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1 brick of 1 color is low, another 1 brick of another color is high....the more bricks of same color the more it goes in one direction...so...basically only 4 values involved?...
(this is what I get applying MA to 4TF...but it only based on 1 time frame)
How do you mean "based on the number of "Green"/Red" bricks in "4TF" indicator"?
1 brick of 1 color is low, another 1 brick of another color is high....the more bricks of same color the more it goes in one direction...so...basically only 4 values involved?... (this is what I get applying MA to 4TF...but it only based on 1 time frame)
So, in fact, it would be a kind of a counter?
As far as 4 time frame indicators are concerned it can be done only as an external indicator (it can not be done extending the existing indicators simply because all 8 drawing buffers are already used) so there is no other way but to make a separate indicator for each indicator you wish to be calculated like that
8 buffers, 8 buffers, 8 buffers...O'hhh...can 3 time frames be dealt with like that?
8 buffers, 8 buffers, 8 buffers...O'hhh...can 3 time frames be dealt with like that?
:):)
Yes they can
would be interesting to see result...might not be much...but...:)
:):):) Yes they can
would be interesting to see result...might not be much...but...:)
Which one (since the code of the indicator needs to be changed then)?
something like hull...
something like hull...
This is a 3 time frame Hull + "score"
a reason why it extends down but not over the indicator itself?...
sorry never mind it revolves around 0 line...
This is a 3 time frame Hull + "score"
cool......