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DoEasy. Dienst-Funktionen (Teil 1): Preismuster

DoEasy. Dienst-Funktionen (Teil 1): Preismuster

MetaTrader 5Beispiele | 25 Juli 2024, 10:51
14 0
Artyom Trishkin
Artyom Trishkin

Inhalt


Konzept

Die Bibliothek DoEasy wurde als ein Werkzeug entwickelt, mit dem wir bequem verschiedene Daten aus unserer Handelsumgebung abrufen können. In der Bibliothek können wir beliebige Datenlisten sortieren und nur auf bestimmte Daten mit bestimmten Parametern zugreifen. All dies ermöglicht es uns, der Bibliothek einige Standardfunktionen hinzuzufügen, die es dem Nutzer leichter machen, sie zu erstellen - sie wird direkt aus der Bibliothek heraus einsatzbereit sein.

Die Schaffung verschiedener Arten von Standardfunktionen ist im Voraus geplant, und diese Funktionen werden nach und nach in die Bibliothek aufgenommen. In diesem Artikel werden wir die Bibliothek um Werkzeuge für die Suche und Anzeige von Preismustern erweitern, die in Zeitreihendaten gefunden werden können. Zeitreihenklassen bieten die Möglichkeit, schnell auf beliebige Daten aus beliebigen Zeitreihen zuzugreifen. Anhand dieser Daten können wir jedes von einem beliebigen Autor beschriebene oder unabhängig entwickelte Muster leicht finden.

Jedes Muster hat einen bestimmten Satz von Parametern, die für alle Arten von Mustern gleich sind. Alle Daten dieser Art werden in der Objektklasse des abstrakten Basismusters konzentriert. Auf der Grundlage der Klasse werden wir abgeleitete Klassen erstellen, die nach Typ der Muster verteilt sind. Jedes gefundene Muster wird mit einem Zeitreihenbalken verknüpft, sodass man sich anhand des gefundenen Balkens auf das Muster beziehen kann, das auf diesem Balken entdeckt wurde. Jedes Muster enthält einen Basisbalken, von dem aus nach einer Formation gesucht wird, die ein Muster ergibt. Daher können auf einem Balken verschiedene Muster vorhanden sein. Dementsprechend wird in der Zeitreihenleiste eine Liste von Mustern gespeichert, für die sie als Basis dient.

Für jedes Muster werden wir die Möglichkeit bieten, es in einem Chart grafisch darzustellen. Um das Chart nicht mit Mustersymbolen zu überladen, werden wir es ermöglichen, diese Symbole gemäß den Programmanweisungen anzuzeigen. Für jedes Muster können unterschiedliche Einstellungen für die Suche vorgenommen werden. Wir werden die Möglichkeit haben, Muster desselben Typs zu erstellen, die sich jedoch in ihren Parametern unterscheiden - es handelt sich um zwei oder mehr verschiedene Muster desselben Typs. Auf diese Weise können Sie nach einem bestimmten Muster suchen und dabei die verschiedenen Parameter angeben. Alle Listen mit den gefundenen Mustern werden im Programm gespeichert, um einen schnellen Zugriff gemäß den angegebenen Parametern zu ermöglichen. Auf diese Weise ist es möglich, alle Muster desselben Typs mit der ersten Art von Parametern zu finden und dann das gleiche Muster mit anderen Parametern zu finden und die Ergebnisse zu vergleichen. Ich halte es für sinnvoll, die geforderten Verhältnisse der Balkenproportionen nicht starr festzulegen, sondern flexibler zu handhaben - um die Möglichkeit zu geben, „mit den Parametern zu spielen“.

Alle gefundenen Muster für ein beliebiges Symbol und einen beliebigen Zeitrahmen des Charts werden in einer Liste von Mustern gespeichert, sodass wir die gemeinsame Liste verwenden können, um nach gemeinsamen Eigenschaften verschiedener Muster für unterschiedliche Preisdaten zu suchen, ohne sie vorher von verschiedenen Listen in eine Liste zu übertragen.


Verbesserung der Bibliotheksklassen

Fügen wir in \MQL5\Include\DoEasy\Defines.mqh eine Makrosubstitution mit der ID der Musterliste hinzu:

//--- Collection list IDs
#define COLLECTION_HISTORY_ID          (0x777A)                   // Historical collection list ID
#define COLLECTION_MARKET_ID           (0x777B)                   // Market collection list ID
#define COLLECTION_EVENTS_ID           (0x777C)                   // Event collection list ID
#define COLLECTION_ACCOUNT_ID          (0x777D)                   // Account collection list ID
#define COLLECTION_SYMBOLS_ID          (0x777E)                   // Symbol collection list ID
#define COLLECTION_SERIES_ID           (0x777F)                   // Timeseries collection list ID
#define COLLECTION_SERIES_PATTERNS_ID  (0x7780)                   // Timeseries pattern list ID
#define COLLECTION_BUFFERS_ID          (0x7781)                   // Indicator buffer collection list ID
#define COLLECTION_INDICATORS_ID       (0x7782)                   // Indicator collection list ID
#define COLLECTION_INDICATORS_DATA_ID  (0x7783)                   // Indicator data collection list ID
#define COLLECTION_TICKSERIES_ID       (0x7784)                   // Tick series collection list ID
#define COLLECTION_MBOOKSERIES_ID      (0x7785)                   // DOM series collection list ID
#define COLLECTION_MQL5_SIGNALS_ID     (0x7786)                   // MQL5 signals collection list ID
#define COLLECTION_CHARTS_ID           (0x7787)                   // Chart collection list ID
#define COLLECTION_CHART_WND_ID        (0x7788)                   // Chart window list ID
#define COLLECTION_GRAPH_OBJ_ID        (0x7789)                   // Graphical object collection list ID

#define COLLECTION_ID_LIST_END         (COLLECTION_GRAPH_OBJ_ID)  // End of collection ID list

//--- Pending request type IDs


In der Objekttypenliste fügen wir neue Objekttypen für Klassen der Muster (pattern), die heute erstellt werden:

   OBJECT_DE_TYPE_SERIES_BAR,                                     // "Bar" object type
   OBJECT_DE_TYPE_SERIES_PERIOD,                                  // "Period timeseries" object type
   OBJECT_DE_TYPE_SERIES_SYMBOL,                                  // "Symbol timeseries" object type
   
   OBJECT_DE_TYPE_SERIES_PATTERN,                                 // "Pattern" object type
   OBJECT_DE_TYPE_SERIES_PATTERN_CONTROL,                         // "Pattern management" object type
   OBJECT_DE_TYPE_SERIES_PATTERNS_CONTROLLERS,                    // "Patterns management" object type

  • Das „Pattern Object“ ist das Objekt eines Musters selbst;
  • Das „Pattern Management Objekt“ ist ein Objekt, das die Funktionalität zum Suchen und Erstellen von Mustern des gleichen Typs innerhalb einer Zeitreihe bieten soll. Für jedes Muster wird ein Kontrollobjekt erstellt;
  • Das „Patterns Management Objekt“ ist ein Objekt, das eine Liste aller Objekte zur Verwaltung von Patterns verschiedener Typen speichert und den Zugriff darauf ermöglicht. Das Objekt wird innerhalb der Klasse der Zeitreihen definiert.

Da bei der Suche nach Mustern beliebige Parameter der Zeitreihenbalken oder Kombinationen dieser Parameter für verschiedene nahegelegene Balken verwendet werden, fügen wir zu den Balkeneigenschaften Parameter für die Kerzenproportion hinzu (Verhältnis des Kerzenkörpers zu seiner Größe, oberer und unterer Schatten zur Kerzengröße) und erhöhen die Gesamtzahl der ganzzahligen Parameter von 10 auf 13:

//+------------------------------------------------------------------+
//| Real bar properties                                              |
//+------------------------------------------------------------------+
enum ENUM_BAR_PROP_DOUBLE
  {
//--- bar data
   BAR_PROP_OPEN = BAR_PROP_INTEGER_TOTAL,                  // Bar open price
   BAR_PROP_HIGH,                                           // Highest price for the bar period
   BAR_PROP_LOW,                                            // Lowest price for the bar period
   BAR_PROP_CLOSE,                                          // Bar close price
//--- candle data
   BAR_PROP_CANDLE_SIZE,                                    // Candle size
   BAR_PROP_CANDLE_SIZE_BODY,                               // Candle body size
   BAR_PROP_CANDLE_BODY_TOP,                                // Candle body top
   BAR_PROP_CANDLE_BODY_BOTTOM,                             // Candle body bottom
   BAR_PROP_CANDLE_SIZE_SHADOW_UP,                          // Candle upper wick size
   BAR_PROP_CANDLE_SIZE_SHADOW_DOWN,                        // Candle lower wick size
//--- candle proportions
   BAR_PROP_RATIO_BODY_TO_CANDLE_SIZE,                      // Percentage ratio of the candle body to the full size of the candle
   BAR_PROP_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE,              // Percentage ratio of the upper shadow size to the candle size
   BAR_PROP_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE,              // Percentage ratio of the lower shadow size to the candle size
  }; 
#define BAR_PROP_DOUBLE_TOTAL  (13)                         // Total number of real bar properties
#define BAR_PROP_DOUBLE_SKIP   (0)                          // Number of bar properties not used in sorting

Anhand dieser Proportionen können wir immer das allgemeine Aussehen einer Kerze beschreiben, und anhand dieser Proportionen können Sie auch die richtigen Kerzen mit den richtigen Proportionen suchen.

Schreibern wir Enumerationen von Mustertypen und Eigenschaften:

//+------------------------------------------------------------------+
//| Abstract pattern status                                          |
//+------------------------------------------------------------------+
enum ENUM_PATTERN_STATUS
  {
   PATTERN_STATUS_JC,                                       // Candles
   PATTERN_STATUS_PA,                                       // Price Action formations
  };

Momentan verfügt die Bibliothek über zwei Gruppen von verschiedenen Mustern - Kerzenformationen und Formationen von Preisaktionen. Ein Muster, das zu der einen oder anderen Gruppe gehört, wird als Musterzustand betrachtet. Die obige Liste beschreibt diese Zustände.

Muster desselben Typs können Kauf-, Verkaufs- oder bidirektionale Muster sein. Lassen Sie uns eine Liste der Mustertypen nach Richtung erstellen:

//+------------------------------------------------------------------+
//| Pattern type by direction (buy/sell)                             |
//+------------------------------------------------------------------+
enum ENUM_PATTERN_DIRECTION
  {
   PATTERN_DIRECTION_BULLISH,                               // Buy pattern
   PATTERN_DIRECTION_BEARISH,                               // Sell pattern
   PATTERN_DIRECTION_BOTH,                                  // Bidirectional pattern
  };


Lassen Sie uns eine Enumeration mit Mustertypen schreiben:

//+------------------------------------------------------------------+
//| Pattern type                                                     |
//+------------------------------------------------------------------+
enum ENUM_PATTERN_TYPE
  {
//--- Candle formations
   PATTERN_TYPE_HARAMI              =  0x0,                 // Harami
   PATTERN_TYPE_HARAMI_CROSS        =  0x1,                 // Harami Cross
   PATTERN_TYPE_TWEEZER             =  0x2,                 // Tweezer
   PATTERN_TYPE_PIERCING_LINE       =  0x4,                 // Piercing Line
   PATTERN_TYPE_DARK_CLOUD_COVER    =  0x8,                 // Dark Cloud Cover
   PATTERN_TYPE_THREE_WHITE_SOLDIERS=  0x10,                // Three White Soldiers
   PATTERN_TYPE_THREE_BLACK_CROWS   =  0x20,                // Three Black Crows
   PATTERN_TYPE_SHOOTING_STAR       =  0x40,                // Shooting Star
   PATTERN_TYPE_HAMMER              =  0x80,                // Hammer
   PATTERN_TYPE_INVERTED_HAMMER     =  0x100,               // Inverted Hammer
   PATTERN_TYPE_HANGING_MAN         =  0x200,               // Hanging Man
   PATTERN_TYPE_DOJI                =  0x400,               // Doji
   PATTERN_TYPE_DRAGONFLY_DOJI      =  0x800,               // Dragonfly Doji
   PATTERN_TYPE_GRAVESTONE_DOJI     =  0x1000,              // Gravestone Doji
   PATTERN_TYPE_MORNING_STAR        =  0x2000,              // Morning Star
   PATTERN_TYPE_MORNING_DOJI_STAR   =  0x4000,              // Morning Doji Star
   PATTERN_TYPE_EVENING_STAR        =  0x8000,              // Evening Star
   PATTERN_TYPE_EVENING_DOJI_STAR   =  0x10000,             // Evening Doji Star
   PATTERN_TYPE_THREE_STARS         =  0x20000,             // Three Stars
   PATTERN_TYPE_ABANDONED_BABY      =  0x40000,             // Abandoned Baby
//--- Price Action
   PATTERN_TYPE_PIVOT_POINT_REVERSAL=  0x80000,             // Price Action Reversal Pattern
   PATTERN_TYPE_OUTSIDE_BAR         =  0x100000,            // Price Action Outside Bar
   PATTERN_TYPE_INSIDE_BAR          =  0x200000,            // Price Action Inside Bar
   PATTERN_TYPE_PIN_BAR             =  0x400000,            // Price Action Pin Bar
   PATTERN_TYPE_RAILS               =  0x800000,            // Price Action Rails
  };

Diese Liste enthält Muster, deren Suche nach und nach in die Bibliothek aufgenommen werden soll. Die Werte der Konstanten werden in Form von Bit-Flags angegeben. Dies ermöglicht es uns, in einer Variablen verschiedene Arten von Mustern zu speichern, die auf einem Balken zu finden sind und die die Basis für jedes Muster bilden.

Jedes Muster hat bestimmte Eigenschaften, die diesem Muster eigen sind. Aber es gibt auch Eigenschaften, die allen Mustern gemeinsam sind. Schreiben wir eine Liste der Eigenschaften von Mustern mit „int“, „double“ und „string“:

//+------------------------------------------------------------------+
//| Pattern integer properties                                       |
//+------------------------------------------------------------------+
enum ENUM_PATTERN_PROP_INTEGER
  {
   PATTERN_PROP_CODE = 0,                                   // Unique pattern code (time + type + status + direction + timeframe + symbol)
   PATTERN_PROP_CTRL_OBJ_ID,                                // Pattern control object ID
   PATTERN_PROP_ID,                                         // Pattern ID
   PATTERN_PROP_TIME,                                       // Pattern defining bar time
   PATTERN_PROP_STATUS,                                     // Pattern status (from the ENUM_PATTERN_STATUS enumeration)
   PATTERN_PROP_TYPE,                                       // Pattern type (from the ENUM_PATTERN_TYPE enumeration)
   PATTERN_PROP_DIRECTION,                                  // Pattern type by direction (from the ENUM_PATTERN_TYPE_DIRECTION enumeration)
   PATTERN_PROP_PERIOD,                                     // Pattern period (timeframe)
   PATTERN_PROP_CANDLES,                                    // Number of candles that make up the pattern
  }; 
#define PATTERN_PROP_INTEGER_TOTAL (9)                      // Total number of integer pattern properties
#define PATTERN_PROP_INTEGER_SKIP  (0)                      // Number of pattern properties not used in sorting
//+------------------------------------------------------------------+
//| Pattern real properties                                          |
//+------------------------------------------------------------------+
enum ENUM_PATTERN_PROP_DOUBLE
  {
//--- bar data
   PATTERN_PROP_BAR_PRICE_OPEN = PATTERN_PROP_INTEGER_TOTAL,// Pattern defining bar Open price
   PATTERN_PROP_BAR_PRICE_HIGH,                             // Pattern defining bar High price
   PATTERN_PROP_BAR_PRICE_LOW,                              // Pattern defining bar Low price
   PATTERN_PROP_BAR_PRICE_CLOSE,                            // Pattern defining bar Close price
   PATTERN_PROP_RATIO_BODY_TO_CANDLE_SIZE,                  // Percentage ratio of the candle body to the full size of the candle
   PATTERN_PROP_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE,          // Percentage ratio of the upper shadow size to the candle size
   PATTERN_PROP_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE,          // Percentage ratio of the lower shadow size to the candle size
   PATTERN_PROP_RATIO_BODY_TO_CANDLE_SIZE_CRITERION,           // Defined criterion of the ratio of the candle body to the full candle size in %
   PATTERN_PROP_RATIO_LARGER_SHADOW_TO_CANDLE_SIZE_CRITERION,  // Defined criterion of the ratio of the maximum shadow to the candle size in %
   PATTERN_PROP_RATIO_SMALLER_SHADOW_TO_CANDLE_SIZE_CRITERION, // Defined criterion of the ratio of the minimum shadow to the candle size in %
  }; 
#define PATTERN_PROP_DOUBLE_TOTAL   (10)                    // Total number of real pattern properties
#define PATTERN_PROP_DOUBLE_SKIP    (0)                     // Number of pattern properties not used in sorting
//+------------------------------------------------------------------+
//| Pattern string properties                                        |
//+------------------------------------------------------------------+
enum ENUM_PATTERN_PROP_STRING
  {
   PATTERN_PROP_SYMBOL = (PATTERN_PROP_INTEGER_TOTAL+PATTERN_PROP_DOUBLE_TOTAL),  // Pattern symbol
   PATTERN_PROP_NAME,                                       // Pattern name
  };
#define PATTERN_PROP_STRING_TOTAL   (2)                     // Total number of pattern string properties

Wir werden die Eigenschaften, die allen Mustern eigen sind, zu diesen Eigenschaftslisten hinzufügen. In den von den Basismustern abgeleiteten Methoden, die ein Flag für die Verwendung einer bestimmten Eigenschaft zurückgeben, wird dann angegeben, welche Eigenschaften aus diesen Listen nicht zu diesem bestimmten Muster gehören.

Schreiben wir nun eine Enumeration mit möglichen Sortierkriterien zum Suchen, Sortieren und Filtern von Mustern in ihrer allgemeinen Liste:

//+------------------------------------------------------------------+
//| Possible pattern sorting criteria                                |
//+------------------------------------------------------------------+
#define FIRST_PATTERN_DBL_PROP      (PATTERN_PROP_INTEGER_TOTAL-PATTERN_PROP_INTEGER_SKIP)
#define FIRST_PATTERN_STR_PROP      (PATTERN_PROP_INTEGER_TOTAL-PATTERN_PROP_INTEGER_SKIP+PATTERN_PROP_DOUBLE_TOTAL-PATTERN_PROP_DOUBLE_SKIP)
enum ENUM_SORT_PATTERN_MODE
  {
//--- Sort by integer properties
   SORT_BY_PATTERN_CODE = 0,                                // Sort by unique pattern code (time + type + status + direction + timeframe)
   SORT_BY_PATTERN_CTRL_OBJ_ID,                             // Sort by pattern control object ID
   SORT_BY_PATTERN_ID,                                      // Sort by pattern ID
   SORT_BY_PATTERN_TIME,                                    // Sort by pattern defining bar time
   SORT_BY_PATTERN_STATUS,                                  // Sort by pattern status (from the ENUM_PATTERN_STATUS enumeration)
   SORT_BY_PATTERN_TYPE,                                    // Sort by pattern type (from the ENUM_PATTERN_TYPE enumeration)
   SORT_BY_PATTERN_DIRECTION,                               // Sort by pattern type based on direction (from the ENUM_PATTERN_TYPE_DIRECTION enumeration)
   SORT_BY_PATTERN_PERIOD,                                  // Sort by pattern period (timeframe)
   SORT_BY_PATTERN_CANDLES,                                 // Sort by the number of candles that make up the pattern
   
//--- Sort by real properties
   SORT_BY_PATTERN_BAR_PRICE_OPEN = FIRST_PATTERN_DBL_PROP, // Sort by pattern defining bar Open price
   SORT_BY_PATTERN_BAR_PRICE_HIGH,                          // Sort by pattern defining bar High price
   SORT_BY_PATTERN_BAR_PRICE_LOW,                           // Sort by pattern defining bar Low price
   SORT_BY_PATTERN_BAR_PRICE_CLOSE,                         // Sort by pattern defining bar Close price
   SORT_BY_PATTERN_RATIO_BODY_TO_CANDLE_SIZE,               // Sort by percentage ratio of the candle body to the full size of the candle
   SORT_BY_PATTERN_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE,       // Sort by percentage ratio of the upper shadow size to the candle size
   SORT_BY_PATTERN_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE,       // Sort by percentage ratio of the lower shadow size to the candle size
   SORT_BY_PATTERN_RATIO_BODY_TO_CANDLE_SIZE_CRITERION,           // Sort by defined criterion of the ratio of the candle body to the full candle size in %
   SORT_BY_PATTERN_RATIO_LARGER_SHADOW_TO_CANDLE_SIZE_CRITERION,  // Sort by  defined criterion of the ratio of the maximum shadow to the candle size in %
   SORT_BY_PATTERN_RATIO_SMALLER_SHADOW_TO_CANDLE_SIZE_CRITERION, // Sort by  defined criterion of the ratio of the minimum shadow to the candle size in %
   
//--- Sort by string properties
   SORT_BY_PATTERN_SYMBOL = FIRST_BAR_STR_PROP,             // Sort by a pattern symbol
   SORT_BY_PATTERN_NAME,                                    // Sort by pattern name
  };

Anhand dieser Eigenschaften können wir in der Liste nach Mustern suchen.

Wenn ein Muster auf der Basisleiste gefunden wird, das dem aktuellen am nächsten liegt, müssen wir eine Nachricht an die Bibliothek senden, damit sie es verarbeiten und die Nachricht an das Steuerprogramm senden kann. Wir verfügen bereits über Methoden zum Senden und Verarbeiten von Nachrichten über Zeitreihenereignisse. Bei diesen Methoden müssen jedoch Ereignisse hinzugefügt werden, um ein neues Muster zu finden.

Fügen wir einen Meldungscode über die Suche nach einem neuen Muster in die Liste der möglichen Zeitreihenereignisse ein:

//+------------------------------------------------------------------+
//| List of possible timeseries events                               |
//+------------------------------------------------------------------+
enum ENUM_SERIES_EVENT
  {
   SERIES_EVENTS_NO_EVENT = SYMBOL_EVENTS_NEXT_CODE,        // no event
   SERIES_EVENTS_NEW_BAR,                                   // "New bar" event
   SERIES_EVENTS_MISSING_BARS,                              // "Bars skipped" event
   SERIES_EVENTS_PATTERN,                                   // "Pattern" event
  };
#define SERIES_EVENTS_NEXT_CODE  (SERIES_EVENTS_PATTERN+1)  // Code of the next event after the "Pattern" event

Wir ändern den Code des nächsten Ereignisses von „Skipped bars+1“ (übersprungene Balken+1 in „Pattern+1“ (Muster+1), damit die nachfolgenden Ereigniscodes mit dem richtigen Wert beginnen.


In \MQL5\Include\DoEasy\Data.mqh schreiben wir die Indizes der neuen Bibliotheksmeldungen:

   MSG_LIB_TEXT_BAR_TYPE_CANDLE_ZERO_BODY,            // Candle with a zero body
   MSG_LIB_TEXT_BAR_TEXT_FIRS_SET_AMOUNT_DATA,        // First, we need to set the required amount of data using SetRequiredUsedData()
   
   MSG_LIB_TEXT_BAR_RATIO_BODY_TO_CANDLE_SIZE,        // Percentage ratio of the candle body to the full size of the candle
   MSG_LIB_TEXT_BAR_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE,// Percentage ratio of the upper shadow size to the candle size
   MSG_LIB_TEXT_BAR_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE,// Percentage ratio of the lower shadow size to the candle size
  
//--- CTimeSeries

...

   MSG_LIB_TEXT_TS_TEXT_ATTEMPT,                      // Attempt:
   MSG_LIB_TEXT_TS_TEXT_WAIT_FOR_SYNC,                // Waiting for data synchronization ...

//--- CPattern
   MSG_LIB_TEXT_PATTERN_CODE,                         // Code
   MSG_LIB_TEXT_PATTERN_TIME,                         // Defining bar time
   MSG_LIB_TEXT_PATTERN_ID,                           // Pattern ID
   MSG_LIB_TEXT_PATTERN_CTRL_OBJ_ID,                  // Pattern control object ID
   MSG_LIB_TEXT_PATTERN_CANDLES,                      // Number of candles that make up the pattern
   MSG_LIB_TEXT_PATTERN_DIRECTION,                    // Pattern direction
   
   MSG_LIB_TEXT_PATTERN_BAR_PRICE_OPEN,               // Pattern defining bar Open price
   MSG_LIB_TEXT_PATTERN_BAR_PRICE_HIGH,               // Pattern defining bar High price
   MSG_LIB_TEXT_PATTERN_BAR_PRICE_LOW,                // Pattern defining bar Low price
   MSG_LIB_TEXT_PATTERN_BAR_PRICE_CLOSE,              // Pattern defining bar Close price
   
   MSG_LIB_TEXT_PATTERN_RATIO_BODY_TO_CANDLE_SIZE,          // Percentage ratio of the candle body to the full size of the candle
   MSG_LIB_TEXT_PATTERN_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE,  // Percentage ratio of the upper shadow size to the candle size
   MSG_LIB_TEXT_PATTERN_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE,  // Percentage ratio of the lower shadow size to the candle size
   MSG_LIB_TEXT_PATTERN_RATIO_BODY_TO_CANDLE_SIZE_CRIT,           // Defined criterion of the ratio of the candle body to the full candle size in %
   MSG_LIB_TEXT_PATTERN_RATIO_LARGER_SHADOW_TO_CANDLE_SIZE_CRIT,  // Defined criterion of the ratio of the maximum shadow to the candle size in %
   MSG_LIB_TEXT_PATTERN_RATIO_SMALLER_SHADOW_TO_CANDLE_SIZE_CRIT, // Defined criterion of the ratio of the minimum shadow to the candle size in %
   
   MSG_LIB_TEXT_PATTERN_NAME,                         // Name

   MSG_LIB_TEXT_PATTERN_STATUS_JC,                    // Candle pattern
   MSG_LIB_TEXT_PATTERN_STATUS_PA,                    // Price Action formation
   MSG_LIB_TEXT_PATTERN_BULLISH,                      // Bullish pattern
   MSG_LIB_TEXT_PATTERN_BEARISH,                      // Bearish pattern
   MSG_LIB_TEXT_PATTERN_BOTH,                         // Bidirectional pattern
   
   //--- Candles
   MSG_LIB_TEXT_PATTERN_TYPE_HARAMI,                  // Harami
   MSG_LIB_TEXT_PATTERN_TYPE_HARAMI_CROSS,            // Harami Cross
   MSG_LIB_TEXT_PATTERN_TYPE_TWEEZER,                 // Tweezer
   MSG_LIB_TEXT_PATTERN_TYPE_PIERCING_LINE,           // Piercing Line
   MSG_LIB_TEXT_PATTERN_TYPE_DARK_CLOUD_COVER,        // Dark Cloud Cover
   MSG_LIB_TEXT_PATTERN_TYPE_THREE_WHITE_SOLDIERS,    // Three White Soldiers
   MSG_LIB_TEXT_PATTERN_TYPE_THREE_BLACK_CROWS,       // Three Black Crows
   MSG_LIB_TEXT_PATTERN_TYPE_SHOOTING_STAR,           // Shooting Star
   MSG_LIB_TEXT_PATTERN_TYPE_HAMMER,                  // Hammer
   MSG_LIB_TEXT_PATTERN_TYPE_INVERTED_HAMMER,         // Inverted Hammer
   MSG_LIB_TEXT_PATTERN_TYPE_HANGING_MAN,             // Hanging Man
   MSG_LIB_TEXT_PATTERN_TYPE_DOJI,                    // Doji
   MSG_LIB_TEXT_PATTERN_TYPE_DRAGONFLY_DOJI,          // Dragonfly Doji
   MSG_LIB_TEXT_PATTERN_TYPE_GRAVESTONE_DOJI,         // Gravestone Doji
   MSG_LIB_TEXT_PATTERN_TYPE_MORNING_STAR,            // Morning Star
   MSG_LIB_TEXT_PATTERN_TYPE_MORNING_DOJI_STAR,       // Morning Doji Star
   MSG_LIB_TEXT_PATTERN_TYPE_EVENING_STAR,            // Evening Star
<100/100/72% >
   MSG_LIB_TEXT_PATTERN_TYPE_EVENING_DOJI_STAR,       // Evening Doji Star
   MSG_LIB_TEXT_PATTERN_TYPE_THREE_STARS,             // Three Stars
   MSG_LIB_TEXT_PATTERN_TYPE_ABANDONED_BABY,          // Abandoned Baby
   //--- Price Action
   MSG_LIB_TEXT_PATTERN_TYPE_PIVOT_POINT_REVERSAL,    // Pivot Point Reversal
   MSG_LIB_TEXT_PATTERN_TYPE_OUTSIDE_BAR,             // Outside Bar
   MSG_LIB_TEXT_PATTERN_TYPE_INSIDE_BAR,              // Inside Bar
   MSG_LIB_TEXT_PATTERN_TYPE_PIN_BAR,                 // Pin Bar
   MSG_LIB_TEXT_PATTERN_TYPE_RAILS,                   // Rails

//--- CBuffer

und die Nachrichten, die den neu hinzugefügten Indizes entsprechen:

   {"Свеча с нулевым телом","Candle with zero body"},
   {"Сначала нужно установить требуемое количество данных при помощи SetRequiredUsedData()","First you need to set the required amount of data using SetRequiredUsedData()"},
   
   {"Отношение тела свечи к полному размеру свечи","Ratio of candle body to full candle size"},
   {"Отношение размера верхней тени к размеру свечи","Ratio of the upper shadow size to the candle size"},
   {"Отношение размера нижней тени к размеру свечи","Ratio of the lower shadow size to the candle size"},
   
//--- CTimeSeries

...

   {"Попытка: ","Attempt: "},
   {"Ожидание синхронизации данных ...","Waiting for data synchronization ..."},
   
//--- CPattern
   {"Код","Code"},
   {"Время определяющего бара","Time of the defining bar"},
   {"Идентификатор паттерна","Pattern ID"},
   {"Идентификатор объекта управления паттерном","Pattern Control object ID"},
   {"Количество свечей, составляющих паттерн","Number of candles in the pattern"},
   {"Направление паттерна","Pattern direction"},
   
   {"Цена Open определяющего бара паттерна","Open price of the defining bar"},
   {"Цена High определяющего бара паттерна","High price of the defining bar"},
   {"Цена Low определяющего бара паттерна","Low price of the defining bar"},
   {"Цена Close определяющего бара паттерна","Close price of the defining bar"},
   
   {"Отношение тела свечи к полному размеру свечи в %","Ratio of candle body to full candle size in %"},
   {"Отношение размера верхней тени к размеру свечи в %","Ratio of the size of the upper shadow to the size of the candle in %"},
   {"Отношение размера нижней тени к размеру свечи в %","Ratio of the size of the lower shadow to the size of the candle in %"},
   {"Установленный критерий отношения тела свечи к полному размеру свечи в %","Criterion for the Ratio of candle body to full candle size in %"},
   {"Установленный критерий отношения размера наибольшей тени к размеру свечи в %","Criterion for the Ratio of the size of the larger shadow to the size of the candle in %"},
   {"Установленный критерий отношения размера наименьшей тени к размеру свечи в %","Criterion for the Ratio of the size of the smaller shadow to the size of the candle in %"},
   
   {"Наименование","Name"},

   //--- Pattern status
   {"Свечной паттерн","Candlestick pattern"},
   {"Формация Price Action","Price Action Formation"},
   {"Бычий паттерн","Bullish pattern"},
   {"Медвежий паттерн","Bearish pattern"},
   {"Двунаправленный паттерн","Bidirectional pattern"},

   //--- Свечные паттерны
   {"Харами","Harami"},
   {"Крест харами","Harami Cross"},
   {"Пинцет","Tweezer"},
   {"Просвет в облаках","Piercing pattern"},
   {"Завеса из темных облаков","Dark Cloud Cover"},
   {"Три белых солдата","Three White Soldiers"},
   {"Три черные вороны","Three Black Crows"},
   {"Падающая звезда","Shooting Star"},
   {"Молот","Hammer"},
   {"Перевёрнутый молот","Inverted Hammer"},
   {"Повешенный","Hanging Man"},
   {"Доджи","Doji"},
   {"Доджи стрекоза","Dragonfly doji"},
   {"Доджи надгробие","Gravestone Doji"},
   {"Утренняя звезда","Morning Star"},
   {"Утренняя доджи-звезда","Morning Doji Star"},
   {"Вечерняя звезда","Evening Star"},
   {"Вечерняя доджи-звезда","Evening Doji Star"},
   {"Три звезды","Three stars"},
   {"Брошенное дитя","Abandoned baby"},
   //--- Формации Price Action
   {"PPR разворотная точка","Pivot Point Reversal"},
   {"Внешний бар","Outside Bar"},
   {"Внутренний бар","Inside Bar"},
   {"Пин бар","Pin Bar"},
   {"Рельсы","Rails"},

//--- CBuffer


In den privaten Abschnitt der Datei \MQL5\Include\DoEasy\Objects\Series\Bar.mqh der Klasse Bar schreiben wir die Methoden zur Berechnung und Rückgabe von Kerzenanteilen:

//+------------------------------------------------------------------+
//| Bar class                                                        |
//+------------------------------------------------------------------+
class CBar : public CBaseObj
  {
private:
   MqlDateTime       m_dt_struct;                                 // Date structure
   int               m_digits;                                    // Symbol's digits value
   string            m_period_description;                        // Timeframe string description
   long              m_long_prop[BAR_PROP_INTEGER_TOTAL];         // Integer properties
   double            m_double_prop[BAR_PROP_DOUBLE_TOTAL];        // Real properties
   string            m_string_prop[BAR_PROP_STRING_TOTAL];        // String properties

//--- Return the index of the array the bar's (1) double and (2) string properties are located at
   int               IndexProp(ENUM_BAR_PROP_DOUBLE property)     const { return(int)property-BAR_PROP_INTEGER_TOTAL;                        }
   int               IndexProp(ENUM_BAR_PROP_STRING property)     const { return(int)property-BAR_PROP_INTEGER_TOTAL-BAR_PROP_DOUBLE_TOTAL;  }

//--- Return the bar type (bullish/bearish/zero)
   ENUM_BAR_BODY_TYPE BodyType(void)                              const;
//--- Calculate and return the size of (1) candle, (2) candle body,
//--- (3) upper, (4) lower candle wick,
//--- (5) candle body top and (6) bottom
   double            CandleSize(void)                             const { return(this.High()-this.Low());                                    }
   double            BodySize(void)                               const { return(this.BodyHigh()-this.BodyLow());                            }
   double            ShadowUpSize(void)                           const { return(this.High()-this.BodyHigh());                               }
   double            ShadowDownSize(void)                         const { return(this.BodyLow()-this.Low());                                 }
   double            BodyHigh(void)                               const { return ::fmax(this.Close(),this.Open());                           }
   double            BodyLow(void)                                const { return ::fmin(this.Close(),this.Open());                           }
   
//--- Calculate and return the percentage ratio of the (1) candle body, (2) upper and (3) lower shadow size to the full candle size
   double            CandleRatioBodyToCandleSize(void)            const { return(this.CandleSize()>0 ? this.BodySize()*100.0/this.CandleSize()      : 100.0);  }
   double            CandleRatioUpperShadowToCandleSize(void)     const { return(this.CandleSize()>0 ? this.ShadowUpSize()*100.0/this.CandleSize()  : 100.0);  }
   double            CandleRatioLowerShadowToCandleSize(void)     const { return(this.CandleSize()>0 ? this.ShadowDownSize()*100.0/this.CandleSize(): 100.0);  }
   
//--- Return the (1) year and (2) month the bar belongs to, (3) week day,
//--- (4) bar serial number in a year, (5) day, (6) hour, (7) minute,
   int               TimeYear(void)                               const { return this.m_dt_struct.year;                                      }
   int               TimeMonth(void)                              const { return this.m_dt_struct.mon;                                       }
   int               TimeDayOfWeek(void)                          const { return this.m_dt_struct.day_of_week;                               }
   int               TimeDayOfYear(void)                          const { return this.m_dt_struct.day_of_year;                               }
   int               TimeDay(void)                                const { return this.m_dt_struct.day;                                       }
   int               TimeHour(void)                               const { return this.m_dt_struct.hour;                                      }
   int               TimeMinute(void)                             const { return this.m_dt_struct.min;                                       }

public:


Im öffentlichen Teil, d.h. im vereinfachten Zugang zu den Balkeneigenschaften, schreiben wir die Methoden, die neue Balkeneigenschaften für Kerzenproportionen zurückgeben:

//+------------------------------------------------------------------+ 
//| Methods of simplified access to bar object properties            |
//+------------------------------------------------------------------+
//--- Return the (1) type, (2) period, (3) spread, (4) tick, (5) exchange volume,
//--- (6) bar period start time, (7) year, (8) month the bar belongs to
//--- (9) week number since the year start, (10) week number since the month start
//--- (11) day, (12) hour, (13) minute
   ENUM_BAR_BODY_TYPE TypeBody(void)                                    const { return (ENUM_BAR_BODY_TYPE)this.GetProperty(BAR_PROP_TYPE);  }
   ENUM_TIMEFRAMES   Timeframe(void)                                    const { return (ENUM_TIMEFRAMES)this.GetProperty(BAR_PROP_PERIOD);   }
   int               Spread(void)                                       const { return (int)this.GetProperty(BAR_PROP_SPREAD);               }
   long              VolumeTick(void)                                   const { return this.GetProperty(BAR_PROP_VOLUME_TICK);               }
   long              VolumeReal(void)                                   const { return this.GetProperty(BAR_PROP_VOLUME_REAL);               }
   datetime          Time(void)                                         const { return (datetime)this.GetProperty(BAR_PROP_TIME);            }
   long              Year(void)                                         const { return this.GetProperty(BAR_PROP_TIME_YEAR);                 }
   long              Month(void)                                        const { return this.GetProperty(BAR_PROP_TIME_MONTH);                }
   long              DayOfWeek(void)                                    const { return this.GetProperty(BAR_PROP_TIME_DAY_OF_WEEK);          }
   long              DayOfYear(void)                                    const { return this.GetProperty(BAR_PROP_TIME_DAY_OF_YEAR);          }
   long              Day(void)                                          const { return this.GetProperty(BAR_PROP_TIME_DAY);                  }
   long              Hour(void)                                         const { return this.GetProperty(BAR_PROP_TIME_HOUR);                 }
   long              Minute(void)                                       const { return this.GetProperty(BAR_PROP_TIME_MINUTE);               }

//--- Return bar's (1) Open, (2) High, (3) Low, (4) Close price,
//--- size of the (5) candle, (6) body, (7) candle top, (8) bottom,
//--- size of the (9) candle upper, (10) lower wick
   double            Open(void)                                         const { return this.GetProperty(BAR_PROP_OPEN);                      }
   double            High(void)                                         const { return this.GetProperty(BAR_PROP_HIGH);                      }
   double            Low(void)                                          const { return this.GetProperty(BAR_PROP_LOW);                       }
   double            Close(void)                                        const { return this.GetProperty(BAR_PROP_CLOSE);                     }
   double            Size(void)                                         const { return this.GetProperty(BAR_PROP_CANDLE_SIZE);               }
   double            SizeBody(void)                                     const { return this.GetProperty(BAR_PROP_CANDLE_SIZE_BODY);          }
   double            TopBody(void)                                      const { return this.GetProperty(BAR_PROP_CANDLE_BODY_TOP);           }
   double            BottomBody(void)                                   const { return this.GetProperty(BAR_PROP_CANDLE_BODY_BOTTOM);        }
   double            SizeShadowUp(void)                                 const { return this.GetProperty(BAR_PROP_CANDLE_SIZE_SHADOW_UP);     }
   double            SizeShadowDown(void)                               const { return this.GetProperty(BAR_PROP_CANDLE_SIZE_SHADOW_DOWN);   }
   
//--- Return the properties of the percentage ratio of the (1) candle body, (2) upper and (3) lower shadow size to the candle full size
   double            RatioBodyToCandleSize(void)                  const { return this.GetProperty(BAR_PROP_RATIO_BODY_TO_CANDLE_SIZE);        }
   double            RatioUpperShadowToCandleSize(void)           const { return this.GetProperty(BAR_PROP_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE);}
   double            RatioLowerShadowToCandleSize(void)           const { return this.GetProperty(BAR_PROP_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE);}
   
//--- Return bar symbol
   string            Symbol(void)                                       const { return this.GetProperty(BAR_PROP_SYMBOL);                    }
//--- Return bar index on the specified timeframe the bar time falls into
   int               Index(const ENUM_TIMEFRAMES timeframe)  const
                       { return ::iBarShift(this.Symbol(),(timeframe==PERIOD_CURRENT ? ::Period() : timeframe),this.Time());                 }  


In der Methode, die die Parameter des Balkenobjekts festlegt, fügen wir die berechneten Kerzenproportionen in die Eigenschaften des Balkenobjekts ein:

//+------------------------------------------------------------------+
//| Set bar object parameters                                        |
//+------------------------------------------------------------------+
void CBar::SetProperties(const MqlRates &rates)
  {
   this.SetProperty(BAR_PROP_SPREAD,rates.spread);
   this.SetProperty(BAR_PROP_VOLUME_TICK,rates.tick_volume);
   this.SetProperty(BAR_PROP_VOLUME_REAL,rates.real_volume);
   this.SetProperty(BAR_PROP_TIME,rates.time);
   this.SetProperty(BAR_PROP_TIME_YEAR,this.TimeYear());
   this.SetProperty(BAR_PROP_TIME_MONTH,this.TimeMonth());
   this.SetProperty(BAR_PROP_TIME_DAY_OF_YEAR,this.TimeDayOfYear());
   this.SetProperty(BAR_PROP_TIME_DAY_OF_WEEK,this.TimeDayOfWeek());
   this.SetProperty(BAR_PROP_TIME_DAY,this.TimeDay());
   this.SetProperty(BAR_PROP_TIME_HOUR,this.TimeHour());
   this.SetProperty(BAR_PROP_TIME_MINUTE,this.TimeMinute());
//---
   this.SetProperty(BAR_PROP_OPEN,rates.open);
   this.SetProperty(BAR_PROP_HIGH,rates.high);
   this.SetProperty(BAR_PROP_LOW,rates.low);
   this.SetProperty(BAR_PROP_CLOSE,rates.close);
   this.SetProperty(BAR_PROP_CANDLE_SIZE,this.CandleSize());
   this.SetProperty(BAR_PROP_CANDLE_SIZE_BODY,this.BodySize());
   this.SetProperty(BAR_PROP_CANDLE_BODY_TOP,this.BodyHigh());
   this.SetProperty(BAR_PROP_CANDLE_BODY_BOTTOM,this.BodyLow());
   this.SetProperty(BAR_PROP_CANDLE_SIZE_SHADOW_UP,this.ShadowUpSize());
   this.SetProperty(BAR_PROP_CANDLE_SIZE_SHADOW_DOWN,this.ShadowDownSize());
//---
   this.SetProperty(BAR_PROP_RATIO_BODY_TO_CANDLE_SIZE,this.CandleRatioBodyToCandleSize());
   this.SetProperty(BAR_PROP_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE,this.CandleRatioUpperShadowToCandleSize());
   this.SetProperty(BAR_PROP_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE,this.CandleRatioLowerShadowToCandleSize());
//---
   this.SetProperty(BAR_PROP_TYPE,this.BodyType());
//--- Set the object type to the object of the graphical object management class
   this.m_graph_elm.SetTypeNode(this.m_type);
  }


In der Methode, die eine Beschreibung einer realen Eigenschaft eines Balkens zurückgibt, implementieren wir die Rückgabe von Beschreibungen neuer Balkeneigenschaften:

//+------------------------------------------------------------------+
//| Return the description of the bar's real property                |
//+------------------------------------------------------------------+
string CBar::GetPropertyDescription(ENUM_BAR_PROP_DOUBLE property)
  {
   int dg=(this.m_digits>0 ? this.m_digits : 1);
   return
     (
      property==BAR_PROP_OPEN                ?  CMessage::Text(MSG_ORD_PRICE_OPEN)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==BAR_PROP_HIGH                ?  CMessage::Text(MSG_LIB_TEXT_BAR_HIGH)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==BAR_PROP_LOW                 ?  CMessage::Text(MSG_LIB_TEXT_BAR_LOW)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==BAR_PROP_CLOSE               ?  CMessage::Text(MSG_ORD_PRICE_CLOSE)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==BAR_PROP_CANDLE_SIZE         ?  CMessage::Text(MSG_LIB_TEXT_BAR_CANDLE_SIZE)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==BAR_PROP_CANDLE_SIZE_BODY    ?  CMessage::Text(MSG_LIB_TEXT_BAR_CANDLE_SIZE_BODY)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==BAR_PROP_CANDLE_SIZE_SHADOW_UP  ?  CMessage::Text(MSG_LIB_TEXT_BAR_CANDLE_SIZE_SHADOW_UP)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==BAR_PROP_CANDLE_SIZE_SHADOW_DOWN   ?  CMessage::Text(MSG_LIB_TEXT_BAR_CANDLE_SIZE_SHADOW_DOWN)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==BAR_PROP_CANDLE_BODY_TOP     ?  CMessage::Text(MSG_LIB_TEXT_BAR_CANDLE_BODY_TOP)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==BAR_PROP_CANDLE_BODY_BOTTOM  ?  CMessage::Text(MSG_LIB_TEXT_BAR_CANDLE_BODY_BOTTOM)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==BAR_PROP_RATIO_BODY_TO_CANDLE_SIZE  ?  CMessage::Text(MSG_LIB_TEXT_BAR_RATIO_BODY_TO_CANDLE_SIZE)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),2)+"%"
         )  :
      property==BAR_PROP_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE  ?  CMessage::Text(MSG_LIB_TEXT_BAR_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),2)+"%"
         )  :
      property==BAR_PROP_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE  ?  CMessage::Text(MSG_LIB_TEXT_BAR_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),2)+"%"
         )  :
      ""
     );
  }


Damit ist die Verbesserung des Klassen abgeschlossen. Jetzt können wir mit der Erstellung eines grundlegenden Musterobjekts beginnen.

Abstrakte Musterklasse

In \MQL5\Include\DoEasy\Objects\Series\Patterns\ erstellen wir die neue Datei Pattern.mqh. Die Klasse sollte von dem zugrunde liegenden Bibliotheksobjekt abgeleitet werden, dessen Datei mit der Datei der erstellten Klasse verbunden werden muss:

//+------------------------------------------------------------------+
//|                                                      Pattern.mqh |
//|                                  Copyright 2023, MetaQuotes Ltd. |
//|                                             https://www.mql5.com |
//+------------------------------------------------------------------+
#property copyright "Copyright 2023, MetaQuotes Ltd."
#property link      "https://www.mql5.com"
#property version   "1.00"
#property strict    // Necessary for mql4
//+------------------------------------------------------------------+
//| Include files                                                    |
//+------------------------------------------------------------------+
#include "..\..\BaseObj.mqh"
//+------------------------------------------------------------------+
//| Abstract pattern class                                           |
//+------------------------------------------------------------------+
class CPattern : public CBaseObj
  {
  }


Der private Abschnitt deklariert Standard-Arrays von Eigenschaften für Bibliotheksobjekte und Methoden, die den aktuellen Index der Eigenschaft in dem entsprechenden Array zurückgeben:

class CPattern : public CBaseObj
  {
private:
   long              m_long_prop[PATTERN_PROP_INTEGER_TOTAL];     // Integer properties
   double            m_double_prop[PATTERN_PROP_DOUBLE_TOTAL];    // Real properties
   string            m_string_prop[PATTERN_PROP_STRING_TOTAL];    // String properties
   
//--- Return the index of the array the pattern (1) double and (2) string properties are located at
   int               IndexProp(ENUM_PATTERN_PROP_DOUBLE property) const { return(int)property-PATTERN_PROP_INTEGER_TOTAL;                          }
   int               IndexProp(ENUM_PATTERN_PROP_STRING property) const { return(int)property-PATTERN_PROP_INTEGER_TOTAL-PATTERN_PROP_DOUBLE_TOTAL;}

protected:


Im geschützten Bereich der Klasse werden die für den Betrieb der Klasse erforderlichen Variablen deklariert:

protected:
   CForm            *m_form;                                      // Pointer to form object
   int               m_digits;                                    // Symbol's digits value
   ulong             m_symbol_code;                               // Symbol as a number (sum of name symbol codes)
   string            m_name_graph_obj;                            // Name of the graphical object displaying the pattern
   double            m_price;                                     // Price level the graphical object is placed at
   color             m_color_bullish;                             // Color of a graphical object set to the bullish pattern icon
   color             m_color_bearish;                             // Color of a graphical object set to the bearish pattern icon
   color             m_color_bidirect;                            // Color of a graphical object set to the bidirectional pattern icon
   color             m_color;                                     // Graphical object color
   color             m_color_panel_bullish;                       // Bullish pattern panel color
   color             m_color_panel_bearish;                       // Bearish pattern panel color
   color             m_color_panel_bidirect;                      // Bidirectional pattern panel color

public:

Ein Formularobjekt ist erforderlich, um ein Informationsfeld zu erstellen, das angezeigt wird, wenn der Mauszeiger über den Chartbalken bewegt wird, in dem das Muster gebildet wird. Der digitale Code des Symbols wird benötigt, um den Namen des Symbols in eine Nummer umzuwandeln, die der Muster-ID hinzugefügt wird. Die Muster-ID ist eine eindeutige Nummer, die sich aus der Eröffnungszeit des Balkens, dem Mustertyp, seinem Status, der Musterrichtung, dem Zeitrahmen und dem Zeitreihensymbol zusammensetzt. Mit diesem Code stellen wir fest, dass genau ein solches Muster bereits in der Liste der Muster enthalten ist.


Der öffentliche Abschnitt der Klasse deklariert Standardbibliotheksmethoden:

public:
//--- Set pattern (1) integer, (2) real and (3) string properties
   void              SetProperty(ENUM_PATTERN_PROP_INTEGER property,long value) { this.m_long_prop[property]=value;                    }
   void              SetProperty(ENUM_PATTERN_PROP_DOUBLE property,double value){ this.m_double_prop[this.IndexProp(property)]=value;  }
   void              SetProperty(ENUM_PATTERN_PROP_STRING property,string value){ this.m_string_prop[this.IndexProp(property)]=value;  }
//--- Return (1) integer, (2) real and (3) string pattern properties from the property array
   long              GetProperty(ENUM_PATTERN_PROP_INTEGER property) const { return this.m_long_prop[property];                        }
   double            GetProperty(ENUM_PATTERN_PROP_DOUBLE property)  const { return this.m_double_prop[this.IndexProp(property)];      }
   string            GetProperty(ENUM_PATTERN_PROP_STRING property)  const { return this.m_string_prop[this.IndexProp(property)];      }

//--- Return the flag of the pattern supporting the specified property
   virtual bool      SupportProperty(ENUM_PATTERN_PROP_INTEGER property)   { return true; }
   virtual bool      SupportProperty(ENUM_PATTERN_PROP_DOUBLE property)    { return true; }
   virtual bool      SupportProperty(ENUM_PATTERN_PROP_STRING property)    { return true; }
//--- Return itself
   CPattern         *GetObject(void)                                       { return &this;}

//--- Compare CPattern objects by all possible properties (for sorting the lists by a specified pattern object property)
   virtual int       Compare(const CObject *node,const int mode=0) const;
//--- Compare CPattern objects with each other by all properties (to search equal pattern objects)
   bool              IsEqual(CPattern* compared_obj) const;
//--- Constructors
                     CPattern(){ this.m_type=OBJECT_DE_TYPE_SERIES_PATTERN; }
protected:
//--- Protected parametric constructor
                     CPattern(const ENUM_PATTERN_STATUS status,
                              const ENUM_PATTERN_TYPE type,
                              const uint id,
                              const ENUM_PATTERN_DIRECTION direction,
                              const string symbol,
                              const ENUM_TIMEFRAMES timeframe,MqlRates &rates);
public:                     
//--- Destructor
                    ~CPattern(void);


Dort werden auch Methoden für den vereinfachten Zugriff auf die Eigenschaften des Musterobjekts, Methoden zur Beschreibung der Eigenschaften des Musterobjekts sowie Methoden für die Arbeit mit den Farben von grafischen Objekten deklariert:

//+------------------------------------------------------------------+ 
//| Methods of a simplified access to the pattern object properties  |
//+------------------------------------------------------------------+
//--- Return (1) type, (2) direction, (3) period, (4) status,
//--- (5) code, (6) pattern defining bar time,
//--- (7) number of candles forming the pattern
   ENUM_PATTERN_TYPE TypePattern(void)                               const { return (ENUM_PATTERN_TYPE)this.GetProperty(PATTERN_PROP_TYPE);           }
   ENUM_PATTERN_DIRECTION Direction(void)                            const { return (ENUM_PATTERN_DIRECTION)this.GetProperty(PATTERN_PROP_DIRECTION); }
   ENUM_TIMEFRAMES   Timeframe(void)                                 const { return (ENUM_TIMEFRAMES)this.GetProperty(PATTERN_PROP_PERIOD);           }
   ENUM_PATTERN_STATUS Status(void)                                  const { return (ENUM_PATTERN_STATUS)this.GetProperty(PATTERN_PROP_STATUS);       }
   ulong             Code(void)                                      const { return this.GetProperty(PATTERN_PROP_CODE);                              }
   uint              ID(void)                                        const { return (uint)this.GetProperty(PATTERN_PROP_ID);                          }
   ulong             ControlObjectID(void)                           const { return this.GetProperty(PATTERN_PROP_CTRL_OBJ_ID);                       }
   datetime          Time(void)                                      const { return (datetime)this.GetProperty(PATTERN_PROP_TIME);                    }
   uint              Candles(void)                                   const { return (uint)this.GetProperty(PATTERN_PROP_CANDLES);                     }
//--- Return pattern defining bar prices
   double            BarPriceOpen(void)                              const { return this.GetProperty(PATTERN_PROP_BAR_PRICE_OPEN);                    }
   double            BarPriceHigh(void)                              const { return this.GetProperty(PATTERN_PROP_BAR_PRICE_HIGH);                    }
   double            BarPriceLow(void)                               const { return this.GetProperty(PATTERN_PROP_BAR_PRICE_LOW);                     }
   double            BarPriceClose(void)                             const { return this.GetProperty(PATTERN_PROP_BAR_PRICE_CLOSE);                   }
//--- Return pattern (1) symbol and (2) name
   string            Symbol(void)                                    const { return this.GetProperty(PATTERN_PROP_SYMBOL);                            }
   string            Name(void)                                      const { return this.GetProperty(PATTERN_PROP_NAME);                              }
//+------------------------------------------------------------------+
//| Descriptions of pattern object properties                        |
//+------------------------------------------------------------------+
//--- Get description of pattern (1) integer, (2) real and (3) string property
   string            GetPropertyDescription(ENUM_PATTERN_PROP_INTEGER property);
   string            GetPropertyDescription(ENUM_PATTERN_PROP_DOUBLE property);
   string            GetPropertyDescription(ENUM_PATTERN_PROP_STRING property);

//--- Return description of the pattern (1) status, (2) type and (3) direction
   virtual string    StatusDescription(void) const { return NULL; }
   virtual string    TypeDescription(void)   const { return NULL; }
   string            DirectDescription(void) const;
//--- Display the description of the object properties in the journal (full_prop=true - all properties, false - supported ones only - implemented in descendant classes)
   virtual void      Print(const bool full_prop=false,const bool dash=false);
//--- Display a short description of the object in the journal
   virtual void      PrintShort(const bool dash=false,const bool symbol=false);
//--- Return a short name of a pattern object
   virtual string    Header(void);
//+------------------------------------------------------------------+
//| Handle graphical display                                         |
//+------------------------------------------------------------------+
protected:
//--- Remove a graphical object
   bool              DeleteGraphObj(bool redraw=false);
//--- Set graphical object display colors for the (1) bullish, (2) bearish and (3) bidirectional pattern
   void              SetColorBullish(const color clr)       { this.m_color_bullish=clr;         }
   void              SetColorBearish(const color clr)       { this.m_color_bearish=clr;         }
   void              SetColorBiDirect(const color clr)      { this.m_color_bidirect=clr;        }
//--- Create the info panel object
   bool              CreateInfoPanel(void);
//--- Create the info panel appearance
   virtual void      CreateInfoPanelView(void){}
public:
//--- Set graphical object display colors and pattern display color
   void              SetColors(const color color_bullish,const color color_bearish,const color color_bidirect,const bool redraw=false);
//--- Set the background color for the (1) bullish, (2) bearish and (3) bidirectional pattern panel
   void              SetColorPanelBullish(const color clr)  { this.m_color_panel_bullish=clr;   }
   void              SetColorPanelBearish(const color clr)  { this.m_color_panel_bearish=clr;   }
   void              SetColorPanelBiDirect(const color clr) { this.m_color_panel_bidirect=clr;  }
//--- Set the background color for the (1) bullish, (2) bearish and (3) bidirectional pattern panel by setting the values of the RGB color components
   void              SetColorPanelBullish(const uchar R,const uchar G,const uchar B);
   void              SetColorPanelBearish(const uchar R,const uchar G,const uchar B);
   void              SetColorPanelBiDirect(const uchar R,const uchar G,const uchar B);

//--- Draw a pattern icon on the chart
   void              Draw(const bool redraw=false);
//--- (1) Display, (2) hide the pattern icon on the chart
   void              Show(const bool redraw=false);
   void              Hide(const bool redraw=false);
//--- (1) Display and (2) hide the info panel on the chart
   void              ShowInfoPanel(const int x,const int y);
   void              HideInfoPanel(void);
  };


Betrachten wir nun die Implementierung der angegebenen Methoden.

Im Klassenkonstruktor legen wir die Eigenschaften des Musterobjekts und die Parameter des grafischen Objekts fest - die Beschriftung des Musters im Chart und das Informationsfeld:

//+------------------------------------------------------------------+
//| Constructor                                                      |
//+------------------------------------------------------------------+
CPattern::CPattern(const ENUM_PATTERN_STATUS status,const ENUM_PATTERN_TYPE type,const uint id,const ENUM_PATTERN_DIRECTION direction,const string symbol,const ENUM_TIMEFRAMES timeframe,MqlRates &rates)
  {
//--- Set pattern object properties
   this.m_digits=(int)::SymbolInfoInteger(symbol,SYMBOL_DIGITS);
   this.m_type=OBJECT_DE_TYPE_SERIES_PATTERN; 
   this.SetProperty(PATTERN_PROP_STATUS,status);
   this.SetProperty(PATTERN_PROP_TYPE,type);
   this.SetProperty(PATTERN_PROP_ID,id);
   this.SetProperty(PATTERN_PROP_DIRECTION,direction);
   this.SetProperty(PATTERN_PROP_PERIOD,timeframe);
   this.SetProperty(PATTERN_PROP_TIME,rates.time);
   this.SetProperty(PATTERN_PROP_BAR_PRICE_OPEN,rates.open);
   this.SetProperty(PATTERN_PROP_BAR_PRICE_HIGH,rates.high);
   this.SetProperty(PATTERN_PROP_BAR_PRICE_LOW,rates.low);
   this.SetProperty(PATTERN_PROP_BAR_PRICE_CLOSE,rates.close);
   this.SetProperty(PATTERN_PROP_SYMBOL,symbol);
//--- Create symbol code
   this.m_symbol_code=0;
   for(int i=0;i<(int)symbol.Length();i++)
      this.m_symbol_code+=symbol.GetChar(i);
//--- Pattern code = defining bar time + type + status + pattern direction + timeframe + symbol code
   ulong code=(ulong)rates.time+type+status+direction+timeframe+this.m_symbol_code;
   this.SetProperty(PATTERN_PROP_CODE,code);
//--- Set pattern graphical objects parameters (chart labels)
   this.m_name_graph_obj=::StringFormat("%s_p%lu",this.m_name_program,code);
   this.m_color_bullish=clrBlue;
   this.m_color_bearish=clrRed;
   this.m_color_bidirect=clrGreen;
   if(this.Direction()==PATTERN_DIRECTION_BULLISH)
     {
      this.m_color=this.m_color_bullish;
      this.m_price=rates.low;
     }
   else if(this.Direction()==PATTERN_DIRECTION_BEARISH)
     {
      this.m_color=this.m_color_bearish;
      this.m_price=rates.high;
     }
   else
     {
      this.m_color=this.m_color_bidirect;
      this.m_price=rates.open;
     }
//--- Set base colors of the pattern information panels
   this.m_color_panel_bullish=clrLightGray;
   this.m_color_panel_bearish=clrLightGray;
   this.m_color_panel_bidirect=clrLightGray;
   this.m_form=NULL;
  }


Im Destruktor der Klasse löschen wir die erstellten, grafischen Objekte:

//+------------------------------------------------------------------+
//| Destructor                                                       |
//+------------------------------------------------------------------+
CPattern::~CPattern(void)
  {
//--- Delete the form object and pattern label on the chart
   if(this.m_form!=NULL)
      delete this.m_form;
   this.DeleteGraphObj();
  }


Die Methode vergleicht die CPattern-Objekte anhand einer bestimmten Eigenschaft:

//+--------------------------------------------------------------------+
//| Compare CPattern objects with each other by the specified property |
//+--------------------------------------------------------------------+
int CPattern::Compare(const CObject *node,const int mode=0) const
  {
   const CPattern *obj_compared=node;
//--- compare integer properties of two patterns
   if(mode<PATTERN_PROP_INTEGER_TOTAL)
     {
      long value_compared=obj_compared.GetProperty((ENUM_PATTERN_PROP_INTEGER)mode);
      long value_current=this.GetProperty((ENUM_PATTERN_PROP_INTEGER)mode);
      return(value_current>value_compared ? 1 : value_current<value_compared ? -1 : 0);
     }
//--- compare real properties of two patterns
   else if(mode<PATTERN_PROP_DOUBLE_TOTAL+PATTERN_PROP_INTEGER_TOTAL)
     {
      double value_compared=obj_compared.GetProperty((ENUM_PATTERN_PROP_DOUBLE)mode);
      double value_current=this.GetProperty((ENUM_PATTERN_PROP_DOUBLE)mode);
      return(value_current>value_compared ? 1 : value_current<value_compared ? -1 : 0);
     }
//--- compare string properties of two patterns
   else if(mode<PATTERN_PROP_DOUBLE_TOTAL+PATTERN_PROP_INTEGER_TOTAL+PATTERN_PROP_STRING_TOTAL)
     {
      string value_compared=obj_compared.GetProperty((ENUM_PATTERN_PROP_STRING)mode);
      string value_current=this.GetProperty((ENUM_PATTERN_PROP_STRING)mode);
      return(value_current>value_compared ? 1 : value_current<value_compared ? -1 : 0);
     }
   return 0;
  }

Dies ist eine Standardmethode der Bibliothek, um die Eigenschaften zweier Objekte zu vergleichen.


Die Methode vergleicht die CPattern-Objekte anhand aller Eigenschaften:

//+------------------------------------------------------------------+
//| Compare CPattern objects with each other by all properties       |
//+------------------------------------------------------------------+
bool CPattern::IsEqual(CPattern *compared_obj) const
  {
   int begin=0, end=PATTERN_PROP_INTEGER_TOTAL;
   for(int i=begin; i<end; i++)
     {
      ENUM_PATTERN_PROP_INTEGER prop=(ENUM_PATTERN_PROP_INTEGER)i;
      if(this.GetProperty(prop)!=compared_obj.GetProperty(prop)) return false; 
     }
   begin=end; end+=PATTERN_PROP_DOUBLE_TOTAL;
   for(int i=begin; i<end; i++)
     {
      ENUM_PATTERN_PROP_DOUBLE prop=(ENUM_PATTERN_PROP_DOUBLE)i;
      if(this.GetProperty(prop)!=compared_obj.GetProperty(prop)) return false; 
     }
   begin=end; end+=PATTERN_PROP_STRING_TOTAL;
   for(int i=begin; i<end; i++)
     {
      ENUM_PATTERN_PROP_STRING prop=(ENUM_PATTERN_PROP_STRING)i;
      if(this.GetProperty(prop)!=compared_obj.GetProperty(prop)) return false; 
     }
   return true;
  }

Auch dies ist eine Standardmethode der Bibliothek. Sie gibt nur dann true zurück, wenn alle Eigenschaften der beiden zu vergleichenden Objekte gleich sind.


Methoden zur Übermittlung von Beschreibungen von Mustereigenschaften an das Journal:

//+------------------------------------------------------------------+
//| Send pattern properties to the journal                           |
//+------------------------------------------------------------------+
void CPattern::Print(const bool full_prop=false,const bool dash=false)
  {
   ::Print("============= ",CMessage::Text(MSG_LIB_PARAMS_LIST_BEG)," (",this.Header(),") =============");
   int begin=0, end=PATTERN_PROP_INTEGER_TOTAL;
   for(int i=begin; i<end; i++)
     {
      ENUM_PATTERN_PROP_INTEGER prop=(ENUM_PATTERN_PROP_INTEGER)i;
      if(!full_prop && !this.SupportProperty(prop)) continue;
      ::Print(this.GetPropertyDescription(prop));
     }
   ::Print("------");
   begin=end; end+=PATTERN_PROP_DOUBLE_TOTAL;
   for(int i=begin; i<end; i++)
     {
      ENUM_PATTERN_PROP_DOUBLE prop=(ENUM_PATTERN_PROP_DOUBLE)i;
      if(!full_prop && !this.SupportProperty(prop)) continue;
      ::Print(this.GetPropertyDescription(prop));
     }
   ::Print("------");
   begin=end; end+=PATTERN_PROP_STRING_TOTAL;
   for(int i=begin; i<end; i++)
     {
      ENUM_PATTERN_PROP_STRING prop=(ENUM_PATTERN_PROP_STRING)i;
      if(!full_prop && !this.SupportProperty(prop)) continue;
      ::Print(this.GetPropertyDescription(prop));
     }
   ::Print("============= ",CMessage::Text(MSG_LIB_PARAMS_LIST_END)," (",this.Header(),") =============\n");
  }
//+------------------------------------------------------------------+
//| Display the short pattern description in the journal             |
//+------------------------------------------------------------------+
void CPattern::PrintShort(const bool dash=false,const bool symbol=false)
  {
   ::Print(this.Header(),":\n",(dash ? " - " : ""),this.Symbol(),", ",TimeframeDescription(this.Timeframe())," ",::TimeToString(this.Time()),", ",this.DirectDescription());
  }
//+------------------------------------------------------------------+
//| Return a short name of a pattern object                          |
//+------------------------------------------------------------------+
string CPattern::Header(void)
  {
   return(this.StatusDescription()+" "+this.TypeDescription());
  }
//+------------------------------------------------------------------+
//| Return the description of the pattern integer property           |
//+------------------------------------------------------------------+
string CPattern::GetPropertyDescription(ENUM_PATTERN_PROP_INTEGER property)
  {
   return
     (
      property==PATTERN_PROP_CODE            ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_CODE)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+(string)this.GetProperty(property)
         )  :
      property==PATTERN_PROP_TIME            ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_TIME)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::TimeToString(this.GetProperty(property),TIME_DATE|TIME_MINUTES|TIME_SECONDS)
         )  :
      property==PATTERN_PROP_STATUS          ?  CMessage::Text(MSG_ORD_STATUS)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+this.StatusDescription()
         )  :
      property==PATTERN_PROP_TYPE            ?  CMessage::Text(MSG_ORD_TYPE)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+this.TypeDescription()
         )  :
      property==PATTERN_PROP_ID              ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_ID)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+(string)this.GetProperty(property)
         )  :
      property==PATTERN_PROP_CTRL_OBJ_ID     ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_CTRL_OBJ_ID)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+(string)this.GetProperty(property)
         )  :
      property==PATTERN_PROP_DIRECTION       ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_DIRECTION)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+this.DirectDescription()
         )  :
      property==PATTERN_PROP_PERIOD          ?  CMessage::Text(MSG_LIB_TEXT_BAR_PERIOD)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+TimeframeDescription((ENUM_TIMEFRAMES)this.GetProperty(property))
         )  :
      property==PATTERN_PROP_CANDLES         ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_CANDLES)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+(string)this.GetProperty(property)
         )  :
      ""
     );
  }
//+------------------------------------------------------------------+
//| Return the description of the pattern real property              |
//+------------------------------------------------------------------+
string CPattern::GetPropertyDescription(ENUM_PATTERN_PROP_DOUBLE property)
  {
   int dg=(this.m_digits>0 ? this.m_digits : 1);
   return
     (
      property==PATTERN_PROP_BAR_PRICE_OPEN  ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_BAR_PRICE_OPEN)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==PATTERN_PROP_BAR_PRICE_HIGH  ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_BAR_PRICE_HIGH)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==PATTERN_PROP_BAR_PRICE_LOW   ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_BAR_PRICE_LOW)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==PATTERN_PROP_BAR_PRICE_CLOSE ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_BAR_PRICE_CLOSE)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==PATTERN_PROP_RATIO_BODY_TO_CANDLE_SIZE         ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_RATIO_BODY_TO_CANDLE_SIZE)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),2)
         )  :
      property==PATTERN_PROP_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),2)
         )  :
      property==PATTERN_PROP_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),2)
         )  :
      property==PATTERN_PROP_RATIO_BODY_TO_CANDLE_SIZE_CRITERION           ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_RATIO_BODY_TO_CANDLE_SIZE_CRIT)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),2)
         )  :
      property==PATTERN_PROP_RATIO_LARGER_SHADOW_TO_CANDLE_SIZE_CRITERION  ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_RATIO_LARGER_SHADOW_TO_CANDLE_SIZE_CRIT)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),2)
         )  :
      property==PATTERN_PROP_RATIO_SMALLER_SHADOW_TO_CANDLE_SIZE_CRITERION ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_RATIO_SMALLER_SHADOW_TO_CANDLE_SIZE_CRIT)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),2)
         )  :
      ""
     );
  }
//+------------------------------------------------------------------+
//| Return the description of the pattern string property            |
//+------------------------------------------------------------------+
string CPattern::GetPropertyDescription(ENUM_PATTERN_PROP_STRING property)
  {
   return
     (
      property==PATTERN_PROP_SYMBOL          ?  CMessage::Text(MSG_LIB_PROP_SYMBOL)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+this.GetProperty(property)
         )  :
      property==PATTERN_PROP_NAME            ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_NAME)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+this.GetProperty(property)
         )  :
      ""
     );
  }
//+------------------------------------------------------------------+
//| Return the pattern direction description                         |
//+------------------------------------------------------------------+
string CPattern::DirectDescription(void) const
  {
   switch(this.Direction())
     {
      case PATTERN_DIRECTION_BULLISH   :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_BULLISH);
      case PATTERN_DIRECTION_BEARISH   :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_BEARISH);
      case PATTERN_DIRECTION_BOTH      :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_BOTH);
      default                          :  return "Unknown";
     }
  }

Ähnliche Methoden wurden bereits mehrfach in früheren Artikeln über die Bibliothek beschrieben, und wir werden hier nicht auf ihre Beschreibung zurückkommen - dort ist alles ganz einfach und klar.


Methoden für die Arbeit mit grafischen Objekten:

//+------------------------------------------------------------------+
//| Delete a graphical label object of a chart pattern               |
//+------------------------------------------------------------------+
bool CPattern::DeleteGraphObj(bool redraw=false)
  {
   if(::ObjectFind(this.m_chart_id,this.m_name_graph_obj)<0)
      return true;
   if(::ObjectDelete(this.m_chart_id,this.m_name_graph_obj))
     {
      if(redraw)
         ::ChartRedraw(this.m_chart_id);
      return true;
     }
   return false;
  }
//+------------------------------------------------------------------+
//| Create the info panel                                            |
//+------------------------------------------------------------------+
bool CPattern::CreateInfoPanel(void)
  {
   int x=0, y=0;
//--- If the panel object has already been created earlier, return 'true'
   if(this.m_form!=NULL)
      return true;
//--- Determine the price of the upper left corner between the candle High and Low
   double price=(this.BarPriceHigh()+this.BarPriceLow())/2;
//--- Obtain the panel X and Y coordinates using the bar time and calculated price
   if(!::ChartTimePriceToXY(this.m_chart_id,0,this.Time(),price,x,y))
      return false;
//--- Create the panel object
   this.m_form=this.CreateForm(this.ID(),this.Name(),x,y,4,4);
   if(this.m_form==NULL)
      return false;
//--- Draw the panel appearance
   this.CreateInfoPanelView();
   return true;
  }
//+------------------------------------------------------------------+
//| Display the info panel on the chart                              |
//+------------------------------------------------------------------+
void CPattern::ShowInfoPanel(const int x,const int y)
  {
//--- If there is no panel object yet, create it
   if(this.m_form==NULL)
      if(!this.CreateInfoPanel())
         return;
//--- Get the chart width and height
   int chart_w=(int)::ChartGetInteger(this.m_chart_id,CHART_WIDTH_IN_PIXELS);
   int chart_h=(int)::ChartGetInteger(this.m_chart_id,CHART_HEIGHT_IN_PIXELS);
//--- Calculate the X and Y coordinates of the panel so that it does not go beyond the chart
   int cx=(x+this.m_form.Width() >chart_w-1 ? chart_w-1-this.m_form.Width()  : x);
   int cy=(y+this.m_form.Height()>chart_h-1 ? chart_h-1-this.m_form.Height() : y);
//--- Set the calculated coordinates and display the panel
   if(this.m_form.SetCoordX(cx) && this.m_form.SetCoordY(cy))
      this.m_form.Show();
  }
//+------------------------------------------------------------------+
//| Hide the info panel on the chart                                 |
//+------------------------------------------------------------------+
void CPattern::HideInfoPanel(void)
  {
   if(this.m_form!=NULL)
      this.m_form.Hide();
  }
//+------------------------------------------------------------------+
//| Draw the pattern icon on the chart                               |
//+------------------------------------------------------------------+
void CPattern::Draw(const bool redraw=false)
  {
//--- If the graphical object has not yet been created, create it
   if(::ObjectFind(this.m_chart_id,this.m_name_graph_obj)<0)
     {
      if(!this.CreateTrendLine(this.m_chart_id,this.m_name_graph_obj,0,this.Time(),this.m_price,this.Time(),this.m_price,this.m_color,5))
         return;
     }
//--- Otherwise - display
   else
      this.Show(redraw);
  }
//+------------------------------------------------------------------+
//| Display the pattern icon on the chart                            |
//+------------------------------------------------------------------+
void CPattern::Show(const bool redraw=false)
  {
   ::ObjectSetInteger(this.m_chart_id,this.m_name_graph_obj,OBJPROP_TIMEFRAMES,OBJ_ALL_PERIODS);
   if(redraw)
      ::ChartRedraw(this.m_chart_id);
  }
//+------------------------------------------------------------------+
//| Hide the pattern icon on the chart                               |
//+------------------------------------------------------------------+
void CPattern::Hide(const bool redraw=false)
  {
   ::ObjectSetInteger(this.m_chart_id,this.m_name_graph_obj,OBJPROP_TIMEFRAMES,OBJ_NO_PERIODS);
   if(redraw)
      ::ChartRedraw(this.m_chart_id);
  }
//+------------------------------------------------------------------+
//| Set graphical object and                                         |
//| and pattern display colors                                       |
//+------------------------------------------------------------------+
void CPattern::SetColors(const color color_bullish,const color color_bearish,const color color_bidirect,const bool redraw=false)
  {
   this.SetColorBullish(color_bullish);
   this.SetColorBearish(color_bearish);
   this.SetColorBiDirect(color_bidirect);
   this.m_color=(this.Direction()==PATTERN_DIRECTION_BULLISH ? this.m_color_bullish : this.Direction()==PATTERN_DIRECTION_BEARISH ? this.m_color_bearish : this.m_color_bidirect);
   ::ObjectSetInteger(this.m_chart_id,this.m_name_graph_obj,OBJPROP_COLOR,this.m_color);
   if(redraw)
      ::ChartRedraw(this.m_chart_id);
  }

Die Methoden sind recht einfach und kommentiert. Es macht nicht viel Sinn, sie einzeln zu zerlegen - alle Methoden sind klar, wenn man ihren Code liest.

Das grundlegende abstrakte Musterobjekt ist fertig. Wir werden alle für die Bibliothek geplanten Muster auf dieser Grundlage erstellen. Die genauen Parameter und verwendeten/unverwendeten Eigenschaften sind in den Mustern festzulegen.

Beginnen wir mit dem einfachen, aber nützlichen Muster „Pin Bar“, eine Preisaktion.


Pin Bar Muster

Balken mit einem kurzen Körper, einem langen Schatten und praktisch keinem zweiten Schatten sind die wichtigsten Signale auf dem Kurschart. Sie geben oft einen deutlichen Hinweis (besser als andere Balken) darauf, wohin sich der Preis angesichts des aktuellen Umfelds und der Marktbedingungen entwickeln könnte. 

Die Klasse wird so einfach wie möglich gestaltet - für jede Klasse, die vom Basismusterobjekt geerbt wird, müssen wir nur einige Eigenschaften angeben, die nur für dieses Muster gelten, und angeben, welche Eigenschaften von der Nachfolgeklasse unterstützt werden und welche nicht.

Schauen wir uns die Musterklasse „Pin Bar“ an, die wir weiterhin in dieselbe Datei wie die Basismusterklasse schreiben:

//+------------------------------------------------------------------+
//| Pin Bar pattern class                                            |
//+------------------------------------------------------------------+
class CPatternPinBar : public CPattern
  {
protected:
//--- Create the info panel appearance
   virtual void      CreateInfoPanelView(void);
public:
//--- Return the flag of the pattern supporting the specified property
   virtual bool      SupportProperty(ENUM_PATTERN_PROP_INTEGER property)   { return true; }
   virtual bool      SupportProperty(ENUM_PATTERN_PROP_DOUBLE property)    { return true; }
   virtual bool      SupportProperty(ENUM_PATTERN_PROP_STRING property)    { return true; }
   
//--- Return description of the pattern (1) status and (2) type
   virtual string    StatusDescription(void) const { return CMessage::Text(MSG_LIB_TEXT_PATTERN_STATUS_PA);    }
   virtual string    TypeDescription(void)   const { return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_PIN_BAR); }

//--- Constructor
                     CPatternPinBar(const uint id,const string symbol,const ENUM_TIMEFRAMES timeframe,MqlRates &rates,const ENUM_PATTERN_DIRECTION direct);
  };

Methoden, die Beschreibungen des Musterstatus und des Mustertyps zurückgeben, geben die Zeichenketten „Price Action Formation“ bzw. „Pin Bar“ zurück. Die Methoden, die Eigenschaftsverwendungsflag zurückgeben, geben hier für alle Eigenschaften true zurück. Beim Hinzufügen neuer Muster und neuer Balkeneigenschaften für Muster werden wir die Eigenschaften, die nicht mit dem Muster „Pin Bar“ zusammenhängen, verbieten.

Im Initialisierungsstring des Klassenkonstruktors übergeben wir den Musterstatus „Price Action“, den Mustertyp „Pin Bar“ und die übrigen Parameter, die in den Eingaben des Konstruktors übergeben wurden, an die übergeordnete Klasse:

//+------------------------------------------------------------------+
//| Constructor                                                      |
//+------------------------------------------------------------------+
CPatternPinBar::CPatternPinBar(const uint id,const string symbol,const ENUM_TIMEFRAMES timeframe,MqlRates &rates,const ENUM_PATTERN_DIRECTION direct) : 
   CPattern(PATTERN_STATUS_PA,PATTERN_TYPE_PIN_BAR,id,direct,symbol,timeframe,rates)
  {
   this.SetProperty(PATTERN_PROP_NAME,"Pin Bar");
   this.SetProperty(PATTERN_PROP_CANDLES,1);
  }

Im Hauptteil des Konstruktors legen wir den Namen des Musters „Pin Bar“ und die Anzahl der Kerzen, aus denen das Muster besteht, auf 1 fest.


Die virtuelle Methode, die das Erscheinungsbild des Info-Panels erzeugt, ist für jedes Muster unterschiedlich - sie zeigt die Eigenschaften an, die dem Muster eigen sind. Für das Muster „Pin Bar“ wird die Methode wie folgt aussehen:

//+------------------------------------------------------------------+
//| Create the info panel appearance                                 |
//+------------------------------------------------------------------+
void CPatternPinBar::CreateInfoPanelView(void)
  {
//--- If the form object is not created, leave
   if(this.m_form==NULL)
      return;
//--- Change the color tone for bullish and bearish patterns: the bullish ones will have a blue tint, while the bearish ones will have a red tint
   color color_bullish=this.m_form.ChangeRGBComponents(this.m_form.ChangeColorLightness(this.m_color_panel_bullish,5),0,0,30);
   color color_bearish=this.m_form.ChangeRGBComponents(this.m_form.ChangeColorLightness(this.m_color_panel_bearish,5),30,0,0);
   color color_bidirect=this.m_color_bidirect;
//--- Declare the array for the initial and final colors of the gradient fill
   color clr[2]={};
//--- Depending on the direction of the pattern, change the lightness of the corresponding colors - the initial one is a little darker, the final one is a little lighter
   switch(this.Direction())
     {
      case PATTERN_DIRECTION_BULLISH : 
        clr[0]=this.m_form.ChangeColorLightness(color_bullish,-2.5);
        clr[1]=this.m_form.ChangeColorLightness(color_bullish,2.5);
        break;
      case PATTERN_DIRECTION_BEARISH : 
        clr[0]=this.m_form.ChangeColorLightness(color_bearish,-2.5);
        clr[1]=this.m_form.ChangeColorLightness(color_bearish,2.5);
        break;
      default:
        clr[0]=this.m_form.ChangeColorLightness(color_bidirect,-2.5);
        clr[1]=this.m_form.ChangeColorLightness(color_bidirect,2.5);
        break;
     }
   
//--- Set the background and form frame colors
   this.m_form.SetBackgroundColor(this.Direction()==PATTERN_DIRECTION_BULLISH ? color_bullish : this.Direction()==PATTERN_DIRECTION_BEARISH ? color_bearish : this.m_color_bidirect,true);
   this.m_form.SetBorderColor(clrGray,true);
//--- Create strings to describe the pattern, its parameters and search criteria
   string name=::StringFormat("Pin Bar (%.2f/%.2f/%.2f)",this.GetProperty(PATTERN_PROP_RATIO_BODY_TO_CANDLE_SIZE),this.GetProperty(PATTERN_PROP_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE),this.GetProperty(PATTERN_PROP_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE));
   string param=::StringFormat("%s (%.2f/%.2f/%.2f)",this.DirectDescription(),this.GetProperty(PATTERN_PROP_RATIO_BODY_TO_CANDLE_SIZE_CRITERION),this.GetProperty(PATTERN_PROP_RATIO_LARGER_SHADOW_TO_CANDLE_SIZE_CRITERION),this.GetProperty(PATTERN_PROP_RATIO_SMALLER_SHADOW_TO_CANDLE_SIZE_CRITERION));
//--- Set the coordinates of the panel and calculate its width and height depending on the size of the texts placed on the panel
   int x=3;
   int y=20;
   int w=4+(::fmax(20+this.m_form.TextWidth(name),::fmax(x+this.m_form.TextWidth(param),x+this.m_form.TextWidth(::TimeToString(this.Time())))));
   int h=2+(20+this.m_form.TextHeight(this.DirectDescription())+this.m_form.TextHeight(::TimeToString(this.Time())));
//--- Set the width and height of the panel according to the calculated values
   this.m_form.SetWidth(w);
   this.m_form.SetHeight(h);
//--- Depending on the chart size and coordinates, we calculate the coordinates of the panel so that it does not go beyond the chart
   int chart_w=(int)::ChartGetInteger(this.m_chart_id,CHART_WIDTH_IN_PIXELS);
   int chart_h=(int)::ChartGetInteger(this.m_chart_id,CHART_HEIGHT_IN_PIXELS);
   int cx=(this.m_form.RightEdge() >chart_w-1 ? chart_w-1-this.m_form.Width()  : this.m_form.CoordX());
   int cy=(this.m_form.BottomEdge()>chart_h-1 ? chart_h-1-this.m_form.Height() : this.m_form.CoordY());
   this.m_form.SetCoordX(cx);
   this.m_form.SetCoordY(cy);
//--- Fill the background with a gradient color
   this.m_form.Erase(clr,200,true,false);
//--- Draw the panel frame, an icon with (i), draw the header text with the proportions of a candle and separate the header with a horizontal line
   this.m_form.DrawFrameSimple(0,0,this.m_form.Width(),this.m_form.Height(),1,1,1,1,this.m_form.BorderColor(),200);
   this.m_form.DrawIconInfo(1,1,200);
   this.m_form.Text(20,3,name,clrBlack,200);
   this.m_form.DrawLine(1,18,this.m_form.Width()-1,18,clrDarkGray,250);
//--- Under the horizontal line, enter the pattern description with its search criteria and the date of the pattern-defining bar
   y=20;
   this.m_form.Text(x,y,param,clrBlack,200);
   y+=this.m_form.TextHeight(::TimeToString(this.Time()));
   this.m_form.Text(x,y,::TimeToString(this.Time()),clrBlack,200);
//--- Update the panel while redrawing the chart
   this.m_form.Update(true);
  }

Die Methodenlogik wird in den Codekommentaren beschrieben. In der Kopfzeile werden der Name des Musters und die Proportionen der Kerze angezeigt, auf der das Muster gefunden wurde. Unter der Kopfzeile werden die Richtung des Musters, seine Suchkriterien und das Datum/die Uhrzeit des Balkens, der das Muster definiert, angezeigt:

Die Kerzenproportionen sind in der Kopfzeile angegeben:

  • 16,22 - Verhältnis des Kerzenkörpers zur Größe der gesamten Kerze, 
  • 18,92 - Verhältnis des oberen Schattens zur Größe der gesamten Kerze, 
  • 64,86 - Verhältnis des unteren Schattens zur Größe der gesamten Kerze.

Die Kopfzeile gibt die Richtung des Musters und seine Suchkriterien an:

  • 30,00 - Der Körper sollte 30% der gesamten Kerzengröße nicht überschreiten, 
  • 60,00 - der größte Schatten sollte mindestens 60% der gesamten Kerzengröße betragen, 
  • 30,00 - der kleinste Schatten sollte nicht mehr als 30% der gesamten Kerzengröße betragen.

Bei verschiedenen Mustern sind die Suchkriterien unterschiedlich, sodass unterschiedliche Daten in der Informationstafel angezeigt werden, was die virtuelle Methode tut, indem sie das Aussehen der Tafel zeichnet.

Mit den Musterklassen sind wir vorerst fertig. Jetzt müssen wir sie in die Bibliothek integrieren.


Um Muster zu sortieren, zu filtern und die notwendigen auszuwählen, müssen wir ein solches Hilfsmittel erstellen. Fügen wir alles, was wir brauchen, in die CSelect-Klasse der Bibliotheksdatei \MQL5\Include\DoEasy\Services\Select.mqh ein.

Zunächst fügen wir die Musterklassendatei in die CSelect-Klassendatei ein:

//+------------------------------------------------------------------+
//|                                                       Select.mqh |
//|                        Copyright 2020, MetaQuotes Software Corp. |
//|                             https://mql5.com/de/users/artmedia70 |
//+------------------------------------------------------------------+
#property copyright "Copyright 2020, MetaQuotes Software Corp."
#property link      "https://mql5.com/de/users/artmedia70"
#property version   "1.00"
//+------------------------------------------------------------------+
//| Include files                                                    |
//+------------------------------------------------------------------+
#include <Arrays\ArrayObj.mqh>
#include "..\Objects\Orders\Order.mqh"
#include "..\Objects\Events\Event.mqh"
#include "..\Objects\Accounts\Account.mqh"
#include "..\Objects\Symbols\Symbol.mqh"
#include "..\Objects\PendRequest\PendRequest.mqh"
#include "..\Objects\Series\\Patterns\Pattern.mqh"
#include "..\Objects\Series\SeriesDE.mqh"
#include "..\Objects\Indicators\Buffer.mqh"
#include "..\Objects\Indicators\IndicatorDE.mqh"
#include "..\Objects\Indicators\DataInd.mqh"
#include "..\Objects\Ticks\DataTick.mqh"
#include "..\Objects\Book\MarketBookOrd.mqh"
#include "..\Objects\MQLSignalBase\MQLSignal.mqh"
#include "..\Objects\Chart\ChartObj.mqh"
#include "..\Objects\Graph\GCnvElement.mqh"
#include "..\Objects\Graph\Standard\GStdGraphObj.mqh"


Die Methoden zur Behandlung der Muster deklarieren wir unmittelbar nach der Bekanntgabe der Methoden zur Behandlung der Zeitreihenbalken:

//+------------------------------------------------------------------+
//| Methods of working with timeseries bars                          |
//+------------------------------------------------------------------+
   //--- Return the list of bars with one out of (1) integer, (2) real and (3) string properties meeting a specified criterion
   static CArrayObj *ByBarProperty(CArrayObj *list_source,ENUM_BAR_PROP_INTEGER property,long value,ENUM_COMPARER_TYPE mode);
   static CArrayObj *ByBarProperty(CArrayObj *list_source,ENUM_BAR_PROP_DOUBLE property,double value,ENUM_COMPARER_TYPE mode);
   static CArrayObj *ByBarProperty(CArrayObj *list_source,ENUM_BAR_PROP_STRING property,string value,ENUM_COMPARER_TYPE mode);
   //--- Return the bar index in the list with the maximum value of the bar's (1) integer, (2) real and (3) string properties
   static int        FindBarMax(CArrayObj *list_source,ENUM_BAR_PROP_INTEGER property);
   static int        FindBarMax(CArrayObj *list_source,ENUM_BAR_PROP_DOUBLE property);
   static int        FindBarMax(CArrayObj *list_source,ENUM_BAR_PROP_STRING property);
   //--- Return the bar index in the list with the minimum value of the bar's (1) integer, (2) real and (3) string properties
   static int        FindBarMin(CArrayObj *list_source,ENUM_BAR_PROP_INTEGER property);
   static int        FindBarMin(CArrayObj *list_source,ENUM_BAR_PROP_DOUBLE property);
   static int        FindBarMin(CArrayObj *list_source,ENUM_BAR_PROP_STRING property);
//+------------------------------------------------------------------+
//| Methods for working with timeseries patterns                     |
//+------------------------------------------------------------------+
   //--- Return the list of patterns with one out of (1) integer, (2) real and (3) string properties meeting a specified criterion
   static CArrayObj *ByPatternProperty(CArrayObj *list_source,ENUM_PATTERN_PROP_INTEGER property,long value,ENUM_COMPARER_TYPE mode);
   static CArrayObj *ByPatternProperty(CArrayObj *list_source,ENUM_PATTERN_PROP_DOUBLE property,double value,ENUM_COMPARER_TYPE mode);
   static CArrayObj *ByPatternProperty(CArrayObj *list_source,ENUM_PATTERN_PROP_STRING property,string value,ENUM_COMPARER_TYPE mode);
   //--- Return the pattern index in the list with the maximum value of the pattern (1) integer, (2) real and (3) string properties
   static int        FindPatternMax(CArrayObj *list_source,ENUM_PATTERN_PROP_INTEGER property);
   static int        FindPatternMax(CArrayObj *list_source,ENUM_PATTERN_PROP_DOUBLE property);
   static int        FindPatternMax(CArrayObj *list_source,ENUM_PATTERN_PROP_STRING property);
   //--- Return the pattern index in the list with the minimum value of the pattern (1) integer, (2) real and (3) string properties
   static int        FindPatternMin(CArrayObj *list_source,ENUM_PATTERN_PROP_INTEGER property);
   static int        FindPatternMin(CArrayObj *list_source,ENUM_PATTERN_PROP_DOUBLE property);
   static int        FindPatternMin(CArrayObj *list_source,ENUM_PATTERN_PROP_STRING property);
//+------------------------------------------------------------------+
//| Methods of working with indicator buffers                        |
//+------------------------------------------------------------------+


Schreiben wir ihre Implementierung außerhalb des Klassenkörpers :

//+------------------------------------------------------------------+
//| Methods for working with lists of timeseries patterns            |
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Return the list of patterns with one integer                     |
//| property meeting the specified criterion                         |
//+------------------------------------------------------------------+
CArrayObj *CSelect::ByPatternProperty(CArrayObj *list_source,ENUM_PATTERN_PROP_INTEGER property,long value,ENUM_COMPARER_TYPE mode)
  {
   if(list_source==NULL) return NULL;
   CArrayObj *list=new CArrayObj();
   if(list==NULL) return NULL;
   list.FreeMode(false);
   ListStorage.Add(list);
   int total=list_source.Total();
   for(int i=0; i<total; i++)
     {
      CPattern *obj=list_source.At(i);
      if(!obj.SupportProperty(property)) continue;
      long obj_prop=obj.GetProperty(property);
      if(CompareValues(obj_prop,value,mode)) list.Add(obj);
     }
   return list;
  }
//+------------------------------------------------------------------+
//| Return the list of patterns with one real                        |
//| property meeting the specified criterion                         |
//+------------------------------------------------------------------+
CArrayObj *CSelect::ByPatternProperty(CArrayObj *list_source,ENUM_PATTERN_PROP_DOUBLE property,double value,ENUM_COMPARER_TYPE mode)
  {
   if(list_source==NULL) return NULL;
   CArrayObj *list=new CArrayObj();
   if(list==NULL) return NULL;
   list.FreeMode(false);
   ListStorage.Add(list);
   for(int i=0; i<list_source.Total(); i++)
     {
      CPattern *obj=list_source.At(i);
      if(!obj.SupportProperty(property)) continue;
      double obj_prop=obj.GetProperty(property);
      if(CompareValues(obj_prop,value,mode)) list.Add(obj);
     }
   return list;
  }
//+------------------------------------------------------------------+
//| Return the list of patterns with one string                      |
//| property meeting the specified criterion                         |
//+------------------------------------------------------------------+
CArrayObj *CSelect::ByPatternProperty(CArrayObj *list_source,ENUM_PATTERN_PROP_STRING property,string value,ENUM_COMPARER_TYPE mode)
  {
   if(list_source==NULL) return NULL;
   CArrayObj *list=new CArrayObj();
   if(list==NULL) return NULL;
   list.FreeMode(false);
   ListStorage.Add(list);
   for(int i=0; i<list_source.Total(); i++)
     {
      CPattern *obj=list_source.At(i);
      if(!obj.SupportProperty(property)) continue;
      string obj_prop=obj.GetProperty(property);
      if(CompareValues(obj_prop,value,mode)) list.Add(obj);
     }
   return list;
  }
//+------------------------------------------------------------------+
//| Return the pattern index in the list                             |
//| with the maximum integer property value                          |
//+------------------------------------------------------------------+
int CSelect::FindPatternMax(CArrayObj *list_source,ENUM_PATTERN_PROP_INTEGER property)
  {
   if(list_source==NULL) return WRONG_VALUE;
   int index=0;
   CPattern *max_obj=NULL;
   int total=list_source.Total();
   if(total==0) return WRONG_VALUE;
   for(int i=1; i<total; i++)
     {
      CPattern *obj=list_source.At(i);
      long obj1_prop=obj.GetProperty(property);
      max_obj=list_source.At(index);
      long obj2_prop=max_obj.GetProperty(property);
      if(CompareValues(obj1_prop,obj2_prop,MORE)) index=i;
     }
   return index;
  }
//+------------------------------------------------------------------+
//| Return the pattern index in the list                             |
//| with the maximum real property value                             |
//+------------------------------------------------------------------+
int CSelect::FindPatternMax(CArrayObj *list_source,ENUM_PATTERN_PROP_DOUBLE property)
  {
   if(list_source==NULL) return WRONG_VALUE;
   int index=0;
   CPattern *max_obj=NULL;
   int total=list_source.Total();
   if(total==0) return WRONG_VALUE;
   for(int i=1; i<total; i++)
     {
      CPattern *obj=list_source.At(i);
      double obj1_prop=obj.GetProperty(property);
      max_obj=list_source.At(index);
      double obj2_prop=max_obj.GetProperty(property);
      if(CompareValues(obj1_prop,obj2_prop,MORE)) index=i;
     }
   return index;
  }
//+------------------------------------------------------------------+
//| Return the pattern index in the list                             |
//| with the maximum string property value                           |
//+------------------------------------------------------------------+
int CSelect::FindPatternMax(CArrayObj *list_source,ENUM_PATTERN_PROP_STRING property)
  {
   if(list_source==NULL) return WRONG_VALUE;
   int index=0;
   CPattern *max_obj=NULL;
   int total=list_source.Total();
   if(total==0) return WRONG_VALUE;
   for(int i=1; i<total; i++)
     {
      CPattern *obj=list_source.At(i);
      string obj1_prop=obj.GetProperty(property);
      max_obj=list_source.At(index);
      string obj2_prop=max_obj.GetProperty(property);
      if(CompareValues(obj1_prop,obj2_prop,MORE)) index=i;
     }
   return index;
  }
//+------------------------------------------------------------------+
//| Return the pattern index in the list                             |
//| with the minimum integer property value                          |
//+------------------------------------------------------------------+
int CSelect::FindPatternMin(CArrayObj* list_source,ENUM_PATTERN_PROP_INTEGER property)
  {
   int index=0;
   CPattern *min_obj=NULL;
   int total=list_source.Total();
   if(total==0) return WRONG_VALUE;
   for(int i=1; i<total; i++)
     {
      CPattern *obj=list_source.At(i);
      long obj1_prop=obj.GetProperty(property);
      min_obj=list_source.At(index);
      long obj2_prop=min_obj.GetProperty(property);
      if(CompareValues(obj1_prop,obj2_prop,LESS)) index=i;
     }
   return index;
  }
//+------------------------------------------------------------------+
//| Return the pattern index in the list                             |
//| with the minimum real property value                             |
//+------------------------------------------------------------------+
int CSelect::FindPatternMin(CArrayObj* list_source,ENUM_PATTERN_PROP_DOUBLE property)
  {
   int index=0;
   CPattern *min_obj=NULL;
   int total=list_source.Total();
   if(total== 0) return WRONG_VALUE;
   for(int i=1; i<total; i++)
     {
      CPattern *obj=list_source.At(i);
      double obj1_prop=obj.GetProperty(property);
      min_obj=list_source.At(index);
      double obj2_prop=min_obj.GetProperty(property);
      if(CompareValues(obj1_prop,obj2_prop,LESS)) index=i;
     }
   return index;
  }
//+------------------------------------------------------------------+
//| Return the pattern index in the list                             |
//| with the minimum string property value                           |
//+------------------------------------------------------------------+
int CSelect::FindPatternMin(CArrayObj* list_source,ENUM_PATTERN_PROP_STRING property)
  {
   int index=0;
   CPattern *min_obj=NULL;
   int total=list_source.Total();
   if(total==0) return WRONG_VALUE;
   for(int i=1; i<total; i++)
     {
      CPattern *obj=list_source.At(i);
      string obj1_prop=obj.GetProperty(property);
      min_obj=list_source.At(index);
      string obj2_prop=min_obj.GetProperty(property);
      if(CompareValues(obj1_prop,obj2_prop,LESS)) index=i;
     }
   return index;
  }

Die Klasse CSelect wurde im dritten Artikel, der die Bibliothek beschreibt, besprochen. Für Listen aller Objekte, bei denen es notwendig ist, nach Objekteigenschaften zu suchen und zu sortieren, sind logisch identische Methoden in der Klasse CSelect implementiert. Bei Musterobjekten ist alles genau gleich. Nachdem wir die Beschreibung der Klasse gelesen haben, können wir also alle oben genannten Methoden verstehen.

Das Einzige, was die zuvor besprochene Klasse nun unterscheidet, ist die Methode CompareValues() zum Vergleichen der Werte zweier Objekte. Zuvor sah es folgendermaßen aus:

//+------------------------------------------------------------------+
//| Method for comparing two values                                  |
//+------------------------------------------------------------------+
template<typename T>
bool CSelect::CompareValues(T value1,T value2,ENUM_COMPARER_TYPE mode)
  {
   return
     (
      mode==EQUAL && value1==value2          ?  true  :
      mode==NO_EQUAL && value1!=value2       ?  true  :
      mode==MORE && value1>value2            ?  true  :
      mode==LESS && value1<value2            ?  true  :
      mode==EQUAL_OR_MORE && value1>=value2  ?  true  :
      mode==EQUAL_OR_LESS && value1<=value2  ?  true  :  false
     );
  }

Die in der alten Methode verwendete if-else-Konstruktion wurde jetzt durch switch ersetzt:

//+------------------------------------------------------------------+
//| Method for comparing two values                                  |
//+------------------------------------------------------------------+
template<typename T>
bool CSelect::CompareValues(T value1,T value2,ENUM_COMPARER_TYPE mode)
  {
   switch(mode)
     {
      case EQUAL           :  return(value1==value2   ?  true  :  false);
      case NO_EQUAL        :  return(value1!=value2   ?  true  :  false);
      case MORE            :  return(value1>value2    ?  true  :  false);
      case LESS            :  return(value1<value2    ?  true  :  false);
      case EQUAL_OR_MORE   :  return(value1>=value2   ?  true  :  false);
      case EQUAL_OR_LESS   :  return(value1<=value2   ?  true  :  false);
      default              :  return false;
     }
  }

In dieser Form sollte der Vergleich schneller funktionieren.


Klassen der Musterkontrolle

Wir werden für jedes Muster eine Musterkontrollklasse erstellen, und zwar auch für identische Muster mit unterschiedlichen Parametern. In dieser Klasse werden wir die angegebenen Eigenschaften für die Suche nach einem Muster speichern, ihre Suche in der Zeitreihe anordnen und Zeiger auf die gesuchten Muster zurückgeben. Jedes Muster hat seine eigene eindeutige ID, die aus dem Symbolnamen, dem Zeitrahmen, dem Mustertyp, der Musterrichtung und der Summe seiner Parameter besteht. Somit sind selbst zwei identische Muster mit demselben Symbol und derselben Chartperiode, aber mit unterschiedlichen Parametern, unabhängig und unterschiedlich. Außerdem werden sie in der Liste aller Muster aufgeführt.

Entsprechend der bestehenden Reihenfolge der Dateien in der Bibliothek hat jeder neue Klassentyp seine eigene Datei - dies strafft die Struktur der Bibliothek und reduziert die Größe der einzelnen Dateien. Aber in diesem Fall musste ich die Musterkontrollklassen in der Zeitreihenklassendatei \MQL5\Include\DoEasy\Objects\Series\SeriesDE.mqh platzieren. Das liegt daran, dass es in der Bibliothek zu viele Verbindungen zwischen den verschiedenen Klassen gibt. Wenn wir also die Zeitreihenklasse und die Musterkontrollklassen in verschiedene Dateien aufteilen und die Datei der Musterkontrollklassen mit der Zeitreihendatei verbinden, dann werden einige der Dateien nicht mehr kompiliert, da der Compiler keinen Zugriff auf die Zeitreihendatei an einem Ort und auf die Musterkontrollklassendatei an einem anderen hat. Bisher ist es mir noch nicht gelungen, alles richtig anzuschließen, so sehr ich mich auch bemüht habe. Schließlich habe ich mich entschlossen, die Musterkontrollklassen direkt in die Klassendatei der Zeitreihe zu schreiben, in der sich eine der Musterkontrollklassen befinden wird.

Die Struktur wird folgendermaßen aussehen: Für jedes Muster mit seinen Eigenschaften und Parametern wird eine eigene Kontrollklasse erstellt. Die Anzahl der für die Suche erstellten Muster und die Anzahl der verschiedenen Variationen der erforderlichen gleichartigen Muster ist gleich der Anzahl der Mustersteuerungsobjekte. Anschließend werden diese erstellten Objekte in die Liste der Kontrollklasse für alle erstellten Musterkontrollobjekte aufgenommen. Von dort aus wird der Zugriff auf die Verwaltungsobjekte ermöglicht. Von dort aus erhalten wir wiederum direkten Zugang zu den Mustern.

Wir öffnen die Klassendatei der Zeitreihen \MQL5\Include\DoEasy\Objects\Series\SeriesDE.mqh. Beginnen wir mit der Entwicklung einer neuen Klasse zur Verwaltung des abstrakten Musters:

//+------------------------------------------------------------------+
//|                                                     SeriesDE.mqh |
//|                        Copyright 2020, MetaQuotes Software Corp. |
//|                             https://mql5.com/de/users/artmedia70 |
//+------------------------------------------------------------------+
#property copyright "Copyright 2020, MetaQuotes Software Corp."
#property link      "https://mql5.com/de/users/artmedia70"
#property version   "1.00"
#property strict    // Necessary for mql4
//+------------------------------------------------------------------+
//| Include files                                                    |
//+------------------------------------------------------------------+
#include "..\..\Services\Select.mqh"
#include "..\..\Services\NewBarObj.mqh"
#include "Bar.mqh"
//+------------------------------------------------------------------+
//| Abstract pattern control class                                   |
//+------------------------------------------------------------------+
class CPatternControl : public CBaseObjExt
  {
private:
   ENUM_TIMEFRAMES   m_timeframe;                                                // Pattern timeseries chart period
   string            m_symbol;                                                   // Pattern timeseries symbol
   double            m_point;                                                    // Symbol Point
   bool              m_used;                                                     // Pattern use flag
   bool              m_drawing;                                                  // Flag for drawing the pattern icon on the chart
//--- Handled pattern
   ENUM_PATTERN_TYPE m_type_pattern;                                             // Pattern type
protected:
//--- Candle proportions
   double            m_ratio_body_to_candle_size;                                // Percentage ratio of the candle body to the full size of the candle
   double            m_ratio_larger_shadow_to_candle_size;                       // Percentage ratio of the size of the larger shadow to the size of the candle
   double            m_ratio_smaller_shadow_to_candle_size;                      // Percentage ratio of the size of the smaller shadow to the size of the candle
   ulong             m_object_id;                                                // Unique object code based on pattern search criteria
//--- List views
   CArrayObj        *m_list_series;                                              // Pointer to the timeseries list
   CArrayObj        *m_list_all_patterns;                                        // Pointer to the list of all patterns
   CPattern          m_pattern_instance;                                         // Pattern object for searching by property
   ulong             m_symbol_code;                                              // Chart symbol name as a number

//--- (1) Search for a pattern, return direction (or -1 if no pattern is found),
//--- (2) create a pattern with a specified direction,
//--- (3) create and return a unique pattern code,
//--- (4) return the list of patterns managed by the object
   virtual ENUM_PATTERN_DIRECTION FindPattern(const datetime series_bar_time,const uint min_body_size) const { return WRONG_VALUE;     }
   virtual CPattern *CreatePattern(const ENUM_PATTERN_DIRECTION direction,const uint id,CBar *bar){ return NULL;                       }
   virtual ulong     GetPatternCode(const ENUM_PATTERN_DIRECTION direction,const datetime time) const { return 0;                      }
   virtual CArrayObj*GetListPatterns(void)                                       { return NULL;                                        }

//--- Create object ID based on pattern search criteria
   virtual ulong     CreateObjectID(void)                                        { return 0;                                           }

public:
//--- Return itself
   CPatternControl  *GetObject(void)                                             { return &this;                                       }
//--- (1) Set and (2) return the pattern usage flag
   void              SetUsed(const bool flag)                                    { this.m_used=flag;                                   }
   bool              IsUsed(void)                                          const { return this.m_used;                                 }
//--- (1) Set and (2) return the pattern drawing flag
   void              SetDrawing(const bool flag)                                 { this.m_drawing=flag;                                }
   bool              IsDrawing(void)                                       const { return this.m_drawing;                              }
   
//--- Set the necessary percentage ratio of the candle body to the full size of the candle,
//--- size of the (2) upper and (3) lower shadow to the candle size
   void              SetRatioBodyToCandleSizeValue(const double value)           { this.m_ratio_body_to_candle_size=value;             }
   void              SetRatioLargerShadowToCandleSizeValue(const double value)   { this.m_ratio_larger_shadow_to_candle_size=value;    }
   void              SetRatioSmallerShadowToCandleSizeValue(const double value)  { this.m_ratio_smaller_shadow_to_candle_size=value;   }
//--- Return the percentage ratio (1) of the candle body to the full size of the candle,
//--- size of the (2) upper and (3) lower shadow to the candle size
   double            RatioBodyToCandleSizeValue(void)                      const { return this.m_ratio_body_to_candle_size;            }
   double            RatioLargerShadowToCandleSizeValue(void)              const { return this.m_ratio_larger_shadow_to_candle_size;   }
   double            RatioSmallerShadowToCandleSizeValue(void)             const { return this.m_ratio_smaller_shadow_to_candle_size;  }

//--- Return object ID based on pattern search criteria
   virtual ulong     ObjectID(void)                                        const { return this.m_object_id;                            }

//--- Return pattern (1) type, (2) timeframe, (3) symbol, (4) symbol Point, (5) symbol code
   ENUM_PATTERN_TYPE TypePattern(void)                                     const { return this.m_type_pattern;                         }
   ENUM_TIMEFRAMES   Timeframe(void)                                       const { return this.m_timeframe;                            }
   string            Symbol(void)                                          const { return this.m_symbol;                               }
   double            Point(void)                                           const { return this.m_point;                                }
   ulong             SymbolCode(void)                                      const { return this.m_symbol_code;                          }

//--- Compare CPatternControl objects by all possible properties
   virtual int       Compare(const CObject *node,const int mode=0) const;

//--- Search for patterns and add found ones to the list of all patterns
   virtual int       CreateAndRefreshPatternList(void);
//--- Display patterns on the chart
   void              DrawPatterns(const bool redraw=false);
   
//--- Protected parametric constructor
protected:
                     CPatternControl(const string symbol,const ENUM_TIMEFRAMES timeframe,const ENUM_PATTERN_STATUS status,const ENUM_PATTERN_TYPE type,CArrayObj *list_series,CArrayObj *list_patterns);
  };

Alle Variablen und Methoden sind vorzeichenbehaftet. Ihr Zweck sollte aus ihren Beschreibungen klar hervorgehen.

Die Klasse hat nur einen geschützten parametrischen Konstruktor, da diese Klasse nicht separat verwendet wird. Die von ihr geerbten Klassen haben einen öffentlichen Konstruktor, in dem die entsprechenden Parameter an den geschützten Konstruktor der übergeordneten Klasse übergeben werden, entsprechend dem Typ des Musters, für das das Kontrollobjekt erstellt wird.

Der geschützte parametrische Konstruktor empfängt die Parameter des erstellten Musters und die Zeiger auf externe Listen: Zeitreihenliste und die Liste aller Muster. In der Initialisierungsliste können wir die Standardkriterien für die Mustersuche und die Flags für die Verwendung des Musters und das Zeichnen von Musterbeschriftungen angeben. Alle übergebenen Parameter werden dann angepasst und im Hauptteil des Konstruktors gesetzt. Die an die Methode übergebenen Zeiger werden den Zeigern auf die Klassenlisten zugewiesen, und es wird ein Symbolcode erstellt:

//+------------------------------------------------------------------+
//| CPatternControl::Protected parametric constructor                |
//+------------------------------------------------------------------+
CPatternControl::CPatternControl(const string symbol,const ENUM_TIMEFRAMES timeframe,const ENUM_PATTERN_STATUS status,const ENUM_PATTERN_TYPE type,CArrayObj *list_series,CArrayObj *list_patterns) :
  m_ratio_body_to_candle_size(30),m_ratio_larger_shadow_to_candle_size(60),m_ratio_smaller_shadow_to_candle_size(30),m_used(true),m_drawing(true)
  {
   this.m_type=OBJECT_DE_TYPE_SERIES_PATTERN_CONTROL;
   this.m_type_pattern=type;
   this.m_symbol=(symbol==NULL || symbol=="" ? ::Symbol() : symbol);
   this.m_timeframe=(timeframe==PERIOD_CURRENT ? ::Period() : timeframe);
   this.m_point=::SymbolInfoDouble(this.m_symbol,SYMBOL_POINT);
   this.m_object_id=0;
   this.m_list_series=list_series;
   this.m_list_all_patterns=list_patterns;
   for(int i=0;i<(int)this.m_symbol.Length();i++)
      this.m_symbol_code+=this.m_symbol.GetChar(i);
  }

Zeiger auf Listen, die an den Konstruktor übergeben werden, werden benötigt, um anzugeben, mit welchen externen Listen, die von außen erstellt wurden, diese Klasse arbeitet. Indem wir den Zeigern auf die Klassenlisten Zeiger auf externe Listen zuweisen, legen wir damit genau fest, dass die Klasse genau mit den Listen arbeitet, die extern erstellt wurden, und nicht mit irgendwelchen anderen Instanzen der Klasse CArrayObj.


Die Methode vergleicht die CPatternControl-Objekte miteinander:

//+------------------------------------------------------------------+
//| Compare CPatternControl objects                                  |
//+------------------------------------------------------------------+
int CPatternControl::Compare(const CObject *node,const int mode=0) const
  {
   const CPatternControl *obj_compared=node;
   return
     (
      this.SymbolCode()    >  obj_compared.SymbolCode()  ||
      this.Timeframe()     >  obj_compared.Timeframe()   || 
      this.TypePattern()   >  obj_compared.TypePattern() || 
      this.ObjectID()      >  obj_compared.ObjectID()     ?  1 :
      
      this.SymbolCode()    <  obj_compared.SymbolCode()  ||
      this.Timeframe()     <  obj_compared.Timeframe()   || 
      this.TypePattern()   <  obj_compared.TypePattern() || 
      this.ObjectID()      <  obj_compared.ObjectID()     ? -1 :
      0
     );
  }

Dabei wird jede Eigenschaft des aktuellen Objekts mit der entsprechenden Eigenschaft des Vergleichsobjekts verglichen. 0 wird nur zurückgegeben, wenn jede der verglichenen Eigenschaften gleich ist.


Die Methode, die nach Mustern sucht und die gefundenen Muster der Liste aller Muster hinzufügt:

//+------------------------------------------------------------------+
//| CPatternControl::Search for patterns and add                     |
//| found ones to the list of all patterns                           |
//+------------------------------------------------------------------+
int CPatternControl::CreateAndRefreshPatternList(void)
  {
//--- If not used, leave
   if(!this.m_used)
      return 0;
//--- Reset the timeseries event flag and clear the list of all timeseries pattern events
   this.m_is_event=false;
   this.m_list_events.Clear();
//--- Get the opening date of the last (current) bar
   datetime time_open=0;
   if(!::SeriesInfoInteger(this.Symbol(),this.Timeframe(),SERIES_LASTBAR_DATE,time_open))
      return 0;
//--- Get a list of all bars in the timeseries except the current one
   CArrayObj *list=CSelect::ByBarProperty(this.m_list_series,BAR_PROP_TIME,time_open,LESS);
   if(list==NULL || list.Total()==0)
      return 0;
//--- Sort the resulting list by bar opening time
   list.Sort(SORT_BY_BAR_TIME);
//--- In a loop from the latest bar,
   for(int i=list.Total()-1;i>=0;i--)
     {
      //--- get the next bar object from the list
      CBar *bar=list.At(i);
      if(bar==NULL)
         continue;
      //--- look for a pattern relative to the received bar
      ENUM_PATTERN_DIRECTION direction=this.FindPattern(bar.Time(),1);
      //--- If there is no pattern, go to the next bar
      if(direction==WRONG_VALUE)
         continue;
         
      //--- Pattern found on the current bar of the loop
      //--- unique pattern code = candle opening time + type + status + pattern direction + timeframe + timeseries symbol
      ulong code=this.GetPatternCode(direction,bar.Time());
      //--- Set the pattern code to the sample
      this.m_pattern_instance.SetProperty(PATTERN_PROP_CODE,code);
      //--- Sort the list of all patterns by the unique pattern code
      this.m_list_all_patterns.Sort(SORT_BY_PATTERN_CODE);
      //--- search for a pattern in the list using a unique code
      int index=this.m_list_all_patterns.Search(&this.m_pattern_instance);
      //--- If there is no pattern equal to the sample in the list of all patterns
      if(index==WRONG_VALUE)
        {
         //--- Create the pattern object
         CPattern *pattern=this.CreatePattern(direction,this.m_list_all_patterns.Total(),bar);
         if(pattern==NULL)
            continue;
         //--- Sort the list of all patterns by time and insert the pattern into the list by its time
         this.m_list_all_patterns.Sort(SORT_BY_PATTERN_TIME);
         if(!this.m_list_all_patterns.InsertSort(pattern))
           {
            delete pattern;
            continue;
           }
         //--- If the drawing flag is set, draw the pattern label on the chart
         if(this.m_drawing)
            pattern.Draw();
        }
     }
//--- Sort the list of all patterns by time and return the total number of patterns in the list
   this.m_list_all_patterns.Sort(SORT_BY_PATTERN_TIME);
   return m_list_all_patterns.Total();
  }

Die Methodenlogik wurde in den Codekommentaren ausführlich beschrieben. Kurz gesagt: Mit Hilfe der Liste aller Balken außer dem aktuellen (Muster sollten nur in abgeschlossenen Balken gesucht werden) wird mit der virtuellen Methode FindPattern() nach einem Muster gesucht, deren Implementierung in geerbten Klassen erfolgen sollte, da jedes Muster auf seine eigene Weise gesucht wird. Wenn das Muster gefunden wird, wird ein neues Musterobjekt erstellt, wiederum mit der virtuellen Methode CreatePattern(), die aus demselben Grund in geerbten Klassen implementiert ist. Das neu erstellte Objekt wird in die Liste aller Bibliotheksmuster aufgenommen.


Die Methode zur Anzeige von Musterkennzeichen in einem Chart:

//+------------------------------------------------------------------+
//| Display pattern labels on the chart                              |
//+------------------------------------------------------------------+
void CPatternControl::DrawPatterns(const bool redraw=false)
  {
//--- Get a list of patterns controlled by the control object
   CArrayObj *list=this.GetListPatterns();
   if(list==NULL || list.Total()==0)
      return;
//--- Sort the obtained list by pattern time
   list.Sort(SORT_BY_PATTERN_TIME);
//--- In a loop from the latest pattern,
   for(int i=list.Total()-1;i>=0;i--)
     {
      //--- get the next pattern object
      CPattern *obj=list.At(i);
      if(obj==NULL)
         continue;
      //--- Display the pattern label on the chart
      obj.Draw(false);
     }
//--- At the end of the cycle, redraw the chart if the flag is set
   if(redraw)
      ::ChartRedraw(this.m_chart_id);
  }

Die Logik der Methode ist im Code kommentiert. Kurz gesagt, wir erhalten eine Liste mit nur den Mustern, die von diesem Kontrollobjekt kontrolliert werden. In einer Schleife, die die resultierende Liste verwendet, wird jedes nächste Musterobjekt abgerufen und seine grafische Beschriftung auf dem Chart angezeigt. Das Chart wird am Ende der Schleife neu gezeichnet, damit das Chart nicht bei jedem Schleifendurchlauf neu gezeichnet werden muss.

Die Objektklasse der Grundmustersteuerung ist fertig. Nun müssen wir abgeleitete Klassen schreiben, in denen die Typen der Muster und ihre Parameter bereits genau festgelegt sind.


Da wir heute nur ein Muster - die „Pin Bar“ - erstellen, werden wir ein Objekt erstellen, um es zu kontrollieren. Schreiben wir den Code weiter in dieselbe Datei:

//+------------------------------------------------------------------+
//| Pin Bar pattern control class                                    |
//+------------------------------------------------------------------+
class CPatternControlPinBar : public CPatternControl
  {
protected:
//--- (1) Search for a pattern, return direction (or -1),
//--- (2) create a pattern with a specified direction,
//--- (3) create and return a unique pattern code
//--- (4) return the list of patterns managed by the object
   virtual ENUM_PATTERN_DIRECTION FindPattern(const datetime series_bar_time,const uint min_body_size) const;
   virtual CPattern *CreatePattern(const ENUM_PATTERN_DIRECTION direction,const uint id,CBar *bar);
   virtual ulong     GetPatternCode(const ENUM_PATTERN_DIRECTION direction,const datetime time)        const
                       {
                        //--- unique pattern code = candle opening time + type + status + pattern direction + timeframe + timeseries symbol
                        return(time+PATTERN_TYPE_PIN_BAR+PATTERN_STATUS_PA+direction+this.Timeframe()+this.m_symbol_code);
                       }
   virtual CArrayObj*GetListPatterns(void);
//--- Create object ID based on pattern search criteria
   virtual ulong     CreateObjectID(void);

public:
//--- Parametric constructor
                     CPatternControlPinBar(const string symbol,const ENUM_TIMEFRAMES timeframe,
                                           CArrayObj *list_series,CArrayObj *list_patterns,
                                           const double ratio_body_to_candle_size,
                                           const double ratio_larger_shadow_to_candle_size,
                                           const double ratio_smaller_shadow_to_candle_size) :
                        CPatternControl(symbol,timeframe,PATTERN_STATUS_PA,PATTERN_TYPE_PIN_BAR,list_series,list_patterns)
                       {
                        this.m_ratio_body_to_candle_size=ratio_body_to_candle_size;
                        this.m_ratio_larger_shadow_to_candle_size=ratio_larger_shadow_to_candle_size;
                        this.m_ratio_smaller_shadow_to_candle_size=ratio_smaller_shadow_to_candle_size;
                        this.m_object_id=this.CreateObjectID();
                       }
  };

Wir übergeben in der Initialisierungsliste des Klassenkonstruktors den Status des Musters der Preisaktion und den Typ des Pin Bar-Musters an die übergeordnete Klasse. Außerdem übergeben die Konstruktorparameter Zeiger auf externe Listen und Mustersuchkriterien.


Die Methode, die eine Objekt-ID auf der Grundlage von Mustersuchkriterien erstellt:

//+------------------------------------------------------------------+
//| Create object ID based on pattern search criteria                |
//+------------------------------------------------------------------+
ulong CPatternControlPinBar::CreateObjectID(void)
  {
   ushort body=(ushort)this.RatioBodyToCandleSizeValue()*100;
   ushort larger=(ushort)this.RatioLargerShadowToCandleSizeValue()*100;
   ushort smaller=(ushort)this.RatioSmallerShadowToCandleSizeValue()*100;
   ulong res=0;
   this.UshortToLong(body,0,res);
   this.UshortToLong(larger,1,res);
   return this.UshortToLong(smaller,2,res);
  }

Drei Kriterien (prozentualer Anteil des Kerzenkörpers, des größten und des kleinsten Schattens an der Größe der gesamten Kerze) werden in realen Zahlen (Prozentsätzen) angegeben und können 100 nicht überschreiten. Daher wandeln wir sie in Ganzzahlwerte um, indem wir sie mit 100 multiplizieren, und erstellen dann mit der erweiterten Standard-Objektbibliotheksmethode UshortToLong() eine Ulong-ID, indem wir die angegebenen Bits der Long-Nummer mit Ushort-Werten füllen:

//+------------------------------------------------------------------+
//| Pack a 'ushort' number to a passed 'long' number                 |
//+------------------------------------------------------------------+
long CBaseObjExt::UshortToLong(const ushort ushort_value,const uchar to_byte,long &long_value)
  {
   if(to_byte>3)
     {
      ::Print(DFUN,CMessage::Text(MSG_LIB_SYS_ERROR_INDEX));
      return 0;
     }
   return(long_value |= this.UshortToByte(ushort_value,to_byte));
  }
//+------------------------------------------------------------------+
//| Convert a 'ushort' value to a specified 'long' number byte       |
//+------------------------------------------------------------------+
long CBaseObjExt::UshortToByte(const ushort value,const uchar to_byte) const
  {
   return(long)value<<(16*to_byte);
  }


Eine virtuelle Methode, die ein Muster mit der angegebenen Richtung erzeugt:

//+--------------------------------------------------------------------+
//| CPatternControlPinBar::Create a pattern with a specified direction |
//+--------------------------------------------------------------------+
CPattern *CPatternControlPinBar::CreatePattern(const ENUM_PATTERN_DIRECTION direction,const uint id,CBar *bar)
  {
//--- If invalid indicator is passed to the bar object, return NULL
   if(bar==NULL)
      return NULL;
//--- Fill the MqlRates structure with bar data
   MqlRates rates={0};
   rates.time=bar.Time();
   rates.open=bar.Open();
   rates.high=bar.High();
   rates.low=bar.Low();
   rates.close=bar.Close();
//--- Create a new Pin Bar pattern
   CPatternPinBar *obj=new CPatternPinBar(id,this.Symbol(),this.Timeframe(),rates,direction);
   if(obj==NULL)
      return NULL;
//--- set the proportions of the candle the pattern was found on to the properties of the created pattern object
   obj.SetProperty(PATTERN_PROP_RATIO_BODY_TO_CANDLE_SIZE,bar.RatioBodyToCandleSize());
   obj.SetProperty(PATTERN_PROP_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE,bar.RatioLowerShadowToCandleSize());
   obj.SetProperty(PATTERN_PROP_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE,bar.RatioUpperShadowToCandleSize());
//--- set the search criteria of the candle the pattern was found on to the properties of the created pattern object
   obj.SetProperty(PATTERN_PROP_RATIO_BODY_TO_CANDLE_SIZE_CRITERION,this.RatioBodyToCandleSizeValue());
   obj.SetProperty(PATTERN_PROP_RATIO_LARGER_SHADOW_TO_CANDLE_SIZE_CRITERION,this.RatioLargerShadowToCandleSizeValue());
   obj.SetProperty(PATTERN_PROP_RATIO_SMALLER_SHADOW_TO_CANDLE_SIZE_CRITERION,this.RatioSmallerShadowToCandleSizeValue());
//--- Set the control object ID to the pattern object
   obj.SetProperty(PATTERN_PROP_CTRL_OBJ_ID,this.ObjectID());
//--- Return the pointer to a created object
   return obj;
  }

Die Logik der Methode wird in den Codekommentaren beschrieben. Wir sehen, dass der Zeiger auf das Mustersteuerungsobjekt auch in dem erstellten Musterobjekt registriert ist. Nachdem wir also irgendwo im Programm den Zeiger auf ein Musterobjekt erhalten haben, können wir damit auf das Kontrollobjekt zugreifen, das dieses Muster erzeugt hat, und es dann bearbeiten. Mit anderen Worten, wir haben hier einen Zugriff in zwei Richtungen - vom Kontrollobjekt zum Muster und umgekehrt.


Die Methode zur Suche nach dem Muster:

//+------------------------------------------------------------------+
//| CPatternControlPinBar::Search for the pattern                    |
//+------------------------------------------------------------------+
ENUM_PATTERN_DIRECTION CPatternControlPinBar::FindPattern(const datetime series_bar_time,const uint min_body_size) const
  {
//--- Pointers to objects
   CBar *bar=NULL;
   CPatternPinBar *pin_bar=NULL;
//--- Get data for one bar by time
   CArrayObj *list=CSelect::ByBarProperty(this.m_list_series,BAR_PROP_TIME,series_bar_time,EQUAL);
//--- If the list is empty, return -1
   if(list==NULL || list.Total()==0)
      return WRONG_VALUE;
//--- he size of the candle body should be less than or equal to RatioBodyToCandleSizeValue() (default 30%) of the entire candle size,
//--- in this case, the body size should not be less than min_body_size
   list=CSelect::ByBarProperty(list,BAR_PROP_RATIO_BODY_TO_CANDLE_SIZE,this.RatioBodyToCandleSizeValue(),EQUAL_OR_LESS);
   list=CSelect::ByBarProperty(list,BAR_PROP_RATIO_BODY_TO_CANDLE_SIZE,min_body_size,EQUAL_OR_MORE);
//--- If the list is empty - there are no patterns, return -1
   if(list==NULL || list.Total()==0)
      return WRONG_VALUE;
      
//--- Define the bullish pattern
//--- The lower shadow should be equal to or greater than RatioLargerShadowToCandleSizeValue() (default 60%) of the entire candle size
   CArrayObj *list_bullish=CSelect::ByBarProperty(list,BAR_PROP_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE,this.RatioLargerShadowToCandleSizeValue(),EQUAL_OR_MORE);
//--- The upper shadow should be less than or equal to RatioSmallerShadowToCandleSizeValue() (default 30%) of the entire candle size
   list_bullish=CSelect::ByBarProperty(list_bullish,BAR_PROP_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE,this.RatioSmallerShadowToCandleSizeValue(),EQUAL_OR_LESS);
//--- If a pattern is found on the bar
   if(list_bullish!=NULL && list_bullish.Total()>0)
      return PATTERN_DIRECTION_BULLISH;
//--- Define the bearish pattern
//--- The upper shadow should be equal to or greater than RatioLargerShadowToCandleSizeValue() (default 60%) of the entire candle size
   CArrayObj *list_bearish=CSelect::ByBarProperty(list,BAR_PROP_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE,this.RatioLargerShadowToCandleSizeValue(),EQUAL_OR_MORE);
//--- The lower shadow should be less than or equal to RatioSmallerShadowToCandleSizeValue() (default 30%) of the entire candle size
   list_bearish=CSelect::ByBarProperty(list_bearish,BAR_PROP_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE,this.RatioSmallerShadowToCandleSizeValue(),EQUAL_OR_LESS);
//--- If a pattern is found on the bar
   if(list_bearish!=NULL && list_bearish.Total()>0)
      return PATTERN_DIRECTION_BEARISH;
//--- No patterns found - return -1
   return WRONG_VALUE;
  }

Die Logik der Methode ist im Code kommentiert. Kurz gesagt, ein Pin Bar ist eine Preisaktionsformation mit nur einem Balken, sodass wir nur einen Zeitreihenbalken benötigen. Wir erhalten einen Balken auf der Grundlage der an die Methode übergebenen Zeit des Balkens. Als Nächstes werden die Proportionen des Kerzenkörpers im Verhältnis zu seiner Gesamtgröße ermittelt. Wenn der Körper größer als die zulässige Größe ist, gibt es definitiv kein Muster, dann wird -1 zurückgegeben. Wenn das Kriterium für die Größe des Kerzenkörpers erfüllt ist, prüfen wir auf die gleiche Weise zunächst die Schatten der Kerze auf akzeptable Größenwerte für ein bullisches Muster, und dann, wenn es kein Aufwärts-Muster gibt, prüfen wir die Schatten der Kerze auf Abwärts-Muster. Wenn ein Muster gefunden wird, wird dessen Richtung zurückgegeben. Wenn nicht, wird -1 zurückgegeben.


Die Methode gibt eine Liste von Mustern zurück, die von dem Objekt verwaltet werden:

//+------------------------------------------------------------------+
//| Returns the list of patterns managed by the object               |
//+------------------------------------------------------------------+
CArrayObj *CPatternControlPinBar::GetListPatterns(void)
  {
   CArrayObj *list=CSelect::ByPatternProperty(this.m_list_all_patterns,PATTERN_PROP_PERIOD,this.Timeframe(),EQUAL);
   list=CSelect::ByPatternProperty(list,PATTERN_PROP_SYMBOL,this.Symbol(),EQUAL);
   list=CSelect::ByPatternProperty(list,PATTERN_PROP_TYPE,PATTERN_TYPE_PIN_BAR,EQUAL);
   return CSelect::ByPatternProperty(list,PATTERN_PROP_CTRL_OBJ_ID,this.ObjectID(),EQUAL);
  }

In der Liste aller Muster wird nur nach Mustern gesucht, die den für dieses Objekt eingestellten Chartzeitrahmen aufweisen.
In der sich daraus ergebenden Liste suchen wir nach Mustern mit dem Symbolsatz für dieses Objekt.
Wir extrahieren nur Pin Bar-Muster aus der resultierenden Liste.
Wir geben den Zeiger auf die Liste der Muster zurück, für die die ID des Kontrollobjekts festgelegt ist.

Wenn die Liste zu irgendeinem Zeitpunkt nicht erhalten werden konnte, wird NULL zurückgegeben.

Das Objekt der „Pin Bar“ ist fertig. In den folgenden Artikeln werde ich nach und nach neue Muster und neue Objekte zu deren Verwaltung hinzufügen.


Nun müssen wir die Klasse für die Verwaltung der oben erstellten Mustersteuerungsobjekte schreiben. Lassen Sie uns in derselben Datei weiterschreiben.

Im Kern besteht die Klasse aus einer Liste von erstellten Musterkontrollobjekten und einer Reihe von Methoden, die den Zugriff auf diese Objekte ermöglichen. Alle Methoden sind vom gleichen Typ und werden direkt im Klassenkörper implementiert.

Der private Bereich enthält eine Liste von Musterkontrollobjekten und Listen von Zeitreihen und allen Mustern. Der öffentliche Teil enthält Methoden, die einen Zeitrahmen, ein Symbol und einen Zeiger auf das Objekt zurückgeben:

//+------------------------------------------------------------------+
//| Pattern control class                                            |
//+------------------------------------------------------------------+
class CPatternsControl : public CBaseObjExt
  {
private:
   CArrayObj         m_list_controls;                                   // List of pattern management controllers
   CArrayObj        *m_list_series;                                     // Pointer to the timeseries list
   CArrayObj        *m_list_all_patterns;                               // Pointer to the list of all patterns
//--- Timeseries data
   ENUM_TIMEFRAMES   m_timeframe;                                       // Timeseries timeframe
   string            m_symbol;                                          // Timeseries symbol
   
public:
//--- Return (1) timeframe, (2) timeseries symbol, (3) itself
   ENUM_TIMEFRAMES   Timeframe(void)                                       const { return this.m_timeframe; }
   string            Symbol(void)                                          const { return this.m_symbol;    }
   CPatternsControl *GetObject(void)                                             { return &this;            }
   
protected:


Der geschützte Abschnitt enthält Methoden, die Mustersteuerungsobjekte zurückgeben. Nur die Methode, die das Objekt des Pin Bar-Musters mit den angegebenen Parametern zurückgibt, ist vollständig fertig:

//--- Return the Pin Bar pattern control object
   CPatternControl  *GetObjControlPatternPinBar(const double ratio_body=30,            // Percentage ratio of the candle body to the full size of the candle
                                                const double ratio_larger_shadow=60,   // Percentage ratio of the size of the larger shadow to the size of the candle
                                                const double ratio_smaller_shadow=30)  // Percentage ratio of the size of the smaller shadow to the size of the candle
                       {
                        //--- In a loop through the list of control objects,
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           //--- get the next object
                           CPatternControl *obj=this.m_list_controls.At(i);
                           //--- if this is not a Pin Bar pattern control object, go to the next one
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_PIN_BAR)
                              continue;
                           //--- Check search conditions and return the result
                           if(ratio_body==obj.RatioBodyToCandleSizeValue() && ratio_larger_shadow==obj.RatioLargerShadowToCandleSizeValue() && ratio_smaller_shadow==obj.RatioSmallerShadowToCandleSizeValue())
                              return obj;
                          }
                        //--- Not found - return NULL
                        return NULL;
                       }


Die übrigen Methoden werden in Form von Leerzeichen erstellt. Schauen wir uns die vollständige Methodenliste an:

protected:
//--- Return the Harami pattern control object
   CPatternControl  *GetObjControlPatternHarami(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_HARAMI)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Harami Cross pattern control object
   CPatternControl  *GetObjControlPatternHaramiCross(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_HARAMI_CROSS)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Tweezer pattern control object
   CPatternControl  *GetObjControlPatternTweezer(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_TWEEZER)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Piercing Line pattern control object
   CPatternControl  *GetObjControlPatternPiercingLine(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_PIERCING_LINE)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Cloud Cover pattern control object
   CPatternControl  *GetObjControlPatternDarkCloudCover(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_DARK_CLOUD_COVER)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Three White Soldiers pattern control object
   CPatternControl  *GetObjControlPatternThreeWhiteSoldiers(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_THREE_WHITE_SOLDIERS)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Three Black Crows pattern control object
   CPatternControl  *GetObjControlPatternThreeBlackCrows(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_THREE_BLACK_CROWS)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Shooting Star pattern control object
   CPatternControl  *GetObjControlPatternShootingStar(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_SHOOTING_STAR)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Hammer pattern control object
   CPatternControl  *GetObjControlPatternHammer(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_HAMMER)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Inverted Hammer pattern control object
   CPatternControl  *GetObjControlPatternInvertedHammer(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_INVERTED_HAMMER)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Hanging Man pattern control object
   CPatternControl  *GetObjControlPatternHangingMan(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_HANGING_MAN)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Doji pattern control object
   CPatternControl  *GetObjControlPatternDoji(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_DOJI)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Dragonfly Doji pattern control object
   CPatternControl  *GetObjControlPatternDragonflyDoji(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_DRAGONFLY_DOJI)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Gravestone Doji pattern control object
   CPatternControl  *GetObjControlPatternGravestoneDoji(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_GRAVESTONE_DOJI)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Morning Star pattern control object
   CPatternControl  *GetObjControlPatternMorningStar(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_MORNING_STAR)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Morning Doji Star pattern control object
   CPatternControl  *GetObjControlPatternMorningDojiStar(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_MORNING_DOJI_STAR)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Evening Star pattern control object
   CPatternControl  *GetObjControlPatternEveningStar(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_EVENING_STAR)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Evening Doji Star pattern control object
   CPatternControl  *GetObjControlPatternEveningDojiStar(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_EVENING_DOJI_STAR)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Three Stars pattern control object
   CPatternControl  *GetObjControlPatternThreeStars(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_THREE_STARS)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Abandoned Body pattern control object
   CPatternControl  *GetObjControlPatternAbandonedBaby(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_ABANDONED_BABY)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }

//--- Price Action
//--- Return the Pivot Point Reversal pattern control object
   CPatternControl  *GetObjControlPatternPivotPointReversal(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_PIVOT_POINT_REVERSAL)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Outside Bar pattern control object
   CPatternControl  *GetObjControlPatternOutsideBar(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_OUTSIDE_BAR)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Inside Bar pattern control object
   CPatternControl  *GetObjControlPatternInsideBar(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_INSIDE_BAR)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Pin Bar pattern control object
   CPatternControl  *GetObjControlPatternPinBar(const double ratio_body=30,            // Percentage ratio of the candle body to the full size of the candle
                                                const double ratio_larger_shadow=60,   // Percentage ratio of the size of the larger shadow to the size of the candle
                                                const double ratio_smaller_shadow=30)  // Percentage ratio of the size of the smaller shadow to the size of the candle
                       {
                        //--- In a loop through the list of control objects,
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           //--- get the next object
                           CPatternControl *obj=this.m_list_controls.At(i);
                           //--- if this is not a Pin Bar pattern control object, go to the next one
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_PIN_BAR)
                              continue;
                           //--- Check search conditions and return the result
                           if(ratio_body==obj.RatioBodyToCandleSizeValue() && ratio_larger_shadow==obj.RatioLargerShadowToCandleSizeValue() && ratio_smaller_shadow==obj.RatioSmallerShadowToCandleSizeValue())
                              return obj;
                          }
                        //--- Not found - return NULL
                        return NULL;
                       }
//--- Return the Rails pattern control object
   CPatternControl  *GetObjControlPatternRails(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_RAILS)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }

public:

Bei der Erstellung neuer Muster werde ich die für jedes spezifische Muster erforderlichen Eingaben zu jeder der Methoden hinzufügen.


Der öffentliche Teil der Klasse enthält eine Liste von Methoden, mit denen Flags für die Verwendung von Mustern gesetzt und Steuerobjekte erstellt werden. Für jedes Muster werden in den Methodenparametern die ihm innewohnenden Eigenschaften angegeben. Die Methode zum Setzen des Flags für ein Pin Bar-Muster:

//--- Set the flag for using the Pin Bar pattern and create a control object if it does not already exist
   void              SetUsedPatternPinBar(const bool flag,                       // Price Action Pin Bar usage flag
                                          const double ratio_body=30,            // Percentage ratio of the candle body to the full size of the candle
                                          const double ratio_larger_shadow=60,   // Percentage ratio of the size of the larger shadow to the size of the candle
                                          const double ratio_smaller_shadow=30)  // Percentage ratio of the size of the smaller shadow to the size of the candle
                       {
                        //--- Get the pointer to the Pin Bar pattern control object with the specified parameters
                        CPatternControlPinBar *obj=this.GetObjControlPatternPinBar(ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
                        //--- If the pointer is received (the object exists), set the use flag 
                        if(obj!=NULL)
                           obj.SetUsed(flag);
                        //--- f there is no object and the flag is passed as 'true'
                        else if(flag)
                          {
                           //--- Create a new Pin Bar pattern control object with the specified parameters
                           obj=new CPatternControlPinBar(this.Symbol(),this.Timeframe(),this.m_list_series,this.m_list_all_patterns,ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
                           if(obj==NULL)
                              return;
                           //--- Add pointer to the created object to the list
                           if(!this.m_list_controls.Add(obj))
                             {
                              delete obj;
                              return;
                             }
                           //--- Set the usage flag and pattern parameters to the control object
                           obj.SetUsed(flag);
                           obj.SetRatioBodyToCandleSizeValue(ratio_body);
                           obj.SetRatioLargerShadowToCandleSizeValue(ratio_larger_shadow);
                           obj.SetRatioSmallerShadowToCandleSizeValue(ratio_smaller_shadow);
                           obj.CreateAndRefreshPatternList();
                          }
                       }


Die übrigen Methoden sind nur als Vorlagen geschrieben - ich werde sie ergänzen, wenn neue Muster erstellt werden:

public:
//+------------------------------------------------------------------+
//| Methods for setting the pattern use flag                         |
//+------------------------------------------------------------------+
//--- Set the flag for using the Harami pattern and create a control object if it does not already exist
   void              SetUsedPatternHarami(const bool flag)
                       {
                        
                       }
//--- Set the flag for using the Harami Cross pattern and create a control object if it does not already exist
   void              SetUsedPatternHaramiCross(const bool flag)
                       {
                        
                       }
//--- Set the flag for using the Tweezer pattern and create a control object if it does not already exist
   void              SetUsedPatternTweezer(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Piercing Line pattern and create a control object if it does not already exist
   void              SetUsedPatternPiercingLine(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Cloud Cover pattern and create a control object if it does not already exist
   void              SetUsedPatternDarkCloudCover(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Three White Soldiers pattern and create a control object if it does not already exist
   void              SetUsedPatternThreeWhiteSoldiers(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Three Black Crows pattern and create a control object if it does not already exist
   void              SetUsedPatternThreeBlackCrows(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Shooting Star pattern and create a control object if it does not already exist
   void              SetUsedPatternShootingStar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Hammer pattern and create a control object if it does not already exist
   void              SetUsedPatternHammer(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Inverted Hammer pattern and create a control object if it does not already exist
   void              SetUsedPatternInvertedHammer(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Hanging Man pattern and create a control object if it does not already exist
   void              SetUsedPatternHangingMan(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Doji pattern and create a control object if it does not already exist
   void              SetUsedPatternDoji(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Dragonfly Doji pattern and create a control object if it does not already exist
   void              SetUsedPatternDragonflyDoji(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Doji Gravestone pattern and create a control object if it does not already exist
   void              SetUsedPatternGravestoneDoji(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Morning Star pattern and create a control object if it does not already exist
   void              SetUsedPatternMorningStar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Morning Doji Star pattern and create a control object if it does not already exist
   void              SetUsedPatternMorningDojiStar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Evening Star pattern and create a control object if it does not already exist
   void              SetUsedPatternEveningStar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Evening Doji Star pattern and create a control object if it does not already exist
   void              SetUsedPatternEveningDojiStar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Three Stars pattern and create a control object if it does not already exist
   void              SetUsedPatternThreeStars(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Abandoned Baby pattern and create a control object if it does not already exist
   void              SetUsedPatternAbandonedBaby(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Pivot Point Reversal pattern and create a control object if it does not already exist
//--- Price Action
   void              SetUsedPatternPivotPointReversal(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Pattern Outside and create a control object if it does not already exist
   void              SetUsedPatternOutsideBar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Pattern Inside and create a control object if it does not already exist
   void              SetUsedPatternInsideBar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Pin Bar pattern and create a control object if it does not already exist
   void              SetUsedPatternPinBar(const bool flag,                       // Price Action Pin Bar usage flag
                                          const double ratio_body=30,            // Percentage ratio of the candle body to the full size of the candle
                                          const double ratio_larger_shadow=60,   // Percentage ratio of the size of the larger shadow to the size of the candle
                                          const double ratio_smaller_shadow=30)  // Percentage ratio of the size of the smaller shadow to the size of the candle
                       {
                        //--- Get the pointer to the Pin Bar pattern control object with the specified parameters
                        CPatternControlPinBar *obj=this.GetObjControlPatternPinBar(ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
                        //--- If the pointer is received (the object exists), set the use flag 
                        if(obj!=NULL)
                           obj.SetUsed(flag);
                        //--- f there is no object and the flag is passed as 'true'
                        else if(flag)
                          {
                           //--- Create a new Pin Bar pattern control object with the specified parameters
                           obj=new CPatternControlPinBar(this.Symbol(),this.Timeframe(),this.m_list_series,this.m_list_all_patterns,ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
                           if(obj==NULL)
                              return;
                           //--- Add pointer to the created object to the list
                           if(!this.m_list_controls.Add(obj))
                             {
                              delete obj;
                              return;
                             }
                           //--- Set the usage flag and pattern parameters to the control object
                           obj.SetUsed(flag);
                           obj.SetRatioBodyToCandleSizeValue(ratio_body);
                           obj.SetRatioLargerShadowToCandleSizeValue(ratio_larger_shadow);
                           obj.SetRatioSmallerShadowToCandleSizeValue(ratio_smaller_shadow);
                           obj.CreateAndRefreshPatternList();
                          }
                       }
//--- Set the flag for using the Rails pattern and create a control object if it does not already exist
   void              SetUsedPatternRails(const bool flag)
                       {
                       
                       }


Die Methoden zur Rückgabe des Musters verwenden das Flag. Auch hier ist nur die Methode zur Rückgabe des Verwendungsflags für das Pin Bar-Muster fertig:

//--- Return the flag of using the Pin Bar pattern
   bool              IsUsedPatternPinBar(const double ratio_body=30,             // Percentage ratio of the candle body to the full size of the candle
                                         const double ratio_larger_shadow=60,    // Percentage ratio of the size of the larger shadow to the size of the candle
                                         const double ratio_smaller_shadow=30)   // Percentage ratio of the size of the smaller shadow to the size of the candle
                       {
                        //--- Get the pattern control object based on its parameters
                        CPatternControl *obj=this.GetObjControlPatternPinBar(ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
                        //--- Return the pattern use flag, or 'false' if the object is not found 
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }


Die übrigen Methoden werden in Form von Leerzeichen erstellt, bei denen die Mustereingaben nicht angegeben sind:

//+------------------------------------------------------------------+
//| Methods for returning the pattern usage flag                     |
//+------------------------------------------------------------------+
//--- Candle formations
//--- Return the flag of using the Harami pattern
   bool              IsUsedPatternHarami(void)
                       {
                        CPatternControl *obj=GetObjControlPatternHarami();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Harami Cross pattern
   bool              IsUsedPatternHaramiCross(void)
                       {
                        CPatternControl *obj=GetObjControlPatternHaramiCross();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Tweezer pattern
   bool              IsUsedPatternTweezer(void)
                       {
                        CPatternControl *obj=GetObjControlPatternTweezer();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Piercing Line pattern
   bool              IsUsedPatternPiercingLine(void)
                       {
                        CPatternControl *obj=GetObjControlPatternPiercingLine();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Cloud Cover pattern
   bool              IsUsedPatternDarkCloudCover(void)
                       {
                        CPatternControl *obj=GetObjControlPatternDarkCloudCover();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Three White Soldiers pattern
   bool              IsUsedPatternThreeWhiteSoldiers(void)
                       {
                        CPatternControl *obj=GetObjControlPatternThreeWhiteSoldiers();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Three Black Crows pattern
   bool              IsUsedPatternThreeBlackCrows(void)
                       {
                        CPatternControl *obj=GetObjControlPatternThreeBlackCrows();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Shooting Star pattern
   bool              IsUsedPatternShootingStar(void)
                       {
                        CPatternControl *obj=GetObjControlPatternShootingStar();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Hammer pattern
   bool              IsUsedPatternHammer(void)
                       {
                        CPatternControl *obj=GetObjControlPatternHammer();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Inverted Hammer pattern
   bool              IsUsedPatternInvertedHammer(void)
                       {
                        CPatternControl *obj=GetObjControlPatternInvertedHammer();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Hanging Man pattern
   bool              IsUsedPatternHangingMan(void)
                       {
                        CPatternControl *obj=GetObjControlPatternHangingMan();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Doji pattern
   bool              IsUsedPatternDoji(void)
                       {
                        CPatternControl *obj=GetObjControlPatternDoji();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Dragonfly Doji pattern
   bool              IsUsedPatternDragonflyDoji(void)
                       {
                        CPatternControl *obj=GetObjControlPatternDragonflyDoji();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Gravestone Doji pattern
   bool              IsUsedPatternGravestoneDoji(void)
                       {
                        CPatternControl *obj=GetObjControlPatternGravestoneDoji();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Morning Star pattern
   bool              IsUsedPatternMorningStar(void)
                       {
                        CPatternControl *obj=GetObjControlPatternMorningStar();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Morning Doji Star pattern
   bool              IsUsedPatternMorningDojiStar(void)
                       {
                        CPatternControl *obj=GetObjControlPatternMorningDojiStar();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Evening Star pattern
   bool              IsUsedPatternEveningStar(void)
                       {
                        CPatternControl *obj=GetObjControlPatternEveningStar();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Evening Doji Star pattern
   bool              IsUsedPatternEveningDojiStar(void)
                       {
                        CPatternControl *obj=GetObjControlPatternEveningDojiStar();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Three Stars pattern
   bool              IsUsedPatternThreeStars(void)
                       {
                        CPatternControl *obj=GetObjControlPatternThreeStars();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Abandoned Baby pattern
   bool              IsUsedPatternAbandonedBaby(void)
                       {
                        CPatternControl *obj=GetObjControlPatternAbandonedBaby();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Price Action
//--- Return the flag of using the Pivot Point Reversal pattern
   bool              IsUsedPatternPivotPointReversal(void)
                       {
                        CPatternControl *obj=GetObjControlPatternPivotPointReversal();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Pattern Outside
   bool              IsUsedPatternOutsideBar(void)
                       {
                        CPatternControl *obj=GetObjControlPatternOutsideBar();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Inside Bar pattern
   bool              IsUsedPatternInsideBar(void)
                       {
                        CPatternControl *obj=GetObjControlPatternInsideBar();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Pin Bar pattern
   bool              IsUsedPatternPinBar(const double ratio_body=30,             // Percentage ratio of the candle body to the full size of the candle
                                         const double ratio_larger_shadow=60,    // Percentage ratio of the size of the larger shadow to the size of the candle
                                         const double ratio_smaller_shadow=30)   // Percentage ratio of the size of the smaller shadow to the size of the candle
                       {
                        //--- Get the pattern control object based on its parameters
                        CPatternControl *obj=this.GetObjControlPatternPinBar(ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
                        //--- Return the pattern use flag, or 'false' if the object is not found 
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Rails pattern
   bool              IsUsedPatternRails(void)
                       {
                        CPatternControl *obj=GetObjControlPatternRails();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }


Die Methode, die alle aktiven Muster sucht und aktualisiert:

//+------------------------------------------------------------------+
//| Pattern data update methods                                      |
//+------------------------------------------------------------------+
//--- Search and update all active patterns
   void              RefreshAll(void)
                       {
                        //--- In a loop through the list of pattern control objects,
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           //--- get the next control object
                           CPatternControl *ctrl=this.m_list_controls.At(i);
                           if(ctrl==NULL)
                              continue;
                           //--- If the object is received, search and create a new pattern 
                           ctrl.CreateAndRefreshPatternList();
                          }
                        //--- At the end of the loop, display the pattern icons on the chart 
                        this.DrawPatternPinBar();
                       }


Die Methoden zum Zeichnen von Mustern auf einem Chart. Nur die Methode, mit der die gekennzeichneten Pin Bars gezeichnet werden, ist vollständig fertig. Die übrigen Methoden sind in Form von Vorlagen ohne Mustertypisierung implementiert:

//+------------------------------------------------------------------+
//| Methods for drawing patterns on a chart                          |
//+------------------------------------------------------------------+
//--- Set Harami pattern labels on the chart
   void              DrawPatternHarami(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternHarami();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Harami Cross pattern labels on the chart
   void              DrawPatternHaramiCross(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternHaramiCross();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Tweezer pattern labels on the chart
   void              DrawPatternTweezer(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternTweezer();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Piercing Line pattern labels on the chart
   void              DrawPatternPiercingLine(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternPiercingLine();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Cloud Cover pattern labels on the chart
   void              DrawPatternDarkCloudCover(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternDarkCloudCover();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Three White Soldiers pattern labels on the chart
   void              DrawPatternThreeWhiteSoldiers(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternThreeWhiteSoldiers();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Three Black Crows pattern labels on the chart
   void              DrawPatternThreeBlackCrows(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternThreeBlackCrows();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Shooting Star pattern labels on the chart
   void              DrawPatternShootingStar(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternShootingStar();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Hammer pattern labels on the chart
   void              DrawPatternHammer(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternHammer();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Inverted Hammer pattern labels on the chart
   void              DrawPatternInvertedHammer(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternInvertedHammer();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Hanging Man pattern labels on the chart
   void              DrawPatternHangingMan(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternHangingMan();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Doji pattern labels on the chart
   void              DrawPatternDoji(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternDoji();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Dragonfly Doji pattern labels on the chart
   void              DrawPatternDragonflyDoji(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternDragonflyDoji();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Engraved Doji pattern labels on the chart
   void              DrawPatternGravestoneDoji(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternGravestoneDoji();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Morning Star pattern labels on the chart
   void              DrawPatternMorningStar(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternMorningStar();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Morning Doji Star pattern labels on the chart
   void              DrawPatternMorningDojiStar(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternMorningDojiStar();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Evening Star pattern labels on the chart
   void              DrawPatternEveningStar(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternEveningStar();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Morning Doji Star pattern labels on the chart
   void              DrawPatternEveningDojiStar(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternEveningDojiStar();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Three Stars pattern labels on the chart
   void              DrawPatternThreeStars(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternThreeStars();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Abandoned Baby pattern labels on the chart
   void              DrawPatternAbandonedBaby(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternAbandonedBaby();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Pivot Point Reversal pattern labels on the chart
//--- Price Action
   void              DrawPatternPivotPointReversal(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternPivotPointReversal();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Outside Bar pattern labels on the chart
   void              DrawPatternOutsideBar(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternOutsideBar();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Inside Bar pattern labels on the chart
   void              DrawPatternInsideBar(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternInsideBar();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Pin Bar pattern labels on the chart
   void              DrawPatternPinBar(const double ratio_body=30,            // Percentage ratio of the candle body to the full size of the candle
                                       const double ratio_larger_shadow=60,   // Percentage ratio of the size of the larger shadow to the size of the candle
                                       const double ratio_smaller_shadow=30,  // Percentage ratio of the size of the smaller shadow to the size of the candle
                                       const bool redraw=false)               // Chart redraw flag
                       {
                        //--- Get the pattern control object with the specified parameters 
                        CPatternControl *obj=GetObjControlPatternPinBar(ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
                        if(obj==NULL)
                           return;
                        //--- Draw pattern labels on the chart
                        obj.DrawPatterns(redraw);
                       }
//--- Set Rails pattern labels on the chart
   void              DrawPatternRails(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternRails();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
                       
//--- Constructor
                     CPatternsControl(const string symbol,const ENUM_TIMEFRAMES timeframe,CArrayObj *list_timeseries,CArrayObj *list_all_patterns);
  };


Wir legen im Klassenkonstruktor den Typ des Bibliotheksobjekts fest, passen das Chartsymbol und den Zeitrahmen an und setzen die Zeiger auf externe Listen, die in den Konstruktorparametern übergeben wurden, auf die Zeiger von Zeitreihenlisten und alle Muster:

//+------------------------------------------------------------------+
//| Constructor                                                      |
//+------------------------------------------------------------------+
CPatternsControl::CPatternsControl(const string symbol,const ENUM_TIMEFRAMES timeframe,CArrayObj *list_timeseries,CArrayObj *list_all_patterns)
  {
   this.m_type=OBJECT_DE_TYPE_SERIES_PATTERNS_CONTROLLERS;
   this.m_symbol=(symbol==NULL || symbol=="" ? ::Symbol() : symbol);
   this.m_timeframe=(timeframe==PERIOD_CURRENT ? ::Period() : timeframe);
   this.m_list_series=list_timeseries;
   this.m_list_all_patterns=list_all_patterns;
  }

Die Klassen für Muster sind fertig.


Nun müssen wir die vorbereiteten Musterobjektklassen in die Zeitreihenklassen einpassen und den Zugriff auf sie regeln.

Nehmen wir einige Änderungen an der Zeitreihenklasse in derselben Datei \MQL5\Include\DoEasy\Objects\Series\SeriesDE.mqh vor.

Im Abschnitt private deklarieren wir den Zeiger auf das Musterobjekt. Im geschützten Abschnitt deklarieren wir den Zeiger auf die Liste aller Muster aller Symbolzeitreihen, während wir im öffentlichen Abschnitt die Methode deklarieren, die den Zeiger auf das Mustersteuerungsobjekt zurückgibt:

//+------------------------------------------------------------------+
//| Timeseries class                                                 |
//+------------------------------------------------------------------+
class CSeriesDE : public CBaseObj
  {
private:
   ENUM_TIMEFRAMES   m_timeframe;                                       // Timeframe
   string            m_symbol;                                          // Symbol
   string            m_period_description;                              // Timeframe string description
   datetime          m_firstdate;                                       // The very first date by a period symbol at the moment
   datetime          m_lastbar_date;                                    // Time of opening the last bar by period symbol
   uint              m_amount;                                          // Amount of applied timeseries data
   uint              m_required;                                        // Required amount of applied timeseries data
   uint              m_bars;                                            // Number of bars in history by symbol and timeframe
   bool              m_sync;                                            // Synchronized data flag
   CArrayObj         m_list_series;                                     // Timeseries list
   CNewBarObj        m_new_bar_obj;                                     // "New bar" object
   CPatternsControl *m_patterns_control;                                // Pointer to pattern control object
//--- Set the very first date by a period symbol at the moment and the new time of opening the last bar by a period symbol
   void              SetServerDate(void)
                       {
                        this.m_firstdate=(datetime)::SeriesInfoInteger(this.m_symbol,this.m_timeframe,SERIES_FIRSTDATE);
                        this.m_lastbar_date=(datetime)::SeriesInfoInteger(this.m_symbol,this.m_timeframe,SERIES_LASTBAR_DATE);
                       }
protected:
   CArrayObj        *m_list_all_patterns;                               // Pointer to the list of all patterns of all timeseries of all symbols
public:
//--- Return (1) itself, (2) timeseries list, (3) timeseries "New bar" object and (4) pattern management object
   CSeriesDE        *GetObject(void)                                    { return &this;                  }
   CArrayObj        *GetList(void)                                      { return &m_list_series;         }
   CNewBarObj       *GetNewBarObj(void)                                 { return &this.m_new_bar_obj;    }
   CPatternsControl *GetPatternsCtrlObj(void)                           { return this.m_patterns_control;}


Die Klasse hat nur einen standardmäßig erstellten Destruktor. Deklarieren wir den Destruktor für die Klasse. Außerdem fügen wir die Zeiger auf die externe Liste aller Muster zu den Klassenkonsturktoren hinzu. Wir schreiben die Methoden zur Behandlung des Mustersteuerungsobjekts, die ähnliche Objektmethoden wiederholen. Hier werden nur die entsprechenden Methoden des Mustersteuerungsobjekts aufgerufen:

//--- Constructors
                     CSeriesDE(CArrayObj *list);
                     CSeriesDE(CArrayObj *list,const string symbol,const ENUM_TIMEFRAMES timeframe,const uint required=0);
                    ~CSeriesDE(void);
//+------------------------------------------------------------------+
//| Working with patterns                                            |
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Methods for setting the pattern use and data update flag         |
//+------------------------------------------------------------------+
//--- Set the flag for using the Harami pattern and create a control object if it does not already exist
   void              SetUsedPatternHarami(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Harami Cross pattern and create a control object if it does not already exist
   void              SetUsedPatternHaramiCross(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Tweezer pattern and create a control object if it does not already exist
   void              SetUsedPatternTweezer(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Piercing Line pattern and create a control object if it does not already exist
   void              SetUsedPatternPiercingLine(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Cloud Cover pattern and create a control object if it does not already exist
   void              SetUsedPatternDarkCloudCover(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Three White Soldiers pattern and create a control object if it does not already exist
   void              SetUsedPatternThreeWhiteSoldiers(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Three Black Crows pattern and create a control object if it does not already exist
   void              SetUsedPatternThreeBlackCrows(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Shooting Star pattern and create a control object if it does not already exist
   void              SetUsedPatternShootingStar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Hammer pattern and create a control object if it does not already exist
   void              SetUsedPatternHammer(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Inverted Hammer pattern and create a control object if it does not already exist
   void              SetUsedPatternInvertedHammer(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Hanging Man pattern and create a control object if it does not already exist
   void              SetUsedPatternHangingMan(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Doji pattern and create a control object if it does not already exist
   void              SetUsedPatternDoji(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Dragonfly Doji pattern and create a control object if it does not already exist
   void              SetUsedPatternDragonflyDoji(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Doji Gravestone pattern and create a control object if it does not already exist
   void              SetUsedPatternGravestoneDoji(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Morning Star pattern and create a control object if it does not already exist
   void              SetUsedPatternMorningStar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Morning Doji Star pattern and create a control object if it does not already exist
   void              SetUsedPatternMorningDojiStar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Evening Star pattern and create a control object if it does not already exist
   void              SetUsedPatternEveningStar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Evening Doji Star pattern and create a control object if it does not already exist
   void              SetUsedPatternEveningDojiStar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Three Stars pattern and create a control object if it does not already exist
   void              SetUsedPatternThreeStars(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Abandoned Baby pattern and create a control object if it does not already exist
   void              SetUsedPatternAbandonedBaby(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Pivot Point Reversal pattern and create a control object if it does not already exist
//--- Price Action
   void              SetUsedPatternPivotPointReversal(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Pattern Outside and create a control object if it does not already exist
   void              SetUsedPatternOutsideBar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Pattern Inside and create a control object if it does not already exist
   void              SetUsedPatternInsideBar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Pin Bar pattern and create a control object if it does not already exist
   void              SetUsedPatternPinBar(const bool flag,                       // Price Action Pin Bar usage flag
                                          const double ratio_body=30,            // Percentage ratio of the candle body to the full size of the candle
                                          const double ratio_larger_shadow=60,   // Percentage ratio of the size of the larger shadow to the size of the candle
                                          const double ratio_smaller_shadow=30)  // Percentage ratio of the size of the smaller shadow to the size of the candle
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetUsedPatternPinBar(flag,ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
                       }
//--- Set the flag for using the Rails pattern and create a control object if it does not already exist
   void              SetUsedPatternRails(const bool flag)
                       {
                       
                       }
//+------------------------------------------------------------------+
//| Methods for returning the pattern usage flag                     |
//+------------------------------------------------------------------+
//--- Candle formations
//--- Return the flag of using the Harami pattern
   bool              IsUsedPatternHarami(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternHarami() : false);
                       }
//--- Return the flag of using the Harami Cross pattern
   bool              IsUsedPatternHaramiCross(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternHaramiCross() : false);
                       }
//--- Return the flag of using the Tweezer pattern
   bool              IsUsedPatternTweezer(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternTweezer() : false);
                       }
//--- Return the flag of using the Piercing Line pattern
   bool              IsUsedPatternPiercingLine(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternPiercingLine() : false);
                       }
//--- Return the flag of using the Cloud Cover pattern
   bool              IsUsedPatternDarkCloudCover(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternDarkCloudCover() : false);
                       }
//--- Return the flag of using the Three White Soldiers pattern
   bool              IsUsedPatternThreeWhiteSoldiers(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternThreeWhiteSoldiers() : false);
                       }
//--- Return the flag of using the Three Black Crows pattern
   bool              IsUsedPatternThreeBlackCrows(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternThreeBlackCrows() : false);
                       }
//--- Return the flag of using the Shooting Star pattern
   bool              IsUsedPatternShootingStar(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternShootingStar() : false);
                       }
//--- Return the flag of using the Hammer pattern
   bool              IsUsedPatternHammer(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternHammer() : false);
                       }
//--- Return the flag of using the Inverted Hammer pattern
   bool              IsUsedPatternInvertedHammer(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternInvertedHammer() : false);
                       }
//--- Return the flag of using the Hanging Man pattern
   bool              IsUsedPatternHangingMan(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternHangingMan() : false);
                       }
//--- Return the flag of using the Doji pattern
   bool              IsUsedPatternDoji(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternDoji() : false);
                       }
//--- Return the flag of using the Dragonfly Doji pattern
   bool              IsUsedPatternDragonflyDoji(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternDragonflyDoji() : false);
                       }
//--- Return the flag of using the Gravestone Doji pattern
   bool              IsUsedPatternGravestoneDoji(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternGravestoneDoji() : false);
                       }
//--- Return the flag of using the Morning Star pattern
   bool              IsUsedPatternMorningStar(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternMorningStar() : false);
                       }
//--- Return the flag of using the Morning Doji Star pattern
   bool              IsUsedPatternMorningDojiStar(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternMorningDojiStar() : false);
                       }
//--- Return the flag of using the Evening Star pattern
   bool              IsUsedPatternEveningStar(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternEveningStar() : false);
                       }
//--- Return the flag of using the Evening Doji Star pattern
   bool              IsUsedPatternEveningDojiStar(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternEveningDojiStar() : false);
                       }
//--- Return the flag of using the Three Stars pattern
   bool              IsUsedPatternThreeStars(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternThreeStars() : false);
                       }
//--- Return the flag of using the Abandoned Baby pattern
   bool              IsUsedPatternAbandonedBaby(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternAbandonedBaby() : false);
                       }
//--- Price Action
//--- Return the flag of using the Pivot Point Reversal pattern
   bool              IsUsedPatternPivotPointReversal(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternPivotPointReversal() : false);
                       }
//--- Return the flag of using the Pattern Outside
   bool              IsUsedPatternOutsideBar(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternOutsideBar() : false);
                       }
//--- Return the flag of using the Inside Bar pattern
   bool              IsUsedPatternInsideBar(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternInsideBar() : false);
                       }
//--- Return the flag of using the Pin Bar pattern
   bool              IsUsedPatternPinBar(const double ratio_body=30,             // Percentage ratio of the candle body to the full size of the candle
                                         const double ratio_larger_shadow=60,    // Percentage ratio of the size of the larger shadow to the size of the candle
                                         const double ratio_smaller_shadow=30)   // Percentage ratio of the size of the smaller shadow to the size of the candle
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternPinBar(ratio_body,ratio_larger_shadow,ratio_smaller_shadow) : false);
                       }
//--- Return the flag of using the Rails pattern
   bool              IsUsedPatternRails(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternRails() : false);
                       }
                       
//+------------------------------------------------------------------+
//| Methods for drawing patterns on a chart                          |
//+------------------------------------------------------------------+
//--- Set Harami pattern labels on the chart
   void              DrawPatternHarami(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternHarami(redraw);
                       }
//--- Set Harami Cross pattern labels on the chart
   void              DrawPatternHaramiCross(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternHaramiCross(redraw);
                       }
//--- Set Tweezer pattern labels on the chart
   void              DrawPatternTweezer(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternTweezer(redraw);
                       }
//--- Set Piercing Line pattern labels on the chart
   void              DrawPatternPiercingLine(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternPiercingLine(redraw);
                       }
//--- Set Cloud Cover pattern labels on the chart
   void              DrawPatternDarkCloudCover(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternDarkCloudCover(redraw);
                       }
//--- Set Three White Soldiers pattern labels on the chart
   void              DrawPatternThreeWhiteSoldiers(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternThreeWhiteSoldiers(redraw);
                       }
//--- Set Three Black Crows pattern labels on the chart
   void              DrawPatternThreeBlackCrows(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternThreeBlackCrows(redraw);
                       }
//--- Set Shooting Star pattern labels on the chart
   void              DrawPatternShootingStar(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternShootingStar(redraw);
                       }
//--- Set Hammer pattern labels on the chart
   void              DrawPatternHammer(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternHammer(redraw);
                       }
//--- Set Inverted Hammer pattern labels on the chart
   void              DrawPatternInvertedHammer(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternInvertedHammer(redraw);
                       }
//--- Set Hanging Man pattern labels on the chart
   void              DrawPatternHangingMan(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternHangingMan(redraw);
                       }
//--- Set Doji pattern labels on the chart
   void              DrawPatternDoji(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternDoji(redraw);
                       }
//--- Set Dragonfly Doji pattern labels on the chart
   void              DrawPatternDragonflyDoji(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternDragonflyDoji(redraw);
                       }
//--- Set Engraved Doji pattern labels on the chart
   void              DrawPatternGravestoneDoji(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternGravestoneDoji(redraw);
                       }
//--- Set Morning Star pattern labels on the chart
   void              DrawPatternMorningStar(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternMorningStar(redraw);
                       }
//--- Set Morning Doji Star pattern labels on the chart
   void              DrawPatternMorningDojiStar(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternMorningDojiStar(redraw);
                       }
//--- Set Evening Star pattern labels on the chart
   void              DrawPatternEveningStar(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternEveningStar(redraw);
                       }
//--- Set Morning Doji Star pattern labels on the chart
   void              DrawPatternEveningDojiStar(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternEveningDojiStar(redraw);
                       }
//--- Set Three Stars pattern labels on the chart
   void              DrawPatternThreeStars(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternThreeStars(redraw);
                       }
//--- Set Abandoned Baby pattern labels on the chart
   void              DrawPatternAbandonedBaby(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternAbandonedBaby(redraw);
                       }
//--- Set Pivot Point Reversal pattern labels on the chart
//--- Price Action
   void              DrawPatternPivotPointReversal(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternPivotPointReversal(redraw);
                       }
//--- Set Outside Bar pattern labels on the chart
   void              DrawPatternOutsideBar(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternOutsideBar(redraw);
                       }
//--- Set Inside Bar pattern labels on the chart
   void              DrawPatternInsideBar(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternInsideBar(redraw);
                       }
//--- Set Pin Bar pattern labels on the chart
   void              DrawPatternPinBar(const double ratio_body=30,            // Percentage ratio of the candle body to the full size of the candle
                                       const double ratio_larger_shadow=60,   // Percentage ratio of the size of the larger shadow to the size of the candle
                                       const double ratio_smaller_shadow=30,  // Percentage ratio of the size of the smaller shadow to the size of the candle
                                       const bool redraw=false)               // Chart redraw flag
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternPinBar(ratio_body,ratio_larger_shadow,ratio_smaller_shadow,redraw);
                       }
//--- Set Rails pattern labels on the chart
   void              DrawPatternRails(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternRails(redraw);
                       }
  };


In den Implementierungen der Klassenkonstruktoren weisen wir dem Zeiger auf die Liste aller Muster den Zeiger auf die externe Liste zu, die dem Konstruktor übergeben wurde, und erstellen ein neues Musterobjekt:

//+------------------------------------------------------------------+
//| Constructor 1 (current symbol and period timeseries)             |
//+------------------------------------------------------------------+
CSeriesDE::CSeriesDE(CArrayObj *list) : m_bars(0),m_amount(0),m_required(0),m_sync(false)
  {
   this.m_type=OBJECT_DE_TYPE_SERIES_PERIOD; 
   this.m_list_series.Clear();
   this.m_list_series.Sort(SORT_BY_BAR_TIME);
   this.SetSymbolPeriod(NULL,(ENUM_TIMEFRAMES)::Period());
   this.m_period_description=TimeframeDescription(this.m_timeframe);
   this.m_list_all_patterns=list;
   this.m_patterns_control=new CPatternsControl(this.m_symbol,this.m_timeframe,this.GetList(),this.m_list_all_patterns);
  }
//+------------------------------------------------------------------+
//| Constructor 2 (specified symbol and period timeseries)           |
//+------------------------------------------------------------------+
CSeriesDE::CSeriesDE(CArrayObj *list,const string symbol,const ENUM_TIMEFRAMES timeframe,const uint required=0) : m_bars(0), m_amount(0),m_required(0),m_sync(false)
  {
   this.m_type=OBJECT_DE_TYPE_SERIES_PERIOD; 
   this.m_list_series.Clear();
   this.m_list_series.Sort(SORT_BY_BAR_TIME);
   this.SetSymbolPeriod(symbol,timeframe);
   this.m_sync=this.SetRequiredUsedData(required,0);
   this.m_period_description=TimeframeDescription(this.m_timeframe);
   this.m_list_all_patterns=list;
   this.m_patterns_control=new CPatternsControl(this.m_symbol,this.m_timeframe,this.GetList(),this.m_list_all_patterns);
  }


Im Destruktor der Klasse löschen wir das im Konstruktor erstellte Musterobjekt:

//+------------------------------------------------------------------+
//| Destructor                                                       |
//+------------------------------------------------------------------+
CSeriesDE::~CSeriesDE(void)
  {
   if(this.m_patterns_control!=NULL)
      delete this.m_patterns_control;
  }


Wir fügen den Codeblock für die Suche und Aktualisierung der Musterliste zu der Methode hinzu, die die Liste und die Zeitreihendaten aktualisiert, um nach Mustern zu suchen:

//+------------------------------------------------------------------+
//| Update timeseries list and data                                  |
//+------------------------------------------------------------------+
void CSeriesDE::Refresh(SDataCalculate &data_calculate)
  {
//--- If the timeseries is not used, exit
   if(!this.m_available)
      return;
   MqlRates rates[1];
//--- Set the flag of sorting the list of bars by time
   this.m_list_series.Sort(SORT_BY_BAR_TIME);
//--- If a new bar is present on a symbol and period
   if(this.IsNewBarManual(data_calculate.rates.time))
     {
      //--- create a new bar object and add it to the end of the list
      CBar *new_bar=new CBar(this.m_symbol,this.m_timeframe,this.m_new_bar_obj.TimeNewBar(),DFUN_ERR_LINE);
      if(new_bar==NULL)
         return;
      if(!this.m_list_series.InsertSort(new_bar))
        {
         delete new_bar;
         return;
        }
      //--- Write the very first date by a period symbol at the moment and the new time of opening the last bar by a period symbol 
      this.SetServerDate();
      //--- if the timeseries exceeds the requested number of bars, remove the earliest bar
      if(this.m_list_series.Total()>(int)this.m_required)
         this.m_list_series.Delete(0);
   
      //--- Update data of all timeseries patterns
      if(this.m_patterns_control==NULL)
         return;
      this.m_patterns_control.RefreshAll();
      
      //--- save the new bar time as the previous one for the subsequent new bar check
      this.SaveNewBarTime(data_calculate.rates.time);
     }
     
//--- Get the bar index with the maximum time (zero bar) and bar object from the list by the obtained index
   int index=CSelect::FindBarMax(this.GetList(),BAR_PROP_TIME);
   CBar *bar=this.m_list_series.At(index);
   if(bar==NULL)
      return;
//--- if the work is performed in an indicator and the timeseries belongs to the current symbol and timeframe,
//--- copy price parameters (passed to the method from the outside) to the bar price structure
   int copied=1;
   if(this.m_program==PROGRAM_INDICATOR && this.m_symbol==::Symbol() && this.m_timeframe==(ENUM_TIMEFRAMES)::Period())
     {
      rates[0].time=data_calculate.rates.time;
      rates[0].open=data_calculate.rates.open;
      rates[0].high=data_calculate.rates.high;
      rates[0].low=data_calculate.rates.low;
      rates[0].close=data_calculate.rates.close;
      rates[0].tick_volume=data_calculate.rates.tick_volume;
      rates[0].real_volume=data_calculate.rates.real_volume;
      rates[0].spread=data_calculate.rates.spread;
     }
//--- otherwise, get data to the bar price structure from the environment
   else
      copied=::CopyRates(this.m_symbol,this.m_timeframe,0,1,rates);
//--- If the prices are obtained, set the new properties from the price structure for the bar object
   if(copied==1)
      bar.SetProperties(rates[0]);
  }


Im geschützten Klassenabschnitt der Datei \MQL5\Include\DoEasy\Objects\Series\TimeSeriesDE.mqh deklarieren wir den Zeiger auf die Liste aller Muster aller Zeitreihen aller Symbole, während wir im öffentlichen Abschnitt die Methode deklarieren, die den Zeiger auf die Liste zurückgibt:

//+------------------------------------------------------------------+
//| Symbol timeseries class                                          |
//+------------------------------------------------------------------+
class CTimeSeriesDE : public CBaseObjExt
  {
private:
   string            m_symbol;                                             // Timeseries symbol
   CNewTickObj       m_new_tick;                                           // "New tick" object
   CArrayObj         m_list_series;                                        // List of timeseries by timeframes
   datetime          m_server_firstdate;                                   // The very first date in history by a server symbol
   datetime          m_terminal_firstdate;                                 // The very first date in history by a symbol in the client terminal
//--- Return (1) the timeframe index in the list and (2) the timeframe by the list index
   int               IndexTimeframe(const ENUM_TIMEFRAMES timeframe);
   ENUM_TIMEFRAMES   TimeframeByIndex(const uchar index)             const { return TimeframeByEnumIndex(uchar(index+1));                       }
//--- Set the very first date in history by symbol on the server and in the client terminal
   void              SetTerminalServerDate(void)
                       {
                        this.m_server_firstdate=(datetime)::SeriesInfoInteger(this.m_symbol,::Period(),SERIES_SERVER_FIRSTDATE);
                        this.m_terminal_firstdate=(datetime)::SeriesInfoInteger(this.m_symbol,::Period(),SERIES_TERMINAL_FIRSTDATE);
                       }
protected:
   CArrayObj        *m_list_all_patterns;                                  // Pointer to the list of all patterns of all timeseries of all symbols

public:
//--- Return (1) itself, full list of (2) timeseries, (3) patterns, (4) specified timeseries object and (5) timeseries object by index
   CTimeSeriesDE    *GetObject(void)                                       { return &this;                                                      }
   CArrayObj        *GetListSeries(void)                                   { return &this.m_list_series;                                        }
   CArrayObj        *GetListPatterns(void)                                 { return this.m_list_all_patterns;                                   }
   CSeriesDE        *GetSeries(const ENUM_TIMEFRAMES timeframe)            { return this.m_list_series.At(this.IndexTimeframe(timeframe));      }
   CSeriesDE        *GetSeriesByIndex(const uchar index)                   { return this.m_list_series.At(index);                               }


Genau wie in den Konstruktoren der Klasse der Zeitreihen übergeben wir den Zeiger auf die externe Musterliste und deklarieren die Methoden zur Behandlung von Musterkontrollobjekten:

//--- Constructors
                     CTimeSeriesDE(CArrayObj *list_all_patterns)
                       {
                        this.m_type=OBJECT_DE_TYPE_SERIES_SYMBOL;
                        this.m_list_all_patterns=list_all_patterns;
                       }
                     CTimeSeriesDE(CArrayObj *list_all_patterns,const string symbol);
                     
//+------------------------------------------------------------------+
//| Methods for setting the pattern use flag                         |
//+------------------------------------------------------------------+
//--- Set the flag for using the Harami pattern and create a control object if it does not already exist
   void              SetUsedPatternHarami(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Harami Cross pattern and create a control object if it does not already exist
   void              SetUsedPatternHaramiCross(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Tweezer pattern and create a control object if it does not already exist
   void              SetUsedPatternTweezer(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Piercing Line pattern and create a control object if it does not already exist
   void              SetUsedPatternPiercingLine(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Cloud Cover pattern and create a control object if it does not already exist
   void              SetUsedPatternDarkCloudCover(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Three White Soldiers pattern and create a control object if it does not already exist
   void              SetUsedPatternThreeWhiteSoldiers(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Three Black Crows pattern and create a control object if it does not already exist
   void              SetUsedPatternThreeBlackCrows(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Shooting Star pattern and create a control object if it does not already exist
   void              SetUsedPatternShootingStar(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Hammer pattern and create a control object if it does not already exist
   void              SetUsedPatternHammer(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Inverted Hammer pattern and create a control object if it does not already exist
   void              SetUsedPatternInvertedHammer(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Hanging Man pattern and create a control object if it does not already exist
   void              SetUsedPatternHangingMan(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Doji pattern and create a control object if it does not already exist
   void              SetUsedPatternDoji(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Dragonfly Doji pattern and create a control object if it does not already exist
   void              SetUsedPatternDragonflyDoji(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Doji Gravestone pattern and create a control object if it does not already exist
   void              SetUsedPatternGravestoneDoji(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Morning Star pattern and create a control object if it does not already exist
   void              SetUsedPatternMorningStar(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Morning Doji Star pattern and create a control object if it does not already exist
   void              SetUsedPatternMorningDojiStar(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Evening Star pattern and create a control object if it does not already exist
   void              SetUsedPatternEveningStar(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Evening Doji Star pattern and create a control object if it does not already exist
   void              SetUsedPatternEveningDojiStar(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Three Stars pattern and create a control object if it does not already exist
   void              SetUsedPatternThreeStars(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Abandoned Baby pattern and create a control object if it does not already exist
   void              SetUsedPatternAbandonedBaby(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Pivot Point Reversal pattern and create a control object if it does not already exist
//--- Price Action
   void              SetUsedPatternPivotPointReversal(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Pattern Outside and create a control object if it does not already exist
   void              SetUsedPatternOutsideBar(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Pattern Inside and create a control object if it does not already exist
   void              SetUsedPatternInsideBar(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Pin Bar pattern and create a control object if it does not already exist
   void              SetUsedPatternPinBar(const ENUM_TIMEFRAMES timeframe,
                                          const bool flag,                       // Price Action Pin Bar usage flag
                                          const double ratio_body=30,            // Percentage ratio of the candle body to the full size of the candle
                                          const double ratio_larger_shadow=60,   // Percentage ratio of the size of the larger shadow to the size of the candle
                                          const double ratio_smaller_shadow=30); // Percentage ratio of the size of the smaller shadow to the size of the candle
//--- Set the flag for using the Rails pattern and create a control object if it does not already exist
   void              SetUsedPatternRails(const ENUM_TIMEFRAMES timeframe,const bool flag);
   
//+------------------------------------------------------------------+
//| Methods for returning the pattern usage flag                     |
//+------------------------------------------------------------------+
//--- Candle formations
//--- Return the flag of using the Harami pattern
   bool              IsUsedPatternHarami(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Harami Cross pattern
   bool              IsUsedPatternHaramiCross(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Tweezer pattern
   bool              IsUsedPatternTweezer(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Piercing Line pattern
   bool              IsUsedPatternPiercingLine(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Cloud Cover pattern
   bool              IsUsedPatternDarkCloudCover(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Three White Soldiers pattern
   bool              IsUsedPatternThreeWhiteSoldiers(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Three Black Crows pattern
   bool              IsUsedPatternThreeBlackCrows(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Shooting Star pattern
   bool              IsUsedPatternShootingStar(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Hammer pattern
   bool              IsUsedPatternHammer(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Inverted Hammer pattern
   bool              IsUsedPatternInvertedHammer(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Hanging Man pattern
   bool              IsUsedPatternHangingMan(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Doji pattern
   bool              IsUsedPatternDoji(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Dragonfly Doji pattern
   bool              IsUsedPatternDragonflyDoji(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Gravestone Doji pattern
   bool              IsUsedPatternGravestoneDoji(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Morning Star pattern
   bool              IsUsedPatternMorningStar(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Morning Doji Star pattern
   bool              IsUsedPatternMorningDojiStar(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Evening Star pattern
   bool              IsUsedPatternEveningStar(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Evening Doji Star pattern
   bool              IsUsedPatternEveningDojiStar(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Three Stars pattern
   bool              IsUsedPatternThreeStars(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Abandoned Baby pattern
   bool              IsUsedPatternAbandonedBaby(const ENUM_TIMEFRAMES timeframe);
//--- Price Action
//--- Return the flag of using the Pivot Point Reversal pattern
   bool              IsUsedPatternPivotPointReversal(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Pattern Outside
   bool              IsUsedPatternOutsideBar(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Inside Bar pattern
   bool              IsUsedPatternInsideBar(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Pin Bar pattern
   bool              IsUsedPatternPinBar(const ENUM_TIMEFRAMES timeframe,
                                         const double ratio_body=30,             // Percentage ratio of the candle body to the full size of the candle
                                         const double ratio_larger_shadow=60,    // Percentage ratio of the size of the larger shadow to the size of the candle
                                         const double ratio_smaller_shadow=30);  // Percentage ratio of the size of the smaller shadow to the size of the candle
//--- Return the flag of using the Rails pattern
   bool              IsUsedPatternRails(const ENUM_TIMEFRAMES timeframe);
   
//+------------------------------------------------------------------+
//| Methods for drawing patterns on a chart                          |
//+------------------------------------------------------------------+
//--- Draw Harami pattern labels on the chart
   void              DrawPatternHarami(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Harami Cross pattern labels on the chart
   void              DrawPatternHaramiCross(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Tweezer pattern labels on the chart
   void              DrawPatternTweezer(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Piercing Line pattern labels on the chart
   void              DrawPatternPiercingLine(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Dark Cloud Cover pattern labels on the chart
   void              DrawPatternDarkCloudCover(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Three White Soldiers pattern labels on the chart
   void              DrawPatternThreeWhiteSoldiers(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Three Black Crows pattern labels on the chart
   void              DrawPatternThreeBlackCrows(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Shooting Star pattern labels on the chart
   void              DrawPatternShootingStar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Hammer pattern labels on the chart
   void              DrawPatternHammer(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Inverted Hammer pattern labels on the chart
   void              DrawPatternInvertedHammer(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Hanging Man pattern labels on the chart
   void              DrawPatternHangingMan(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Doji pattern labels on the chart
   void              DrawPatternDoji(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Dragonfly Doji pattern labels on the chart
   void              DrawPatternDragonflyDoji(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Gravestone Doji pattern labels on the chart
   void              DrawPatternGravestoneDoji(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Morning Star pattern labels on the chart
   void              DrawPatternMorningStar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Morning Doji Star pattern labels on the chart
   void              DrawPatternMorningDojiStar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Evening Star pattern labels on the chart
   void              DrawPatternEveningStar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Evening Doji Star pattern labels on the chart
   void              DrawPatternEveningDojiStar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Three Stars pattern labels on the chart
   void              DrawPatternThreeStars(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Abandoned Baby pattern labels on the chart
   void              DrawPatternAbandonedBaby(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Pivot Point Reversal pattern labels on the chart
//--- Price Action
   void              DrawPatternPivotPointReversal(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Pattern Outside labels on the chart
   void              DrawPatternOutsideBar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Inside Bar pattern labels on the chart
   void              DrawPatternInsideBar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Pin Bar pattern labels on the chart
   void              DrawPatternPinBar(const ENUM_TIMEFRAMES timeframe,
                                       const double ratio_body=30,            // Percentage ratio of the candle body to the full size of the candle
                                       const double ratio_larger_shadow=60,   // Percentage ratio of the size of the larger shadow to the size of the candle
                                       const double ratio_smaller_shadow=30,  // Percentage ratio of the size of the smaller shadow to the size of the candle
                                       const bool redraw=false);              // Chart redraw flag
//--- Draw Rails pattern labels on the chart
   void              DrawPatternRails(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);

  };

Hier sind die Eingaben nur für die Methoden zur Handhabung des Pin Bar-Musters gedacht. In den übrigen Methoden werden wir sie bei der Erstellung der Klassen neuer Muster hinzufügen.


Im Klassenkonstruktor weisen wir den Zeiger auf die externe Liste, die in den Konstruktorparametern übergeben wurde, dem Zeiger auf die Liste aller Muster zu:

//+------------------------------------------------------------------+
//| Constructor                                                      |
//+------------------------------------------------------------------+
CTimeSeriesDE::CTimeSeriesDE(CArrayObj *list_all_patterns,const string symbol) : m_symbol(symbol)
  {
   this.m_type=OBJECT_DE_TYPE_SERIES_SYMBOL; 
   this.m_list_series.Clear();
   this.m_list_series.Sort();
   this.SetTerminalServerDate();
   this.m_new_tick.SetSymbol(this.m_symbol);
   this.m_new_tick.Refresh();
   this.m_list_all_patterns=list_all_patterns;
  }


Die Methode, die den Index eines Zeitrahmens in der Liste zurückgibt, verwendet ein temporäres Objekt für die Suche nach dem Index. Bei der Erstellung eines neuen Zeitreihenobjekts müssen wir nun den Zeiger auf die externe Liste übergeben. Anstelle eines echten Zeigers auf eine echte Liste übergeben wir hier den Zeiger auf das leere Listenobjekt, da es sich um ein temporäres Objekt handelt, das dann gelöscht wird (dieses Verhalten muss später korrigiert werden - wir sollten nicht ständig neue Objekte erstellen und löschen, sondern stattdessen ein temporäres im globalen Pool erstellen und es als Instanz verwenden, indem wir ihm NULL zuweisen):

//+------------------------------------------------------------------+
//| Return the timeframe index in the list                           |
//+------------------------------------------------------------------+
int CTimeSeriesDE::IndexTimeframe(const ENUM_TIMEFRAMES timeframe)
  {
   CArrayObj *list=NULL;
   const CSeriesDE *obj=new CSeriesDE(list,this.m_symbol,(timeframe==PERIOD_CURRENT ? (ENUM_TIMEFRAMES)::Period() : timeframe));
   if(obj==NULL)
      return WRONG_VALUE;
   this.m_list_series.Sort();
   int index=this.m_list_series.Search(obj);
   delete obj;
   return index;
  }


Wir übergeben den Zeiger auf die Musterliste an den Konstruktor in der Methode, die die angegebene Zeitreihenliste zur Liste hinzufügt:

//+------------------------------------------------------------------+
//| Add the specified timeseries list to the list                    |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::AddSeries(const ENUM_TIMEFRAMES timeframe,const uint required=0)
  {
   bool res=false;
   CSeriesDE *series=new CSeriesDE(this.m_list_all_patterns,this.m_symbol,timeframe,required);
   if(series==NULL)
      return res;
   this.m_list_series.Sort();
   if(this.m_list_series.Search(series)==WRONG_VALUE)
      res=this.m_list_series.Add(series);
   series.SetAvailable(true);
   if(!res)
      delete series;
   return res;
  }


Ganz am Ende des Codes der Klasse schreiben wir die Implementierungen der deklarierten Methoden zur Behandlung der Muster:

//+------------------------------------------------------------------+
//| Handling timeseries patterns                                     |
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Methods for setting the pattern use flag                         |
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Set the flag of using the Harami pattern                         |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternHarami(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternHarami(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Harami Cross pattern                   |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternHaramiCross(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternHaramiCross(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Tweezer pattern                        |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternTweezer(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternTweezer(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Piercing Line pattern                  |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternPiercingLine(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternPiercingLine(flag);
  }
//+------------------------------------------------------------------+
//|Set the flag of using the Cloud Cover pattern                     |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternDarkCloudCover(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternDarkCloudCover(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Three White Soldiers pattern           |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternThreeWhiteSoldiers(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternThreeWhiteSoldiers(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Three Black Crows pattern              |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternThreeBlackCrows(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternThreeBlackCrows(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Shooting Star pattern                  |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternShootingStar(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternShootingStar(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Hammer pattern                         |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternHammer(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternHammer(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Inverted Hammer pattern                |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternInvertedHammer(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternInvertedHammer(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Hanging Man pattern                    |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternHangingMan(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternHangingMan(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Doji pattern                           |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternDoji(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternDoji(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Dragonfly Doji pattern                 |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternDragonflyDoji(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternDragonflyDoji(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Gravestone Doji pattern                |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternGravestoneDoji(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternGravestoneDoji(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Morning Star pattern                   |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternMorningStar(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternMorningStar(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Morning Doji Star pattern              |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternMorningDojiStar(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternMorningDojiStar(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Evening Star pattern                   |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternEveningStar(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternEveningStar(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Evening Doji Star pattern              |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternEveningDojiStar(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternEveningDojiStar(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Three Stars pattern                    |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternThreeStars(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternThreeStars(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Abandoned Baby pattern                 |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternAbandonedBaby(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternAbandonedBaby(flag);
  }
//--- Price Action
//+------------------------------------------------------------------+
//| Set the flag of using the Pivot Point Reversal pattern           |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternPivotPointReversal(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternPivotPointReversal(flag);
  }
//+------------------------------------------------------------------+
//|Set the flag of using the Pattern Outside                         |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternOutsideBar(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternOutsideBar(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Inside Bar pattern                     |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternInsideBar(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
                     CSeriesDE *series=this.GetSeries(timeframe);
                     if(series!=NULL)
                        series.SetUsedPatternInsideBar(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Pin Bar pattern                        |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternPinBar(const ENUM_TIMEFRAMES timeframe,
                                         const bool flag,                        // Price Action Pin Bar usage flag
                                         const double ratio_body=30,             // Percentage ratio of the candle body to the full size of the candle
                                         const double ratio_larger_shadow=60,    // Percentage ratio of the size of the larger shadow to the size of the candle
                                         const double ratio_smaller_shadow=30)   // Percentage ratio of the size of the smaller shadow to the size of the candle
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternPinBar(flag,ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Rails pattern                          |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternRails(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternRails(flag);
  }
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Methods for returning the pattern usage flag                     |
//+------------------------------------------------------------------+
//--- Candle formations
//+------------------------------------------------------------------+
//| Return the flag of using the Harami pattern                      |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternHarami(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternHarami() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Harami Cross pattern                |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternHaramiCross(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternHaramiCross() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Tweezer pattern                     |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternTweezer(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternTweezer() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Piercing Line pattern               |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternPiercingLine(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternPiercingLine() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Cloud Cover pattern                 |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternDarkCloudCover(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternDarkCloudCover() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Three White Soldiers pattern        |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternThreeWhiteSoldiers(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternThreeWhiteSoldiers() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Three Black Crows pattern           |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternThreeBlackCrows(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternThreeBlackCrows() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Shooting Star pattern               |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternShootingStar(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternShootingStar() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Hammer pattern                      |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternHammer(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternHammer() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Inverted Hammer pattern             |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternInvertedHammer(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternInvertedHammer() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Hanging Man pattern                 |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternHangingMan(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternHangingMan() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Doji pattern                        |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternDoji(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternDoji() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Dragonfly Doji pattern              |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternDragonflyDoji(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternDragonflyDoji() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Gravestone Doji pattern             |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternGravestoneDoji(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternGravestoneDoji() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Morning Star pattern                |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternMorningStar(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternMorningStar() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Morning Doji Star pattern           |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternMorningDojiStar(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternMorningDojiStar() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Evening Star pattern                |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternEveningStar(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternEveningStar() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Evening Doji Star pattern           |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternEveningDojiStar(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternEveningDojiStar() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Three Stars pattern                 |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternThreeStars(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternThreeStars() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Abandoned Baby pattern              |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternAbandonedBaby(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternAbandonedBaby() : false);
  }
//--- Price Action
//+------------------------------------------------------------------+
//| Return the flag of using the Pivot Point Reversal pattern        |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternPivotPointReversal(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternPivotPointReversal() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Pattern Outside                     |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternOutsideBar(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternOutsideBar() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Inside Bar pattern                  |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternInsideBar(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternInsideBar() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Pin Bar pattern                     |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternPinBar(const ENUM_TIMEFRAMES timeframe,
                                        const double ratio_body=30,           // Percentage ratio of the candle body to the full size of the candle
                                        const double ratio_larger_shadow=60,  // Percentage ratio of the size of the larger shadow to the size of the candle
                                        const double ratio_smaller_shadow=30) // Percentage ratio of the size of the smaller shadow to the size of the candle
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternPinBar(ratio_body,ratio_larger_shadow,ratio_smaller_shadow) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Rails pattern                       |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternRails(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternRails() : false);
  }
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Methods for drawing patterns on a chart                          |
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Draw Harami pattern labels on the chart                          |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternHarami(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternHarami(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Harami Cross pattern labels on the chart                    |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternHaramiCross(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternHaramiCross(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Tweezer pattern labels on the chart                         |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternTweezer(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternTweezer(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Piercing Line pattern labels on the chart                   |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternPiercingLine(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternPiercingLine(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Dark Cloud Cover pattern labels on the chart                |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternDarkCloudCover(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternDarkCloudCover(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Three White Soldiers pattern labels on the chart            |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternThreeWhiteSoldiers(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternThreeWhiteSoldiers(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Three Black Crows pattern labels on the chart               |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternThreeBlackCrows(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternThreeBlackCrows(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Shooting Star pattern labels on the chart                   |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternShootingStar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternShootingStar(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Hammer pattern labels on the chart                          |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternHammer(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternHammer(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Inverted Hammer pattern labels on the chart                 |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternInvertedHammer(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternInvertedHammer(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Hanging Man pattern labels on the chart                     |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternHangingMan(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternHangingMan(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Doji pattern labels on the chart                            |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternDoji(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternDoji(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Dragonfly Doji pattern labels on the chart                  |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternDragonflyDoji(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternDragonflyDoji(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Gravestone Doji pattern labels on the chart                 |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternGravestoneDoji(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternGravestoneDoji(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Morning Star pattern labels on the chart                    |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternMorningStar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternMorningStar(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Morning Doji Star pattern labels on the chart               |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternMorningDojiStar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternMorningDojiStar(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Evening Star pattern labels on the chart                    |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternEveningStar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternEveningStar(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Evening Doji Star pattern labels on the chart               |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternEveningDojiStar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternEveningDojiStar(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Three Stars pattern labels on the chart                     |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternThreeStars(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternThreeStars(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Abandoned Baby pattern labels on the chart                  |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternAbandonedBaby(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternAbandonedBaby(redraw);
  }
//--- Price Action
//+------------------------------------------------------------------+
//|  Draw Pivot Point Reversal pattern labels on the chart           |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternPivotPointReversal(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternPivotPointReversal(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Pattern Outside labels on the chart                         |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternOutsideBar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternOutsideBar(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Inside Bar pattern labels on the chart                      |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternInsideBar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternInsideBar(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Pin Bar pattern labels on the chart                         |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternPinBar(const ENUM_TIMEFRAMES timeframe,
                                      const double ratio_body=30,             // Percentage ratio of the candle body to the full size of the candle
                                      const double ratio_larger_shadow=60,    // Percentage ratio of the size of the larger shadow to the size of the candle
                                      const double ratio_smaller_shadow=30,   // Percentage ratio of the size of the smaller shadow to the size of the candle
                                      const bool redraw=false)                // Chart redraw flag
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternPinBar(ratio_body,ratio_larger_shadow,ratio_smaller_shadow,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Rails pattern labels on the chart                           |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternRails(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternRails(redraw);
  }

Alle Methoden sind identisch. Zunächst erhalten wir den Zeiger auf die Zeitreihe für den angegebenen Zeitrahmen. Dann rufen wir seine Methode auf, um das entsprechende Muster zu bearbeiten. Die Eingaben in den vorgestellten Methoden sind nur für das fertige Muster einer Pin Bar angegeben. Für alle anderen Methoden werden wir die Parameter bei der Erstellung der Klassen neuer Muster hinzufügen.


Nun müssen ähnliche Änderungen in der Klasse der Zeitreihensammlung in der Datei \MQL5\Include\DoEasy\Collections\TimeSeriesCollection.mqh vorgenommen werden.

Wir haben den Zeiger auf die externe Liste aller Muster an die obigen Klassenkonstruktoren übergeben. Diese Liste wird in der aktuellen Klasse erstellt, ebenso wie die Methode, die den Zeiger auf sie zurückgibt:

//+------------------------------------------------------------------+
//| Symbol timeseries collection                                     |
//+------------------------------------------------------------------+
class CTimeSeriesCollection : public CBaseObjExt
  {
private:
   CListObj                m_list;                    // List of applied symbol timeseries
   CListObj                m_list_all_patterns;       // List of all patterns of all used symbol timeseries

//--- Return the timeseries index by symbol name
   int                     IndexTimeSeries(const string symbol);
public:
//--- Return (1) oneself, (2) the timeseries list and (3) the list of patterns
   CTimeSeriesCollection  *GetObject(void)            { return &this;                     }
   CArrayObj              *GetList(void)              { return &this.m_list;              }
   CArrayObj              *GetListAllPatterns(void)   { return &this.m_list_all_patterns; }

//--- Return (1) the timeseries object of the specified symbol and (2) the timeseries object of the specified symbol/period
   CTimeSeriesDE          *GetTimeseries(const string symbol);
   CSeriesDE              *GetSeries(const string symbol,const ENUM_TIMEFRAMES timeframe);


Im Abschnitt public deklarieren wir die Methoden zur Behandlung der Muster:

//--- Copy the specified double property of the specified timeseries of the specified symbol to the array
//--- Regardless of the array indexing direction, copying is performed the same way as copying to a timeseries array
   bool                    CopyToBufferAsSeries(const string symbol,const ENUM_TIMEFRAMES timeframe,
                                                const ENUM_BAR_PROP_DOUBLE property,
                                                double &array[],
                                                const double empty=EMPTY_VALUE);
                                                
//+------------------------------------------------------------------+
//| Handling timeseries patterns                                     |
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Methods for setting the pattern use flag                         |
//+------------------------------------------------------------------+
//--- Set the flag for using the Harami pattern and create a control object if it does not already exist
   void                    SetUsedPatternHarami(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Harami Cross pattern and create a control object if it does not already exist
   void                    SetUsedPatternHaramiCross(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Tweezer pattern and create a control object if it does not already exist
   void                    SetUsedPatternTweezer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Piercing Line pattern and create a control object if it does not already exist
   void                    SetUsedPatternPiercingLine(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Cloud Cover pattern and create a control object if it does not already exist
   void                    SetUsedPatternDarkCloudCover(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Three White Soldiers pattern and create a control object if it does not already exist
   void                    SetUsedPatternThreeWhiteSoldiers(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Three Black Crows pattern and create a control object if it does not already exist
   void                    SetUsedPatternThreeBlackCrows(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Shooting Star pattern and create a control object if it does not already exist
   void                    SetUsedPatternShootingStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Hammer pattern and create a control object if it does not already exist
   void                    SetUsedPatternHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Inverted Hammer pattern and create a control object if it does not already exist
   void                    SetUsedPatternInvertedHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Hanging Man pattern and create a control object if it does not already exist
   void                    SetUsedPatternHangingMan(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Doji pattern and create a control object if it does not already exist
   void                    SetUsedPatternDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Dragonfly Doji pattern and create a control object if it does not already exist
   void                    SetUsedPatternDragonflyDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Doji Gravestone pattern and create a control object if it does not already exist
   void                    SetUsedPatternGravestoneDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Morning Star pattern and create a control object if it does not already exist
   void                    SetUsedPatternMorningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Morning Doji Star pattern and create a control object if it does not already exist
   void                    SetUsedPatternMorningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Evening Star pattern and create a control object if it does not already exist
   void                    SetUsedPatternEveningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Evening Doji Star pattern and create a control object if it does not already exist
   void                    SetUsedPatternEveningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Three Stars pattern and create a control object if it does not already exist
   void                    SetUsedPatternThreeStars(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Abandoned Baby pattern and create a control object if it does not already exist
   void                    SetUsedPatternAbandonedBaby(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Price Action
//--- Set the flag for using the Pivot Point Reversal pattern and create a control object if it does not already exist
   void                    SetUsedPatternPivotPointReversal(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Pattern Outside and create a control object if it does not already exist
   void                    SetUsedPatternOutsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Pattern Inside and create a control object if it does not already exist
   void                    SetUsedPatternInsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Pin Bar pattern and create a control object if it does not already exist
   void                    SetUsedPatternPinBar(const string symbol,const ENUM_TIMEFRAMES timeframe,
                                                const bool flag,                        // Price Action Pin Bar usage flag
                                                const double ratio_body=30,             // Percentage ratio of the candle body to the full size of the candle
                                                const double ratio_larger_shadow=60,    // Percentage ratio of the size of the larger shadow to the size of the candle
                                                const double ratio_smaller_shadow=30);  // Percentage ratio of the size of the smaller shadow to the size of the candle
//--- Set the flag for using the Rails pattern and create a control object if it does not already exist
   void                    SetUsedPatternRails(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Methods for returning the pattern usage flag                     |
//+------------------------------------------------------------------+
//--- Candle formations
//--- Return the flag of using the Harami pattern
   bool                    IsUsedPatternHarami(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Harami Cross pattern
   bool                    IsUsedPatternHaramiCross(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Tweezer pattern
   bool                    IsUsedPatternTweezer(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Piercing Line pattern
   bool                    IsUsedPatternPiercingLine(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Cloud Cover pattern
   bool                    IsUsedPatternDarkCloudCover(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Three White Soldiers pattern
   bool                    IsUsedPatternThreeWhiteSoldiers(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Three Black Crows pattern
   bool                    IsUsedPatternThreeBlackCrows(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Shooting Star pattern
   bool                    IsUsedPatternShootingStar(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Hammer pattern
   bool                    IsUsedPatternHammer(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Inverted Hammer pattern
   bool                    IsUsedPatternInvertedHammer(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Hanging Man pattern
   bool                    IsUsedPatternHangingMan(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Doji pattern
   bool                    IsUsedPatternDoji(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Dragonfly Doji pattern
   bool                    IsUsedPatternDragonflyDoji(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Gravestone Doji pattern
   bool                    IsUsedPatternGravestoneDoji(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Morning Star pattern
   bool                    IsUsedPatternMorningStar(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Morning Doji Star pattern
   bool                    IsUsedPatternMorningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Evening Star pattern
   bool                    IsUsedPatternEveningStar(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Evening Doji Star pattern
   bool                    IsUsedPatternEveningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Three Stars pattern
   bool                    IsUsedPatternThreeStars(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Abandoned Baby pattern
   bool                    IsUsedPatternAbandonedBaby(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Price Action
//--- Return the flag of using the Pivot Point Reversal pattern
   bool                    IsUsedPatternPivotPointReversal(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Pattern Outside
   bool                    IsUsedPatternOutsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Inside Bar pattern
   bool                    IsUsedPatternInsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Pin Bar pattern
   bool                    IsUsedPatternPinBar(const string symbol,const ENUM_TIMEFRAMES timeframe,
                                               const double ratio_body=30,           // Percentage ratio of the candle body to the full size of the candle
                                               const double ratio_larger_shadow=60,  // Percentage ratio of the size of the larger shadow to the size of the candle
                                               const double ratio_smaller_shadow=30);// Percentage ratio of the size of the smaller shadow to the size of the candle
//--- Return the flag of using the Rails pattern
   bool                    IsUsedPatternRails(const string symbol,const ENUM_TIMEFRAMES timeframe);
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Methods for drawing patterns on a chart                          |
//+------------------------------------------------------------------+
//--- Draw Harami pattern labels on the chart
   void                    DrawPatternHarami(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Harami Cross pattern labels on the chart
   void                    DrawPatternHaramiCross(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Tweezer pattern labels on the chart
   void                    DrawPatternTweezer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Piercing Line pattern labels on the chart
   void                    DrawPatternPiercingLine(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Dark Cloud Cover pattern labels on the chart
   void                    DrawPatternDarkCloudCover(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Three White Soldiers pattern labels on the chart
   void                    DrawPatternThreeWhiteSoldiers(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Three Black Crows pattern labels on the chart
   void                    DrawPatternThreeBlackCrows(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Shooting Star pattern labels on the chart
   void                    DrawPatternShootingStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Hammer pattern labels on the chart
   void                    DrawPatternHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Inverted Hammer pattern labels on the chart
   void                    DrawPatternInvertedHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Hanging Man pattern labels on the chart
   void                    DrawPatternHangingMan(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Doji pattern labels on the chart
   void                    DrawPatternDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Dragonfly Doji pattern labels on the chart
   void                    DrawPatternDragonflyDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Gravestone Doji pattern labels on the chart
   void                    DrawPatternGravestoneDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Morning Star pattern labels on the chart
   void                    DrawPatternMorningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Morning Doji Star pattern labels on the chart
   void                    DrawPatternMorningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Evening Star pattern labels on the chart
   void                    DrawPatternEveningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Evening Doji Star pattern labels on the chart
   void                    DrawPatternEveningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Three Stars pattern labels on the chart
   void                    DrawPatternThreeStars(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Abandoned Baby pattern labels on the chart
   void                    DrawPatternAbandonedBaby(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Price Action
//--- Draw Pivot Point Reversal pattern labels on the chart
   void                    DrawPatternPivotPointReversal(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Pattern Outside labels on the chart
   void                    DrawPatternOutsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Inside Bar pattern labels on the chart
   void                    DrawPatternInsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Pin Bar pattern labels on the chart
   void                    DrawPatternPinBar(const string symbol,const ENUM_TIMEFRAMES timeframe,
                                             const double ratio_body=30,             // Percentage ratio of the candle body to the full size of the candle
                                             const double ratio_larger_shadow=60,    // Percentage ratio of the size of the larger shadow to the size of the candle
                                             const double ratio_smaller_shadow=30,   // Percentage ratio of the size of the smaller shadow to the size of the candle
                                             const bool redraw=false);               // Chart redraw flag
//--- Draw Rails pattern labels on the chart
   void                    DrawPatternRails(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
                                                
//--- Constructor
                           CTimeSeriesCollection();
  };


Im Klassenkonstruktor löschen wir die Liste aller Muster, setzen das Flag für sortierte Liste und weisen ihm die ID der Musterliste zu:

//+------------------------------------------------------------------+
//| Constructor                                                      |
//+------------------------------------------------------------------+
CTimeSeriesCollection::CTimeSeriesCollection()
  {
   this.m_type=COLLECTION_SERIES_ID;
   this.m_list.Clear();
   this.m_list.Sort();
   this.m_list.Type(COLLECTION_SERIES_ID);
   this.m_list_all_patterns.Clear();
   this.m_list_all_patterns.Sort();
   this.m_list_all_patterns.Type(COLLECTION_SERIES_PATTERNS_ID);
  }


In der Methode, die den Index der Zeitreihe nach einem Symbolnamen zurückgibt, erstellen wir eine leere Liste und übergeben den Zeiger auf diese Liste an den Klassenkonstruktor der zu erstellenden Zeitreihe:

//+------------------------------------------------------------------+
//| Return the timeseries index by symbol name                       |
//+------------------------------------------------------------------+
int CTimeSeriesCollection::IndexTimeSeries(const string symbol)
  {
   CArrayObj *list=NULL;
   const CTimeSeriesDE *obj=new CTimeSeriesDE(list,symbol==NULL || symbol=="" ? ::Symbol() : symbol);
   if(obj==NULL)
      return WRONG_VALUE;
   this.m_list.Sort();
   int index=this.m_list.Search(obj);
   delete obj;
   return index;
  }


In der Methode, die die Sammelliste der Symbolzeitreihen erstellt, übergeben wir den Zeiger auf die Liste aller Muster an den Konstruktor der erstellten Zeitreihe:

//+------------------------------------------------------------------+
//| Create the symbol timeseries collection list                     |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::CreateCollection(const CArrayObj *list_symbols)
  {
//--- If an empty list of symbol objects is passed, exit
   if(list_symbols==NULL)
      return false;
//--- Get the number of symbol objects in the passed list
   int total=list_symbols.Total();
//--- Clear the timeseries collection list
   this.m_list.Clear();
//--- In a loop by all symbol objects
   for(int i=0;i<total;i++)
     {
      //--- get the next symbol object
      CSymbol *symbol_obj=list_symbols.At(i);
      //--- if failed to get a symbol object, move on to the next one in the list
      if(symbol_obj==NULL)
         continue;
      //--- Create a new timeseries object with the current symbol name
      CTimeSeriesDE *timeseries=new CTimeSeriesDE(this.GetListAllPatterns(),symbol_obj.Name());
      //--- If failed to create the timeseries object, move on to the next symbol in the list
      if(timeseries==NULL)
         continue;
      //--- Set the sorted list flag for the timeseries collection list
      this.m_list.Sort();
      //--- If the object with the same symbol name is already present in the timeseries collection list, remove the timeseries object
      if(this.m_list.Search(timeseries)>WRONG_VALUE)
         delete timeseries;
      //--- if failed to add the timeseries object to the collection list, remove the timeseries object
      else 
         if(!this.m_list.Add(timeseries))
            delete timeseries;
     }
//--- Return the flag indicating that the created collection list has a size greater than zero
   return this.m_list.Total()>0;
  }


Am Ende der Auflistung schreiben wir die Implementierungen von Methoden zur Behandlung der Muster:

//+------------------------------------------------------------------+
//| Handling timeseries patterns                                     |
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Methods for setting the pattern use flag                         |
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Set the flag of using the Harami pattern                         |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternHarami(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternHarami(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Harami Cross pattern                   |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternHaramiCross(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternHaramiCross(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Tweezer pattern                        |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternTweezer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternTweezer(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Piercing Line pattern                  |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternPiercingLine(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternPiercingLine(timeframe,flag);
  }
//+------------------------------------------------------------------+
//|Set the flag of using the Cloud Cover pattern                     |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternDarkCloudCover(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternDarkCloudCover(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Three White Soldiers pattern           |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternThreeWhiteSoldiers(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternThreeWhiteSoldiers(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Three Black Crows pattern              |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternThreeBlackCrows(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternThreeBlackCrows(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Shooting Star pattern                  |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternShootingStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternShootingStar(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Hammer pattern                         |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternHammer(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Inverted Hammer pattern                |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternInvertedHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternInvertedHammer(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Hanging Man pattern                    |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternHangingMan(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternHangingMan(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Doji pattern                           |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternDoji(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Dragonfly Doji pattern                 |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternDragonflyDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternDragonflyDoji(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Gravestone Doji pattern                |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternGravestoneDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternGravestoneDoji(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Morning Star pattern                   |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternMorningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternMorningStar(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Morning Doji Star pattern              |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternMorningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternMorningDojiStar(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Evening Star pattern                   |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternEveningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternEveningStar(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Evening Doji Star pattern              |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternEveningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternEveningDojiStar(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Three Stars pattern                    |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternThreeStars(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternThreeStars(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Abandoned Baby pattern                 |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternAbandonedBaby(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternAbandonedBaby(timeframe,flag);
  }
//--- Price Action
//+------------------------------------------------------------------+
//| Set the flag of using the Pivot Point Reversal pattern           |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternPivotPointReversal(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternPivotPointReversal(timeframe,flag);
  }
//+------------------------------------------------------------------+
//|Set the flag of using the Pattern Outside                         |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternOutsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternOutsideBar(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Inside Bar pattern                     |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternInsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternInsideBar(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Pin Bar pattern                        |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternPinBar(const string symbol,const ENUM_TIMEFRAMES timeframe,
                                                 const bool flag,                        // Price Action Pin Bar usage flag
                                                 const double ratio_body=30,             // Percentage ratio of the candle body to the full size of the candle
                                                 const double ratio_larger_shadow=60,    // Percentage ratio of the size of the larger shadow to the size of the candle
                                                 const double ratio_smaller_shadow=30)   // Percentage ratio of the size of the smaller shadow to the size of the candle
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternPinBar(timeframe,flag,ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Rails pattern                          |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternRails(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternRails(timeframe,flag);
  }
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Methods for returning the pattern usage flag                     |
//+------------------------------------------------------------------+
//--- Candle formations
//+------------------------------------------------------------------+
//| Return the flag of using the Harami pattern                      |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternHarami(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternHarami(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Harami Cross pattern                |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternHaramiCross(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternHaramiCross(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Tweezer pattern                     |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternTweezer(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternTweezer(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Piercing Line pattern               |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternPiercingLine(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternPiercingLine(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Cloud Cover pattern                 |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternDarkCloudCover(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternDarkCloudCover(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Three White Soldiers pattern        |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternThreeWhiteSoldiers(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternThreeWhiteSoldiers(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Three Black Crows pattern           |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternThreeBlackCrows(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternThreeBlackCrows(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Shooting Star pattern               |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternShootingStar(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternShootingStar(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Hammer pattern                      |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternHammer(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternHammer(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Inverted Hammer pattern             |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternInvertedHammer(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternInvertedHammer(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Hanging Man pattern                 |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternHangingMan(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternHangingMan(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Doji pattern                        |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternDoji(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternDoji(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Dragonfly Doji pattern              |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternDragonflyDoji(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternDragonflyDoji(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Gravestone Doji pattern             |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternGravestoneDoji(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternGravestoneDoji(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Morning Star pattern                |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternMorningStar(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternMorningStar(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Morning Doji Star pattern           |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternMorningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternMorningDojiStar(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Evening Star pattern                |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternEveningStar(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternEveningStar(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Evening Doji Star pattern           |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternEveningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternEveningDojiStar(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Three Stars pattern                 |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternThreeStars(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternThreeStars(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Abandoned Baby pattern              |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternAbandonedBaby(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternAbandonedBaby(timeframe) : false);
  }
//--- Price Action
//+------------------------------------------------------------------+
//| Return the flag of using the Pivot Point Reversal pattern        |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternPivotPointReversal(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternPivotPointReversal(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Pattern Outside                     |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternOutsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternOutsideBar(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Inside Bar pattern                  |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternInsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternInsideBar(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Pin Bar pattern                     |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternPinBar(const string symbol,const ENUM_TIMEFRAMES timeframe,
                                                const double ratio_body=30,           // Percentage ratio of the candle body to the full size of the candle
                                                const double ratio_larger_shadow=60,  // Percentage ratio of the size of the larger shadow to the size of the candle
                                                const double ratio_smaller_shadow=30) // Percentage ratio of the size of the smaller shadow to the size of the candle
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternPinBar(timeframe,ratio_body,ratio_larger_shadow,ratio_smaller_shadow) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Rails pattern                       |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternRails(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternRails(timeframe) : false);
  }
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Methods for drawing patterns on a chart                          |
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Draw Harami pattern labels on the chart                          |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternHarami(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternHarami(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Harami Cross pattern labels on the chart                    |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternHaramiCross(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternHaramiCross(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Tweezer pattern labels on the chart                         |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternTweezer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternTweezer(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Piercing Line pattern labels on the chart                   |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternPiercingLine(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternPiercingLine(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Dark Cloud Cover pattern labels on the chart                |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternDarkCloudCover(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternDarkCloudCover(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Three White Soldiers pattern labels on the chart            |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternThreeWhiteSoldiers(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternThreeWhiteSoldiers(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Three Black Crows pattern labels on the chart               |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternThreeBlackCrows(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternThreeBlackCrows(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Shooting Star pattern labels on the chart                   |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternShootingStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternShootingStar(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Hammer pattern labels on the chart                          |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternHammer(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Inverted Hammer pattern labels on the chart                 |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternInvertedHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternInvertedHammer(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Hanging Man pattern labels on the chart                     |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternHangingMan(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternHangingMan(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Doji pattern labels on the chart                            |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternDoji(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Dragonfly Doji pattern labels on the chart                  |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternDragonflyDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternDragonflyDoji(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Gravestone Doji pattern labels on the chart                 |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternGravestoneDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternGravestoneDoji(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Morning Star pattern labels on the chart                    |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternMorningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternMorningStar(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Morning Doji Star pattern labels on the chart               |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternMorningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternMorningDojiStar(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Evening Star pattern labels on the chart                    |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternEveningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternEveningStar(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Evening Doji Star pattern labels on the chart               |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternEveningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternEveningDojiStar(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Three Stars pattern labels on the chart                     |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternThreeStars(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternThreeStars(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Abandoned Baby pattern labels on the chart                  |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternAbandonedBaby(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternAbandonedBaby(timeframe,redraw);
  }
//--- Price Action
//+------------------------------------------------------------------+
//|  Draw Pivot Point Reversal pattern labels on the chart           |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternPivotPointReversal(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternPivotPointReversal(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Pattern Outside labels on the chart                         |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternOutsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternOutsideBar(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Inside Bar pattern labels on the chart                      |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternInsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternInsideBar(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Pin Bar pattern labels on the chart                         |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternPinBar(const string symbol,const ENUM_TIMEFRAMES timeframe,
                                              const double ratio_body=30,             // Percentage ratio of the candle body to the full size of the candle
                                              const double ratio_larger_shadow=60,    // Percentage ratio of the size of the larger shadow to the size of the candle
                                              const double ratio_smaller_shadow=30,   // Percentage ratio of the size of the smaller shadow to the size of the candle
                                              const bool redraw=false)                // Chart redraw flag
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternPinBar(timeframe,ratio_body,ratio_larger_shadow,ratio_smaller_shadow,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Rails pattern labels on the chart                           |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternRails(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternRails(timeframe,redraw);
  }

Die Logik aller Methoden ist einfach - wir holen uns den Zeiger auf die Zeitreihe und verwenden ihre Methoden zur Behandlung der oben erstellten Muster. Die Methoden für den Umgang mit dem Pin Bar-Muster sind vollständig fertig. Der Rest wird bei der Erstellung neuer Muster fertiggestellt.


Nehmen wir nun ähnliche Änderungen an der Hauptklasse der CEngine-Bibliothek in \MQL5\Include\DoEasy\Engine.mqh vor.

Wir fügen im Abschnitt für die Behandlung der Zeitreihen die Methoden für die Arbeit mit Zeitreihenmustern hinzu:

//--- Copy the specified double property of the specified timeseries of the specified symbol to the array
//--- Regardless of the array indexing direction, copying is performed the same way as copying to a timeseries array
   bool                 SeriesCopyToBufferAsSeries(const string symbol,const ENUM_TIMEFRAMES timeframe,const ENUM_BAR_PROP_DOUBLE property,
                                                   double &array[],const double empty=EMPTY_VALUE)
                          { return this.m_time_series.CopyToBufferAsSeries(symbol,timeframe,property,array,empty);}

//--- Returns a complete list of patterns
   CArrayObj           *GetListAllPatterns(void)
                          { return this.m_time_series.GetListAllPatterns();   }
//--- Return a list of patterns for the specified symbol and timeframe
   CArrayObj           *GetListPatterns(const string symbol,const ENUM_TIMEFRAMES timeframe)
                          {
                           CArrayObj *list=CSelect::ByPatternProperty(this.GetListAllPatterns(),PATTERN_PROP_SYMBOL,symbol,EQUAL);
                           return CSelect::ByPatternProperty(list,PATTERN_PROP_PERIOD,timeframe,EQUAL);
                          }
//--- Return a list of specified patterns for the specified symbol and timeframe
   CArrayObj           *GetListPatterns(const string symbol,const ENUM_TIMEFRAMES timeframe,const ENUM_PATTERN_TYPE type)
                          {
                           CArrayObj *list=this.GetListPatterns(symbol,timeframe);
                           return CSelect::ByPatternProperty(list,PATTERN_PROP_TYPE,type,EQUAL);
                          }
//--- Return a list of patterns based on the specified bar opening time on a symbol and timeframe
   CArrayObj           *GetListPatterns(const string symbol,const ENUM_TIMEFRAMES timeframe,const datetime time)
                          {
                           CArrayObj *list=this.GetListPatterns(symbol,timeframe);
                           return CSelect::ByPatternProperty(list,PATTERN_PROP_TIME,time,EQUAL);
                          }
//--- Return a list of specified patterns based on the specified bar opening time on a symbol and timeframe
   CArrayObj           *GetListPatterns(const string symbol,const ENUM_TIMEFRAMES timeframe,const datetime time,const ENUM_PATTERN_TYPE type)
                          {
                           CArrayObj *list=this.GetListPatterns(symbol,timeframe,time);
                           return CSelect::ByPatternProperty(list,PATTERN_PROP_TYPE,type,EQUAL);
                          }
//--- Return a pointer to the specified pattern based on the opening time of the bar on the chart of the specified symbol and timeframe
   CPattern            *GetPattern(const string symbol,const ENUM_TIMEFRAMES timeframe,const datetime time,const ENUM_PATTERN_TYPE type)
                          {
                           CArrayObj *list=this.GetListPatterns(symbol,timeframe,time,type);
                           return(list!=NULL ? list.At(0) : NULL);
                          }

//--- Set the flag for using the Harami pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternHarami(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternHarami(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Harami Cross pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternHaramiCross(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternHaramiCross(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Tweezer pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternTweezer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternTweezer(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Piercing Line pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternPiercingLine(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternPiercingLine(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Cloud Cover pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternDarkCloudCover(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternDarkCloudCover(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Three White Soldiers pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternThreeWhiteSoldiers(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternThreeWhiteSoldiers(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Three Black Crows pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternThreeBlackCrows(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternThreeBlackCrows(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Shooting Star pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternShootingStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternShootingStar(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Hammer pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternHammer(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Inverted Hammer pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternInvertedHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternInvertedHammer(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Hanging Man pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternHangingMan(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternHangingMan(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Doji pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternDoji(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Dragonfly Doji pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternDragonflyDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternDragonflyDoji(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Doji Gravestone pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternGravestoneDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternGravestoneDoji(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Morning Star pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternMorningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternMorningStar(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Morning Doji Star pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternMorningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternMorningDojiStar(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Evening Star pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternEveningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternEveningStar(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Evening Doji Star pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternEveningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternEveningDojiStar(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Three Stars pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternThreeStars(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternThreeStars(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Abandoned Baby pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternAbandonedBaby(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternAbandonedBaby(symbol,timeframe,flag);
                          }
//--- Price Action
//--- Set the flag for using the Pivot Point Reversal pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternPivotPointReversal(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternPivotPointReversal(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Pattern Outside and create a control object if it does not already exist
   void                 SeriesSetUsedPatternOutsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternOutsideBar(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Pattern Inside and create a control object if it does not already exist
   void                 SeriesSetUsedPatternInsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternInsideBar(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Pin Bar pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternPinBar(const string symbol,const ENUM_TIMEFRAMES timeframe,
                                                   const bool flag,                        // Price Action Pin Bar usage flag
                                                   const double ratio_body=30,             // Percentage ratio of the candle body to the full size of the candle
                                                   const double ratio_larger_shadow=60,    // Percentage ratio of the size of the larger shadow to the size of the candle
                                                   const double ratio_smaller_shadow=30)   // Percentage ratio of the size of the smaller shadow to the size of the candle
                          {
                           this.m_time_series.SetUsedPatternPinBar(symbol,timeframe,flag,ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
                          }
//--- Set the flag for using the Rails pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternRails(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternRails(symbol,timeframe,flag);
                          }

//--- Draw Harami pattern labels on the chart
   void                 SeriesDrawPatternHarami(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternHarami(symbol,timeframe,redraw);
                          }
//--- Draw Harami Cross pattern labels on the chart
   void                 SeriesDrawPatternHaramiCross(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternHaramiCross(symbol,timeframe,redraw);
                          }
//--- Draw Tweezer pattern labels on the chart
   void                 SeriesDrawPatternTweezer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternTweezer(symbol,timeframe,redraw);
                          }
//--- Draw Piercing Line pattern labels on the chart
   void                 SeriesDrawPatternPiercingLine(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternPiercingLine(symbol,timeframe,redraw);
                          }
//--- Draw Dark Cloud Cover pattern labels on the chart
   void                 SeriesDrawPatternDarkCloudCover(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternDarkCloudCover(symbol,timeframe,redraw);
                          }
//--- Draw Three White Soldiers pattern labels on the chart
   void                 SeriesDrawPatternThreeWhiteSoldiers(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternThreeWhiteSoldiers(symbol,timeframe,redraw);
                          }
//--- Draw Three Black Crows pattern labels on the chart
   void                 SeriesDrawPatternThreeBlackCrows(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternThreeBlackCrows(symbol,timeframe,redraw);
                          }
//--- Draw Shooting Star pattern labels on the chart
   void                 SeriesDrawPatternShootingStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternShootingStar(symbol,timeframe,redraw);
                          }
//--- Draw Hammer pattern labels on the chart
   void                 SeriesDrawPatternHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternHammer(symbol,timeframe,redraw);
                          }
//--- Draw Inverted Hammer pattern labels on the chart
   void                 SeriesDrawPatternInvertedHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternInvertedHammer(symbol,timeframe,redraw);
                          }
//--- Draw Hanging Man pattern labels on the chart
   void                 SeriesDrawPatternHangingMan(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternHangingMan(symbol,timeframe,redraw);
                          }
//--- Draw Doji pattern labels on the chart
   void                 SeriesDrawPatternDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternDoji(symbol,timeframe,redraw);
                          }
//--- Draw Dragonfly Doji pattern labels on the chart
   void                 SeriesDrawPatternDragonflyDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternDragonflyDoji(symbol,timeframe,redraw);
                          }
//--- Draw Gravestone Doji pattern labels on the chart
   void                 SeriesDrawPatternGravestoneDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternGravestoneDoji(symbol,timeframe,redraw);
                          }
//--- Draw Morning Star pattern labels on the chart
   void                 SeriesDrawPatternMorningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternMorningStar(symbol,timeframe,redraw);
                          }
//--- Draw Morning Doji Star pattern labels on the chart
   void                 SeriesDrawPatternMorningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternMorningDojiStar(symbol,timeframe,redraw);
                          }
//--- Draw Evening Star pattern labels on the chart
   void                 SeriesDrawPatternEveningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternEveningStar(symbol,timeframe,redraw);
                          }
//--- Draw Evening Doji Star pattern labels on the chart
   void                 SeriesDrawPatternEveningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternEveningDojiStar(symbol,timeframe,redraw);
                          }
//--- Draw Three Stars pattern labels on the chart
   void                 SeriesDrawPatternThreeStars(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternThreeStars(symbol,timeframe,redraw);
                          }
//--- Draw Abandoned Baby pattern labels on the chart
   void                 SeriesDrawPatternAbandonedBaby(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternAbandonedBaby(symbol,timeframe,redraw);
                          }
//--- Price Action
//--- Draw Pivot Point Reversal pattern labels on the chart
   void                 SeriesDrawPatternPivotPointReversal(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternPivotPointReversal(symbol,timeframe,redraw);
                          }
//--- Draw Pattern Outside labels on the chart
   void                 SeriesDrawPatternOutsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternOutsideBar(symbol,timeframe,redraw);
                          }
//--- Draw Inside Bar pattern labels on the chart
   void                 SeriesDrawPatternInsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternInsideBar(symbol,timeframe,redraw);
                          }
//--- Draw Pin Bar pattern labels on the chart
   void                 SeriesDrawPatternPinBar(const string symbol,const ENUM_TIMEFRAMES timeframe,
                                                const double ratio_body=30,             // Percentage ratio of the candle body to the full size of the candle
                                                const double ratio_larger_shadow=60,    // Percentage ratio of the size of the larger shadow to the size of the candle
                                                const double ratio_smaller_shadow=30,   // Percentage ratio of the size of the smaller shadow to the size of the candle
                                                const bool redraw=false)                // Chart redraw flag
                          {
                           this.m_time_series.DrawPatternPinBar(symbol,timeframe,ratio_body,ratio_larger_shadow,ratio_smaller_shadow,redraw);
                           if(redraw)
                              ::ChartRedraw();
                          }
   //--- Draw Rails pattern labels on the chart
   void                 SeriesDrawPatternRails(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternRails(symbol,timeframe,redraw);
                          }

//--- Hide icons of all patterns
   void                 SeriesPatternHideAll(const bool redraw=false)
                          {
                           CArrayObj *list=this.GetListAllPatterns();
                           for(int i=list.Total()-1;i>=0;i--)
                             {
                              CPattern *obj=list.At(i);
                              if(obj!=NULL)
                                 obj.Hide();
                             }
                           if(redraw)
                              ::ChartRedraw();
                          }
//--- Hides the icons of all patterns except the specified one
   void                 SeriesPatternHideAllExceptOne(const ulong pattern_code,const bool redraw=false)
                          {
                           CArrayObj *list=CSelect::ByPatternProperty(this.GetListAllPatterns(),PATTERN_PROP_CODE,pattern_code,NO_EQUAL);
                           if(list==NULL)
                              return;
                           for(int i=list.Total()-1;i>=0;i--)
                             {
                              CPattern *obj=list.At(i);
                              if(obj!=NULL)
                                 obj.Hide();
                             }
                           if(redraw)
                              ::ChartRedraw();
                          }

//--- Hide the info panels of all patterns
   void                 SeriesPatternHideAllInfoPanels(const bool redraw=false)
                          {
                           CArrayObj *list=this.GetListAllPatterns();
                           for(int i=list.Total()-1;i>=0;i--)
                             {
                              CPattern *obj=list.At(i);
                              if(obj!=NULL)
                                 obj.HideInfoPanel();
                             }
                           if(redraw)
                              ::ChartRedraw();
                          }
//--- Hides info panels of all patterns except the specified one
   void                 SeriesPatternHideAllInfoPanelsExceptOne(const ulong pattern_code,const bool redraw=false)
                          {
                           CArrayObj *list=CSelect::ByPatternProperty(this.GetListAllPatterns(),PATTERN_PROP_CODE,pattern_code,NO_EQUAL);
                           if(list==NULL)
                              return;
                           for(int i=list.Total()-1;i>=0;i--)
                             {
                              CPattern *obj=list.At(i);
                              if(obj!=NULL)
                                 obj.HideInfoPanel();
                             }
                           if(redraw)
                              ::ChartRedraw();
                          }

//--- Return (1) the tick series collection, (2) the list of tick series from the tick series collection
   CTickSeriesCollection *GetTickSeriesCollection(void)                                { return &this.m_tick_series;                                  }
   CArrayObj           *GetListTickSeries(void)                                        { return this.m_tick_series.GetList();                         }

Hier sind die Methoden für den Umgang mit Pin Bar-Mustern und Listen von Musterobjekten auf der Grundlage bestimmter Eigenschaften vollständig vorbereitet. Ich werde die Methoden, die derzeit in Form von Stubs vorliegen, schrittweise verfeinern und neue Muster hinzufügen.

Kommentieren Sie im neuen Tick-Ereignishandler die Tick-Datenaktualisierung vorübergehend aus, da die Verarbeitung von Ticks manchmal zu einem langfristigen Einfrieren des Charts führt. Es ist noch nicht klar, wo die Ursache liegt - entweder irgendwo im Bibliothekscode (obwohl vorher alles einwandfrei funktionierte), oder es hat mit Terminal-Updates zu tun:

//+------------------------------------------------------------------+
//| NewTick event handler                                            |
//+------------------------------------------------------------------+
void CEngine::OnTick(SDataCalculate &data_calculate,const uint required=0)
  {
//--- If this is not a EA, exit
   if(this.m_program_type!=PROGRAM_EXPERT)
      return;
//--- Re-create empty timeseries and update the current symbol timeseries
   this.SeriesSync(data_calculate,required);
   this.SeriesRefresh(NULL,data_calculate);
//--- Commented out because TickSeriesRefresh causes freezes - I will look into it later
   //this.TickSeriesRefresh(NULL);
//--- end
  }

Das ist alles für den Moment. Testen wir die Ergebnisse.


Test

Um den Test durchzuführen, werde ich den EA aus dem Artikel „Andere Klassen in der Bibliothek DoEasy (Teil 72): Kontrolle und Aufzeichnung der Parameter von Chart-Objekten in der Kollektion“ verwenden.
Speichern sie ihn in dem neuen Ordner \MQL5\Experts\TestDoEasy\Part134\ als TestDoEasyPart134.mq5.

In den Eingaben fügen wir Kerzenproportionen hinzu, die für die Suche nach Mustern verwendet werden, aktivieren die Arbeit nur auf dem aktuellen Zeitrahmen und deaktivieren die Verwendung von Markttiefe, Signalen und die Verfolgung von Chart-Ereignissen:

//--- input variables
input    ushort            InpMagic             =  123;  // Magic number
input    double            InpLots              =  0.1;  // Lots
input    uint              InpStopLoss          =  150;  // StopLoss in points
input    uint              InpTakeProfit        =  150;  // TakeProfit in points
input    uint              InpDistance          =  50;   // Pending orders distance (points)
input    uint              InpDistanceSL        =  50;   // StopLimit orders distance (points)
input    uint              InpDistancePReq      =  50;   // Distance for Pending Request's activate (points)
input    uint              InpBarsDelayPReq     =  5;    // Bars delay for Pending Request's activate (current timeframe)
input    uint              InpSlippage          =  5;    // Slippage in points
input    uint              InpSpreadMultiplier  =  1;    // Spread multiplier for adjusting stop-orders by StopLevel
input    uchar             InpTotalAttempts     =  5;    // Number of trading attempts
sinput   double            InpWithdrawal        =  10;   // Withdrawal funds (in tester)

sinput   uint              InpButtShiftX        =  0;    // Buttons X shift 
sinput   uint              InpButtShiftY        =  10;   // Buttons Y shift 

input    uint              InpTrailingStop      =  50;   // Trailing Stop (points)
input    uint              InpTrailingStep      =  20;   // Trailing Step (points)
input    uint              InpTrailingStart     =  0;    // Trailing Start (points)
input    uint              InpStopLossModify    =  20;   // StopLoss for modification (points)
input    uint              InpTakeProfitModify  =  60;   // TakeProfit for modification (points)

sinput   ENUM_SYMBOLS_MODE InpModeUsedSymbols   =  SYMBOLS_MODE_CURRENT;            // Mode of used symbols list
sinput   string            InpUsedSymbols       =  "EURUSD,AUDUSD,EURAUD,EURCAD,EURGBP,EURJPY,EURUSD,GBPUSD,NZDUSD,USDCAD,USDJPY";  // List of used symbols (comma - separator)
sinput   ENUM_TIMEFRAMES_MODE InpModeUsedTFs    =  TIMEFRAMES_MODE_CURRENT;         // Mode of used timeframes list
sinput   string            InpUsedTFs           =  "M1,M5,M15,M30,H1,H4,D1,W1,MN1"; // List of used timeframes (comma - separator)

sinput   double            InpPinBarRatioBody   =  30.0;                            // Pin Bar Ratio Body to Candle size
sinput   double            InpPinBarRatioLarger =  60.0;                            // Pin Bar Ratio Larger shadow to Candle size
sinput   double            InpPinBarRatioSmaller=  30.0;                            // Pin Bar Ratio Smaller shadow to Candle size

sinput   ENUM_INPUT_YES_NO InpUseBook           =  INPUT_NO;                        // Use Depth of Market
sinput   ENUM_INPUT_YES_NO InpUseMqlSignals     =  INPUT_NO;                        // Use signal service
sinput   ENUM_INPUT_YES_NO InpUseCharts         =  INPUT_NO;                        // Use Charts control
sinput   ENUM_INPUT_YES_NO InpUseSounds         =  INPUT_YES;                       // Use sounds

//--- global variables


In OnInit() bereiten wir die Liste der Muster vor, um damit zu arbeiten:

//+------------------------------------------------------------------+
//| Expert initialization function                                   |
//+------------------------------------------------------------------+
int OnInit()
  {
//--- Calling the function displays the list of enumeration constants in the journal 
//--- (the list is set in the strings 22 and 25 of the DELib.mqh file) for checking the constants validity
   //EnumNumbersTest();

//--- Set EA global variables
   prefix=MQLInfoString(MQL_PROGRAM_NAME)+"_";
   testing=engine.IsTester();
   for(int i=0;i<TOTAL_BUTT;i++)
     {
      butt_data[i].name=prefix+EnumToString((ENUM_BUTTONS)i);
      butt_data[i].text=EnumToButtText((ENUM_BUTTONS)i);
     }
   lot=NormalizeLot(Symbol(),fmax(InpLots,MinimumLots(Symbol())*2.0));
   magic_number=InpMagic;
   stoploss=InpStopLoss;
   takeprofit=InpTakeProfit;
   distance_pending=InpDistance;
   distance_stoplimit=InpDistanceSL;
   slippage=InpSlippage;
   trailing_stop=InpTrailingStop*Point();
   trailing_step=InpTrailingStep*Point();
   trailing_start=InpTrailingStart;
   stoploss_to_modify=InpStopLossModify;
   takeprofit_to_modify=InpTakeProfitModify;
   distance_pending_request=(InpDistancePReq<5 ? 5 : InpDistancePReq);
   bars_delay_pending_request=(InpBarsDelayPReq<1 ? 1 : InpBarsDelayPReq);
   g_point=SymbolInfoDouble(NULL,SYMBOL_POINT);
   g_digits=(int)SymbolInfoInteger(NULL,SYMBOL_DIGITS);
//--- Initialize random group numbers
   group1=0;
   group2=0;
   srand(GetTickCount());
   
//--- Initialize DoEasy library
   OnInitDoEasy();
   
//--- Check and remove remaining EA graphical objects
   if(IsPresentObectByPrefix(prefix))
      ObjectsDeleteAll(0,prefix);

//--- Create the button panel
   if(!CreateButtons(InpButtShiftX,InpButtShiftY))
      return INIT_FAILED;
//--- Set trailing activation button status
   ButtonState(butt_data[TOTAL_BUTT-1].name,trailing_on);
//--- Reset states of the buttons for working using pending requests
   for(int i=0;i<14;i++)
     {
      ButtonState(butt_data[i].name+"_PRICE",false);
      ButtonState(butt_data[i].name+"_TIME",false);
     }

//--- Check playing a standard sound by macro substitution and a custom sound by description
   engine.PlaySoundByDescription(SND_OK);
//--- Wait for 600 milliseconds
   engine.Pause(600);
   engine.PlaySoundByDescription(TextByLanguage("Звук упавшей монетки 2","Falling coin 2"));

//--- Check the calculation of the cursor coordinates in the chart windows.
//--- Allow the current chart to track mouse movement events
   if(engine.ChartGetMainChart()!=NULL)
      engine.ChartGetMainChart().SetEventMouseMoveON();

//--- Clear the list of all patterns
   engine.GetListAllPatterns().Clear();
//--- Set the flag of using the Pin Bar pattern with the parameters specified in the settings
   engine.SeriesSetUsedPatternPinBar(NULL,PERIOD_CURRENT,true,InpPinBarRatioBody,InpPinBarRatioLarger,InpPinBarRatioSmaller);
//--- Hide all pattern icons, if any
   engine.SeriesPatternHideAll();
//--- Hide all pattern info panels, if any
   engine.SeriesPatternHideAllInfoPanels();
//--- Display the pattern icons on the chart with the parameters specified in the settings
   engine.SeriesDrawPatternPinBar(NULL,PERIOD_CURRENT,InpPinBarRatioBody,InpPinBarRatioLarger,InpPinBarRatioSmaller,true);
//---
   return(INIT_SUCCEEDED);
  }


Im OnChartEvent() ergänzen wir die Behandlung des Chartänderungsereignisses, sodass jede Änderung die derzeit aktiven Informationsfelder ausblendet. Außerdem fügen wir den Codeblock hinzu, der diese Felder im Chart anzeigt, wenn Sie mit dem Mauszeiger über die Kerze fahren, bei der das Muster gefunden wurde:

//+------------------------------------------------------------------+
//| ChartEvent function                                              |
//+------------------------------------------------------------------+
void OnChartEvent(const int id,
                  const long &lparam,
                  const double &dparam,
                  const string &sparam)
  {
//--- If working in the tester, exit
   if(MQLInfoInteger(MQL_TESTER))
      return;
//--- Handling mouse events
   if(id==CHARTEVENT_OBJECT_CLICK)
     {
      //--- Handle pressing the buttons in the panel
      if(StringFind(sparam,"BUTT_")>0)
         PressButtonEvents(sparam);
     }
//--- Handling DoEasy library events
   if(id>CHARTEVENT_CUSTOM-1)
     {
      OnDoEasyEvent(id,lparam,dparam,sparam);
     }
//--- Chart change
   if(id==CHARTEVENT_CHART_CHANGE)
     {
      //--- Whenever the chart changes, hide all information panels 
      engine.SeriesPatternHideAllInfoPanels();
      return;
     }
//--- Check ChartXYToTimePrice()
   if(id==CHARTEVENT_MOUSE_MOVE)
     {
      //--- Get the chart object of the current (main) program chart
      CChartObj *chart=engine.ChartGetMainChart();
      if(chart==NULL)
         return;
      //--- Get the index of a subwindow the cursor is located at
      int wnd_num=chart.XYToTimePrice(lparam,dparam);
      if(wnd_num==WRONG_VALUE)
         return;
      //--- Get the calculated cursor location time and price
      datetime time=chart.TimeFromXY();
      double price=chart.PriceFromXY();
      //--- Get the window object of the chart the cursor is located in by the subwindow index
      CChartWnd *wnd=chart.GetWindowByNum(wnd_num);
      if(wnd==NULL)
         return;
      //--- If X and Y coordinates are calculated by time and price (make a reverse conversion),
      if(wnd.TimePriceToXY(time,price))
        {
         //--- in the comment, show the time, price and index of the window that are calculated by X and Y cursor coordinates,
         //--- as well as the cursor X and Y coordinates converted back from the time and price
         //Comment
         //  (
         //   DFUN,"time: ",TimeToString(time),", price: ",DoubleToString(price,Digits()),
         //   ", win num: ",(string)wnd_num,": x: ",(string)wnd.XFromTimePrice(),
         //   ", y: ",(string)wnd.YFromTimePrice()," (",(string)wnd.YFromTimePriceRelative(),")"
         //  );
         
         //--- Get the bar open time on the chart using the cursor time
         datetime bar_time=GetStartTimeOfBarFast(PERIOD_CURRENT,time);
         //--- Get a pattern from the chart bar the open time was found for 
         CPattern *pinbar=engine.GetPattern(Symbol(),Period(),bar_time,PATTERN_TYPE_PIN_BAR);
         //--- If there is a Pin Bar pattern on the bar 
         if(pinbar!=NULL)
           {
            //--- If the cursor is within the candle size
            if(price>=pinbar.BarPriceLow() && price<=pinbar.BarPriceHigh())
              {
               //--- Print a short description of the pattern in the journal
               pinbar.PrintShort(true);
               //--- Get the chart coordinates where you want to display the information panel
               int x=0;
               int y=0;
               if(ChartTimePriceToXY(pinbar.GetChartID(),0,bar_time,price,x,y))
                 {
                  //--- Hide all panels except those belonging to the current pattern under the cursor
                  engine.SeriesPatternHideAllInfoPanelsExceptOne(pinbar.Code());
                  //--- Display the information panel on the chart
                  pinbar.ShowInfoPanel(x,y);
                 }
              }
           }
        }
     }
  }

Dies funktioniert folgendermaßen: Die Beschriftungen der gefundenen Muster werden auf dem Chart angezeigt. Wenn Sie den Mauszeiger über einen Balken mit einem Etikett (innerhalb seines Hochs und Tiefs) bewegen, wird ein Informationsfenster mit einer kleinen Musterbeschreibung angezeigt. Wenn Sie den Mauszeiger über einen anderen Balken mit einem Muster bewegen, wird das Feld des ersten Musters ausgeblendet und das Feld des Musters, auf das Sie den Mauszeiger bewegt haben, wird angezeigt. Jedes im Chart angezeigte Feld bleibt sichtbar, bis das Chart in irgendeiner Weise verändert wird, z. B. nach rechts oder links verschoben wird. Dies ist im Moment die einfachste Lösung für den Test. Als Nächstes werden wir höchstwahrscheinlich die Panels im Laufe der Zeit automatisch ausblenden.

Kompilieren Sie den EA und starten Sie ihn auf einem Chart:

Sie können sehen, dass das Chart Markierungen der Muster enthält, die auf den Kerzen zu finden sind. Wenn Sie den Mauszeiger bewegen, erscheinen Informationsfelder mit einer Beschreibung des Musters, seinen Parametern und Suchkriterien. Die Einfärbung der Felder ist für Auf- und Abwärts-Muster unterschiedlich. Wenn der Cursor vom Balken entfernt wird, bleibt das Informationsfeld auf dem Balken und wird nur dann entfernt, wenn ein anderes Feld mit einem anderen Muster geöffnet wird oder wenn das Chart verschoben wird.


Was kommt als Nächstes?

Im nächsten Artikel werden wir mit der Entwicklung von Mustern fortfahren.

Alle erstellten Dateien sind dem Artikel beigefügt und können zum Selbststudium und für Tests heruntergeladen werden.

Zurück zum Inhalt

Übersetzt aus dem Russischen von MetaQuotes Ltd.
Originalartikel: https://www.mql5.com/ru/articles/14339

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