DMITRII PECHERITSA
DMITRII PECHERITSA
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4 Jahre
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DMITRII PECHERITSA
Hat den Code introsort - array sorting algorithm veröffentlicht
hybrid sorting algorithm that provides both fast average performance and (asymptotically) optimal worst-case performance
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DMITRII PECHERITSA
Hat den Code gnome sort - array sorting algorithm veröffentlicht
gnome sort is based on the technique used by the dutch garden gnome
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DMITRII PECHERITSA
Hat den Code insertion sort - array sorting algorithm veröffentlicht
a simple sorting algorithm that people use to manually sort cards in a bridge hand
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DMITRII PECHERITSA
Hat den Code selection sort - array sorting algorithm veröffentlicht
an in-place comparison sorting algorithm
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DMITRII PECHERITSA
Hat den Code shell sort - array sorting algorithm veröffentlicht
an in-place comparison sort
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DMITRII PECHERITSA
Hat den Code heap sort - array sorting algorithm veröffentlicht
a much more efficient version of selection sort
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DMITRII PECHERITSA
Hat den Code merge sort - a merging method comparison-based sorting algorithm veröffentlicht
an efficient, general-purpose sorting algorithm
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DMITRII PECHERITSA
Hat den Code quick sort - sorting algorithm veröffentlicht
a highly efficient sorting algorithm, based on partitioning of array of data into smaller arrays
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DMITRII PECHERITSA
Hat den Code visitor - behavioral design pattern veröffentlicht
represent an operation to be performed on the elements of an object structure. visitor lets you define a new operation without changing the classes of the elements on which it operates
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DMITRII PECHERITSA
Hat den Code template method - behavioral design pattern veröffentlicht
define the skeleton of an algorithm in an operation, deferring some steps to subclasses. template method lets subclasses redefine certain steps of an algorithm without changing the algorithm's structure
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DMITRII PECHERITSA
Hat den Code strategy - behavioral design pattern veröffentlicht
define a family of algorithms, encapsulate each one, and make them interchangeable. strategy lets the algorithm vary independently from clients that use it
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DMITRII PECHERITSA
Hat den Code state - behavioral design pattern veröffentlicht
allow an object to alter its behavior when its internal state changes. the object will appear to change its class
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DMITRII PECHERITSA
Hat den Code observer (pull model) - behavioral design pattern veröffentlicht
define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically
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DMITRII PECHERITSA
Hat den Code observer (push) - behavioral design pattern veröffentlicht
define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically
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DMITRII PECHERITSA
Hat den Code Memento - behavioral design pattern veröffentlicht
without violating encapsulation, capture and externalize an object's internal state so that the object can be restored to this state later
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DMITRII PECHERITSA
Hat den Code Mediator - behavioral design pattern veröffentlicht
Define an object that encapsulates how a set of objects interact mediator promotes loose coupling by keeping objects from referring to each other explicitly, and it lets you vary their interaction independently
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DMITRII PECHERITSA
Hat den Code Iterator - behavioral design pattern veröffentlicht
Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation
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DMITRII PECHERITSA
Hat den Code Interpreter - behavioral design pattern veröffentlicht
Given a language, define a represention for its grammar along with an interpreter that uses the representation to interpret sentences in the language
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DMITRII PECHERITSA
Hat den Code Command - behavioral design pattern veröffentlicht
Encapsulate a request as an object thereby letting you parameterize clients with different requests. Queue or log requests, and support undoable operations
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DMITRII PECHERITSA
Hat den Code Chain of responsibility - behavioral design pattern veröffentlicht
Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it
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