- AmbientColorGet
- AmbientColorSet
- Attach
- Create
- Destroy
- DXContext
- DXDispatcher
- InputScene
- LightColorGet
- LightColorSet
- LightDirectionGet
- LightDirectionSet
- ObjectAdd
- ProjectionMatrixGet
- ProjectionMatrixSet
- Render
- RenderBegin
- RenderEnd
- ViewMatrixGet
- ViewMatrixSet
- ViewPositionSet
- ViewRotationSet
- ViewTargetSet
- ViewUpDirectionSet
ViewRotationSet
Sets the direction of a gaze at a 3D scene.
void ViewRotationSet(
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Parameters
&rotation
[in] Vector setting Euler angles to calculate the direction of a gaze at a 3D scene.
Return Value
None.
Note
Setting the gaze direction using ViewRotationSet() changes the view matrix obtained in ViewMatrixGet().