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DoEasy. Funciones de servicio (Parte 1): Patrones de precios

DoEasy. Funciones de servicio (Parte 1): Patrones de precios

MetaTrader 5Ejemplos | 28 agosto 2024, 09:13
47 0
Artyom Trishkin
Artyom Trishkin

Contenido


Concepto

DoEasy es una biblioteca que se ha desarrollado como herramienta para recuperar cómodamente diversos datos del entorno comercial. En la biblioteca, podemos clasificar cualquier lista de datos accediendo solo a datos concretos con determinados parámetros. Todo esto nos permite añadir algunas funcionalidades estándar a la biblioteca que facilitarán al usuario su creación, pues estará lista para usar directamente desde la biblioteca.

Los autores han previsto de antemano la creación de varios tipos de funcionalidades estándar, que se irán añadiendo gradualmente a la biblioteca. Hoy añadiremos a la biblioteca herramientas de búsqueda y visualización de patrones de precios que pueden encontrarse en estas series temporales. Las clases de series temporales permiten acceder rápidamente a cualquier dato de cualquier serie temporal. En estos datos podremos encontrar fácilmente cualquier patrón descrito por cualquier autor, o alguno que hayamos y desarrollado nosotros mismos.

Cualquier patrón tiene una serie de parámetros comunes a todas las clases y tipos de patrones. Todos los datos de este tipo se centrarán en la clase de objeto de patrón abstracto básico. Basándonos en este, crearemos las clases heredadas distribuidas según el tipo de patrón. Cualquier patrón encontrado se asociará con una barra de la serie temporal para que podamos hacer referencia al patrón encontrado en dicha barra. Cualquier patrón tendrá una barra básica en su composición a partir de la cual se realizará la búsqueda de la formación que genera el patrón. Por consiguiente, en una misma barra pueden aparecer diferentes patrones. En consecuencia, la barra de series temporales almacenará una lista de patrones para los que será la barra básica.

Para cada patrón, ofreceremos la posibilidad de visualizarlo de manera gráfica en el gráfico. Para no sobrecargar el gráfico con iconos de patrones, haremos posible que estos iconos se muestren según las instrucciones del programa. Cada patrón puede poseer una configuración diferente para su búsqueda. Así, tendremos la posibilidad de crear patrones idénticos en tipo, pero diferentes en su conjunto de parámetros: serán dos o más patrones diferentes del mismo tipo. Este enfoque nos permitirá buscar un patrón concreto especificando sus distintos parámetros. Las listas de todos los patrones encontrados se almacenarán en el programa para acceder rápidamente a ellos, según los parámetros especificados. Esto permitirá encontrar todos los patrones del mismo tipo con el primer tipo de parámetros, y luego encontrar el mismo patrón pero con diferentes parámetros, para luego comparar lo que hemos encontrado. Creo que resultará muy cómodo: no fijar rígidamente las proporciones deseadas de las barras, sino hacerlo de forma más flexible, ofreciendo la oportunidad de "jugar con los parámetros".

Todos los patrones encontrados en cualquier símbolo y periodo del gráfico se guardarán en una única lista de patrones, de modo que podremos utilizar la lista general para buscar cualquier propiedad común de diferentes patrones en diferentes datos de precios sin necesidad de transferirlos primero de diferentes listas a una sola.


Mejorando las clases de la biblioteca

En el archivo \MQL5\Include\DoEasy\Defines.mqh , escribiremos una macrosustitución con el identificador de la lista de patrones:

//--- Collection list IDs
#define COLLECTION_HISTORY_ID          (0x777A)                   // Historical collection list ID
#define COLLECTION_MARKET_ID           (0x777B)                   // Market collection list ID
#define COLLECTION_EVENTS_ID           (0x777C)                   // Event collection list ID
#define COLLECTION_ACCOUNT_ID          (0x777D)                   // Account collection list ID
#define COLLECTION_SYMBOLS_ID          (0x777E)                   // Symbol collection list ID
#define COLLECTION_SERIES_ID           (0x777F)                   // Timeseries collection list ID
#define COLLECTION_SERIES_PATTERNS_ID  (0x7780)                   // Timeseries pattern list ID
#define COLLECTION_BUFFERS_ID          (0x7781)                   // Indicator buffer collection list ID
#define COLLECTION_INDICATORS_ID       (0x7782)                   // Indicator collection list ID
#define COLLECTION_INDICATORS_DATA_ID  (0x7783)                   // Indicator data collection list ID
#define COLLECTION_TICKSERIES_ID       (0x7784)                   // Tick series collection list ID
#define COLLECTION_MBOOKSERIES_ID      (0x7785)                   // DOM series collection list ID
#define COLLECTION_MQL5_SIGNALS_ID     (0x7786)                   // MQL5 signals collection list ID
#define COLLECTION_CHARTS_ID           (0x7787)                   // Chart collection list ID
#define COLLECTION_CHART_WND_ID        (0x7788)                   // Chart window list ID
#define COLLECTION_GRAPH_OBJ_ID        (0x7789)                   // Graphical object collection list ID

#define COLLECTION_ID_LIST_END         (COLLECTION_GRAPH_OBJ_ID)  // End of collection ID list

//--- Pending request type IDs


En la lista de tipos de objeto, añadiremos los nuevos tipos de objeto para las clases de patrón creadas hoy:

   OBJECT_DE_TYPE_SERIES_BAR,                                     // "Bar" object type
   OBJECT_DE_TYPE_SERIES_PERIOD,                                  // "Period timeseries" object type
   OBJECT_DE_TYPE_SERIES_SYMBOL,                                  // "Symbol timeseries" object type
   
   OBJECT_DE_TYPE_SERIES_PATTERN,                                 // "Pattern" object type
   OBJECT_DE_TYPE_SERIES_PATTERN_CONTROL,                         // "Pattern management" object type
   OBJECT_DE_TYPE_SERIES_PATTERNS_CONTROLLERS,                    // "Patterns management" object type

  • El objeto de Patrón será el propio objeto de un patrón;
  • El objeto de Gestión de patrones es el objeto dentro del cual se organizará la funcionalidad de búsqueda y creación de patrones del mismo tipo dentro de una serie temporal. Para cada patrón, se creará un objeto de gestión diferente;
  • El objeto de Gestión de patrones es un objeto que almacenará una lista de todos los objetos de gestión de patrones de diferentes tipos y proporcionará acceso a ellos. El objeto se definirá dentro de la clase de serie temporal.

Como los patrones se buscan según algunos parámetros de las barras de la serie temporal, o combinaciones de estos parámetros en diferentes barras cercanas, añadiremos a las propiedades de la barra los parámetros de proporción de la vela: la relación del cuerpo de la vela respecto a su tamaño, las sombras superior e inferior respecto al tamaño de la vela y aumentaremos el número total de propiedades de tipo entero de 10 a 13:

//+------------------------------------------------------------------+
//| Real bar properties                                              |
//+------------------------------------------------------------------+
enum ENUM_BAR_PROP_DOUBLE
  {
//--- bar data
   BAR_PROP_OPEN = BAR_PROP_INTEGER_TOTAL,                  // Bar open price
   BAR_PROP_HIGH,                                           // Highest price for the bar period
   BAR_PROP_LOW,                                            // Lowest price for the bar period
   BAR_PROP_CLOSE,                                          // Bar close price
//--- candle data
   BAR_PROP_CANDLE_SIZE,                                    // Candle size
   BAR_PROP_CANDLE_SIZE_BODY,                               // Candle body size
   BAR_PROP_CANDLE_BODY_TOP,                                // Candle body top
   BAR_PROP_CANDLE_BODY_BOTTOM,                             // Candle body bottom
   BAR_PROP_CANDLE_SIZE_SHADOW_UP,                          // Candle upper wick size
   BAR_PROP_CANDLE_SIZE_SHADOW_DOWN,                        // Candle lower wick size
//--- candle proportions
   BAR_PROP_RATIO_BODY_TO_CANDLE_SIZE,                      // Percentage ratio of the candle body to the full size of the candle
   BAR_PROP_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE,              // Percentage ratio of the upper shadow size to the candle size
   BAR_PROP_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE,              // Percentage ratio of the lower shadow size to the candle size
  }; 
#define BAR_PROP_DOUBLE_TOTAL  (13)                         // Total number of real bar properties
#define BAR_PROP_DOUBLE_SKIP   (0)                          // Number of bar properties not used in sorting

Con estas proporciones siempre podremos describir el aspecto general de cualquier vela y con ellas también podremos buscar las velas con las proporciones adecuadas.

Vamos a escribir las enumeraciones de los tipos y las propiedades de los patrones:

//+------------------------------------------------------------------+
//| Abstract pattern status                                          |
//+------------------------------------------------------------------+
enum ENUM_PATTERN_STATUS
  {
   PATTERN_STATUS_JC,                                       // Candles
   PATTERN_STATUS_PA,                                       // Price Action formations
  };

Por el momento habrá dos grupos de patrones diferentes en la biblioteca: formaciones de velas japonesas y formaciones de Price Action. La pertenencia de un patrón a uno u otro grupo se considerará el estado del patrón. La enumeración anterior describe dichos estado.

Los patrones del mismo tipo pueden ser de compra, de venta y bidireccionales. Ahora escribiremos una enumeración con los tipos de patrón según la dirección:

//+------------------------------------------------------------------+
//| Pattern type by direction (buy/sell)                             |
//+------------------------------------------------------------------+
enum ENUM_PATTERN_DIRECTION
  {
   PATTERN_DIRECTION_BULLISH,                               // Buy pattern
   PATTERN_DIRECTION_BEARISH,                               // Sell pattern
   PATTERN_DIRECTION_BOTH,                                  // Bidirectional pattern
  };


Y escribiremos una enumeración con los tipos de patrón:

//+------------------------------------------------------------------+
//| Pattern type                                                     |
//+------------------------------------------------------------------+
enum ENUM_PATTERN_TYPE
  {
//--- Candle formations
   PATTERN_TYPE_HARAMI              =  0x0,                 // Harami
   PATTERN_TYPE_HARAMI_CROSS        =  0x1,                 // Harami Cross
   PATTERN_TYPE_TWEEZER             =  0x2,                 // Tweezer
   PATTERN_TYPE_PIERCING_LINE       =  0x4,                 // Piercing Line
   PATTERN_TYPE_DARK_CLOUD_COVER    =  0x8,                 // Dark Cloud Cover
   PATTERN_TYPE_THREE_WHITE_SOLDIERS=  0x10,                // Three White Soldiers
   PATTERN_TYPE_THREE_BLACK_CROWS   =  0x20,                // Three Black Crows
   PATTERN_TYPE_SHOOTING_STAR       =  0x40,                // Shooting Star
   PATTERN_TYPE_HAMMER              =  0x80,                // Hammer
   PATTERN_TYPE_INVERTED_HAMMER     =  0x100,               // Inverted Hammer
   PATTERN_TYPE_HANGING_MAN         =  0x200,               // Hanging Man
   PATTERN_TYPE_DOJI                =  0x400,               // Doji
   PATTERN_TYPE_DRAGONFLY_DOJI      =  0x800,               // Dragonfly Doji
   PATTERN_TYPE_GRAVESTONE_DOJI     =  0x1000,              // Gravestone Doji
   PATTERN_TYPE_MORNING_STAR        =  0x2000,              // Morning Star
   PATTERN_TYPE_MORNING_DOJI_STAR   =  0x4000,              // Morning Doji Star
   PATTERN_TYPE_EVENING_STAR        =  0x8000,              // Evening Star
   PATTERN_TYPE_EVENING_DOJI_STAR   =  0x10000,             // Evening Doji Star
   PATTERN_TYPE_THREE_STARS         =  0x20000,             // Three Stars
   PATTERN_TYPE_ABANDONED_BABY      =  0x40000,             // Abandoned Baby
//--- Price Action
   PATTERN_TYPE_PIVOT_POINT_REVERSAL=  0x80000,             // Price Action Reversal Pattern
   PATTERN_TYPE_OUTSIDE_BAR         =  0x100000,            // Price Action Outside Bar
   PATTERN_TYPE_INSIDE_BAR          =  0x200000,            // Price Action Inside Bar
   PATTERN_TYPE_PIN_BAR             =  0x400000,            // Price Action Pin Bar
   PATTERN_TYPE_RAILS               =  0x800000,            // Price Action Rails
  };

Esta lista contiene patrones cuyas búsquedas se irán añadiendo paulatinamente a la biblioteca. Los valores de las constantes se convertirán en banderas de bits. Esto nos permitirá almacenar en una variable diferentes tipos de patrones encontrados en la misma barra, que serán el patrón básico para cada patrón.

Cada patrón tiene algunas propiedades que resultan específicas de ese patrón, pero existen propiedades comunes a todos los patrones. Ahora escribiremos las enumeraciones de las propiedades enteras, reales y de cadena de los patrones:

//+------------------------------------------------------------------+
//| Pattern integer properties                                       |
//+------------------------------------------------------------------+
enum ENUM_PATTERN_PROP_INTEGER
  {
   PATTERN_PROP_CODE = 0,                                   // Unique pattern code (time + type + status + direction + timeframe + symbol)
   PATTERN_PROP_CTRL_OBJ_ID,                                // Pattern control object ID
   PATTERN_PROP_ID,                                         // Pattern ID
   PATTERN_PROP_TIME,                                       // Pattern defining bar time
   PATTERN_PROP_STATUS,                                     // Pattern status (from the ENUM_PATTERN_STATUS enumeration)
   PATTERN_PROP_TYPE,                                       // Pattern type (from the ENUM_PATTERN_TYPE enumeration)
   PATTERN_PROP_DIRECTION,                                  // Pattern type by direction (from the ENUM_PATTERN_TYPE_DIRECTION enumeration)
   PATTERN_PROP_PERIOD,                                     // Pattern period (timeframe)
   PATTERN_PROP_CANDLES,                                    // Number of candles that make up the pattern
  }; 
#define PATTERN_PROP_INTEGER_TOTAL (9)                      // Total number of integer pattern properties
#define PATTERN_PROP_INTEGER_SKIP  (0)                      // Number of pattern properties not used in sorting
//+------------------------------------------------------------------+
//| Pattern real properties                                          |
//+------------------------------------------------------------------+
enum ENUM_PATTERN_PROP_DOUBLE
  {
//--- bar data
   PATTERN_PROP_BAR_PRICE_OPEN = PATTERN_PROP_INTEGER_TOTAL,// Pattern defining bar Open price
   PATTERN_PROP_BAR_PRICE_HIGH,                             // Pattern defining bar High price
   PATTERN_PROP_BAR_PRICE_LOW,                              // Pattern defining bar Low price
   PATTERN_PROP_BAR_PRICE_CLOSE,                            // Pattern defining bar Close price
   PATTERN_PROP_RATIO_BODY_TO_CANDLE_SIZE,                  // Percentage ratio of the candle body to the full size of the candle
   PATTERN_PROP_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE,          // Percentage ratio of the upper shadow size to the candle size
   PATTERN_PROP_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE,          // Percentage ratio of the lower shadow size to the candle size
   PATTERN_PROP_RATIO_BODY_TO_CANDLE_SIZE_CRITERION,           // Defined criterion of the ratio of the candle body to the full candle size in %
   PATTERN_PROP_RATIO_LARGER_SHADOW_TO_CANDLE_SIZE_CRITERION,  // Defined criterion of the ratio of the maximum shadow to the candle size in %
   PATTERN_PROP_RATIO_SMALLER_SHADOW_TO_CANDLE_SIZE_CRITERION, // Defined criterion of the ratio of the minimum shadow to the candle size in %
  }; 
#define PATTERN_PROP_DOUBLE_TOTAL   (10)                    // Total number of real pattern properties
#define PATTERN_PROP_DOUBLE_SKIP    (0)                     // Number of pattern properties not used in sorting
//+------------------------------------------------------------------+
//| Pattern string properties                                        |
//+------------------------------------------------------------------+
enum ENUM_PATTERN_PROP_STRING
  {
   PATTERN_PROP_SYMBOL = (PATTERN_PROP_INTEGER_TOTAL+PATTERN_PROP_DOUBLE_TOTAL),  // Pattern symbol
   PATTERN_PROP_NAME,                                       // Pattern name
  };
#define PATTERN_PROP_STRING_TOTAL   (2)                     // Total number of pattern string properties

En estas listas de propiedades escribiremos las propiedades que son inherentes a todos los patrones sin excepción. Luego, en los patrones heredados del patrón básico en los métodos que retornan la bandera de uso de tal o cual propiedad, especificaremos qué propiedades de estas listas no pertenecen a este patrón en particular.

Después escribiremos una enumeración con los posibles criterios de clasificación para buscar, clasificar y filtrar patrones en su lista común:

//+------------------------------------------------------------------+
//| Possible pattern sorting criteria                                |
//+------------------------------------------------------------------+
#define FIRST_PATTERN_DBL_PROP      (PATTERN_PROP_INTEGER_TOTAL-PATTERN_PROP_INTEGER_SKIP)
#define FIRST_PATTERN_STR_PROP      (PATTERN_PROP_INTEGER_TOTAL-PATTERN_PROP_INTEGER_SKIP+PATTERN_PROP_DOUBLE_TOTAL-PATTERN_PROP_DOUBLE_SKIP)
enum ENUM_SORT_PATTERN_MODE
  {
//--- Sort by integer properties
   SORT_BY_PATTERN_CODE = 0,                                // Sort by unique pattern code (time + type + status + direction + timeframe)
   SORT_BY_PATTERN_CTRL_OBJ_ID,                             // Sort by pattern control object ID
   SORT_BY_PATTERN_ID,                                      // Sort by pattern ID
   SORT_BY_PATTERN_TIME,                                    // Sort by pattern defining bar time
   SORT_BY_PATTERN_STATUS,                                  // Sort by pattern status (from the ENUM_PATTERN_STATUS enumeration)
   SORT_BY_PATTERN_TYPE,                                    // Sort by pattern type (from the ENUM_PATTERN_TYPE enumeration)
   SORT_BY_PATTERN_DIRECTION,                               // Sort by pattern type based on direction (from the ENUM_PATTERN_TYPE_DIRECTION enumeration)
   SORT_BY_PATTERN_PERIOD,                                  // Sort by pattern period (timeframe)
   SORT_BY_PATTERN_CANDLES,                                 // Sort by the number of candles that make up the pattern
   
//--- Sort by real properties
   SORT_BY_PATTERN_BAR_PRICE_OPEN = FIRST_PATTERN_DBL_PROP, // Sort by pattern defining bar Open price
   SORT_BY_PATTERN_BAR_PRICE_HIGH,                          // Sort by pattern defining bar High price
   SORT_BY_PATTERN_BAR_PRICE_LOW,                           // Sort by pattern defining bar Low price
   SORT_BY_PATTERN_BAR_PRICE_CLOSE,                         // Sort by pattern defining bar Close price
   SORT_BY_PATTERN_RATIO_BODY_TO_CANDLE_SIZE,               // Sort by percentage ratio of the candle body to the full size of the candle
   SORT_BY_PATTERN_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE,       // Sort by percentage ratio of the upper shadow size to the candle size
   SORT_BY_PATTERN_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE,       // Sort by percentage ratio of the lower shadow size to the candle size
   SORT_BY_PATTERN_RATIO_BODY_TO_CANDLE_SIZE_CRITERION,           // Sort by defined criterion of the ratio of the candle body to the full candle size in %
   SORT_BY_PATTERN_RATIO_LARGER_SHADOW_TO_CANDLE_SIZE_CRITERION,  // Sort by  defined criterion of the ratio of the maximum shadow to the candle size in %
   SORT_BY_PATTERN_RATIO_SMALLER_SHADOW_TO_CANDLE_SIZE_CRITERION, // Sort by  defined criterion of the ratio of the minimum shadow to the candle size in %
   
//--- Sort by string properties
   SORT_BY_PATTERN_SYMBOL = FIRST_BAR_STR_PROP,             // Sort by a pattern symbol
   SORT_BY_PATTERN_NAME,                                    // Sort by pattern name
  };

Usando estas propiedades tendremos la posibilidad de buscar patrones en la lista.

Al encontrar un patrón en la barra básica más cercana a la barra actual, deberemos enviar un mensaje a la biblioteca para que lo procese y envíe el mensaje al programa de control. Ya tenemos preparados los métodos para enviar y procesar mensajes sobre eventos de series temporales, pero deberemos añadir para ellos los eventos necesarios para hallar un nuevo patrón.

Así, añadiremos a la lista de posibles eventos de las series temporales el código del mensaje sobre la búsqueda de un nuevo patrón:

//+------------------------------------------------------------------+
//| List of possible timeseries events                               |
//+------------------------------------------------------------------+
enum ENUM_SERIES_EVENT
  {
   SERIES_EVENTS_NO_EVENT = SYMBOL_EVENTS_NEXT_CODE,        // no event
   SERIES_EVENTS_NEW_BAR,                                   // "New bar" event
   SERIES_EVENTS_MISSING_BARS,                              // "Bars skipped" event
   SERIES_EVENTS_PATTERN,                                   // "Pattern" event
  };
#define SERIES_EVENTS_NEXT_CODE  (SERIES_EVENTS_PATTERN+1)  // Code of the next event after the "Pattern" event

Luego cambiaremos el código del siguiente evento "Barras omitidas+1" a "Patrón+1 ", para que los códigos de los eventos posteriores empiecen por el valor correcto.


En el archivo \MQL5\Include\DoEasy\Data.mqh escribiremos los índices de los nuevos mensajes de la biblioteca:

   MSG_LIB_TEXT_BAR_TYPE_CANDLE_ZERO_BODY,            // Candle with a zero body
   MSG_LIB_TEXT_BAR_TEXT_FIRS_SET_AMOUNT_DATA,        // First, we need to set the required amount of data using SetRequiredUsedData()
   
   MSG_LIB_TEXT_BAR_RATIO_BODY_TO_CANDLE_SIZE,        // Percentage ratio of the candle body to the full size of the candle
   MSG_LIB_TEXT_BAR_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE,// Percentage ratio of the upper shadow size to the candle size
   MSG_LIB_TEXT_BAR_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE,// Percentage ratio of the lower shadow size to the candle size
  
//--- CTimeSeries

...

   MSG_LIB_TEXT_TS_TEXT_ATTEMPT,                      // Attempt:
   MSG_LIB_TEXT_TS_TEXT_WAIT_FOR_SYNC,                // Waiting for data synchronization ...

//--- CPattern
   MSG_LIB_TEXT_PATTERN_CODE,                         // Code
   MSG_LIB_TEXT_PATTERN_TIME,                         // Defining bar time
   MSG_LIB_TEXT_PATTERN_ID,                           // Pattern ID
   MSG_LIB_TEXT_PATTERN_CTRL_OBJ_ID,                  // Pattern control object ID
   MSG_LIB_TEXT_PATTERN_CANDLES,                      // Number of candles that make up the pattern
   MSG_LIB_TEXT_PATTERN_DIRECTION,                    // Pattern direction
   
   MSG_LIB_TEXT_PATTERN_BAR_PRICE_OPEN,               // Pattern defining bar Open price
   MSG_LIB_TEXT_PATTERN_BAR_PRICE_HIGH,               // Pattern defining bar High price
   MSG_LIB_TEXT_PATTERN_BAR_PRICE_LOW,                // Pattern defining bar Low price
   MSG_LIB_TEXT_PATTERN_BAR_PRICE_CLOSE,              // Pattern defining bar Close price
   
   MSG_LIB_TEXT_PATTERN_RATIO_BODY_TO_CANDLE_SIZE,          // Percentage ratio of the candle body to the full size of the candle
   MSG_LIB_TEXT_PATTERN_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE,  // Percentage ratio of the upper shadow size to the candle size
   MSG_LIB_TEXT_PATTERN_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE,  // Percentage ratio of the lower shadow size to the candle size
   MSG_LIB_TEXT_PATTERN_RATIO_BODY_TO_CANDLE_SIZE_CRIT,           // Defined criterion of the ratio of the candle body to the full candle size in %
   MSG_LIB_TEXT_PATTERN_RATIO_LARGER_SHADOW_TO_CANDLE_SIZE_CRIT,  // Defined criterion of the ratio of the maximum shadow to the candle size in %
   MSG_LIB_TEXT_PATTERN_RATIO_SMALLER_SHADOW_TO_CANDLE_SIZE_CRIT, // Defined criterion of the ratio of the minimum shadow to the candle size in %
   
   MSG_LIB_TEXT_PATTERN_NAME,                         // Name

   MSG_LIB_TEXT_PATTERN_STATUS_JC,                    // Candle pattern
   MSG_LIB_TEXT_PATTERN_STATUS_PA,                    // Price Action formation
   MSG_LIB_TEXT_PATTERN_BULLISH,                      // Bullish pattern
   MSG_LIB_TEXT_PATTERN_BEARISH,                      // Bearish pattern
   MSG_LIB_TEXT_PATTERN_BOTH,                         // Bidirectional pattern
   
   //--- Candles
   MSG_LIB_TEXT_PATTERN_TYPE_HARAMI,                  // Harami
   MSG_LIB_TEXT_PATTERN_TYPE_HARAMI_CROSS,            // Harami Cross
   MSG_LIB_TEXT_PATTERN_TYPE_TWEEZER,                 // Tweezer
   MSG_LIB_TEXT_PATTERN_TYPE_PIERCING_LINE,           // Piercing Line
   MSG_LIB_TEXT_PATTERN_TYPE_DARK_CLOUD_COVER,        // Dark Cloud Cover
   MSG_LIB_TEXT_PATTERN_TYPE_THREE_WHITE_SOLDIERS,    // Three White Soldiers
   MSG_LIB_TEXT_PATTERN_TYPE_THREE_BLACK_CROWS,       // Three Black Crows
   MSG_LIB_TEXT_PATTERN_TYPE_SHOOTING_STAR,           // Shooting Star
   MSG_LIB_TEXT_PATTERN_TYPE_HAMMER,                  // Hammer
   MSG_LIB_TEXT_PATTERN_TYPE_INVERTED_HAMMER,         // Inverted Hammer
   MSG_LIB_TEXT_PATTERN_TYPE_HANGING_MAN,             // Hanging Man
   MSG_LIB_TEXT_PATTERN_TYPE_DOJI,                    // Doji
   MSG_LIB_TEXT_PATTERN_TYPE_DRAGONFLY_DOJI,          // Dragonfly Doji
   MSG_LIB_TEXT_PATTERN_TYPE_GRAVESTONE_DOJI,         // Gravestone Doji
   MSG_LIB_TEXT_PATTERN_TYPE_MORNING_STAR,            // Morning Star
   MSG_LIB_TEXT_PATTERN_TYPE_MORNING_DOJI_STAR,       // Morning Doji Star
   MSG_LIB_TEXT_PATTERN_TYPE_EVENING_STAR,            // Evening Star
<100/100/72% >
   MSG_LIB_TEXT_PATTERN_TYPE_EVENING_DOJI_STAR,       // Evening Doji Star
   MSG_LIB_TEXT_PATTERN_TYPE_THREE_STARS,             // Three Stars
   MSG_LIB_TEXT_PATTERN_TYPE_ABANDONED_BABY,          // Abandoned Baby
   //--- Price Action
   MSG_LIB_TEXT_PATTERN_TYPE_PIVOT_POINT_REVERSAL,    // Pivot Point Reversal
   MSG_LIB_TEXT_PATTERN_TYPE_OUTSIDE_BAR,             // Outside Bar
   MSG_LIB_TEXT_PATTERN_TYPE_INSIDE_BAR,              // Inside Bar
   MSG_LIB_TEXT_PATTERN_TYPE_PIN_BAR,                 // Pin Bar
   MSG_LIB_TEXT_PATTERN_TYPE_RAILS,                   // Rails

//--- CBuffer

y los mensajes correspondientes a los nuevos índices añadidos:

   {"Свеча с нулевым телом","Candle with zero body"},
   {"Сначала нужно установить требуемое количество данных при помощи SetRequiredUsedData()","First you need to set the required amount of data using SetRequiredUsedData()"},
   
   {"Отношение тела свечи к полному размеру свечи","Ratio of candle body to full candle size"},
   {"Отношение размера верхней тени к размеру свечи","Ratio of the upper shadow size to the candle size"},
   {"Отношение размера нижней тени к размеру свечи","Ratio of the lower shadow size to the candle size"},
   
//--- CTimeSeries

...

   {"Попытка: ","Attempt: "},
   {"Ожидание синхронизации данных ...","Waiting for data synchronization ..."},
   
//--- CPattern
   {"Код","Code"},
   {"Время определяющего бара","Time of the defining bar"},
   {"Идентификатор паттерна","Pattern ID"},
   {"Идентификатор объекта управления паттерном","Pattern Control object ID"},
   {"Количество свечей, составляющих паттерн","Number of candles in the pattern"},
   {"Направление паттерна","Pattern direction"},
   
   {"Цена Open определяющего бара паттерна","Open price of the defining bar"},
   {"Цена High определяющего бара паттерна","High price of the defining bar"},
   {"Цена Low определяющего бара паттерна","Low price of the defining bar"},
   {"Цена Close определяющего бара паттерна","Close price of the defining bar"},
   
   {"Отношение тела свечи к полному размеру свечи в %","Ratio of candle body to full candle size in %"},
   {"Отношение размера верхней тени к размеру свечи в %","Ratio of the size of the upper shadow to the size of the candle in %"},
   {"Отношение размера нижней тени к размеру свечи в %","Ratio of the size of the lower shadow to the size of the candle in %"},
   {"Установленный критерий отношения тела свечи к полному размеру свечи в %","Criterion for the Ratio of candle body to full candle size in %"},
   {"Установленный критерий отношения размера наибольшей тени к размеру свечи в %","Criterion for the Ratio of the size of the larger shadow to the size of the candle in %"},
   {"Установленный критерий отношения размера наименьшей тени к размеру свечи в %","Criterion for the Ratio of the size of the smaller shadow to the size of the candle in %"},
   
   {"Наименование","Name"},

   //--- Pattern status
   {"Свечной паттерн","Candlestick pattern"},
   {"Формация Price Action","Price Action Formation"},
   {"Бычий паттерн","Bullish pattern"},
   {"Медвежий паттерн","Bearish pattern"},
   {"Двунаправленный паттерн","Bidirectional pattern"},

   //--- Свечные паттерны
   {"Харами","Harami"},
   {"Крест харами","Harami Cross"},
   {"Пинцет","Tweezer"},
   {"Просвет в облаках","Piercing pattern"},
   {"Завеса из темных облаков","Dark Cloud Cover"},
   {"Три белых солдата","Three White Soldiers"},
   {"Три черные вороны","Three Black Crows"},
   {"Падающая звезда","Shooting Star"},
   {"Молот","Hammer"},
   {"Перевёрнутый молот","Inverted Hammer"},
   {"Повешенный","Hanging Man"},
   {"Доджи","Doji"},
   {"Доджи стрекоза","Dragonfly doji"},
   {"Доджи надгробие","Gravestone Doji"},
   {"Утренняя звезда","Morning Star"},
   {"Утренняя доджи-звезда","Morning Doji Star"},
   {"Вечерняя звезда","Evening Star"},
   {"Вечерняя доджи-звезда","Evening Doji Star"},
   {"Три звезды","Three stars"},
   {"Брошенное дитя","Abandoned baby"},
   //--- Формации Price Action
   {"PPR разворотная точка","Pivot Point Reversal"},
   {"Внешний бар","Outside Bar"},
   {"Внутренний бар","Inside Bar"},
   {"Пин бар","Pin Bar"},
   {"Рельсы","Rails"},

//--- CBuffer


En la clase de objeto "Barra" file\MQL5\Include\DoEasy\Objects\Series\Bar.mqh, en la sección privada, escribiremos los métodos que calculan y retornan las proporciones de las velas:

//+------------------------------------------------------------------+
//| Bar class                                                        |
//+------------------------------------------------------------------+
class CBar : public CBaseObj
  {
private:
   MqlDateTime       m_dt_struct;                                 // Date structure
   int               m_digits;                                    // Symbol's digits value
   string            m_period_description;                        // Timeframe string description
   long              m_long_prop[BAR_PROP_INTEGER_TOTAL];         // Integer properties
   double            m_double_prop[BAR_PROP_DOUBLE_TOTAL];        // Real properties
   string            m_string_prop[BAR_PROP_STRING_TOTAL];        // String properties

//--- Return the index of the array the bar's (1) double and (2) string properties are located at
   int               IndexProp(ENUM_BAR_PROP_DOUBLE property)     const { return(int)property-BAR_PROP_INTEGER_TOTAL;                        }
   int               IndexProp(ENUM_BAR_PROP_STRING property)     const { return(int)property-BAR_PROP_INTEGER_TOTAL-BAR_PROP_DOUBLE_TOTAL;  }

//--- Return the bar type (bullish/bearish/zero)
   ENUM_BAR_BODY_TYPE BodyType(void)                              const;
//--- Calculate and return the size of (1) candle, (2) candle body,
//--- (3) upper, (4) lower candle wick,
//--- (5) candle body top and (6) bottom
   double            CandleSize(void)                             const { return(this.High()-this.Low());                                    }
   double            BodySize(void)                               const { return(this.BodyHigh()-this.BodyLow());                            }
   double            ShadowUpSize(void)                           const { return(this.High()-this.BodyHigh());                               }
   double            ShadowDownSize(void)                         const { return(this.BodyLow()-this.Low());                                 }
   double            BodyHigh(void)                               const { return ::fmax(this.Close(),this.Open());                           }
   double            BodyLow(void)                                const { return ::fmin(this.Close(),this.Open());                           }
   
//--- Calculate and return the percentage ratio of the (1) candle body, (2) upper and (3) lower shadow size to the full candle size
   double            CandleRatioBodyToCandleSize(void)            const { return(this.CandleSize()>0 ? this.BodySize()*100.0/this.CandleSize()      : 100.0);  }
   double            CandleRatioUpperShadowToCandleSize(void)     const { return(this.CandleSize()>0 ? this.ShadowUpSize()*100.0/this.CandleSize()  : 100.0);  }
   double            CandleRatioLowerShadowToCandleSize(void)     const { return(this.CandleSize()>0 ? this.ShadowDownSize()*100.0/this.CandleSize(): 100.0);  }
   
//--- Return the (1) year and (2) month the bar belongs to, (3) week day,
//--- (4) bar serial number in a year, (5) day, (6) hour, (7) minute,
   int               TimeYear(void)                               const { return this.m_dt_struct.year;                                      }
   int               TimeMonth(void)                              const { return this.m_dt_struct.mon;                                       }
   int               TimeDayOfWeek(void)                          const { return this.m_dt_struct.day_of_week;                               }
   int               TimeDayOfYear(void)                          const { return this.m_dt_struct.day_of_year;                               }
   int               TimeDay(void)                                const { return this.m_dt_struct.day;                                       }
   int               TimeHour(void)                               const { return this.m_dt_struct.hour;                                      }
   int               TimeMinute(void)                             const { return this.m_dt_struct.min;                                       }

public:


En la sección pública, en la sección de acceso simplificado a las propiedades de las barras, escribiremos los métodos que retornan las nuevas propiedades de las barras para las proporciones de las velas:

//+------------------------------------------------------------------+ 
//| Methods of simplified access to bar object properties            |
//+------------------------------------------------------------------+
//--- Return the (1) type, (2) period, (3) spread, (4) tick, (5) exchange volume,
//--- (6) bar period start time, (7) year, (8) month the bar belongs to
//--- (9) week number since the year start, (10) week number since the month start
//--- (11) day, (12) hour, (13) minute
   ENUM_BAR_BODY_TYPE TypeBody(void)                                    const { return (ENUM_BAR_BODY_TYPE)this.GetProperty(BAR_PROP_TYPE);  }
   ENUM_TIMEFRAMES   Timeframe(void)                                    const { return (ENUM_TIMEFRAMES)this.GetProperty(BAR_PROP_PERIOD);   }
   int               Spread(void)                                       const { return (int)this.GetProperty(BAR_PROP_SPREAD);               }
   long              VolumeTick(void)                                   const { return this.GetProperty(BAR_PROP_VOLUME_TICK);               }
   long              VolumeReal(void)                                   const { return this.GetProperty(BAR_PROP_VOLUME_REAL);               }
   datetime          Time(void)                                         const { return (datetime)this.GetProperty(BAR_PROP_TIME);            }
   long              Year(void)                                         const { return this.GetProperty(BAR_PROP_TIME_YEAR);                 }
   long              Month(void)                                        const { return this.GetProperty(BAR_PROP_TIME_MONTH);                }
   long              DayOfWeek(void)                                    const { return this.GetProperty(BAR_PROP_TIME_DAY_OF_WEEK);          }
   long              DayOfYear(void)                                    const { return this.GetProperty(BAR_PROP_TIME_DAY_OF_YEAR);          }
   long              Day(void)                                          const { return this.GetProperty(BAR_PROP_TIME_DAY);                  }
   long              Hour(void)                                         const { return this.GetProperty(BAR_PROP_TIME_HOUR);                 }
   long              Minute(void)                                       const { return this.GetProperty(BAR_PROP_TIME_MINUTE);               }

//--- Return bar's (1) Open, (2) High, (3) Low, (4) Close price,
//--- size of the (5) candle, (6) body, (7) candle top, (8) bottom,
//--- size of the (9) candle upper, (10) lower wick
   double            Open(void)                                         const { return this.GetProperty(BAR_PROP_OPEN);                      }
   double            High(void)                                         const { return this.GetProperty(BAR_PROP_HIGH);                      }
   double            Low(void)                                          const { return this.GetProperty(BAR_PROP_LOW);                       }
   double            Close(void)                                        const { return this.GetProperty(BAR_PROP_CLOSE);                     }
   double            Size(void)                                         const { return this.GetProperty(BAR_PROP_CANDLE_SIZE);               }
   double            SizeBody(void)                                     const { return this.GetProperty(BAR_PROP_CANDLE_SIZE_BODY);          }
   double            TopBody(void)                                      const { return this.GetProperty(BAR_PROP_CANDLE_BODY_TOP);           }
   double            BottomBody(void)                                   const { return this.GetProperty(BAR_PROP_CANDLE_BODY_BOTTOM);        }
   double            SizeShadowUp(void)                                 const { return this.GetProperty(BAR_PROP_CANDLE_SIZE_SHADOW_UP);     }
   double            SizeShadowDown(void)                               const { return this.GetProperty(BAR_PROP_CANDLE_SIZE_SHADOW_DOWN);   }
   
//--- Return the properties of the percentage ratio of the (1) candle body, (2) upper and (3) lower shadow size to the candle full size
   double            RatioBodyToCandleSize(void)                  const { return this.GetProperty(BAR_PROP_RATIO_BODY_TO_CANDLE_SIZE);        }
   double            RatioUpperShadowToCandleSize(void)           const { return this.GetProperty(BAR_PROP_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE);}
   double            RatioLowerShadowToCandleSize(void)           const { return this.GetProperty(BAR_PROP_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE);}
   
//--- Return bar symbol
   string            Symbol(void)                                       const { return this.GetProperty(BAR_PROP_SYMBOL);                    }
//--- Return bar index on the specified timeframe the bar time falls into
   int               Index(const ENUM_TIMEFRAMES timeframe)  const
                       { return ::iBarShift(this.Symbol(),(timeframe==PERIOD_CURRENT ? ::Period() : timeframe),this.Time());                 }  


En el método que establece los parámetros del objeto de barra, escribiremos el registro de las proporciones de vela calculadas en las propiedades del objeto de barra:

//+------------------------------------------------------------------+
//| Set bar object parameters                                        |
//+------------------------------------------------------------------+
void CBar::SetProperties(const MqlRates &rates)
  {
   this.SetProperty(BAR_PROP_SPREAD,rates.spread);
   this.SetProperty(BAR_PROP_VOLUME_TICK,rates.tick_volume);
   this.SetProperty(BAR_PROP_VOLUME_REAL,rates.real_volume);
   this.SetProperty(BAR_PROP_TIME,rates.time);
   this.SetProperty(BAR_PROP_TIME_YEAR,this.TimeYear());
   this.SetProperty(BAR_PROP_TIME_MONTH,this.TimeMonth());
   this.SetProperty(BAR_PROP_TIME_DAY_OF_YEAR,this.TimeDayOfYear());
   this.SetProperty(BAR_PROP_TIME_DAY_OF_WEEK,this.TimeDayOfWeek());
   this.SetProperty(BAR_PROP_TIME_DAY,this.TimeDay());
   this.SetProperty(BAR_PROP_TIME_HOUR,this.TimeHour());
   this.SetProperty(BAR_PROP_TIME_MINUTE,this.TimeMinute());
//---
   this.SetProperty(BAR_PROP_OPEN,rates.open);
   this.SetProperty(BAR_PROP_HIGH,rates.high);
   this.SetProperty(BAR_PROP_LOW,rates.low);
   this.SetProperty(BAR_PROP_CLOSE,rates.close);
   this.SetProperty(BAR_PROP_CANDLE_SIZE,this.CandleSize());
   this.SetProperty(BAR_PROP_CANDLE_SIZE_BODY,this.BodySize());
   this.SetProperty(BAR_PROP_CANDLE_BODY_TOP,this.BodyHigh());
   this.SetProperty(BAR_PROP_CANDLE_BODY_BOTTOM,this.BodyLow());
   this.SetProperty(BAR_PROP_CANDLE_SIZE_SHADOW_UP,this.ShadowUpSize());
   this.SetProperty(BAR_PROP_CANDLE_SIZE_SHADOW_DOWN,this.ShadowDownSize());
//---
   this.SetProperty(BAR_PROP_RATIO_BODY_TO_CANDLE_SIZE,this.CandleRatioBodyToCandleSize());
   this.SetProperty(BAR_PROP_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE,this.CandleRatioUpperShadowToCandleSize());
   this.SetProperty(BAR_PROP_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE,this.CandleRatioLowerShadowToCandleSize());
//---
   this.SetProperty(BAR_PROP_TYPE,this.BodyType());
//--- Set the object type to the object of the graphical object management class
   this.m_graph_elm.SetTypeNode(this.m_type);
  }


En el método que retorna la descripción de la propiedad real de la barra, escribiremos el retorno de las descripciones de las nuevas propiedades de la barra:

//+------------------------------------------------------------------+
//| Return the description of the bar's real property                |
//+------------------------------------------------------------------+
string CBar::GetPropertyDescription(ENUM_BAR_PROP_DOUBLE property)
  {
   int dg=(this.m_digits>0 ? this.m_digits : 1);
   return
     (
      property==BAR_PROP_OPEN                ?  CMessage::Text(MSG_ORD_PRICE_OPEN)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==BAR_PROP_HIGH                ?  CMessage::Text(MSG_LIB_TEXT_BAR_HIGH)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==BAR_PROP_LOW                 ?  CMessage::Text(MSG_LIB_TEXT_BAR_LOW)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==BAR_PROP_CLOSE               ?  CMessage::Text(MSG_ORD_PRICE_CLOSE)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==BAR_PROP_CANDLE_SIZE         ?  CMessage::Text(MSG_LIB_TEXT_BAR_CANDLE_SIZE)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==BAR_PROP_CANDLE_SIZE_BODY    ?  CMessage::Text(MSG_LIB_TEXT_BAR_CANDLE_SIZE_BODY)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==BAR_PROP_CANDLE_SIZE_SHADOW_UP  ?  CMessage::Text(MSG_LIB_TEXT_BAR_CANDLE_SIZE_SHADOW_UP)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==BAR_PROP_CANDLE_SIZE_SHADOW_DOWN   ?  CMessage::Text(MSG_LIB_TEXT_BAR_CANDLE_SIZE_SHADOW_DOWN)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==BAR_PROP_CANDLE_BODY_TOP     ?  CMessage::Text(MSG_LIB_TEXT_BAR_CANDLE_BODY_TOP)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==BAR_PROP_CANDLE_BODY_BOTTOM  ?  CMessage::Text(MSG_LIB_TEXT_BAR_CANDLE_BODY_BOTTOM)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==BAR_PROP_RATIO_BODY_TO_CANDLE_SIZE  ?  CMessage::Text(MSG_LIB_TEXT_BAR_RATIO_BODY_TO_CANDLE_SIZE)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),2)+"%"
         )  :
      property==BAR_PROP_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE  ?  CMessage::Text(MSG_LIB_TEXT_BAR_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),2)+"%"
         )  :
      property==BAR_PROP_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE  ?  CMessage::Text(MSG_LIB_TEXT_BAR_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),2)+"%"
         )  :
      ""
     );
  }


Con esto, damos por finalizada la mejora de las clases. Ahora podemos empezar a crear el objeto de patrón básico.

Clase de patrón abstracto

Primero crearemos el nuevo archivo Pattern.mqh en la carpeta \MQL5\Include\DoEasy\Objects\Series\Patterns\ La clase deberá heredarse del objeto básico de la biblioteca cuyo archivo deberá estar conectado al archivo de la clase que vamos a crear:

//+------------------------------------------------------------------+
//|                                                      Pattern.mqh |
//|                                  Copyright 2023, MetaQuotes Ltd. |
//|                                             https://www.mql5.com |
//+------------------------------------------------------------------+
#property copyright "Copyright 2023, MetaQuotes Ltd."
#property link      "https://www.mql5.com"
#property version   "1.00"
#property strict    // Necessary for mql4
//+------------------------------------------------------------------+
//| Include files                                                    |
//+------------------------------------------------------------------+
#include "..\..\BaseObj.mqh"
//+------------------------------------------------------------------+
//| Abstract pattern class                                           |
//+------------------------------------------------------------------+
class CPattern : public CBaseObj
  {
  }


En la sección privada declararemos los arrays de propiedades estándar para los objetos de la biblioteca y los métodos que retornarán el índice real de la propiedad en el array correspondiente:

class CPattern : public CBaseObj
  {
private:
   long              m_long_prop[PATTERN_PROP_INTEGER_TOTAL];     // Integer properties
   double            m_double_prop[PATTERN_PROP_DOUBLE_TOTAL];    // Real properties
   string            m_string_prop[PATTERN_PROP_STRING_TOTAL];    // String properties
   
//--- Return the index of the array the pattern (1) double and (2) string properties are located at
   int               IndexProp(ENUM_PATTERN_PROP_DOUBLE property) const { return(int)property-PATTERN_PROP_INTEGER_TOTAL;                          }
   int               IndexProp(ENUM_PATTERN_PROP_STRING property) const { return(int)property-PATTERN_PROP_INTEGER_TOTAL-PATTERN_PROP_DOUBLE_TOTAL;}

protected:


En la sección protegida de la clase declararemos las variables de miembro necesarias para que la clase funcione:

protected:
   CForm            *m_form;                                      // Pointer to form object
   int               m_digits;                                    // Symbol's digits value
   ulong             m_symbol_code;                               // Symbol as a number (sum of name symbol codes)
   string            m_name_graph_obj;                            // Name of the graphical object displaying the pattern
   double            m_price;                                     // Price level the graphical object is placed at
   color             m_color_bullish;                             // Color of a graphical object set to the bullish pattern icon
   color             m_color_bearish;                             // Color of a graphical object set to the bearish pattern icon
   color             m_color_bidirect;                            // Color of a graphical object set to the bidirectional pattern icon
   color             m_color;                                     // Graphical object color
   color             m_color_panel_bullish;                       // Bullish pattern panel color
   color             m_color_panel_bearish;                       // Bearish pattern panel color
   color             m_color_panel_bidirect;                      // Bidirectional pattern panel color

public:

Necesitaremos un objeto de formulario para crear un panel de información que aparecerá al situar el cursor del ratón sobre la barra del gráfico donde se forma el patrón. El código numérico del símbolo será necesario para traducir el nombre del símbolo a un número que se añadirá al identificador del patrón. El ID del patrón será un número único formado por la hora de apertura de la barra + el tipo de patrón + el estado del patrón + la dirección del patrón + el marco temporal + el símbolo de la serie temporal. Usaremos este código para determinar que este patrón en particular ya está en la lista de patrones.


En la sección pública de la clase declararemos los métodos estándar de la biblioteca:

public:
//--- Set pattern (1) integer, (2) real and (3) string properties
   void              SetProperty(ENUM_PATTERN_PROP_INTEGER property,long value) { this.m_long_prop[property]=value;                    }
   void              SetProperty(ENUM_PATTERN_PROP_DOUBLE property,double value){ this.m_double_prop[this.IndexProp(property)]=value;  }
   void              SetProperty(ENUM_PATTERN_PROP_STRING property,string value){ this.m_string_prop[this.IndexProp(property)]=value;  }
//--- Return (1) integer, (2) real and (3) string pattern properties from the property array
   long              GetProperty(ENUM_PATTERN_PROP_INTEGER property) const { return this.m_long_prop[property];                        }
   double            GetProperty(ENUM_PATTERN_PROP_DOUBLE property)  const { return this.m_double_prop[this.IndexProp(property)];      }
   string            GetProperty(ENUM_PATTERN_PROP_STRING property)  const { return this.m_string_prop[this.IndexProp(property)];      }

//--- Return the flag of the pattern supporting the specified property
   virtual bool      SupportProperty(ENUM_PATTERN_PROP_INTEGER property)   { return true; }
   virtual bool      SupportProperty(ENUM_PATTERN_PROP_DOUBLE property)    { return true; }
   virtual bool      SupportProperty(ENUM_PATTERN_PROP_STRING property)    { return true; }
//--- Return itself
   CPattern         *GetObject(void)                                       { return &this;}

//--- Compare CPattern objects by all possible properties (for sorting the lists by a specified pattern object property)
   virtual int       Compare(const CObject *node,const int mode=0) const;
//--- Compare CPattern objects with each other by all properties (to search equal pattern objects)
   bool              IsEqual(CPattern* compared_obj) const;
//--- Constructors
                     CPattern(){ this.m_type=OBJECT_DE_TYPE_SERIES_PATTERN; }
protected:
//--- Protected parametric constructor
                     CPattern(const ENUM_PATTERN_STATUS status,
                              const ENUM_PATTERN_TYPE type,
                              const uint id,
                              const ENUM_PATTERN_DIRECTION direction,
                              const string symbol,
                              const ENUM_TIMEFRAMES timeframe,MqlRates &rates);
public:                     
//--- Destructor
                    ~CPattern(void);


También hemos declarado los métodos para el acceso simplificado a las propiedades de un objeto de patrón, los métodos para describir las propiedades de un objeto de patrón y los métodos para trabajar con los colores de objetos gráficos:

//+------------------------------------------------------------------+ 
//| Methods of a simplified access to the pattern object properties  |
//+------------------------------------------------------------------+
//--- Return (1) type, (2) direction, (3) period, (4) status,
//--- (5) code, (6) pattern defining bar time,
//--- (7) number of candles forming the pattern
   ENUM_PATTERN_TYPE TypePattern(void)                               const { return (ENUM_PATTERN_TYPE)this.GetProperty(PATTERN_PROP_TYPE);           }
   ENUM_PATTERN_DIRECTION Direction(void)                            const { return (ENUM_PATTERN_DIRECTION)this.GetProperty(PATTERN_PROP_DIRECTION); }
   ENUM_TIMEFRAMES   Timeframe(void)                                 const { return (ENUM_TIMEFRAMES)this.GetProperty(PATTERN_PROP_PERIOD);           }
   ENUM_PATTERN_STATUS Status(void)                                  const { return (ENUM_PATTERN_STATUS)this.GetProperty(PATTERN_PROP_STATUS);       }
   ulong             Code(void)                                      const { return this.GetProperty(PATTERN_PROP_CODE);                              }
   uint              ID(void)                                        const { return (uint)this.GetProperty(PATTERN_PROP_ID);                          }
   ulong             ControlObjectID(void)                           const { return this.GetProperty(PATTERN_PROP_CTRL_OBJ_ID);                       }
   datetime          Time(void)                                      const { return (datetime)this.GetProperty(PATTERN_PROP_TIME);                    }
   uint              Candles(void)                                   const { return (uint)this.GetProperty(PATTERN_PROP_CANDLES);                     }
//--- Return pattern defining bar prices
   double            BarPriceOpen(void)                              const { return this.GetProperty(PATTERN_PROP_BAR_PRICE_OPEN);                    }
   double            BarPriceHigh(void)                              const { return this.GetProperty(PATTERN_PROP_BAR_PRICE_HIGH);                    }
   double            BarPriceLow(void)                               const { return this.GetProperty(PATTERN_PROP_BAR_PRICE_LOW);                     }
   double            BarPriceClose(void)                             const { return this.GetProperty(PATTERN_PROP_BAR_PRICE_CLOSE);                   }
//--- Return pattern (1) symbol and (2) name
   string            Symbol(void)                                    const { return this.GetProperty(PATTERN_PROP_SYMBOL);                            }
   string            Name(void)                                      const { return this.GetProperty(PATTERN_PROP_NAME);                              }
//+------------------------------------------------------------------+
//| Descriptions of pattern object properties                        |
//+------------------------------------------------------------------+
//--- Get description of pattern (1) integer, (2) real and (3) string property
   string            GetPropertyDescription(ENUM_PATTERN_PROP_INTEGER property);
   string            GetPropertyDescription(ENUM_PATTERN_PROP_DOUBLE property);
   string            GetPropertyDescription(ENUM_PATTERN_PROP_STRING property);

//--- Return description of the pattern (1) status, (2) type and (3) direction
   virtual string    StatusDescription(void) const { return NULL; }
   virtual string    TypeDescription(void)   const { return NULL; }
   string            DirectDescription(void) const;
//--- Display the description of the object properties in the journal (full_prop=true - all properties, false - supported ones only - implemented in descendant classes)
   virtual void      Print(const bool full_prop=false,const bool dash=false);
//--- Display a short description of the object in the journal
   virtual void      PrintShort(const bool dash=false,const bool symbol=false);
//--- Return a short name of a pattern object
   virtual string    Header(void);
//+------------------------------------------------------------------+
//| Handle graphical display                                         |
//+------------------------------------------------------------------+
protected:
//--- Remove a graphical object
   bool              DeleteGraphObj(bool redraw=false);
//--- Set graphical object display colors for the (1) bullish, (2) bearish and (3) bidirectional pattern
   void              SetColorBullish(const color clr)       { this.m_color_bullish=clr;         }
   void              SetColorBearish(const color clr)       { this.m_color_bearish=clr;         }
   void              SetColorBiDirect(const color clr)      { this.m_color_bidirect=clr;        }
//--- Create the info panel object
   bool              CreateInfoPanel(void);
//--- Create the info panel appearance
   virtual void      CreateInfoPanelView(void){}
public:
//--- Set graphical object display colors and pattern display color
   void              SetColors(const color color_bullish,const color color_bearish,const color color_bidirect,const bool redraw=false);
//--- Set the background color for the (1) bullish, (2) bearish and (3) bidirectional pattern panel
   void              SetColorPanelBullish(const color clr)  { this.m_color_panel_bullish=clr;   }
   void              SetColorPanelBearish(const color clr)  { this.m_color_panel_bearish=clr;   }
   void              SetColorPanelBiDirect(const color clr) { this.m_color_panel_bidirect=clr;  }
//--- Set the background color for the (1) bullish, (2) bearish and (3) bidirectional pattern panel by setting the values of the RGB color components
   void              SetColorPanelBullish(const uchar R,const uchar G,const uchar B);
   void              SetColorPanelBearish(const uchar R,const uchar G,const uchar B);
   void              SetColorPanelBiDirect(const uchar R,const uchar G,const uchar B);

//--- Draw a pattern icon on the chart
   void              Draw(const bool redraw=false);
//--- (1) Display, (2) hide the pattern icon on the chart
   void              Show(const bool redraw=false);
   void              Hide(const bool redraw=false);
//--- (1) Display and (2) hide the info panel on the chart
   void              ShowInfoPanel(const int x,const int y);
   void              HideInfoPanel(void);
  };


Vamos a ver la implementación de los métodos declarados.

En el constructor de la clase estableceremos las propiedades del objeto de patrón y los parámetros de los objetos gráficos; la etiqueta del patrón en el gráfico y el panel de información:

//+------------------------------------------------------------------+
//| Constructor                                                      |
//+------------------------------------------------------------------+
CPattern::CPattern(const ENUM_PATTERN_STATUS status,const ENUM_PATTERN_TYPE type,const uint id,const ENUM_PATTERN_DIRECTION direction,const string symbol,const ENUM_TIMEFRAMES timeframe,MqlRates &rates)
  {
//--- Set pattern object properties
   this.m_digits=(int)::SymbolInfoInteger(symbol,SYMBOL_DIGITS);
   this.m_type=OBJECT_DE_TYPE_SERIES_PATTERN; 
   this.SetProperty(PATTERN_PROP_STATUS,status);
   this.SetProperty(PATTERN_PROP_TYPE,type);
   this.SetProperty(PATTERN_PROP_ID,id);
   this.SetProperty(PATTERN_PROP_DIRECTION,direction);
   this.SetProperty(PATTERN_PROP_PERIOD,timeframe);
   this.SetProperty(PATTERN_PROP_TIME,rates.time);
   this.SetProperty(PATTERN_PROP_BAR_PRICE_OPEN,rates.open);
   this.SetProperty(PATTERN_PROP_BAR_PRICE_HIGH,rates.high);
   this.SetProperty(PATTERN_PROP_BAR_PRICE_LOW,rates.low);
   this.SetProperty(PATTERN_PROP_BAR_PRICE_CLOSE,rates.close);
   this.SetProperty(PATTERN_PROP_SYMBOL,symbol);
//--- Create symbol code
   this.m_symbol_code=0;
   for(int i=0;i<(int)symbol.Length();i++)
      this.m_symbol_code+=symbol.GetChar(i);
//--- Pattern code = defining bar time + type + status + pattern direction + timeframe + symbol code
   ulong code=(ulong)rates.time+type+status+direction+timeframe+this.m_symbol_code;
   this.SetProperty(PATTERN_PROP_CODE,code);
//--- Set pattern graphical objects parameters (chart labels)
   this.m_name_graph_obj=::StringFormat("%s_p%lu",this.m_name_program,code);
   this.m_color_bullish=clrBlue;
   this.m_color_bearish=clrRed;
   this.m_color_bidirect=clrGreen;
   if(this.Direction()==PATTERN_DIRECTION_BULLISH)
     {
      this.m_color=this.m_color_bullish;
      this.m_price=rates.low;
     }
   else if(this.Direction()==PATTERN_DIRECTION_BEARISH)
     {
      this.m_color=this.m_color_bearish;
      this.m_price=rates.high;
     }
   else
     {
      this.m_color=this.m_color_bidirect;
      this.m_price=rates.open;
     }
//--- Set base colors of the pattern information panels
   this.m_color_panel_bullish=clrLightGray;
   this.m_color_panel_bearish=clrLightGray;
   this.m_color_panel_bidirect=clrLightGray;
   this.m_form=NULL;
  }


En el destructor de la clase eliminaremos los objetos gráficos creados:

//+------------------------------------------------------------------+
//| Destructor                                                       |
//+------------------------------------------------------------------+
CPattern::~CPattern(void)
  {
//--- Delete the form object and pattern label on the chart
   if(this.m_form!=NULL)
      delete this.m_form;
   this.DeleteGraphObj();
  }


Método que compara objetos CPattern entre sí según la propiedad especificada:

//+--------------------------------------------------------------------+
//| Compare CPattern objects with each other by the specified property |
//+--------------------------------------------------------------------+
int CPattern::Compare(const CObject *node,const int mode=0) const
  {
   const CPattern *obj_compared=node;
//--- compare integer properties of two patterns
   if(mode<PATTERN_PROP_INTEGER_TOTAL)
     {
      long value_compared=obj_compared.GetProperty((ENUM_PATTERN_PROP_INTEGER)mode);
      long value_current=this.GetProperty((ENUM_PATTERN_PROP_INTEGER)mode);
      return(value_current>value_compared ? 1 : value_current<value_compared ? -1 : 0);
     }
//--- compare real properties of two patterns
   else if(mode<PATTERN_PROP_DOUBLE_TOTAL+PATTERN_PROP_INTEGER_TOTAL)
     {
      double value_compared=obj_compared.GetProperty((ENUM_PATTERN_PROP_DOUBLE)mode);
      double value_current=this.GetProperty((ENUM_PATTERN_PROP_DOUBLE)mode);
      return(value_current>value_compared ? 1 : value_current<value_compared ? -1 : 0);
     }
//--- compare string properties of two patterns
   else if(mode<PATTERN_PROP_DOUBLE_TOTAL+PATTERN_PROP_INTEGER_TOTAL+PATTERN_PROP_STRING_TOTAL)
     {
      string value_compared=obj_compared.GetProperty((ENUM_PATTERN_PROP_STRING)mode);
      string value_current=this.GetProperty((ENUM_PATTERN_PROP_STRING)mode);
      return(value_current>value_compared ? 1 : value_current<value_compared ? -1 : 0);
     }
   return 0;
  }

Se trata de un método estándar de la biblioteca para comparar las propiedades de dos objetos.


Método que compara objetos CPattern entre sí según todas las propiedades:

//+------------------------------------------------------------------+
//| Compare CPattern objects with each other by all properties       |
//+------------------------------------------------------------------+
bool CPattern::IsEqual(CPattern *compared_obj) const
  {
   int begin=0, end=PATTERN_PROP_INTEGER_TOTAL;
   for(int i=begin; i<end; i++)
     {
      ENUM_PATTERN_PROP_INTEGER prop=(ENUM_PATTERN_PROP_INTEGER)i;
      if(this.GetProperty(prop)!=compared_obj.GetProperty(prop)) return false; 
     }
   begin=end; end+=PATTERN_PROP_DOUBLE_TOTAL;
   for(int i=begin; i<end; i++)
     {
      ENUM_PATTERN_PROP_DOUBLE prop=(ENUM_PATTERN_PROP_DOUBLE)i;
      if(this.GetProperty(prop)!=compared_obj.GetProperty(prop)) return false; 
     }
   begin=end; end+=PATTERN_PROP_STRING_TOTAL;
   for(int i=begin; i<end; i++)
     {
      ENUM_PATTERN_PROP_STRING prop=(ENUM_PATTERN_PROP_STRING)i;
      if(this.GetProperty(prop)!=compared_obj.GetProperty(prop)) return false; 
     }
   return true;
  }

También es un método estándar para la biblioteca. Retornará true solo si todas las propiedades de los dos objetos comparados son iguales.


Métodos para enviar las descripciones de las propiedades de los patrones al registro:

//+------------------------------------------------------------------+
//| Send pattern properties to the journal                           |
//+------------------------------------------------------------------+
void CPattern::Print(const bool full_prop=false,const bool dash=false)
  {
   ::Print("============= ",CMessage::Text(MSG_LIB_PARAMS_LIST_BEG)," (",this.Header(),") =============");
   int begin=0, end=PATTERN_PROP_INTEGER_TOTAL;
   for(int i=begin; i<end; i++)
     {
      ENUM_PATTERN_PROP_INTEGER prop=(ENUM_PATTERN_PROP_INTEGER)i;
      if(!full_prop && !this.SupportProperty(prop)) continue;
      ::Print(this.GetPropertyDescription(prop));
     }
   ::Print("------");
   begin=end; end+=PATTERN_PROP_DOUBLE_TOTAL;
   for(int i=begin; i<end; i++)
     {
      ENUM_PATTERN_PROP_DOUBLE prop=(ENUM_PATTERN_PROP_DOUBLE)i;
      if(!full_prop && !this.SupportProperty(prop)) continue;
      ::Print(this.GetPropertyDescription(prop));
     }
   ::Print("------");
   begin=end; end+=PATTERN_PROP_STRING_TOTAL;
   for(int i=begin; i<end; i++)
     {
      ENUM_PATTERN_PROP_STRING prop=(ENUM_PATTERN_PROP_STRING)i;
      if(!full_prop && !this.SupportProperty(prop)) continue;
      ::Print(this.GetPropertyDescription(prop));
     }
   ::Print("============= ",CMessage::Text(MSG_LIB_PARAMS_LIST_END)," (",this.Header(),") =============\n");
  }
//+------------------------------------------------------------------+
//| Display the short pattern description in the journal             |
//+------------------------------------------------------------------+
void CPattern::PrintShort(const bool dash=false,const bool symbol=false)
  {
   ::Print(this.Header(),":\n",(dash ? " - " : ""),this.Symbol(),", ",TimeframeDescription(this.Timeframe())," ",::TimeToString(this.Time()),", ",this.DirectDescription());
  }
//+------------------------------------------------------------------+
//| Return a short name of a pattern object                          |
//+------------------------------------------------------------------+
string CPattern::Header(void)
  {
   return(this.StatusDescription()+" "+this.TypeDescription());
  }
//+------------------------------------------------------------------+
//| Return the description of the pattern integer property           |
//+------------------------------------------------------------------+
string CPattern::GetPropertyDescription(ENUM_PATTERN_PROP_INTEGER property)
  {
   return
     (
      property==PATTERN_PROP_CODE            ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_CODE)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+(string)this.GetProperty(property)
         )  :
      property==PATTERN_PROP_TIME            ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_TIME)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::TimeToString(this.GetProperty(property),TIME_DATE|TIME_MINUTES|TIME_SECONDS)
         )  :
      property==PATTERN_PROP_STATUS          ?  CMessage::Text(MSG_ORD_STATUS)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+this.StatusDescription()
         )  :
      property==PATTERN_PROP_TYPE            ?  CMessage::Text(MSG_ORD_TYPE)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+this.TypeDescription()
         )  :
      property==PATTERN_PROP_ID              ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_ID)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+(string)this.GetProperty(property)
         )  :
      property==PATTERN_PROP_CTRL_OBJ_ID     ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_CTRL_OBJ_ID)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+(string)this.GetProperty(property)
         )  :
      property==PATTERN_PROP_DIRECTION       ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_DIRECTION)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+this.DirectDescription()
         )  :
      property==PATTERN_PROP_PERIOD          ?  CMessage::Text(MSG_LIB_TEXT_BAR_PERIOD)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+TimeframeDescription((ENUM_TIMEFRAMES)this.GetProperty(property))
         )  :
      property==PATTERN_PROP_CANDLES         ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_CANDLES)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+(string)this.GetProperty(property)
         )  :
      ""
     );
  }
//+------------------------------------------------------------------+
//| Return the description of the pattern real property              |
//+------------------------------------------------------------------+
string CPattern::GetPropertyDescription(ENUM_PATTERN_PROP_DOUBLE property)
  {
   int dg=(this.m_digits>0 ? this.m_digits : 1);
   return
     (
      property==PATTERN_PROP_BAR_PRICE_OPEN  ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_BAR_PRICE_OPEN)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==PATTERN_PROP_BAR_PRICE_HIGH  ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_BAR_PRICE_HIGH)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==PATTERN_PROP_BAR_PRICE_LOW   ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_BAR_PRICE_LOW)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==PATTERN_PROP_BAR_PRICE_CLOSE ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_BAR_PRICE_CLOSE)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),dg)
         )  :
      property==PATTERN_PROP_RATIO_BODY_TO_CANDLE_SIZE         ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_RATIO_BODY_TO_CANDLE_SIZE)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),2)
         )  :
      property==PATTERN_PROP_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),2)
         )  :
      property==PATTERN_PROP_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),2)
         )  :
      property==PATTERN_PROP_RATIO_BODY_TO_CANDLE_SIZE_CRITERION           ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_RATIO_BODY_TO_CANDLE_SIZE_CRIT)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),2)
         )  :
      property==PATTERN_PROP_RATIO_LARGER_SHADOW_TO_CANDLE_SIZE_CRITERION  ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_RATIO_LARGER_SHADOW_TO_CANDLE_SIZE_CRIT)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),2)
         )  :
      property==PATTERN_PROP_RATIO_SMALLER_SHADOW_TO_CANDLE_SIZE_CRITERION ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_RATIO_SMALLER_SHADOW_TO_CANDLE_SIZE_CRIT)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::DoubleToString(this.GetProperty(property),2)
         )  :
      ""
     );
  }
//+------------------------------------------------------------------+
//| Return the description of the pattern string property            |
//+------------------------------------------------------------------+
string CPattern::GetPropertyDescription(ENUM_PATTERN_PROP_STRING property)
  {
   return
     (
      property==PATTERN_PROP_SYMBOL          ?  CMessage::Text(MSG_LIB_PROP_SYMBOL)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+this.GetProperty(property)
         )  :
      property==PATTERN_PROP_NAME            ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_NAME)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+this.GetProperty(property)
         )  :
      ""
     );
  }
//+------------------------------------------------------------------+
//| Return the pattern direction description                         |
//+------------------------------------------------------------------+
string CPattern::DirectDescription(void) const
  {
   switch(this.Direction())
     {
      case PATTERN_DIRECTION_BULLISH   :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_BULLISH);
      case PATTERN_DIRECTION_BEARISH   :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_BEARISH);
      case PATTERN_DIRECTION_BOTH      :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_BOTH);
      default                          :  return "Unknown";
     }
  }

Dichos métodos han sido descritos muchas veces en artículos anteriores sobre la biblioteca, y no volveremos a hacerlo aquí: todo en ellos es bastante simple y claro.


Métodos para trabajar con objetos gráficos:

//+------------------------------------------------------------------+
//| Delete a graphical label object of a chart pattern               |
//+------------------------------------------------------------------+
bool CPattern::DeleteGraphObj(bool redraw=false)
  {
   if(::ObjectFind(this.m_chart_id,this.m_name_graph_obj)<0)
      return true;
   if(::ObjectDelete(this.m_chart_id,this.m_name_graph_obj))
     {
      if(redraw)
         ::ChartRedraw(this.m_chart_id);
      return true;
     }
   return false;
  }
//+------------------------------------------------------------------+
//| Create the info panel                                            |
//+------------------------------------------------------------------+
bool CPattern::CreateInfoPanel(void)
  {
   int x=0, y=0;
//--- If the panel object has already been created earlier, return 'true'
   if(this.m_form!=NULL)
      return true;
//--- Determine the price of the upper left corner between the candle High and Low
   double price=(this.BarPriceHigh()+this.BarPriceLow())/2;
//--- Obtain the panel X and Y coordinates using the bar time and calculated price
   if(!::ChartTimePriceToXY(this.m_chart_id,0,this.Time(),price,x,y))
      return false;
//--- Create the panel object
   this.m_form=this.CreateForm(this.ID(),this.Name(),x,y,4,4);
   if(this.m_form==NULL)
      return false;
//--- Draw the panel appearance
   this.CreateInfoPanelView();
   return true;
  }
//+------------------------------------------------------------------+
//| Display the info panel on the chart                              |
//+------------------------------------------------------------------+
void CPattern::ShowInfoPanel(const int x,const int y)
  {
//--- If there is no panel object yet, create it
   if(this.m_form==NULL)
      if(!this.CreateInfoPanel())
         return;
//--- Get the chart width and height
   int chart_w=(int)::ChartGetInteger(this.m_chart_id,CHART_WIDTH_IN_PIXELS);
   int chart_h=(int)::ChartGetInteger(this.m_chart_id,CHART_HEIGHT_IN_PIXELS);
//--- Calculate the X and Y coordinates of the panel so that it does not go beyond the chart
   int cx=(x+this.m_form.Width() >chart_w-1 ? chart_w-1-this.m_form.Width()  : x);
   int cy=(y+this.m_form.Height()>chart_h-1 ? chart_h-1-this.m_form.Height() : y);
//--- Set the calculated coordinates and display the panel
   if(this.m_form.SetCoordX(cx) && this.m_form.SetCoordY(cy))
      this.m_form.Show();
  }
//+------------------------------------------------------------------+
//| Hide the info panel on the chart                                 |
//+------------------------------------------------------------------+
void CPattern::HideInfoPanel(void)
  {
   if(this.m_form!=NULL)
      this.m_form.Hide();
  }
//+------------------------------------------------------------------+
//| Draw the pattern icon on the chart                               |
//+------------------------------------------------------------------+
void CPattern::Draw(const bool redraw=false)
  {
//--- If the graphical object has not yet been created, create it
   if(::ObjectFind(this.m_chart_id,this.m_name_graph_obj)<0)
     {
      if(!this.CreateTrendLine(this.m_chart_id,this.m_name_graph_obj,0,this.Time(),this.m_price,this.Time(),this.m_price,this.m_color,5))
         return;
     }
//--- Otherwise - display
   else
      this.Show(redraw);
  }
//+------------------------------------------------------------------+
//| Display the pattern icon on the chart                            |
//+------------------------------------------------------------------+
void CPattern::Show(const bool redraw=false)
  {
   ::ObjectSetInteger(this.m_chart_id,this.m_name_graph_obj,OBJPROP_TIMEFRAMES,OBJ_ALL_PERIODS);
   if(redraw)
      ::ChartRedraw(this.m_chart_id);
  }
//+------------------------------------------------------------------+
//| Hide the pattern icon on the chart                               |
//+------------------------------------------------------------------+
void CPattern::Hide(const bool redraw=false)
  {
   ::ObjectSetInteger(this.m_chart_id,this.m_name_graph_obj,OBJPROP_TIMEFRAMES,OBJ_NO_PERIODS);
   if(redraw)
      ::ChartRedraw(this.m_chart_id);
  }
//+------------------------------------------------------------------+
//| Set graphical object and                                         |
//| and pattern display colors                                       |
//+------------------------------------------------------------------+
void CPattern::SetColors(const color color_bullish,const color color_bearish,const color color_bidirect,const bool redraw=false)
  {
   this.SetColorBullish(color_bullish);
   this.SetColorBearish(color_bearish);
   this.SetColorBiDirect(color_bidirect);
   this.m_color=(this.Direction()==PATTERN_DIRECTION_BULLISH ? this.m_color_bullish : this.Direction()==PATTERN_DIRECTION_BEARISH ? this.m_color_bearish : this.m_color_bidirect);
   ::ObjectSetInteger(this.m_chart_id,this.m_name_graph_obj,OBJPROP_COLOR,this.m_color);
   if(redraw)
      ::ChartRedraw(this.m_chart_id);
  }

Los métodos son bastante sencillos y están ampliamente comentados. No tiene mucho sentido analizar cada uno de ellos: todos son bastante claros de leer.

El objeto de patrón abstracto básico está listo. Sobre su base crearemos todos los patrones previstos para la biblioteca. Y ya en ellos especificaremos los parámetros exactos y las propiedades usadas/no usadas.

Comenzaremos con un simple pero útil patrón Price Action Pin Bar.


Patrón pin-bar

Las barras con un cuerpo corto, una sombra larga y casi ninguna segunda sombra son las señales más importantes en un gráfico de precios. La razón por la que son importantes es que con frecuencia ofrecen una pista sólida (mejor que otras barras) sobre la posible dirección del precio, naturalmente, dado el entorno actual y las condiciones del mercado. 

La clase será muy simple: solo necesitaremos especificar algunas propiedades inherentes para cada clase heredada del objeto de patrón básico, y especificar qué propiedades son admitidas en la clase heredada y cuáles no.

Analizaremos la clase de patrón Pin-Bar, que seguiremos escribiendo en el mismo archivo que la clase de patrón básico:

//+------------------------------------------------------------------+
//| Pin Bar pattern class                                            |
//+------------------------------------------------------------------+
class CPatternPinBar : public CPattern
  {
protected:
//--- Create the info panel appearance
   virtual void      CreateInfoPanelView(void);
public:
//--- Return the flag of the pattern supporting the specified property
   virtual bool      SupportProperty(ENUM_PATTERN_PROP_INTEGER property)   { return true; }
   virtual bool      SupportProperty(ENUM_PATTERN_PROP_DOUBLE property)    { return true; }
   virtual bool      SupportProperty(ENUM_PATTERN_PROP_STRING property)    { return true; }
   
//--- Return description of the pattern (1) status and (2) type
   virtual string    StatusDescription(void) const { return CMessage::Text(MSG_LIB_TEXT_PATTERN_STATUS_PA);    }
   virtual string    TypeDescription(void)   const { return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_PIN_BAR); }

//--- Constructor
                     CPatternPinBar(const uint id,const string symbol,const ENUM_TIMEFRAMES timeframe,MqlRates &rates,const ENUM_PATTERN_DIRECTION direct);
  };

Los métodos que retornan las descripciones del estado y el tipo de patrón retornarán las cadenas "Price Action Formation" y "Pin Bar" respectivamente. Los métodos que retornan las banderas de uso de las propiedades aquí retornarán true para todas las propiedades. Al añadir nuevos patrones y nuevas propiedades de barra para los patrones, no permitiremos aquellas propiedades que no estén relacionadas con el patrón Pin Bar.

En el constructor de la clase, en la línea de inicialización, transmitiremos el estado del patrón "Price Action", el tipo de patrón "Pin Bar" y otros parámetros transmitidos en los parámetros de entrada del constructor a la clase padre:

//+------------------------------------------------------------------+
//| Constructor                                                      |
//+------------------------------------------------------------------+
CPatternPinBar::CPatternPinBar(const uint id,const string symbol,const ENUM_TIMEFRAMES timeframe,MqlRates &rates,const ENUM_PATTERN_DIRECTION direct) : 
   CPattern(PATTERN_STATUS_PA,PATTERN_TYPE_PIN_BAR,id,direct,symbol,timeframe,rates)
  {
   this.SetProperty(PATTERN_PROP_NAME,"Pin Bar");
   this.SetProperty(PATTERN_PROP_CANDLES,1);
  }

En el cuerpo del constructor estableceremos el nombre del patrón "Pin Bar" y un número de velas que componen el patrón igual a 1.


El método virtual que crea la apariencia del panel de información será diferente para cada patrón: mostrará las propiedades inherentes del patrón. Para el patrón Pin Bar, el método será el siguiente:

//+------------------------------------------------------------------+
//| Create the info panel appearance                                 |
//+------------------------------------------------------------------+
void CPatternPinBar::CreateInfoPanelView(void)
  {
//--- If the form object is not created, leave
   if(this.m_form==NULL)
      return;
//--- Change the color tone for bullish and bearish patterns: the bullish ones will have a blue tint, while the bearish ones will have a red tint
   color color_bullish=this.m_form.ChangeRGBComponents(this.m_form.ChangeColorLightness(this.m_color_panel_bullish,5),0,0,30);
   color color_bearish=this.m_form.ChangeRGBComponents(this.m_form.ChangeColorLightness(this.m_color_panel_bearish,5),30,0,0);
   color color_bidirect=this.m_color_bidirect;
//--- Declare the array for the initial and final colors of the gradient fill
   color clr[2]={};
//--- Depending on the direction of the pattern, change the lightness of the corresponding colors - the initial one is a little darker, the final one is a little lighter
   switch(this.Direction())
     {
      case PATTERN_DIRECTION_BULLISH : 
        clr[0]=this.m_form.ChangeColorLightness(color_bullish,-2.5);
        clr[1]=this.m_form.ChangeColorLightness(color_bullish,2.5);
        break;
      case PATTERN_DIRECTION_BEARISH : 
        clr[0]=this.m_form.ChangeColorLightness(color_bearish,-2.5);
        clr[1]=this.m_form.ChangeColorLightness(color_bearish,2.5);
        break;
      default:
        clr[0]=this.m_form.ChangeColorLightness(color_bidirect,-2.5);
        clr[1]=this.m_form.ChangeColorLightness(color_bidirect,2.5);
        break;
     }
   
//--- Set the background and form frame colors
   this.m_form.SetBackgroundColor(this.Direction()==PATTERN_DIRECTION_BULLISH ? color_bullish : this.Direction()==PATTERN_DIRECTION_BEARISH ? color_bearish : this.m_color_bidirect,true);
   this.m_form.SetBorderColor(clrGray,true);
//--- Create strings to describe the pattern, its parameters and search criteria
   string name=::StringFormat("Pin Bar (%.2f/%.2f/%.2f)",this.GetProperty(PATTERN_PROP_RATIO_BODY_TO_CANDLE_SIZE),this.GetProperty(PATTERN_PROP_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE),this.GetProperty(PATTERN_PROP_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE));
   string param=::StringFormat("%s (%.2f/%.2f/%.2f)",this.DirectDescription(),this.GetProperty(PATTERN_PROP_RATIO_BODY_TO_CANDLE_SIZE_CRITERION),this.GetProperty(PATTERN_PROP_RATIO_LARGER_SHADOW_TO_CANDLE_SIZE_CRITERION),this.GetProperty(PATTERN_PROP_RATIO_SMALLER_SHADOW_TO_CANDLE_SIZE_CRITERION));
//--- Set the coordinates of the panel and calculate its width and height depending on the size of the texts placed on the panel
   int x=3;
   int y=20;
   int w=4+(::fmax(20+this.m_form.TextWidth(name),::fmax(x+this.m_form.TextWidth(param),x+this.m_form.TextWidth(::TimeToString(this.Time())))));
   int h=2+(20+this.m_form.TextHeight(this.DirectDescription())+this.m_form.TextHeight(::TimeToString(this.Time())));
//--- Set the width and height of the panel according to the calculated values
   this.m_form.SetWidth(w);
   this.m_form.SetHeight(h);
//--- Depending on the chart size and coordinates, we calculate the coordinates of the panel so that it does not go beyond the chart
   int chart_w=(int)::ChartGetInteger(this.m_chart_id,CHART_WIDTH_IN_PIXELS);
   int chart_h=(int)::ChartGetInteger(this.m_chart_id,CHART_HEIGHT_IN_PIXELS);
   int cx=(this.m_form.RightEdge() >chart_w-1 ? chart_w-1-this.m_form.Width()  : this.m_form.CoordX());
   int cy=(this.m_form.BottomEdge()>chart_h-1 ? chart_h-1-this.m_form.Height() : this.m_form.CoordY());
   this.m_form.SetCoordX(cx);
   this.m_form.SetCoordY(cy);
//--- Fill the background with a gradient color
   this.m_form.Erase(clr,200,true,false);
//--- Draw the panel frame, an icon with (i), draw the header text with the proportions of a candle and separate the header with a horizontal line
   this.m_form.DrawFrameSimple(0,0,this.m_form.Width(),this.m_form.Height(),1,1,1,1,this.m_form.BorderColor(),200);
   this.m_form.DrawIconInfo(1,1,200);
   this.m_form.Text(20,3,name,clrBlack,200);
   this.m_form.DrawLine(1,18,this.m_form.Width()-1,18,clrDarkGray,250);
//--- Under the horizontal line, enter the pattern description with its search criteria and the date of the pattern-defining bar
   y=20;
   this.m_form.Text(x,y,param,clrBlack,200);
   y+=this.m_form.TextHeight(::TimeToString(this.Time()));
   this.m_form.Text(x,y,::TimeToString(this.Time()),clrBlack,200);
//--- Update the panel while redrawing the chart
   this.m_form.Update(true);
  }

La lógica del método se detalla en los comentarios al código. En el encabezado mostraremos el nombre del patrón y las proporciones de la vela en la que se ha encontrado el patrón. Debajo del encabezado mostraremos la dirección del patrón, los criterios para encontrarlo y la fecha/hora de la barra que define el patrón:

Aquí en el encabezado estarán las proporciones de la vela:

  • 16,22 - relación entre el cuerpo de la vela y el tamaño de la vela completa, 
  • 18,92 - relación entre la sombra superior y el tamaño de la vela completa, 
  • 64,86 - relación entre la sombra inferior y el tamaño de la vela completa.

La dirección del patrón y los criterios para encontrarlo se indicarán bajo el encabezado:

  • 30,00 - el cuerpo no deberá superar el 30% del tamaño de la vela completa, 
  • 60,00 - la sombra más grande deberá tener al menos el 60% del tamaño de la vela completa, 
  • 30,00 - la sombra más pequeña no deberá superar el 30% del tamaño de la vela completa.

Para patrones diferentes, sus criterios de búsqueda serán distintos, por lo que se mostrarán datos diferentes en el panel de información, que es lo que hace el método virtual que dibuja la apariencia del panel.

Ya hemos terminado con las clases de patrones por hoy. Ahora deberemos integrarlas en la biblioteca.


Para poder clasificar los patrones y filtrar y seleccionar los correctos, necesitaremos crear un conjunto de herramientas de este tipo. Añadiremos todo lo necesario en la clase CSelect del archivo de la biblioteca \MQL5\Include\DoEasy\Services\Select.mqh.

En primer lugar, conectaremos el archivo de clase de patrón con el archivo de clase CSelect:

//+------------------------------------------------------------------+
//|                                                       Select.mqh |
//|                        Copyright 2020, MetaQuotes Software Corp. |
//|                             https://mql5.com/en/users/artmedia70 |
//+------------------------------------------------------------------+
#property copyright "Copyright 2020, MetaQuotes Software Corp."
#property link      "https://mql5.com/en/users/artmedia70"
#property version   "1.00"
//+------------------------------------------------------------------+
//| Include files                                                    |
//+------------------------------------------------------------------+
#include <Arrays\ArrayObj.mqh>
#include "..\Objects\Orders\Order.mqh"
#include "..\Objects\Events\Event.mqh"
#include "..\Objects\Accounts\Account.mqh"
#include "..\Objects\Symbols\Symbol.mqh"
#include "..\Objects\PendRequest\PendRequest.mqh"
#include "..\Objects\Series\\Patterns\Pattern.mqh"
#include "..\Objects\Series\SeriesDE.mqh"
#include "..\Objects\Indicators\Buffer.mqh"
#include "..\Objects\Indicators\IndicatorDE.mqh"
#include "..\Objects\Indicators\DataInd.mqh"
#include "..\Objects\Ticks\DataTick.mqh"
#include "..\Objects\Book\MarketBookOrd.mqh"
#include "..\Objects\MQLSignalBase\MQLSignal.mqh"
#include "..\Objects\Chart\ChartObj.mqh"
#include "..\Objects\Graph\GCnvElement.mqh"
#include "..\Objects\Graph\Standard\GStdGraphObj.mqh"


Inmediatamente después de declarar los métodos para trabajar con las barras de las series temporales, declararemos los métodos para trabajar con patrones:

//+------------------------------------------------------------------+
//| Methods of working with timeseries bars                          |
//+------------------------------------------------------------------+
   //--- Return the list of bars with one out of (1) integer, (2) real and (3) string properties meeting a specified criterion
   static CArrayObj *ByBarProperty(CArrayObj *list_source,ENUM_BAR_PROP_INTEGER property,long value,ENUM_COMPARER_TYPE mode);
   static CArrayObj *ByBarProperty(CArrayObj *list_source,ENUM_BAR_PROP_DOUBLE property,double value,ENUM_COMPARER_TYPE mode);
   static CArrayObj *ByBarProperty(CArrayObj *list_source,ENUM_BAR_PROP_STRING property,string value,ENUM_COMPARER_TYPE mode);
   //--- Return the bar index in the list with the maximum value of the bar's (1) integer, (2) real and (3) string properties
   static int        FindBarMax(CArrayObj *list_source,ENUM_BAR_PROP_INTEGER property);
   static int        FindBarMax(CArrayObj *list_source,ENUM_BAR_PROP_DOUBLE property);
   static int        FindBarMax(CArrayObj *list_source,ENUM_BAR_PROP_STRING property);
   //--- Return the bar index in the list with the minimum value of the bar's (1) integer, (2) real and (3) string properties
   static int        FindBarMin(CArrayObj *list_source,ENUM_BAR_PROP_INTEGER property);
   static int        FindBarMin(CArrayObj *list_source,ENUM_BAR_PROP_DOUBLE property);
   static int        FindBarMin(CArrayObj *list_source,ENUM_BAR_PROP_STRING property);
//+------------------------------------------------------------------+
//| Methods for working with timeseries patterns                     |
//+------------------------------------------------------------------+
   //--- Return the list of patterns with one out of (1) integer, (2) real and (3) string properties meeting a specified criterion
   static CArrayObj *ByPatternProperty(CArrayObj *list_source,ENUM_PATTERN_PROP_INTEGER property,long value,ENUM_COMPARER_TYPE mode);
   static CArrayObj *ByPatternProperty(CArrayObj *list_source,ENUM_PATTERN_PROP_DOUBLE property,double value,ENUM_COMPARER_TYPE mode);
   static CArrayObj *ByPatternProperty(CArrayObj *list_source,ENUM_PATTERN_PROP_STRING property,string value,ENUM_COMPARER_TYPE mode);
   //--- Return the pattern index in the list with the maximum value of the pattern (1) integer, (2) real and (3) string properties
   static int        FindPatternMax(CArrayObj *list_source,ENUM_PATTERN_PROP_INTEGER property);
   static int        FindPatternMax(CArrayObj *list_source,ENUM_PATTERN_PROP_DOUBLE property);
   static int        FindPatternMax(CArrayObj *list_source,ENUM_PATTERN_PROP_STRING property);
   //--- Return the pattern index in the list with the minimum value of the pattern (1) integer, (2) real and (3) string properties
   static int        FindPatternMin(CArrayObj *list_source,ENUM_PATTERN_PROP_INTEGER property);
   static int        FindPatternMin(CArrayObj *list_source,ENUM_PATTERN_PROP_DOUBLE property);
   static int        FindPatternMin(CArrayObj *list_source,ENUM_PATTERN_PROP_STRING property);
//+------------------------------------------------------------------+
//| Methods of working with indicator buffers                        |
//+------------------------------------------------------------------+


Fuera del cuerpo de la clase escribiremos su implementación:

//+------------------------------------------------------------------+
//| Methods for working with lists of timeseries patterns            |
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Return the list of patterns with one integer                     |
//| property meeting the specified criterion                         |
//+------------------------------------------------------------------+
CArrayObj *CSelect::ByPatternProperty(CArrayObj *list_source,ENUM_PATTERN_PROP_INTEGER property,long value,ENUM_COMPARER_TYPE mode)
  {
   if(list_source==NULL) return NULL;
   CArrayObj *list=new CArrayObj();
   if(list==NULL) return NULL;
   list.FreeMode(false);
   ListStorage.Add(list);
   int total=list_source.Total();
   for(int i=0; i<total; i++)
     {
      CPattern *obj=list_source.At(i);
      if(!obj.SupportProperty(property)) continue;
      long obj_prop=obj.GetProperty(property);
      if(CompareValues(obj_prop,value,mode)) list.Add(obj);
     }
   return list;
  }
//+------------------------------------------------------------------+
//| Return the list of patterns with one real                        |
//| property meeting the specified criterion                         |
//+------------------------------------------------------------------+
CArrayObj *CSelect::ByPatternProperty(CArrayObj *list_source,ENUM_PATTERN_PROP_DOUBLE property,double value,ENUM_COMPARER_TYPE mode)
  {
   if(list_source==NULL) return NULL;
   CArrayObj *list=new CArrayObj();
   if(list==NULL) return NULL;
   list.FreeMode(false);
   ListStorage.Add(list);
   for(int i=0; i<list_source.Total(); i++)
     {
      CPattern *obj=list_source.At(i);
      if(!obj.SupportProperty(property)) continue;
      double obj_prop=obj.GetProperty(property);
      if(CompareValues(obj_prop,value,mode)) list.Add(obj);
     }
   return list;
  }
//+------------------------------------------------------------------+
//| Return the list of patterns with one string                      |
//| property meeting the specified criterion                         |
//+------------------------------------------------------------------+
CArrayObj *CSelect::ByPatternProperty(CArrayObj *list_source,ENUM_PATTERN_PROP_STRING property,string value,ENUM_COMPARER_TYPE mode)
  {
   if(list_source==NULL) return NULL;
   CArrayObj *list=new CArrayObj();
   if(list==NULL) return NULL;
   list.FreeMode(false);
   ListStorage.Add(list);
   for(int i=0; i<list_source.Total(); i++)
     {
      CPattern *obj=list_source.At(i);
      if(!obj.SupportProperty(property)) continue;
      string obj_prop=obj.GetProperty(property);
      if(CompareValues(obj_prop,value,mode)) list.Add(obj);
     }
   return list;
  }
//+------------------------------------------------------------------+
//| Return the pattern index in the list                             |
//| with the maximum integer property value                          |
//+------------------------------------------------------------------+
int CSelect::FindPatternMax(CArrayObj *list_source,ENUM_PATTERN_PROP_INTEGER property)
  {
   if(list_source==NULL) return WRONG_VALUE;
   int index=0;
   CPattern *max_obj=NULL;
   int total=list_source.Total();
   if(total==0) return WRONG_VALUE;
   for(int i=1; i<total; i++)
     {
      CPattern *obj=list_source.At(i);
      long obj1_prop=obj.GetProperty(property);
      max_obj=list_source.At(index);
      long obj2_prop=max_obj.GetProperty(property);
      if(CompareValues(obj1_prop,obj2_prop,MORE)) index=i;
     }
   return index;
  }
//+------------------------------------------------------------------+
//| Return the pattern index in the list                             |
//| with the maximum real property value                             |
//+------------------------------------------------------------------+
int CSelect::FindPatternMax(CArrayObj *list_source,ENUM_PATTERN_PROP_DOUBLE property)
  {
   if(list_source==NULL) return WRONG_VALUE;
   int index=0;
   CPattern *max_obj=NULL;
   int total=list_source.Total();
   if(total==0) return WRONG_VALUE;
   for(int i=1; i<total; i++)
     {
      CPattern *obj=list_source.At(i);
      double obj1_prop=obj.GetProperty(property);
      max_obj=list_source.At(index);
      double obj2_prop=max_obj.GetProperty(property);
      if(CompareValues(obj1_prop,obj2_prop,MORE)) index=i;
     }
   return index;
  }
//+------------------------------------------------------------------+
//| Return the pattern index in the list                             |
//| with the maximum string property value                           |
//+------------------------------------------------------------------+
int CSelect::FindPatternMax(CArrayObj *list_source,ENUM_PATTERN_PROP_STRING property)
  {
   if(list_source==NULL) return WRONG_VALUE;
   int index=0;
   CPattern *max_obj=NULL;
   int total=list_source.Total();
   if(total==0) return WRONG_VALUE;
   for(int i=1; i<total; i++)
     {
      CPattern *obj=list_source.At(i);
      string obj1_prop=obj.GetProperty(property);
      max_obj=list_source.At(index);
      string obj2_prop=max_obj.GetProperty(property);
      if(CompareValues(obj1_prop,obj2_prop,MORE)) index=i;
     }
   return index;
  }
//+------------------------------------------------------------------+
//| Return the pattern index in the list                             |
//| with the minimum integer property value                          |
//+------------------------------------------------------------------+
int CSelect::FindPatternMin(CArrayObj* list_source,ENUM_PATTERN_PROP_INTEGER property)
  {
   int index=0;
   CPattern *min_obj=NULL;
   int total=list_source.Total();
   if(total==0) return WRONG_VALUE;
   for(int i=1; i<total; i++)
     {
      CPattern *obj=list_source.At(i);
      long obj1_prop=obj.GetProperty(property);
      min_obj=list_source.At(index);
      long obj2_prop=min_obj.GetProperty(property);
      if(CompareValues(obj1_prop,obj2_prop,LESS)) index=i;
     }
   return index;
  }
//+------------------------------------------------------------------+
//| Return the pattern index in the list                             |
//| with the minimum real property value                             |
//+------------------------------------------------------------------+
int CSelect::FindPatternMin(CArrayObj* list_source,ENUM_PATTERN_PROP_DOUBLE property)
  {
   int index=0;
   CPattern *min_obj=NULL;
   int total=list_source.Total();
   if(total== 0) return WRONG_VALUE;
   for(int i=1; i<total; i++)
     {
      CPattern *obj=list_source.At(i);
      double obj1_prop=obj.GetProperty(property);
      min_obj=list_source.At(index);
      double obj2_prop=min_obj.GetProperty(property);
      if(CompareValues(obj1_prop,obj2_prop,LESS)) index=i;
     }
   return index;
  }
//+------------------------------------------------------------------+
//| Return the pattern index in the list                             |
//| with the minimum string property value                           |
//+------------------------------------------------------------------+
int CSelect::FindPatternMin(CArrayObj* list_source,ENUM_PATTERN_PROP_STRING property)
  {
   int index=0;
   CPattern *min_obj=NULL;
   int total=list_source.Total();
   if(total==0) return WRONG_VALUE;
   for(int i=1; i<total; i++)
     {
      CPattern *obj=list_source.At(i);
      string obj1_prop=obj.GetProperty(property);
      min_obj=list_source.At(index);
      string obj2_prop=min_obj.GetProperty(property);
      if(CompareValues(obj1_prop,obj2_prop,LESS)) index=i;
     }
   return index;
  }

La clase CSelect ya la analizamos en el tercer artículo de la descripción de la biblioteca. Para las listas de todos los objetos donde es necesario realizar la búsqueda y el filtrado según las propiedades de los objetos, escribiremos métodos de lógica idéntica en la clase CSelect. Ocurrirá exactamente lo mismo con los objetos de patrón. Por ello, leyendo la descripción de la clase, podremos entender todos los métodos anteriores.

Lo único que distinguirá ahora a la clase anteriormente comentada es el método de comparación de los valores de dos objetos CompareValues(). Antes era así:

//+------------------------------------------------------------------+
//| Method for comparing two values                                  |
//+------------------------------------------------------------------+
template<typename T>
bool CSelect::CompareValues(T value1,T value2,ENUM_COMPARER_TYPE mode)
  {
   return
     (
      mode==EQUAL && value1==value2          ?  true  :
      mode==NO_EQUAL && value1!=value2       ?  true  :
      mode==MORE && value1>value2            ?  true  :
      mode==LESS && value1<value2            ?  true  :
      mode==EQUAL_OR_MORE && value1>=value2  ?  true  :
      mode==EQUAL_OR_LESS && value1<=value2  ?  true  :  false
     );
  }

Ahora la construcción if-else utilizada en el método antiguo se ha sustituido por una construcción switch:

//+------------------------------------------------------------------+
//| Method for comparing two values                                  |
//+------------------------------------------------------------------+
template<typename T>
bool CSelect::CompareValues(T value1,T value2,ENUM_COMPARER_TYPE mode)
  {
   switch(mode)
     {
      case EQUAL           :  return(value1==value2   ?  true  :  false);
      case NO_EQUAL        :  return(value1!=value2   ?  true  :  false);
      case MORE            :  return(value1>value2    ?  true  :  false);
      case LESS            :  return(value1<value2    ?  true  :  false);
      case EQUAL_OR_MORE   :  return(value1>=value2   ?  true  :  false);
      case EQUAL_OR_LESS   :  return(value1<=value2   ?  true  :  false);
      default              :  return false;
     }
  }

De esta forma, la comparación debería funcionar más rápido.


Clases de gestión de patrones

Para cada patrón, e incluso para patrones idénticos pero con parámetros diferentes, crearemos una clase de control de patrones. En esta clase almacenaremos las propiedades indicadas para la búsqueda de patrones, organizaremos su búsqueda en la serie temporal y retornaremos los punteros a los patrones buscados. Cada patrón tendrá su propio identificador único compuesto por el nombre del símbolo, el marco temporal, el tipo de patrón, la dirección del mismo y la suma de sus parámetros. Así, incluso dos patrones idénticos en el mismo símbolo y periodo del gráfico, pero con parámetros diferentes, serán independientes, distintos, y estarán en la lista de todos los patrones.

Según el orden existente de los archivos en la biblioteca, se creará un archivo independiente para cada nuevo tipo de clase: esto racionalizará la estructura de la biblioteca y reducirá el tamaño de cada uno de los archivos. Pero en este caso hemos tenido que colocar las clases de control de patrones en el archivo de clases de series temporales \MQL5\Include\DoEasy\Objects\Series\Series\SeriesDE.mqh. Esto se debe a que existen demasiadas interconexiones de diferentes clases en la biblioteca, y si separamos la clase de series temporales y las clases de gestión de patrones en archivos diferentes y conectamos el archivo de clases de gestión de patrones al archivo de series temporales, algunos de los archivos dejarán de compilarse porque el compilador no tendrá acceso al archivo de series temporales en un lugar y al archivo de clases de gestión de patrones en otro. Hasta ahora no he conseguido conectarlo todo correctamente por más veces que lo he intentado y por más opciones que he probado. Al final, he decidido escribir las clases de gestión de patrones directamente en el archivo de clase de series temporales, que contendrá una de las clases de gestión de patrones.

La estructura será la siguiente: para cada patrón con su conjunto de propiedades y parámetros, crearemos una clase de control diferente. Tras considerar los patrones creados para la búsqueda y las diferentes variaciones de los patrones uniformes buscados, crearemos el mismo número de objetos de gestión de dichos patrones. Además estos objetos creados se colocarán en la lista de la clase de gestión de todos los objetos creados de gestión de patrones, y desde esta se accederá a los objetos de gestión de cada patrón colocado en ella, desde los que a su vez se accederá directamente a los patrones.

Ahora abriremos el archivo de clase de series temporales \MQL5\Include\DoEasy\Objects\Series\SeriesDE.mqh y empezaremos a escribir una nueva clase desde el principio: la clase de gestión de patrón abstracto:

//+------------------------------------------------------------------+
//|                                                     SeriesDE.mqh |
//|                        Copyright 2020, MetaQuotes Software Corp. |
//|                             https://mql5.com/en/users/artmedia70 |
//+------------------------------------------------------------------+
#property copyright "Copyright 2020, MetaQuotes Software Corp."
#property link      "https://mql5.com/en/users/artmedia70"
#property version   "1.00"
#property strict    // Necessary for mql4
//+------------------------------------------------------------------+
//| Include files                                                    |
//+------------------------------------------------------------------+
#include "..\..\Services\Select.mqh"
#include "..\..\Services\NewBarObj.mqh"
#include "Bar.mqh"
//+------------------------------------------------------------------+
//| Abstract pattern control class                                   |
//+------------------------------------------------------------------+
class CPatternControl : public CBaseObjExt
  {
private:
   ENUM_TIMEFRAMES   m_timeframe;                                                // Pattern timeseries chart period
   string            m_symbol;                                                   // Pattern timeseries symbol
   double            m_point;                                                    // Symbol Point
   bool              m_used;                                                     // Pattern use flag
   bool              m_drawing;                                                  // Flag for drawing the pattern icon on the chart
//--- Handled pattern
   ENUM_PATTERN_TYPE m_type_pattern;                                             // Pattern type
protected:
//--- Candle proportions
   double            m_ratio_body_to_candle_size;                                // Percentage ratio of the candle body to the full size of the candle
   double            m_ratio_larger_shadow_to_candle_size;                       // Percentage ratio of the size of the larger shadow to the size of the candle
   double            m_ratio_smaller_shadow_to_candle_size;                      // Percentage ratio of the size of the smaller shadow to the size of the candle
   ulong             m_object_id;                                                // Unique object code based on pattern search criteria
//--- List views
   CArrayObj        *m_list_series;                                              // Pointer to the timeseries list
   CArrayObj        *m_list_all_patterns;                                        // Pointer to the list of all patterns
   CPattern          m_pattern_instance;                                         // Pattern object for searching by property
   ulong             m_symbol_code;                                              // Chart symbol name as a number

//--- (1) Search for a pattern, return direction (or -1 if no pattern is found),
//--- (2) create a pattern with a specified direction,
//--- (3) create and return a unique pattern code,
//--- (4) return the list of patterns managed by the object
   virtual ENUM_PATTERN_DIRECTION FindPattern(const datetime series_bar_time,const uint min_body_size) const { return WRONG_VALUE;     }
   virtual CPattern *CreatePattern(const ENUM_PATTERN_DIRECTION direction,const uint id,CBar *bar){ return NULL;                       }
   virtual ulong     GetPatternCode(const ENUM_PATTERN_DIRECTION direction,const datetime time) const { return 0;                      }
   virtual CArrayObj*GetListPatterns(void)                                       { return NULL;                                        }

//--- Create object ID based on pattern search criteria
   virtual ulong     CreateObjectID(void)                                        { return 0;                                           }

public:
//--- Return itself
   CPatternControl  *GetObject(void)                                             { return &this;                                       }
//--- (1) Set and (2) return the pattern usage flag
   void              SetUsed(const bool flag)                                    { this.m_used=flag;                                   }
   bool              IsUsed(void)                                          const { return this.m_used;                                 }
//--- (1) Set and (2) return the pattern drawing flag
   void              SetDrawing(const bool flag)                                 { this.m_drawing=flag;                                }
   bool              IsDrawing(void)                                       const { return this.m_drawing;                              }
   
//--- Set the necessary percentage ratio of the candle body to the full size of the candle,
//--- size of the (2) upper and (3) lower shadow to the candle size
   void              SetRatioBodyToCandleSizeValue(const double value)           { this.m_ratio_body_to_candle_size=value;             }
   void              SetRatioLargerShadowToCandleSizeValue(const double value)   { this.m_ratio_larger_shadow_to_candle_size=value;    }
   void              SetRatioSmallerShadowToCandleSizeValue(const double value)  { this.m_ratio_smaller_shadow_to_candle_size=value;   }
//--- Return the percentage ratio (1) of the candle body to the full size of the candle,
//--- size of the (2) upper and (3) lower shadow to the candle size
   double            RatioBodyToCandleSizeValue(void)                      const { return this.m_ratio_body_to_candle_size;            }
   double            RatioLargerShadowToCandleSizeValue(void)              const { return this.m_ratio_larger_shadow_to_candle_size;   }
   double            RatioSmallerShadowToCandleSizeValue(void)             const { return this.m_ratio_smaller_shadow_to_candle_size;  }

//--- Return object ID based on pattern search criteria
   virtual ulong     ObjectID(void)                                        const { return this.m_object_id;                            }

//--- Return pattern (1) type, (2) timeframe, (3) symbol, (4) symbol Point, (5) symbol code
   ENUM_PATTERN_TYPE TypePattern(void)                                     const { return this.m_type_pattern;                         }
   ENUM_TIMEFRAMES   Timeframe(void)                                       const { return this.m_timeframe;                            }
   string            Symbol(void)                                          const { return this.m_symbol;                               }
   double            Point(void)                                           const { return this.m_point;                                }
   ulong             SymbolCode(void)                                      const { return this.m_symbol_code;                          }

//--- Compare CPatternControl objects by all possible properties
   virtual int       Compare(const CObject *node,const int mode=0) const;

//--- Search for patterns and add found ones to the list of all patterns
   virtual int       CreateAndRefreshPatternList(void);
//--- Display patterns on the chart
   void              DrawPatterns(const bool redraw=false);
   
//--- Protected parametric constructor
protected:
                     CPatternControl(const string symbol,const ENUM_TIMEFRAMES timeframe,const ENUM_PATTERN_STATUS status,const ENUM_PATTERN_TYPE type,CArrayObj *list_series,CArrayObj *list_patterns);
  };

Todas las variables y métodos han sido anotados, su finalidad debería quedar clara en principio a partir de sus descripciones.

La clase solo tiene un constructor paramétrico protegido, ya que esta clase no se utiliza aparte, Pero las clases heredadas de ella tendrán un constructor público donde se transmitirán los parámetros correspondientes al constructor protegido de la clase padre según el tipo de patrón para el que se crea este objeto de gestión.

Luego transmitiremos al constructor paramétrico protegido los parámetros del patrón a crear y los punteros a las listas externas: la lista de series temporales y la lista de todos los patrones. La lista de inicialización especificará los criterios de búsqueda de patrones por defecto y las banderas para utilizar el patrón y dibujar etiquetas de patrones. A continuación, en el cuerpo del constructor, se corregirán y establecerán todos los parámetros transmitidos, después, usando los punteros a las listas de la clase, se asignarán los punteros transmitidos al método y se creará el código del símbolo:

//+------------------------------------------------------------------+
//| CPatternControl::Protected parametric constructor                |
//+------------------------------------------------------------------+
CPatternControl::CPatternControl(const string symbol,const ENUM_TIMEFRAMES timeframe,const ENUM_PATTERN_STATUS status,const ENUM_PATTERN_TYPE type,CArrayObj *list_series,CArrayObj *list_patterns) :
  m_ratio_body_to_candle_size(30),m_ratio_larger_shadow_to_candle_size(60),m_ratio_smaller_shadow_to_candle_size(30),m_used(true),m_drawing(true)
  {
   this.m_type=OBJECT_DE_TYPE_SERIES_PATTERN_CONTROL;
   this.m_type_pattern=type;
   this.m_symbol=(symbol==NULL || symbol=="" ? ::Symbol() : symbol);
   this.m_timeframe=(timeframe==PERIOD_CURRENT ? ::Period() : timeframe);
   this.m_point=::SymbolInfoDouble(this.m_symbol,SYMBOL_POINT);
   this.m_object_id=0;
   this.m_list_series=list_series;
   this.m_list_all_patterns=list_patterns;
   for(int i=0;i<(int)this.m_symbol.Length();i++)
      this.m_symbol_code+=this.m_symbol.GetChar(i);
  }

Los punteros de lista transmitidos al constructor son necesarios para especificar con qué listas externas, creadas desde fuera, trabajará esta clase. Asignando punteros a las listas de la clase a punteros a las listas externas, definiremos con precisión que la clase funciona con esas listas creadas externamente y no con otros ejemplares de la clase CArrayObj.


Método que compara los objetos CPatternControl entre sí:

//+------------------------------------------------------------------+
//| Compare CPatternControl objects                                  |
//+------------------------------------------------------------------+
int CPatternControl::Compare(const CObject *node,const int mode=0) const
  {
   const CPatternControl *obj_compared=node;
   return
     (
      this.SymbolCode()    >  obj_compared.SymbolCode()  ||
      this.Timeframe()     >  obj_compared.Timeframe()   || 
      this.TypePattern()   >  obj_compared.TypePattern() || 
      this.ObjectID()      >  obj_compared.ObjectID()     ?  1 :
      
      this.SymbolCode()    <  obj_compared.SymbolCode()  ||
      this.Timeframe()     <  obj_compared.Timeframe()   || 
      this.TypePattern()   <  obj_compared.TypePattern() || 
      this.ObjectID()      <  obj_compared.ObjectID()     ? -1 :
      0
     );
  }

Aquí, cada propiedad del objeto actual se comparará con la propiedad correspondiente del objeto comparado y retornará 0 solo si cada una de todas las propiedades comparadas es igual.


Método que busca patrones y añade los encontrados a la lista de todos los patrones:

//+------------------------------------------------------------------+
//| CPatternControl::Search for patterns and add                     |
//| found ones to the list of all patterns                           |
//+------------------------------------------------------------------+
int CPatternControl::CreateAndRefreshPatternList(void)
  {
//--- If not used, leave
   if(!this.m_used)
      return 0;
//--- Reset the timeseries event flag and clear the list of all timeseries pattern events
   this.m_is_event=false;
   this.m_list_events.Clear();
//--- Get the opening date of the last (current) bar
   datetime time_open=0;
   if(!::SeriesInfoInteger(this.Symbol(),this.Timeframe(),SERIES_LASTBAR_DATE,time_open))
      return 0;
//--- Get a list of all bars in the timeseries except the current one
   CArrayObj *list=CSelect::ByBarProperty(this.m_list_series,BAR_PROP_TIME,time_open,LESS);
   if(list==NULL || list.Total()==0)
      return 0;
//--- Sort the resulting list by bar opening time
   list.Sort(SORT_BY_BAR_TIME);
//--- In a loop from the latest bar,
   for(int i=list.Total()-1;i>=0;i--)
     {
      //--- get the next bar object from the list
      CBar *bar=list.At(i);
      if(bar==NULL)
         continue;
      //--- look for a pattern relative to the received bar
      ENUM_PATTERN_DIRECTION direction=this.FindPattern(bar.Time(),1);
      //--- If there is no pattern, go to the next bar
      if(direction==WRONG_VALUE)
         continue;
         
      //--- Pattern found on the current bar of the loop
      //--- unique pattern code = candle opening time + type + status + pattern direction + timeframe + timeseries symbol
      ulong code=this.GetPatternCode(direction,bar.Time());
      //--- Set the pattern code to the sample
      this.m_pattern_instance.SetProperty(PATTERN_PROP_CODE,code);
      //--- Sort the list of all patterns by the unique pattern code
      this.m_list_all_patterns.Sort(SORT_BY_PATTERN_CODE);
      //--- search for a pattern in the list using a unique code
      int index=this.m_list_all_patterns.Search(&this.m_pattern_instance);
      //--- If there is no pattern equal to the sample in the list of all patterns
      if(index==WRONG_VALUE)
        {
         //--- Create the pattern object
         CPattern *pattern=this.CreatePattern(direction,this.m_list_all_patterns.Total(),bar);
         if(pattern==NULL)
            continue;
         //--- Sort the list of all patterns by time and insert the pattern into the list by its time
         this.m_list_all_patterns.Sort(SORT_BY_PATTERN_TIME);
         if(!this.m_list_all_patterns.InsertSort(pattern))
           {
            delete pattern;
            continue;
           }
         //--- If the drawing flag is set, draw the pattern label on the chart
         if(this.m_drawing)
            pattern.Draw();
        }
     }
//--- Sort the list of all patterns by time and return the total number of patterns in the list
   this.m_list_all_patterns.Sort(SORT_BY_PATTERN_TIME);
   return m_list_all_patterns.Total();
  }

La lógica del método se aclarará en los comentarios al código. En pocas palabras: buscamos un patrón en la lista con todas las barras excepto en la actual (los patrones deberán buscarse solo en las barras completadas) utilizando el método virtual FindPattern(), que deberá implementarse en las clases heredadas, porque cada patrón se busca a su manera. Si se encuentra un patrón, se creará un nuevo objeto de patrón, de nuevo utilizando el método virtual CreatePattern() implementado en las clases heredadas por la misma razón, y el nuevo objeto creado se colocará en la lista con todos los patrones de la biblioteca.


Método que muestra etiquetas de patrones en un gráfico:

//+------------------------------------------------------------------+
//| Display pattern labels on the chart                              |
//+------------------------------------------------------------------+
void CPatternControl::DrawPatterns(const bool redraw=false)
  {
//--- Get a list of patterns controlled by the control object
   CArrayObj *list=this.GetListPatterns();
   if(list==NULL || list.Total()==0)
      return;
//--- Sort the obtained list by pattern time
   list.Sort(SORT_BY_PATTERN_TIME);
//--- In a loop from the latest pattern,
   for(int i=list.Total()-1;i>=0;i--)
     {
      //--- get the next pattern object
      CPattern *obj=list.At(i);
      if(obj==NULL)
         continue;
      //--- Display the pattern label on the chart
      obj.Draw(false);
     }
//--- At the end of the cycle, redraw the chart if the flag is set
   if(redraw)
      ::ChartRedraw(this.m_chart_id);
  }

La lógica del método se comenta con todo detalle en el código. Resumiendo: obtendremos una lista con solo aquellos patrones que son controlados por este objeto de gestión. En un ciclo a través de la lista recibida obtendremos cada siguiente objeto de patrón y mostraremos su etiqueta gráfica en el gráfico. El gráfico se redibujará al final del ciclo para evitar que se redibuje en cada iteración del mismo.

La clase del objeto básico de gestión de patrones está lista. Ahora deberemos escribir las clases heredadas en las que los tipos de patrones y sus parámetros ya estén definidos con precisión.


Como hoy solo vamos a crear un patrón, Pin Bar, crearemos un objeto de gestión para este patrón. Seguiremos escribiendo el código en el mismo archivo:

//+------------------------------------------------------------------+
//| Pin Bar pattern control class                                    |
//+------------------------------------------------------------------+
class CPatternControlPinBar : public CPatternControl
  {
protected:
//--- (1) Search for a pattern, return direction (or -1),
//--- (2) create a pattern with a specified direction,
//--- (3) create and return a unique pattern code
//--- (4) return the list of patterns managed by the object
   virtual ENUM_PATTERN_DIRECTION FindPattern(const datetime series_bar_time,const uint min_body_size) const;
   virtual CPattern *CreatePattern(const ENUM_PATTERN_DIRECTION direction,const uint id,CBar *bar);
   virtual ulong     GetPatternCode(const ENUM_PATTERN_DIRECTION direction,const datetime time)        const
                       {
                        //--- unique pattern code = candle opening time + type + status + pattern direction + timeframe + timeseries symbol
                        return(time+PATTERN_TYPE_PIN_BAR+PATTERN_STATUS_PA+direction+this.Timeframe()+this.m_symbol_code);
                       }
   virtual CArrayObj*GetListPatterns(void);
//--- Create object ID based on pattern search criteria
   virtual ulong     CreateObjectID(void);

public:
//--- Parametric constructor
                     CPatternControlPinBar(const string symbol,const ENUM_TIMEFRAMES timeframe,
                                           CArrayObj *list_series,CArrayObj *list_patterns,
                                           const double ratio_body_to_candle_size,
                                           const double ratio_larger_shadow_to_candle_size,
                                           const double ratio_smaller_shadow_to_candle_size) :
                        CPatternControl(symbol,timeframe,PATTERN_STATUS_PA,PATTERN_TYPE_PIN_BAR,list_series,list_patterns)
                       {
                        this.m_ratio_body_to_candle_size=ratio_body_to_candle_size;
                        this.m_ratio_larger_shadow_to_candle_size=ratio_larger_shadow_to_candle_size;
                        this.m_ratio_smaller_shadow_to_candle_size=ratio_smaller_shadow_to_candle_size;
                        this.m_object_id=this.CreateObjectID();
                       }
  };

En el constructor de la clase, en la lista de inicialización, transmitiremos el estado del patrón Price Action y el tipo de patrón Pin Bar a la clase padre. Los punteros a las listas externas y los criterios de búsqueda de patrones también se transmitirán en los parámetros del constructor.


Método que crea un identificador de objeto basado en los criterios de búsqueda del patrón:

//+------------------------------------------------------------------+
//| Create object ID based on pattern search criteria                |
//+------------------------------------------------------------------+
ulong CPatternControlPinBar::CreateObjectID(void)
  {
   ushort body=(ushort)this.RatioBodyToCandleSizeValue()*100;
   ushort larger=(ushort)this.RatioLargerShadowToCandleSizeValue()*100;
   ushort smaller=(ushort)this.RatioSmallerShadowToCandleSizeValue()*100;
   ulong res=0;
   this.UshortToLong(body,0,res);
   this.UshortToLong(larger,1,res);
   return this.UshortToLong(smaller,2,res);
  }

Los tres criterios (el porcentaje del cuerpo de la vela, y las sombras mayor y menor respecto al tamaño de la vela completa) se establecerán en números reales (porcentaje) y no podrán ser superiores a 100. Así que los convertiremos en valores enteros multiplicándolos por 100, y luego crearemos un identificador ulong utilizando el método del objeto estándar extendido de la biblioteca UshortToLong(), que rellena los bits especificados de un número long con valores ushort:

//+------------------------------------------------------------------+
//| Pack a 'ushort' number to a passed 'long' number                 |
//+------------------------------------------------------------------+
long CBaseObjExt::UshortToLong(const ushort ushort_value,const uchar to_byte,long &long_value)
  {
   if(to_byte>3)
     {
      ::Print(DFUN,CMessage::Text(MSG_LIB_SYS_ERROR_INDEX));
      return 0;
     }
   return(long_value |= this.UshortToByte(ushort_value,to_byte));
  }
//+------------------------------------------------------------------+
//| Convert a 'ushort' value to a specified 'long' number byte       |
//+------------------------------------------------------------------+
long CBaseObjExt::UshortToByte(const ushort value,const uchar to_byte) const
  {
   return(long)value<<(16*to_byte);
  }


Método virtual que crea un patrón con una dirección especificada:

//+--------------------------------------------------------------------+
//| CPatternControlPinBar::Create a pattern with a specified direction |
//+--------------------------------------------------------------------+
CPattern *CPatternControlPinBar::CreatePattern(const ENUM_PATTERN_DIRECTION direction,const uint id,CBar *bar)
  {
//--- If invalid indicator is passed to the bar object, return NULL
   if(bar==NULL)
      return NULL;
//--- Fill the MqlRates structure with bar data
   MqlRates rates={0};
   rates.time=bar.Time();
   rates.open=bar.Open();
   rates.high=bar.High();
   rates.low=bar.Low();
   rates.close=bar.Close();
//--- Create a new Pin Bar pattern
   CPatternPinBar *obj=new CPatternPinBar(id,this.Symbol(),this.Timeframe(),rates,direction);
   if(obj==NULL)
      return NULL;
//--- set the proportions of the candle the pattern was found on to the properties of the created pattern object
   obj.SetProperty(PATTERN_PROP_RATIO_BODY_TO_CANDLE_SIZE,bar.RatioBodyToCandleSize());
   obj.SetProperty(PATTERN_PROP_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE,bar.RatioLowerShadowToCandleSize());
   obj.SetProperty(PATTERN_PROP_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE,bar.RatioUpperShadowToCandleSize());
//--- set the search criteria of the candle the pattern was found on to the properties of the created pattern object
   obj.SetProperty(PATTERN_PROP_RATIO_BODY_TO_CANDLE_SIZE_CRITERION,this.RatioBodyToCandleSizeValue());
   obj.SetProperty(PATTERN_PROP_RATIO_LARGER_SHADOW_TO_CANDLE_SIZE_CRITERION,this.RatioLargerShadowToCandleSizeValue());
   obj.SetProperty(PATTERN_PROP_RATIO_SMALLER_SHADOW_TO_CANDLE_SIZE_CRITERION,this.RatioSmallerShadowToCandleSizeValue());
//--- Set the control object ID to the pattern object
   obj.SetProperty(PATTERN_PROP_CTRL_OBJ_ID,this.ObjectID());
//--- Return the pointer to a created object
   return obj;
  }

La lógica del método se describe en los comentarios del código. Podemos ver que el puntero al objeto de gestión del patrón también está escrito en el objeto de patrón creado. Así, tras recibir un puntero en alguna parte del programa a un objeto de patrón, podemos utilizarlo para acceder al objeto de gestión que ha creado el patrón y luego trabajar con él. Es decir, aquí se organizará un acceso bidireccional: tanto del objeto de gestión al patrón como del patrón a su objeto de gestión.


Método de búsqueda de patrones:

//+------------------------------------------------------------------+
//| CPatternControlPinBar::Search for the pattern                    |
//+------------------------------------------------------------------+
ENUM_PATTERN_DIRECTION CPatternControlPinBar::FindPattern(const datetime series_bar_time,const uint min_body_size) const
  {
//--- Pointers to objects
   CBar *bar=NULL;
   CPatternPinBar *pin_bar=NULL;
//--- Get data for one bar by time
   CArrayObj *list=CSelect::ByBarProperty(this.m_list_series,BAR_PROP_TIME,series_bar_time,EQUAL);
//--- If the list is empty, return -1
   if(list==NULL || list.Total()==0)
      return WRONG_VALUE;
//--- he size of the candle body should be less than or equal to RatioBodyToCandleSizeValue() (default 30%) of the entire candle size,
//--- in this case, the body size should not be less than min_body_size
   list=CSelect::ByBarProperty(list,BAR_PROP_RATIO_BODY_TO_CANDLE_SIZE,this.RatioBodyToCandleSizeValue(),EQUAL_OR_LESS);
   list=CSelect::ByBarProperty(list,BAR_PROP_RATIO_BODY_TO_CANDLE_SIZE,min_body_size,EQUAL_OR_MORE);
//--- If the list is empty - there are no patterns, return -1
   if(list==NULL || list.Total()==0)
      return WRONG_VALUE;
      
//--- Define the bullish pattern
//--- The lower shadow should be equal to or greater than RatioLargerShadowToCandleSizeValue() (default 60%) of the entire candle size
   CArrayObj *list_bullish=CSelect::ByBarProperty(list,BAR_PROP_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE,this.RatioLargerShadowToCandleSizeValue(),EQUAL_OR_MORE);
//--- The upper shadow should be less than or equal to RatioSmallerShadowToCandleSizeValue() (default 30%) of the entire candle size
   list_bullish=CSelect::ByBarProperty(list_bullish,BAR_PROP_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE,this.RatioSmallerShadowToCandleSizeValue(),EQUAL_OR_LESS);
//--- If a pattern is found on the bar
   if(list_bullish!=NULL && list_bullish.Total()>0)
      return PATTERN_DIRECTION_BULLISH;
//--- Define the bearish pattern
//--- The upper shadow should be equal to or greater than RatioLargerShadowToCandleSizeValue() (default 60%) of the entire candle size
   CArrayObj *list_bearish=CSelect::ByBarProperty(list,BAR_PROP_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE,this.RatioLargerShadowToCandleSizeValue(),EQUAL_OR_MORE);
//--- The lower shadow should be less than or equal to RatioSmallerShadowToCandleSizeValue() (default 30%) of the entire candle size
   list_bearish=CSelect::ByBarProperty(list_bearish,BAR_PROP_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE,this.RatioSmallerShadowToCandleSizeValue(),EQUAL_OR_LESS);
//--- If a pattern is found on the bar
   if(list_bearish!=NULL && list_bearish.Total()>0)
      return PATTERN_DIRECTION_BEARISH;
//--- No patterns found - return -1
   return WRONG_VALUE;
  }

La lógica del método se comenta con todo detalle en el código. En pocas palabras: Pin Bar es una formación Price Action de una barra, por lo que solo necesitaremos una barra de la serie temporal. Luego obtendremos una barra según la hora de la barra transmitida al método. A continuación, averiguaremos las proporciones del cuerpo de la vela en relación con su tamaño total. Si el cuerpo es mayor que el tamaño permitido, definitivamente no habrá patrón, retornaremos -1. Si se transmite el criterio del tamaño del cuerpo de la vela, entonces comprobaremos las sombras de las velas para los tamaños aceptables para un patrón alcista, y entonces, si no hay patrón alcista, comprobaremos las sombras de las velas considerando los tamaños para un patrón bajista. Si se encuentra un patrón, retornaremos su dirección, si no, -1.


Método que retorna la lista de patrones gestionados por este objeto:

//+------------------------------------------------------------------+
//| Returns the list of patterns managed by the object               |
//+------------------------------------------------------------------+
CArrayObj *CPatternControlPinBar::GetListPatterns(void)
  {
   CArrayObj *list=CSelect::ByPatternProperty(this.m_list_all_patterns,PATTERN_PROP_PERIOD,this.Timeframe(),EQUAL);
   list=CSelect::ByPatternProperty(list,PATTERN_PROP_SYMBOL,this.Symbol(),EQUAL);
   list=CSelect::ByPatternProperty(list,PATTERN_PROP_TYPE,PATTERN_TYPE_PIN_BAR,EQUAL);
   return CSelect::ByPatternProperty(list,PATTERN_PROP_CTRL_OBJ_ID,this.ObjectID(),EQUAL);
  }

En la lista con todos los modelos, buscaremos solo los modelos con el periodo del gráfico establecido para este objeto.
En la lista resultante, buscaremos los patrones con el conjunto de símbolos de este objeto.
De la lista resultante, extraeremos solo los patrones Pin-Bar.
Luego retornaremos el puntero a una lista con solo aquellos patrones para los que se establece el ID de este objeto de gestión.

Si en algún momento no se ha podido recuperar la lista, se retornará NULL como resultado.

El objeto de gestión del patrón Pin-Bar está listo. En futuros artículos iremos añadiendo nuevos patrones y nuevos objetos para gestionarlos.


Ahora tendremos que escribir una clase para gestionar los objetos de gestión de los patrones creados anteriormente. Seguiremos escribiendo en el mismo archivo.

En esencia, una clase es una lista de objetos de gestión de patrones creados y un conjunto de métodos que ofrecen acceso a ellos. Todos los métodos serán del mismo tipo y se implementarán directamente en el cuerpo de la clase.

La sección privada contendrá una lista de objetos de gestión de patrones, así como las listas de series temporales y de todos los patrones. La sección pública contiene los métodos que retornarán el marco temporal, el símbolo y el puntero a este objeto:

//+------------------------------------------------------------------+
//| Pattern control class                                            |
//+------------------------------------------------------------------+
class CPatternsControl : public CBaseObjExt
  {
private:
   CArrayObj         m_list_controls;                                   // List of pattern management controllers
   CArrayObj        *m_list_series;                                     // Pointer to the timeseries list
   CArrayObj        *m_list_all_patterns;                               // Pointer to the list of all patterns
//--- Timeseries data
   ENUM_TIMEFRAMES   m_timeframe;                                       // Timeseries timeframe
   string            m_symbol;                                          // Timeseries symbol
   
public:
//--- Return (1) timeframe, (2) timeseries symbol, (3) itself
   ENUM_TIMEFRAMES   Timeframe(void)                                       const { return this.m_timeframe; }
   string            Symbol(void)                                          const { return this.m_symbol;    }
   CPatternsControl *GetObject(void)                                             { return &this;            }
   
protected:


La sección protegida contiene métodos que retornarán los objetos de gestión de patrones. De estos métodos (y de todos los posteriores que se necesiten y se realicen hoy) solo está preparado el método que retorna el objeto de gestión del patrón Pin-Bar con los parámetros especificados:

//--- Return the Pin Bar pattern control object
   CPatternControl  *GetObjControlPatternPinBar(const double ratio_body=30,            // Percentage ratio of the candle body to the full size of the candle
                                                const double ratio_larger_shadow=60,   // Percentage ratio of the size of the larger shadow to the size of the candle
                                                const double ratio_smaller_shadow=30)  // Percentage ratio of the size of the smaller shadow to the size of the candle
                       {
                        //--- In a loop through the list of control objects,
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           //--- get the next object
                           CPatternControl *obj=this.m_list_controls.At(i);
                           //--- if this is not a Pin Bar pattern control object, go to the next one
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_PIN_BAR)
                              continue;
                           //--- Check search conditions and return the result
                           if(ratio_body==obj.RatioBodyToCandleSizeValue() && ratio_larger_shadow==obj.RatioLargerShadowToCandleSizeValue() && ratio_smaller_shadow==obj.RatioSmallerShadowToCandleSizeValue())
                              return obj;
                          }
                        //--- Not found - return NULL
                        return NULL;
                       }


Los demás métodos se crearán en blanco. Veamos una lista completa de dichos métodos:

protected:
//--- Return the Harami pattern control object
   CPatternControl  *GetObjControlPatternHarami(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_HARAMI)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Harami Cross pattern control object
   CPatternControl  *GetObjControlPatternHaramiCross(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_HARAMI_CROSS)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Tweezer pattern control object
   CPatternControl  *GetObjControlPatternTweezer(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_TWEEZER)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Piercing Line pattern control object
   CPatternControl  *GetObjControlPatternPiercingLine(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_PIERCING_LINE)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Cloud Cover pattern control object
   CPatternControl  *GetObjControlPatternDarkCloudCover(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_DARK_CLOUD_COVER)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Three White Soldiers pattern control object
   CPatternControl  *GetObjControlPatternThreeWhiteSoldiers(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_THREE_WHITE_SOLDIERS)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Three Black Crows pattern control object
   CPatternControl  *GetObjControlPatternThreeBlackCrows(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_THREE_BLACK_CROWS)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Shooting Star pattern control object
   CPatternControl  *GetObjControlPatternShootingStar(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_SHOOTING_STAR)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Hammer pattern control object
   CPatternControl  *GetObjControlPatternHammer(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_HAMMER)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Inverted Hammer pattern control object
   CPatternControl  *GetObjControlPatternInvertedHammer(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_INVERTED_HAMMER)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Hanging Man pattern control object
   CPatternControl  *GetObjControlPatternHangingMan(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_HANGING_MAN)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Doji pattern control object
   CPatternControl  *GetObjControlPatternDoji(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_DOJI)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Dragonfly Doji pattern control object
   CPatternControl  *GetObjControlPatternDragonflyDoji(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_DRAGONFLY_DOJI)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Gravestone Doji pattern control object
   CPatternControl  *GetObjControlPatternGravestoneDoji(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_GRAVESTONE_DOJI)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Morning Star pattern control object
   CPatternControl  *GetObjControlPatternMorningStar(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_MORNING_STAR)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Morning Doji Star pattern control object
   CPatternControl  *GetObjControlPatternMorningDojiStar(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_MORNING_DOJI_STAR)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Evening Star pattern control object
   CPatternControl  *GetObjControlPatternEveningStar(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_EVENING_STAR)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Evening Doji Star pattern control object
   CPatternControl  *GetObjControlPatternEveningDojiStar(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_EVENING_DOJI_STAR)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Three Stars pattern control object
   CPatternControl  *GetObjControlPatternThreeStars(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_THREE_STARS)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Abandoned Body pattern control object
   CPatternControl  *GetObjControlPatternAbandonedBaby(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_ABANDONED_BABY)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }

//--- Price Action
//--- Return the Pivot Point Reversal pattern control object
   CPatternControl  *GetObjControlPatternPivotPointReversal(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_PIVOT_POINT_REVERSAL)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Outside Bar pattern control object
   CPatternControl  *GetObjControlPatternOutsideBar(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_OUTSIDE_BAR)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Inside Bar pattern control object
   CPatternControl  *GetObjControlPatternInsideBar(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_INSIDE_BAR)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }
//--- Return the Pin Bar pattern control object
   CPatternControl  *GetObjControlPatternPinBar(const double ratio_body=30,            // Percentage ratio of the candle body to the full size of the candle
                                                const double ratio_larger_shadow=60,   // Percentage ratio of the size of the larger shadow to the size of the candle
                                                const double ratio_smaller_shadow=30)  // Percentage ratio of the size of the smaller shadow to the size of the candle
                       {
                        //--- In a loop through the list of control objects,
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           //--- get the next object
                           CPatternControl *obj=this.m_list_controls.At(i);
                           //--- if this is not a Pin Bar pattern control object, go to the next one
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_PIN_BAR)
                              continue;
                           //--- Check search conditions and return the result
                           if(ratio_body==obj.RatioBodyToCandleSizeValue() && ratio_larger_shadow==obj.RatioLargerShadowToCandleSizeValue() && ratio_smaller_shadow==obj.RatioSmallerShadowToCandleSizeValue())
                              return obj;
                          }
                        //--- Not found - return NULL
                        return NULL;
                       }
//--- Return the Rails pattern control object
   CPatternControl  *GetObjControlPatternRails(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL || obj.TypePattern()!=PATTERN_TYPE_RAILS)
                              continue;
                           //--- Check search conditions and return the result
                           //if(condition)
                           //   return obj;
                          }
                        return NULL;
                       }

public:

En cada uno de ellos, a medida que creemos nuevos patrones, añadiremos los parámetros de entrada necesarios para crear cada patrón específico.


La sección pública de la clase contendrá una lista de métodos que establecerán las banderas de uso de los patrones y crearán los objetos de control. Para cada patrón, las propiedades inherentes al mismo se especificarán en los parámetros del método. Método para establecer la bandera de un patrón Pin Bar:

//--- Set the flag for using the Pin Bar pattern and create a control object if it does not already exist
   void              SetUsedPatternPinBar(const bool flag,                       // Price Action Pin Bar usage flag
                                          const double ratio_body=30,            // Percentage ratio of the candle body to the full size of the candle
                                          const double ratio_larger_shadow=60,   // Percentage ratio of the size of the larger shadow to the size of the candle
                                          const double ratio_smaller_shadow=30)  // Percentage ratio of the size of the smaller shadow to the size of the candle
                       {
                        //--- Get the pointer to the Pin Bar pattern control object with the specified parameters
                        CPatternControlPinBar *obj=this.GetObjControlPatternPinBar(ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
                        //--- If the pointer is received (the object exists), set the use flag 
                        if(obj!=NULL)
                           obj.SetUsed(flag);
                        //--- f there is no object and the flag is passed as 'true'
                        else if(flag)
                          {
                           //--- Create a new Pin Bar pattern control object with the specified parameters
                           obj=new CPatternControlPinBar(this.Symbol(),this.Timeframe(),this.m_list_series,this.m_list_all_patterns,ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
                           if(obj==NULL)
                              return;
                           //--- Add pointer to the created object to the list
                           if(!this.m_list_controls.Add(obj))
                             {
                              delete obj;
                              return;
                             }
                           //--- Set the usage flag and pattern parameters to the control object
                           obj.SetUsed(flag);
                           obj.SetRatioBodyToCandleSizeValue(ratio_body);
                           obj.SetRatioLargerShadowToCandleSizeValue(ratio_larger_shadow);
                           obj.SetRatioSmallerShadowToCandleSizeValue(ratio_smaller_shadow);
                           obj.CreateAndRefreshPatternList();
                          }
                       }


El resto de los métodos se escribirán solo como espacios en blanco; los iremos añadiendo a medida que creemos nuevos patrones:

public:
//+------------------------------------------------------------------+
//| Methods for setting the pattern use flag                         |
//+------------------------------------------------------------------+
//--- Set the flag for using the Harami pattern and create a control object if it does not already exist
   void              SetUsedPatternHarami(const bool flag)
                       {
                        
                       }
//--- Set the flag for using the Harami Cross pattern and create a control object if it does not already exist
   void              SetUsedPatternHaramiCross(const bool flag)
                       {
                        
                       }
//--- Set the flag for using the Tweezer pattern and create a control object if it does not already exist
   void              SetUsedPatternTweezer(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Piercing Line pattern and create a control object if it does not already exist
   void              SetUsedPatternPiercingLine(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Cloud Cover pattern and create a control object if it does not already exist
   void              SetUsedPatternDarkCloudCover(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Three White Soldiers pattern and create a control object if it does not already exist
   void              SetUsedPatternThreeWhiteSoldiers(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Three Black Crows pattern and create a control object if it does not already exist
   void              SetUsedPatternThreeBlackCrows(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Shooting Star pattern and create a control object if it does not already exist
   void              SetUsedPatternShootingStar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Hammer pattern and create a control object if it does not already exist
   void              SetUsedPatternHammer(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Inverted Hammer pattern and create a control object if it does not already exist
   void              SetUsedPatternInvertedHammer(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Hanging Man pattern and create a control object if it does not already exist
   void              SetUsedPatternHangingMan(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Doji pattern and create a control object if it does not already exist
   void              SetUsedPatternDoji(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Dragonfly Doji pattern and create a control object if it does not already exist
   void              SetUsedPatternDragonflyDoji(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Doji Gravestone pattern and create a control object if it does not already exist
   void              SetUsedPatternGravestoneDoji(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Morning Star pattern and create a control object if it does not already exist
   void              SetUsedPatternMorningStar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Morning Doji Star pattern and create a control object if it does not already exist
   void              SetUsedPatternMorningDojiStar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Evening Star pattern and create a control object if it does not already exist
   void              SetUsedPatternEveningStar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Evening Doji Star pattern and create a control object if it does not already exist
   void              SetUsedPatternEveningDojiStar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Three Stars pattern and create a control object if it does not already exist
   void              SetUsedPatternThreeStars(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Abandoned Baby pattern and create a control object if it does not already exist
   void              SetUsedPatternAbandonedBaby(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Pivot Point Reversal pattern and create a control object if it does not already exist
//--- Price Action
   void              SetUsedPatternPivotPointReversal(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Pattern Outside and create a control object if it does not already exist
   void              SetUsedPatternOutsideBar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Pattern Inside and create a control object if it does not already exist
   void              SetUsedPatternInsideBar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Pin Bar pattern and create a control object if it does not already exist
   void              SetUsedPatternPinBar(const bool flag,                       // Price Action Pin Bar usage flag
                                          const double ratio_body=30,            // Percentage ratio of the candle body to the full size of the candle
                                          const double ratio_larger_shadow=60,   // Percentage ratio of the size of the larger shadow to the size of the candle
                                          const double ratio_smaller_shadow=30)  // Percentage ratio of the size of the smaller shadow to the size of the candle
                       {
                        //--- Get the pointer to the Pin Bar pattern control object with the specified parameters
                        CPatternControlPinBar *obj=this.GetObjControlPatternPinBar(ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
                        //--- If the pointer is received (the object exists), set the use flag 
                        if(obj!=NULL)
                           obj.SetUsed(flag);
                        //--- f there is no object and the flag is passed as 'true'
                        else if(flag)
                          {
                           //--- Create a new Pin Bar pattern control object with the specified parameters
                           obj=new CPatternControlPinBar(this.Symbol(),this.Timeframe(),this.m_list_series,this.m_list_all_patterns,ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
                           if(obj==NULL)
                              return;
                           //--- Add pointer to the created object to the list
                           if(!this.m_list_controls.Add(obj))
                             {
                              delete obj;
                              return;
                             }
                           //--- Set the usage flag and pattern parameters to the control object
                           obj.SetUsed(flag);
                           obj.SetRatioBodyToCandleSizeValue(ratio_body);
                           obj.SetRatioLargerShadowToCandleSizeValue(ratio_larger_shadow);
                           obj.SetRatioSmallerShadowToCandleSizeValue(ratio_smaller_shadow);
                           obj.CreateAndRefreshPatternList();
                          }
                       }
//--- Set the flag for using the Rails pattern and create a control object if it does not already exist
   void              SetUsedPatternRails(const bool flag)
                       {
                       
                       }


Métodos para retornar la bandera de uso del patrón. Aquí, al igual que antes, solo está listo el método que retorna la bandera de uso del patrón Pin Bar:

//--- Return the flag of using the Pin Bar pattern
   bool              IsUsedPatternPinBar(const double ratio_body=30,             // Percentage ratio of the candle body to the full size of the candle
                                         const double ratio_larger_shadow=60,    // Percentage ratio of the size of the larger shadow to the size of the candle
                                         const double ratio_smaller_shadow=30)   // Percentage ratio of the size of the smaller shadow to the size of the candle
                       {
                        //--- Get the pattern control object based on its parameters
                        CPatternControl *obj=this.GetObjControlPatternPinBar(ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
                        //--- Return the pattern use flag, or 'false' if the object is not found 
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }


El resto de los métodos tendrán forma de espacios en blanco, en los que no se especificarán los parámetros de entrada de los patrones:

//+------------------------------------------------------------------+
//| Methods for returning the pattern usage flag                     |
//+------------------------------------------------------------------+
//--- Candle formations
//--- Return the flag of using the Harami pattern
   bool              IsUsedPatternHarami(void)
                       {
                        CPatternControl *obj=GetObjControlPatternHarami();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Harami Cross pattern
   bool              IsUsedPatternHaramiCross(void)
                       {
                        CPatternControl *obj=GetObjControlPatternHaramiCross();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Tweezer pattern
   bool              IsUsedPatternTweezer(void)
                       {
                        CPatternControl *obj=GetObjControlPatternTweezer();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Piercing Line pattern
   bool              IsUsedPatternPiercingLine(void)
                       {
                        CPatternControl *obj=GetObjControlPatternPiercingLine();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Cloud Cover pattern
   bool              IsUsedPatternDarkCloudCover(void)
                       {
                        CPatternControl *obj=GetObjControlPatternDarkCloudCover();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Three White Soldiers pattern
   bool              IsUsedPatternThreeWhiteSoldiers(void)
                       {
                        CPatternControl *obj=GetObjControlPatternThreeWhiteSoldiers();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Three Black Crows pattern
   bool              IsUsedPatternThreeBlackCrows(void)
                       {
                        CPatternControl *obj=GetObjControlPatternThreeBlackCrows();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Shooting Star pattern
   bool              IsUsedPatternShootingStar(void)
                       {
                        CPatternControl *obj=GetObjControlPatternShootingStar();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Hammer pattern
   bool              IsUsedPatternHammer(void)
                       {
                        CPatternControl *obj=GetObjControlPatternHammer();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Inverted Hammer pattern
   bool              IsUsedPatternInvertedHammer(void)
                       {
                        CPatternControl *obj=GetObjControlPatternInvertedHammer();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Hanging Man pattern
   bool              IsUsedPatternHangingMan(void)
                       {
                        CPatternControl *obj=GetObjControlPatternHangingMan();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Doji pattern
   bool              IsUsedPatternDoji(void)
                       {
                        CPatternControl *obj=GetObjControlPatternDoji();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Dragonfly Doji pattern
   bool              IsUsedPatternDragonflyDoji(void)
                       {
                        CPatternControl *obj=GetObjControlPatternDragonflyDoji();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Gravestone Doji pattern
   bool              IsUsedPatternGravestoneDoji(void)
                       {
                        CPatternControl *obj=GetObjControlPatternGravestoneDoji();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Morning Star pattern
   bool              IsUsedPatternMorningStar(void)
                       {
                        CPatternControl *obj=GetObjControlPatternMorningStar();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Morning Doji Star pattern
   bool              IsUsedPatternMorningDojiStar(void)
                       {
                        CPatternControl *obj=GetObjControlPatternMorningDojiStar();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Evening Star pattern
   bool              IsUsedPatternEveningStar(void)
                       {
                        CPatternControl *obj=GetObjControlPatternEveningStar();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Evening Doji Star pattern
   bool              IsUsedPatternEveningDojiStar(void)
                       {
                        CPatternControl *obj=GetObjControlPatternEveningDojiStar();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Three Stars pattern
   bool              IsUsedPatternThreeStars(void)
                       {
                        CPatternControl *obj=GetObjControlPatternThreeStars();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Abandoned Baby pattern
   bool              IsUsedPatternAbandonedBaby(void)
                       {
                        CPatternControl *obj=GetObjControlPatternAbandonedBaby();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Price Action
//--- Return the flag of using the Pivot Point Reversal pattern
   bool              IsUsedPatternPivotPointReversal(void)
                       {
                        CPatternControl *obj=GetObjControlPatternPivotPointReversal();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Pattern Outside
   bool              IsUsedPatternOutsideBar(void)
                       {
                        CPatternControl *obj=GetObjControlPatternOutsideBar();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Inside Bar pattern
   bool              IsUsedPatternInsideBar(void)
                       {
                        CPatternControl *obj=GetObjControlPatternInsideBar();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Pin Bar pattern
   bool              IsUsedPatternPinBar(const double ratio_body=30,             // Percentage ratio of the candle body to the full size of the candle
                                         const double ratio_larger_shadow=60,    // Percentage ratio of the size of the larger shadow to the size of the candle
                                         const double ratio_smaller_shadow=30)   // Percentage ratio of the size of the smaller shadow to the size of the candle
                       {
                        //--- Get the pattern control object based on its parameters
                        CPatternControl *obj=this.GetObjControlPatternPinBar(ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
                        //--- Return the pattern use flag, or 'false' if the object is not found 
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }
//--- Return the flag of using the Rails pattern
   bool              IsUsedPatternRails(void)
                       {
                        CPatternControl *obj=GetObjControlPatternRails();
                        return(obj!=NULL ? obj.IsUsed() : false);
                       }


Método que busca y actualiza todos los patrones activos:

//+------------------------------------------------------------------+
//| Pattern data update methods                                      |
//+------------------------------------------------------------------+
//--- Search and update all active patterns
   void              RefreshAll(void)
                       {
                        //--- In a loop through the list of pattern control objects,
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           //--- get the next control object
                           CPatternControl *ctrl=this.m_list_controls.At(i);
                           if(ctrl==NULL)
                              continue;
                           //--- If the object is received, search and create a new pattern 
                           ctrl.CreateAndRefreshPatternList();
                          }
                        //--- At the end of the loop, display the pattern icons on the chart 
                        this.DrawPatternPinBar();
                       }


Métodos para dibujar los patrones en un gráfico. Solo el método que dibuja las etiquetas del patrón Pin-Bar está completamente listo. El resto de los métodos estará en blanco, sin parámetros de entrada de los patrones:

//+------------------------------------------------------------------+
//| Methods for drawing patterns on a chart                          |
//+------------------------------------------------------------------+
//--- Set Harami pattern labels on the chart
   void              DrawPatternHarami(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternHarami();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Harami Cross pattern labels on the chart
   void              DrawPatternHaramiCross(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternHaramiCross();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Tweezer pattern labels on the chart
   void              DrawPatternTweezer(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternTweezer();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Piercing Line pattern labels on the chart
   void              DrawPatternPiercingLine(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternPiercingLine();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Cloud Cover pattern labels on the chart
   void              DrawPatternDarkCloudCover(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternDarkCloudCover();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Three White Soldiers pattern labels on the chart
   void              DrawPatternThreeWhiteSoldiers(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternThreeWhiteSoldiers();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Three Black Crows pattern labels on the chart
   void              DrawPatternThreeBlackCrows(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternThreeBlackCrows();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Shooting Star pattern labels on the chart
   void              DrawPatternShootingStar(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternShootingStar();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Hammer pattern labels on the chart
   void              DrawPatternHammer(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternHammer();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Inverted Hammer pattern labels on the chart
   void              DrawPatternInvertedHammer(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternInvertedHammer();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Hanging Man pattern labels on the chart
   void              DrawPatternHangingMan(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternHangingMan();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Doji pattern labels on the chart
   void              DrawPatternDoji(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternDoji();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Dragonfly Doji pattern labels on the chart
   void              DrawPatternDragonflyDoji(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternDragonflyDoji();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Engraved Doji pattern labels on the chart
   void              DrawPatternGravestoneDoji(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternGravestoneDoji();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Morning Star pattern labels on the chart
   void              DrawPatternMorningStar(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternMorningStar();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Morning Doji Star pattern labels on the chart
   void              DrawPatternMorningDojiStar(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternMorningDojiStar();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Evening Star pattern labels on the chart
   void              DrawPatternEveningStar(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternEveningStar();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Morning Doji Star pattern labels on the chart
   void              DrawPatternEveningDojiStar(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternEveningDojiStar();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Three Stars pattern labels on the chart
   void              DrawPatternThreeStars(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternThreeStars();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Abandoned Baby pattern labels on the chart
   void              DrawPatternAbandonedBaby(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternAbandonedBaby();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Pivot Point Reversal pattern labels on the chart
//--- Price Action
   void              DrawPatternPivotPointReversal(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternPivotPointReversal();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Outside Bar pattern labels on the chart
   void              DrawPatternOutsideBar(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternOutsideBar();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Inside Bar pattern labels on the chart
   void              DrawPatternInsideBar(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternInsideBar();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
//--- Set Pin Bar pattern labels on the chart
   void              DrawPatternPinBar(const double ratio_body=30,            // Percentage ratio of the candle body to the full size of the candle
                                       const double ratio_larger_shadow=60,   // Percentage ratio of the size of the larger shadow to the size of the candle
                                       const double ratio_smaller_shadow=30,  // Percentage ratio of the size of the smaller shadow to the size of the candle
                                       const bool redraw=false)               // Chart redraw flag
                       {
                        //--- Get the pattern control object with the specified parameters 
                        CPatternControl *obj=GetObjControlPatternPinBar(ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
                        if(obj==NULL)
                           return;
                        //--- Draw pattern labels on the chart
                        obj.DrawPatterns(redraw);
                       }
//--- Set Rails pattern labels on the chart
   void              DrawPatternRails(const bool redraw=false)
                       {
                        CPatternControl *obj=GetObjControlPatternRails();
                        if(obj==NULL)
                           return;
                        obj.DrawPatterns(redraw);
                       }
                       
//--- Constructor
                     CPatternsControl(const string symbol,const ENUM_TIMEFRAMES timeframe,CArrayObj *list_timeseries,CArrayObj *list_all_patterns);
  };


En el constructor de la clase estableceremos el tipo del objeto de la biblioteca, ajustaremos y estableceremos el símbolo y el marco temporal del gráfico y escribiremos en los punteros de las listas de series temporales y todos los patrones los punteros a las listas externas transmitidas en los parámetros del constructor:

//+------------------------------------------------------------------+
//| Constructor                                                      |
//+------------------------------------------------------------------+
CPatternsControl::CPatternsControl(const string symbol,const ENUM_TIMEFRAMES timeframe,CArrayObj *list_timeseries,CArrayObj *list_all_patterns)
  {
   this.m_type=OBJECT_DE_TYPE_SERIES_PATTERNS_CONTROLLERS;
   this.m_symbol=(symbol==NULL || symbol=="" ? ::Symbol() : symbol);
   this.m_timeframe=(timeframe==PERIOD_CURRENT ? ::Period() : timeframe);
   this.m_list_series=list_timeseries;
   this.m_list_all_patterns=list_all_patterns;
  }

Las clases de gestión de patrones están listas.


Ahora deberemos insertar las clases preparadas de objetos de gestión de patrones en las clases de series temporales y organizar el acceso a ellas.

En el mismo archivo \MQL5\Include\DoEasy\Objects\Series\SeriesDE.mqh realizaremos cambios en la clase series temporales.

En la sección privada, declararemos el puntero al objeto de gestión de patrones; en la sección protegida, el puntero a la lista con todos lo patrones de todas las series temporales de todos los símbolos; y en la sección pública, declararemos el método que retorna el puntero al objeto de gestión de patrones:

//+------------------------------------------------------------------+
//| Timeseries class                                                 |
//+------------------------------------------------------------------+
class CSeriesDE : public CBaseObj
  {
private:
   ENUM_TIMEFRAMES   m_timeframe;                                       // Timeframe
   string            m_symbol;                                          // Symbol
   string            m_period_description;                              // Timeframe string description
   datetime          m_firstdate;                                       // The very first date by a period symbol at the moment
   datetime          m_lastbar_date;                                    // Time of opening the last bar by period symbol
   uint              m_amount;                                          // Amount of applied timeseries data
   uint              m_required;                                        // Required amount of applied timeseries data
   uint              m_bars;                                            // Number of bars in history by symbol and timeframe
   bool              m_sync;                                            // Synchronized data flag
   CArrayObj         m_list_series;                                     // Timeseries list
   CNewBarObj        m_new_bar_obj;                                     // "New bar" object
   CPatternsControl *m_patterns_control;                                // Pointer to pattern control object
//--- Set the very first date by a period symbol at the moment and the new time of opening the last bar by a period symbol
   void              SetServerDate(void)
                       {
                        this.m_firstdate=(datetime)::SeriesInfoInteger(this.m_symbol,this.m_timeframe,SERIES_FIRSTDATE);
                        this.m_lastbar_date=(datetime)::SeriesInfoInteger(this.m_symbol,this.m_timeframe,SERIES_LASTBAR_DATE);
                       }
protected:
   CArrayObj        *m_list_all_patterns;                               // Pointer to the list of all patterns of all timeseries of all symbols
public:
//--- Return (1) itself, (2) timeseries list, (3) timeseries "New bar" object and (4) pattern management object
   CSeriesDE        *GetObject(void)                                    { return &this;                  }
   CArrayObj        *GetList(void)                                      { return &m_list_series;         }
   CNewBarObj       *GetNewBarObj(void)                                 { return &this.m_new_bar_obj;    }
   CPatternsControl *GetPatternsCtrlObj(void)                           { return this.m_patterns_control;}


La clase solo tiene un destructor, que se creará por defecto. Luego declararemos el destructor para la clase, y en los constructores de la clase, añadiremos los punteros a la lista de todos los patrones. Y escribiremos los métodos para trabajar con el objeto de gestión de patrones, repitiendo los mismos métodos de este objeto. Aquí solo se llamarán los métodos correspondientes del objeto de gestión de patrones:

//--- Constructors
                     CSeriesDE(CArrayObj *list);
                     CSeriesDE(CArrayObj *list,const string symbol,const ENUM_TIMEFRAMES timeframe,const uint required=0);
                    ~CSeriesDE(void);
//+------------------------------------------------------------------+
//| Working with patterns                                            |
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Methods for setting the pattern use and data update flag         |
//+------------------------------------------------------------------+
//--- Set the flag for using the Harami pattern and create a control object if it does not already exist
   void              SetUsedPatternHarami(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Harami Cross pattern and create a control object if it does not already exist
   void              SetUsedPatternHaramiCross(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Tweezer pattern and create a control object if it does not already exist
   void              SetUsedPatternTweezer(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Piercing Line pattern and create a control object if it does not already exist
   void              SetUsedPatternPiercingLine(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Cloud Cover pattern and create a control object if it does not already exist
   void              SetUsedPatternDarkCloudCover(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Three White Soldiers pattern and create a control object if it does not already exist
   void              SetUsedPatternThreeWhiteSoldiers(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Three Black Crows pattern and create a control object if it does not already exist
   void              SetUsedPatternThreeBlackCrows(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Shooting Star pattern and create a control object if it does not already exist
   void              SetUsedPatternShootingStar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Hammer pattern and create a control object if it does not already exist
   void              SetUsedPatternHammer(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Inverted Hammer pattern and create a control object if it does not already exist
   void              SetUsedPatternInvertedHammer(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Hanging Man pattern and create a control object if it does not already exist
   void              SetUsedPatternHangingMan(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Doji pattern and create a control object if it does not already exist
   void              SetUsedPatternDoji(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Dragonfly Doji pattern and create a control object if it does not already exist
   void              SetUsedPatternDragonflyDoji(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Doji Gravestone pattern and create a control object if it does not already exist
   void              SetUsedPatternGravestoneDoji(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Morning Star pattern and create a control object if it does not already exist
   void              SetUsedPatternMorningStar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Morning Doji Star pattern and create a control object if it does not already exist
   void              SetUsedPatternMorningDojiStar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Evening Star pattern and create a control object if it does not already exist
   void              SetUsedPatternEveningStar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Evening Doji Star pattern and create a control object if it does not already exist
   void              SetUsedPatternEveningDojiStar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Three Stars pattern and create a control object if it does not already exist
   void              SetUsedPatternThreeStars(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Abandoned Baby pattern and create a control object if it does not already exist
   void              SetUsedPatternAbandonedBaby(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Pivot Point Reversal pattern and create a control object if it does not already exist
//--- Price Action
   void              SetUsedPatternPivotPointReversal(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Pattern Outside and create a control object if it does not already exist
   void              SetUsedPatternOutsideBar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Pattern Inside and create a control object if it does not already exist
   void              SetUsedPatternInsideBar(const bool flag)
                       {
                       
                       }
//--- Set the flag for using the Pin Bar pattern and create a control object if it does not already exist
   void              SetUsedPatternPinBar(const bool flag,                       // Price Action Pin Bar usage flag
                                          const double ratio_body=30,            // Percentage ratio of the candle body to the full size of the candle
                                          const double ratio_larger_shadow=60,   // Percentage ratio of the size of the larger shadow to the size of the candle
                                          const double ratio_smaller_shadow=30)  // Percentage ratio of the size of the smaller shadow to the size of the candle
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetUsedPatternPinBar(flag,ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
                       }
//--- Set the flag for using the Rails pattern and create a control object if it does not already exist
   void              SetUsedPatternRails(const bool flag)
                       {
                       
                       }
//+------------------------------------------------------------------+
//| Methods for returning the pattern usage flag                     |
//+------------------------------------------------------------------+
//--- Candle formations
//--- Return the flag of using the Harami pattern
   bool              IsUsedPatternHarami(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternHarami() : false);
                       }
//--- Return the flag of using the Harami Cross pattern
   bool              IsUsedPatternHaramiCross(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternHaramiCross() : false);
                       }
//--- Return the flag of using the Tweezer pattern
   bool              IsUsedPatternTweezer(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternTweezer() : false);
                       }
//--- Return the flag of using the Piercing Line pattern
   bool              IsUsedPatternPiercingLine(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternPiercingLine() : false);
                       }
//--- Return the flag of using the Cloud Cover pattern
   bool              IsUsedPatternDarkCloudCover(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternDarkCloudCover() : false);
                       }
//--- Return the flag of using the Three White Soldiers pattern
   bool              IsUsedPatternThreeWhiteSoldiers(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternThreeWhiteSoldiers() : false);
                       }
//--- Return the flag of using the Three Black Crows pattern
   bool              IsUsedPatternThreeBlackCrows(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternThreeBlackCrows() : false);
                       }
//--- Return the flag of using the Shooting Star pattern
   bool              IsUsedPatternShootingStar(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternShootingStar() : false);
                       }
//--- Return the flag of using the Hammer pattern
   bool              IsUsedPatternHammer(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternHammer() : false);
                       }
//--- Return the flag of using the Inverted Hammer pattern
   bool              IsUsedPatternInvertedHammer(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternInvertedHammer() : false);
                       }
//--- Return the flag of using the Hanging Man pattern
   bool              IsUsedPatternHangingMan(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternHangingMan() : false);
                       }
//--- Return the flag of using the Doji pattern
   bool              IsUsedPatternDoji(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternDoji() : false);
                       }
//--- Return the flag of using the Dragonfly Doji pattern
   bool              IsUsedPatternDragonflyDoji(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternDragonflyDoji() : false);
                       }
//--- Return the flag of using the Gravestone Doji pattern
   bool              IsUsedPatternGravestoneDoji(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternGravestoneDoji() : false);
                       }
//--- Return the flag of using the Morning Star pattern
   bool              IsUsedPatternMorningStar(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternMorningStar() : false);
                       }
//--- Return the flag of using the Morning Doji Star pattern
   bool              IsUsedPatternMorningDojiStar(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternMorningDojiStar() : false);
                       }
//--- Return the flag of using the Evening Star pattern
   bool              IsUsedPatternEveningStar(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternEveningStar() : false);
                       }
//--- Return the flag of using the Evening Doji Star pattern
   bool              IsUsedPatternEveningDojiStar(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternEveningDojiStar() : false);
                       }
//--- Return the flag of using the Three Stars pattern
   bool              IsUsedPatternThreeStars(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternThreeStars() : false);
                       }
//--- Return the flag of using the Abandoned Baby pattern
   bool              IsUsedPatternAbandonedBaby(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternAbandonedBaby() : false);
                       }
//--- Price Action
//--- Return the flag of using the Pivot Point Reversal pattern
   bool              IsUsedPatternPivotPointReversal(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternPivotPointReversal() : false);
                       }
//--- Return the flag of using the Pattern Outside
   bool              IsUsedPatternOutsideBar(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternOutsideBar() : false);
                       }
//--- Return the flag of using the Inside Bar pattern
   bool              IsUsedPatternInsideBar(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternInsideBar() : false);
                       }
//--- Return the flag of using the Pin Bar pattern
   bool              IsUsedPatternPinBar(const double ratio_body=30,             // Percentage ratio of the candle body to the full size of the candle
                                         const double ratio_larger_shadow=60,    // Percentage ratio of the size of the larger shadow to the size of the candle
                                         const double ratio_smaller_shadow=30)   // Percentage ratio of the size of the smaller shadow to the size of the candle
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternPinBar(ratio_body,ratio_larger_shadow,ratio_smaller_shadow) : false);
                       }
//--- Return the flag of using the Rails pattern
   bool              IsUsedPatternRails(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsUsedPatternRails() : false);
                       }
                       
//+------------------------------------------------------------------+
//| Methods for drawing patterns on a chart                          |
//+------------------------------------------------------------------+
//--- Set Harami pattern labels on the chart
   void              DrawPatternHarami(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternHarami(redraw);
                       }
//--- Set Harami Cross pattern labels on the chart
   void              DrawPatternHaramiCross(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternHaramiCross(redraw);
                       }
//--- Set Tweezer pattern labels on the chart
   void              DrawPatternTweezer(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternTweezer(redraw);
                       }
//--- Set Piercing Line pattern labels on the chart
   void              DrawPatternPiercingLine(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternPiercingLine(redraw);
                       }
//--- Set Cloud Cover pattern labels on the chart
   void              DrawPatternDarkCloudCover(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternDarkCloudCover(redraw);
                       }
//--- Set Three White Soldiers pattern labels on the chart
   void              DrawPatternThreeWhiteSoldiers(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternThreeWhiteSoldiers(redraw);
                       }
//--- Set Three Black Crows pattern labels on the chart
   void              DrawPatternThreeBlackCrows(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternThreeBlackCrows(redraw);
                       }
//--- Set Shooting Star pattern labels on the chart
   void              DrawPatternShootingStar(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternShootingStar(redraw);
                       }
//--- Set Hammer pattern labels on the chart
   void              DrawPatternHammer(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternHammer(redraw);
                       }
//--- Set Inverted Hammer pattern labels on the chart
   void              DrawPatternInvertedHammer(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternInvertedHammer(redraw);
                       }
//--- Set Hanging Man pattern labels on the chart
   void              DrawPatternHangingMan(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternHangingMan(redraw);
                       }
//--- Set Doji pattern labels on the chart
   void              DrawPatternDoji(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternDoji(redraw);
                       }
//--- Set Dragonfly Doji pattern labels on the chart
   void              DrawPatternDragonflyDoji(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternDragonflyDoji(redraw);
                       }
//--- Set Engraved Doji pattern labels on the chart
   void              DrawPatternGravestoneDoji(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternGravestoneDoji(redraw);
                       }
//--- Set Morning Star pattern labels on the chart
   void              DrawPatternMorningStar(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternMorningStar(redraw);
                       }
//--- Set Morning Doji Star pattern labels on the chart
   void              DrawPatternMorningDojiStar(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternMorningDojiStar(redraw);
                       }
//--- Set Evening Star pattern labels on the chart
   void              DrawPatternEveningStar(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternEveningStar(redraw);
                       }
//--- Set Morning Doji Star pattern labels on the chart
   void              DrawPatternEveningDojiStar(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternEveningDojiStar(redraw);
                       }
//--- Set Three Stars pattern labels on the chart
   void              DrawPatternThreeStars(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternThreeStars(redraw);
                       }
//--- Set Abandoned Baby pattern labels on the chart
   void              DrawPatternAbandonedBaby(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternAbandonedBaby(redraw);
                       }
//--- Set Pivot Point Reversal pattern labels on the chart
//--- Price Action
   void              DrawPatternPivotPointReversal(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternPivotPointReversal(redraw);
                       }
//--- Set Outside Bar pattern labels on the chart
   void              DrawPatternOutsideBar(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternOutsideBar(redraw);
                       }
//--- Set Inside Bar pattern labels on the chart
   void              DrawPatternInsideBar(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternInsideBar(redraw);
                       }
//--- Set Pin Bar pattern labels on the chart
   void              DrawPatternPinBar(const double ratio_body=30,            // Percentage ratio of the candle body to the full size of the candle
                                       const double ratio_larger_shadow=60,   // Percentage ratio of the size of the larger shadow to the size of the candle
                                       const double ratio_smaller_shadow=30,  // Percentage ratio of the size of the smaller shadow to the size of the candle
                                       const bool redraw=false)               // Chart redraw flag
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternPinBar(ratio_body,ratio_larger_shadow,ratio_smaller_shadow,redraw);
                       }
//--- Set Rails pattern labels on the chart
   void              DrawPatternRails(const bool redraw=false)
                       {
                        if(this.m_patterns_control!=NULL)
                           this.m_patterns_control.DrawPatternRails(redraw);
                       }
  };


En las implementaciones de los constructores de clases, asignaremos al puntero a la lista de todos los patrones el puntero a la lista externa transmitido al constructor y crearemos un nuevo objeto de gestión de patrones:

//+------------------------------------------------------------------+
//| Constructor 1 (current symbol and period timeseries)             |
//+------------------------------------------------------------------+
CSeriesDE::CSeriesDE(CArrayObj *list) : m_bars(0),m_amount(0),m_required(0),m_sync(false)
  {
   this.m_type=OBJECT_DE_TYPE_SERIES_PERIOD; 
   this.m_list_series.Clear();
   this.m_list_series.Sort(SORT_BY_BAR_TIME);
   this.SetSymbolPeriod(NULL,(ENUM_TIMEFRAMES)::Period());
   this.m_period_description=TimeframeDescription(this.m_timeframe);
   this.m_list_all_patterns=list;
   this.m_patterns_control=new CPatternsControl(this.m_symbol,this.m_timeframe,this.GetList(),this.m_list_all_patterns);
  }
//+------------------------------------------------------------------+
//| Constructor 2 (specified symbol and period timeseries)           |
//+------------------------------------------------------------------+
CSeriesDE::CSeriesDE(CArrayObj *list,const string symbol,const ENUM_TIMEFRAMES timeframe,const uint required=0) : m_bars(0), m_amount(0),m_required(0),m_sync(false)
  {
   this.m_type=OBJECT_DE_TYPE_SERIES_PERIOD; 
   this.m_list_series.Clear();
   this.m_list_series.Sort(SORT_BY_BAR_TIME);
   this.SetSymbolPeriod(symbol,timeframe);
   this.m_sync=this.SetRequiredUsedData(required,0);
   this.m_period_description=TimeframeDescription(this.m_timeframe);
   this.m_list_all_patterns=list;
   this.m_patterns_control=new CPatternsControl(this.m_symbol,this.m_timeframe,this.GetList(),this.m_list_all_patterns);
  }


En el destructor de la clase, eliminaremos el objeto de gestión de patrones creado en el constructor:

//+------------------------------------------------------------------+
//| Destructor                                                       |
//+------------------------------------------------------------------+
CSeriesDE::~CSeriesDE(void)
  {
   if(this.m_patterns_control!=NULL)
      delete this.m_patterns_control;
  }


Para buscar patrones, añadiremos un bloque de código al método que actualiza la lista y los datos de las series temporales para buscar y actualizar la lista de patrones:

//+------------------------------------------------------------------+
//| Update timeseries list and data                                  |
//+------------------------------------------------------------------+
void CSeriesDE::Refresh(SDataCalculate &data_calculate)
  {
//--- If the timeseries is not used, exit
   if(!this.m_available)
      return;
   MqlRates rates[1];
//--- Set the flag of sorting the list of bars by time
   this.m_list_series.Sort(SORT_BY_BAR_TIME);
//--- If a new bar is present on a symbol and period
   if(this.IsNewBarManual(data_calculate.rates.time))
     {
      //--- create a new bar object and add it to the end of the list
      CBar *new_bar=new CBar(this.m_symbol,this.m_timeframe,this.m_new_bar_obj.TimeNewBar(),DFUN_ERR_LINE);
      if(new_bar==NULL)
         return;
      if(!this.m_list_series.InsertSort(new_bar))
        {
         delete new_bar;
         return;
        }
      //--- Write the very first date by a period symbol at the moment and the new time of opening the last bar by a period symbol 
      this.SetServerDate();
      //--- if the timeseries exceeds the requested number of bars, remove the earliest bar
      if(this.m_list_series.Total()>(int)this.m_required)
         this.m_list_series.Delete(0);
   
      //--- Update data of all timeseries patterns
      if(this.m_patterns_control==NULL)
         return;
      this.m_patterns_control.RefreshAll();
      
      //--- save the new bar time as the previous one for the subsequent new bar check
      this.SaveNewBarTime(data_calculate.rates.time);
     }
     
//--- Get the bar index with the maximum time (zero bar) and bar object from the list by the obtained index
   int index=CSelect::FindBarMax(this.GetList(),BAR_PROP_TIME);
   CBar *bar=this.m_list_series.At(index);
   if(bar==NULL)
      return;
//--- if the work is performed in an indicator and the timeseries belongs to the current symbol and timeframe,
//--- copy price parameters (passed to the method from the outside) to the bar price structure
   int copied=1;
   if(this.m_program==PROGRAM_INDICATOR && this.m_symbol==::Symbol() && this.m_timeframe==(ENUM_TIMEFRAMES)::Period())
     {
      rates[0].time=data_calculate.rates.time;
      rates[0].open=data_calculate.rates.open;
      rates[0].high=data_calculate.rates.high;
      rates[0].low=data_calculate.rates.low;
      rates[0].close=data_calculate.rates.close;
      rates[0].tick_volume=data_calculate.rates.tick_volume;
      rates[0].real_volume=data_calculate.rates.real_volume;
      rates[0].spread=data_calculate.rates.spread;
     }
//--- otherwise, get data to the bar price structure from the environment
   else
      copied=::CopyRates(this.m_symbol,this.m_timeframe,0,1,rates);
//--- If the prices are obtained, set the new properties from the price structure for the bar object
   if(copied==1)
      bar.SetProperties(rates[0]);
  }


En el archivo de clase de las series temporales del símbolo \MQL5\Include\DoEasy\Objects\Series\TimeSeriesDE.mqh, en la sección protegida de la clase, declararemos un puntero a la lista de todos los patrones de todas las series temporales de todos los símbolos, y en la sección pública, declararemos un método que retornará el puntero a esta lista:

//+------------------------------------------------------------------+
//| Symbol timeseries class                                          |
//+------------------------------------------------------------------+
class CTimeSeriesDE : public CBaseObjExt
  {
private:
   string            m_symbol;                                             // Timeseries symbol
   CNewTickObj       m_new_tick;                                           // "New tick" object
   CArrayObj         m_list_series;                                        // List of timeseries by timeframes
   datetime          m_server_firstdate;                                   // The very first date in history by a server symbol
   datetime          m_terminal_firstdate;                                 // The very first date in history by a symbol in the client terminal
//--- Return (1) the timeframe index in the list and (2) the timeframe by the list index
   int               IndexTimeframe(const ENUM_TIMEFRAMES timeframe);
   ENUM_TIMEFRAMES   TimeframeByIndex(const uchar index)             const { return TimeframeByEnumIndex(uchar(index+1));                       }
//--- Set the very first date in history by symbol on the server and in the client terminal
   void              SetTerminalServerDate(void)
                       {
                        this.m_server_firstdate=(datetime)::SeriesInfoInteger(this.m_symbol,::Period(),SERIES_SERVER_FIRSTDATE);
                        this.m_terminal_firstdate=(datetime)::SeriesInfoInteger(this.m_symbol,::Period(),SERIES_TERMINAL_FIRSTDATE);
                       }
protected:
   CArrayObj        *m_list_all_patterns;                                  // Pointer to the list of all patterns of all timeseries of all symbols

public:
//--- Return (1) itself, full list of (2) timeseries, (3) patterns, (4) specified timeseries object and (5) timeseries object by index
   CTimeSeriesDE    *GetObject(void)                                       { return &this;                                                      }
   CArrayObj        *GetListSeries(void)                                   { return &this.m_list_series;                                        }
   CArrayObj        *GetListPatterns(void)                                 { return this.m_list_all_patterns;                                   }
   CSeriesDE        *GetSeries(const ENUM_TIMEFRAMES timeframe)            { return this.m_list_series.At(this.IndexTimeframe(timeframe));      }
   CSeriesDE        *GetSeriesByIndex(const uchar index)                   { return this.m_list_series.At(index);                               }


Aquí, al igual que en la clase de series temporales, transmitiremos en los constructores el puntero a la lista externa de patrones, y declararemos métodos para trabajar con los objetos de gestión de patrones:

//--- Constructors
                     CTimeSeriesDE(CArrayObj *list_all_patterns)
                       {
                        this.m_type=OBJECT_DE_TYPE_SERIES_SYMBOL;
                        this.m_list_all_patterns=list_all_patterns;
                       }
                     CTimeSeriesDE(CArrayObj *list_all_patterns,const string symbol);
                     
//+------------------------------------------------------------------+
//| Methods for setting the pattern use flag                         |
//+------------------------------------------------------------------+
//--- Set the flag for using the Harami pattern and create a control object if it does not already exist
   void              SetUsedPatternHarami(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Harami Cross pattern and create a control object if it does not already exist
   void              SetUsedPatternHaramiCross(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Tweezer pattern and create a control object if it does not already exist
   void              SetUsedPatternTweezer(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Piercing Line pattern and create a control object if it does not already exist
   void              SetUsedPatternPiercingLine(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Cloud Cover pattern and create a control object if it does not already exist
   void              SetUsedPatternDarkCloudCover(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Three White Soldiers pattern and create a control object if it does not already exist
   void              SetUsedPatternThreeWhiteSoldiers(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Three Black Crows pattern and create a control object if it does not already exist
   void              SetUsedPatternThreeBlackCrows(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Shooting Star pattern and create a control object if it does not already exist
   void              SetUsedPatternShootingStar(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Hammer pattern and create a control object if it does not already exist
   void              SetUsedPatternHammer(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Inverted Hammer pattern and create a control object if it does not already exist
   void              SetUsedPatternInvertedHammer(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Hanging Man pattern and create a control object if it does not already exist
   void              SetUsedPatternHangingMan(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Doji pattern and create a control object if it does not already exist
   void              SetUsedPatternDoji(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Dragonfly Doji pattern and create a control object if it does not already exist
   void              SetUsedPatternDragonflyDoji(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Doji Gravestone pattern and create a control object if it does not already exist
   void              SetUsedPatternGravestoneDoji(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Morning Star pattern and create a control object if it does not already exist
   void              SetUsedPatternMorningStar(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Morning Doji Star pattern and create a control object if it does not already exist
   void              SetUsedPatternMorningDojiStar(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Evening Star pattern and create a control object if it does not already exist
   void              SetUsedPatternEveningStar(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Evening Doji Star pattern and create a control object if it does not already exist
   void              SetUsedPatternEveningDojiStar(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Three Stars pattern and create a control object if it does not already exist
   void              SetUsedPatternThreeStars(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Abandoned Baby pattern and create a control object if it does not already exist
   void              SetUsedPatternAbandonedBaby(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Pivot Point Reversal pattern and create a control object if it does not already exist
//--- Price Action
   void              SetUsedPatternPivotPointReversal(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Pattern Outside and create a control object if it does not already exist
   void              SetUsedPatternOutsideBar(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Pattern Inside and create a control object if it does not already exist
   void              SetUsedPatternInsideBar(const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Pin Bar pattern and create a control object if it does not already exist
   void              SetUsedPatternPinBar(const ENUM_TIMEFRAMES timeframe,
                                          const bool flag,                       // Price Action Pin Bar usage flag
                                          const double ratio_body=30,            // Percentage ratio of the candle body to the full size of the candle
                                          const double ratio_larger_shadow=60,   // Percentage ratio of the size of the larger shadow to the size of the candle
                                          const double ratio_smaller_shadow=30); // Percentage ratio of the size of the smaller shadow to the size of the candle
//--- Set the flag for using the Rails pattern and create a control object if it does not already exist
   void              SetUsedPatternRails(const ENUM_TIMEFRAMES timeframe,const bool flag);
   
//+------------------------------------------------------------------+
//| Methods for returning the pattern usage flag                     |
//+------------------------------------------------------------------+
//--- Candle formations
//--- Return the flag of using the Harami pattern
   bool              IsUsedPatternHarami(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Harami Cross pattern
   bool              IsUsedPatternHaramiCross(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Tweezer pattern
   bool              IsUsedPatternTweezer(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Piercing Line pattern
   bool              IsUsedPatternPiercingLine(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Cloud Cover pattern
   bool              IsUsedPatternDarkCloudCover(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Three White Soldiers pattern
   bool              IsUsedPatternThreeWhiteSoldiers(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Three Black Crows pattern
   bool              IsUsedPatternThreeBlackCrows(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Shooting Star pattern
   bool              IsUsedPatternShootingStar(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Hammer pattern
   bool              IsUsedPatternHammer(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Inverted Hammer pattern
   bool              IsUsedPatternInvertedHammer(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Hanging Man pattern
   bool              IsUsedPatternHangingMan(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Doji pattern
   bool              IsUsedPatternDoji(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Dragonfly Doji pattern
   bool              IsUsedPatternDragonflyDoji(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Gravestone Doji pattern
   bool              IsUsedPatternGravestoneDoji(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Morning Star pattern
   bool              IsUsedPatternMorningStar(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Morning Doji Star pattern
   bool              IsUsedPatternMorningDojiStar(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Evening Star pattern
   bool              IsUsedPatternEveningStar(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Evening Doji Star pattern
   bool              IsUsedPatternEveningDojiStar(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Three Stars pattern
   bool              IsUsedPatternThreeStars(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Abandoned Baby pattern
   bool              IsUsedPatternAbandonedBaby(const ENUM_TIMEFRAMES timeframe);
//--- Price Action
//--- Return the flag of using the Pivot Point Reversal pattern
   bool              IsUsedPatternPivotPointReversal(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Pattern Outside
   bool              IsUsedPatternOutsideBar(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Inside Bar pattern
   bool              IsUsedPatternInsideBar(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Pin Bar pattern
   bool              IsUsedPatternPinBar(const ENUM_TIMEFRAMES timeframe,
                                         const double ratio_body=30,             // Percentage ratio of the candle body to the full size of the candle
                                         const double ratio_larger_shadow=60,    // Percentage ratio of the size of the larger shadow to the size of the candle
                                         const double ratio_smaller_shadow=30);  // Percentage ratio of the size of the smaller shadow to the size of the candle
//--- Return the flag of using the Rails pattern
   bool              IsUsedPatternRails(const ENUM_TIMEFRAMES timeframe);
   
//+------------------------------------------------------------------+
//| Methods for drawing patterns on a chart                          |
//+------------------------------------------------------------------+
//--- Draw Harami pattern labels on the chart
   void              DrawPatternHarami(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Harami Cross pattern labels on the chart
   void              DrawPatternHaramiCross(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Tweezer pattern labels on the chart
   void              DrawPatternTweezer(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Piercing Line pattern labels on the chart
   void              DrawPatternPiercingLine(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Dark Cloud Cover pattern labels on the chart
   void              DrawPatternDarkCloudCover(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Three White Soldiers pattern labels on the chart
   void              DrawPatternThreeWhiteSoldiers(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Three Black Crows pattern labels on the chart
   void              DrawPatternThreeBlackCrows(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Shooting Star pattern labels on the chart
   void              DrawPatternShootingStar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Hammer pattern labels on the chart
   void              DrawPatternHammer(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Inverted Hammer pattern labels on the chart
   void              DrawPatternInvertedHammer(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Hanging Man pattern labels on the chart
   void              DrawPatternHangingMan(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Doji pattern labels on the chart
   void              DrawPatternDoji(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Dragonfly Doji pattern labels on the chart
   void              DrawPatternDragonflyDoji(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Gravestone Doji pattern labels on the chart
   void              DrawPatternGravestoneDoji(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Morning Star pattern labels on the chart
   void              DrawPatternMorningStar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Morning Doji Star pattern labels on the chart
   void              DrawPatternMorningDojiStar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Evening Star pattern labels on the chart
   void              DrawPatternEveningStar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Evening Doji Star pattern labels on the chart
   void              DrawPatternEveningDojiStar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Three Stars pattern labels on the chart
   void              DrawPatternThreeStars(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Abandoned Baby pattern labels on the chart
   void              DrawPatternAbandonedBaby(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Pivot Point Reversal pattern labels on the chart
//--- Price Action
   void              DrawPatternPivotPointReversal(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Pattern Outside labels on the chart
   void              DrawPatternOutsideBar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Inside Bar pattern labels on the chart
   void              DrawPatternInsideBar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Pin Bar pattern labels on the chart
   void              DrawPatternPinBar(const ENUM_TIMEFRAMES timeframe,
                                       const double ratio_body=30,            // Percentage ratio of the candle body to the full size of the candle
                                       const double ratio_larger_shadow=60,   // Percentage ratio of the size of the larger shadow to the size of the candle
                                       const double ratio_smaller_shadow=30,  // Percentage ratio of the size of the smaller shadow to the size of the candle
                                       const bool redraw=false);              // Chart redraw flag
//--- Draw Rails pattern labels on the chart
   void              DrawPatternRails(const ENUM_TIMEFRAMES timeframe,const bool redraw=false);

  };

Aquí, los parámetros de entrada solo están escritos en los métodos para trabajar con el patrón Pin-Bar. En el resto de métodos los iremos introduciendo a medida que vayamos creando nuevas clases de patrones.


En el constructor de la clase, asignaremos el puntero a la lista de todos los patrones al puntero a la lista externa transmitido en los parámetros del constructor:

//+------------------------------------------------------------------+
//| Constructor                                                      |
//+------------------------------------------------------------------+
CTimeSeriesDE::CTimeSeriesDE(CArrayObj *list_all_patterns,const string symbol) : m_symbol(symbol)
  {
   this.m_type=OBJECT_DE_TYPE_SERIES_SYMBOL; 
   this.m_list_series.Clear();
   this.m_list_series.Sort();
   this.SetTerminalServerDate();
   this.m_new_tick.SetSymbol(this.m_symbol);
   this.m_new_tick.Refresh();
   this.m_list_all_patterns=list_all_patterns;
  }


El método que retorna el índice del marco temporal en la lista utilizará un objeto temporal para buscar el índice. Y al crear un nuevo objeto de serie temporal, ahora deberemos transmitir un puntero a una lista externa. En lugar de un puntero real a una lista real, aquí transmitiremos un puntero a un objeto de lista vacío, ya que se tratará de un objeto temporal que luego se borrará (corregiremos este comportamiento más adelante, no está bien crear y borrar constantemente nuevos objetos, al contrario, deberemos crear uno temporal en el pool global y usarlo como ejemplar, asignándole NULL en lugar de borrarlo):

//+------------------------------------------------------------------+
//| Return the timeframe index in the list                           |
//+------------------------------------------------------------------+
int CTimeSeriesDE::IndexTimeframe(const ENUM_TIMEFRAMES timeframe)
  {
   CArrayObj *list=NULL;
   const CSeriesDE *obj=new CSeriesDE(list,this.m_symbol,(timeframe==PERIOD_CURRENT ? (ENUM_TIMEFRAMES)::Period() : timeframe));
   if(obj==NULL)
      return WRONG_VALUE;
   this.m_list_series.Sort();
   int index=this.m_list_series.Search(obj);
   delete obj;
   return index;
  }


En el método que añade la lista de series temporales especificada a la lista, transmitiremos al constructor un puntero a la lista de patrones:

//+------------------------------------------------------------------+
//| Add the specified timeseries list to the list                    |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::AddSeries(const ENUM_TIMEFRAMES timeframe,const uint required=0)
  {
   bool res=false;
   CSeriesDE *series=new CSeriesDE(this.m_list_all_patterns,this.m_symbol,timeframe,required);
   if(series==NULL)
      return res;
   this.m_list_series.Sort();
   if(this.m_list_series.Search(series)==WRONG_VALUE)
      res=this.m_list_series.Add(series);
   series.SetAvailable(true);
   if(!res)
      delete series;
   return res;
  }


Al final del listado de clases, escribiremos las implementaciones de los métodos declarados para trabajar con patrones:

//+------------------------------------------------------------------+
//| Handling timeseries patterns                                     |
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Methods for setting the pattern use flag                         |
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Set the flag of using the Harami pattern                         |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternHarami(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternHarami(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Harami Cross pattern                   |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternHaramiCross(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternHaramiCross(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Tweezer pattern                        |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternTweezer(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternTweezer(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Piercing Line pattern                  |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternPiercingLine(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternPiercingLine(flag);
  }
//+------------------------------------------------------------------+
//|Set the flag of using the Cloud Cover pattern                     |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternDarkCloudCover(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternDarkCloudCover(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Three White Soldiers pattern           |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternThreeWhiteSoldiers(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternThreeWhiteSoldiers(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Three Black Crows pattern              |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternThreeBlackCrows(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternThreeBlackCrows(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Shooting Star pattern                  |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternShootingStar(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternShootingStar(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Hammer pattern                         |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternHammer(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternHammer(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Inverted Hammer pattern                |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternInvertedHammer(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternInvertedHammer(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Hanging Man pattern                    |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternHangingMan(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternHangingMan(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Doji pattern                           |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternDoji(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternDoji(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Dragonfly Doji pattern                 |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternDragonflyDoji(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternDragonflyDoji(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Gravestone Doji pattern                |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternGravestoneDoji(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternGravestoneDoji(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Morning Star pattern                   |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternMorningStar(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternMorningStar(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Morning Doji Star pattern              |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternMorningDojiStar(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternMorningDojiStar(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Evening Star pattern                   |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternEveningStar(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternEveningStar(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Evening Doji Star pattern              |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternEveningDojiStar(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternEveningDojiStar(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Three Stars pattern                    |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternThreeStars(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternThreeStars(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Abandoned Baby pattern                 |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternAbandonedBaby(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternAbandonedBaby(flag);
  }
//--- Price Action
//+------------------------------------------------------------------+
//| Set the flag of using the Pivot Point Reversal pattern           |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternPivotPointReversal(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternPivotPointReversal(flag);
  }
//+------------------------------------------------------------------+
//|Set the flag of using the Pattern Outside                         |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternOutsideBar(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternOutsideBar(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Inside Bar pattern                     |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternInsideBar(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
                     CSeriesDE *series=this.GetSeries(timeframe);
                     if(series!=NULL)
                        series.SetUsedPatternInsideBar(flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Pin Bar pattern                        |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternPinBar(const ENUM_TIMEFRAMES timeframe,
                                         const bool flag,                        // Price Action Pin Bar usage flag
                                         const double ratio_body=30,             // Percentage ratio of the candle body to the full size of the candle
                                         const double ratio_larger_shadow=60,    // Percentage ratio of the size of the larger shadow to the size of the candle
                                         const double ratio_smaller_shadow=30)   // Percentage ratio of the size of the smaller shadow to the size of the candle
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternPinBar(flag,ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Rails pattern                          |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesDE::SetUsedPatternRails(const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetUsedPatternRails(flag);
  }
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Methods for returning the pattern usage flag                     |
//+------------------------------------------------------------------+
//--- Candle formations
//+------------------------------------------------------------------+
//| Return the flag of using the Harami pattern                      |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternHarami(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternHarami() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Harami Cross pattern                |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternHaramiCross(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternHaramiCross() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Tweezer pattern                     |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternTweezer(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternTweezer() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Piercing Line pattern               |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternPiercingLine(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternPiercingLine() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Cloud Cover pattern                 |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternDarkCloudCover(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternDarkCloudCover() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Three White Soldiers pattern        |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternThreeWhiteSoldiers(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternThreeWhiteSoldiers() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Three Black Crows pattern           |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternThreeBlackCrows(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternThreeBlackCrows() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Shooting Star pattern               |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternShootingStar(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternShootingStar() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Hammer pattern                      |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternHammer(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternHammer() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Inverted Hammer pattern             |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternInvertedHammer(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternInvertedHammer() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Hanging Man pattern                 |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternHangingMan(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternHangingMan() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Doji pattern                        |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternDoji(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternDoji() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Dragonfly Doji pattern              |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternDragonflyDoji(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternDragonflyDoji() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Gravestone Doji pattern             |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternGravestoneDoji(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternGravestoneDoji() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Morning Star pattern                |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternMorningStar(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternMorningStar() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Morning Doji Star pattern           |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternMorningDojiStar(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternMorningDojiStar() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Evening Star pattern                |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternEveningStar(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternEveningStar() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Evening Doji Star pattern           |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternEveningDojiStar(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternEveningDojiStar() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Three Stars pattern                 |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternThreeStars(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternThreeStars() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Abandoned Baby pattern              |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternAbandonedBaby(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternAbandonedBaby() : false);
  }
//--- Price Action
//+------------------------------------------------------------------+
//| Return the flag of using the Pivot Point Reversal pattern        |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternPivotPointReversal(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternPivotPointReversal() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Pattern Outside                     |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternOutsideBar(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternOutsideBar() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Inside Bar pattern                  |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternInsideBar(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternInsideBar() : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Pin Bar pattern                     |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternPinBar(const ENUM_TIMEFRAMES timeframe,
                                        const double ratio_body=30,           // Percentage ratio of the candle body to the full size of the candle
                                        const double ratio_larger_shadow=60,  // Percentage ratio of the size of the larger shadow to the size of the candle
                                        const double ratio_smaller_shadow=30) // Percentage ratio of the size of the smaller shadow to the size of the candle
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternPinBar(ratio_body,ratio_larger_shadow,ratio_smaller_shadow) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Rails pattern                       |
//+------------------------------------------------------------------+
bool CTimeSeriesDE::IsUsedPatternRails(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsUsedPatternRails() : false);
  }
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Methods for drawing patterns on a chart                          |
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Draw Harami pattern labels on the chart                          |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternHarami(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternHarami(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Harami Cross pattern labels on the chart                    |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternHaramiCross(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternHaramiCross(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Tweezer pattern labels on the chart                         |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternTweezer(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternTweezer(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Piercing Line pattern labels on the chart                   |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternPiercingLine(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternPiercingLine(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Dark Cloud Cover pattern labels on the chart                |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternDarkCloudCover(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternDarkCloudCover(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Three White Soldiers pattern labels on the chart            |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternThreeWhiteSoldiers(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternThreeWhiteSoldiers(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Three Black Crows pattern labels on the chart               |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternThreeBlackCrows(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternThreeBlackCrows(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Shooting Star pattern labels on the chart                   |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternShootingStar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternShootingStar(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Hammer pattern labels on the chart                          |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternHammer(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternHammer(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Inverted Hammer pattern labels on the chart                 |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternInvertedHammer(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternInvertedHammer(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Hanging Man pattern labels on the chart                     |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternHangingMan(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternHangingMan(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Doji pattern labels on the chart                            |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternDoji(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternDoji(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Dragonfly Doji pattern labels on the chart                  |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternDragonflyDoji(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternDragonflyDoji(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Gravestone Doji pattern labels on the chart                 |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternGravestoneDoji(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternGravestoneDoji(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Morning Star pattern labels on the chart                    |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternMorningStar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternMorningStar(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Morning Doji Star pattern labels on the chart               |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternMorningDojiStar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternMorningDojiStar(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Evening Star pattern labels on the chart                    |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternEveningStar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternEveningStar(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Evening Doji Star pattern labels on the chart               |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternEveningDojiStar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternEveningDojiStar(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Three Stars pattern labels on the chart                     |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternThreeStars(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternThreeStars(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Abandoned Baby pattern labels on the chart                  |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternAbandonedBaby(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternAbandonedBaby(redraw);
  }
//--- Price Action
//+------------------------------------------------------------------+
//|  Draw Pivot Point Reversal pattern labels on the chart           |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternPivotPointReversal(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternPivotPointReversal(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Pattern Outside labels on the chart                         |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternOutsideBar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternOutsideBar(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Inside Bar pattern labels on the chart                      |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternInsideBar(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternInsideBar(redraw);
  }
//+------------------------------------------------------------------+
//| Draw Pin Bar pattern labels on the chart                         |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternPinBar(const ENUM_TIMEFRAMES timeframe,
                                      const double ratio_body=30,             // Percentage ratio of the candle body to the full size of the candle
                                      const double ratio_larger_shadow=60,    // Percentage ratio of the size of the larger shadow to the size of the candle
                                      const double ratio_smaller_shadow=30,   // Percentage ratio of the size of the smaller shadow to the size of the candle
                                      const bool redraw=false)                // Chart redraw flag
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternPinBar(ratio_body,ratio_larger_shadow,ratio_smaller_shadow,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Rails pattern labels on the chart                           |
//+------------------------------------------------------------------+
void CTimeSeriesDE::DrawPatternRails(const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.DrawPatternRails(redraw);
  }

Todos los métodos son idénticos. En primer lugar, obtendremos un puntero a la serie temporal para el marco temporal especificado y, a continuación, llamaremos a su método para trabajar con el patrón correspondiente. Los parámetros de entrada en los métodos presentados se especificarán solo para el patrón Pin-Bar listo. Para todos los demás métodos, añadiremos los parámetros a medida que creemos nuevas clases de patrones.


Ahora deberemos hacer modificaciones similares en la clase de colección de series temporales, en el archivo \MQL5\Include\DoEasy\Collections\TimeSeriesCollection.mqh.

Más arriba, hemos transmitido el puntero a la lista externa de todos los patrones a los constructores de la clase. Esta lista se creará precisamente en esta clase, y el método que retorna un puntero a la misma:

//+------------------------------------------------------------------+
//| Symbol timeseries collection                                     |
//+------------------------------------------------------------------+
class CTimeSeriesCollection : public CBaseObjExt
  {
private:
   CListObj                m_list;                    // List of applied symbol timeseries
   CListObj                m_list_all_patterns;       // List of all patterns of all used symbol timeseries

//--- Return the timeseries index by symbol name
   int                     IndexTimeSeries(const string symbol);
public:
//--- Return (1) oneself, (2) the timeseries list and (3) the list of patterns
   CTimeSeriesCollection  *GetObject(void)            { return &this;                     }
   CArrayObj              *GetList(void)              { return &this.m_list;              }
   CArrayObj              *GetListAllPatterns(void)   { return &this.m_list_all_patterns; }

//--- Return (1) the timeseries object of the specified symbol and (2) the timeseries object of the specified symbol/period
   CTimeSeriesDE          *GetTimeseries(const string symbol);
   CSeriesDE              *GetSeries(const string symbol,const ENUM_TIMEFRAMES timeframe);


En la sección pública, declararemos los métodos para trabajar con patrones:

//--- Copy the specified double property of the specified timeseries of the specified symbol to the array
//--- Regardless of the array indexing direction, copying is performed the same way as copying to a timeseries array
   bool                    CopyToBufferAsSeries(const string symbol,const ENUM_TIMEFRAMES timeframe,
                                                const ENUM_BAR_PROP_DOUBLE property,
                                                double &array[],
                                                const double empty=EMPTY_VALUE);
                                                
//+------------------------------------------------------------------+
//| Handling timeseries patterns                                     |
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Methods for setting the pattern use flag                         |
//+------------------------------------------------------------------+
//--- Set the flag for using the Harami pattern and create a control object if it does not already exist
   void                    SetUsedPatternHarami(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Harami Cross pattern and create a control object if it does not already exist
   void                    SetUsedPatternHaramiCross(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Tweezer pattern and create a control object if it does not already exist
   void                    SetUsedPatternTweezer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Piercing Line pattern and create a control object if it does not already exist
   void                    SetUsedPatternPiercingLine(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Cloud Cover pattern and create a control object if it does not already exist
   void                    SetUsedPatternDarkCloudCover(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Three White Soldiers pattern and create a control object if it does not already exist
   void                    SetUsedPatternThreeWhiteSoldiers(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Three Black Crows pattern and create a control object if it does not already exist
   void                    SetUsedPatternThreeBlackCrows(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Shooting Star pattern and create a control object if it does not already exist
   void                    SetUsedPatternShootingStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Hammer pattern and create a control object if it does not already exist
   void                    SetUsedPatternHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Inverted Hammer pattern and create a control object if it does not already exist
   void                    SetUsedPatternInvertedHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Hanging Man pattern and create a control object if it does not already exist
   void                    SetUsedPatternHangingMan(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Doji pattern and create a control object if it does not already exist
   void                    SetUsedPatternDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Dragonfly Doji pattern and create a control object if it does not already exist
   void                    SetUsedPatternDragonflyDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Doji Gravestone pattern and create a control object if it does not already exist
   void                    SetUsedPatternGravestoneDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Morning Star pattern and create a control object if it does not already exist
   void                    SetUsedPatternMorningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Morning Doji Star pattern and create a control object if it does not already exist
   void                    SetUsedPatternMorningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Evening Star pattern and create a control object if it does not already exist
   void                    SetUsedPatternEveningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Evening Doji Star pattern and create a control object if it does not already exist
   void                    SetUsedPatternEveningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Three Stars pattern and create a control object if it does not already exist
   void                    SetUsedPatternThreeStars(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Abandoned Baby pattern and create a control object if it does not already exist
   void                    SetUsedPatternAbandonedBaby(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Price Action
//--- Set the flag for using the Pivot Point Reversal pattern and create a control object if it does not already exist
   void                    SetUsedPatternPivotPointReversal(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Pattern Outside and create a control object if it does not already exist
   void                    SetUsedPatternOutsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Pattern Inside and create a control object if it does not already exist
   void                    SetUsedPatternInsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//--- Set the flag for using the Pin Bar pattern and create a control object if it does not already exist
   void                    SetUsedPatternPinBar(const string symbol,const ENUM_TIMEFRAMES timeframe,
                                                const bool flag,                        // Price Action Pin Bar usage flag
                                                const double ratio_body=30,             // Percentage ratio of the candle body to the full size of the candle
                                                const double ratio_larger_shadow=60,    // Percentage ratio of the size of the larger shadow to the size of the candle
                                                const double ratio_smaller_shadow=30);  // Percentage ratio of the size of the smaller shadow to the size of the candle
//--- Set the flag for using the Rails pattern and create a control object if it does not already exist
   void                    SetUsedPatternRails(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag);
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Methods for returning the pattern usage flag                     |
//+------------------------------------------------------------------+
//--- Candle formations
//--- Return the flag of using the Harami pattern
   bool                    IsUsedPatternHarami(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Harami Cross pattern
   bool                    IsUsedPatternHaramiCross(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Tweezer pattern
   bool                    IsUsedPatternTweezer(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Piercing Line pattern
   bool                    IsUsedPatternPiercingLine(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Cloud Cover pattern
   bool                    IsUsedPatternDarkCloudCover(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Three White Soldiers pattern
   bool                    IsUsedPatternThreeWhiteSoldiers(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Three Black Crows pattern
   bool                    IsUsedPatternThreeBlackCrows(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Shooting Star pattern
   bool                    IsUsedPatternShootingStar(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Hammer pattern
   bool                    IsUsedPatternHammer(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Inverted Hammer pattern
   bool                    IsUsedPatternInvertedHammer(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Hanging Man pattern
   bool                    IsUsedPatternHangingMan(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Doji pattern
   bool                    IsUsedPatternDoji(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Dragonfly Doji pattern
   bool                    IsUsedPatternDragonflyDoji(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Gravestone Doji pattern
   bool                    IsUsedPatternGravestoneDoji(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Morning Star pattern
   bool                    IsUsedPatternMorningStar(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Morning Doji Star pattern
   bool                    IsUsedPatternMorningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Evening Star pattern
   bool                    IsUsedPatternEveningStar(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Evening Doji Star pattern
   bool                    IsUsedPatternEveningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Three Stars pattern
   bool                    IsUsedPatternThreeStars(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Abandoned Baby pattern
   bool                    IsUsedPatternAbandonedBaby(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Price Action
//--- Return the flag of using the Pivot Point Reversal pattern
   bool                    IsUsedPatternPivotPointReversal(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Pattern Outside
   bool                    IsUsedPatternOutsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Inside Bar pattern
   bool                    IsUsedPatternInsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Pin Bar pattern
   bool                    IsUsedPatternPinBar(const string symbol,const ENUM_TIMEFRAMES timeframe,
                                               const double ratio_body=30,           // Percentage ratio of the candle body to the full size of the candle
                                               const double ratio_larger_shadow=60,  // Percentage ratio of the size of the larger shadow to the size of the candle
                                               const double ratio_smaller_shadow=30);// Percentage ratio of the size of the smaller shadow to the size of the candle
//--- Return the flag of using the Rails pattern
   bool                    IsUsedPatternRails(const string symbol,const ENUM_TIMEFRAMES timeframe);
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Methods for drawing patterns on a chart                          |
//+------------------------------------------------------------------+
//--- Draw Harami pattern labels on the chart
   void                    DrawPatternHarami(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Harami Cross pattern labels on the chart
   void                    DrawPatternHaramiCross(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Tweezer pattern labels on the chart
   void                    DrawPatternTweezer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Piercing Line pattern labels on the chart
   void                    DrawPatternPiercingLine(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Dark Cloud Cover pattern labels on the chart
   void                    DrawPatternDarkCloudCover(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Three White Soldiers pattern labels on the chart
   void                    DrawPatternThreeWhiteSoldiers(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Three Black Crows pattern labels on the chart
   void                    DrawPatternThreeBlackCrows(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Shooting Star pattern labels on the chart
   void                    DrawPatternShootingStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Hammer pattern labels on the chart
   void                    DrawPatternHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Inverted Hammer pattern labels on the chart
   void                    DrawPatternInvertedHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Hanging Man pattern labels on the chart
   void                    DrawPatternHangingMan(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Doji pattern labels on the chart
   void                    DrawPatternDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Dragonfly Doji pattern labels on the chart
   void                    DrawPatternDragonflyDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Gravestone Doji pattern labels on the chart
   void                    DrawPatternGravestoneDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Morning Star pattern labels on the chart
   void                    DrawPatternMorningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Morning Doji Star pattern labels on the chart
   void                    DrawPatternMorningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Evening Star pattern labels on the chart
   void                    DrawPatternEveningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Evening Doji Star pattern labels on the chart
   void                    DrawPatternEveningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Three Stars pattern labels on the chart
   void                    DrawPatternThreeStars(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Abandoned Baby pattern labels on the chart
   void                    DrawPatternAbandonedBaby(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Price Action
//--- Draw Pivot Point Reversal pattern labels on the chart
   void                    DrawPatternPivotPointReversal(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Pattern Outside labels on the chart
   void                    DrawPatternOutsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Inside Bar pattern labels on the chart
   void                    DrawPatternInsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
//--- Draw Pin Bar pattern labels on the chart
   void                    DrawPatternPinBar(const string symbol,const ENUM_TIMEFRAMES timeframe,
                                             const double ratio_body=30,             // Percentage ratio of the candle body to the full size of the candle
                                             const double ratio_larger_shadow=60,    // Percentage ratio of the size of the larger shadow to the size of the candle
                                             const double ratio_smaller_shadow=30,   // Percentage ratio of the size of the smaller shadow to the size of the candle
                                             const bool redraw=false);               // Chart redraw flag
//--- Draw Rails pattern labels on the chart
   void                    DrawPatternRails(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
                                                
//--- Constructor
                           CTimeSeriesCollection();
  };


En el constructor de la clase, eliminaremos la lista de todos los patrones, le pondremos la bandera de lista clasificada y le asignaremos un identificador de lista de patrones:

//+------------------------------------------------------------------+
//| Constructor                                                      |
//+------------------------------------------------------------------+
CTimeSeriesCollection::CTimeSeriesCollection()
  {
   this.m_type=COLLECTION_SERIES_ID;
   this.m_list.Clear();
   this.m_list.Sort();
   this.m_list.Type(COLLECTION_SERIES_ID);
   this.m_list_all_patterns.Clear();
   this.m_list_all_patterns.Sort();
   this.m_list_all_patterns.Type(COLLECTION_SERIES_PATTERNS_ID);
  }


En el método que retorna el índice de una serie temporal según el nombre del símbolo, por la razón descrita anteriormente, también crearemos una lista vacía y transmitiremos el puntero a ella al constructor de la clase de la serie temporal creada:

//+------------------------------------------------------------------+
//| Return the timeseries index by symbol name                       |
//+------------------------------------------------------------------+
int CTimeSeriesCollection::IndexTimeSeries(const string symbol)
  {
   CArrayObj *list=NULL;
   const CTimeSeriesDE *obj=new CTimeSeriesDE(list,symbol==NULL || symbol=="" ? ::Symbol() : symbol);
   if(obj==NULL)
      return WRONG_VALUE;
   this.m_list.Sort();
   int index=this.m_list.Search(obj);
   delete obj;
   return index;
  }


En el método que crea una lista de colección de series temporales de los símbolos, transmitiremos el puntero a la lista de todos los patrones al constructor de la serie temporal que se está creando:

//+------------------------------------------------------------------+
//| Create the symbol timeseries collection list                     |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::CreateCollection(const CArrayObj *list_symbols)
  {
//--- If an empty list of symbol objects is passed, exit
   if(list_symbols==NULL)
      return false;
//--- Get the number of symbol objects in the passed list
   int total=list_symbols.Total();
//--- Clear the timeseries collection list
   this.m_list.Clear();
//--- In a loop by all symbol objects
   for(int i=0;i<total;i++)
     {
      //--- get the next symbol object
      CSymbol *symbol_obj=list_symbols.At(i);
      //--- if failed to get a symbol object, move on to the next one in the list
      if(symbol_obj==NULL)
         continue;
      //--- Create a new timeseries object with the current symbol name
      CTimeSeriesDE *timeseries=new CTimeSeriesDE(this.GetListAllPatterns(),symbol_obj.Name());
      //--- If failed to create the timeseries object, move on to the next symbol in the list
      if(timeseries==NULL)
         continue;
      //--- Set the sorted list flag for the timeseries collection list
      this.m_list.Sort();
      //--- If the object with the same symbol name is already present in the timeseries collection list, remove the timeseries object
      if(this.m_list.Search(timeseries)>WRONG_VALUE)
         delete timeseries;
      //--- if failed to add the timeseries object to the collection list, remove the timeseries object
      else 
         if(!this.m_list.Add(timeseries))
            delete timeseries;
     }
//--- Return the flag indicating that the created collection list has a size greater than zero
   return this.m_list.Total()>0;
  }


Al final de la lista escribiremos las implementaciones de los métodos para trabajar con patrones:

//+------------------------------------------------------------------+
//| Handling timeseries patterns                                     |
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Methods for setting the pattern use flag                         |
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Set the flag of using the Harami pattern                         |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternHarami(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternHarami(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Harami Cross pattern                   |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternHaramiCross(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternHaramiCross(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Tweezer pattern                        |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternTweezer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternTweezer(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Piercing Line pattern                  |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternPiercingLine(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternPiercingLine(timeframe,flag);
  }
//+------------------------------------------------------------------+
//|Set the flag of using the Cloud Cover pattern                     |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternDarkCloudCover(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternDarkCloudCover(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Three White Soldiers pattern           |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternThreeWhiteSoldiers(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternThreeWhiteSoldiers(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Three Black Crows pattern              |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternThreeBlackCrows(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternThreeBlackCrows(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Shooting Star pattern                  |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternShootingStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternShootingStar(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Hammer pattern                         |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternHammer(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Inverted Hammer pattern                |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternInvertedHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternInvertedHammer(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Hanging Man pattern                    |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternHangingMan(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternHangingMan(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Doji pattern                           |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternDoji(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Dragonfly Doji pattern                 |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternDragonflyDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternDragonflyDoji(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Gravestone Doji pattern                |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternGravestoneDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternGravestoneDoji(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Morning Star pattern                   |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternMorningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternMorningStar(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Morning Doji Star pattern              |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternMorningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternMorningDojiStar(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Evening Star pattern                   |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternEveningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternEveningStar(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Evening Doji Star pattern              |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternEveningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternEveningDojiStar(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Three Stars pattern                    |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternThreeStars(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternThreeStars(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Abandoned Baby pattern                 |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternAbandonedBaby(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternAbandonedBaby(timeframe,flag);
  }
//--- Price Action
//+------------------------------------------------------------------+
//| Set the flag of using the Pivot Point Reversal pattern           |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternPivotPointReversal(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternPivotPointReversal(timeframe,flag);
  }
//+------------------------------------------------------------------+
//|Set the flag of using the Pattern Outside                         |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternOutsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternOutsideBar(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Inside Bar pattern                     |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternInsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternInsideBar(timeframe,flag);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Pin Bar pattern                        |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternPinBar(const string symbol,const ENUM_TIMEFRAMES timeframe,
                                                 const bool flag,                        // Price Action Pin Bar usage flag
                                                 const double ratio_body=30,             // Percentage ratio of the candle body to the full size of the candle
                                                 const double ratio_larger_shadow=60,    // Percentage ratio of the size of the larger shadow to the size of the candle
                                                 const double ratio_smaller_shadow=30)   // Percentage ratio of the size of the smaller shadow to the size of the candle
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternPinBar(timeframe,flag,ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
  }
//+------------------------------------------------------------------+
//| Set the flag of using the Rails pattern                          |
//| and create a control object if it does not exist yet             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetUsedPatternRails(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetUsedPatternRails(timeframe,flag);
  }
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Methods for returning the pattern usage flag                     |
//+------------------------------------------------------------------+
//--- Candle formations
//+------------------------------------------------------------------+
//| Return the flag of using the Harami pattern                      |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternHarami(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternHarami(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Harami Cross pattern                |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternHaramiCross(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternHaramiCross(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Tweezer pattern                     |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternTweezer(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternTweezer(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Piercing Line pattern               |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternPiercingLine(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternPiercingLine(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Cloud Cover pattern                 |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternDarkCloudCover(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternDarkCloudCover(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Three White Soldiers pattern        |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternThreeWhiteSoldiers(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternThreeWhiteSoldiers(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Three Black Crows pattern           |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternThreeBlackCrows(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternThreeBlackCrows(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Shooting Star pattern               |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternShootingStar(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternShootingStar(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Hammer pattern                      |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternHammer(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternHammer(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Inverted Hammer pattern             |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternInvertedHammer(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternInvertedHammer(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Hanging Man pattern                 |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternHangingMan(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternHangingMan(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Doji pattern                        |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternDoji(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternDoji(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Dragonfly Doji pattern              |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternDragonflyDoji(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternDragonflyDoji(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Gravestone Doji pattern             |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternGravestoneDoji(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternGravestoneDoji(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Morning Star pattern                |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternMorningStar(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternMorningStar(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Morning Doji Star pattern           |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternMorningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternMorningDojiStar(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Evening Star pattern                |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternEveningStar(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternEveningStar(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Evening Doji Star pattern           |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternEveningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternEveningDojiStar(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Three Stars pattern                 |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternThreeStars(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternThreeStars(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Abandoned Baby pattern              |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternAbandonedBaby(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternAbandonedBaby(timeframe) : false);
  }
//--- Price Action
//+------------------------------------------------------------------+
//| Return the flag of using the Pivot Point Reversal pattern        |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternPivotPointReversal(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternPivotPointReversal(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Pattern Outside                     |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternOutsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternOutsideBar(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Inside Bar pattern                  |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternInsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternInsideBar(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Pin Bar pattern                     |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternPinBar(const string symbol,const ENUM_TIMEFRAMES timeframe,
                                                const double ratio_body=30,           // Percentage ratio of the candle body to the full size of the candle
                                                const double ratio_larger_shadow=60,  // Percentage ratio of the size of the larger shadow to the size of the candle
                                                const double ratio_smaller_shadow=30) // Percentage ratio of the size of the smaller shadow to the size of the candle
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternPinBar(timeframe,ratio_body,ratio_larger_shadow,ratio_smaller_shadow) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag of using the Rails pattern                       |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsUsedPatternRails(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsUsedPatternRails(timeframe) : false);
  }
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Methods for drawing patterns on a chart                          |
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Draw Harami pattern labels on the chart                          |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternHarami(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternHarami(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Harami Cross pattern labels on the chart                    |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternHaramiCross(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternHaramiCross(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Tweezer pattern labels on the chart                         |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternTweezer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternTweezer(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Piercing Line pattern labels on the chart                   |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternPiercingLine(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternPiercingLine(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Dark Cloud Cover pattern labels on the chart                |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternDarkCloudCover(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternDarkCloudCover(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Three White Soldiers pattern labels on the chart            |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternThreeWhiteSoldiers(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternThreeWhiteSoldiers(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Three Black Crows pattern labels on the chart               |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternThreeBlackCrows(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternThreeBlackCrows(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Shooting Star pattern labels on the chart                   |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternShootingStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternShootingStar(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Hammer pattern labels on the chart                          |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternHammer(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Inverted Hammer pattern labels on the chart                 |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternInvertedHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternInvertedHammer(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Hanging Man pattern labels on the chart                     |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternHangingMan(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternHangingMan(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Doji pattern labels on the chart                            |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternDoji(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Dragonfly Doji pattern labels on the chart                  |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternDragonflyDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternDragonflyDoji(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Gravestone Doji pattern labels on the chart                 |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternGravestoneDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternGravestoneDoji(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Morning Star pattern labels on the chart                    |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternMorningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternMorningStar(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Morning Doji Star pattern labels on the chart               |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternMorningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternMorningDojiStar(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Evening Star pattern labels on the chart                    |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternEveningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternEveningStar(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Evening Doji Star pattern labels on the chart               |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternEveningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternEveningDojiStar(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Three Stars pattern labels on the chart                     |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternThreeStars(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternThreeStars(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Abandoned Baby pattern labels on the chart                  |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternAbandonedBaby(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternAbandonedBaby(timeframe,redraw);
  }
//--- Price Action
//+------------------------------------------------------------------+
//|  Draw Pivot Point Reversal pattern labels on the chart           |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternPivotPointReversal(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternPivotPointReversal(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Pattern Outside labels on the chart                         |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternOutsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternOutsideBar(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Inside Bar pattern labels on the chart                      |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternInsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternInsideBar(timeframe,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Pin Bar pattern labels on the chart                         |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternPinBar(const string symbol,const ENUM_TIMEFRAMES timeframe,
                                              const double ratio_body=30,             // Percentage ratio of the candle body to the full size of the candle
                                              const double ratio_larger_shadow=60,    // Percentage ratio of the size of the larger shadow to the size of the candle
                                              const double ratio_smaller_shadow=30,   // Percentage ratio of the size of the smaller shadow to the size of the candle
                                              const bool redraw=false)                // Chart redraw flag
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternPinBar(timeframe,ratio_body,ratio_larger_shadow,ratio_smaller_shadow,redraw);
  }
//+------------------------------------------------------------------+
//| Draw Rails pattern labels on the chart                           |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::DrawPatternRails(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.DrawPatternRails(timeframe,redraw);
  }

La lógica de todos los métodos es simple: obtenemos el puntero a una serie temporal, y utilizamos sus métodos para trabajar con los patrones creados anteriormente. Los métodos estarán completamente listos solo para trabajar con el patrón Pin-Bar. Iremos perfeccionando el resto a medida que se creen nuevos patrones.


Ahora haremos algunas modificaciones similares a la clase principal de la biblioteca CEngine en el archivo \MQL5\Include\DoEasy\Engine.mqh.

En la sección de trabajo con series temporales, escribiremos los métodos para trabajar con patrones de series temporales:

//--- Copy the specified double property of the specified timeseries of the specified symbol to the array
//--- Regardless of the array indexing direction, copying is performed the same way as copying to a timeseries array
   bool                 SeriesCopyToBufferAsSeries(const string symbol,const ENUM_TIMEFRAMES timeframe,const ENUM_BAR_PROP_DOUBLE property,
                                                   double &array[],const double empty=EMPTY_VALUE)
                          { return this.m_time_series.CopyToBufferAsSeries(symbol,timeframe,property,array,empty);}

//--- Returns a complete list of patterns
   CArrayObj           *GetListAllPatterns(void)
                          { return this.m_time_series.GetListAllPatterns();   }
//--- Return a list of patterns for the specified symbol and timeframe
   CArrayObj           *GetListPatterns(const string symbol,const ENUM_TIMEFRAMES timeframe)
                          {
                           CArrayObj *list=CSelect::ByPatternProperty(this.GetListAllPatterns(),PATTERN_PROP_SYMBOL,symbol,EQUAL);
                           return CSelect::ByPatternProperty(list,PATTERN_PROP_PERIOD,timeframe,EQUAL);
                          }
//--- Return a list of specified patterns for the specified symbol and timeframe
   CArrayObj           *GetListPatterns(const string symbol,const ENUM_TIMEFRAMES timeframe,const ENUM_PATTERN_TYPE type)
                          {
                           CArrayObj *list=this.GetListPatterns(symbol,timeframe);
                           return CSelect::ByPatternProperty(list,PATTERN_PROP_TYPE,type,EQUAL);
                          }
//--- Return a list of patterns based on the specified bar opening time on a symbol and timeframe
   CArrayObj           *GetListPatterns(const string symbol,const ENUM_TIMEFRAMES timeframe,const datetime time)
                          {
                           CArrayObj *list=this.GetListPatterns(symbol,timeframe);
                           return CSelect::ByPatternProperty(list,PATTERN_PROP_TIME,time,EQUAL);
                          }
//--- Return a list of specified patterns based on the specified bar opening time on a symbol and timeframe
   CArrayObj           *GetListPatterns(const string symbol,const ENUM_TIMEFRAMES timeframe,const datetime time,const ENUM_PATTERN_TYPE type)
                          {
                           CArrayObj *list=this.GetListPatterns(symbol,timeframe,time);
                           return CSelect::ByPatternProperty(list,PATTERN_PROP_TYPE,type,EQUAL);
                          }
//--- Return a pointer to the specified pattern based on the opening time of the bar on the chart of the specified symbol and timeframe
   CPattern            *GetPattern(const string symbol,const ENUM_TIMEFRAMES timeframe,const datetime time,const ENUM_PATTERN_TYPE type)
                          {
                           CArrayObj *list=this.GetListPatterns(symbol,timeframe,time,type);
                           return(list!=NULL ? list.At(0) : NULL);
                          }

//--- Set the flag for using the Harami pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternHarami(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternHarami(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Harami Cross pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternHaramiCross(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternHaramiCross(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Tweezer pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternTweezer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternTweezer(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Piercing Line pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternPiercingLine(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternPiercingLine(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Cloud Cover pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternDarkCloudCover(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternDarkCloudCover(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Three White Soldiers pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternThreeWhiteSoldiers(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternThreeWhiteSoldiers(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Three Black Crows pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternThreeBlackCrows(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternThreeBlackCrows(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Shooting Star pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternShootingStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternShootingStar(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Hammer pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternHammer(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Inverted Hammer pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternInvertedHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternInvertedHammer(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Hanging Man pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternHangingMan(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternHangingMan(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Doji pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternDoji(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Dragonfly Doji pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternDragonflyDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternDragonflyDoji(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Doji Gravestone pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternGravestoneDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternGravestoneDoji(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Morning Star pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternMorningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternMorningStar(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Morning Doji Star pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternMorningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternMorningDojiStar(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Evening Star pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternEveningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternEveningStar(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Evening Doji Star pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternEveningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternEveningDojiStar(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Three Stars pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternThreeStars(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternThreeStars(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Abandoned Baby pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternAbandonedBaby(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternAbandonedBaby(symbol,timeframe,flag);
                          }
//--- Price Action
//--- Set the flag for using the Pivot Point Reversal pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternPivotPointReversal(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternPivotPointReversal(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Pattern Outside and create a control object if it does not already exist
   void                 SeriesSetUsedPatternOutsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternOutsideBar(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Pattern Inside and create a control object if it does not already exist
   void                 SeriesSetUsedPatternInsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternInsideBar(symbol,timeframe,flag);
                          }
//--- Set the flag for using the Pin Bar pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternPinBar(const string symbol,const ENUM_TIMEFRAMES timeframe,
                                                   const bool flag,                        // Price Action Pin Bar usage flag
                                                   const double ratio_body=30,             // Percentage ratio of the candle body to the full size of the candle
                                                   const double ratio_larger_shadow=60,    // Percentage ratio of the size of the larger shadow to the size of the candle
                                                   const double ratio_smaller_shadow=30)   // Percentage ratio of the size of the smaller shadow to the size of the candle
                          {
                           this.m_time_series.SetUsedPatternPinBar(symbol,timeframe,flag,ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
                          }
//--- Set the flag for using the Rails pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternRails(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternRails(symbol,timeframe,flag);
                          }

//--- Draw Harami pattern labels on the chart
   void                 SeriesDrawPatternHarami(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternHarami(symbol,timeframe,redraw);
                          }
//--- Draw Harami Cross pattern labels on the chart
   void                 SeriesDrawPatternHaramiCross(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternHaramiCross(symbol,timeframe,redraw);
                          }
//--- Draw Tweezer pattern labels on the chart
   void                 SeriesDrawPatternTweezer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternTweezer(symbol,timeframe,redraw);
                          }
//--- Draw Piercing Line pattern labels on the chart
   void                 SeriesDrawPatternPiercingLine(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternPiercingLine(symbol,timeframe,redraw);
                          }
//--- Draw Dark Cloud Cover pattern labels on the chart
   void                 SeriesDrawPatternDarkCloudCover(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternDarkCloudCover(symbol,timeframe,redraw);
                          }
//--- Draw Three White Soldiers pattern labels on the chart
   void                 SeriesDrawPatternThreeWhiteSoldiers(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternThreeWhiteSoldiers(symbol,timeframe,redraw);
                          }
//--- Draw Three Black Crows pattern labels on the chart
   void                 SeriesDrawPatternThreeBlackCrows(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternThreeBlackCrows(symbol,timeframe,redraw);
                          }
//--- Draw Shooting Star pattern labels on the chart
   void                 SeriesDrawPatternShootingStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternShootingStar(symbol,timeframe,redraw);
                          }
//--- Draw Hammer pattern labels on the chart
   void                 SeriesDrawPatternHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternHammer(symbol,timeframe,redraw);
                          }
//--- Draw Inverted Hammer pattern labels on the chart
   void                 SeriesDrawPatternInvertedHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternInvertedHammer(symbol,timeframe,redraw);
                          }
//--- Draw Hanging Man pattern labels on the chart
   void                 SeriesDrawPatternHangingMan(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternHangingMan(symbol,timeframe,redraw);
                          }
//--- Draw Doji pattern labels on the chart
   void                 SeriesDrawPatternDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternDoji(symbol,timeframe,redraw);
                          }
//--- Draw Dragonfly Doji pattern labels on the chart
   void                 SeriesDrawPatternDragonflyDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternDragonflyDoji(symbol,timeframe,redraw);
                          }
//--- Draw Gravestone Doji pattern labels on the chart
   void                 SeriesDrawPatternGravestoneDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternGravestoneDoji(symbol,timeframe,redraw);
                          }
//--- Draw Morning Star pattern labels on the chart
   void                 SeriesDrawPatternMorningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternMorningStar(symbol,timeframe,redraw);
                          }
//--- Draw Morning Doji Star pattern labels on the chart
   void                 SeriesDrawPatternMorningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternMorningDojiStar(symbol,timeframe,redraw);
                          }
//--- Draw Evening Star pattern labels on the chart
   void                 SeriesDrawPatternEveningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternEveningStar(symbol,timeframe,redraw);
                          }
//--- Draw Evening Doji Star pattern labels on the chart
   void                 SeriesDrawPatternEveningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternEveningDojiStar(symbol,timeframe,redraw);
                          }
//--- Draw Three Stars pattern labels on the chart
   void                 SeriesDrawPatternThreeStars(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternThreeStars(symbol,timeframe,redraw);
                          }
//--- Draw Abandoned Baby pattern labels on the chart
   void                 SeriesDrawPatternAbandonedBaby(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternAbandonedBaby(symbol,timeframe,redraw);
                          }
//--- Price Action
//--- Draw Pivot Point Reversal pattern labels on the chart
   void                 SeriesDrawPatternPivotPointReversal(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternPivotPointReversal(symbol,timeframe,redraw);
                          }
//--- Draw Pattern Outside labels on the chart
   void                 SeriesDrawPatternOutsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternOutsideBar(symbol,timeframe,redraw);
                          }
//--- Draw Inside Bar pattern labels on the chart
   void                 SeriesDrawPatternInsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternInsideBar(symbol,timeframe,redraw);
                          }
//--- Draw Pin Bar pattern labels on the chart
   void                 SeriesDrawPatternPinBar(const string symbol,const ENUM_TIMEFRAMES timeframe,
                                                const double ratio_body=30,             // Percentage ratio of the candle body to the full size of the candle
                                                const double ratio_larger_shadow=60,    // Percentage ratio of the size of the larger shadow to the size of the candle
                                                const double ratio_smaller_shadow=30,   // Percentage ratio of the size of the smaller shadow to the size of the candle
                                                const bool redraw=false)                // Chart redraw flag
                          {
                           this.m_time_series.DrawPatternPinBar(symbol,timeframe,ratio_body,ratio_larger_shadow,ratio_smaller_shadow,redraw);
                           if(redraw)
                              ::ChartRedraw();
                          }
   //--- Draw Rails pattern labels on the chart
   void                 SeriesDrawPatternRails(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternRails(symbol,timeframe,redraw);
                          }

//--- Hide icons of all patterns
   void                 SeriesPatternHideAll(const bool redraw=false)
                          {
                           CArrayObj *list=this.GetListAllPatterns();
                           for(int i=list.Total()-1;i>=0;i--)
                             {
                              CPattern *obj=list.At(i);
                              if(obj!=NULL)
                                 obj.Hide();
                             }
                           if(redraw)
                              ::ChartRedraw();
                          }
//--- Hides the icons of all patterns except the specified one
   void                 SeriesPatternHideAllExceptOne(const ulong pattern_code,const bool redraw=false)
                          {
                           CArrayObj *list=CSelect::ByPatternProperty(this.GetListAllPatterns(),PATTERN_PROP_CODE,pattern_code,NO_EQUAL);
                           if(list==NULL)
                              return;
                           for(int i=list.Total()-1;i>=0;i--)
                             {
                              CPattern *obj=list.At(i);
                              if(obj!=NULL)
                                 obj.Hide();
                             }
                           if(redraw)
                              ::ChartRedraw();
                          }

//--- Hide the info panels of all patterns
   void                 SeriesPatternHideAllInfoPanels(const bool redraw=false)
                          {
                           CArrayObj *list=this.GetListAllPatterns();
                           for(int i=list.Total()-1;i>=0;i--)
                             {
                              CPattern *obj=list.At(i);
                              if(obj!=NULL)
                                 obj.HideInfoPanel();
                             }
                           if(redraw)
                              ::ChartRedraw();
                          }
//--- Hides info panels of all patterns except the specified one
   void                 SeriesPatternHideAllInfoPanelsExceptOne(const ulong pattern_code,const bool redraw=false)
                          {
                           CArrayObj *list=CSelect::ByPatternProperty(this.GetListAllPatterns(),PATTERN_PROP_CODE,pattern_code,NO_EQUAL);
                           if(list==NULL)
                              return;
                           for(int i=list.Total()-1;i>=0;i--)
                             {
                              CPattern *obj=list.At(i);
                              if(obj!=NULL)
                                 obj.HideInfoPanel();
                             }
                           if(redraw)
                              ::ChartRedraw();
                          }

//--- Return (1) the tick series collection, (2) the list of tick series from the tick series collection
   CTickSeriesCollection *GetTickSeriesCollection(void)                                { return &this.m_tick_series;                                  }
   CArrayObj           *GetListTickSeries(void)                                        { return this.m_tick_series.GetList();                         }

Aquí también estarán totalmente listos los métodos para trabajar con patrones Pin-Bar y los métodos que trabajan con listas de objetos de patrones según las propiedades especificadas. Poco a poco, a medida que se vayan añadiendo nuevos patrones, iremos perfeccionando aquellos métodos que aún estén en forma de stubs.

En el nuevo manejador de eventos de ticks, comentaremos temporalmente la actualización de los datos de ticks, ya que el procesamiento de los ticks provocará a veces largos cuelgues del gráfico. Aún no está claro cuál es el motivo: o bien se encuentra en algún lugar del código de la biblioteca (aunque antes todo funcionaba sin problemas), o bien está relacionado con las actualizaciones del terminal, y en algún lugar hay un error que provoca este comportamiento de los gráficos:

//+------------------------------------------------------------------+
//| NewTick event handler                                            |
//+------------------------------------------------------------------+
void CEngine::OnTick(SDataCalculate &data_calculate,const uint required=0)
  {
//--- If this is not a EA, exit
   if(this.m_program_type!=PROGRAM_EXPERT)
      return;
//--- Re-create empty timeseries and update the current symbol timeseries
   this.SeriesSync(data_calculate,required);
   this.SeriesRefresh(NULL,data_calculate);
//--- Commented out because TickSeriesRefresh causes freezes - I will look into it later
   //this.TickSeriesRefresh(NULL);
//--- end
  }

Eso es todo por hoy. Vamos a probar lo que tenemos.


Simulación

Para la prueba, tomemos el Asesor Experto del artículo "Otras clases en la biblioteca DoEasy (Parte 72): Seguimiento y registro de parámetros de los objetos de gráfico en la colección"
y lo guardaremos en la nueva carpeta \MQL5\Expertos\TestDoEasy\Part134\ bajo el nuevo nombre TestDoEasyPart134.mq5.

En las variables de entrada añadiremos las proporciones de las velas por las que se buscarán los patrones, habilitaremos el trabajo solo en el marco temporal actual y deshabilitaremos el uso de la pila de precios, las señales y el seguimiento de eventos del gráfico:

//--- input variables
input    ushort            InpMagic             =  123;  // Magic number
input    double            InpLots              =  0.1;  // Lots
input    uint              InpStopLoss          =  150;  // StopLoss in points
input    uint              InpTakeProfit        =  150;  // TakeProfit in points
input    uint              InpDistance          =  50;   // Pending orders distance (points)
input    uint              InpDistanceSL        =  50;   // StopLimit orders distance (points)
input    uint              InpDistancePReq      =  50;   // Distance for Pending Request's activate (points)
input    uint              InpBarsDelayPReq     =  5;    // Bars delay for Pending Request's activate (current timeframe)
input    uint              InpSlippage          =  5;    // Slippage in points
input    uint              InpSpreadMultiplier  =  1;    // Spread multiplier for adjusting stop-orders by StopLevel
input    uchar             InpTotalAttempts     =  5;    // Number of trading attempts
sinput   double            InpWithdrawal        =  10;   // Withdrawal funds (in tester)

sinput   uint              InpButtShiftX        =  0;    // Buttons X shift 
sinput   uint              InpButtShiftY        =  10;   // Buttons Y shift 

input    uint              InpTrailingStop      =  50;   // Trailing Stop (points)
input    uint              InpTrailingStep      =  20;   // Trailing Step (points)
input    uint              InpTrailingStart     =  0;    // Trailing Start (points)
input    uint              InpStopLossModify    =  20;   // StopLoss for modification (points)
input    uint              InpTakeProfitModify  =  60;   // TakeProfit for modification (points)

sinput   ENUM_SYMBOLS_MODE InpModeUsedSymbols   =  SYMBOLS_MODE_CURRENT;            // Mode of used symbols list
sinput   string            InpUsedSymbols       =  "EURUSD,AUDUSD,EURAUD,EURCAD,EURGBP,EURJPY,EURUSD,GBPUSD,NZDUSD,USDCAD,USDJPY";  // List of used symbols (comma - separator)
sinput   ENUM_TIMEFRAMES_MODE InpModeUsedTFs    =  TIMEFRAMES_MODE_CURRENT;         // Mode of used timeframes list
sinput   string            InpUsedTFs           =  "M1,M5,M15,M30,H1,H4,D1,W1,MN1"; // List of used timeframes (comma - separator)

sinput   double            InpPinBarRatioBody   =  30.0;                            // Pin Bar Ratio Body to Candle size
sinput   double            InpPinBarRatioLarger =  60.0;                            // Pin Bar Ratio Larger shadow to Candle size
sinput   double            InpPinBarRatioSmaller=  30.0;                            // Pin Bar Ratio Smaller shadow to Candle size

sinput   ENUM_INPUT_YES_NO InpUseBook           =  INPUT_NO;                        // Use Depth of Market
sinput   ENUM_INPUT_YES_NO InpUseMqlSignals     =  INPUT_NO;                        // Use signal service
sinput   ENUM_INPUT_YES_NO InpUseCharts         =  INPUT_NO;                        // Use Charts control
sinput   ENUM_INPUT_YES_NO InpUseSounds         =  INPUT_YES;                       // Use sounds

//--- global variables


En el manejador OnInit(), preparemos una lista de patrones con los que trabajar:

//+------------------------------------------------------------------+
//| Expert initialization function                                   |
//+------------------------------------------------------------------+
int OnInit()
  {
//--- Calling the function displays the list of enumeration constants in the journal 
//--- (the list is set in the strings 22 and 25 of the DELib.mqh file) for checking the constants validity
   //EnumNumbersTest();

//--- Set EA global variables
   prefix=MQLInfoString(MQL_PROGRAM_NAME)+"_";
   testing=engine.IsTester();
   for(int i=0;i<TOTAL_BUTT;i++)
     {
      butt_data[i].name=prefix+EnumToString((ENUM_BUTTONS)i);
      butt_data[i].text=EnumToButtText((ENUM_BUTTONS)i);
     }
   lot=NormalizeLot(Symbol(),fmax(InpLots,MinimumLots(Symbol())*2.0));
   magic_number=InpMagic;
   stoploss=InpStopLoss;
   takeprofit=InpTakeProfit;
   distance_pending=InpDistance;
   distance_stoplimit=InpDistanceSL;
   slippage=InpSlippage;
   trailing_stop=InpTrailingStop*Point();
   trailing_step=InpTrailingStep*Point();
   trailing_start=InpTrailingStart;
   stoploss_to_modify=InpStopLossModify;
   takeprofit_to_modify=InpTakeProfitModify;
   distance_pending_request=(InpDistancePReq<5 ? 5 : InpDistancePReq);
   bars_delay_pending_request=(InpBarsDelayPReq<1 ? 1 : InpBarsDelayPReq);
   g_point=SymbolInfoDouble(NULL,SYMBOL_POINT);
   g_digits=(int)SymbolInfoInteger(NULL,SYMBOL_DIGITS);
//--- Initialize random group numbers
   group1=0;
   group2=0;
   srand(GetTickCount());
   
//--- Initialize DoEasy library
   OnInitDoEasy();
   
//--- Check and remove remaining EA graphical objects
   if(IsPresentObectByPrefix(prefix))
      ObjectsDeleteAll(0,prefix);

//--- Create the button panel
   if(!CreateButtons(InpButtShiftX,InpButtShiftY))
      return INIT_FAILED;
//--- Set trailing activation button status
   ButtonState(butt_data[TOTAL_BUTT-1].name,trailing_on);
//--- Reset states of the buttons for working using pending requests
   for(int i=0;i<14;i++)
     {
      ButtonState(butt_data[i].name+"_PRICE",false);
      ButtonState(butt_data[i].name+"_TIME",false);
     }

//--- Check playing a standard sound by macro substitution and a custom sound by description
   engine.PlaySoundByDescription(SND_OK);
//--- Wait for 600 milliseconds
   engine.Pause(600);
   engine.PlaySoundByDescription(TextByLanguage("Звук упавшей монетки 2","Falling coin 2"));

//--- Check the calculation of the cursor coordinates in the chart windows.
//--- Allow the current chart to track mouse movement events
   if(engine.ChartGetMainChart()!=NULL)
      engine.ChartGetMainChart().SetEventMouseMoveON();

//--- Clear the list of all patterns
   engine.GetListAllPatterns().Clear();
//--- Set the flag of using the Pin Bar pattern with the parameters specified in the settings
   engine.SeriesSetUsedPatternPinBar(NULL,PERIOD_CURRENT,true,InpPinBarRatioBody,InpPinBarRatioLarger,InpPinBarRatioSmaller);
//--- Hide all pattern icons, if any
   engine.SeriesPatternHideAll();
//--- Hide all pattern info panels, if any
   engine.SeriesPatternHideAllInfoPanels();
//--- Display the pattern icons on the chart with the parameters specified in the settings
   engine.SeriesDrawPatternPinBar(NULL,PERIOD_CURRENT,InpPinBarRatioBody,InpPinBarRatioLarger,InpPinBarRatioSmaller,true);
//---
   return(INIT_SUCCEEDED);
  }


En el manejador del evento OnChartEvent(), añadiremos el procesamiento del evento de cambio de gráfico, para que los paneles de información mostrados actualmente se oculten en cualquier cambio, y añadiremos un bloque de código que muestre estos paneles en el gráfico cuando el cursor se sitúe sobre la vela donde se ha hallado el patrón:

//+------------------------------------------------------------------+
//| ChartEvent function                                              |
//+------------------------------------------------------------------+
void OnChartEvent(const int id,
                  const long &lparam,
                  const double &dparam,
                  const string &sparam)
  {
//--- If working in the tester, exit
   if(MQLInfoInteger(MQL_TESTER))
      return;
//--- Handling mouse events
   if(id==CHARTEVENT_OBJECT_CLICK)
     {
      //--- Handle pressing the buttons in the panel
      if(StringFind(sparam,"BUTT_")>0)
         PressButtonEvents(sparam);
     }
//--- Handling DoEasy library events
   if(id>CHARTEVENT_CUSTOM-1)
     {
      OnDoEasyEvent(id,lparam,dparam,sparam);
     }
//--- Chart change
   if(id==CHARTEVENT_CHART_CHANGE)
     {
      //--- Whenever the chart changes, hide all information panels 
      engine.SeriesPatternHideAllInfoPanels();
      return;
     }
//--- Check ChartXYToTimePrice()
   if(id==CHARTEVENT_MOUSE_MOVE)
     {
      //--- Get the chart object of the current (main) program chart
      CChartObj *chart=engine.ChartGetMainChart();
      if(chart==NULL)
         return;
      //--- Get the index of a subwindow the cursor is located at
      int wnd_num=chart.XYToTimePrice(lparam,dparam);
      if(wnd_num==WRONG_VALUE)
         return;
      //--- Get the calculated cursor location time and price
      datetime time=chart.TimeFromXY();
      double price=chart.PriceFromXY();
      //--- Get the window object of the chart the cursor is located in by the subwindow index
      CChartWnd *wnd=chart.GetWindowByNum(wnd_num);
      if(wnd==NULL)
         return;
      //--- If X and Y coordinates are calculated by time and price (make a reverse conversion),
      if(wnd.TimePriceToXY(time,price))
        {
         //--- in the comment, show the time, price and index of the window that are calculated by X and Y cursor coordinates,
         //--- as well as the cursor X and Y coordinates converted back from the time and price
         //Comment
         //  (
         //   DFUN,"time: ",TimeToString(time),", price: ",DoubleToString(price,Digits()),
         //   ", win num: ",(string)wnd_num,": x: ",(string)wnd.XFromTimePrice(),
         //   ", y: ",(string)wnd.YFromTimePrice()," (",(string)wnd.YFromTimePriceRelative(),")"
         //  );
         
         //--- Get the bar open time on the chart using the cursor time
         datetime bar_time=GetStartTimeOfBarFast(PERIOD_CURRENT,time);
         //--- Get a pattern from the chart bar the open time was found for 
         CPattern *pinbar=engine.GetPattern(Symbol(),Period(),bar_time,PATTERN_TYPE_PIN_BAR);
         //--- If there is a Pin Bar pattern on the bar 
         if(pinbar!=NULL)
           {
            //--- If the cursor is within the candle size
            if(price>=pinbar.BarPriceLow() && price<=pinbar.BarPriceHigh())
              {
               //--- Print a short description of the pattern in the journal
               pinbar.PrintShort(true);
               //--- Get the chart coordinates where you want to display the information panel
               int x=0;
               int y=0;
               if(ChartTimePriceToXY(pinbar.GetChartID(),0,bar_time,price,x,y))
                 {
                  //--- Hide all panels except those belonging to the current pattern under the cursor
                  engine.SeriesPatternHideAllInfoPanelsExceptOne(pinbar.Code());
                  //--- Display the information panel on the chart
                  pinbar.ShowInfoPanel(x,y);
                 }
              }
           }
        }
     }
  }

Funcionará así: las etiquetas de los patrones encontrados se mostrarán en el gráfico. Si desplazamos el cursor sobre una barra con una etiqueta (dentro de su High y Low), aparecerá un panel informativo con una pequeña descripción del patrón. Al mover el cursor del ratón sobre otra barra con un patrón, la barra del primer patrón se ocultará y se mostrará la barra a la que hemos movido el cursor. Cualquier panel que se muestre en el gráfico será visible hasta que el gráfico se modifique de alguna manera, como, por ejemplo, desplazándolo a la derecha o a la izquierda. Hasta ahora, para la prueba, esta es la solución más fácil. A continuación, probablemente implementaremos la ocultación automática de paneles por tiempo.

Vamos a compilar el asesor y a ejecutarlo en el gráfico:

Vemos que hay etiquetas de patrones que se encuentran en las velas en el gráfico. Al pasar el cursor por encima, aparecen paneles informativos con la descripción del patrón, sus parámetros y los criterios de búsqueda. La coloración de los paneles es diferente para los patrones alcistas y bajistas. Si el cursor se aleja de la barra, el panel de información permanecerá en ella y solo se eliminará cuando se abra otro panel de otro patrón o cuando se desplace el gráfico.


¿Qué es lo próximo?

En el próximo artículo seguiremos desarrollando los patrones.

Adjuntamos al artículo todos los archivos creados; podrá descargarlos para estudiarlos y realizar pruebas por sí mismo.

Volver al contenido

Traducción del ruso hecha por MetaQuotes Ltd.
Artículo original: https://www.mql5.com/ru/articles/14339

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