- AmbientColorGet
- AmbientColorSet
- Attach
- Create
- Destroy
- DXContext
- DXDispatcher
- InputScene
- LightColorGet
- LightColorSet
- LightDirectionGet
- LightDirectionSet
- ObjectAdd
- ProjectionMatrixGet
- ProjectionMatrixSet
- Render
- RenderBegin
- RenderEnd
- ViewMatrixGet
- ViewMatrixSet
- ViewPositionSet
- ViewRotationSet
- ViewTargetSet
- ViewUpDirectionSet
ViewUpDirectionSet
Sets the direction of the upper frame border in 3D space.
void ViewUpDirectionSet(
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Parameters
&up_direction
[in] Direction of the upper part of the frame in 3D space.
Return Value
None.
Note
Setting a new direction using ViewUpDirectionSet() changes the view matrix obtained in ViewMatrixGet().
ViewUpDirectionSet() is used together with ViewTargetSet() to define the gaze direction.