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DoEasy. Funções de serviço (Parte 2): Padrão "Barra Interna"

DoEasy. Funções de serviço (Parte 2): Padrão "Barra Interna"

MetaTrader 5Exemplos | 16 agosto 2024, 08:20
17 0
Artyom Trishkin
Artyom Trishkin

Conteúdo


Conceito

Continuamos a desenvolver padrões formados com base em séries temporais. No primeiro artigo desta série sobre padrões, criamos ferramentas para localizar e exibir vários padrões, além de criar uma funcionalidade para identificar o padrão "Pin Bar" nas formações Price Action. Neste artigo, vamos expandir e refinar essa funcionalidade para localizar outros padrões nos gráficos de preços, incluindo o padrão "Barra Interna" (Inside Bar) das formações Price Action.

Enquanto o padrão "Pin Bar" é uma formação de uma única vela e é identificado pelas proporções da mesma, a "Barra Interna" é uma formação de duas velas: a vela principal (à esquerda) e a vela secundária (à direita):


Para identificar essas formações, comparar as proporções de uma única vela não é suficiente. É necessário comparar duas velas próximas. Além disso, essas formações podem aparecer em sequência. Nesse caso, uma única vela principal serve para todas as formações aninhadas e será a mais à esquerda. Já as velas secundárias serão várias, cada uma representando o lado direito de uma formação aninhada. A vela mais à direita será a última das velas secundárias em toda a formação aninhada. Para localizar essas estruturas, desenvolvemos uma funcionalidade universal e adicionamos uma nova propriedade aos padrões, nomeadamente o tempo de abertura da vela principal. A diferença entre os tempos de abertura da vela principal e da secundária nos ajuda a saber quantas velas fazem parte da formação aninhada. Isso é útil para marcar os padrões no gráfico. Além de marcar cada padrão com um ponto no gráfico, também podemos indicar visualmente o padrão cercando as velas da formação com uma moldura. Também incluiremos a opção de escolher diferentes maneiras de exibir os padrões no gráfico.

A funcionalidade que desenvolvemos hoje vai ser útil para criar outros tipos de padrões.


Melhorias nas classes da biblioteca

Antes de começarmos a codificar o próximo padrão, vamos melhorar os arquivos e classes que já temos na biblioteca.

No arquivo \MQL5\Include\DoEasy\Defines.mqh, adicionamos à lista de tipos de objetos da biblioteca o tipo "desenho":

//+------------------------------------------------------------------+
//| List of library object types                                     |
//+------------------------------------------------------------------+
enum ENUM_OBJECT_DE_TYPE
  {
//--- Graphics
   OBJECT_DE_TYPE_GBASE =  COLLECTION_ID_LIST_END+1,              // "Base object of all library graphical objects" object type
   OBJECT_DE_TYPE_GELEMENT,                                       // "Graphical element" object type
   OBJECT_DE_TYPE_GFORM,                                          // Form object type
   OBJECT_DE_TYPE_GFORM_CONTROL,                                  // "Form for managing pivot points of graphical object" object type
   OBJECT_DE_TYPE_GSHADOW,                                        // Shadow object type
   OBJECT_DE_TYPE_GGLARE,                                         // Glare object type
   OBJECT_DE_TYPE_GBITMAP,                                        // Bitmap object type
   //--- WinForms
   OBJECT_DE_TYPE_GWF_BASE,                                       // WinForms Base object type (base abstract WinForms object)
   OBJECT_DE_TYPE_GWF_CONTAINER,                                  // WinForms container object type
   OBJECT_DE_TYPE_GWF_COMMON,                                     // WinForms standard control object type
   OBJECT_DE_TYPE_GWF_HELPER,                                     // WinForms auxiliary control object type
//--- Animation
//--- ...
//---...
 

Os objetos do tipo OBJ_BITMAP permitem anexar a eles um recurso bmp e desenhar nele vários elementos primitivos. Esse objeto é vinculado ao tempo da vela e ao preço. Vamos utilizá-los para desenhar uma moldura ao redor das velas que compõem os padrões.

Além de armazenar os tempos das velas onde os padrões foram identificados, vamos adicionar ao objeto-vela da biblioteca os tipos de padrões encontrados. Como os tipos de padrões são representados por flags de bits, é possível armazenar múltiplos padrões em uma única variável, permitindo extrair posteriormente o tipo e o nome de todos os padrões identificados na vela.

Isso é oportuno ao procurar o padrão com o qual se precisa trabalhar a partir de um programa do usuário: obtemos o objeto-barra, verificamos os tipos de padrões encontrados nele e trabalhamos exatamente com aqueles cujas flags estão armazenadas na variável.

Nas propriedades inteiras do objeto-barra, adicionamos mais uma propriedade e aumentamos o número de propriedades inteiras do objeto-barra de 13 para 14:

//+------------------------------------------------------------------+
//| Bar integer properties                                           |
//+------------------------------------------------------------------+
enum ENUM_BAR_PROP_INTEGER
  {
   BAR_PROP_TIME = 0,                                       // Bar period start time
   BAR_PROP_TYPE,                                           // Bar type (from the ENUM_BAR_BODY_TYPE enumeration)
   BAR_PROP_PERIOD,                                         // Bar period (timeframe)
   BAR_PROP_SPREAD,                                         // Bar spread
   BAR_PROP_VOLUME_TICK,                                    // Bar tick volume
   BAR_PROP_VOLUME_REAL,                                    // Bar exchange volume
   BAR_PROP_TIME_DAY_OF_YEAR,                               // Bar day serial number in a year
   BAR_PROP_TIME_YEAR,                                      // A year the bar belongs to
   BAR_PROP_TIME_MONTH,                                     // A month the bar belongs to
   BAR_PROP_TIME_DAY_OF_WEEK,                               // Bar week day
   BAR_PROP_TIME_DAY,                                       // Bar day of month (number)
   BAR_PROP_TIME_HOUR,                                      // Bar hour
   BAR_PROP_TIME_MINUTE,                                    // Bar minute
   BAR_PROP_PATTERNS_TYPE,                                  // Pattern types on the bar (pattern flags from the ENUM_PATTERN_TYPE enumeration)
  }; 
#define BAR_PROP_INTEGER_TOTAL (14)                         // Total number of integer bar properties

Ao procurar padrões nas listas de séries temporais e encontrar um padrão na barra, adicionaremos o tipo do padrão encontrado a essa variável no objeto-barra. Como resultado da busca de vários tipos de padrões, as diferentes flags dos padrões encontrados podem ser salvas nessa variável em uma barra.

Na lista de possíveis critérios de ordenação dos objetos-barra, incluímos a ordenação por tipo de padrões na barra:

//+------------------------------------------------------------------+
//| Possible bar sorting criteria                                    |
//+------------------------------------------------------------------+
#define FIRST_BAR_DBL_PROP          (BAR_PROP_INTEGER_TOTAL-BAR_PROP_INTEGER_SKIP)
#define FIRST_BAR_STR_PROP          (BAR_PROP_INTEGER_TOTAL-BAR_PROP_INTEGER_SKIP+BAR_PROP_DOUBLE_TOTAL-BAR_PROP_DOUBLE_SKIP)
enum ENUM_SORT_BAR_MODE
  {
//--- Sort by integer properties
   SORT_BY_BAR_TIME = 0,                                    // Sort by bar period start time
   SORT_BY_BAR_TYPE,                                        // Sort by bar type (from the ENUM_BAR_BODY_TYPE enumeration)
   SORT_BY_BAR_PERIOD,                                      // Sort by bar period (timeframe)
   SORT_BY_BAR_SPREAD,                                      // Sort by bar spread
   SORT_BY_BAR_VOLUME_TICK,                                 // Sort by bar tick volume
   SORT_BY_BAR_VOLUME_REAL,                                 // Sort by bar exchange volume
   SORT_BY_BAR_TIME_DAY_OF_YEAR,                            // Sort by bar day number in a year
   SORT_BY_BAR_TIME_YEAR,                                   // Sort by a year the bar belongs to
   SORT_BY_BAR_TIME_MONTH,                                  // Sort by a month the bar belongs to
   SORT_BY_BAR_TIME_DAY_OF_WEEK,                            // Sort by a bar week day
   SORT_BY_BAR_TIME_DAY,                                    // Sort by a bar day
   SORT_BY_BAR_TIME_HOUR,                                   // Sort by a bar hour
   SORT_BY_BAR_TIME_MINUTE,                                 // Sort by a bar minute
   SORT_BY_BAR_PATTERN_TYPE,                                // Sort by pattern types on the bar (pattern flags from the ENUM_PATTERN_TYPE enumeration)
//--- Sort by real properties
   SORT_BY_BAR_OPEN = FIRST_BAR_DBL_PROP,                   // Sort by bar open price
   SORT_BY_BAR_HIGH,                                        // Sort by the highest price for the bar period
   SORT_BY_BAR_LOW,                                         // Sort by the lowest price for the bar period
   SORT_BY_BAR_CLOSE,                                       // Sort by a bar close price
   SORT_BY_BAR_CANDLE_SIZE,                                 // Sort by a candle price
   SORT_BY_BAR_CANDLE_SIZE_BODY,                            // Sort by a candle body size
   SORT_BY_BAR_CANDLE_BODY_TOP,                             // Sort by a candle body top
   SORT_BY_BAR_CANDLE_BODY_BOTTOM,                          // Sort by a candle body bottom
   SORT_BY_BAR_CANDLE_SIZE_SHADOW_UP,                       // Sort by candle upper wick size
   SORT_BY_BAR_CANDLE_SIZE_SHADOW_DOWN,                     // Sort by candle lower wick size
//--- Sort by string properties
   SORT_BY_BAR_SYMBOL = FIRST_BAR_STR_PROP,                 // Sort by a bar symbol
  };


Anteriormente, no enum de tipos de padrões, o valor 0 era atribuído ao padrão "Harami". Isso não é totalmente correto. Afinal, seria melhor se zero indicasse a ausência de padrões na barra.
Corrigiremos isso e adicionaremos uma macro substituição que indica o número total de padrões disponíveis para busca na biblioteca:

//+------------------------------------------------------------------+
//| Pattern type                                                     |
//+------------------------------------------------------------------+
enum ENUM_PATTERN_TYPE
  {
//--- Candle formations
   PATTERN_TYPE_NONE                =  0x0,                 // None
   PATTERN_TYPE_HARAMI              =  0x1,                 // Harami
   PATTERN_TYPE_HARAMI_CROSS        =  0x2,                 // Harami Cross
   PATTERN_TYPE_TWEEZER             =  0x4,                 // Tweezer
   PATTERN_TYPE_PIERCING_LINE       =  0x8,                 // Piercing Line
   PATTERN_TYPE_DARK_CLOUD_COVER    =  0x10,                // Dark Cloud Cover
   PATTERN_TYPE_THREE_WHITE_SOLDIERS=  0x20,                // Three White Soldiers
   PATTERN_TYPE_THREE_BLACK_CROWS   =  0x40,                // Three Black Crows
   PATTERN_TYPE_SHOOTING_STAR       =  0x80,                // Shooting Star
   PATTERN_TYPE_HAMMER              =  0x100,               // Hammer
   PATTERN_TYPE_INVERTED_HAMMER     =  0x200,               // Inverted Hammer
   PATTERN_TYPE_HANGING_MAN         =  0x400,               // Hanging Man
   PATTERN_TYPE_DOJI                =  0x800,               // Doji
   PATTERN_TYPE_DRAGONFLY_DOJI      =  0x1000,              // Dragonfly Doji
   PATTERN_TYPE_GRAVESTONE_DOJI     =  0x2000,              // Gravestone Doji
   PATTERN_TYPE_MORNING_STAR        =  0x4000,              // Morning Star
   PATTERN_TYPE_MORNING_DOJI_STAR   =  0x8000,              // Morning Doji Star
   PATTERN_TYPE_EVENING_STAR        =  0x10000,             // Evening Star
   PATTERN_TYPE_EVENING_DOJI_STAR   =  0x20000,             // Evening Doji Star
   PATTERN_TYPE_THREE_STARS         =  0x40000,             // Three Stars
   PATTERN_TYPE_ABANDONED_BABY      =  0x80000,             // Abandoned Baby
//--- Price Action
   PATTERN_TYPE_PIVOT_POINT_REVERSAL=  0x100000,            // Price Action Reversal Pattern
   PATTERN_TYPE_OUTSIDE_BAR         =  0x200000,            // Price Action Outside Bar
   PATTERN_TYPE_INSIDE_BAR          =  0x400000,            // Price Action Inside Bar
   PATTERN_TYPE_PIN_BAR             =  0x800000,            // Price Action Pin Bar
   PATTERN_TYPE_RAILS               =  0x1000000,           // Price Action Rails
  };
#define PATTERNS_TOTAL              (26)                    // Total number of patterns (including the missing one)


À lista de propriedades inteiras do padrão, adicionaremos uma nova propriedade que armazena o tempo da barra principal e aumentaremos o número de propriedades inteiras do padrão de 9 para 10:

//+------------------------------------------------------------------+
//| Pattern integer properties                                       |
//+------------------------------------------------------------------+
enum ENUM_PATTERN_PROP_INTEGER
  {
   PATTERN_PROP_CODE = 0,                                   // Unique pattern code (time + type + status + direction + timeframe + symbol)
   PATTERN_PROP_CTRL_OBJ_ID,                                // Pattern control object ID
   PATTERN_PROP_ID,                                         // Pattern ID
   PATTERN_PROP_TIME,                                       // Pattern defining bar time
   PATTERN_PROP_MOTHERBAR_TIME,                             // Pattern mother bar time
   PATTERN_PROP_STATUS,                                     // Pattern status (from the ENUM_PATTERN_STATUS enumeration)
   PATTERN_PROP_TYPE,                                       // Pattern type (from the ENUM_PATTERN_TYPE enumeration)
   PATTERN_PROP_DIRECTION,                                  // Pattern type by direction (from the ENUM_PATTERN_TYPE_DIRECTION enumeration)
   PATTERN_PROP_PERIOD,                                     // Pattern period (timeframe)
   PATTERN_PROP_CANDLES,                                    // Number of candles that make up the pattern
  }; 
#define PATTERN_PROP_INTEGER_TOTAL (10)                     // Total number of integer pattern properties


Na lista de possíveis critérios de organização dos padrões, adicionaremos a ordenação por essa nova propriedade:

//+------------------------------------------------------------------+
//| Possible pattern sorting criteria                                |
//+------------------------------------------------------------------+
#define FIRST_PATTERN_DBL_PROP      (PATTERN_PROP_INTEGER_TOTAL-PATTERN_PROP_INTEGER_SKIP)
#define FIRST_PATTERN_STR_PROP      (PATTERN_PROP_INTEGER_TOTAL-PATTERN_PROP_INTEGER_SKIP+PATTERN_PROP_DOUBLE_TOTAL-PATTERN_PROP_DOUBLE_SKIP)
enum ENUM_SORT_PATTERN_MODE
  {
//--- Sort by integer properties
   SORT_BY_PATTERN_CODE = 0,                                // Sort by unique pattern code (time + type + status + direction + timeframe)
   SORT_BY_PATTERN_CTRL_OBJ_ID,                             // Sort by pattern control object ID
   SORT_BY_PATTERN_ID,                                      // Sort by pattern ID
   SORT_BY_PATTERN_TIME,                                    // Sort by pattern defining bar time
   SORT_BY_PATTERN_MOTHERBAR_TIME,                          // Sort by pattern mother bar time
   SORT_BY_PATTERN_STATUS,                                  // Sort by pattern status (from the ENUM_PATTERN_STATUS enumeration)
   SORT_BY_PATTERN_TYPE,                                    // Sort by pattern type (from the ENUM_PATTERN_TYPE enumeration)
   SORT_BY_PATTERN_DIRECTION,                               // Sort by pattern type based on direction (from the ENUM_PATTERN_TYPE_DIRECTION enumeration)
   SORT_BY_PATTERN_PERIOD,                                  // Sort by pattern period (timeframe)
   SORT_BY_PATTERN_CANDLES,                                 // Sort by the number of candles that make up the pattern
   
//--- Sort by real properties
   SORT_BY_PATTERN_BAR_PRICE_OPEN = FIRST_PATTERN_DBL_PROP, // Sort by pattern defining bar Open price
   SORT_BY_PATTERN_BAR_PRICE_HIGH,                          // Sort by pattern defining bar High price
   SORT_BY_PATTERN_BAR_PRICE_LOW,                           // Sort by pattern defining bar Low price
   SORT_BY_PATTERN_BAR_PRICE_CLOSE,                         // Sort by pattern defining bar Close price
   SORT_BY_PATTERN_RATIO_BODY_TO_CANDLE_SIZE,               // Sort by percentage ratio of the candle body to the full size of the candle
   SORT_BY_PATTERN_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE,       // Sort by percentage ratio of the upper shadow size to the candle size
   SORT_BY_PATTERN_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE,       // Sort by percentage ratio of the lower shadow size to the candle size
   SORT_BY_PATTERN_RATIO_BODY_TO_CANDLE_SIZE_CRITERION,           // Sort by defined criterion of the ratio of the candle body to the full candle size in %
   SORT_BY_PATTERN_RATIO_LARGER_SHADOW_TO_CANDLE_SIZE_CRITERION,  // Sort by  defined criterion of the ratio of the maximum shadow to the candle size in %
   SORT_BY_PATTERN_RATIO_SMALLER_SHADOW_TO_CANDLE_SIZE_CRITERION, // Sort by  defined criterion of the ratio of the minimum shadow to the candle size in %
   
//--- Sort by string properties
   SORT_BY_PATTERN_SYMBOL = FIRST_BAR_STR_PROP,             // Sort by a pattern symbol
   SORT_BY_PATTERN_NAME,                                    // Sort by pattern name
  };


Na lista de tipos de elementos gráficos, adicionaremos um novo tipo: objeto-desenho:

//+------------------------------------------------------------------+
//| The list of graphical element types                              |
//+------------------------------------------------------------------+
enum ENUM_GRAPH_ELEMENT_TYPE
  {
   GRAPH_ELEMENT_TYPE_STANDARD,                       // Standard graphical object
   GRAPH_ELEMENT_TYPE_STANDARD_EXTENDED,              // Extended standard graphical object
   GRAPH_ELEMENT_TYPE_SHADOW_OBJ,                     // Shadow object
   GRAPH_ELEMENT_TYPE_ELEMENT,                        // Element
   GRAPH_ELEMENT_TYPE_BITMAP,                         // Bitmap
   GRAPH_ELEMENT_TYPE_FORM,                           // Form
   GRAPH_ELEMENT_TYPE_WINDOW,                         // Window
   //--- WinForms
   GRAPH_ELEMENT_TYPE_WF_UNDERLAY,                    // Panel object underlay
   GRAPH_ELEMENT_TYPE_WF_BASE,                        // Windows Forms Base
   //--- 'Container' object types are to be set below
   GRAPH_ELEMENT_TYPE_WF_CONTAINER,                   // Windows Forms container base object
   GRAPH_ELEMENT_TYPE_WF_PANEL,                       // Windows Forms Panel
   GRAPH_ELEMENT_TYPE_WF_GROUPBOX,                    // Windows Forms GroupBox
   GRAPH_ELEMENT_TYPE_WF_TAB_CONTROL,                 // Windows Forms TabControl
   GRAPH_ELEMENT_TYPE_WF_SPLIT_CONTAINER,             // Windows Forms SplitContainer
   //--- 'Standard control' object types are to be set below
   GRAPH_ELEMENT_TYPE_WF_COMMON_BASE,                 // Windows Forms base standard control
   GRAPH_ELEMENT_TYPE_WF_LABEL,                       // Windows Forms Label
   GRAPH_ELEMENT_TYPE_WF_BUTTON,                      // Windows Forms Button
   GRAPH_ELEMENT_TYPE_WF_CHECKBOX,                    // Windows Forms CheckBox
   GRAPH_ELEMENT_TYPE_WF_RADIOBUTTON,                 // Windows Forms RadioButton
   GRAPH_ELEMENT_TYPE_WF_ELEMENTS_LIST_BOX,           // Base list object of Windows Forms elements
   GRAPH_ELEMENT_TYPE_WF_LIST_BOX,                    // Windows Forms ListBox
   GRAPH_ELEMENT_TYPE_WF_CHECKED_LIST_BOX,            // Windows Forms CheckedListBox
   GRAPH_ELEMENT_TYPE_WF_BUTTON_LIST_BOX,             // Windows Forms ButtonListBox
   GRAPH_ELEMENT_TYPE_WF_TOOLTIP,                     // Windows Forms ToolTip
   GRAPH_ELEMENT_TYPE_WF_PROGRESS_BAR,                // Windows Forms ProgressBar
   //--- Auxiliary elements of WinForms objects
   GRAPH_ELEMENT_TYPE_WF_LIST_BOX_ITEM,               // Windows Forms ListBoxItem
   GRAPH_ELEMENT_TYPE_WF_TAB_HEADER,                  // Windows Forms TabHeader
   GRAPH_ELEMENT_TYPE_WF_TAB_FIELD,                   // Windows Forms TabField
   GRAPH_ELEMENT_TYPE_WF_SPLIT_CONTAINER_PANEL,       // Windows Forms SplitContainerPanel
   GRAPH_ELEMENT_TYPE_WF_ARROW_BUTTON,                // Windows Forms ArrowButton
   GRAPH_ELEMENT_TYPE_WF_ARROW_BUTTON_UP,             // Windows Forms UpArrowButton
   GRAPH_ELEMENT_TYPE_WF_ARROW_BUTTON_DOWN,           // Windows Forms DownArrowButton
   GRAPH_ELEMENT_TYPE_WF_ARROW_BUTTON_LEFT,           // Windows Forms LeftArrowButton
   GRAPH_ELEMENT_TYPE_WF_ARROW_BUTTON_RIGHT,          // Windows Forms RightArrowButton
   GRAPH_ELEMENT_TYPE_WF_ARROW_BUTTONS_UD_BOX,        // Windows Forms UpDownArrowButtonsBox
   GRAPH_ELEMENT_TYPE_WF_ARROW_BUTTONS_LR_BOX,        // Windows Forms LeftRightArrowButtonsBox
   GRAPH_ELEMENT_TYPE_WF_SPLITTER,                    // Windows Forms Splitter
   GRAPH_ELEMENT_TYPE_WF_HINT_BASE,                   // Windows Forms HintBase
   GRAPH_ELEMENT_TYPE_WF_HINT_MOVE_LEFT,              // Windows Forms HintMoveLeft
   GRAPH_ELEMENT_TYPE_WF_HINT_MOVE_RIGHT,             // Windows Forms HintMoveRight
   GRAPH_ELEMENT_TYPE_WF_HINT_MOVE_UP,                // Windows Forms HintMoveUp
   GRAPH_ELEMENT_TYPE_WF_HINT_MOVE_DOWN,              // Windows Forms HintMoveDown
   GRAPH_ELEMENT_TYPE_WF_BAR_PROGRESS_BAR,            // Windows Forms BarProgressBar
   GRAPH_ELEMENT_TYPE_WF_GLARE_OBJ,                   // Glare object
   GRAPH_ELEMENT_TYPE_WF_SCROLL_BAR_THUMB,            // Windows Forms ScrollBarThumb
   GRAPH_ELEMENT_TYPE_WF_SCROLL_BAR,                  // Windows Forms ScrollBar
   GRAPH_ELEMENT_TYPE_WF_SCROLL_BAR_HORISONTAL,       // Windows Forms ScrollBarHorisontal
   GRAPH_ELEMENT_TYPE_WF_SCROLL_BAR_VERTICAL,         // Windows Forms ScrollBarVertical
  };

Este é um novo tipo de objeto gráfico na biblioteca, vinculado às coordenadas preço/tempo, permitindo desenhar nele da mesma forma que nos elementos da GUI da biblioteca. Por essa razão, foi adicionado a essa lista, assim ele pode ser usado para outras necessidades da biblioteca, além de desenhar as barras dos padrões no gráfico de preços.


No arquivo da biblioteca \MQL5\Include\DoEasy\Data.mqh inseriremos os índices das novas mensagens da biblioteca:

//+------------------------------------------------------------------+
//| List of the library's text message indices                       |
//+------------------------------------------------------------------+
enum ENUM_MESSAGES_LIB
  {
   MSG_LIB_PARAMS_LIST_BEG=ERR_USER_ERROR_FIRST,      // Beginning of the parameter list
   MSG_LIB_PARAMS_LIST_END,                           // End of the parameter list
   MSG_LIB_PROP_NOT_SUPPORTED,                        // Property not supported
   MSG_LIB_PROP_NOT_SUPPORTED_MQL4,                   // Property not supported in MQL4
   MSG_LIB_PROP_NOT_SUPPORTED_MT5_LESS_2155,          // Property not supported in MetaTrader 5 versions lower than 2155
   MSG_LIB_PROP_NOT_SUPPORTED_MT5_LESS_3245,          // Property not supported in MetaTrader 5 versions lower than 3245
   MSG_LIB_PROP_NOT_SUPPORTED_MT5_LESS_3260,          // Property not supported in MetaTrader 5 versions lower than 3260
   MSG_LIB_PROP_NOT_SUPPORTED_POSITION,               // Property not supported for position
   MSG_LIB_PROP_NOT_SUPPORTED_PENDING,                // Property not supported for pending order
   MSG_LIB_PROP_NOT_SUPPORTED_MARKET,                 // Property not supported for market order
   MSG_LIB_PROP_NOT_SUPPORTED_MARKET_HIST,            // Property not supported for historical market order
   MSG_LIB_PROP_NOT_SET,                              // Value not set
   MSG_LIB_PROP_EMPTY,                                // Not set
   MSG_LIB_PROP_NOT_FOUND,                            // Not found
   MSG_LIB_PROP_AUTO,                                 // Generated by the terminal
   MSG_LIB_PROP_AS_IN_ORDER,                          // According to the order expiration mode

...

   MSG_LIB_TEXT_BAR_RATIO_BODY_TO_CANDLE_SIZE,        // Ratio of the candle body to the full size of the candle
   MSG_LIB_TEXT_BAR_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE,// Ratio of the upper shadow size to the candle size
   MSG_LIB_TEXT_BAR_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE,// Ratio of the lower shadow size to the candle size
   MSG_LIB_TEXT_BAR_PATTERNS_TYPE,                    // Types of patterns on the bar
  
//--- CTimeSeries

...

//--- CPattern
   MSG_LIB_TEXT_PATTERN_CODE,                         // Code
   MSG_LIB_TEXT_PATTERN_TIME,                         // Defining bar time
   MSG_LIB_TEXT_PATTERN_MOTHERBAR_TIME,               // "Mother" bar time
   MSG_LIB_TEXT_PATTERN_ID,                           // Pattern ID
   MSG_LIB_TEXT_PATTERN_CTRL_OBJ_ID,                  // Pattern control object ID

...

   MSG_GRAPH_ELEMENT_TYPE_STANDARD_EXTENDED,          // Extended standard graphical object
   MSG_GRAPH_ELEMENT_TYPE_ELEMENT,                    // Element
   MSG_GRAPH_ELEMENT_TYPE_BITMAP,                     // Bitmap
   MSG_GRAPH_ELEMENT_TYPE_SHADOW_OBJ,                 // Shadow object
   MSG_GRAPH_ELEMENT_TYPE_FORM,                       // Form

...

//--- String properties of graphical elements
   MSG_CANV_ELEMENT_PROP_NAME_OBJ,                    // Graphical element object name
   MSG_CANV_ELEMENT_PROP_NAME_RES,                    // Graphical resource name
   MSG_CANV_ELEMENT_PROP_TEXT,                        // Graphical element text
   MSG_CANV_ELEMENT_PROP_DESCRIPTION,                 // Graphical element description
   MSG_CANV_ELEMENT_PROP_TOOLTIP_TITLE,               // Element tooltip title
   MSG_CANV_ELEMENT_PROP_TOOLTIP_TEXT,                // Element tooltip text
   
//--- CGCnvBitmap
   MSG_ERR_FAILED_SET_BITMAP_OBJ_TIME,                // Failed to set the time value to the Bitmap object
   MSG_ERR_FAILED_SET_BITMAP_OBJ_PRICE,               // Failed to set the price value for the Bitmap object 
  };

e as mensagens de texto correspondentes aos novos índices adicionados:

string messages_library[][TOTAL_LANG]=
  {
   {"Начало списка параметров","The beginning of the parameter list"},
   {"Конец списка параметров","End of parameter list"},
   {"Свойство не поддерживается","Property not supported"},
   {"Свойство не поддерживается в MQL4","Property not supported in MQL4"},
   {"Свойство не поддерживается в MetaTrader5 версии ниже 2155","The property is not supported in MetaTrader5, build lower than 2155"},
   {"Свойство не поддерживается в MetaTrader5 версии ниже 3245","The property is not supported in MetaTrader5, build lower than 3245"},
   {"Свойство не поддерживается в MetaTrader5 версии ниже 3260","The property is not supported in MetaTrader5, build lower than 3260"},
   {"Свойство не поддерживается у позиции","Property not supported for position"},
   {"Свойство не поддерживается у отложенного ордера","The property is not supported for a pending order"},
   {"Свойство не поддерживается у маркет-ордера","The property is not supported for a market-order"},
   {"Свойство не поддерживается у исторического маркет-ордера","The property is not supported for a history market-order"},
   {"Значение не задано","Value not set"},
   {"Отсутствует","Not set"},
   {"Не найдено","Not found"},
   {"Формируется терминалом","Formed by the terminal"},
   {"В соответствии с режимом истечения ордера","In accordance with the order expiration mode"},

...

   {"Отношение тела свечи к полному размеру свечи","Ratio of candle body to full candle size"},
   {"Отношение размера верхней тени к размеру свечи","Ratio of the upper shadow size to the candle size"},
   {"Отношение размера нижней тени к размеру свечи","Ratio of the lower shadow size to the candle size"},
   {"Типы паттернов на баре","Types of patterns on the bar"},
   
//--- CTimeSeries

...

//--- CPattern
   {"Код","Code"},
   {"Время определяющего бара","Time of the defining bar"},
   {"Время \"материнского\" бара","Time open of the mother bar"},
   {"Идентификатор паттерна","Pattern ID"},
   {"Идентификатор объекта управления паттерном","Pattern Control object ID"},

...

   {"Расширенный стандартный графический объект","Extended standard graphic object"},
   {"Элемент","Element"},
   {"Рисунок","Bitmap"},
   {"Объект тени","Shadow object"},
   {"Форма","Form"},

...

//--- String properties of graphical elements
   {"Имя объекта-графического элемента","The name of the graphic element object"},
   {"Имя графического ресурса","Image resource name"},
   {"Текст графического элемента","Text of the graphic element"},
   {"Описание графического элемента","Description of the graphic element"},
   {"Заголовок подсказки элемента","Element tooltip header"},
   {"Текст подсказки элемента","Element tooltip title"},
   
//--- CGCnvBitmap
   {"Не удалось установить значение времени Bitmap-объекту","Failed to set time value to Bitmap object"},
   {"Не удалось установить значение цены Bitmap-объекту","Failed to set price value to Bitmap object"},
  };


Muitas vezes, é necessário verificar a validade dos valores de símbolo e período de gráfico passados para funções e métodos. Para evitar escrever o mesmo código repetitivo nesses casos, no arquivo \MQL5\Include\DoEasy\Services\DELib.mqh, escreveremos funções que retornam o nome válido do símbolo e o valor do período do gráfico:

//+------------------------------------------------------------------+
//| Service functions                                                |
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Correct and return a symbol name                                 |
//+------------------------------------------------------------------+
string CorrectSymbol(const string symbol) 
  {
   return(symbol==NULL || symbol=="" ? ::Symbol() : symbol);
  }
//+------------------------------------------------------------------+
//| Correct and return a timeframe name                              |
//+------------------------------------------------------------------+
ENUM_TIMEFRAMES CorrectTimeframe(const ENUM_TIMEFRAMES timeframe)
  {
   return(timeframe==PERIOD_CURRENT ? ::Period() : timeframe);
  }

Se valores NULL ou uma string vazia forem passados como nome do símbolo, ou 0 ou PERIOD_CURRENT como valor do período do gráfico, as funções retornarão o símbolo ou período atuais. Em qualquer outro caso, os valores passados para a função serão retornados. Assim, com essas funções, gradualmente substituiremos em toda a biblioteca os códigos onde são realizadas verificações semelhantes para validar os valores passados aos métodos.

Também adicionaremos funções que retornam descrições dos padrões:

//+------------------------------------------------------------------+
//| Return pattern type description                                  |
//+------------------------------------------------------------------+
string PatternTypeDescription(const ENUM_PATTERN_TYPE type)
  {
   switch(type)
     {
      case PATTERN_TYPE_HARAMI               :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_HARAMI);
      case PATTERN_TYPE_HARAMI_CROSS         :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_HARAMI_CROSS);
      case PATTERN_TYPE_TWEEZER              :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_TWEEZER);
      case PATTERN_TYPE_PIERCING_LINE        :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_PIERCING_LINE);
      case PATTERN_TYPE_DARK_CLOUD_COVER     :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_DARK_CLOUD_COVER);
      case PATTERN_TYPE_THREE_WHITE_SOLDIERS :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_THREE_WHITE_SOLDIERS);
      case PATTERN_TYPE_THREE_BLACK_CROWS    :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_THREE_BLACK_CROWS);
      case PATTERN_TYPE_SHOOTING_STAR        :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_SHOOTING_STAR);
      case PATTERN_TYPE_HAMMER               :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_HAMMER);
      case PATTERN_TYPE_INVERTED_HAMMER      :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_INVERTED_HAMMER);
      case PATTERN_TYPE_HANGING_MAN          :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_HANGING_MAN);
      case PATTERN_TYPE_DOJI                 :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_DOJI);
      case PATTERN_TYPE_DRAGONFLY_DOJI       :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_DRAGONFLY_DOJI);
      case PATTERN_TYPE_GRAVESTONE_DOJI      :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_GRAVESTONE_DOJI);
      case PATTERN_TYPE_MORNING_STAR         :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_MORNING_STAR);
      case PATTERN_TYPE_MORNING_DOJI_STAR    :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_MORNING_DOJI_STAR);
      case PATTERN_TYPE_EVENING_STAR         :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_EVENING_STAR);
      case PATTERN_TYPE_EVENING_DOJI_STAR    :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_EVENING_DOJI_STAR);
      case PATTERN_TYPE_THREE_STARS          :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_THREE_STARS);
      case PATTERN_TYPE_ABANDONED_BABY       :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_ABANDONED_BABY);
      case PATTERN_TYPE_PIVOT_POINT_REVERSAL :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_PIVOT_POINT_REVERSAL);
      case PATTERN_TYPE_OUTSIDE_BAR          :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_OUTSIDE_BAR);
      case PATTERN_TYPE_INSIDE_BAR           :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_INSIDE_BAR);
      case PATTERN_TYPE_PIN_BAR              :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_PIN_BAR);
      case PATTERN_TYPE_RAILS                :  return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_RAILS);
      default                                :  return CMessage::Text(MSG_LIB_TEXT_FRAME_STYLE_NONE);
     }
  }

Dependendo do tipo de padrão passado para a função, a descrição textual correspondente será retornada.


Função que retorna o número e a lista de padrões na variável ulong:

//+------------------------------------------------------------------+
//| Return the number and list of patterns in the ulong variable     |
//+------------------------------------------------------------------+
int ListPatternsInVar(const ulong var,ulong &array[])
  {
   int size=0;
   ulong x=1;
//--- In the loop from 1 to the number of patterns PATTERNS_TOTAL-1
   for(int i=1;i<PATTERNS_TOTAL;i++)
     {
      //--- set the value of the pattern flag to be checked from the ENUM_PATTERN_TYPE enumeration by the loop index
      x=(i>1 ? x*2 : 1);
      ENUM_PATTERN_TYPE type=(ENUM_PATTERN_TYPE)x;
      //--- If the value passed to the function contains the pattern flag with x value,
      bool res=(var & type)==type;
      if(res)
        {
         //--- increase the size of the pattern array
         size++;
         ArrayResize(array,size,PATTERNS_TOTAL-1);
         //--- write the pattern type to the array
         array[size-1]=type;
        }
     }
//--- Return the number of pattern types stored in the variable
   return size;
  }

A função recebe uma variável contendo as flags dos padrões e um array no qual os tipos de padrões extraídos dessa variável serão gravados. Como cada flag é o dobro da anterior, é fácil, em um loop, formar o valor da flag a partir do valor do índice do loop e, em seguida, verificar a presença dessa flag no valor da variável. Se tal flag estiver registrada na variável, o tipo de padrão será gravado no array, que é previamente aumentado em 1 para armazenar o novo tipo de padrão. Ao final do loop pelos tipos de padrões, todos os padrões gravados na variável como flags serão inseridos no array, que então poderá ser utilizado no programa.


Função que exibe no log a descrição dos tipos de padrões na variável ulong:

//+-------------------------------------------------------------------------+
//| Send a description of pattern types in a ulong variable to the journal  |
//+-------------------------------------------------------------------------+
void PatternsInVarDescriptionPrint(const ulong var,const bool dash=false)
  {
   ulong array[];
//--- Get the number of patterns in the value passed to the function
   int total=ListPatternsInVar(var,array);
//--- In the loop by the array of patterns, obtain a description of the next pattern and print it
   for(int i=0;i<total;i++)
      Print((dash ? " - " : ""),PatternTypeDescription((ENUM_PATTERN_TYPE)array[i]));
  }

A lógica do método é totalmente descrita nos comentários do código.


Função que retorna a descrição dos tipos de padrões na variável ulong:

//+------------------------------------------------------------------+
//| Return a description of pattern types in a ulong variable        |
//+------------------------------------------------------------------+
string PatternsInVarDescription(const ulong var,const bool dash=false)
  {
   ulong array[];
//--- Get the number of patterns in the value passed to the function
   int total=ListPatternsInVar(var,array);
   string txt="";
//--- In the loop by the array of patterns, obtain a description of the next pattern and add it to the text variable
   for(int i=0;i<total;i++)
      txt+=((dash ? " - " : "")+PatternTypeDescription((ENUM_PATTERN_TYPE)array[i]))+(i<total-1 ? "\n" : "");
//--- Return the obtained text
   return txt;
  }

Todas essas funções estão disponíveis de qualquer lugar do programa, proporcionando ao usuário um acesso simples às listas de padrões detectados em uma barra. Na propriedade da barra, agora existe uma variável que armazena as flags dos padrões encontrados, e pelo valor dessa propriedade, com a ajuda dessas funções, é sempre possível extrair todos os tipos de padrões na barra e processá-los no programa, o que faremos no EA de teste.


A classe do objeto gráfico no arquivo \MQL5\Include\DoEasy\Objects\Graph\GCnvElement.mqh serve como base para a criação de elementos GUI mais complexos, mas há algumas variáveis nesta classe cujo acesso está fechado para as classes derivadas. Moveremos essas variáveis e métodos da seção privada para a protegida:

//+------------------------------------------------------------------+
//| Class of the graphical element object                            |
//+------------------------------------------------------------------+
class CGCnvElement : public CGBaseObj
  {
protected:
   CGCnvElement     *m_element_main;                           // Pointer to the initial parent element within all the groups of bound objects
   CGCnvElement     *m_element_base;                           // Pointer to the parent element within related objects of the current group
   CCanvas           m_canvas;                                 // CCanvas class object
   CPause            m_pause;                                  // Pause class object
   bool              m_shadow;                                 // Shadow presence
   color             m_chart_color_bg;                         // Chart background color
   uint              m_duplicate_res[];                        // Array for storing resource data copy
   color             m_array_colors_bg[];                      // Array of element background colors
   color             m_array_colors_bg_dwn[];                  // Array of control background colors when clicking on the control
   color             m_array_colors_bg_ovr[];                  // Array of control background colors when hovering the mouse over the control
   bool              m_gradient_v;                             // Vertical gradient filling flag
   bool              m_gradient_c;                             // Cyclic gradient filling flag
   int               m_init_relative_x;                        // Initial relative X coordinate
   int               m_init_relative_y;                        // Initial relative Y coordinate
   color             m_array_colors_bg_init[];                 // Array of element background colors (initial color)
   int               m_shift_coord_x;                          // Offset of the X coordinate relative to the base object
   int               m_shift_coord_y;                          // Offset of the Y coordinate relative to the base object

//--- Create (1) the object structure and (2) the object from the structure

...

   long              m_long_prop[CANV_ELEMENT_PROP_INTEGER_TOTAL];   // Integer properties
   double            m_double_prop[CANV_ELEMENT_PROP_DOUBLE_TOTAL];  // Real properties
   string            m_string_prop[CANV_ELEMENT_PROP_STRING_TOTAL];  // String properties

   ENUM_FRAME_ANCHOR m_text_anchor;                            // Current text alignment
   int               m_text_x;                                 // Text last X coordinate
   int               m_text_y;                                 // Text last Y coordinate

protected:   
//--- Initialize property values
   void              Initialize(const ENUM_GRAPH_ELEMENT_TYPE element_type,
                                const int element_id,const int element_num,
                                const int x,const int y,const int w,const int h,
                                const string descript,const bool movable,const bool activity);
                                
private:   
//--- Return the index of the array the order's (1) double and (2) string properties are located at


Na seção de métodos de manipulação de texto, escreveremos dois métodos para acessar a configuração das propriedades privadas da classe:

//+------------------------------------------------------------------+
//| Methods of working with text                                     |
//+------------------------------------------------------------------+
//--- Set the last text coordinate (1) X, (2) Y
   void              SetTextLastX(const int x)                    { this.m_text_x=x;                                                   }
   void              SetTextLastY(const int y)                    { this.m_text_y=y;                                                   }
//--- Return (1) alignment type (anchor method), the last (2) X and (3) Y text coordinate

Esses métodos serão úteis no construtor das classes herdadas, pois colocar essas variáveis na seção protegida da classe exige ainda mais alterações em outras classes. Por enquanto, nos limitaremos a esses métodos sem renomear variáveis.

Até agora, usamos objetos baseados em OBJ_BITMAP_LABEL — o objeto "Etiqueta Gráfica" para construir elementos gráficos de interface:


A posição do ponto de ancoragem em relação à etiqueta pode ser selecionada a partir da enumeração ENUM_ANCHOR_POINT. As coordenadas do ponto de ancoragem são definidas em pixels.

Também é possível escolher o canto de ancoragem da etiqueta gráfica a partir da enumeração ENUM_BASE_CORNER.

Esses objetos têm coordenadas de tela em pixels e são adequados para a criação de elementos gráficos de interface.

Mas, se precisarmos vincular tal objeto às coordenadas de preço/tempo e, ao mesmo tempo, usar as mesmas capacidades de desenho dentro do objeto como em uma tela, o objeto gráfico OBJ_BITMAP — Objeto "Desenho" será útil:


Este é um objeto gráfico exatamente igual, que pode usar como sua imagem um arquivo de imagem rasterizada ou um recurso criado dinamicamente, onde ocorre o desenho.

Os métodos da classe CCanvas permitem criar um objeto-desenho. Dessa forma, só precisamos criar, com base na classe de elementos gráficos, uma classe para o objeto-desenho. Com mínimas modificações.


Classe do elemento gráfico "Desenho"

Na pasta da biblioteca \MQL5\Include\DoEasy\Objects\Graph\, criaremos um novo arquivo GCnvBitmap.mqh da classe CGCnvBitmap.
A classe deve ser herdada da classe de elemento gráfico, cujo arquivo deve ser incluído no arquivo da classe a ser criada:

//+------------------------------------------------------------------+
//|                                                   GCnvBitmap.mqh |
//|                                  Copyright 2024, MetaQuotes Ltd. |
//|                                             https://www.mql5.com |
//+------------------------------------------------------------------+
#property copyright "Copyright 2024, MetaQuotes Ltd."
#property link      "https://www.mql5.com"
#property version   "1.00"
#property strict    // Necessary for mql4
//+------------------------------------------------------------------+
//| Include files                                                    |
//+------------------------------------------------------------------+
#include "GCnvElement.mqh"
//+------------------------------------------------------------------+
//| Class of the graphical element object                            |
//+------------------------------------------------------------------+
class CGCnvBitmap : public CGCnvElement
  {
  }


No corpo da classe, precisamos apenas de algumas variáveis privadas e métodos para manipulá-las, um método virtual para criar o objeto e os construtores com o destrutor. O restante já foi implementado na classe pai:

//+------------------------------------------------------------------+
//| Class of the graphical element object                            |
//+------------------------------------------------------------------+
class CGCnvBitmap : public CGCnvElement
  {
private:
   datetime          m_time;              // Time coordinate
   double            m_price;             // Price ccoordinate
protected:
//--- Protected constructor
                     CGCnvBitmap(const ENUM_GRAPH_ELEMENT_TYPE element_type,
                                 CGCnvElement *main_obj,CGCnvElement *base_obj,
                                 const long     chart_id,
                                 const int      wnd_num,
                                 const string   descript,
                                 const datetime time,
                                 const double   price,
                                 const int      w,
                                 const int      h);
public:
//--- Create Bitmap
   virtual bool      Create(const long chart_id, 
                            const int wnd_num,
                            const int x,
                            const int y,
                            const int w,
                            const int h,
                            const bool redraw=false);

//--- Parametric constructor
                     CGCnvBitmap(const ENUM_GRAPH_ELEMENT_TYPE element_type,
                                 CGCnvElement  *main_obj,CGCnvElement *base_obj,
                                 const int      element_id,
                                 const int      element_num,
                                 const long     chart_id,
                                 const int      wnd_num,
                                 const string   descript,
                                 const datetime time,
                                 const double   price,
                                 const int      w,
                                 const int      h,
                                 const color    colour,
                                 const uchar    opacity,
                                 const bool     movable=false,
                                 const bool     activity=true,
                                 const bool     redraw=false);
//--- Default constructor
                     CGCnvBitmap()
                        {
                         this.m_shadow=false;
                         this.m_chart_color_bg=(color)::ChartGetInteger(::ChartID(),CHART_COLOR_BACKGROUND);
                         this.m_type=OBJECT_DE_TYPE_GBITMAP;
                         this.m_element_main=NULL;
                         this.m_element_base=NULL;
                         this.m_shift_coord_x=0;
                         this.m_shift_coord_y=0;
                        }
//--- Destructor
                    ~CGCnvBitmap()
                        { this.m_canvas.Destroy();             }
     
//+------------------------------------------------------------------+
//| Methods of simplified access to object properties                |
//+------------------------------------------------------------------+
//--- Set the (1) time and (2) price coordinate or (3) both
   bool              SetTime(const datetime time);
   bool              SetPrice(const double price);
   bool              SetTimePrice(const datetime time,const double price);
   
//--- Return (1) time and (2) price coordinate
   datetime          Time(void)  const { return this.m_time;   }
   double            Price(void) const { return this.m_price;  }

  };


Todos os construtores são cópias dos construtores da classe pai e, durante a sua inicialização, utilizam o construtor padrão da classe pai:

//+------------------------------------------------------------------+
//| Parametric constructor                                           |
//+------------------------------------------------------------------+
CGCnvBitmap::CGCnvBitmap(const ENUM_GRAPH_ELEMENT_TYPE element_type,
                         CGCnvElement *main_obj,CGCnvElement *base_obj,
                         const int      element_id,
                         const int      element_num,
                         const long     chart_id,
                         const int      wnd_num,
                         const string   descript,
                         const datetime time,
                         const double   price,
                         const int      w,
                         const int      h,
                         const color    colour,
                         const uchar    opacity,
                         const bool     movable=false,
                         const bool     activity=true,
                         const bool     redraw=false)
  {
   this.SetTypeElement(element_type);
   this.m_type=OBJECT_DE_TYPE_GBITMAP; 
   this.m_element_main=main_obj;
   this.m_element_base=base_obj;
   this.m_chart_color_bg=(color)::ChartGetInteger((chart_id==NULL ? ::ChartID() : chart_id),CHART_COLOR_BACKGROUND);
   this.m_name=this.CreateNameGraphElement(element_type);
   this.m_chart_id=(chart_id==NULL || chart_id==0 ? ::ChartID() : chart_id);
   this.m_subwindow=wnd_num;
   this.SetFont(DEF_FONT,DEF_FONT_SIZE);
   this.SetTextAnchor(0);
   this.SetTextLastX(0);
   this.SetTextLastY(0);
   this.SetBackgroundColor(colour,true);
   this.SetOpacity(opacity);
   this.m_shift_coord_x=0;
   this.m_shift_coord_y=0;
   if(::ArrayResize(this.m_array_colors_bg,1)==1)
      this.m_array_colors_bg[0]=this.BackgroundColor();
   if(::ArrayResize(this.m_array_colors_bg_dwn,1)==1)
      this.m_array_colors_bg_dwn[0]=this.BackgroundColor();
   if(::ArrayResize(this.m_array_colors_bg_ovr,1)==1)
      this.m_array_colors_bg_ovr[0]=this.BackgroundColor();
   if(this.Create(chart_id,wnd_num,0,0,w,h,redraw))
     {
      this.Initialize(element_type,element_id,element_num,0,0,w,h,descript,movable,activity);
      this.SetVisibleFlag(false,false);
      this.SetTimePrice(time,price);
     }
   else
     {
      ::Print(DFUN,CMessage::Text(MSG_LIB_SYS_FAILED_CREATE_ELM_OBJ),"\"",this.TypeElementDescription(element_type),"\" ",this.NameObj());
     }
  }
//+------------------------------------------------------------------+
//| Protected constructor                                            |
//+------------------------------------------------------------------+
CGCnvBitmap::CGCnvBitmap(const ENUM_GRAPH_ELEMENT_TYPE element_type,
                         CGCnvElement *main_obj,CGCnvElement *base_obj,
                         const long     chart_id,
                         const int      wnd_num,
                         const string   descript,
                         const datetime time,
                         const double   price,
                         const int      w,
                         const int      h)
  {
   this.m_type=OBJECT_DE_TYPE_GBITMAP; 
   this.m_element_main=main_obj;
   this.m_element_base=base_obj;
   this.m_chart_color_bg=(color)::ChartGetInteger((chart_id==NULL ? ::ChartID() : chart_id),CHART_COLOR_BACKGROUND);
   this.m_name=this.CreateNameGraphElement(element_type);
   this.m_chart_id=(chart_id==NULL || chart_id==0 ? ::ChartID() : chart_id);
   this.m_subwindow=wnd_num;
   this.m_type_element=element_type;
   this.SetFont(DEF_FONT,DEF_FONT_SIZE);
   this.SetTextAnchor(0);
   this.SetTextLastX(0);
   this.SetTextLastY(0);
   this.SetBackgroundColor(CLR_CANV_NULL,true);
   this.SetOpacity(0);
   this.m_shift_coord_x=0;
   this.m_shift_coord_y=0;
   this.m_shadow=false;
   if(::ArrayResize(this.m_array_colors_bg,1)==1)
      this.m_array_colors_bg[0]=this.BackgroundColor();
   if(::ArrayResize(this.m_array_colors_bg_dwn,1)==1)
      this.m_array_colors_bg_dwn[0]=this.BackgroundColor();
   if(::ArrayResize(this.m_array_colors_bg_ovr,1)==1)
      this.m_array_colors_bg_ovr[0]=this.BackgroundColor();
   if(this.Create(chart_id,wnd_num,0,0,w,h,false))
     {
      this.Initialize(element_type,0,0,0,0,w,h,descript,false,false);
      this.SetVisibleFlag(false,false);
      this.SetTimePrice(time,price);
     }
   else
     {
      ::Print(DFUN,CMessage::Text(MSG_LIB_SYS_FAILED_CREATE_ELM_OBJ),"\"",this.TypeElementDescription(element_type),"\" ",this.NameObj());
     }
  }

Aqui, utilizamos o construtor padrão da classe pai porque é nele que todos os parâmetros do objeto são configurados e o objeto é criado. Para não redefinir os parâmetros novamente neste construtor, nem excluir e recriar o objeto do novo tipo, fazemos tudo isso diretamente aqui, nesses construtores, utilizando o construtor padrão do objeto pai.


Método virtual para criar o objeto gráfico "desenho":

//+------------------------------------------------------------------+
//| Create the graphical bitmap object                               |
//+------------------------------------------------------------------+
bool CGCnvBitmap::Create(const long chart_id,     // Chart ID
                         const int wnd_num,       // Chart subwindow
                         const int x,             // X coordinate
                         const int y,             // Y coordinate
                         const int w,             // Width
                         const int h,             // Height
                         const bool redraw=false) // Flag indicating the need to redraw
                         
  {
   ::ResetLastError();
   if(this.m_canvas.CreateBitmap((chart_id==NULL ? ::ChartID() : chart_id),wnd_num,this.m_name,x,y,w,h,COLOR_FORMAT_ARGB_NORMALIZE))
     {
      this.Erase(CLR_CANV_NULL);
      this.m_canvas.Update(redraw);
      this.m_shift_y=(int)::ChartGetInteger((chart_id==NULL ? ::ChartID() : chart_id),CHART_WINDOW_YDISTANCE,wnd_num);
      return true;
     }
   int err=::GetLastError();
   int code=(err==0 ? (w<1 ? MSG_CANV_ELEMENT_ERR_FAILED_SET_WIDTH : h<1 ? MSG_CANV_ELEMENT_ERR_FAILED_SET_HEIGHT : ERR_OBJECT_ERROR) : err);
   string subj=(w<1 ? "Width="+(string)w+". " : h<1 ? "Height="+(string)h+". " : "");
   CMessage::ToLog(DFUN_ERR_LINE+subj,code,true);
   return false;
  }

Aqui, ao contrário do método equivalente na classe pai, utilizamos o método CreateBitmap() da classe CCanvas em vez do método CreateBitmapLabel() para criar o objeto gráfico. E essa é a única diferença deste método em relação ao método da classe pai.


Métodos para definir as coordenadas de preço e tempo para o objeto-desenho:

//+------------------------------------------------------------------+
//| Set the time coordinate                                          |
//+------------------------------------------------------------------+
bool CGCnvBitmap::SetTime(const datetime time)
  {
   string name=this.NameObj();
   if(name==NULL || name=="")
      return false;
   ::ResetLastError();
   if(!::ObjectSetInteger(this.ChartID(),name,OBJPROP_TIME,time))
     {
      ::PrintFormat("%s%s. %s %s",DFUN,CMessage::Text(MSG_ERR_FAILED_SET_BITMAP_OBJ_TIME),CMessage::Text(MSG_LIB_SYS_ERROR),::GetLastError());
      return false;
     }
   this.m_time=time;
   return true;
  }
//+------------------------------------------------------------------+
//| Set the price coordinate                                         |
//+------------------------------------------------------------------+
bool CGCnvBitmap::SetPrice(const double price)
  {
   string name=this.NameObj();
   if(name==NULL || name=="")
      return false;
   ::ResetLastError();
   if(!::ObjectSetDouble(this.ChartID(),name,OBJPROP_PRICE,price))
     {
      ::PrintFormat("%s%s. %s %s",DFUN,CMessage::Text(MSG_ERR_FAILED_SET_BITMAP_OBJ_PRICE),CMessage::Text(MSG_LIB_SYS_ERROR),::GetLastError());
      return false;
     }
   this.m_price=price;
   return true;
  }
//+------------------------------------------------------------------+
//| Set both coordinates                                             |
//+------------------------------------------------------------------+
bool CGCnvBitmap::SetTimePrice(const datetime time,const double price)
  {
   if(!this.SetTime(time))
      return false;
   return this.SetPrice(price);
  }
//+------------------------------------------------------------------+

Resumidamente: se não for possível definir uma propriedade para o objeto gráfico, uma mensagem é exibida no log e false é retornado.
Se a propriedade for definida com sucesso no objeto, o novo valor é registrado na variável da classe e true é retornado.


Na classe de controle de elementos gráficos, no arquivo \MQL5\Include\DoEasy\Objects\Graph\GraphElmControl.mqh, declararemos um método para criar o objeto-desenho:

//+------------------------------------------------------------------+
//| Class for managing graphical elements                            |
//+------------------------------------------------------------------+
class CGraphElmControl : public CObject
  {
private:
   int               m_type;                          // Object type
   int               m_type_node;                     // Type of the object the graphics is constructed for
//--- Set general parameters for standard graphical objects
   void              SetCommonParamsStdGraphObj(const long chart_id,const string name);
public:
//--- Return itself
   CGraphElmControl *GetObject(void)                  { return &this;               }
//--- Set a type of the object the graphics is constructed for
   void              SetTypeNode(const int type_node) { this.m_type_node=type_node; }
   
//--- Create a form object
   CForm            *CreateForm(const int form_id,const long chart_id,const int wnd,const string name,const int x,const int y,const int w,const int h);
   CForm            *CreateForm(const int form_id,const int wnd,const string name,const int x,const int y,const int w,const int h);
   CForm            *CreateForm(const int form_id,const string name,const int x,const int y,const int w,const int h);

//--- Create Bitmap object
   CGCnvBitmap      *CreateBitmap(const int obj_id,const long chart_id,const int wnd,const string name,const datetime time,const double price,const int w,const int h,const color clr);
   
//--- Creates the trend line standard graphical object


Fora do corpo da classe, escreveremos a implementação:

//+------------------------------------------------------------------+
//| Create Bitmap object                                             |
//+------------------------------------------------------------------+
CGCnvBitmap *CGraphElmControl::CreateBitmap(const int obj_id,const long chart_id,const int wnd,const string name,const datetime time,const double price,const int w,const int h,const color clr)
  {
   CGCnvBitmap *obj=new CGCnvBitmap(GRAPH_ELEMENT_TYPE_BITMAP,NULL,NULL,obj_id,0,chart_id,wnd,name,time,price,w,h,clr,200);
   return obj;
  }

O método cria um novo objeto da classe CDCnvBitmap com os parâmetros passados para ele e opacidade da tela igual a 200, retornando um ponteiro para o objeto criado.


Agora, na classe base do objeto da biblioteca CBaseObj, no arquivo \MQL5\Include\DoEasy\Objects\BaseObj.mqh, escreveremos métodos para criar o objeto-desenho:

//+------------------------------------------------------------------+
//| Methods for handling graphical elements                          |
//+------------------------------------------------------------------+
//--- Create a form object on a specified chart in a specified subwindow
   CForm            *CreateForm(const int form_id,const long chart_id,const int wnd,const string name,const int x,const int y,const int w,const int h)
                       { return this.m_graph_elm.CreateForm(form_id,chart_id,wnd,name,x,y,w,h);                }
//--- Create a form object on the current chart in a specified subwindow
   CForm            *CreateForm(const int form_id,const int wnd,const string name,const int x,const int y,const int w,const int h)
                       { return this.m_graph_elm.CreateForm(form_id,wnd,name,x,y,w,h);                         }
//--- Create the form object on the current chart in the main window
   CForm            *CreateForm(const int form_id,const string name,const int x,const int y,const int w,const int h)
                       { return this.m_graph_elm.CreateForm(form_id,name,x,y,w,h);                             }
   
//--- Create a bitmap object on a specified chart in a specified subwindow
   CGCnvBitmap      *CreateBitmap(const int obj_id,const long chart_id,const int wnd,const string name,const datetime time,const double price,const int w,const int h,const color clr)
                       { return this.m_graph_elm.CreateBitmap(obj_id,chart_id,wnd,name,time,price,w,h,clr);   }
//--- Create a bitmap object on the current chart in a specified subwindow
   CGCnvBitmap      *CreateBitmap(const int obj_id,const int wnd,const string name,const datetime time,const double price,const int w,const int h,const color clr)
                       { return this.m_graph_elm.CreateBitmap(obj_id,::ChartID(),wnd,name,time,price,w,h,clr);}
//--- Create the bitmap object on the current chart in the main window
   CGCnvBitmap      *CreateBitmap(const int obj_id,const string name,const datetime time,const double price,const int w,const int h,const color clr)
                       { return this.m_graph_elm.CreateBitmap(obj_id,::ChartID(),0,name,time,price,w,h,clr);  }
   
//--- Create a standard graphical trend line object in the specified subwindow of the specified chart

Três métodos para criar o objeto-desenho: (1) no gráfico especificado na subjanela especificada, (2) no gráfico atual na subjanela especificada, (3) no gráfico atual na janela principal. Os métodos simplesmente retornam o resultado da chamada do método de criação do objeto-desenho da classe CGraphElmControl com os parâmetros especificados, que foram escritos acima.

Agora, a partir de qualquer objeto da biblioteca, podemos construir um objeto-desenho para a visualização de qualquer coisa. A propósito, anteriormente, já podíamos criar alguns primitivos gráficos e elementos GUI a partir de qualquer objeto da biblioteca. Agora, foi adicionado o objeto-desenho.

A classe do objeto gráfico de formulário foi herdada da classe de elemento gráfico. Portanto, o arquivo do elemento gráfico foi incluído no arquivo da classe do objeto de formulário. Como agora temos mais uma classe herdada do elemento gráfico — a classe do objeto-desenho, para otimizar a integração de todas essas classes, incluiremos no arquivo da classe do objeto de formulário o arquivo da classe do objeto-desenho. Como essa classe foi herdada do elemento gráfico, ambas as classes estarão disponíveis na classe do objeto-forma.

No arquivo da classe do objeto-forma \MQL5\Include\DoEasy\Objects\Graph\Form.mqh, em vez do arquivo do elemento gráfico, conectaremos o arquivo da classe do objeto-desenho:

//+------------------------------------------------------------------+
//|                                                         Form.mqh |
//|                                  Copyright 2022, MetaQuotes Ltd. |
//|                             https://mql5.com/en/users/artmedia70 |
//+------------------------------------------------------------------+
#property copyright "Copyright 2022, MetaQuotes Ltd."
#property link      "https://mql5.com/en/users/artmedia70"
#property version   "1.00"
#property strict    // Necessary for mql4
//+------------------------------------------------------------------+
//| Include files                                                    |
//+------------------------------------------------------------------+
#include "GCnvBitmap.mqh"
#include "ShadowObj.mqh"
#include "Animations\Animations.mqh"
#include "..\..\Services\MouseState.mqh"
//+------------------------------------------------------------------+
//| Form object class                                                |
//+------------------------------------------------------------------+
class CForm : public CGCnvElement
  {

Agora, no objeto-forma, estarão disponíveis tanto o objeto-elemento quanto o objeto-desenho. Consequentemente, nos outros arquivos onde o objeto-elemento for necessário, ambos os objetos estarão disponíveis.


No objeto-barra, registraremos os padrões encontrados nele.
Para isso, no arquivo da classe do objeto-barra \MQL5\Include\DoEasy\Objects\Series\Bar.mqh, na seção pública, escreveremos um método que adiciona ao atributo da barra o tipo de um novo padrão:

//--- Return itself
   CBar             *GetObject(void)                                    { return &this;}
//--- Set (1) bar symbol, timeframe and time, (2) bar object parameters
   void              SetSymbolPeriod(const string symbol,const ENUM_TIMEFRAMES timeframe,const datetime time);
   void              SetProperties(const MqlRates &rates);
//--- Add the pattern type on bar
   void              AddPattern(const ENUM_PATTERN_TYPE pattern_type)   { this.m_long_prop[BAR_PROP_PATTERNS_TYPE] |=pattern_type;           }

//--- Compare CBar objects by all possible properties (for sorting the lists by a specified bar object property)
   virtual int       Compare(const CObject *node,const int mode=0) const;
//--- Compare CBar objects by all properties (to search for equal bar objects)
   bool              IsEqual(CBar* compared_bar) const;
//--- Constructors
                     CBar(){ this.m_type=OBJECT_DE_TYPE_SERIES_BAR; }
                     CBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const datetime time,const string source);
                     CBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const MqlRates &rates);

O tipo de padrão é passado para o método, e seu valor (uma máscara de bits) é adicionado ao valor da propriedade BAR_PROP_PATTERNS_TYPE. Usando a operação lógica "ou", podemos adicionar vários tipos à variável sem sobrescrever seu valor. Assim, é possível armazenar diferentes tipos de padrões em uma única variável.


Na seção de descrição das propriedades da barra, declararemos um método que retorna a lista de padrões no array passado e um método que imprime no log a lista de padrões na barra:

//+------------------------------------------------------------------+
//| Descriptions of bar object properties                            |
//+------------------------------------------------------------------+
//--- Get description of a bar's (1) integer, (2) real and (3) string properties
   string            GetPropertyDescription(ENUM_BAR_PROP_INTEGER property);
   string            GetPropertyDescription(ENUM_BAR_PROP_DOUBLE property);
   string            GetPropertyDescription(ENUM_BAR_PROP_STRING property);

//--- Return the bar type description
   string            BodyTypeDescription(void)  const;
//--- Display the description of the object properties in the journal (full_prop=true - all properties, false - supported ones only - implemented in descendant classes)
   virtual void      Print(const bool full_prop=false,const bool dash=false);
//--- Display a short description of the object in the journal
   virtual void      PrintShort(const bool dash=false,const bool symbol=false);
//--- Return the (1) short name, (2) description of bar object parameters and (3) a list of patterns in the passed array
   virtual string    Header(void);
   string            ParameterDescription(void);
   int               GetPatternsList(ulong &array[]);
//--- Display a list of patterns on the bar in the journal
   void              PatternTypeDescriptionPrint(const bool dash=false);
//---
  };


No método que define os parâmetros do objeto-barra, definiremos o tipo de padrão na barra como ausente (o valor da variável é zero):

//+------------------------------------------------------------------+
//| Set bar object parameters                                        |
//+------------------------------------------------------------------+
void CBar::SetProperties(const MqlRates &rates)
  {
   this.SetProperty(BAR_PROP_SPREAD,rates.spread);
   this.SetProperty(BAR_PROP_VOLUME_TICK,rates.tick_volume);
   this.SetProperty(BAR_PROP_VOLUME_REAL,rates.real_volume);
   this.SetProperty(BAR_PROP_TIME,rates.time);
   this.SetProperty(BAR_PROP_TIME_YEAR,this.TimeYear());
   this.SetProperty(BAR_PROP_TIME_MONTH,this.TimeMonth());
   this.SetProperty(BAR_PROP_TIME_DAY_OF_YEAR,this.TimeDayOfYear());
   this.SetProperty(BAR_PROP_TIME_DAY_OF_WEEK,this.TimeDayOfWeek());
   this.SetProperty(BAR_PROP_TIME_DAY,this.TimeDay());
   this.SetProperty(BAR_PROP_TIME_HOUR,this.TimeHour());
   this.SetProperty(BAR_PROP_TIME_MINUTE,this.TimeMinute());
//---
   this.SetProperty(BAR_PROP_OPEN,rates.open);
   this.SetProperty(BAR_PROP_HIGH,rates.high);
   this.SetProperty(BAR_PROP_LOW,rates.low);
   this.SetProperty(BAR_PROP_CLOSE,rates.close);
   this.SetProperty(BAR_PROP_CANDLE_SIZE,this.CandleSize());
   this.SetProperty(BAR_PROP_CANDLE_SIZE_BODY,this.BodySize());
   this.SetProperty(BAR_PROP_CANDLE_BODY_TOP,this.BodyHigh());
   this.SetProperty(BAR_PROP_CANDLE_BODY_BOTTOM,this.BodyLow());
   this.SetProperty(BAR_PROP_CANDLE_SIZE_SHADOW_UP,this.ShadowUpSize());
   this.SetProperty(BAR_PROP_CANDLE_SIZE_SHADOW_DOWN,this.ShadowDownSize());
//---
   this.SetProperty(BAR_PROP_RATIO_BODY_TO_CANDLE_SIZE,this.CandleRatioBodyToCandleSize());
   this.SetProperty(BAR_PROP_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE,this.CandleRatioUpperShadowToCandleSize());
   this.SetProperty(BAR_PROP_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE,this.CandleRatioLowerShadowToCandleSize());
   this.SetProperty(BAR_PROP_PATTERNS_TYPE,0);
   this.SetProperty(BAR_PROP_TYPE,this.BodyType());
//--- Set the object type to the object of the graphical object management class
   this.m_graph_elm.SetTypeNode(this.m_type);
  }


Fora do corpo da classe, escreveremos um método que retorna a lista de padrões no array passado:

//+------------------------------------------------------------------+
//| Return the list of patterns in the passed array                  |
//+------------------------------------------------------------------+
int CBar::GetPatternsList(ulong &array[])
  {
   return ListPatternsInVar(this.GetProperty(BAR_PROP_PATTERNS_TYPE),array);
  }

O array é passado para o método, e o resultado da execução da função ListPatternsInVar(), escrita anteriormente, é retornado. Dessa forma, a lista de todos os padrões na barra é armazenada no array passado por referência ao método.


Método que imprime no log a descrição dos padrões na barra:

//+------------------------------------------------------------------+
//| Display the description of patterns on the bar in the journal    |
//+------------------------------------------------------------------+
void CBar::PatternTypeDescriptionPrint(const bool dash=false)
  {
   ulong patt=this.GetProperty(BAR_PROP_PATTERNS_TYPE);
   ::Print(CMessage::Text(MSG_LIB_TEXT_BAR_PATTERNS_TYPE),": ",(patt>0 ? "" : CMessage::Text(MSG_LIB_PROP_EMPTY)));
   if(patt>0)
      ::Print(PatternsInVarDescription(patt,dash));
  }

Anteriormente, escrevemos a função PatternsInVarDescription(), que retorna uma string contendo descrições de todos os padrões cujas flags estão armazenadas na variável. Aqui, passamos o valor da variável que armazena a propriedade da barra BAR_PROP_PATTERNS_TYPE para essa função e imprimimos no log a string recebida da função.


No método que retorna a descrição da propriedade inteira da barra, adicionaremos a descrição do valor da propriedade BAR_PROP_PATTERNS_TYPE:

//+------------------------------------------------------------------+
//| Return the description of the bar integer property               |
//+------------------------------------------------------------------+
string CBar::GetPropertyDescription(ENUM_BAR_PROP_INTEGER property)
  {
   return
     (
      property==BAR_PROP_TIME                ?  CMessage::Text(MSG_LIB_TEXT_BAR_TIME)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::TimeToString(this.GetProperty(property),TIME_DATE|TIME_MINUTES|TIME_SECONDS)
         )  :
      property==BAR_PROP_TYPE                ?  CMessage::Text(MSG_ORD_TYPE)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+this.BodyTypeDescription()
         )  :
      property==BAR_PROP_PERIOD              ?  CMessage::Text(MSG_LIB_TEXT_BAR_PERIOD)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+this.m_period_description
         )  :
      property==BAR_PROP_SPREAD              ?  CMessage::Text(MSG_LIB_TEXT_BAR_SPREAD)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+(string)this.GetProperty(property)
         )  :
      property==BAR_PROP_VOLUME_TICK         ?  CMessage::Text(MSG_LIB_TEXT_BAR_VOLUME_TICK)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+(string)this.GetProperty(property)
         )  :
      property==BAR_PROP_VOLUME_REAL         ?  CMessage::Text(MSG_LIB_TEXT_BAR_VOLUME_REAL)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+(string)this.GetProperty(property)
         )  :
      property==BAR_PROP_TIME_YEAR           ?  CMessage::Text(MSG_LIB_TEXT_BAR_TIME_YEAR)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+(string)this.Year()
         )  :
      property==BAR_PROP_TIME_MONTH          ?  CMessage::Text(MSG_LIB_TEXT_BAR_TIME_MONTH)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+MonthDescription((int)this.Month())
         )  :
      property==BAR_PROP_TIME_DAY_OF_YEAR    ?  CMessage::Text(MSG_LIB_TEXT_BAR_TIME_DAY_OF_YEAR)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::IntegerToString(this.DayOfYear(),3,'0')
         )  :
      property==BAR_PROP_TIME_DAY_OF_WEEK    ?  CMessage::Text(MSG_LIB_TEXT_BAR_TIME_DAY_OF_WEEK)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+DayOfWeekDescription((ENUM_DAY_OF_WEEK)this.DayOfWeek())
         )  :
      property==BAR_PROP_TIME_DAY            ?  CMessage::Text(MSG_LIB_TEXT_BAR_TIME_DAY)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::IntegerToString(this.Day(),2,'0')
         )  :
      property==BAR_PROP_TIME_HOUR           ?  CMessage::Text(MSG_LIB_TEXT_BAR_TIME_HOUR)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::IntegerToString(this.Hour(),2,'0')
         )  :
      property==BAR_PROP_TIME_MINUTE         ?  CMessage::Text(MSG_LIB_TEXT_BAR_TIME_MINUTE)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::IntegerToString(this.Minute(),2,'0')
         )  :
      property==BAR_PROP_PATTERNS_TYPE       ?  CMessage::Text(MSG_LIB_TEXT_BAR_PATTERNS_TYPE)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+(this.GetProperty(property)==0 ? CMessage::Text(MSG_LIB_PROP_NOT_FOUND) : "\n"+PatternsInVarDescription(this.GetProperty(property),true))
         )  :
      ""
     );
  }


Faremos modificações no arquivo \MQL5\Include\DoEasy\Objects\Series\Patterns\Pattern.mqh.

Como o objeto-padrão conterá um ponteiro para o objeto-barra onde o padrão foi encontrado, será necessário conectar ao arquivo da classe do objeto-padrão o arquivo da classe do objeto-barra. O padrão possui uma barra "formadora" e uma barra "mãe". Para a barra formadora, usaremos um ponteiro para o objeto-barra (que é a barra onde o padrão foi encontrado), e para a barra "mãe" criaremos uma estrutura MqlRates, onde serão armazenados os dados dessa barra. Dessa forma, sempre teremos todos os dados sobre as barras que o padrão "abrange". A propósito, se o padrão for de uma única barra, a barra "mãe" e a barra formadora são a mesma única barra. O padrão será "desenhado" usando o objeto-desenho, cuja classe criamos hoje. O ponteiro para o objeto dessa classe será declarado na seção protegida da classe do objeto-padrão abstrato. Para calcular o tamanho do desenho que cerca as barras do padrão, precisamos conhecer os tamanhos e parâmetros do gráfico. Declararemos variáveis para armazenar os parâmetros do gráfico, necessários para calcular o tamanho do objeto-desenho.

//+------------------------------------------------------------------+
//| Include files                                                    |
//+------------------------------------------------------------------+
#include "..\..\BaseObj.mqh"
#include "..\Bar.mqh"
//+------------------------------------------------------------------+
//| Abstract pattern class                                           |
//+------------------------------------------------------------------+
class CPattern : public CBaseObj
  {
private:
   CBar             *m_bar_pattern;                               // Pointer to the bar the pattern is formed on
   MqlRates          m_mother_bar_prop;                           // "Mother" bar parameters
   long              m_long_prop[PATTERN_PROP_INTEGER_TOTAL];     // Integer properties
   double            m_double_prop[PATTERN_PROP_DOUBLE_TOTAL];    // Real properties
   string            m_string_prop[PATTERN_PROP_STRING_TOTAL];    // String properties
   
//--- Return the index of the array the pattern (1) double and (2) string properties are located at
   int               IndexProp(ENUM_PATTERN_PROP_DOUBLE property) const { return(int)property-PATTERN_PROP_INTEGER_TOTAL;                          }
   int               IndexProp(ENUM_PATTERN_PROP_STRING property) const { return(int)property-PATTERN_PROP_INTEGER_TOTAL-PATTERN_PROP_DOUBLE_TOTAL;}

protected:
   CForm            *m_form;                                      // Pointer to form object
   CGCnvBitmap      *m_bitmap;                                    // Pointer to the bitmap object
   int               m_digits;                                    // Symbol's digits value
   ulong             m_symbol_code;                               // Symbol as a number (sum of name symbol codes)
   string            m_name_graph_obj;                            // Name of the graphical object displaying the pattern
   double            m_price;                                     // Price level the graphical object is placed at
   color             m_color_bullish;                             // Color of a graphical object set to the bullish pattern icon
   color             m_color_bearish;                             // Color of a graphical object set to the bearish pattern icon
   color             m_color_bidirect;                            // Color of a graphical object set to the bidirectional pattern icon
   color             m_color;                                     // Graphical object color
   color             m_color_panel_bullish;                       // Bullish pattern panel color
   color             m_color_panel_bearish;                       // Bearish pattern panel color
   color             m_color_panel_bidirect;                      // Bidirectional pattern panel color
   int               m_bars_formation;                            // Number of bars in the formation (nested pattern)
   bool              m_draw_dots;                                 // Draw on the chart with dots
   int               m_chart_scale;                               // Chart scale
   int               m_chart_height_px;                           // Height of the chart in pixels
   double            m_chart_price_max;                           // Chart maximum
   double            m_chart_price_min;                           // Chart minimum
   
public:


Na seção pública da classe, adicionaremos métodos para definir e retornar as novas propriedades e ponteiros:

public:
//--- Set pattern (1) integer, (2) real and (3) string properties
   void              SetProperty(ENUM_PATTERN_PROP_INTEGER property,long value) { this.m_long_prop[property]=value;                    }
   void              SetProperty(ENUM_PATTERN_PROP_DOUBLE property,double value){ this.m_double_prop[this.IndexProp(property)]=value;  }
   void              SetProperty(ENUM_PATTERN_PROP_STRING property,string value){ this.m_string_prop[this.IndexProp(property)]=value;  }
//--- Return (1) integer, (2) real and (3) string pattern properties from the property array
   long              GetProperty(ENUM_PATTERN_PROP_INTEGER property) const { return this.m_long_prop[property];                        }
   double            GetProperty(ENUM_PATTERN_PROP_DOUBLE property)  const { return this.m_double_prop[this.IndexProp(property)];      }
   string            GetProperty(ENUM_PATTERN_PROP_STRING property)  const { return this.m_string_prop[this.IndexProp(property)];      }

//--- Return the flag of the pattern supporting the specified property
   virtual bool      SupportProperty(ENUM_PATTERN_PROP_INTEGER property)   { return true;       }
   virtual bool      SupportProperty(ENUM_PATTERN_PROP_DOUBLE property)    { return true;       }
   virtual bool      SupportProperty(ENUM_PATTERN_PROP_STRING property)    { return true;       }
//--- Return itself
   CPattern         *GetObject(void)                                       { return &this;      }
   CForm            *GetForm(void)                                         { return this.m_form;}
   
//--- Compare CPattern objects by all possible properties (for sorting the lists by a specified pattern object property)
   virtual int       Compare(const CObject *node,const int mode=0) const;
//--- Compare CPattern objects with each other by all properties (to search equal pattern objects)
   bool              IsEqual(CPattern* compared_obj) const;
//--- Constructors
                     CPattern(){ this.m_type=OBJECT_DE_TYPE_SERIES_PATTERN; }
protected:
//--- Protected parametric constructor
                     CPattern(const ENUM_PATTERN_STATUS status,
                              const ENUM_PATTERN_TYPE type,
                              const uint id,
                              const ENUM_PATTERN_DIRECTION direction,
                              const string symbol,
                              const ENUM_TIMEFRAMES timeframe,MqlRates &rates);
public:                     
//--- Destructor
                    ~CPattern(void);
                    
//+------------------------------------------------------------------+ 
//| Methods of a simplified access to the pattern object properties  |
//+------------------------------------------------------------------+
//--- Return (1) type, (2) direction, (3) period, (4) status,
//--- (5) code, (6) pattern defining bar time,
//--- (7) number of candles forming the pattern
   ENUM_PATTERN_TYPE TypePattern(void)                               const { return (ENUM_PATTERN_TYPE)this.GetProperty(PATTERN_PROP_TYPE);           }
   ENUM_PATTERN_DIRECTION Direction(void)                            const { return (ENUM_PATTERN_DIRECTION)this.GetProperty(PATTERN_PROP_DIRECTION); }
   ENUM_TIMEFRAMES   Timeframe(void)                                 const { return (ENUM_TIMEFRAMES)this.GetProperty(PATTERN_PROP_PERIOD);           }
   ENUM_PATTERN_STATUS Status(void)                                  const { return (ENUM_PATTERN_STATUS)this.GetProperty(PATTERN_PROP_STATUS);       }
   ulong             Code(void)                                      const { return this.GetProperty(PATTERN_PROP_CODE);                              }
   uint              ID(void)                                        const { return (uint)this.GetProperty(PATTERN_PROP_ID);                          }
   ulong             ControlObjectID(void)                           const { return this.GetProperty(PATTERN_PROP_CTRL_OBJ_ID);                       }
   datetime          Time(void)                                      const { return (datetime)this.GetProperty(PATTERN_PROP_TIME);                    }
   uint              Candles(void)                                   const { return (uint)this.GetProperty(PATTERN_PROP_CANDLES);                     }
//--- Return pattern defining bar prices
   double            BarPriceOpen(void)                              const { return this.GetProperty(PATTERN_PROP_BAR_PRICE_OPEN);                    }
   double            BarPriceHigh(void)                              const { return this.GetProperty(PATTERN_PROP_BAR_PRICE_HIGH);                    }
   double            BarPriceLow(void)                               const { return this.GetProperty(PATTERN_PROP_BAR_PRICE_LOW);                     }
   double            BarPriceClose(void)                             const { return this.GetProperty(PATTERN_PROP_BAR_PRICE_CLOSE);                   }
//--- Return pattern (1) symbol and (2) name
   string            Symbol(void)                                    const { return this.GetProperty(PATTERN_PROP_SYMBOL);                            }
   string            Name(void)                                      const { return this.GetProperty(PATTERN_PROP_NAME);                              }
   
//--- Set the pointer to the (1) pattern bar, (2) "mother" bar data
   void              SetPatternBar(CBar *bar)                              { this.m_bar_pattern=bar;                                                  }
   void              SetMotherBarData(MqlRates &data);
//--- Set the (1) "mother" bar OHLC and (2) the number of bars in nested formations
   void              SetMotherBarOpen(const double open)                   { this.m_mother_bar_prop.open=open;                                        }
   void              SetMotherBarHigh(const double high)                   { this.m_mother_bar_prop.high=high;                                        }
   void              SetMotherBarLow(const double low)                     { this.m_mother_bar_prop.low=low;                                          }
   void              SetMotherBarClose(const double close)                 { this.m_mother_bar_prop.close=close;                                      }
   void              SetBarsInNestedFormations(const int bars)             { this.m_bars_formation=bars;                                              }
   
//--- Return the pointer to the (1) pattern bar, (2) time, (3 - 6) "mother" bar OHLC and (7) the number of bars in nested formations
   CBar             *PatternBar(void)                                const { return this.m_bar_pattern;                                               }
   datetime          MotherBarTime(void)                             const { return (datetime)this.GetProperty(PATTERN_PROP_MOTHERBAR_TIME);          }
   double            MotherBarOpen(void)                             const { return this.m_mother_bar_prop.open;                                      }
   double            MotherBarHigh(void)                             const { return this.m_mother_bar_prop.high;                                      }
   double            MotherBarLow(void)                              const { return this.m_mother_bar_prop.low;                                       }
   double            MotherBarClose(void)                            const { return this.m_mother_bar_prop.close;                                     }
   int               BarsInNestedFormations(void)                    const { return this.m_bars_formation;                                            }
   
//+------------------------------------------------------------------+
//| Descriptions of pattern object properties                        |
//+------------------------------------------------------------------+
//--- Get description of pattern (1) integer, (2) real and (3) string property
   string            GetPropertyDescription(ENUM_PATTERN_PROP_INTEGER property);
   string            GetPropertyDescription(ENUM_PATTERN_PROP_DOUBLE property);
   string            GetPropertyDescription(ENUM_PATTERN_PROP_STRING property);

//--- Return description of the pattern (1) status, (2) type and (3) direction
   virtual string    StatusDescription(void) const { return NULL; }
   virtual string    TypeDescription(void)   const { return NULL; }
   string            DirectDescription(void) const;
//--- Display the description of the object properties in the journal (full_prop=true - all properties, false - supported ones only - implemented in descendant classes)
   virtual void      Print(const bool full_prop=false,const bool dash=false);
//--- Display a short description of the object in the journal
   virtual void      PrintShort(const bool dash=false,const bool symbol=false);
//--- Return a short name of a pattern object
   virtual string    Header(void);
//+------------------------------------------------------------------+
//| Handle graphical display                                         |
//+------------------------------------------------------------------+
protected:
//--- Set graphical object display colors for the (1) bullish, (2) bearish and (3) bidirectional pattern
   void              SetColorBullish(const color clr)       { this.m_color_bullish=clr;         }
   void              SetColorBearish(const color clr)       { this.m_color_bearish=clr;         }
   void              SetColorBiDirect(const color clr)      { this.m_color_bidirect=clr;        }
//--- Create the (1) info panel and (2) Bitmap object
   bool              CreateInfoPanel(void);
   virtual bool      CreateBitmap(void);
//--- Create the info panel appearance
   virtual void      CreateInfoPanelView(void){}
//--- Calculate the bitmap object (1) width and (2) height
   int               GetBitmapWidth(void);
   int               GetBitmapHeight(void);
   
public:
//--- Remove a graphical object
   bool              DeleteGraphObj(bool redraw=false);
//--- Set graphical object display colors and pattern display color
   void              SetColors(const color color_bullish,const color color_bearish,const color color_bidirect,const bool redraw=false);
//--- Set the flag for drawing pattern labels as dots
   void              SetDrawAsDots(const bool flag)         { this.m_draw_dots=flag;            }
   
//--- Set the background color for the (1) bullish, (2) bearish and (3) bidirectional pattern panel
   void              SetColorPanelBullish(const color clr)  { this.m_color_panel_bullish=clr;   }
   void              SetColorPanelBearish(const color clr)  { this.m_color_panel_bearish=clr;   }
   void              SetColorPanelBiDirect(const color clr) { this.m_color_panel_bidirect=clr;  }
//--- Set the background color for the (1) bullish, (2) bearish and (3) bidirectional pattern panel by setting the values of the RGB color components
   void              SetColorPanelBullish(const uchar R,const uchar G,const uchar B);
   void              SetColorPanelBearish(const uchar R,const uchar G,const uchar B);
   void              SetColorPanelBiDirect(const uchar R,const uchar G,const uchar B);

//--- Draw the pattern icon on the chart
   virtual void      Draw(const bool redraw);
//--- (1) Display, (2) hide the pattern icon on the chart
   void              Show(const bool redraw=false);
   void              Hide(const bool redraw=false);
//--- (1) Display and (2) hide the info panel on the chart
   void              ShowInfoPanel(const int x,const int y,const bool redraw=true);
   void              HideInfoPanel(void);
   
//--- Change the bitmap object (1) width, (2) height and (3) size
   bool              BitmapSetWidth(const int width);
   bool              BitmapSetHeight(const int height);
   bool              BitmapResize(const int w,const int h);
   
//--- Set the (1) chart scale, (2) chart height in pixels, (3) chart maximum and (3) minimum
   void              SetChartScale(const int scale)            { this.m_chart_scale=scale;      }
   void              SetChartHeightInPixels(const int height)  { this.m_chart_height_px=height; }
   void              SetChartPriceMax(const double price)      { this.m_chart_price_max=price;  }
   void              SetChartPriceMin(const double price)      { this.m_chart_price_min=price;  }
//--- Return the (1) chart scale, (2) chart height in pixels, (3) chart maximum and (3) minimum
   int               ChartScale(void)                    const { return this.m_chart_scale;     }
   int               ChartHeightInPixels(void)           const { return this.m_chart_height_px; }
   double            ChartPriceMax(void)                 const { return this.m_chart_price_max; }
   double            ChartPriceMin(void)                 const { return this.m_chart_price_min; }
   
  };


No construtor da classe abstrata do padrão, mudaremos a cor da marca do padrão bidirecional e definiremos valores padrão para o ponteiro do objeto-desenho (NULL), para a flag de desenho de padrões com pontos (true) e para a quantidade de formações aninhadas, igual a 1 (sem padrões aninhados):

//+------------------------------------------------------------------+
//| Constructor                                                      |
//+------------------------------------------------------------------+
CPattern::CPattern(const ENUM_PATTERN_STATUS status,const ENUM_PATTERN_TYPE type,const uint id,const ENUM_PATTERN_DIRECTION direction,const string symbol,const ENUM_TIMEFRAMES timeframe,MqlRates &rates)
  {
//--- Set pattern object properties
   this.m_digits=(int)::SymbolInfoInteger(symbol,SYMBOL_DIGITS);
   this.m_type=OBJECT_DE_TYPE_SERIES_PATTERN; 
   this.SetProperty(PATTERN_PROP_STATUS,status);
   this.SetProperty(PATTERN_PROP_TYPE,type);
   this.SetProperty(PATTERN_PROP_ID,id);
   this.SetProperty(PATTERN_PROP_DIRECTION,direction);
   this.SetProperty(PATTERN_PROP_PERIOD,timeframe);
   this.SetProperty(PATTERN_PROP_TIME,rates.time);
   this.SetProperty(PATTERN_PROP_BAR_PRICE_OPEN,rates.open);
   this.SetProperty(PATTERN_PROP_BAR_PRICE_HIGH,rates.high);
   this.SetProperty(PATTERN_PROP_BAR_PRICE_LOW,rates.low);
   this.SetProperty(PATTERN_PROP_BAR_PRICE_CLOSE,rates.close);
   this.SetProperty(PATTERN_PROP_SYMBOL,symbol);
//--- Create symbol code
   this.m_symbol_code=0;
   for(int i=0;i<(int)symbol.Length();i++)
      this.m_symbol_code+=symbol.GetChar(i);
//--- Pattern code = defining bar time + type + status + pattern direction + timeframe + symbol code
   ulong code=(ulong)rates.time+type+status+direction+timeframe+this.m_symbol_code;
   this.SetProperty(PATTERN_PROP_CODE,code);
//--- Set pattern graphical objects parameters (chart labels)
   this.m_name_graph_obj=::StringFormat("%s_p%lu",this.m_name_program,code);
   this.m_color_bullish=clrBlue;
   this.m_color_bearish=clrRed;
   this.m_color_bidirect=clrMediumSeaGreen;
   if(this.Direction()==PATTERN_DIRECTION_BULLISH)
     {
      this.m_color=this.m_color_bullish;
      this.m_price=rates.low;
     }
   else if(this.Direction()==PATTERN_DIRECTION_BEARISH)
     {
      this.m_color=this.m_color_bearish;
      this.m_price=rates.high;
     }
   else
     {
      this.m_color=this.m_color_bidirect;
      this.m_price=(rates.open+rates.close)/2;
     }
//--- Set base colors of the pattern information panels
   this.m_color_panel_bullish=clrLightGray;
   this.m_color_panel_bearish=clrLightGray;
   this.m_color_panel_bidirect=clrLightGray;
   this.m_form=NULL;
   this.m_bitmap=NULL;
   this.m_draw_dots=true;
   this.m_bars_formation=1;
  }


No destrutor da classe, removeremos o objeto-desenho:

//+------------------------------------------------------------------+
//| Destructor                                                       |
//+------------------------------------------------------------------+
CPattern::~CPattern(void)
  {
//--- Delete the form object and pattern label on the chart
   if(this.m_form!=NULL)
      delete this.m_form;
   if(this.m_bitmap!=NULL)
      delete this.m_bitmap;
   this.DeleteGraphObj();
  }


No método que retorna a descrição da propriedade inteira do padrão, adicionaremos a exibição do tempo de abertura da barra "mãe" do padrão:

//+------------------------------------------------------------------+
//| Return the description of the pattern integer property           |
//+------------------------------------------------------------------+
string CPattern::GetPropertyDescription(ENUM_PATTERN_PROP_INTEGER property)
  {
   return
     (
      property==PATTERN_PROP_CODE            ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_CODE)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+(string)this.GetProperty(property)
         )  :
      property==PATTERN_PROP_TIME            ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_TIME)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::TimeToString(this.GetProperty(property),TIME_DATE|TIME_MINUTES)
         )  :
      property==PATTERN_PROP_MOTHERBAR_TIME  ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_MOTHERBAR_TIME)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+::TimeToString(this.GetProperty(property),TIME_DATE|TIME_MINUTES)
         )  :
      property==PATTERN_PROP_STATUS          ?  CMessage::Text(MSG_ORD_STATUS)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+this.StatusDescription()
         )  :
      property==PATTERN_PROP_TYPE            ?  CMessage::Text(MSG_ORD_TYPE)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+this.TypeDescription()
         )  :
      property==PATTERN_PROP_ID              ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_ID)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+(string)this.GetProperty(property)
         )  :
      property==PATTERN_PROP_CTRL_OBJ_ID     ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_CTRL_OBJ_ID)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+(string)this.GetProperty(property)
         )  :
      property==PATTERN_PROP_DIRECTION       ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_DIRECTION)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+this.DirectDescription()
         )  :
      property==PATTERN_PROP_PERIOD          ?  CMessage::Text(MSG_LIB_TEXT_BAR_PERIOD)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+TimeframeDescription((ENUM_TIMEFRAMES)this.GetProperty(property))
         )  :
      property==PATTERN_PROP_CANDLES         ?  CMessage::Text(MSG_LIB_TEXT_PATTERN_CANDLES)+
         (!this.SupportProperty(property)    ?  ": "+CMessage::Text(MSG_LIB_PROP_NOT_SUPPORTED) :
          ": "+(string)this.GetProperty(property)
         )  :
      ""
     );
  }


Implementação do método que define os dados da barra "mãe":

//+------------------------------------------------------------------+
//| Set the "mother" bar data                                        |
//+------------------------------------------------------------------+
void CPattern::SetMotherBarData(MqlRates &data)
  {
   this.m_mother_bar_prop.open=data.open;
   this.m_mother_bar_prop.high=data.high;
   this.m_mother_bar_prop.low=data.low;
   this.m_mother_bar_prop.close=data.close;
   this.m_mother_bar_prop.time=data.time;
   this.SetProperty(PATTERN_PROP_MOTHERBAR_TIME,data.time);
  }

A estrutura da barra é passada para o método, e os campos necessários dessa estrutura são gravados nos campos correspondentes da variável membro da classe m_mother_bar_prop. Além disso, o tempo da barra "mãe" é registrado na propriedade de tempo da barra "mãe" — esse valor está presente nas propriedades do objeto e deve ser corretamente preenchido.

No método que exibe o painel de informações no gráfico, foi adicionada uma variável de entrada para indicar a necessidade de redesenhar o gráfico, e o gráfico é redesenhado se o valor dessa variável for definido como true:

//+------------------------------------------------------------------+
//| Display the info panel on the chart                              |
//+------------------------------------------------------------------+
void CPattern::ShowInfoPanel(const int x,const int y,const bool redraw=true)
  {
//--- If there is no panel object yet, create it
   if(this.m_form==NULL)
      if(!this.CreateInfoPanel())
         return;
//--- Get the chart width and height
   int chart_w=(int)::ChartGetInteger(this.m_chart_id,CHART_WIDTH_IN_PIXELS);
   int chart_h=(int)::ChartGetInteger(this.m_chart_id,CHART_HEIGHT_IN_PIXELS);
//--- Calculate the X and Y coordinates of the panel so that it does not go beyond the chart
   int cx=(x+this.m_form.Width() >chart_w-1 ? chart_w-1-this.m_form.Width()  : x);
   int cy=(y+this.m_form.Height()>chart_h-1 ? chart_h-1-this.m_form.Height() : y);
//--- Set the calculated coordinates and display the panel
   if(this.m_form.SetCoordX(cx) && this.m_form.SetCoordY(cy))
      this.m_form.Show();
   if(redraw)
      ::ChartRedraw(this.m_chart_id);
  }

Isso foi feito para que o painel com a descrição do padrão apareça sem atrasos após o cursor do mouse passar sobre a barra com o padrão. Se houver vários padrões nessa barra, o valor dessa variável deve ser definido como false para todos os painéis de informações ao serem exibidos no gráfico, e apenas para o último deve ser definido como true. Nesse caso, o gráfico será redesenhado apenas após a exibição do último painel, e não a cada vez.

Como os padrões podem ser exibidos no gráfico de duas maneiras — com pontos e com objetos-desenho, aprimoraremos o método que exibe o ícone do padrão no gráfico:

//+------------------------------------------------------------------+
//| Display the pattern icon on the chart                            |
//+------------------------------------------------------------------+
void CPattern::Show(const bool redraw=false)
  {
   if(this.m_draw_dots)
     {
      ::ObjectSetInteger(this.m_chart_id,this.m_name_graph_obj,OBJPROP_TIMEFRAMES,OBJ_ALL_PERIODS);
      return;
     }
   if(this.m_bitmap!=NULL)
      this.m_bitmap.Show();
   if(redraw)
      ::ChartRedraw(this.m_chart_id);
  }

Se estivermos desenhando com pontos, como antes — ativamos a visibilidade do objeto gráfico. Se estivermos desenhando com um objeto-desenho, se ele existir, chamamos seu método Show(). Por fim, atualizamos o gráfico se a flag de redesenho estiver ativada.

Da mesma forma, aprimoraremos o método que oculta o ícone do padrão no gráfico:

//+------------------------------------------------------------------+
//| Hide the pattern icon on the chart                               |
//+------------------------------------------------------------------+
void CPattern::Hide(const bool redraw=false)
  {
   if(this.m_draw_dots)
     {
      ::ObjectSetInteger(this.m_chart_id,this.m_name_graph_obj,OBJPROP_TIMEFRAMES,OBJ_NO_PERIODS);
      return;
     }
   if(this.m_bitmap!=NULL)
      this.m_bitmap.Hide();
   if(redraw)
      ::ChartRedraw(this.m_chart_id);
  }


Método que calcula a largura do objeto-desenho:

//+------------------------------------------------------------------+
//| Calculate the bitmap object width                                |
//+------------------------------------------------------------------+
int CPattern::GetBitmapWidth(void)
  {
//--- Calculate the width of the chart candles in pixels
   int px=int(1<<this.m_chart_scale);
//--- Calculate the number of bars that make up the pattern
   int num_bars=::Bars(this.Symbol(),this.Timeframe(),this.MotherBarTime(),this.Time());
   if(num_bars==0)
      num_bars=(int)this.Candles();
//--- Calculate and return the width of the bitmap object
   return (px*num_bars*2)-px+1;
  }

Dependendo da escala do gráfico, calculamos a largura das velas em pixels. Em seguida, obtemos a largura do padrão em barras e, com base nesses dois valores, calculamos e retornamos a largura necessária do objeto-desenho.


Método que calcula a altura do objeto-desenho:

//+------------------------------------------------------------------+
//| Calculate the bitmap object height                               |
//+------------------------------------------------------------------+
int CPattern::GetBitmapHeight(void)
  {
//--- Calculate the chart price range and pattern price range
   double chart_price_range=this.m_chart_price_max-this.m_chart_price_min;
   double patt_price_range=this.MotherBarHigh()-this.MotherBarLow();
//--- Using the calculated price ranges, calculate and return the height of the bitmap object
   return (int)ceil(patt_price_range*this.m_chart_height_px/chart_price_range)+8;
  }

Aqui, obtemos o intervalo de preços do gráfico, da maior para a menor cotação, e o intervalo de preços do padrão, do High da vela "mãe" ao Low da vela "mãe". Em seguida, calculamos a relação de um intervalo com o outro em pixels e retornamos o valor obtido da altura do objeto-desenho, adicionando 8 pixels — quatro em cima e quatro embaixo.

No construtor do padrão "Pin Bar", definiremos a quantidade de padrões aninhados igual ao valor das barras do padrão (1):

//+------------------------------------------------------------------+
//| Constructor                                                      |
//+------------------------------------------------------------------+
CPatternPinBar::CPatternPinBar(const uint id,const string symbol,const ENUM_TIMEFRAMES timeframe,MqlRates &rates,const ENUM_PATTERN_DIRECTION direct) : 
   CPattern(PATTERN_STATUS_PA,PATTERN_TYPE_PIN_BAR,id,direct,symbol,timeframe,rates)
  {
   this.SetProperty(PATTERN_PROP_NAME,"Pin Bar");
   this.SetProperty(PATTERN_PROP_CANDLES,1);
   this.m_bars_formation=(int)this.GetProperty(PATTERN_PROP_CANDLES);
  }


Agora, vamos criar a classe de um novo padrão Price Action, "Barra Interna".

Classe do padrão "Barra Interna"

No mesmo arquivo onde estão as classes do padrão abstrato e do padrão "Pin Bar", criaremos uma nova classe — a classe do padrão "Barra Interna". Basicamente, precisamos apenas escrever (redefinir) alguns métodos virtuais e valores das propriedades do padrão. A classe deve ser herdada da classe do objeto padrão abstrato:

//+------------------------------------------------------------------+
//| "Inside Bar" pattern class                                       |
//+------------------------------------------------------------------+
class CPatternInsideBar : public CPattern
  {
protected:
//--- Create the (1) image object, the appearance of the (2) info panel and (3) the bitmap object
   virtual bool      CreateBitmap(void);
   virtual void      CreateInfoPanelView(void);
   void              CreateBitmapView(void);
public:
//--- Return the flag of the pattern supporting the specified property
   virtual bool      SupportProperty(ENUM_PATTERN_PROP_INTEGER property)   { return true; }
   virtual bool      SupportProperty(ENUM_PATTERN_PROP_DOUBLE property)    { return true; }
   virtual bool      SupportProperty(ENUM_PATTERN_PROP_STRING property)    { return true; }
   
//--- Return description of the pattern (1) status and (2) type
   virtual string    StatusDescription(void) const { return CMessage::Text(MSG_LIB_TEXT_PATTERN_STATUS_PA);       }
   virtual string    TypeDescription(void)   const { return CMessage::Text(MSG_LIB_TEXT_PATTERN_TYPE_INSIDE_BAR); }

//--- Draw the pattern icon on the chart
   virtual void      Draw(const bool redraw);

//--- Constructor
                     CPatternInsideBar(const uint id,const string symbol,const ENUM_TIMEFRAMES timeframe,MqlRates &rates,const ENUM_PATTERN_DIRECTION direct);
  };


No construtor da classe, definiremos o nome do padrão, a quantidade de barras do padrão como duas, e, consequentemente, a quantidade de barras nas formações aninhadas como 2 — sem formações aninhadas:

//+------------------------------------------------------------------+
//| Constructor                                                      |
//+------------------------------------------------------------------+
CPatternInsideBar::CPatternInsideBar(const uint id,const string symbol,const ENUM_TIMEFRAMES timeframe,MqlRates &rates,const ENUM_PATTERN_DIRECTION direct) : 
   CPattern(PATTERN_STATUS_PA,PATTERN_TYPE_INSIDE_BAR,id,direct,symbol,timeframe,rates)
  {
   this.SetProperty(PATTERN_PROP_NAME,"Inside Bar");
   this.SetProperty(PATTERN_PROP_CANDLES,2);
   this.m_bars_formation=(int)this.GetProperty(PATTERN_PROP_CANDLES);
  }


Método virtual que cria a aparência do painel de informações:

//+------------------------------------------------------------------+
//| Create the info panel appearance                                 |
//+------------------------------------------------------------------+
void CPatternInsideBar::CreateInfoPanelView(void)
  {
//--- If the form object is not created, leave
   if(this.m_form==NULL)
      return;
//--- Declare the array for the initial and final colors of the gradient fill
   color clr[2]={this.m_form.ChangeColorLightness(this.m_color_panel_bidirect,-5),this.m_form.ChangeColorLightness(this.m_color_panel_bidirect,15)};
   
//--- Set the background and form frame colors
   this.m_form.SetBackgroundColor(this.m_color_panel_bidirect,true);
   this.m_form.SetBorderColor(clrGray,true);
//--- Create strings to describe the pattern, its parameters and search criteria
   string name=::StringFormat("Inside Bar (%lu bars)",int(this.Time()-this.MotherBarTime())/::PeriodSeconds(this.Timeframe())+1);
   string param=this.DirectDescription();//::StringFormat("%s (%.2f/%.2f/%.2f)",this.DirectDescription(),this.GetProperty(PATTERN_PROP_RATIO_BODY_TO_CANDLE_SIZE_CRITERION),this.GetProperty(PATTERN_PROP_RATIO_LARGER_SHADOW_TO_CANDLE_SIZE_CRITERION),this.GetProperty(PATTERN_PROP_RATIO_SMALLER_SHADOW_TO_CANDLE_SIZE_CRITERION));
//--- Set the coordinates of the panel and calculate its width and height depending on the size of the texts placed on the panel
   int x=3;
   int y=20;
   int w=4+(::fmax(20+this.m_form.TextWidth(name),::fmax(x+this.m_form.TextWidth(param),x+this.m_form.TextWidth(::TimeToString(this.Time())))));
   int h=2+(20+this.m_form.TextHeight(this.DirectDescription())+this.m_form.TextHeight(::TimeToString(this.Time())));
//--- Set the width and height of the panel according to the calculated values
   this.m_form.SetWidth(w);
   this.m_form.SetHeight(h);
//--- Depending on the chart size and coordinates, we calculate the coordinates of the panel so that it does not go beyond the chart
   int chart_w=(int)::ChartGetInteger(this.m_chart_id,CHART_WIDTH_IN_PIXELS);
   int chart_h=(int)::ChartGetInteger(this.m_chart_id,CHART_HEIGHT_IN_PIXELS);
   int cx=(this.m_form.RightEdge() >chart_w-1 ? chart_w-1-this.m_form.Width()  : this.m_form.CoordX());
   int cy=(this.m_form.BottomEdge()>chart_h-1 ? chart_h-1-this.m_form.Height() : this.m_form.CoordY());
   this.m_form.SetCoordX(cx);
   this.m_form.SetCoordY(cy);
//--- Fill the background with a gradient color
   this.m_form.Erase(clr,200,true,false);
//--- Draw the panel frame, an icon with (i), draw the header text with the proportions of a candle and separate the header with a horizontal line
   this.m_form.DrawFrameSimple(0,0,this.m_form.Width(),this.m_form.Height(),1,1,1,1,this.m_form.BorderColor(),200);
   this.m_form.DrawIconInfo(1,1,200);
   this.m_form.Text(20,3,name,clrBlack,200);
   this.m_form.DrawLine(1,18,this.m_form.Width()-1,18,clrDarkGray,250);
//--- Under the horizontal line, enter the pattern description with its search criteria and the date of the pattern-defining bar
   y=20;
   this.m_form.Text(x,y,param,clrBlack,200);
   y+=this.m_form.TextHeight(::TimeToString(this.Time()));
   this.m_form.Text(x,y,::TimeToString(this.Time()),clrBlack,200);
//--- Update the panel while redrawing the chart
   this.m_form.Update(true);
  }

Para cada tipo de padrão, faremos métodos virtuais próprios para criar a aparência do painel de informações, porque cada padrão tem seu conjunto de parâmetros significativos, que podem ser exibidos no painel para descrever o padrão de forma mais clara.


Método que desenha o ícone do padrão no gráfico:

//+------------------------------------------------------------------+
//| Draw the pattern icon on the chart                               |
//+------------------------------------------------------------------+
void CPatternInsideBar::Draw(const bool redraw)
  {
//--- If the flag for drawing with dots is set, call the parent class method and leave
   if(this.m_draw_dots)
     {
      CPattern::Draw(redraw);
      return;
     }
//--- If the bitmap object has not yet been created, create it
   if(this.m_bitmap==NULL)
     {
      if(!this.CreateBitmap())
         return;
     }
//--- display
   this.Show(redraw);
  }

A lógica do método está descrita nos comentários. O método da classe pai cria e desenha os ícones dos padrões (pontos) no gráfico. Portanto, se a flag de desenho com pontos estiver ativada, eles serão desenhados pelo método da classe pai.
Caso contrário, é criado um objeto-desenho e exibido no gráfico.


Método que cria o objeto-desenho:

//+------------------------------------------------------------------+
//| Create the bitmap object                                         |
//+------------------------------------------------------------------+
bool CPatternInsideBar::CreateBitmap(void)
  {
//--- If the bitmap object has already been created earlier, return 'true'
   if(this.m_bitmap!=NULL)
      return true;
//--- Calculate the object coordinates and dimensions
   datetime time=this.MotherBarTime();
   double   price=(this.MotherBarHigh()+this.MotherBarLow())/2;
   int      w=this.GetBitmapWidth();
   int      h=this.GetBitmapHeight();
//--- Create the Bitmap object
   this.m_bitmap=this.CreateBitmap(this.ID(),this.GetChartID(),0,this.Name(),time,price,w,h,this.m_color_bidirect);
   if(this.m_bitmap==NULL)
      return false;
//--- Set the object origin to its center and remove the tooltip
   ::ObjectSetInteger(this.GetChartID(),this.m_bitmap.NameObj(),OBJPROP_ANCHOR,ANCHOR_CENTER);
   ::ObjectSetString(this.GetChartID(),this.m_bitmap.NameObj(),OBJPROP_TOOLTIP,"\n");
//--- Draw the bitmap object appearance
   this.CreateBitmapView();
   return true;
  }


Método que cria a aparência do objeto-desenho:

//+------------------------------------------------------------------+
//| Create the bitmap object appearance                              |
//+------------------------------------------------------------------+
void CPatternInsideBar::CreateBitmapView(void)
  {
   this.m_bitmap.Erase(CLR_CANV_NULL,0);
   int x=this.m_bitmap.Width()/2-int(1<<this.m_chart_scale)/2;
   this.m_bitmap.DrawRectangleFill(x,0,this.m_bitmap.Width()-1,this.m_bitmap.Height()-1,this.m_color_bidirect,80);
   this.m_bitmap.DrawRectangle(x,0,this.m_bitmap.Width()-1,this.m_bitmap.Height()-1,clrGray);
   this.m_bitmap.Update(false);
  }

Aqui: preenchemos a tela com uma cor transparente, calculamos a coordenada X inicial do retângulo que contorna as barras do padrão. Em seguida, preenchemos a área retangular, começando na coordenada X calculada, com a cor definida para o padrão bidirecional e uma opacidade de 80, e contornamos a área preenchida com um retângulo cinza. Após terminar o desenho, atualizamos o recurso sem redesenhar o gráfico.


Cada padrão procurado com seus parâmetros é controlado e processado por um objeto da classe de controle de padrões. Esse objeto é criado uma vez ao ativar a permissão para a busca de um padrão com o tipo especificado e os parâmetros de busca definidos. Nessa mesma classe, é necessário fazer a leitura das propriedades da janela do gráfico — para que elas sejam lidas apenas uma vez ao criar o objeto de controle, e depois os parâmetros do gráfico lidos sejam gravados nos objetos de padrões criados. As propriedades do gráfico são necessárias para que os painéis de informações de cada padrão específico não ultrapassem as bordas do gráfico ao serem exibidos. Se formos ler os parâmetros do gráfico a cada criação de um novo objeto-padrão, isso será bastante custoso — afinal, há muitos padrões em uma única série temporal. Além disso, por que ler os mesmos parâmetros repetidamente, se eles podem ser lidos uma vez e depois usados em cada padrão criado? Também precisaremos dos parâmetros do gráfico ao criar os objetos-desenho que contornam as barras dos padrões. Novamente, ler o tamanho do gráfico a cada vez não é ideal. Por isso, faremos essa leitura apenas ao criar o objeto de controle do padrão. Mas há um detalhe importante: ao alterar o tamanho do gráfico, todos os dados lidos anteriormente permanecem os mesmos que já foram obtidos. E esses dados precisam ser requisitados novamente do gráfico e gravados nas propriedades de cada padrão. Isso será abordado em artigos futuros.

A classe do objeto de controle de padrões está no arquivo \MQL5\Include\DoEasy\Objects\Series\SeriesDE.mqh. Faremos as devidas modificações:

//+------------------------------------------------------------------+
//| Abstract pattern control class                                   |
//+------------------------------------------------------------------+
class CPatternControl : public CBaseObjExt
  {
private:
   ENUM_TIMEFRAMES   m_timeframe;                                                // Pattern timeseries chart period
   string            m_symbol;                                                   // Pattern timeseries symbol
   double            m_point;                                                    // Symbol Point
   bool              m_used;                                                     // Pattern use flag
   bool              m_drawing;                                                  // Flag for drawing the pattern icon on the chart
   bool              m_draw_dots;                                                // Flag for drawing the pattern icon on the chart with dots
//--- Handled pattern
   ENUM_PATTERN_TYPE m_type_pattern;                                             // Pattern type
protected:
//--- Candle proportions
   double            m_ratio_body_to_candle_size;                                // Percentage ratio of the candle body to the full size of the candle
   double            m_ratio_larger_shadow_to_candle_size;                       // Percentage ratio of the size of the larger shadow to the size of the candle
   double            m_ratio_smaller_shadow_to_candle_size;                      // Percentage ratio of the size of the smaller shadow to the size of the candle
   ulong             m_object_id;                                                // Unique object code based on pattern search criteria
//--- List views
   CArrayObj        *m_list_series;                                              // Pointer to the timeseries list
   CArrayObj        *m_list_all_patterns;                                        // Pointer to the list of all patterns
   CPattern          m_pattern_instance;                                         // Pattern object for searching by property
   ulong             m_symbol_code;                                              // Chart symbol name as a number
   int               m_chart_scale;                                              // Chart scale
   int               m_chart_height_px;                                          // Height of the chart in pixels
   double            m_chart_price_max;                                          // Chart maximum
   double            m_chart_price_min;                                          // Chart minimum

//--- (1) Search for a pattern, return direction (or -1 if no pattern is found),
//--- (2) create a pattern with a specified direction,
//--- (3) create and return a unique pattern code,
//--- (4) return the list of patterns managed by the object
   virtual ENUM_PATTERN_DIRECTION FindPattern(const datetime series_bar_time,const uint min_body_size,MqlRates &mother_bar_data) const
                                    { return WRONG_VALUE;   }
   virtual CPattern *CreatePattern(const ENUM_PATTERN_DIRECTION direction,const uint id,CBar *bar){ return NULL;                       }
   virtual ulong     GetPatternCode(const ENUM_PATTERN_DIRECTION direction,const datetime time) const { return 0;                      }
   virtual CArrayObj*GetListPatterns(void)                                       { return NULL;                                        }

//--- Create object ID based on pattern search criteria
   virtual ulong     CreateObjectID(void)                                        { return 0;                                           }

//--- Write bar data to the structure
   void              SetBarData(CBar *bar,MqlRates &rates) const
                       {
                        if(bar==NULL)
                           return;
                        rates.open=bar.Open();
                        rates.high=bar.High();
                        rates.low=bar.Low();
                        rates.close=bar.Close();
                        rates.time=bar.Time();
                       }

public:
//--- Returns (1) itself, (2) pattern usage flag
   CPatternControl  *GetObject(void)                                             { return &this;                                       }
//--- (1) Set and (2) return the pattern usage flag
   void              SetUsed(const bool flag)                                    { this.m_used=flag;                                   }
   bool              IsUsed(void)                                          const { return this.m_used;                                 }
//--- (1) Set and (2) return the pattern drawing flag
   void              SetDrawing(const bool flag)                                 { this.m_drawing=flag;                                }
   bool              IsDrawing(void)                                       const { return this.m_drawing;                              }
//--- (1) Set and (2) return the flag for drawing pattern icons as dots
   void              SetDrawingAsDots(const bool flag,const bool redraw);
   bool              IsDrawingAsDots(void)                                 const { return this.m_draw_dots;                            }

//--- Set the necessary percentage ratio of the candle body to the full size of the candle,
//--- size of the (2) upper and (3) lower shadow to the candle size
   void              SetRatioBodyToCandleSizeValue(const double value)           { this.m_ratio_body_to_candle_size=value;             }
   void              SetRatioLargerShadowToCandleSizeValue(const double value)   { this.m_ratio_larger_shadow_to_candle_size=value;    }
   void              SetRatioSmallerShadowToCandleSizeValue(const double value)  { this.m_ratio_smaller_shadow_to_candle_size=value;   }
//--- Return the percentage ratio (1) of the candle body to the full size of the candle,
//--- size of the (2) upper and (3) lower shadow to the candle size
   double            RatioBodyToCandleSizeValue(void)                      const { return this.m_ratio_body_to_candle_size;            }
   double            RatioLargerShadowToCandleSizeValue(void)              const { return this.m_ratio_larger_shadow_to_candle_size;   }
   double            RatioSmallerShadowToCandleSizeValue(void)             const { return this.m_ratio_smaller_shadow_to_candle_size;  }

//--- Return object ID based on pattern search criteria
   virtual ulong     ObjectID(void)                                        const { return this.m_object_id;                            }

//--- Return pattern (1) type, (2) timeframe, (3) symbol, (4) symbol Point, (5) symbol code
   ENUM_PATTERN_TYPE TypePattern(void)                                     const { return this.m_type_pattern;                         }
   ENUM_TIMEFRAMES   Timeframe(void)                                       const { return this.m_timeframe;                            }
   string            Symbol(void)                                          const { return this.m_symbol;                               }
   double            Point(void)                                           const { return this.m_point;                                }
   ulong             SymbolCode(void)                                      const { return this.m_symbol_code;                          }
   
//--- Set the (1) chart scale, (2) chart height in pixels, (3) chart maximum and (3) minimum
   void              SetChartScale(const int scale)                              { this.m_chart_scale=scale;                           }
   void              SetChartHeightInPixels(const int height)                    { this.m_chart_height_px=height;                      }
   void              SetChartPriceMax(const double price)                        { this.m_chart_price_max=price;                       }
   void              SetChartPriceMin(const double price)                        { this.m_chart_price_min=price;                       }
//--- Return the (1) chart scale, (2) chart height in pixels, (3) chart maximum and (3) minimum
   int               ChartScale(void)                                      const { return this.m_chart_scale;                          }
   int               ChartHeightInPixels(void)                             const { return this.m_chart_height_px;                      }
   double            ChartPriceMax(void)                                   const { return this.m_chart_price_max;                      }
   double            ChartPriceMin(void)                                   const { return this.m_chart_price_min;                      }

//--- Compare CPatternControl objects by all possible properties
   virtual int       Compare(const CObject *node,const int mode=0) const;

//--- Search for patterns and add found ones to the list of all patterns
   virtual int       CreateAndRefreshPatternList(const uint min_body_size);
//--- Display patterns on the chart
   void              DrawPatterns(const bool redraw=false);
   
//--- Protected parametric constructor
protected:
                     CPatternControl(const string symbol,const ENUM_TIMEFRAMES timeframe,const ENUM_PATTERN_STATUS status,const ENUM_PATTERN_TYPE type,CArrayObj *list_series,CArrayObj *list_patterns);
  };

A maioria dos métodos não precisa de explicação — sua finalidade está descrita nos comentários, e os métodos apenas definem ou retornam os parâmetros correspondentes do objeto da classe. Agora, no método de busca de padrões, passaremos uma referência para a estrutura MqlRates, onde serão gravados os dados da barra "mãe". Para registrar esses dados, foi criado o método SetBarData(), no qual um ponteiro para o objeto-barra e uma referência para uma variável do tipo MqlRates são passados, e os campos dessa variável são preenchidos com as propriedades correspondentes do objeto-barra. No método CreateAndRefreshPatternList(), passaremos o tamanho mínimo do corpo da vela. Posteriormente, adicionaremos a definição desse valor no objeto de controle de padrões, que será então passado para o método de busca e atualização dos padrões. A ideia é que, durante a busca de padrões, sejam ignoradas as barras cujo tamanho seja menor que essa medida — como um filtro adicional baseado no tamanho do corpo da vela, definido na busca de padrões para eliminar barras com corpos muito pequenos. Por enquanto, passaremos o valor zero, o que desativa esse filtro.


No construtor da classe, leremos os dados do gráfico e os registraremos em novas variáveis da classe:

//+------------------------------------------------------------------+
//| CPatternControl::Protected parametric constructor                |
//+------------------------------------------------------------------+
CPatternControl::CPatternControl(const string symbol,const ENUM_TIMEFRAMES timeframe,const ENUM_PATTERN_STATUS status,const ENUM_PATTERN_TYPE type,CArrayObj *list_series,CArrayObj *list_patterns) :
  m_ratio_body_to_candle_size(30),m_ratio_larger_shadow_to_candle_size(60),m_ratio_smaller_shadow_to_candle_size(30),m_used(true),m_drawing(true)
  {
   this.m_type=OBJECT_DE_TYPE_SERIES_PATTERN_CONTROL;
   this.m_type_pattern=type;
   this.m_symbol=(symbol==NULL || symbol=="" ? ::Symbol() : symbol);
   this.m_timeframe=(timeframe==PERIOD_CURRENT ? ::Period() : timeframe);
   this.m_point=::SymbolInfoDouble(this.m_symbol,SYMBOL_POINT);
   this.m_object_id=0;
   this.m_list_series=list_series;
   this.m_list_all_patterns=list_patterns;
   for(int i=0;i<(int)this.m_symbol.Length();i++)
      this.m_symbol_code+=this.m_symbol.GetChar(i);
   this.m_chart_scale=(int)::ChartGetInteger(this.m_chart_id,CHART_SCALE);
   this.m_chart_height_px=(int)::ChartGetInteger(this.m_chart_id,CHART_HEIGHT_IN_PIXELS);
   this.m_chart_price_max=::ChartGetDouble(this.m_chart_id,CHART_PRICE_MAX);
   this.m_chart_price_min=::ChartGetDouble(this.m_chart_id,CHART_PRICE_MIN);
  }


No método que busca os padrões e adiciona os encontrados à lista de todos os padrões, faremos as devidas modificações:

//+------------------------------------------------------------------+
//| CPatternControl::Search for patterns and add                     |
//| found ones to the list of all patterns                           |
//+------------------------------------------------------------------+
int CPatternControl::CreateAndRefreshPatternList(const uint min_body_size)
  {
//--- If not used, leave
   if(!this.m_used)
      return 0;
//--- Reset the timeseries event flag and clear the list of all timeseries pattern events
   this.m_is_event=false;
   this.m_list_events.Clear();
//--- Get the opening date of the last (current) bar
   datetime time_open=0;
   if(!::SeriesInfoInteger(this.Symbol(),this.Timeframe(),SERIES_LASTBAR_DATE,time_open))
      return 0;
//--- Get a list of all bars in the timeseries except the current one
   CArrayObj *list=CSelect::ByBarProperty(this.m_list_series,BAR_PROP_TIME,time_open,LESS);
   if(list==NULL || list.Total()==0)
      return 0;
//--- "Mother" bar data structure
   MqlRates pattern_mother_bar_data={};
//--- Sort the resulting list by bar opening time
   list.Sort(SORT_BY_BAR_TIME);
//--- In a loop from the latest bar,
   for(int i=list.Total()-1;i>=0;i--)
     {
      //--- get the next bar object from the list
      CBar *bar=list.At(i);
      if(bar==NULL)
         continue;
      //--- look for a pattern relative to the received bar
      ENUM_PATTERN_DIRECTION direction=this.FindPattern(bar.Time(),min_body_size,pattern_mother_bar_data);
      //--- If there is no pattern, go to the next bar
      if(direction==WRONG_VALUE)
         continue;
         
      //--- Pattern found on the current bar of the loop
      //--- unique pattern code = candle opening time + type + status + pattern direction + timeframe + timeseries symbol
      ulong code=this.GetPatternCode(direction,bar.Time());
      //--- Set the pattern code to the sample
      this.m_pattern_instance.SetProperty(PATTERN_PROP_CODE,code);
      //--- Sort the list of all patterns by the unique pattern code
      this.m_list_all_patterns.Sort(SORT_BY_PATTERN_CODE);
      //--- search for a pattern in the list using a unique code
      int index=this.m_list_all_patterns.Search(&this.m_pattern_instance);
      //--- If there is no pattern equal to the sample in the list of all patterns
      if(index==WRONG_VALUE)
        {
         //--- Create the pattern object
         CPattern *pattern=this.CreatePattern(direction,this.m_list_all_patterns.Total(),bar);
         if(pattern==NULL)
            continue;
         //--- Sort the list of all patterns by time and insert the pattern into the list by its time
         this.m_list_all_patterns.Sort(SORT_BY_PATTERN_TIME);
         if(!this.m_list_all_patterns.InsertSort(pattern))
           {
            delete pattern;
            continue;
           }
         //--- Add the pattern to the list of bar object patterns
         bar.AddPattern(pattern.TypePattern());
         //--- Add the pointer to the bar the pattern object is found on, together with the mother bar data
         pattern.SetPatternBar(bar);
         pattern.SetMotherBarData(pattern_mother_bar_data);
         //--- set the chart data to the pattern object
         pattern.SetChartHeightInPixels(this.m_chart_height_px);
         pattern.SetChartScale(this.m_chart_scale);
         pattern.SetChartPriceMax(this.m_chart_price_max);
         pattern.SetChartPriceMin(this.m_chart_price_min);
         //--- If the drawing flag is set, draw the pattern label on the chart
         if(this.m_drawing)
            pattern.Draw(false);
        }
     }
//--- Sort the list of all patterns by time and return the total number of patterns in the list
   this.m_list_all_patterns.Sort(SORT_BY_PATTERN_TIME);
   return m_list_all_patterns.Total();
  }

Agora, o método recebe o tamanho mínimo do corpo da barra do padrão buscado. Esse tamanho e a referência para a estrutura da barra "mãe", na qual os parâmetros dessa barra serão gravados, são passados para o método de busca do padrão. Se o padrão for encontrado, o tipo do padrão encontrado é registrado no objeto-barra onde o padrão foi encontrado, e o ponteiro para essa barra, os dados da barra "mãe" e os dados do gráfico são registrados no objeto-padrão encontrado na barra.


Método que define a flag para desenhar os ícones do padrão como pontos:

//+------------------------------------------------------------------+
//| Set the flag for drawing pattern icons as dots                   |
//+------------------------------------------------------------------+
void CPatternControl::SetDrawingAsDots(const bool flag,const bool redraw)
  {
   this.m_draw_dots=flag;
//--- Get a list of patterns controlled by the control object
   CArrayObj *list=this.GetListPatterns();
   if(list==NULL || list.Total()==0)
      return;
//--- In a loop by the list of patterns,
   for(int i=list.Total()-1;i>=0;i--)
     {
      //--- get the next pattern object
      CPattern *obj=list.At(i);
      if(obj==NULL)
         continue;
      //--- Set the flag value. If 'false', remove the pattern dot object
      obj.SetDrawAsDots(flag);
      if(!flag)
         obj.DeleteGraphObj();
      //--- Display the pattern label on the chart if the flag is 'true'
      else
         obj.Draw(false);
     }
//--- At the end of the cycle, redraw the chart if the flag is set
   if(redraw)
      ::ChartRedraw(this.m_chart_id);
  }

A lógica do método está descrita detalhadamente nos comentários do código. Aqui, obtemos a lista de padrões gerenciados por esse objeto de controle e registramos a flag de desenho com pontos em cada objeto-padrão. Se a flag for desativada, o ponto desenhado anteriormente deve ser removido, e se a flag estiver ativada, o ponto deve ser desenhado. Após o ciclo de processamento de todos os padrões na lista, e se a flag de redesenho for passada para o método, o gráfico é redesenhado.


Em seguida, precisamos aprimorar a classe de controle do padrão "Pin Bar". No método de busca do padrão, adicionaremos a variável MqlRates para registrar os dados da barra "mãe":

//+------------------------------------------------------------------+
//| Pin Bar pattern control class                                    |
//+------------------------------------------------------------------+
class CPatternControlPinBar : public CPatternControl
  {
protected:
//--- (1) Search for a pattern, return direction (or -1),
//--- (2) create a pattern with a specified direction,
//--- (3) create and return a unique pattern code
//--- (4) return the list of patterns managed by the object
   virtual ENUM_PATTERN_DIRECTION FindPattern(const datetime series_bar_time,const uint min_body_size,MqlRates &mother_bar_data) const;
   virtual CPattern *CreatePattern(const ENUM_PATTERN_DIRECTION direction,const uint id,CBar *bar);
   virtual ulong     GetPatternCode(const ENUM_PATTERN_DIRECTION direction,const datetime time) const
                       {
                        //--- unique pattern code = candle opening time + type + status + pattern direction + timeframe + timeseries symbol
                        return(time+PATTERN_TYPE_PIN_BAR+PATTERN_STATUS_PA+direction+this.Timeframe()+this.m_symbol_code);
                       }
   virtual CArrayObj*GetListPatterns(void);
//--- Create object ID based on pattern search criteria
   virtual ulong     CreateObjectID(void);

public:
//--- Parametric constructor
                     CPatternControlPinBar(const string symbol,const ENUM_TIMEFRAMES timeframe,
                                           CArrayObj *list_series,CArrayObj *list_patterns,
                                           const double ratio_body_to_candle_size,
                                           const double ratio_larger_shadow_to_candle_size,
                                           const double ratio_smaller_shadow_to_candle_size) :
                        CPatternControl(symbol,timeframe,PATTERN_STATUS_PA,PATTERN_TYPE_PIN_BAR,list_series,list_patterns)
                       {
                        this.m_ratio_body_to_candle_size=ratio_body_to_candle_size;
                        this.m_ratio_larger_shadow_to_candle_size=ratio_larger_shadow_to_candle_size;
                        this.m_ratio_smaller_shadow_to_candle_size=ratio_smaller_shadow_to_candle_size;
                        this.m_object_id=this.CreateObjectID();
                       }
  };


No método que cria o padrão com a direção especificada, registraremos os dados da barra na variável MqlRates:

//+--------------------------------------------------------------------+
//| CPatternControlPinBar::Create a pattern with a specified direction |
//+--------------------------------------------------------------------+
CPattern *CPatternControlPinBar::CreatePattern(const ENUM_PATTERN_DIRECTION direction,const uint id,CBar *bar)
  {
//--- If invalid indicator is passed to the bar object, return NULL
   if(bar==NULL)
      return NULL;
//--- Fill the MqlRates structure with bar data
   MqlRates rates={0};
   this.SetBarData(bar,rates);
//--- Create a new Pin Bar pattern
   CPatternPinBar *obj=new CPatternPinBar(id,this.Symbol(),this.Timeframe(),rates,direction);
   if(obj==NULL)
      return NULL;
//--- set the proportions of the candle the pattern was found on to the properties of the created pattern object
   obj.SetProperty(PATTERN_PROP_RATIO_BODY_TO_CANDLE_SIZE,bar.RatioBodyToCandleSize());
   obj.SetProperty(PATTERN_PROP_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE,bar.RatioLowerShadowToCandleSize());
   obj.SetProperty(PATTERN_PROP_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE,bar.RatioUpperShadowToCandleSize());
//--- set the search criteria of the candle the pattern was found on to the properties of the created pattern object
   obj.SetProperty(PATTERN_PROP_RATIO_BODY_TO_CANDLE_SIZE_CRITERION,this.RatioBodyToCandleSizeValue());
   obj.SetProperty(PATTERN_PROP_RATIO_LARGER_SHADOW_TO_CANDLE_SIZE_CRITERION,this.RatioLargerShadowToCandleSizeValue());
   obj.SetProperty(PATTERN_PROP_RATIO_SMALLER_SHADOW_TO_CANDLE_SIZE_CRITERION,this.RatioSmallerShadowToCandleSizeValue());
//--- Set the control object ID to the pattern object
   obj.SetProperty(PATTERN_PROP_CTRL_OBJ_ID,this.ObjectID());
//--- Return the pointer to a created object
   return obj;
  }

Anteriormente, registrávamos os dados elemento por elemento. Agora, essa gravação elemento por elemento é realizada no método SetBarData(), o que é o mesmo, mas o código do método fica mais conciso.


No método que busca o padrão, registraremos os dados da barra "mãe" a partir dos dados da barra onde o padrão foi encontrado:

//+------------------------------------------------------------------+
//| CPatternControlPinBar::Search for the pattern                    |
//+------------------------------------------------------------------+
ENUM_PATTERN_DIRECTION CPatternControlPinBar::FindPattern(const datetime series_bar_time,const uint min_body_size,MqlRates &mother_bar_data) const
  {
//--- Get data for one bar by time
   CArrayObj *list=CSelect::ByBarProperty(this.m_list_series,BAR_PROP_TIME,series_bar_time,EQUAL);
//--- If the list is empty, return -1
   if(list==NULL || list.Total()==0)
      return WRONG_VALUE;
//--- he size of the candle body should be less than or equal to RatioBodyToCandleSizeValue() (default 30%) of the entire candle size,
//--- in this case, the body size should not be less than min_body_size
   list=CSelect::ByBarProperty(list,BAR_PROP_RATIO_BODY_TO_CANDLE_SIZE,this.RatioBodyToCandleSizeValue(),EQUAL_OR_LESS);
   list=CSelect::ByBarProperty(list,BAR_PROP_RATIO_BODY_TO_CANDLE_SIZE,min_body_size,EQUAL_OR_MORE);
//--- If the list is empty - there are no patterns, return -1
   if(list==NULL || list.Total()==0)
      return WRONG_VALUE;
      
//--- Define the bullish pattern
//--- The lower shadow should be equal to or greater than RatioLargerShadowToCandleSizeValue() (default 60%) of the entire candle size
   CArrayObj *list_bullish=CSelect::ByBarProperty(list,BAR_PROP_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE,this.RatioLargerShadowToCandleSizeValue(),EQUAL_OR_MORE);
//--- The upper shadow should be less than or equal to RatioSmallerShadowToCandleSizeValue() (default 30%) of the entire candle size
   list_bullish=CSelect::ByBarProperty(list_bullish,BAR_PROP_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE,this.RatioSmallerShadowToCandleSizeValue(),EQUAL_OR_LESS);
//--- If a pattern is found on the bar
   if(list_bullish!=NULL && list_bullish.Total()>0)
     {
      CBar *bar=list.At(list_bullish.Total()-1);
      if(bar!=NULL)
        {
         this.SetBarData(bar,mother_bar_data);
         return PATTERN_DIRECTION_BULLISH;
        }
     }

//--- Define the bearish pattern
//--- The upper shadow should be equal to or greater than RatioLargerShadowToCandleSizeValue() (default 60%) of the entire candle size
   CArrayObj *list_bearish=CSelect::ByBarProperty(list,BAR_PROP_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE,this.RatioLargerShadowToCandleSizeValue(),EQUAL_OR_MORE);
//--- The lower shadow should be less than or equal to RatioSmallerShadowToCandleSizeValue() (default 30%) of the entire candle size
   list_bearish=CSelect::ByBarProperty(list_bearish,BAR_PROP_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE,this.RatioSmallerShadowToCandleSizeValue(),EQUAL_OR_LESS);
//--- If a pattern is found on the bar
   if(list_bearish!=NULL && list_bearish.Total()>0)
     {
      CBar *bar=list.At(list_bearish.Total()-1);
      if(bar!=NULL)
        {
         this.SetBarData(bar,mother_bar_data);
         return PATTERN_DIRECTION_BEARISH;
        }
     }
//--- No patterns found - return -1
   return WRONG_VALUE;
  }

Como o "Pin Bar" é uma formação de uma única barra, a barra "mãe" é ao mesmo tempo a barra determinante, na qual o padrão foi encontrado.


Vamos criar a classe de controle para o padrão "Barra Interna". A estrutura desse padrão é estritamente definida e não possui outros parâmetros, exceto que a barra determinante (barra à direita) deve estar completamente dentro da barra "mãe" (barra à esquerda). Não há outros parâmetros. Portanto, qualquer padrão "Barra Interna" é o único padrão em uma série temporal, ao contrário do padrão "Pin Bar", no qual podemos definir parâmetros de busca, permitindo que haja vários padrões "Pin Bar" com diferentes parâmetros em uma série temporal, e para cada um desses padrões é criado um objeto de controle próprio. Para o padrão "Barra Interna", com base no que foi dito, sempre será criado apenas um objeto de controle para cada série temporal.

No mesmo arquivo, após a classe de controle do padrão "Pin Bar", vamos inserir a nova classe de controle do padrão "Barra Interna":

//+------------------------------------------------------------------+
//| Inside Bar pattern control class                                 |
//+------------------------------------------------------------------+
class CPatternControlInsideBar : public CPatternControl
  {
private:
//--- Check and return the presence of a pattern on two adjacent bars
   bool              CheckInsideBar(const CBar *bar1,const CBar *bar0) const
                       {
                        //--- If empty bar objects are passed, return 'false'
                        if(bar0==NULL || bar1==NULL)
                           return false;
                        //--- Return the fact that the bar on the right is completely within the dimensions of the bar on the left
                        return(bar0.High()<bar1.High() && bar0.Low()>bar1.Low());
                       }
   bool              FindMotherBar(CArrayObj *list,MqlRates &rates) const
                       {
                        bool res=false;
                        if(list==NULL)
                           return false;
                        //--- In a loop through the list, starting from the bar to the left of the base one
                        for(int i=list.Total()-2;i>0;i--)
                          {
                           //--- Get the pointers to two consecutive bars 
                           CBar *bar0=list.At(i);
                           CBar *bar1=list.At(i-1);
                           if(bar0==NULL || bar1==NULL)
                              return false;
                           //--- If the obtained bars represent a pattern 
                           if(CheckInsideBar(bar1,bar0))
                             {
                              //--- set mother bar data to the MqlRates variable and set 'res' to 'true'
                              this.SetBarData(bar1,rates);
                              res=true;
                             }
                           //--- If there is no pattern, interrupt the loop
                           else
                              break;
                          }
                        //--- return the result
                        return res;
                       }
protected:
//--- (1) Search for a pattern, return direction (or -1),
//--- (2) create a pattern with a specified direction,
//--- (3) create and return a unique pattern code
//--- (4) return the list of patterns managed by the object
   virtual ENUM_PATTERN_DIRECTION FindPattern(const datetime series_bar_time,const uint min_body_size,MqlRates &mother_bar_data) const;
   virtual CPattern *CreatePattern(const ENUM_PATTERN_DIRECTION direction,const uint id,CBar *bar);
   virtual ulong     GetPatternCode(const ENUM_PATTERN_DIRECTION direction,const datetime time) const
                       {
                        //--- unique pattern code = candle opening time + type + status + pattern direction + timeframe + timeseries symbol
                        return(time+PATTERN_TYPE_INSIDE_BAR+PATTERN_STATUS_PA+PATTERN_DIRECTION_BOTH+this.Timeframe()+this.m_symbol_code);
                       }
   virtual CArrayObj*GetListPatterns(void);
//--- Create object ID based on pattern search criteria
   virtual ulong     CreateObjectID(void);

public:
//--- Parametric constructor
                     CPatternControlInsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,
                                              CArrayObj *list_series,CArrayObj *list_patterns) :
                        CPatternControl(symbol,timeframe,PATTERN_STATUS_PA,PATTERN_TYPE_INSIDE_BAR,list_series,list_patterns)
                       {
                        this.m_ratio_body_to_candle_size=0;
                        this.m_ratio_larger_shadow_to_candle_size=0;
                        this.m_ratio_smaller_shadow_to_candle_size=0;
                        this.m_object_id=this.CreateObjectID();
                       }
  };

A classe é praticamente uma cópia da classe de controle do padrão "Pin Bar", que foi discutida no artigo anterior sobre os padrões da biblioteca. No construtor da classe, definimos todos os critérios de busca do padrão como zero, pois eles não são usados aqui. E o identificador do objeto é sempre igual a zero porque este é o único objeto em uma série temporal:

//+------------------------------------------------------------------+
//| Create object ID based on pattern search criteria                |
//+------------------------------------------------------------------+
ulong CPatternControlInsideBar::CreateObjectID(void)
  {
   return 0;
  }


Os métodos principais para a busca do padrão são o método de comparação de duas barras adjacentes para a presença do padrão e o método para buscar a barra "mãe":

//--- Check and return the presence of a pattern on two adjacent bars
   bool              CheckInsideBar(const CBar *bar1,const CBar *bar0) const
                       {
                        //--- If empty bar objects are passed, return 'false'
                        if(bar0==NULL || bar1==NULL)
                           return false;
                        //--- Return the fact that the bar on the right is completely within the dimensions of the bar on the left
                        return(bar0.High()<bar1.High() && bar0.Low()>bar1.Low());
                       }
   bool              FindMotherBar(CArrayObj *list,MqlRates &rates) const
                       {
                        bool res=false;
                        if(list==NULL)
                           return false;
                        //--- In a loop through the list, starting from the bar to the left of the base one
                        for(int i=list.Total()-2;i>0;i--)
                          {
                           //--- Get the pointers to two consecutive bars 
                           CBar *bar0=list.At(i);
                           CBar *bar1=list.At(i-1);
                           if(bar0==NULL || bar1==NULL)
                              return false;
                           //--- If the obtained bars represent a pattern 
                           if(CheckInsideBar(bar1,bar0))
                             {
                              //--- set mother bar data to the MqlRates variable and set 'res' to 'true'
                              this.SetBarData(bar1,rates);
                              res=true;
                             }
                           //--- If there is no pattern, interrupt the loop
                           else
                              break;
                          }
                        //--- return the result
                        return res;
                       }

No método de busca do padrão, simplesmente comparamos os tamanhos de duas barras adjacentes e retornamos um indicador de que a barra à direita está completamente dentro da barra à esquerda.

No método de busca da barra "mãe", percorremos a lista de barras em um loop, procurando os padrões, e, se o padrão for encontrado, os dados da barra são registrados na variável MqlRates, e a busca continua na próxima dupla de barras. A busca continua enquanto os padrões forem encontrados em cada iteração do loop, e os dados da barra "mãe" são registrados na variável para cada nova barra. Dessa forma, encontramos todos os padrões aninhados, e os dados da barra "mãe" são finalmente obtidos da barra mais à esquerda de toda a sequência.


Método que cria o padrão com a direção especificada:

//+------------------------------------------------------------------------+
//|CPatternControlInsideBar::Create a pattern with the specified direction |
//+------------------------------------------------------------------------+
CPattern *CPatternControlInsideBar::CreatePattern(const ENUM_PATTERN_DIRECTION direction,const uint id,CBar *bar)
  {
//--- If invalid indicator is passed to the bar object, return NULL
   if(bar==NULL)
      return NULL;
//--- Fill the MqlRates structure with bar data
   MqlRates rates={0};
   this.SetBarData(bar,rates);
//--- Create a new Inside Bar pattern
   CPatternInsideBar *obj=new CPatternInsideBar(id,this.Symbol(),this.Timeframe(),rates,PATTERN_DIRECTION_BOTH);
   if(obj==NULL)
      return NULL;
//--- set the proportions of the candle the pattern was found on to the properties of the created pattern object
   obj.SetProperty(PATTERN_PROP_RATIO_BODY_TO_CANDLE_SIZE,bar.RatioBodyToCandleSize());
   obj.SetProperty(PATTERN_PROP_RATIO_LOWER_SHADOW_TO_CANDLE_SIZE,bar.RatioLowerShadowToCandleSize());
   obj.SetProperty(PATTERN_PROP_RATIO_UPPER_SHADOW_TO_CANDLE_SIZE,bar.RatioUpperShadowToCandleSize());
//--- set the search criteria of the candle the pattern was found on to the properties of the created pattern object
   obj.SetProperty(PATTERN_PROP_RATIO_BODY_TO_CANDLE_SIZE_CRITERION,this.RatioBodyToCandleSizeValue());
   obj.SetProperty(PATTERN_PROP_RATIO_LARGER_SHADOW_TO_CANDLE_SIZE_CRITERION,this.RatioLargerShadowToCandleSizeValue());
   obj.SetProperty(PATTERN_PROP_RATIO_SMALLER_SHADOW_TO_CANDLE_SIZE_CRITERION,this.RatioSmallerShadowToCandleSizeValue());
//--- Set the control object ID to the pattern object
   obj.SetProperty(PATTERN_PROP_CTRL_OBJ_ID,this.ObjectID());
//--- Return the pointer to a created object
   return obj;
  }

O método simplesmente cria um novo objeto da classe do padrão "Barra Interna" e retorna o resultado da criação do novo objeto. Tudo o que está abaixo das linhas de criação do novo objeto são, por enquanto, atribuições inúteis de zeros às propriedades do objeto, que já são atribuídas no construtor da classe. Mas isso foi mantido por enquanto, pois no futuro pode ser necessário adicionar o uso de alguns parâmetros para identificar o padrão. Se isso não for necessário, o código redundante será removido daqui.


Método para a busca do padrão:

//+------------------------------------------------------------------+
//| CPatternControlInsideBar::Search for pattern                     |
//+------------------------------------------------------------------+
ENUM_PATTERN_DIRECTION CPatternControlInsideBar::FindPattern(const datetime series_bar_time,const uint min_body_size,MqlRates &mother_bar_data) const
  {
//--- Get bar data up to and including the specified time
   CArrayObj *list=CSelect::ByBarProperty(this.m_list_series,BAR_PROP_TIME,series_bar_time,EQUAL_OR_LESS);
//--- If the list is empty, return -1
   if(list==NULL || list.Total()==0)
      return WRONG_VALUE;
//--- Sort the list by bar opening time
   list.Sort(SORT_BY_BAR_TIME);
//--- Get the latest bar from the list (base bar)
   CBar *bar_patt=list.At(list.Total()-1);
   if(bar_patt==NULL)
      return WRONG_VALUE;
//--- In the loop from the next bar (mother),
   for(int i=list.Total()-2;i>=0;i--)
     {
      CBar *bar_prev=list.At(i);
      if(bar_prev==NULL)
         return WRONG_VALUE;
      //--- check that the resulting two bars are a pattern. If not, return -1
      if(!this.CheckInsideBar(bar_prev,bar_patt))
         return WRONG_VALUE;
      //--- If the pattern is found at the previous step, look for nested patterns.
      //--- The leftmost bar will be the mother bar for the entire chain of nested patterns
      //--- If the found pattern does not have nested ones, then its mother bar will be the current cycle bar (to the left of the base one)
      if(!this.FindMotherBar(list,mother_bar_data))
         SetBarData(bar_prev,mother_bar_data);
//--- Return the pattern direction (bidirectional)
      return PATTERN_DIRECTION_BOTH;
     }
//--- No patterns found - return -1
   return WRONG_VALUE;
  }

A lógica do método está descrita nos comentários. O método recebe o horário de abertura da barra atual. Obtemos a lista de todas as barras, exceto a atual (não buscamos padrões na barra zero). No loop pela lista de barras obtida, verificamos cada par de barras adjacentes para verificar se atendem aos critérios do padrão. Se a relação entre as barras representar um padrão, procuramos padrões aninhados, ou seja, em um ciclo adicional, procuramos padrões próximos até que eles sejam encontrados. Assim, encontramos toda a cadeia de padrões próximos, e a barra mais à esquerda deles — sua barra esquerda — será a barra "mãe" para toda a cadeia de padrões aninhados. Essa barra, seu tempo e preços são registrados nas propriedades do padrão encontrado. Esses dados nos permitirão contornar toda a cadeia de padrões aninhados com uma moldura ao exibi-los no gráfico, o que será visível no EA de teste.


Método que retorna a lista de padrões gerenciados por este objeto:

//+------------------------------------------------------------------+
//| Returns the list of patterns managed by the object               |
//+------------------------------------------------------------------+
CArrayObj *CPatternControlInsideBar::GetListPatterns(void)
  {
   CArrayObj *list=CSelect::ByPatternProperty(this.m_list_all_patterns,PATTERN_PROP_PERIOD,this.Timeframe(),EQUAL);
   list=CSelect::ByPatternProperty(list,PATTERN_PROP_SYMBOL,this.Symbol(),EQUAL);
   list=CSelect::ByPatternProperty(list,PATTERN_PROP_TYPE,PATTERN_TYPE_INSIDE_BAR,EQUAL);
   return CSelect::ByPatternProperty(list,PATTERN_PROP_CTRL_OBJ_ID,this.ObjectID(),EQUAL);
  }


No class de controle de padrões, ajustaremos o método que retorna o objeto de controle do padrão "Barra Interna":

//--- Return the Inside Bar pattern control object
   CPatternControl  *GetObjControlPatternInsideBar(void)
                       {
                        int total=this.m_list_controls.Total();
                        for(int i=0;i<total;i++)
                          {
                           CPatternControl *obj=this.m_list_controls.At(i);
                           if(obj==NULL)
                              continue;
                           //--- Check search conditions and return the result
                           if(obj.TypePattern()==PATTERN_TYPE_INSIDE_BAR)
                              return obj;
                          }
                        return NULL;
                       }

Anteriormente, o método retornava NULL, pois a classe do objeto retornado pelo método ainda não havia sido criada.


Vamos ajustar o método que define a flag de uso do padrão "Barra Interna" e cria o objeto de controle, caso ainda não exista:

//--- Set the flag for using the Pattern Inside and create a control object if it does not already exist
   void              SetUsedPatternInsideBar(const bool flag)
                       {
                        //--- Get the pointer to the Inner Bar pattern control object 
                        CPatternControlInsideBar *obj=this.GetObjControlPatternInsideBar();
                        //--- If the pointer is received (the object exists), set the use flag 
                        if(obj!=NULL)
                           obj.SetUsed(flag);
                        //--- f there is no object and the flag is passed as 'true'
                        else if(flag)
                          {
                           //--- Create the new Inside Bar pattern control object
                           obj=new CPatternControlInsideBar(this.Symbol(),this.Timeframe(),this.m_list_series,this.m_list_all_patterns);
                           if(obj==NULL)
                              return;
                           //--- Add pointer to the created object to the list
                           if(!this.m_list_controls.Add(obj))
                             {
                              delete obj;
                              return;
                             }
                           //--- Set the usage flag and pattern parameters to the control object
                           obj.SetUsed(flag);
                           obj.SetRatioBodyToCandleSizeValue(0);
                           obj.SetRatioLargerShadowToCandleSizeValue(0);
                           obj.SetRatioSmallerShadowToCandleSizeValue(0);
                           obj.CreateAndRefreshPatternList(0);
                          }
                       }

Anteriormente, o método estava vazio pelo motivo mencionado acima. A lógica do método está comentada no código e não precisa de explicações adicionais.


Vamos escrever métodos para definir a flag de desenho do padrão com pontos:

//+------------------------------------------------------------------+
//| Methods for setting the flag of drawing the pattern using dots   |
//+------------------------------------------------------------------+
//--- Set the flag for drawing the Harami pattern with dots
   void              SetDrawingAsDotsPatternHarami(const bool flag,const bool redraw)
                       {
                        
                       }
//--- Set the flag for drawing the Harami Cross pattern with dots
   void              SetDrawingAsDotsPatternHaramiCross(const bool flag,const bool redraw)
                       {
                        
                       }
//--- Set the flag for drawing the Tweezer pattern with dots
   void              SetDrawingAsDotsPatternTweezer(const bool flag,const bool redraw)
                       {
                       
                       }
//--- Set the flag for drawing the Piercing Line pattern with dots
   void              SetDrawingAsDotsPatternPiercingLine(const bool flag,const bool redraw)
                       {
                       
                       }
//--- Set the flag for drawing the Cloud Cover pattern with dots
   void              SetDrawingAsDotsPatternDarkCloudCover(const bool flag,const bool redraw)
                       {
                       
                       }
//--- Set the flag for drawing the Three White Soldiers pattern with dots
   void              SetDrawingAsDotsPatternThreeWhiteSoldiers(const bool flag,const bool redraw)
                       {
                       
                       }
//--- Set the flag for drawing the Three Black Crows pattern with dots
   void              SetDrawingAsDotsPatternThreeBlackCrows(const bool flag,const bool redraw)
                       {
                       
                       }
//--- Set the flag for drawing the Shooting Star pattern with dots
   void              SetDrawingAsDotsPatternShootingStar(const bool flag,const bool redraw)
                       {
                       
                       }
//--- Set the flag for drawing the Hammer pattern with dots
   void              SetDrawingAsDotsPatternHammer(const bool flag,const bool redraw)
                       {
                       
                       }
//--- Set the flag for drawing the Inverted Hammer pattern with dots
   void              SetDrawingAsDotsPatternInvertedHammer(const bool flag,const bool redraw)
                       {
                       
                       }
//--- Set the flag for drawing the Hanging Man pattern with dots
   void              SetDrawingAsDotsPatternHangingMan(const bool flag,const bool redraw)
                       {
                       
                       }
//--- Set the flag for drawing the Doji pattern with dots
   void              SetDrawingAsDotsPatternDoji(const bool flag,const bool redraw)
                       {
                       
                       }
//--- Set the flag for drawing the Dragonfly Doji pattern with dots
   void              SetDrawingAsDotsPatternDragonflyDoji(const bool flag,const bool redraw)
                       {
                       
                       }
//--- Set the flag for drawing the Gravestone Doji pattern with dots
   void              SetDrawingAsDotsPatternGravestoneDoji(const bool flag,const bool redraw)
                       {
                       
                       }
//--- Set the flag for drawing the Morning Star pattern with dots
   void              SetDrawingAsDotsPatternMorningStar(const bool flag,const bool redraw)
                       {
                       
                       }
//--- Set the flag for drawing the Morning Doji Star pattern with dots
   void              SetDrawingAsDotsPatternMorningDojiStar(const bool flag,const bool redraw)
                       {
                       
                       }
//--- Set the flag for drawing the Evening Star pattern with dots
   void              SetDrawingAsDotsPatternEveningStar(const bool flag,const bool redraw)
                       {
                       
                       }
//--- Set the flag for drawing the Evening Doji Star pattern with dots
   void              SetDrawingAsDotsPatternEveningDojiStar(const bool flag,const bool redraw)
                       {
                       
                       }
//--- Set the flag for drawing the Three Stars pattern with dots
   void              SetDrawingAsDotsPatternThreeStars(const bool flag,const bool redraw)
                       {
                       
                       }
//--- Set the flag for drawing the Abandoned Baby pattern with dots
   void              SetDrawingAsDotsPatternAbandonedBaby(const bool flag,const bool redraw)
                       {
                       
                       }
//--- Set the flag for drawing the Pivot Point Reversal pattern with dots
//--- Price Action
   void              SetDrawingAsDotsPatternPivotPointReversal(const bool flag,const bool redraw)
                       {
                       
                       }
//--- Set the flag for drawing the Outside Bar pattern with dots
   void              SetDrawingAsDotsPatternOutsideBar(const bool flag,const bool redraw)
                       {
                       
                       }
//--- Set the flag for drawing the Inside Bar pattern with dots
   void              SetDrawingAsDotsPatternInsideBar(const bool flag,const bool redraw)
                       {
                        //--- Get the pointer to the Inner Bar pattern control object 
                        CPatternControlInsideBar *obj=this.GetObjControlPatternInsideBar();
                        //--- If the pointer is received (the object exists), set the drawing flag
                        if(obj!=NULL)
                           obj.SetDrawingAsDots(flag,redraw);
                       }
//--- Set the flag for drawing the Pin Bar pattern with dots
   void              SetDrawingAsDotsPatternPinBar(const bool flag,const bool redraw,  // Flag of drawing with dots and Pin Bar Price Action redraw flag
                                          const double ratio_body=30,                  // Percentage ratio of the candle body to the full size of the candle
                                          const double ratio_larger_shadow=60,         // Percentage ratio of the size of the larger shadow to the size of the candle
                                          const double ratio_smaller_shadow=30)        // Percentage ratio of the size of the smaller shadow to the size of the candle
                       {
                        //--- Get the pointer to the Pin Bar pattern control object with the specified parameters
                        CPatternControlPinBar *obj=this.GetObjControlPatternPinBar(ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
                        //--- If the pointer is received (the object exists), set the use flag 
                        if(obj!=NULL)
                           obj.SetDrawingAsDots(flag,redraw);
                       }
//--- Set the flag for drawing the Rails pattern with dots
   void              SetDrawingAsDotsPatternRails(const bool flag,const bool redraw)
                       {
                       
                       }

Apenas para dois padrões os métodos foram completamente escritos. Para os outros padrões, existem apenas esboços, que preencheremos à medida que escrevermos novas classes de objetos-padrões.


Vamos escrever métodos para retornar a flag de desenho do padrão com pontos:

//+------------------------------------------------------------------+
//| Methods of returning the flag of drawing with dots               |
//+------------------------------------------------------------------+
//--- Candle formations
//--- Return the flag for drawing the Harami pattern with dots
   bool              IsDrawingAsDotsPatternHarami(void)
                       {
                        CPatternControl *obj=GetObjControlPatternHarami();
                        return(obj!=NULL ? obj.IsDrawingAsDots() : false);
                       }
//--- Return the flag for drawing the Harami Cross pattern with dots
   bool              IsDrawingAsDotsPatternHaramiCross(void)
                       {
                        CPatternControl *obj=GetObjControlPatternHaramiCross();
                        return(obj!=NULL ? obj.IsDrawingAsDots() : false);
                       }
//--- Return the flag for drawing the Tweezer pattern with dots
   bool              IsDrawingAsDotsPatternTweezer(void)
                       {
                        CPatternControl *obj=GetObjControlPatternTweezer();
                        return(obj!=NULL ? obj.IsDrawingAsDots() : false);
                       }
//--- Return the flag for drawing the Piercing Line pattern with dots
   bool              IsDrawingAsDotsPatternPiercingLine(void)
                       {
                        CPatternControl *obj=GetObjControlPatternPiercingLine();
                        return(obj!=NULL ? obj.IsDrawingAsDots() : false);
                       }
//--- Return the flag for drawing the Cloud Cover pattern with dots
   bool              IsDrawingAsDotsPatternDarkCloudCover(void)
                       {
                        CPatternControl *obj=GetObjControlPatternDarkCloudCover();
                        return(obj!=NULL ? obj.IsDrawingAsDots() : false);
                       }
//--- Return the flag for drawing the Three White Soldiers pattern with dots
   bool              IsDrawingAsDotsPatternThreeWhiteSoldiers(void)
                       {
                        CPatternControl *obj=GetObjControlPatternThreeWhiteSoldiers();
                        return(obj!=NULL ? obj.IsDrawingAsDots() : false);
                       }
//--- Return the flag for drawing the Three Black Crows pattern with dots
   bool              IsDrawingAsDotsPatternThreeBlackCrows(void)
                       {
                        CPatternControl *obj=GetObjControlPatternThreeBlackCrows();
                        return(obj!=NULL ? obj.IsDrawingAsDots() : false);
                       }
//--- Return the flag for drawing the Shooting Star pattern with dots
   bool              IsDrawingAsDotsPatternShootingStar(void)
                       {
                        CPatternControl *obj=GetObjControlPatternShootingStar();
                        return(obj!=NULL ? obj.IsDrawingAsDots() : false);
                       }
//--- Return the flag for drawing the Hammer pattern with dots
   bool              IsDrawingAsDotsPatternHammer(void)
                       {
                        CPatternControl *obj=GetObjControlPatternHammer();
                        return(obj!=NULL ? obj.IsDrawingAsDots() : false);
                       }
//--- Return the flag for drawing the Inverted Hammer pattern with dots
   bool              IsDrawingAsDotsPatternInvertedHammer(void)
                       {
                        CPatternControl *obj=GetObjControlPatternInvertedHammer();
                        return(obj!=NULL ? obj.IsDrawingAsDots() : false);
                       }
//--- Return the flag for drawing the Hanging Man pattern with dots
   bool              IsDrawingAsDotsPatternHangingMan(void)
                       {
                        CPatternControl *obj=GetObjControlPatternHangingMan();
                        return(obj!=NULL ? obj.IsDrawingAsDots() : false);
                       }
//--- Return the flag for drawing the Doji pattern with dots
   bool              IsDrawingAsDotsPatternDoji(void)
                       {
                        CPatternControl *obj=GetObjControlPatternDoji();
                        return(obj!=NULL ? obj.IsDrawingAsDots() : false);
                       }
//--- Return the flag for drawing the Dragonfly Doji pattern with dots
   bool              IsDrawingAsDotsPatternDragonflyDoji(void)
                       {
                        CPatternControl *obj=GetObjControlPatternDragonflyDoji();
                        return(obj!=NULL ? obj.IsDrawingAsDots() : false);
                       }
//--- Return the flag for drawing the Gravestone Doji pattern with dots
   bool              IsDrawingAsDotsPatternGravestoneDoji(void)
                       {
                        CPatternControl *obj=GetObjControlPatternGravestoneDoji();
                        return(obj!=NULL ? obj.IsDrawingAsDots() : false);
                       }
//--- Return the flag for drawing the Morning Star pattern with dots
   bool              IsDrawingAsDotsPatternMorningStar(void)
                       {
                        CPatternControl *obj=GetObjControlPatternMorningStar();
                        return(obj!=NULL ? obj.IsDrawingAsDots() : false);
                       }
//--- Return the flag for drawing the Morning Doji Star pattern with dots
   bool              IsDrawingAsDotsPatternMorningDojiStar(void)
                       {
                        CPatternControl *obj=GetObjControlPatternMorningDojiStar();
                        return(obj!=NULL ? obj.IsDrawingAsDots() : false);
                       }
//--- Return the flag for drawing the Evening Star pattern with dots
   bool              IsDrawingAsDotsPatternEveningStar(void)
                       {
                        CPatternControl *obj=GetObjControlPatternEveningStar();
                        return(obj!=NULL ? obj.IsDrawingAsDots() : false);
                       }
//--- Return the flag for drawing the Evening Doji Star pattern with dots
   bool              IsDrawingAsDotsPatternEveningDojiStar(void)
                       {
                        CPatternControl *obj=GetObjControlPatternEveningDojiStar();
                        return(obj!=NULL ? obj.IsDrawingAsDots() : false);
                       }
//--- Return the flag for drawing the Three Stars pattern with dots
   bool              IsDrawingAsDotsPatternThreeStars(void)
                       {
                        CPatternControl *obj=GetObjControlPatternThreeStars();
                        return(obj!=NULL ? obj.IsDrawingAsDots() : false);
                       }
//--- Return the flag for drawing the Abandoned Baby pattern with dots
   bool              IsDrawingAsDotsPatternAbandonedBaby(void)
                       {
                        CPatternControl *obj=GetObjControlPatternAbandonedBaby();
                        return(obj!=NULL ? obj.IsDrawingAsDots() : false);
                       }
//--- Price Action
//--- Return the flag for drawing the Pivot Point Reversal pattern with dots
   bool              IsDrawingAsDotsPatternPivotPointReversal(void)
                       {
                        CPatternControl *obj=GetObjControlPatternPivotPointReversal();
                        return(obj!=NULL ? obj.IsDrawingAsDots() : false);
                       }
//--- Return the flag for drawing the Outside Bar pattern with dots
   bool              IsDrawingAsDotsPatternOutsideBar(void)
                       {
                        CPatternControl *obj=GetObjControlPatternOutsideBar();
                        return(obj!=NULL ? obj.IsDrawingAsDots() : false);
                       }
//--- Return the flag for drawing the Inside Bar pattern with dots
   bool              IsDrawingAsDotsPatternInsideBar(void)
                       {
                        CPatternControl *obj=GetObjControlPatternInsideBar();
                        return(obj!=NULL ? obj.IsDrawingAsDots() : false);
                       }
//--- Return the flag for drawing the Pin Bar pattern with dots
   bool              IsDrawingAsDotsPatternPinBar(const double ratio_body=30,             // Percentage ratio of the candle body to the full size of the candle
                                                  const double ratio_larger_shadow=60,    // Percentage ratio of the size of the larger shadow to the size of the candle
                                                  const double ratio_smaller_shadow=30)   // Percentage ratio of the size of the smaller shadow to the size of the candle
                       {
                        //--- Get the pattern control object based on its parameters
                        CPatternControl *obj=this.GetObjControlPatternPinBar(ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
                        //--- Return the pattern use flag, or 'false' if the object is not found 
                        return(obj!=NULL ? obj.IsDrawingAsDots() : false);
                       }
//--- Return the flag for drawing the Rails pattern with dots
   bool              IsDrawingAsDotsPatternRails(void)
                       {
                        CPatternControl *obj=GetObjControlPatternRails();
                        return(obj!=NULL ? obj.IsDrawingAsDots() : false);
                       }

Para o método que retorna a flag de desenho com pontos do padrão "Pin Bar", foram escritos os parâmetros de entrada, pois todos os métodos para trabalhar com esse padrão os possuem. Os outros métodos, por enquanto, apenas retornam as flags de desenho com pontos sem quaisquer parâmetros. Se algum padrão precisar de parâmetros, eles serão adicionados a esses métodos posteriormente.


Agora, esses mesmos métodos precisam ser escritos para a classe da série temporal, localizada neste mesmo arquivo:

//--- Set the flag for using the Pattern Inside and create a control object if it does not already exist
   void              SetUsedPatternInsideBar(const bool flag)
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetUsedPatternInsideBar(flag);
                       }

...

//+------------------------------------------------------------------+
//| Methods for setting the flag of drawing the pattern using dots   |
//+------------------------------------------------------------------+
//--- Set the flag for drawing the Harami pattern with dots
   void              SetDrawingAsDotsPatternHarami(const bool flag,const bool redraw)
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetDrawingAsDotsPatternHarami(flag,redraw);
                       }
//--- Set the flag for drawing the Harami Cross pattern with dots
   void              SetDrawingAsDotsPatternHaramiCross(const bool flag,const bool redraw)
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetDrawingAsDotsPatternHaramiCross(flag,redraw);
                       }
//--- Set the flag for drawing the Tweezer pattern with dots
   void              SetDrawingAsDotsPatternTweezer(const bool flag,const bool redraw)
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetDrawingAsDotsPatternTweezer(flag,redraw);
                       }
//--- Set the flag for drawing the Piercing Line pattern with dots
   void              SetDrawingAsDotsPatternPiercingLine(const bool flag,const bool redraw)
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetDrawingAsDotsPatternPiercingLine(flag,redraw);
                       }
//--- Set the flag for drawing the Cloud Cover pattern with dots
   void              SetDrawingAsDotsPatternDarkCloudCover(const bool flag,const bool redraw)
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetDrawingAsDotsPatternDarkCloudCover(flag,redraw);
                       }
//--- Set the flag for drawing the Three White Soldiers pattern with dots
   void              SetDrawingAsDotsPatternThreeWhiteSoldiers(const bool flag,const bool redraw)
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetDrawingAsDotsPatternThreeWhiteSoldiers(flag,redraw);
                       }
//--- Set the flag for drawing the Three Black Crows pattern with dots
   void              SetDrawingAsDotsPatternThreeBlackCrows(const bool flag,const bool redraw)
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetDrawingAsDotsPatternThreeBlackCrows(flag,redraw);
                       }
//--- Set the flag for drawing the Shooting Star pattern with dots
   void              SetDrawingAsDotsPatternShootingStar(const bool flag,const bool redraw)
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetDrawingAsDotsPatternShootingStar(flag,redraw);
                       }
//--- Set the flag for drawing the Hammer pattern with dots
   void              SetDrawingAsDotsPatternHammer(const bool flag,const bool redraw)
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetDrawingAsDotsPatternHammer(flag,redraw);
                       }
//--- Set the flag for drawing the Inverted Hammer pattern with dots
   void              SetDrawingAsDotsPatternInvertedHammer(const bool flag,const bool redraw)
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetDrawingAsDotsPatternInvertedHammer(flag,redraw);
                       }
//--- Set the flag for drawing the Hanging Man pattern with dots
   void              SetDrawingAsDotsPatternHangingMan(const bool flag,const bool redraw)
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetDrawingAsDotsPatternHangingMan(flag,redraw);
                       }
//--- Set the flag for drawing the Doji pattern with dots
   void              SetDrawingAsDotsPatternDoji(const bool flag,const bool redraw)
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetDrawingAsDotsPatternDoji(flag,redraw);
                       }
//--- Set the flag for drawing the Dragonfly Doji pattern with dots
   void              SetDrawingAsDotsPatternDragonflyDoji(const bool flag,const bool redraw)
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetDrawingAsDotsPatternDragonflyDoji(flag,redraw);
                       }
//--- Set the flag for drawing the Gravestone Doji pattern with dots
   void              SetDrawingAsDotsPatternGravestoneDoji(const bool flag,const bool redraw)
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetDrawingAsDotsPatternGravestoneDoji(flag,redraw);
                       }
//--- Set the flag for drawing the Morning Star pattern with dots
   void              SetDrawingAsDotsPatternMorningStar(const bool flag,const bool redraw)
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetDrawingAsDotsPatternMorningStar(flag,redraw);
                       }
//--- Set the flag for drawing the Morning Doji Star pattern with dots
   void              SetDrawingAsDotsPatternMorningDojiStar(const bool flag,const bool redraw)
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetDrawingAsDotsPatternMorningDojiStar(flag,redraw);
                       }
//--- Set the flag for drawing the Evening Star pattern with dots
   void              SetDrawingAsDotsPatternEveningStar(const bool flag,const bool redraw)
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetDrawingAsDotsPatternEveningStar(flag,redraw);
                       }
//--- Set the flag for drawing the Evening Doji Star pattern with dots
   void              SetDrawingAsDotsPatternEveningDojiStar(const bool flag,const bool redraw)
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetDrawingAsDotsPatternEveningDojiStar(flag,redraw);
                       }
//--- Set the flag for drawing the Three Stars pattern with dots
   void              SetDrawingAsDotsPatternThreeStars(const bool flag,const bool redraw)
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetDrawingAsDotsPatternThreeStars(flag,redraw);
                       }
//--- Set the flag for drawing the Abandoned Baby pattern with dots
   void              SetDrawingAsDotsPatternAbandonedBaby(const bool flag,const bool redraw)
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetDrawingAsDotsPatternAbandonedBaby(flag,redraw);
                       }
//--- Set the flag for drawing the Pivot Point Reversal pattern with dots
//--- Price Action
   void              SetDrawingAsDotsPatternPivotPointReversal(const bool flag,const bool redraw)
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetDrawingAsDotsPatternPivotPointReversal(flag,redraw);
                       }
//--- Set the flag for drawing the Outside Bar pattern with dots
   void              SetDrawingAsDotsPatternOutsideBar(const bool flag,const bool redraw)
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetDrawingAsDotsPatternOutsideBar(flag,redraw);
                       }
//--- Set the flag for drawing the Inside Bar pattern with dots
   void              SetDrawingAsDotsPatternInsideBar(const bool flag,const bool redraw)
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetDrawingAsDotsPatternInsideBar(flag,redraw);
                       }
//--- Set the flag for drawing the Pin Bar pattern with dots
   void              SetDrawingAsDotsPatternPinBar(const bool flag,const bool redraw,     // Flag of drawing with dots and Pin Bar Price Action redraw flag
                                                   const double ratio_body=30,            // Percentage ratio of the candle body to the full size of the candle
                                                   const double ratio_larger_shadow=60,   // Percentage ratio of the size of the larger shadow to the size of the candle
                                                   const double ratio_smaller_shadow=30)  // Percentage ratio of the size of the smaller shadow to the size of the candle
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetDrawingAsDotsPatternPinBar(flag,redraw,ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
                       }
//--- Set the flag for drawing the Rails pattern with dots
   void              SetDrawingAsDotsPatternRails(const bool flag,const bool redraw)
                       {
                        if(this.m_patterns_control==NULL)
                           return;
                        this.m_patterns_control.SetDrawingAsDotsPatternRails(flag,redraw);
                       }
                       
//+------------------------------------------------------------------+
//| Methods of returning the flag of drawing with dots               |
//+------------------------------------------------------------------+
//--- Candle formations
//--- Return the flag for drawing the Harami pattern with dots
   bool              IsDrawingAsDotsPatternHarami(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsDrawingAsDotsPatternHarami() : false);
                       }
//--- Return the flag for drawing the Harami Cross pattern with dots
   bool              IsDrawingAsDotsPatternHaramiCross(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsDrawingAsDotsPatternHaramiCross() : false);
                       }
//--- Return the flag for drawing the Tweezer pattern with dots
   bool              IsDrawingAsDotsPatternTweezer(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsDrawingAsDotsPatternTweezer() : false);
                       }
//--- Return the flag for drawing the Piercing Line pattern with dots
   bool              IsDrawingAsDotsPatternPiercingLine(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsDrawingAsDotsPatternPiercingLine() : false);
                       }
//--- Return the flag for drawing the Cloud Cover pattern with dots
   bool              IsDrawingAsDotsPatternDarkCloudCover(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsDrawingAsDotsPatternDarkCloudCover() : false);
                       }
//--- Return the flag for drawing the Three White Soldiers pattern with dots
   bool              IsDrawingAsDotsPatternThreeWhiteSoldiers(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsDrawingAsDotsPatternThreeWhiteSoldiers() : false);
                       }
//--- Return the flag for drawing the Three Black Crows pattern with dots
   bool              IsDrawingAsDotsPatternThreeBlackCrows(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsDrawingAsDotsPatternThreeBlackCrows() : false);
                       }
//--- Return the flag for drawing the Shooting Star pattern with dots
   bool              IsDrawingAsDotsPatternShootingStar(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsDrawingAsDotsPatternShootingStar() : false);
                       }
//--- Return the flag for drawing the Hammer pattern with dots
   bool              IsDrawingAsDotsPatternHammer(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsDrawingAsDotsPatternHammer() : false);
                       }
//--- Return the flag for drawing the Inverted Hammer pattern with dots
   bool              IsDrawingAsDotsPatternInvertedHammer(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsDrawingAsDotsPatternInvertedHammer() : false);
                       }
//--- Return the flag for drawing the Hanging Man pattern with dots
   bool              IsDrawingAsDotsPatternHangingMan(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsDrawingAsDotsPatternHangingMan() : false);
                       }
//--- Return the flag for drawing the Doji pattern with dots
   bool              IsDrawingAsDotsPatternDoji(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsDrawingAsDotsPatternDoji() : false);
                       }
//--- Return the flag for drawing the Dragonfly Doji pattern with dots
   bool              IsDrawingAsDotsPatternDragonflyDoji(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsDrawingAsDotsPatternDragonflyDoji() : false);
                       }
//--- Return the flag for drawing the Gravestone Doji pattern with dots
   bool              IsDrawingAsDotsPatternGravestoneDoji(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsDrawingAsDotsPatternGravestoneDoji() : false);
                       }
//--- Return the flag for drawing the Morning Star pattern with dots
   bool              IsDrawingAsDotsPatternMorningStar(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsDrawingAsDotsPatternMorningStar() : false);
                       }
//--- Return the flag for drawing the Morning Doji Star pattern with dots
   bool              IsDrawingAsDotsPatternMorningDojiStar(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsDrawingAsDotsPatternMorningDojiStar() : false);
                       }
//--- Return the flag for drawing the Evening Star pattern with dots
   bool              IsDrawingAsDotsPatternEveningStar(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsDrawingAsDotsPatternEveningStar() : false);
                       }
//--- Return the flag for drawing the Evening Doji Star pattern with dots
   bool              IsDrawingAsDotsPatternEveningDojiStar(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsDrawingAsDotsPatternEveningDojiStar() : false);
                       }
//--- Return the flag for drawing the Three Stars pattern with dots
   bool              IsDrawingAsDotsPatternThreeStars(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsDrawingAsDotsPatternThreeStars() : false);
                       }
//--- Return the flag for drawing the Abandoned Baby pattern with dots
   bool              IsDrawingAsDotsPatternAbandonedBaby(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsDrawingAsDotsPatternAbandonedBaby() : false);
                       }
//--- Price Action
//--- Return the flag for drawing the Pivot Point Reversal pattern with dots
   bool              IsDrawingAsDotsPatternPivotPointReversal(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsDrawingAsDotsPatternPivotPointReversal() : false);
                       }
//--- Return the flag for drawing the Outside Bar pattern with dots
   bool              IsDrawingAsDotsPatternOutsideBar(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsDrawingAsDotsPatternOutsideBar() : false);
                       }
//--- Return the flag for drawing the Inside Bar pattern with dots
   bool              IsDrawingAsDotsPatternInsideBar(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsDrawingAsDotsPatternInsideBar() : false);
                       }
//--- Return the flag for drawing the Pin Bar pattern with dots
   bool              IsDrawingAsDotsPatternPinBar(const double ratio_body=30,             // Percentage ratio of the candle body to the full size of the candle
                                                  const double ratio_larger_shadow=60,    // Percentage ratio of the size of the larger shadow to the size of the candle
                                                  const double ratio_smaller_shadow=30)   // Percentage ratio of the size of the smaller shadow to the size of the candle
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsDrawingAsDotsPatternPinBar(ratio_body,ratio_larger_shadow,ratio_smaller_shadow) : false);
                       }
//--- Return the flag for drawing the Rails pattern with dots
   bool              IsDrawingAsDotsPatternRails(void)
                       {
                        return(this.m_patterns_control!=NULL ? this.m_patterns_control.IsDrawingAsDotsPatternRails() : false);
                       }


Esses mesmos métodos precisam ser escritos no arquivo \MQL5\Include\DoEasy\Objects\SeriesTimeSeriesDE.mqh da classe da série temporal do símbolo:

Na seção pública, declararemos esses métodos:

//+------------------------------------------------------------------+
//| Methods for setting the flag of drawing the pattern using dots   |
//+------------------------------------------------------------------+
//--- Set the flag for using the Harami pattern and create a control object if it does not already exist
   void              SetDrawingAsDotsPatternHarami(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Harami Cross pattern and create a control object if it does not already exist
   void              SetDrawingAsDotsPatternHaramiCross(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Tweezer pattern and create a control object if it does not already exist
   void              SetDrawingAsDotsPatternTweezer(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Piercing Line pattern and create a control object if it does not already exist
   void              SetDrawingAsDotsPatternPiercingLine(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Cloud Cover pattern and create a control object if it does not already exist
   void              SetDrawingAsDotsPatternDarkCloudCover(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Three White Soldiers pattern and create a control object if it does not already exist
   void              SetDrawingAsDotsPatternThreeWhiteSoldiers(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Three Black Crows pattern and create a control object if it does not already exist
   void              SetDrawingAsDotsPatternThreeBlackCrows(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Shooting Star pattern and create a control object if it does not already exist
   void              SetDrawingAsDotsPatternShootingStar(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Hammer pattern and create a control object if it does not already exist
   void              SetDrawingAsDotsPatternHammer(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Inverted Hammer pattern and create a control object if it does not already exist
   void              SetDrawingAsDotsPatternInvertedHammer(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Hanging Man pattern and create a control object if it does not already exist
   void              SetDrawingAsDotsPatternHangingMan(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Doji pattern and create a control object if it does not already exist
   void              SetDrawingAsDotsPatternDoji(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Dragonfly Doji pattern and create a control object if it does not already exist
   void              SetDrawingAsDotsPatternDragonflyDoji(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Doji Gravestone pattern and create a control object if it does not already exist
   void              SetDrawingAsDotsPatternGravestoneDoji(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Morning Star pattern and create a control object if it does not already exist
   void              SetDrawingAsDotsPatternMorningStar(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Morning Doji Star pattern and create a control object if it does not already exist
   void              SetDrawingAsDotsPatternMorningDojiStar(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Evening Star pattern and create a control object if it does not already exist
   void              SetDrawingAsDotsPatternEveningStar(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Evening Doji Star pattern and create a control object if it does not already exist
   void              SetDrawingAsDotsPatternEveningDojiStar(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Three Stars pattern and create a control object if it does not already exist
   void              SetDrawingAsDotsPatternThreeStars(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Abandoned Baby pattern and create a control object if it does not already exist
   void              SetDrawingAsDotsPatternAbandonedBaby(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Pivot Point Reversal pattern and create a control object if it does not already exist
//--- Price Action
   void              SetDrawingAsDotsPatternPivotPointReversal(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Pattern Outside and create a control object if it does not already exist
   void              SetDrawingAsDotsPatternOutsideBar(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Pattern Inside and create a control object if it does not already exist
   void              SetDrawingAsDotsPatternInsideBar(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Pin Bar pattern and create a control object if it does not already exist
   void              SetDrawingAsDotsPatternPinBar(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw,  // Flag of drawing with dots and Pin Bar Price Action redraw flag
                                          const double ratio_body=30,                  // Percentage ratio of the candle body to the full size of the candle
                                          const double ratio_larger_shadow=60,         // Percentage ratio of the size of the larger shadow to the size of the candle
                                          const double ratio_smaller_shadow=30);       // Percentage ratio of the size of the smaller shadow to the size of the candle
//--- Set the flag for using the Rails pattern and create a control object if it does not already exist
   void              SetDrawingAsDotsPatternRails(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
                       
//+------------------------------------------------------------------+
//| Methods of returning the flag of drawing with dots               |
//+------------------------------------------------------------------+
//--- Candle formations
//--- Return the flag of using the Harami pattern
   bool              IsDrawingAsDotsPatternHarami(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Harami Cross pattern
   bool              IsDrawingAsDotsPatternHaramiCross(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Tweezer pattern
   bool              IsDrawingAsDotsPatternTweezer(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Piercing Line pattern
   bool              IsDrawingAsDotsPatternPiercingLine(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Cloud Cover pattern
   bool              IsDrawingAsDotsPatternDarkCloudCover(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Three White Soldiers pattern
   bool              IsDrawingAsDotsPatternThreeWhiteSoldiers(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Three Black Crows pattern
   bool              IsDrawingAsDotsPatternThreeBlackCrows(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Shooting Star pattern
   bool              IsDrawingAsDotsPatternShootingStar(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Hammer pattern
   bool              IsDrawingAsDotsPatternHammer(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Inverted Hammer pattern
   bool              IsDrawingAsDotsPatternInvertedHammer(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Hanging Man pattern
   bool              IsDrawingAsDotsPatternHangingMan(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Doji pattern
   bool              IsDrawingAsDotsPatternDoji(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Dragonfly Doji pattern
   bool              IsDrawingAsDotsPatternDragonflyDoji(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Gravestone Doji pattern
   bool              IsDrawingAsDotsPatternGravestoneDoji(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Morning Star pattern
   bool              IsDrawingAsDotsPatternMorningStar(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Morning Doji Star pattern
   bool              IsDrawingAsDotsPatternMorningDojiStar(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Evening Star pattern
   bool              IsDrawingAsDotsPatternEveningStar(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Evening Doji Star pattern
   bool              IsDrawingAsDotsPatternEveningDojiStar(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Three Stars pattern
   bool              IsDrawingAsDotsPatternThreeStars(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Abandoned Baby pattern
   bool              IsDrawingAsDotsPatternAbandonedBaby(const ENUM_TIMEFRAMES timeframe);
//--- Price Action
//--- Return the flag of using the Pivot Point Reversal pattern
   bool              IsDrawingAsDotsPatternPivotPointReversal(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Pattern Outside
   bool              IsDrawingAsDotsPatternOutsideBar(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Inside Bar pattern
   bool              IsDrawingAsDotsPatternInsideBar(const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Pin Bar pattern
   bool              IsDrawingAsDotsPatternPinBar(const ENUM_TIMEFRAMES timeframe,double ratio_body=30,    // Percentage ratio of the candle body to the full size of the candle
                                         const double ratio_larger_shadow=60,    // Percentage ratio of the size of the larger shadow to the size of the candle
                                         const double ratio_smaller_shadow=30);  // Percentage ratio of the size of the smaller shadow to the size of the candle
//--- Return the flag of using the Rails pattern
   bool              IsDrawingAsDotsPatternRails(const ENUM_TIMEFRAMES timeframe);
   
//+------------------------------------------------------------------+
//| Methods for drawing patterns on a chart                          |
//+------------------------------------------------------------------+


Fora do corpo da classe, escreveremos a implementação dos métodos declarados:

//+------------------------------------------------------------------+
//| Methods for setting the flag of drawing the pattern using dots   |
//+------------------------------------------------------------------+
//--- Set the flag for drawing the Harami pattern with dots
void CTimeSeriesDE::SetDrawingAsDotsPatternHarami(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetDrawingAsDotsPatternHarami(flag,redraw);
  }
//--- Set the flag for drawing the Harami Cross pattern with dots
void CTimeSeriesDE::SetDrawingAsDotsPatternHaramiCross(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetDrawingAsDotsPatternHaramiCross(flag,redraw);
  }
//--- Set the flag for drawing the Tweezer pattern with dots
void CTimeSeriesDE::SetDrawingAsDotsPatternTweezer(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetDrawingAsDotsPatternTweezer(flag,redraw);
  }
//--- Set the flag for drawing the Piercing Line pattern with dots
void CTimeSeriesDE::SetDrawingAsDotsPatternPiercingLine(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetDrawingAsDotsPatternPiercingLine(flag,redraw);
  }
//--- Set the flag for drawing the Cloud Cover pattern with dots
void CTimeSeriesDE::SetDrawingAsDotsPatternDarkCloudCover(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetDrawingAsDotsPatternDarkCloudCover(flag,redraw);
  }
//--- Set the flag for drawing the Three White Soldiers pattern with dots
void CTimeSeriesDE::SetDrawingAsDotsPatternThreeWhiteSoldiers(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetDrawingAsDotsPatternThreeWhiteSoldiers(flag,redraw);
  }
//--- Set the flag for drawing the Three Black Crows pattern with dots
void CTimeSeriesDE::SetDrawingAsDotsPatternThreeBlackCrows(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetDrawingAsDotsPatternThreeBlackCrows(flag,redraw);
  }
//--- Set the flag for drawing the Shooting Star pattern with dots
void CTimeSeriesDE::SetDrawingAsDotsPatternShootingStar(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetDrawingAsDotsPatternShootingStar(flag,redraw);
  }
//--- Set the flag for drawing the Hammer pattern with dots
void CTimeSeriesDE::SetDrawingAsDotsPatternHammer(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetDrawingAsDotsPatternHammer(flag,redraw);
  }
//--- Set the flag for drawing the Inverted Hammer pattern with dots
void CTimeSeriesDE::SetDrawingAsDotsPatternInvertedHammer(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetDrawingAsDotsPatternInvertedHammer(flag,redraw);
  }
//--- Set the flag for drawing the Hanging Man pattern with dots
void CTimeSeriesDE::SetDrawingAsDotsPatternHangingMan(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetDrawingAsDotsPatternHangingMan(flag,redraw);
  }
//--- Set the flag for drawing the Doji pattern with dots
void CTimeSeriesDE::SetDrawingAsDotsPatternDoji(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetDrawingAsDotsPatternDoji(flag,redraw);
  }
//--- Set the flag for drawing the Dragonfly Doji pattern with dots
void CTimeSeriesDE::SetDrawingAsDotsPatternDragonflyDoji(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetDrawingAsDotsPatternDragonflyDoji(flag,redraw);
  }
//--- Set the flag for drawing the Gravestone Doji pattern with dots
void CTimeSeriesDE::SetDrawingAsDotsPatternGravestoneDoji(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetDrawingAsDotsPatternGravestoneDoji(flag,redraw);
  }
//--- Set the flag for drawing the Morning Star pattern with dots
void CTimeSeriesDE::SetDrawingAsDotsPatternMorningStar(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetDrawingAsDotsPatternMorningStar(flag,redraw);
  }
//--- Set the flag for drawing the Morning Doji Star pattern with dots
void CTimeSeriesDE::SetDrawingAsDotsPatternMorningDojiStar(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetDrawingAsDotsPatternMorningDojiStar(flag,redraw);
  }
//--- Set the flag for drawing the Evening Star pattern with dots
void CTimeSeriesDE::SetDrawingAsDotsPatternEveningStar(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetDrawingAsDotsPatternEveningStar(flag,redraw);
  }
//--- Set the flag for drawing the Evening Doji Star pattern with dots
void CTimeSeriesDE::SetDrawingAsDotsPatternEveningDojiStar(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetDrawingAsDotsPatternEveningDojiStar(flag,redraw);
  }
//--- Set the flag for drawing the Three Stars pattern with dots
void CTimeSeriesDE::SetDrawingAsDotsPatternThreeStars(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetDrawingAsDotsPatternThreeStars(flag,redraw);
  }
//--- Set the flag for drawing the Abandoned Baby pattern with dots
void CTimeSeriesDE::SetDrawingAsDotsPatternAbandonedBaby(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetDrawingAsDotsPatternAbandonedBaby(flag,redraw);
  }
//--- Set the flag for drawing the Pivot Point Reversal pattern with dots
//--- Price Action
void CTimeSeriesDE::SetDrawingAsDotsPatternPivotPointReversal(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetDrawingAsDotsPatternPivotPointReversal(flag,redraw);
  }
//--- Set the flag for drawing the Outside Bar pattern with dots
void CTimeSeriesDE::SetDrawingAsDotsPatternOutsideBar(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetDrawingAsDotsPatternOutsideBar(flag,redraw);
  }
//--- Set the flag for drawing the Inside Bar pattern with dots
void CTimeSeriesDE::SetDrawingAsDotsPatternInsideBar(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetDrawingAsDotsPatternInsideBar(flag,redraw);
  }
//--- Set the flag for drawing the Pin Bar pattern with dots
void CTimeSeriesDE::SetDrawingAsDotsPatternPinBar(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw,  // Flag of drawing with dots and Pin Bar Price Action redraw flag
                                                  const double ratio_body=30,                  // Percentage ratio of the candle body to the full size of the candle
                                                  const double ratio_larger_shadow=60,         // Percentage ratio of the size of the larger shadow to the size of the candle
                                                  const double ratio_smaller_shadow=30)        // Percentage ratio of the size of the smaller shadow to the size of the candle
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetDrawingAsDotsPatternPinBar(flag,redraw,ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
  }
//--- Set the flag for drawing the Rails pattern with dots
void CTimeSeriesDE::SetDrawingAsDotsPatternRails(const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   if(series!=NULL)
      series.SetDrawingAsDotsPatternRails(flag,redraw);
  }
  
//+------------------------------------------------------------------+
//| Methods of returning the flag of drawing with dots               |
//+------------------------------------------------------------------+
//--- Candle formations
//--- Return the flag for drawing the Harami pattern with dots
bool CTimeSeriesDE::IsDrawingAsDotsPatternHarami(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsDrawingAsDotsPatternHarami() : false);
  }
//--- Return the flag for drawing the Harami Cross pattern with dots
bool CTimeSeriesDE::IsDrawingAsDotsPatternHaramiCross(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsDrawingAsDotsPatternHaramiCross() : false);
  }
//--- Return the flag for drawing the Tweezer pattern with dots
bool CTimeSeriesDE::IsDrawingAsDotsPatternTweezer(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsDrawingAsDotsPatternTweezer() : false);
  }
//--- Return the flag for drawing the Piercing Line pattern with dots
bool CTimeSeriesDE::IsDrawingAsDotsPatternPiercingLine(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsDrawingAsDotsPatternPiercingLine() : false);
  }
//--- Return the flag for drawing the Cloud Cover pattern with dots
bool CTimeSeriesDE::IsDrawingAsDotsPatternDarkCloudCover(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsDrawingAsDotsPatternDarkCloudCover() : false);
  }
//--- Return the flag for drawing the Three White Soldiers pattern with dots
bool CTimeSeriesDE::IsDrawingAsDotsPatternThreeWhiteSoldiers(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsDrawingAsDotsPatternThreeWhiteSoldiers() : false);
  }
//--- Return the flag for drawing the Three Black Crows pattern with dots
bool CTimeSeriesDE::IsDrawingAsDotsPatternThreeBlackCrows(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsDrawingAsDotsPatternThreeBlackCrows() : false);
  }
//--- Return the flag for drawing the Shooting Star pattern with dots
bool CTimeSeriesDE::IsDrawingAsDotsPatternShootingStar(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsDrawingAsDotsPatternShootingStar() : false);
  }
//--- Return the flag for drawing the Hammer pattern with dots
bool CTimeSeriesDE::IsDrawingAsDotsPatternHammer(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsDrawingAsDotsPatternHammer() : false);
  }
//--- Return the flag for drawing the Inverted Hammer pattern with dots
bool CTimeSeriesDE::IsDrawingAsDotsPatternInvertedHammer(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsDrawingAsDotsPatternInvertedHammer() : false);
  }
//--- Return the flag for drawing the Hanging Man pattern with dots
bool CTimeSeriesDE::IsDrawingAsDotsPatternHangingMan(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsDrawingAsDotsPatternHangingMan() : false);
  }
//--- Return the flag for drawing the Doji pattern with dots
bool CTimeSeriesDE::IsDrawingAsDotsPatternDoji(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsDrawingAsDotsPatternDoji() : false);
  }
//--- Return the flag for drawing the Dragonfly Doji pattern with dots
bool CTimeSeriesDE::IsDrawingAsDotsPatternDragonflyDoji(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsDrawingAsDotsPatternDragonflyDoji() : false);
  }
//--- Return the flag for drawing the Gravestone Doji pattern with dots
bool CTimeSeriesDE::IsDrawingAsDotsPatternGravestoneDoji(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsDrawingAsDotsPatternGravestoneDoji() : false);
  }
//--- Return the flag for drawing the Morning Star pattern with dots
bool CTimeSeriesDE::IsDrawingAsDotsPatternMorningStar(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsDrawingAsDotsPatternMorningStar() : false);
  }
//--- Return the flag for drawing the Morning Doji Star pattern with dots
bool CTimeSeriesDE::IsDrawingAsDotsPatternMorningDojiStar(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsDrawingAsDotsPatternMorningDojiStar() : false);
  }
//--- Return the flag for drawing the Evening Star pattern with dots
bool CTimeSeriesDE::IsDrawingAsDotsPatternEveningStar(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsDrawingAsDotsPatternEveningStar() : false);
  }
//--- Return the flag for drawing the Evening Doji Star pattern with dots
bool CTimeSeriesDE::IsDrawingAsDotsPatternEveningDojiStar(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsDrawingAsDotsPatternEveningDojiStar() : false);
  }
//--- Return the flag for drawing the Three Stars pattern with dots
bool CTimeSeriesDE::IsDrawingAsDotsPatternThreeStars(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsDrawingAsDotsPatternThreeStars() : false);
  }
//--- Return the flag for drawing the Abandoned Baby pattern with dots
bool CTimeSeriesDE::IsDrawingAsDotsPatternAbandonedBaby(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsDrawingAsDotsPatternAbandonedBaby() : false);
  }
//--- Price Action
//--- Return the flag for drawing the Pivot Point Reversal pattern with dots
bool CTimeSeriesDE::IsDrawingAsDotsPatternPivotPointReversal(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsDrawingAsDotsPatternPivotPointReversal() : false);
  }
//--- Return the flag for drawing the Outside Bar pattern with dots
bool CTimeSeriesDE::IsDrawingAsDotsPatternOutsideBar(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsDrawingAsDotsPatternOutsideBar() : false);
  }
//--- Return the flag for drawing the Inside Bar pattern with dots
bool CTimeSeriesDE::IsDrawingAsDotsPatternInsideBar(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsDrawingAsDotsPatternInsideBar() : false);
  }
//--- Return the flag for drawing the Pin Bar pattern with dots
bool CTimeSeriesDE::IsDrawingAsDotsPatternPinBar(const ENUM_TIMEFRAMES timeframe,const double ratio_body=30,   // Percentage ratio of the candle body to the full size of the candle
                                                 const double ratio_larger_shadow=60,                          // Percentage ratio of the size of the larger shadow to the size of the candle
                                                 const double ratio_smaller_shadow=30)                         // Percentage ratio of the size of the smaller shadow to the size of the candle
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsDrawingAsDotsPatternPinBar(ratio_body,ratio_larger_shadow,ratio_smaller_shadow) : false);
  }
//--- Return the flag for drawing the Rails pattern with dots
bool CTimeSeriesDE::IsDrawingAsDotsPatternRails(const ENUM_TIMEFRAMES timeframe)
  {
   CSeriesDE *series=this.GetSeries(timeframe);
   return(series!=NULL ? series.IsDrawingAsDotsPatternRails() : false);
  }


Em artigos futuros, faremos o acompanhamento dos parâmetros do gráfico para redefinir as propriedades do gráfico nos objetos das séries temporais usadas para desenhar os ícones dos padrões. Todas as propriedades de todos os gráficos abertos no terminal estão contidas na coleção de gráficos da biblioteca. Para podermos acessar os dados dessa coleção a partir da coleção de séries temporais de todos os símbolos, precisamos passar um ponteiro para a coleção de gráficos para a coleção de séries temporais.
Para isso, no arquivo da coleção de séries temporais de símbolos \MQL5\Include\DoEasy\CollectionsTimeSeriesCollection.mqh, conectaremos o arquivo da coleção de gráficos e na seção privada, declararemos um ponteiro para a coleção de gráficos:

//+------------------------------------------------------------------+
//| Include files                                                    |
//+------------------------------------------------------------------+
#include "ListObj.mqh"
#include "..\Objects\Series\TimeSeriesDE.mqh"
#include "..\Objects\Symbols\Symbol.mqh"
#include "ChartObjCollection.mqh"
//+------------------------------------------------------------------+
//| Symbol timeseries collection                                     |
//+------------------------------------------------------------------+
class CTimeSeriesCollection : public CBaseObjExt
  {
private:
   CListObj                m_list;                    // List of applied symbol timeseries
   CListObj                m_list_all_patterns;       // List of all patterns of all used symbol timeseries
   CChartObjCollection    *m_charts;                  // Pointer to the chart collection
   
//--- Return the timeseries index by symbol name
   int                     IndexTimeSeries(const string symbol);
public:


Na seção pública da classe, na parte dos métodos para trabalhar com padrões de séries temporais, declararemos novos métodos:

//+------------------------------------------------------------------+
//| Methods for setting the flag of drawing the pattern using dots   |
//+------------------------------------------------------------------+
//--- Set the flag for using the Harami pattern and create a control object if it does not already exist
   void                    SetDrawingAsDotsPatternHarami(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Harami Cross pattern and create a control object if it does not already exist
   void                    SetDrawingAsDotsPatternHaramiCross(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Tweezer pattern and create a control object if it does not already exist
   void                    SetDrawingAsDotsPatternTweezer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Piercing Line pattern and create a control object if it does not already exist
   void                    SetDrawingAsDotsPatternPiercingLine(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Cloud Cover pattern and create a control object if it does not already exist
   void                    SetDrawingAsDotsPatternDarkCloudCover(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Three White Soldiers pattern and create a control object if it does not already exist
   void                    SetDrawingAsDotsPatternThreeWhiteSoldiers(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Three Black Crows pattern and create a control object if it does not already exist
   void                    SetDrawingAsDotsPatternThreeBlackCrows(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Shooting Star pattern and create a control object if it does not already exist
   void                    SetDrawingAsDotsPatternShootingStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Hammer pattern and create a control object if it does not already exist
   void                    SetDrawingAsDotsPatternHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Inverted Hammer pattern and create a control object if it does not already exist
   void                    SetDrawingAsDotsPatternInvertedHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Hanging Man pattern and create a control object if it does not already exist
   void                    SetDrawingAsDotsPatternHangingMan(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Doji pattern and create a control object if it does not already exist
   void                    SetDrawingAsDotsPatternDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Dragonfly Doji pattern and create a control object if it does not already exist
   void                    SetDrawingAsDotsPatternDragonflyDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Doji Gravestone pattern and create a control object if it does not already exist
   void                    SetDrawingAsDotsPatternGravestoneDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Morning Star pattern and create a control object if it does not already exist
   void                    SetDrawingAsDotsPatternMorningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Morning Doji Star pattern and create a control object if it does not already exist
   void                    SetDrawingAsDotsPatternMorningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Evening Star pattern and create a control object if it does not already exist
   void                    SetDrawingAsDotsPatternEveningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Evening Doji Star pattern and create a control object if it does not already exist
   void                    SetDrawingAsDotsPatternEveningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Three Stars pattern and create a control object if it does not already exist
   void                    SetDrawingAsDotsPatternThreeStars(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Abandoned Baby pattern and create a control object if it does not already exist
   void                    SetDrawingAsDotsPatternAbandonedBaby(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Pivot Point Reversal pattern and create a control object if it does not already exist
//--- Price Action
   void                    SetDrawingAsDotsPatternPivotPointReversal(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Pattern Outside and create a control object if it does not already exist
   void                    SetDrawingAsDotsPatternOutsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Pattern Inside and create a control object if it does not already exist
   void                    SetDrawingAsDotsPatternInsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
//--- Set the flag for using the Pin Bar pattern and create a control object if it does not already exist
   void                    SetDrawingAsDotsPatternPinBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw, // Flag of drawing with dots and Pin Bar Price Action redraw flag
                                                         const double ratio_body=30,                                                            // Percentage ratio of the candle body to the full size of the candle
                                                         const double ratio_larger_shadow=60,                                                   // Percentage ratio of the size of the larger shadow to the size of the candle
                                                         const double ratio_smaller_shadow=30);                                                 // Percentage ratio of the size of the smaller shadow to the size of the candle
//--- Set the flag for using the Rails pattern and create a control object if it does not already exist
   void                    SetDrawingAsDotsPatternRails(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw);
                       
//+------------------------------------------------------------------+
//| Methods of returning the flag of drawing with dots               |
//+------------------------------------------------------------------+
//--- Candle formations
//--- Return the flag of using the Harami pattern
   bool                    IsDrawingAsDotsPatternHarami(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Harami Cross pattern
   bool                    IsDrawingAsDotsPatternHaramiCross(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Tweezer pattern
   bool                    IsDrawingAsDotsPatternTweezer(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Piercing Line pattern
   bool                    IsDrawingAsDotsPatternPiercingLine(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Cloud Cover pattern
   bool                    IsDrawingAsDotsPatternDarkCloudCover(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Three White Soldiers pattern
   bool                    IsDrawingAsDotsPatternThreeWhiteSoldiers(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Three Black Crows pattern
   bool                    IsDrawingAsDotsPatternThreeBlackCrows(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Shooting Star pattern
   bool                    IsDrawingAsDotsPatternShootingStar(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Hammer pattern
   bool                    IsDrawingAsDotsPatternHammer(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Inverted Hammer pattern
   bool                    IsDrawingAsDotsPatternInvertedHammer(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Hanging Man pattern
   bool                    IsDrawingAsDotsPatternHangingMan(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Doji pattern
   bool                    IsDrawingAsDotsPatternDoji(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Dragonfly Doji pattern
   bool                    IsDrawingAsDotsPatternDragonflyDoji(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Gravestone Doji pattern
   bool                    IsDrawingAsDotsPatternGravestoneDoji(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Morning Star pattern
   bool                    IsDrawingAsDotsPatternMorningStar(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Morning Doji Star pattern
   bool                    IsDrawingAsDotsPatternMorningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Evening Star pattern
   bool                    IsDrawingAsDotsPatternEveningStar(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Evening Doji Star pattern
   bool                    IsDrawingAsDotsPatternEveningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Three Stars pattern
   bool                    IsDrawingAsDotsPatternThreeStars(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Abandoned Baby pattern
   bool                    IsDrawingAsDotsPatternAbandonedBaby(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Price Action
//--- Return the flag of using the Pivot Point Reversal pattern
   bool                    IsDrawingAsDotsPatternPivotPointReversal(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Pattern Outside
   bool                    IsDrawingAsDotsPatternOutsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Inside Bar pattern
   bool                    IsDrawingAsDotsPatternInsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe);
//--- Return the flag of using the Pin Bar pattern
   bool                    IsDrawingAsDotsPatternPinBar(const string symbol,const ENUM_TIMEFRAMES timeframe,double ratio_body=30,   // Percentage ratio of the candle body to the full size of the candle
                                                        const double ratio_larger_shadow=60,                                        // Percentage ratio of the size of the larger shadow to the size of the candle
                                                        const double ratio_smaller_shadow=30);                                      // Percentage ratio of the size of the smaller shadow to the size of the candle
//--- Return the flag of using the Rails pattern
   bool                    IsDrawingAsDotsPatternRails(const string symbol,const ENUM_TIMEFRAMES timeframe);


No final do corpo da classe, escreveremos um método de inicialização, no qual o ponteiro para a coleção de gráficos, declarado acima, é atribuído ao ponteiro passado para o método:

//--- Draw Rails pattern labels on the chart
   void                    DrawPatternRails(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false);
                                                
//--- Initialization
   void                    OnInit(CChartObjCollection *charts) { this.m_charts=charts; }
   
//--- Constructor
                           CTimeSeriesCollection(void);
  };


Fora do corpo da classe, escreveremos a implementação dos métodos para trabalhar com padrões de séries temporais, declarados acima:

//+------------------------------------------------------------------+
//| Methods for setting the flag of drawing the pattern using dots   |
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Set the flag for drawing the Harami pattern with dots            |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetDrawingAsDotsPatternHarami(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetDrawingAsDotsPatternHarami(timeframe,flag,redraw);
  }
//+------------------------------------------------------------------+
//| Set the flag for drawing the Harami Cross pattern with dots      |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetDrawingAsDotsPatternHaramiCross(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetDrawingAsDotsPatternHaramiCross(timeframe,flag,redraw);
  }
//+------------------------------------------------------------------+
//| Set the flag for drawing the Tweezer pattern with dots           |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetDrawingAsDotsPatternTweezer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetDrawingAsDotsPatternTweezer(timeframe,flag,redraw);
  }
//+------------------------------------------------------------------+
//| Set the flag for drawing the Piercing Line pattern with dots     |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetDrawingAsDotsPatternPiercingLine(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetDrawingAsDotsPatternPiercingLine(timeframe,flag,redraw);
  }
//+----------------------------------------------------------------------+
//|Set the flag for drawing the Cloud Cover pattern with dots            |
//+----------------------------------------------------------------------+
void CTimeSeriesCollection::SetDrawingAsDotsPatternDarkCloudCover(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetDrawingAsDotsPatternDarkCloudCover(timeframe,flag,redraw);
  }
//+--------------------------------------------------------------------+
//| Set the flag for drawing the Three White Soldiers pattern with dots|
//+--------------------------------------------------------------------+
void CTimeSeriesCollection::SetDrawingAsDotsPatternThreeWhiteSoldiers(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetDrawingAsDotsPatternThreeWhiteSoldiers(timeframe,flag,redraw);
  }
//+------------------------------------------------------------------+
//| Set the flag for drawing the Three Black Crows pattern with dots |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetDrawingAsDotsPatternThreeBlackCrows(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetDrawingAsDotsPatternThreeBlackCrows(timeframe,flag,redraw);
  }
//+------------------------------------------------------------------+
//| Set the flag for drawing the Shooting Star pattern with dots     |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetDrawingAsDotsPatternShootingStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetDrawingAsDotsPatternShootingStar(timeframe,flag,redraw);
  }
//+------------------------------------------------------------------+
//| Set the flag for drawing the Hammer pattern with dots            |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetDrawingAsDotsPatternHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetDrawingAsDotsPatternHammer(timeframe,flag,redraw);
  }
//+------------------------------------------------------------------+
//| Set the flag for drawing the Inverted Hammer pattern with dots   |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetDrawingAsDotsPatternInvertedHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetDrawingAsDotsPatternInvertedHammer(timeframe,flag,redraw);
  }
//+------------------------------------------------------------------+
//| Set the flag for drawing the Hanging Man pattern with dots       |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetDrawingAsDotsPatternHangingMan(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetDrawingAsDotsPatternHangingMan(timeframe,flag,redraw);
  }
//+------------------------------------------------------------------+
//| Set the flag for drawing the Doji pattern with dots              |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetDrawingAsDotsPatternDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetDrawingAsDotsPatternDoji(timeframe,flag,redraw);
  }
//+------------------------------------------------------------------+
//| Set the flag for drawing the Dragonfly Doji pattern with dots    |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetDrawingAsDotsPatternDragonflyDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetDrawingAsDotsPatternDragonflyDoji(timeframe,flag,redraw);
  }
//+------------------------------------------------------------------+
//| Set the flag for drawing the Gravestone Doji pattern with dots   |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetDrawingAsDotsPatternGravestoneDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetDrawingAsDotsPatternGravestoneDoji(timeframe,flag,redraw);
  }
//+------------------------------------------------------------------+
//| Set the flag for drawing the Morning Star pattern with dots      |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetDrawingAsDotsPatternMorningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetDrawingAsDotsPatternMorningStar(timeframe,flag,redraw);
  }
//+-------------------------------------------------------------------+
//|Set the flag for drawing the Morning Doji Star pattern with dots   |
//+-------------------------------------------------------------------+
void CTimeSeriesCollection::SetDrawingAsDotsPatternMorningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetDrawingAsDotsPatternMorningDojiStar(timeframe,flag,redraw);
  }
//+------------------------------------------------------------------+
//| Set the flag for drawing the Evening Star pattern with dots      |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetDrawingAsDotsPatternEveningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetDrawingAsDotsPatternEveningStar(timeframe,flag,redraw);
  }
//+-------------------------------------------------------------------+
//|Set the flag for drawing the Evening Doji Star pattern with dots   |
//+-------------------------------------------------------------------+
void CTimeSeriesCollection::SetDrawingAsDotsPatternEveningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetDrawingAsDotsPatternEveningDojiStar(timeframe,flag,redraw);
  }
//+------------------------------------------------------------------+
//| Set the flag for drawing the Three Stars pattern with dots       |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetDrawingAsDotsPatternThreeStars(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetDrawingAsDotsPatternThreeStars(timeframe,flag,redraw);
  }
//+------------------------------------------------------------------+
//| Set the flag for drawing the Abandoned Baby pattern with dots    |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetDrawingAsDotsPatternAbandonedBaby(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetDrawingAsDotsPatternAbandonedBaby(timeframe,flag,redraw);
  }
//--- Price Action
//+-------------------------------------------------------------------+
//|Set the flag for drawing the Pivot Point Reversal pattern with dots|
//+-------------------------------------------------------------------+
void CTimeSeriesCollection::SetDrawingAsDotsPatternPivotPointReversal(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetDrawingAsDotsPatternPivotPointReversal(timeframe,flag,redraw);
  }
//+----------------------------------------------------------------------+
//|Set the flag for drawing the Outside Bar pattern with dots            |
//+----------------------------------------------------------------------+
void CTimeSeriesCollection::SetDrawingAsDotsPatternOutsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetDrawingAsDotsPatternOutsideBar(timeframe,flag,redraw);
  }
//+------------------------------------------------------------------+
//| Set the flag for drawing the Inside Bar pattern with dots        |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetDrawingAsDotsPatternInsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetDrawingAsDotsPatternInsideBar(timeframe,flag,redraw);
  }
//+------------------------------------------------------------------+
//| Set the flag for drawing the Pin Bar pattern with dots           |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetDrawingAsDotsPatternPinBar(const string symbol,const ENUM_TIMEFRAMES timeframe,
                                                          const bool flag,const bool redraw,                   // Flag of drawing with dots and Pin Bar Price Action redraw flag
                                                          const double ratio_body=30,                          // Percentage ratio of the candle body to the full size of the candle
                                                          const double ratio_larger_shadow=60,                 // Percentage ratio of the size of the larger shadow to the size of the candle
                                                          const double ratio_smaller_shadow=30)                // Percentage ratio of the size of the smaller shadow to the size of the candle
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetDrawingAsDotsPatternPinBar(timeframe,flag,redraw,ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
  }
//+------------------------------------------------------------------+
//| Set the flag for drawing the Rails pattern with dots             |
//+------------------------------------------------------------------+
void CTimeSeriesCollection::SetDrawingAsDotsPatternRails(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   if(timeseries!=NULL)
      timeseries.SetDrawingAsDotsPatternRails(timeframe,flag,redraw);
  }
//+------------------------------------------------------------------+
//+------------------------------------------------------------------+
//| Methods of returning the flag of drawing with dots               |
//+------------------------------------------------------------------+
//--- Candle formations
//+------------------------------------------------------------------+
//| Return the flag for drawing the Harami pattern with dots         |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsDrawingAsDotsPatternHarami(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsDrawingAsDotsPatternHarami(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag for drawing the Harami Cross pattern with dots   |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsDrawingAsDotsPatternHaramiCross(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsDrawingAsDotsPatternHaramiCross(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag for drawing the Tweezer pattern with dots        |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsDrawingAsDotsPatternTweezer(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsDrawingAsDotsPatternTweezer(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag for drawing the Piercing Line pattern with dots  |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsDrawingAsDotsPatternPiercingLine(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsDrawingAsDotsPatternPiercingLine(timeframe) : false);
  }
//+-------------------------------------------------------------------+
//|Return the flag for drawing the Cloud Cover pattern with dots      |
//+-------------------------------------------------------------------+
bool CTimeSeriesCollection::IsDrawingAsDotsPatternDarkCloudCover(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsDrawingAsDotsPatternDarkCloudCover(timeframe) : false);
  }
//+-----------------------------------------------------------------------+
//| Return the flag for drawing the Three White Soldiers pattern with dots|
//+-----------------------------------------------------------------------+
bool CTimeSeriesCollection::IsDrawingAsDotsPatternThreeWhiteSoldiers(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsDrawingAsDotsPatternThreeWhiteSoldiers(timeframe) : false);
  }
//+--------------------------------------------------------------------+
//| Return the flag for drawing the Three Black Crows pattern with dots|
//+--------------------------------------------------------------------+
bool CTimeSeriesCollection::IsDrawingAsDotsPatternThreeBlackCrows(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsDrawingAsDotsPatternThreeBlackCrows(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag for drawing the Shooting Star pattern with dots  |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsDrawingAsDotsPatternShootingStar(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsDrawingAsDotsPatternShootingStar(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag for drawing the Hammer pattern with dots         |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsDrawingAsDotsPatternHammer(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsDrawingAsDotsPatternHammer(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag for drawing the Inverted Hammer pattern with dots|
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsDrawingAsDotsPatternInvertedHammer(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsDrawingAsDotsPatternInvertedHammer(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag for drawing the Hanging Man pattern with dots    |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsDrawingAsDotsPatternHangingMan(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsDrawingAsDotsPatternHangingMan(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag for drawing the Doji pattern with dots           |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsDrawingAsDotsPatternDoji(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsDrawingAsDotsPatternDoji(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag for drawing the Dragonfly Doji pattern with dots |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsDrawingAsDotsPatternDragonflyDoji(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsDrawingAsDotsPatternDragonflyDoji(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag for drawing the Gravestone Doji pattern with dots|
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsDrawingAsDotsPatternGravestoneDoji(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsDrawingAsDotsPatternGravestoneDoji(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag for drawing the Morning Star pattern with dots   |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsDrawingAsDotsPatternMorningStar(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsDrawingAsDotsPatternMorningStar(timeframe) : false);
  }
//+---------------------------------------------------------------------+
//| Return the flag for drawing the Morning Doji Star pattern with dots |
//+---------------------------------------------------------------------+
bool CTimeSeriesCollection::IsDrawingAsDotsPatternMorningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsDrawingAsDotsPatternMorningDojiStar(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag for drawing the Evening Star pattern with dots   |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsDrawingAsDotsPatternEveningStar(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsDrawingAsDotsPatternEveningStar(timeframe) : false);
  }
//+---------------------------------------------------------------------+
//| Return the flag for drawing the Evening Doji Star pattern with dots |
//+---------------------------------------------------------------------+
bool CTimeSeriesCollection::IsDrawingAsDotsPatternEveningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsDrawingAsDotsPatternEveningDojiStar(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag for drawing the Three Stars pattern with dots    |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsDrawingAsDotsPatternThreeStars(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsDrawingAsDotsPatternThreeStars(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag for drawing the Abandoned Baby pattern with dots |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsDrawingAsDotsPatternAbandonedBaby(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsDrawingAsDotsPatternAbandonedBaby(timeframe) : false);
  }
//--- Price Action
//+-------------------------------------------------------------------------+
//| Return the flag for drawing the Pivot Point Reversal pattern with dots  |
//+-------------------------------------------------------------------------+
bool CTimeSeriesCollection::IsDrawingAsDotsPatternPivotPointReversal(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsDrawingAsDotsPatternPivotPointReversal(timeframe) : false);
  }
//+-------------------------------------------------------------------+
//|Return the flag for drawing the Outside Bar pattern with dots      |
//+-------------------------------------------------------------------+
bool CTimeSeriesCollection::IsDrawingAsDotsPatternOutsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsDrawingAsDotsPatternOutsideBar(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag for drawing the Inside Bar pattern with dots     |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsDrawingAsDotsPatternInsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsDrawingAsDotsPatternInsideBar(timeframe) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag for drawing the Pin Bar pattern with dots        |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsDrawingAsDotsPatternPinBar(const string symbol,const ENUM_TIMEFRAMES timeframe,
                                                         const double ratio_body=30,                        // Percentage ratio of the candle body to the full size of the candle
                                                         const double ratio_larger_shadow=60,               // Percentage ratio of the size of the larger shadow to the size of the candle
                                                         const double ratio_smaller_shadow=30)              // Percentage ratio of the size of the smaller shadow to the size of the candle
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsDrawingAsDotsPatternPinBar(timeframe,ratio_body,ratio_larger_shadow,ratio_smaller_shadow) : false);
  }
//+------------------------------------------------------------------+
//| Return the flag for drawing the Rails pattern with dots          |
//+------------------------------------------------------------------+
bool CTimeSeriesCollection::IsDrawingAsDotsPatternRails(const string symbol,const ENUM_TIMEFRAMES timeframe)
  {
   CTimeSeriesDE *timeseries=this.GetTimeseries(symbol);
   return(timeseries!=NULL ? timeseries.IsDrawingAsDotsPatternRails(timeframe) : false);
  }

No artigo anterior foram criados métodos semelhantes, que foram discutidos em mais detalhes. Basicamente, obtemos um ponteiro para a série temporal desejada do símbolo e retornamos o resultado da execução do método homônimo da série temporal obtida. Por sua vez, o ponteiro para a série temporal do período do gráfico é obtido da mesma forma, a partir da qual o método que retorna o ponteiro para o objeto de controle de padrões da série temporal é chamado, e desse objeto, o método de controle correspondente é chamado — tudo em cadeia até obter o resultado necessário. A estrutura é aninhada e inconveniente em termos de volume de códigos idênticos. Posteriormente, tentaremos encurtá-la, organizando o acesso aos objetos necessários de outra forma.

Devemos fazer o mesmo com a classe principal da biblioteca, CEngine, no arquivo \MT5\MQL5\Include\DoEasyEngine.mqh.

Em todos os métodos de trabalho com padrões, substituímos essas ou outras linhas de parâmetros de entrada

CArrayObj *list=this.GetListPatterns(symbol,timeframe);

por estas:

CArrayObj *list=this.GetListPatterns(CorrectSymbol(symbol),CorrectTimeframe(timeframe));

Aqui, substituímos os valores de símbolo e período do gráfico, passados como parâmetros do método, pelas funções de correção desses parâmetros, escritas no início do artigo.


Na seção de métodos para trabalhar com padrões, escreveremos novos métodos para trabalhar com a flag de desenho dos padrões como pontos:

//--- Set the flag for using the Rails pattern and create a control object if it does not already exist
   void                 SeriesSetUsedPatternRails(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag)
                          {
                           this.m_time_series.SetUsedPatternRails(CorrectSymbol(symbol),CorrectTimeframe(timeframe),flag);
                          }

//--- Set the flag for drawing the Harami pattern with dots
   void                 SeriesSetDrawingAsDotsPatternHarami(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw=false)
                          {
                           this.m_time_series.SetDrawingAsDotsPatternHarami(CorrectSymbol(symbol),CorrectTimeframe(timeframe),flag,redraw);
                          }
//--- Set the flag for drawing the Harami Cross pattern with dots
   void                 SeriesSetDrawingAsDotsPatternHaramiCross(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw=false)
                          {
                           this.m_time_series.SetDrawingAsDotsPatternHaramiCross(CorrectSymbol(symbol),CorrectTimeframe(timeframe),flag,redraw);
                          }
//--- Set the flag for drawing the Tweezer pattern with dots
   void                 SeriesSetDrawingAsDotsPatternTweezer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw=false)
                          {
                           this.m_time_series.SetDrawingAsDotsPatternTweezer(CorrectSymbol(symbol),CorrectTimeframe(timeframe),flag,redraw);
                          }
//--- Set the flag for drawing the Piercing Line pattern with dots
   void                 SeriesSetDrawingAsDotsPatternPiercingLine(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw=false)
                          {
                           this.m_time_series.SetDrawingAsDotsPatternPiercingLine(CorrectSymbol(symbol),CorrectTimeframe(timeframe),flag,redraw);
                          }
//--- Set the flag for drawing the Cloud Cover pattern with dots
   void                 SeriesSetDrawingAsDotsPatternDarkCloudCover(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw=false)
                          {
                           this.m_time_series.SetDrawingAsDotsPatternDarkCloudCover(CorrectSymbol(symbol),CorrectTimeframe(timeframe),flag,redraw);
                          }
//--- Set the flag for drawing the Three White Soldiers pattern with dots
   void                 SeriesSetDrawingAsDotsPatternThreeWhiteSoldiers(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw=false)
                          {
                           this.m_time_series.SetDrawingAsDotsPatternThreeWhiteSoldiers(CorrectSymbol(symbol),CorrectTimeframe(timeframe),flag,redraw);
                          }
//--- Set the flag for drawing the Three Black Crows pattern with dots
   void                 SeriesSetDrawingAsDotsPatternThreeBlackCrows(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw=false)
                          {
                           this.m_time_series.SetDrawingAsDotsPatternThreeBlackCrows(CorrectSymbol(symbol),CorrectTimeframe(timeframe),flag,redraw);
                          }
//--- Set the flag for drawing the Shooting Star pattern with dots
   void                 SeriesSetDrawingAsDotsPatternShootingStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw=false)
                          {
                           this.m_time_series.SetDrawingAsDotsPatternShootingStar(CorrectSymbol(symbol),CorrectTimeframe(timeframe),flag,redraw);
                          }
//--- Set the flag for drawing the Hammer pattern with dots
   void                 SeriesSetDrawingAsDotsPatternHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw=false)
                          {
                           this.m_time_series.SetDrawingAsDotsPatternHammer(CorrectSymbol(symbol),CorrectTimeframe(timeframe),flag,redraw);
                          }
//--- Set the flag for drawing the Inverted Hammer pattern with dots
   void                 SeriesSetDrawingAsDotsPatternInvertedHammer(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw=false)
                          {
                           this.m_time_series.SetDrawingAsDotsPatternInvertedHammer(CorrectSymbol(symbol),CorrectTimeframe(timeframe),flag,redraw);
                          }
//--- Set the flag for drawing the Hanging Man pattern with dots
   void                 SeriesSetDrawingAsDotsPatternHangingMan(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw=false)
                          {
                           this.m_time_series.SetDrawingAsDotsPatternHangingMan(CorrectSymbol(symbol),CorrectTimeframe(timeframe),flag,redraw);
                          }
//--- Set the flag for drawing the Doji pattern with dots
   void                 SeriesSetDrawingAsDotsPatternDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw=false)
                          {
                           this.m_time_series.SetDrawingAsDotsPatternDoji(CorrectSymbol(symbol),CorrectTimeframe(timeframe),flag,redraw);
                          }
//--- Set the flag for drawing the Dragonfly Doji pattern with dots
   void                 SeriesSetDrawingAsDotsPatternDragonflyDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw=false)
                          {
                           this.m_time_series.SetDrawingAsDotsPatternDragonflyDoji(CorrectSymbol(symbol),CorrectTimeframe(timeframe),flag,redraw);
                          }
//--- Set the flag for drawing the Gravestone Doji pattern with dots
   void                 SeriesSetDrawingAsDotsPatternGravestoneDoji(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw=false)
                          {
                           this.m_time_series.SetDrawingAsDotsPatternGravestoneDoji(CorrectSymbol(symbol),CorrectTimeframe(timeframe),flag,redraw);
                          }
//--- Set the flag for drawing the Morning Star pattern with dots
   void                 SeriesSetDrawingAsDotsPatternMorningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw=false)
                          {
                           this.m_time_series.SetDrawingAsDotsPatternMorningStar(CorrectSymbol(symbol),CorrectTimeframe(timeframe),flag,redraw);
                          }
//--- Set the flag for drawing the Morning Doji Star pattern with dots
   void                 SeriesSetDrawingAsDotsPatternMorningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw=false)
                          {
                           this.m_time_series.SetDrawingAsDotsPatternMorningDojiStar(CorrectSymbol(symbol),CorrectTimeframe(timeframe),flag,redraw);
                          }
//--- Set the flag for drawing the Evening Star pattern with dots
   void                 SeriesSetDrawingAsDotsPatternEveningStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw=false)
                          {
                           this.m_time_series.SetDrawingAsDotsPatternEveningStar(CorrectSymbol(symbol),CorrectTimeframe(timeframe),flag,redraw);
                          }
//--- Set the flag for drawing the Evening Doji Star pattern with dots
   void                 SeriesSetDrawingAsDotsPatternEveningDojiStar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw=false)
                          {
                           this.m_time_series.SetDrawingAsDotsPatternEveningDojiStar(CorrectSymbol(symbol),CorrectTimeframe(timeframe),flag,redraw);
                          }
//--- Set the flag for drawing the Three Stars pattern with dots
   void                 SeriesSetDrawingAsDotsPatternThreeStars(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw=false)
                          {
                           this.m_time_series.SetDrawingAsDotsPatternThreeStars(CorrectSymbol(symbol),CorrectTimeframe(timeframe),flag,redraw);
                          }
//--- Set the flag for drawing the Abandoned Baby pattern with dots
   void                 SeriesSetDrawingAsDotsPatternAbandonedBaby(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw=false)
                          {
                           this.m_time_series.SetDrawingAsDotsPatternAbandonedBaby(CorrectSymbol(symbol),CorrectTimeframe(timeframe),flag,redraw);
                          }
//--- Set the flag for drawing the Pivot Point Reversal pattern with dots
//--- Price Action
   void                 SeriesSetDrawingAsDotsPatternPivotPointReversal(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw=false)
                          {
                           this.m_time_series.SetDrawingAsDotsPatternPivotPointReversal(CorrectSymbol(symbol),CorrectTimeframe(timeframe),flag,redraw);
                          }
//--- Set the flag for drawing the Outside Bar pattern with dots
   void                 SeriesSetDrawingAsDotsPatternOutsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw=false)
                          {
                           this.m_time_series.SetDrawingAsDotsPatternOutsideBar(CorrectSymbol(symbol),CorrectTimeframe(timeframe),flag,redraw);
                          }
//--- Set the flag for drawing the Inside Bar pattern with dots
   void                 SeriesSetDrawingAsDotsPatternInsideBar(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw=false)
                          {
                           this.m_time_series.SetDrawingAsDotsPatternInsideBar(CorrectSymbol(symbol),CorrectTimeframe(timeframe),flag,redraw);
                          }
//--- Set the flag for drawing the Pin Bar pattern with dots
   void                 SeriesSetDrawingAsDotsPatternPinBar(const string symbol,const ENUM_TIMEFRAMES timeframe,
                                                            const bool flag,const bool redraw=false,  // Flag of drawing with dots and Pin Bar Price Action redraw flag
                                                            const double ratio_body=30,               // Percentage ratio of the candle body to the full size of the candle
                                                            const double ratio_larger_shadow=60,      // Percentage ratio of the size of the larger shadow to the size of the candle
                                                            const double ratio_smaller_shadow=30)     // Percentage ratio of the size of the smaller shadow to the size of the candle
                          {
                           this.m_time_series.SetDrawingAsDotsPatternPinBar(CorrectSymbol(symbol),CorrectTimeframe(timeframe),flag,redraw,ratio_body,ratio_larger_shadow,ratio_smaller_shadow);
                          }
//--- Set the flag for drawing the Rails pattern with dots
   void                 SeriesSetDrawingAsDotsPatternRails(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool flag,const bool redraw=false)
                          {
                           this.m_time_series.SetDrawingAsDotsPatternRails(CorrectSymbol(symbol),CorrectTimeframe(timeframe),flag,redraw);
                          }

//--- Draw Harami pattern labels on the chart
   void                 SeriesDrawPatternHarami(const string symbol,const ENUM_TIMEFRAMES timeframe,const bool redraw=false)
                          {
                           this.m_time_series.DrawPatternHarami(CorrectSymbol(symbol),CorrectTimeframe(timeframe),redraw);
                          }

Os métodos chamam os métodos correspondentes da classe-coleção de séries temporais escritos acima.


Na mesma seção, escreveremos um método que oculta os painéis de informações de todos os padrões, exceto os que estão no tempo especificado da barra:

//--- Hides info panels of all patterns except the specified one
   void                 SeriesPatternHideAllInfoPanelsExceptOne(const ulong pattern_code,const bool redraw=false)
                          {
                           CArrayObj *list=CSelect::ByPatternProperty(this.GetListAllPatterns(),PATTERN_PROP_CODE,pattern_code,NO_EQUAL);
                           if(list==NULL)
                              return;
                           for(int i=list.Total()-1;i>=0;i--)
                             {
                              CPattern *obj=list.At(i);
                              if(obj!=NULL)
                                 obj.HideInfoPanel();
                             }
                           if(redraw)
                              ::ChartRedraw();
                          }
//--- Hide info panels of all patterns except those at the specified time of the bar
   void                 SeriesPatternHideAllInfoPanelsExceptBarTime(const datetime bar_time,const bool redraw=false)
                          {
                           CArrayObj *list=CSelect::ByPatternProperty(this.GetListAllPatterns(),PATTERN_PROP_TIME,bar_time,NO_EQUAL);
                           if(list==NULL)
                              return;
                           for(int i=list.Total()-1;i>=0;i--)
                             {
                              CPattern *obj=list.At(i);
                              if(obj!=NULL)
                                 obj.HideInfoPanel();
                             }
                           if(redraw)
                              ::ChartRedraw();
                          }

Aqui: obtemos da lista de todos os padrões, apenas aqueles que não estão na barra com o horário de abertura especificado. Em seguida, no loop pela lista obtida, obtemos um ponteiro para cada objeto-padrão e ocultamos seu painel de informações. Após o ciclo, se a flag de redesenho estiver ativada, o gráfico é redesenhado.


No método que passa para a classe de trading e para a classe-coleção de buffers de indicadores os ponteiros para todas as coleções necessárias, adicionamos a passagem para a coleção de séries temporaisdo ponteiro para a coleção de gráficos:

//--- Play a sound by its description
   bool                 PlaySoundByDescription(const string sound_description);

//--- Pass the pointers to all the necessary collections to the trading class and the indicator buffer collection class
   void                 CollectionOnInit(void)
                          {
                           this.m_trading.OnInit(this.GetAccountCurrent(),this.m_symbols.GetObject(),this.m_market.GetObject(),this.m_history.GetObject(),this.m_events.GetObject());
                           this.m_buffers.OnInit(this.m_time_series.GetObject(),this.m_indicators.GetObject());
                           this.m_time_series.OnInit(this.GetChartObjCollection());
                          }
//--- Set the spread multiplier for symbol trading objects in the symbol collection
   void                 SetSpreadMultiplier(const uint value=1,const string symbol=NULL)  { this.m_trading.SetSpreadMultiplier(value,symbol);   }


No manipulador de eventos da biblioteca DoEasy, criamos um esboço para processar os eventos da coleção de gráficos:

//--- Handling market watch window events
   else if(idx>MARKET_WATCH_EVENT_NO_EVENT && idx<SYMBOL_EVENTS_NEXT_CODE)
     {
      //--- Market Watch window event
      string descr=this.GetMWEventDescription((ENUM_MW_EVENT)idx);
      string name=(idx==MARKET_WATCH_EVENT_SYMBOL_SORT ? "" : ": "+sparam);
      Print(TimeMSCtoString(lparam)," ",descr,name);
     }

//--- Handle chart events
   else if(idx>CHART_OBJ_EVENT_NO_EVENT && idx<CHART_OBJ_EVENTS_NEXT_CODE)
     {
      
     }
     
//--- Handling timeseries events
   else if(idx>SERIES_EVENTS_NO_EVENT && idx<SERIES_EVENTS_NEXT_CODE)
     {

Posteriormente, incluiremos aqui os manipuladores de alteração de tamanho do gráfico e a passagem de novos valores para a coleção de séries temporais e, a partir dela, para os objetos-padrões.

Agora, tudo está pronto para testar o que conseguimos.



Testes

Para os testes, pegaremos o EA da última matéria e o salvaremos em uma nova pasta \MQL5\Experts\TestDoEasyPart135 com um novo nome TestDoEasy135.mq5.

Na lista de variáveis de entrada, adicionaremos uma variável que define a flag de desenho dos padrões como pontos:

//--- input variables
input    ushort            InpMagic             =  123;  // Magic number
input    double            InpLots              =  0.1;  // Lots
input    uint              InpStopLoss          =  150;  // StopLoss in points
input    uint              InpTakeProfit        =  150;  // TakeProfit in points
input    uint              InpDistance          =  50;   // Pending orders distance (points)
input    uint              InpDistanceSL        =  50;   // StopLimit orders distance (points)
input    uint              InpDistancePReq      =  50;   // Distance for Pending Request's activate (points)
input    uint              InpBarsDelayPReq     =  5;    // Bars delay for Pending Request's activate (current timeframe)
input    uint              InpSlippage          =  5;    // Slippage in points
input    uint              InpSpreadMultiplier  =  1;    // Spread multiplier for adjusting stop-orders by StopLevel
input    uchar             InpTotalAttempts     =  5;    // Number of trading attempts
sinput   double            InpWithdrawal        =  10;   // Withdrawal funds (in tester)

sinput   uint              InpButtShiftX        =  0;    // Buttons X shift 
sinput   uint              InpButtShiftY        =  10;   // Buttons Y shift 

input    uint              InpTrailingStop      =  50;   // Trailing Stop (points)
input    uint              InpTrailingStep      =  20;   // Trailing Step (points)
input    uint              InpTrailingStart     =  0;    // Trailing Start (points)
input    uint              InpStopLossModify    =  20;   // StopLoss for modification (points)
input    uint              InpTakeProfitModify  =  60;   // TakeProfit for modification (points)

sinput   ENUM_SYMBOLS_MODE InpModeUsedSymbols   =  SYMBOLS_MODE_CURRENT;            // Mode of used symbols list
sinput   string            InpUsedSymbols       =  "EURUSD,AUDUSD,EURAUD,EURCAD,EURGBP,EURJPY,EURUSD,GBPUSD,NZDUSD,USDCAD,USDJPY";  // List of used symbols (comma - separator)
sinput   ENUM_TIMEFRAMES_MODE InpModeUsedTFs    =  TIMEFRAMES_MODE_CURRENT;         // Mode of used timeframes list
sinput   string            InpUsedTFs           =  "M1,M5,M15,M30,H1,H4,D1,W1,MN1"; // List of used timeframes (comma - separator)

sinput   double            InpPinBarRatioBody   =  30.0;                            // Pin Bar Ratio Body to Candle size
sinput   double            InpPinBarRatioLarger =  60.0;                            // Pin Bar Ratio Larger shadow to Candle size
sinput   double            InpPinBarRatioSmaller=  30.0;                            // Pin Bar Ratio Smaller shadow to Candle size
sinput   bool              InpDrawPatternsAsDots=  true;                            // Draw Patterns as dots

sinput   ENUM_INPUT_YES_NO InpUseBook           =  INPUT_NO;                        // Use Depth of Market
sinput   ENUM_INPUT_YES_NO InpUseMqlSignals     =  INPUT_NO;                        // Use signal service
sinput   ENUM_INPUT_YES_NO InpUseCharts         =  INPUT_NO;                        // Use Charts control
sinput   ENUM_INPUT_YES_NO InpUseSounds         =  INPUT_YES;                       // Use sounds

//--- global variables

Quando o valor for true, todos os padrões encontrados serão desenhados como pontos no gráfico. Quando o valor for false, os padrões "Barra Interna" serão desenhados como objetos Bitmap — as barras dos padrões serão contornadas com retângulos coloridos.


No manipulador OnInit() do EA, configuraremos a busca e exibição dos padrões:

//--- Clear the list of all patterns
   engine.GetListAllPatterns().Clear();
//--- Set the flag of using the Pin Bar pattern with the parameters specified in the settings
   engine.SeriesSetUsedPatternPinBar(NULL,PERIOD_CURRENT,true,InpPinBarRatioBody,InpPinBarRatioLarger,InpPinBarRatioSmaller);
//--- Set the flag of using the Inside Bar pattern
   engine.SeriesSetUsedPatternInsideBar(NULL,PERIOD_CURRENT,true);
//--- Set the flag for drawing the Inside Bar as dots from the inputs
   engine.SeriesSetDrawingAsDotsPatternInsideBar(NULL,PERIOD_CURRENT,InpDrawPatternsAsDots);
   
//--- Display the Pin Bar pattern icons with the parameters, specified in the settings, on the chart
   engine.SeriesDrawPatternPinBar(NULL,PERIOD_CURRENT,InpPinBarRatioBody,InpPinBarRatioLarger,InpPinBarRatioSmaller);
//--- Display the Inside Bar pattern icons on the chart
   engine.SeriesDrawPatternInsideBar(NULL,PERIOD_CURRENT,true);
//---
   return(INIT_SUCCEEDED);
  }


No manipulador OnChartEvent() do EA, escreveremos este bloco de código para exibir os painéis de informações dos padrões:

//--- Check ChartXYToTimePrice()
   if(id==CHARTEVENT_MOUSE_MOVE)
     {
      //--- Get the chart object of the current (main) program chart
      CChartObj *chart=engine.ChartGetMainChart();
      if(chart==NULL)
         return;
      //--- Get the index of a subwindow the cursor is located at
      int wnd_num=chart.XYToTimePrice(lparam,dparam);
      if(wnd_num==WRONG_VALUE)
         return;
      //--- Get the calculated cursor location time and price
      datetime time=chart.TimeFromXY();
      double price=chart.PriceFromXY();
      //--- Get the window object of the chart the cursor is located in by the subwindow index
      CChartWnd *wnd=chart.GetWindowByNum(wnd_num);
      if(wnd==NULL)
         return;
      //--- If X and Y coordinates are calculated by time and price (make a reverse conversion),
      if(wnd.TimePriceToXY(time,price))
        {
         //--- in the comment, show the time, price and index of the window that are calculated by X and Y cursor coordinates,
         //--- as well as the cursor X and Y coordinates converted back from the time and price
         //Comment
         //  (
         //   DFUN,"time: ",TimeToString(time),", price: ",DoubleToString(price,Digits()),
         //   ", win num: ",(string)wnd_num,": x: ",(string)wnd.XFromTimePrice(),
         //   ", y: ",(string)wnd.YFromTimePrice()," (",(string)wnd.YFromTimePriceRelative(),")"
         //  );
         
         //--- Get the bar open time on the chart using the cursor time
         datetime bar_time=GetStartTimeOfBarFast(PERIOD_CURRENT,time);
         //--- Get the pointer to the bar whose opening time was obtained 
         CBar *bar=engine.SeriesGetBar(Symbol(),PERIOD_CURRENT,bar_time);
         if(bar!=NULL && price>=bar.Low() && price<=bar.High())
           {
            //--- From the bar object, get the list of patterns found in it into the 'array'
            ulong array[]={};
            int total=bar.GetPatternsList(array);
            //--- If patterns are found on the bar,
            if(total>0)
              {
               //--- display descriptions of all patterns found on the bar in the journal
               bar.PatternTypeDescriptionPrint(true);
               //--- In the loop based on the number of patterns found on the bar,
               for(int i=0;i<(int)array.Size();i++)
                 {
                  //--- get the type of the next pattern from the 'array', as well as the pointer to it
                  ENUM_PATTERN_TYPE type=(ENUM_PATTERN_TYPE)array[i];
                  CPattern *pattern=engine.GetPattern(Symbol(),PERIOD_CURRENT,bar_time,type);
                  
                  //--- Print a short description of the pattern in the journal
                  if(pattern==NULL)
                     continue;
                  pattern.PrintShort(true);
                  //pattern.Print(false,true);
                  //--- Get the chart coordinates where you want to display the information panel
                  int x=wnd.XFromTimePrice();
                  int y=wnd.YFromTimePrice();
                  //--- Hide all panels except those belonging to patterns found on the bar under the cursor
                  engine.SeriesPatternHideAllInfoPanelsExceptBarTime(bar_time);
                  //--- calculate the Y coordinate of the information panel from the loop index
                  static int shift=0;
                  int cy=y+shift*i;
                  //--- Display the information panel on the chart
                  pattern.ShowInfoPanel(x,cy);
                  CForm *form=pattern.GetForm();
                  //--- If the pointer to the panel is received, calculate the size of the Y coordinate offset (panel height + 1)
                  if(form!=NULL)
                     shift=form.Height()+1;
                 }
              }
           }
        }
     }

A lógica do código está descrita nos comentários. Precisamos obter o horário de abertura da barra sobre a qual o cursor do mouse está posicionado. Com base no horário de abertura, obtemos o objeto-barra, e a partir dele "extraímos" a lista de padrões encontrados nele.
Em seguida, simplesmente exibimos os painéis de informações de cada padrão encontrado na tela.

Compilamos o EA e o executamos no gráfico:


Como podemos ver, tudo funciona conforme o esperado. O desenho dos padrões como objetos gráficos apresenta algumas pequenas latências. Vamos resolver isso.

No centro da tela, vemos um padrão aninhado. Quando o cursor do mouse é posicionado sobre ele e o painel de informações aparece, é exibido o número total de barras que compõem a cadeia de padrões.

No lado direito da tela, em uma barra, foram formados dois padrões — "Pin Bar" e "Barra Interna", e os painéis de informações de ambos os padrões são exibidos um sobre o outro.


Próximos passos

No próximo artigo, continuaremos a desenvolver novos padrões para séries temporais.

Todos os arquivos criados estão anexados ao artigo e podem ser baixados para estudo e teste autônomo.


Voltar ao conteúdo

Traduzido do russo pela MetaQuotes Ltd.
Artigo original: https://www.mql5.com/ru/articles/14479

Arquivos anexados |
MQL5.zip (9582.12 KB)
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