- DXContextCreate
- DXContextSetSize
- DXContextGetSize
- DXContextClearColors
- DXContextClearDepth
- DXContextGetColors
- DXContextGetDepth
- DXBufferCreate
- DXTextureCreate
- DXInputCreate
- DXInputSet
- DXShaderCreate
- DXShaderSetLayout
- DXShaderInputsSet
- DXShaderTexturesSet
- DXDraw
- DXDrawIndexed
- DXPrimiveTopologySet
- DXBufferSet
- DXShaderSet
- DXHandleType
- DXRelease
DXPrimiveTopologySet
DXDrawIndexed()를 사용하여 렌더링할 기본 요소 유형을 설정.
bool DXPrimiveTopologySet(
|
매개변수
컨텍스트
[in] DXContextCreate()에서 작성된 그래픽 컨텍스트를 처리.
primitive_topology
[in] ENUM_DX_PRIMITIVE_TOPOLOGY 열거 값enumeration.
값 반환
실행에 성공하면 true를, 그렇지 않으면 false를 반환합니다. 오류 코드를 수신하려면 GetLastError() 함수를 호출해야 합니다.
ID |
값 |
|
---|---|---|
DX_PRIMITIVE_TOPOLOGY_POINTLIST |
1 |
D3D11_PRIMITIVE_TOPOLOGY_POINTLIST |
DX_PRIMITIVE_TOPOLOGY_LINELIST |
2 |
D3D11_PRIMITIVE_TOPOLOGY_LINELIST |
DX_PRIMITIVE_TOPOLOGY_LINESTRIP |
3 |
D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP |
DX_PRIMITIVE_TOPOLOGY_TRIANGLELIST |
4 |
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST |
DX_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP |
5 |
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP |
DX_PRIMITIVE_TOPOLOGY_LINELIST_ADJ |
6 |
D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ |
DX_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ |
7 |
D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ |
DX_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ |
8 |
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ |
DX_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ |
9 |
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ |