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That's why I threw a link to the video) This video can be viewed on the LCD monitor with a computer and on an old CRT TV, and there and then the difference will be visible, if you do not like the game)
Why don't you like it? I'm not used to playing it and I don't care - it's probably not interesting.
but again, here's the thing about these 9 pages of discussion:
- the human eye sees 24 frames per second (it's not the ear, which has a different frequency perception and a very different range for everyone)
- all the effects of flickering, artefacts, deinterlacing, and so on, do not depend on frequency higher than 24Hz on the monitor/TV, but these effects appear when matching or frequency of the monitor with the video source or video editing / conversion, pairing .... so in the games there are also output algorithms and moments of building a new 3D-image and the moment of output to the screen and taking into account the screen resolution and frame rate on the monitor 50Hz/100Hz - these are all technical issues that do not always give high-quality results
A couple of videos on the subject:
Why don't you like it? I'm not used to playing it and I don't care - it's probably not interesting.
but again, here's the thing about these 9 pages of discussion:
- the human eye sees 24 frames per second (it's not the ear, which has a different frequency perception and a very different range for everyone)
- all the effects of flickering, artefacts, deinterlacing, and so on, do not depend on frequency higher than 24Hz on the monitor/TV, but these effects appear when matching or frequency of the monitor with the video source or video editing / conversion, pairing .... so in the games there are also algorithms of output and the moment of creation of a new 3D image and the moment of outputting to the screen and taking into account the screen resolution and frame rate on the monitor 50Hz/100Hz - these are all technical issues that do not always give high-quality results
Well, that's a different conversation. There is a value judgement of "smooth for one and not so smooth for the other".
Themost comfortable fpsfor viewing standard video formats is 24 fps, which is the speed offered by cinemas, amateur videos and modern cartoons.
Well, that's a different conversation. There's a value judgement "one is smooth, the other is so-so smooth".
What do you think value judgement is? Where did you pick that up? Some new cult? What's that got to do with it?
You can't have half a frame in one video with one frequency and the other with another.
I just remembered about gamers,
it is for quality synchronization of the video card with the monitor and was created DVI-connector, it seems to give information to the video card and frame rate allows you to control frame refresh, so there are no gaps at high refresh rates and large screen resolution, I do not remember - but once read on 3DNews like site
Found the video on youtube with two halves of 24 and 60, downloaded it, it's 29.96 fps.
And what monitor frequency will you be watching on?
;)
Try turning on 60 fps on a monitor with 24 hertz and with 60 hertz.
It's not the fps or the monitor, it's the multiple translation of these numbers: 60, 24 - if the codec knows how to work with the video card, then everything will work without problems, if the codec is "lapota", then there will be frises
And what frequency will you be watching on?
;)
Are there any options? As the file says, that's the frequency the player will play it at.
What do you think value judgement is? Where did you pick that up? Some new cult? What's that got to do with it?
You can't have half a frame in one video with one frequency and the other with another.