DMITRII PECHERITSA
DMITRII PECHERITSA
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4 года
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trader, programmer
Друзья 3
DMITRII PECHERITSA
Опубликовал код introsort - array sorting algorithm
hybrid sorting algorithm that provides both fast average performance and (asymptotically) optimal worst-case performance
1 132
DMITRII PECHERITSA
Опубликовал код gnome sort - array sorting algorithm
gnome sort is based on the technique used by the dutch garden gnome
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DMITRII PECHERITSA
Опубликовал код insertion sort - array sorting algorithm
a simple sorting algorithm that people use to manually sort cards in a bridge hand
1 134
DMITRII PECHERITSA
Опубликовал код selection sort - array sorting algorithm
an in-place comparison sorting algorithm
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DMITRII PECHERITSA
Опубликовал код shell sort - array sorting algorithm
an in-place comparison sort
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DMITRII PECHERITSA
Опубликовал код heap sort - array sorting algorithm
a much more efficient version of selection sort
159
DMITRII PECHERITSA
Опубликовал код merge sort - a merging method comparison-based sorting algorithm
an efficient, general-purpose sorting algorithm
158
DMITRII PECHERITSA
Опубликовал код quick sort - sorting algorithm
a highly efficient sorting algorithm, based on partitioning of array of data into smaller arrays
170
DMITRII PECHERITSA
Опубликовал код visitor - behavioral design pattern
represent an operation to be performed on the elements of an object structure. visitor lets you define a new operation without changing the classes of the elements on which it operates
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DMITRII PECHERITSA
Опубликовал код template method - behavioral design pattern
define the skeleton of an algorithm in an operation, deferring some steps to subclasses. template method lets subclasses redefine certain steps of an algorithm without changing the algorithm's structure
175
DMITRII PECHERITSA
Опубликовал код strategy - behavioral design pattern
define a family of algorithms, encapsulate each one, and make them interchangeable. strategy lets the algorithm vary independently from clients that use it
1 217
DMITRII PECHERITSA
Опубликовал код state - behavioral design pattern
allow an object to alter its behavior when its internal state changes. the object will appear to change its class
1 158
DMITRII PECHERITSA
Опубликовал код observer (pull model) - behavioral design pattern
define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically
2 109
DMITRII PECHERITSA
Добавил тему есть ли константа для double NaN ?
есть ли константа для double NaN
DMITRII PECHERITSA
Опубликовал код observer (push) - behavioral design pattern
define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically
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DMITRII PECHERITSA
Опубликовал код Memento - behavioral design pattern
without violating encapsulation, capture and externalize an object's internal state so that the object can be restored to this state later
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DMITRII PECHERITSA
Опубликовал код Mediator - behavioral design pattern
Define an object that encapsulates how a set of objects interact mediator promotes loose coupling by keeping objects from referring to each other explicitly, and it lets you vary their interaction independently
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DMITRII PECHERITSA
Добавил тему Bug - непоследовательная работа указателей (5.00, 2650)
Ошибка компиляции //+------------------------------------------------------------------+
DMITRII PECHERITSA
Опубликовал код Iterator - behavioral design pattern
Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation
124
DMITRII PECHERITSA
Опубликовал код Interpreter - behavioral design pattern
Given a language, define a represention for its grammar along with an interpreter that uses the representation to interpret sentences in the language
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