Add Pivot point supports (S1,S2,S3) and resistances (R1,R2,R3) to an existing Support Resistance indicator that use fractals.

Trabalho concluído

Tempo de execução 68 dias

Termos de Referência

Hello !

I use the SS_SupportResistance indicator and I love it :

It draw zones based on Fractals.

But I would like to have Daily, Weekly and Monthly Pivot point supports (S1,S2,S3) and resistances (R1,R2,R3) to be drawed as zone like the rests and merged when they overlap.
Daily, Weekly and Monthly should be switched with parameters.

This it the part that get the zone, it should be easy to add the Pivot Points supports and resistances :
The whole indicator is attached.

void FindZones()
{
   int i, j, shift, bustcount=0, testcount = 0;
   double hival, loval;
   bool turned = false, hasturned = false;

   double temp_hi[1000], temp_lo[1000];
   int    temp_start[1000], temp_hits[1000], temp_strength[1000], temp_count = 0;
   bool   temp_turn[1000], temp_merge[1000];
   int merge1[1000], merge2[1000], merge_count = 0;

   // iterate through zones from oldest to youngest (ignore recent 5 bars),
   // finding those that have survived through to the present...
   for (shift=MathMin(iBars(NULL, TimeFrame)-1, BackLimit); shift>IgnoreShift; shift--)
   {
      double atr = iATR(NULL, TimeFrame, 7, shift);
      double fu = atr/2 * zone_fuzzfactor;
      bool isWeak;
      bool touchOk = false;
      bool isBust = false;
      double close = iClose(NULL, TimeFrame, shift);
      double high  = iHigh(NULL, TimeFrame, shift);
      double low   = iLow(NULL, TimeFrame, shift);
      double hi_i;
      double lo_i;

      if (FastUpPts[shift] > 0.001)
      {
         // a zigzag high point
         isWeak = true;
         if (SlowUpPts[shift] > 0.001)
            isWeak = false;

         hival = high;
         if (zone_extend == true)
            hival += fu;

         loval = MathMax(MathMin(close, high-fu), high-fu*2);
         turned = false;
         hasturned = false;
         isBust = false;

         bustcount = 0;
         testcount = 0;

         for (i=shift-1; i>=0; i--)
         {
            hi_i = iHigh(NULL, TimeFrame, i);
            lo_i = iLow(NULL, TimeFrame, i);

            if ((turned == false && FastUpPts[i] >= loval && FastUpPts[i] <= hival) ||
                (turned == true && FastDnPts[i] <= hival && FastDnPts[i] >= loval))
            {
               // Potential touch, just make sure its been 10+candles since the prev one
               touchOk = true;
               for (j=i+1; j<i+11; j++)
               {
                  if ((turned == false && FastUpPts[j] >= loval && FastUpPts[j] <= hival) ||
                      (turned == true && FastDnPts[j] <= hival && FastDnPts[j] >= loval))
                  {
                     touchOk = false;
                     break;
                  }
               }

               if (touchOk == true)
               {
                  // we have a touch.  If its been busted once, remove bustcount
                  // as we know this level is still valid & has just switched sides
                  bustcount = 0;
                  testcount++;
               }
            }

            if ((turned == false && hi_i > hival) ||
                (turned == true && lo_i < loval))
            {
               // this level has been busted at least once
               bustcount++;

               if (bustcount > 1 || isWeak == true)
               {
                  // busted twice or more
                  isBust = true;
                  break;
               }

               if (turned == true)
                  turned = false;
               else if (turned == false)
                  turned = true;

               hasturned = true;

               // forget previous hits
               testcount = 0;
            }
         }

         if (isBust == false)
         {
            // level is still valid, add to our list
            temp_hi[temp_count] = hival;
            temp_lo[temp_count] = loval;
            temp_turn[temp_count] = hasturned;
            temp_hits[temp_count] = testcount;
            temp_start[temp_count] = shift;
            temp_merge[temp_count] = false;
            
            if (testcount > 3)
               temp_strength[temp_count] = ZONE_PROVEN;
            else if (testcount > 0)
               temp_strength[temp_count] = ZONE_VERIFIED;
            else if (hasturned == true)
               temp_strength[temp_count] = ZONE_TURNCOAT;
            else if (isWeak == false)
               temp_strength[temp_count] = ZONE_UNTESTED;
            else
               temp_strength[temp_count] = ZONE_WEAK;

            temp_count++;
         }
      }
      else if (FastDnPts[shift] > 0.001)
      {
         // a zigzag low point
         isWeak = true;
         if (SlowDnPts[shift] > 0.001)
            isWeak = false;

         loval = low;
         if (zone_extend == true)
            loval -= fu;

         hival = MathMin(MathMax(close, low+fu), low+fu*2);
         turned = false;
         hasturned = false;

         bustcount = 0;
         testcount = 0;
         isBust = false;

         for (i=shift-1; i>=0; i--)
         {
            hi_i = iHigh(NULL, TimeFrame, i);
            lo_i = iLow(NULL, TimeFrame, i);

            if ((turned == true && FastUpPts[i] >= loval && FastUpPts[i] <= hival) ||
                (turned == false && FastDnPts[i] <= hival && FastDnPts[i] >= loval))
            {
               // Potential touch, just make sure its been 10+candles since the prev one
               touchOk = true;
               for (j=i+1; j<i+11; j++)
               {
                  if ((turned == true && FastUpPts[j] >= loval && FastUpPts[j] <= hival) ||
                      (turned == false && FastDnPts[j] <= hival && FastDnPts[j] >= loval))
                  {
                     touchOk = false;
                     break;
                  }
               }

               if (touchOk == true)
               {
                  // we have a touch.  If its been busted once, remove bustcount
                  // as we know this level is still valid & has just switched sides
                  bustcount = 0;
                  testcount++;
               }
            }

            if ((turned == true && hi_i > hival) ||
                (turned == false && lo_i < loval))
            {
               // this level has been busted at least once
               bustcount++;

               if (bustcount > 1 || isWeak == true)
               {
                  // busted twice or more
                  isBust = true;
                  break;
               }

               if (turned == true)
                  turned = false;
               else if (turned == false)
                  turned = true;

               hasturned = true;

               // forget previous hits
               testcount = 0;
            }
         }

         if (isBust == false)
         {
            // level is still valid, add to our list
            temp_hi[temp_count] = hival;
            temp_lo[temp_count] = loval;
            temp_turn[temp_count] = hasturned;
            temp_hits[temp_count] = testcount;
            temp_start[temp_count] = shift;
            temp_merge[temp_count] = false;

            if (testcount > 3)
               temp_strength[temp_count] = ZONE_PROVEN;
            else if (testcount > 0)
               temp_strength[temp_count] = ZONE_VERIFIED;
            else if (hasturned == true)
               temp_strength[temp_count] = ZONE_TURNCOAT;
            else if (isWeak == false)
               temp_strength[temp_count] = ZONE_UNTESTED;
            else
               temp_strength[temp_count] = ZONE_WEAK;

            temp_count++;
         }
      }
   }

   // look for overlapping zones...
   if (zone_merge == true)
   {
      merge_count = 1;
      int iterations = 0;
      while (merge_count > 0 && iterations < 3)
      {
         merge_count = 0;
         iterations++;

         for (i = 0; i < temp_count; i++)
            temp_merge[i] = false;

         for (i = 0; i < temp_count-1; i++)
         {
            if (temp_hits[i] == -1 || temp_merge[j] == true)
               continue;

            for (j = i+1; j < temp_count; j++)
            {
               if (temp_hits[j] == -1 || temp_merge[j] == true)
                  continue;

               if ((temp_hi[i] >= temp_lo[j] && temp_hi[i] <= temp_hi[j]) ||
                   (temp_lo[i] <= temp_hi[j] && temp_lo[i] >= temp_lo[j]) ||
                   (temp_hi[j] >= temp_lo[i] && temp_hi[j] <= temp_hi[i]) ||
                   (temp_lo[j] <= temp_hi[i] && temp_lo[j] >= temp_lo[i]))
               {
                  merge1[merge_count] = i;
                  merge2[merge_count] = j;
                  temp_merge[i] = true;
                  temp_merge[j] = true;
                  merge_count++;
               }
            }
         }

         // ... and merge them ...
         for (i=0; i<merge_count; i++)
         {
            int target = merge1[i];
            int source = merge2[i];

            temp_hi[target] = MathMax(temp_hi[target], temp_hi[source]);
            temp_lo[target] = MathMin(temp_lo[target], temp_lo[source]);
            temp_hits[target] += temp_hits[source];
            temp_start[target] = MathMax(temp_start[target], temp_start[source]);
            temp_strength[target] = MathMax(temp_strength[target], temp_strength[source]);
            if (temp_hits[target] > 3)
               temp_strength[target] = ZONE_PROVEN;

            if (temp_hits[target] == 0 && temp_turn[target] == false)
            {
               temp_hits[target] = 1;
               if (temp_strength[target] < ZONE_VERIFIED)
                  temp_strength[target] = ZONE_VERIFIED;
            }

            if (temp_turn[target] == false || temp_turn[source] == false)
               temp_turn[target] = false;
            if (temp_turn[target] == true)
               temp_hits[target] = 0;

            temp_hits[source] = -1;
         }
      }
   }

   // copy the remaining list into our official zones arrays
   zone_count = 0;
   for (i=0; i<temp_count; i++)
   {
      if (temp_hits[i] >= 0 && zone_count < 1000)
      {
         zone_hi[zone_count]       = temp_hi[i];
         zone_lo[zone_count]       = temp_lo[i];
         zone_hits[zone_count]     = temp_hits[i];
         zone_turn[zone_count]     = temp_turn[i];
         zone_start[zone_count]    = temp_start[i];
         zone_strength[zone_count] = temp_strength[i];
         
         if (zone_hi[zone_count] < Close[4])
            zone_type[zone_count] = ZONE_SUPPORT;
         else if (zone_lo[zone_count] > Close[4])
            zone_type[zone_count] = ZONE_RESIST;
         else
         {
            for (j=5; j<1000; j++)
            {
               if (iClose(NULL, TimeFrame, j) < zone_lo[zone_count])
               {
                  zone_type[zone_count] = ZONE_RESIST;
                  break;
               }
               else if (iClose(NULL, TimeFrame, j) > zone_hi[zone_count])
               {
                  zone_type[zone_count] = ZONE_SUPPORT;
                  break;
               }
            }

            if (j == 1000)
               zone_type[zone_count] = ZONE_SUPPORT;
         }

         zone_count++;
      }
   }
}


Respondido

1
Desenvolvedor 1
Classificação
(30)
Projetos
93
49%
Arbitragem
18
56% / 17%
Expirado
38
41%
Livre
2
Desenvolvedor 2
Classificação
(732)
Projetos
1053
40%
Arbitragem
47
49% / 23%
Expirado
84
8%
Livre
3
Desenvolvedor 3
Classificação
(1235)
Projetos
2820
80%
Arbitragem
156
22% / 43%
Expirado
488
17%
Livre
Pedidos semelhantes
Required to develop expert advisory which will work on any pair including crypto , forex, gold, silver, oil, simple stragy which will work on RSI,GRID, take profit, grid distance, start and stop button, only buy and only sell, filter for time frame Like 5m to 4 hr. stop loss and take profit .Detail will be shared once you except order
I need to fix the alerts of my SMC Order Blocks indicator, which is a custom indicator created for me some time ago. This custom indicator already has several types of alerts built-in, but I need to fix specific ones while keeping the other existing alerts unchanged, as those do not have any errors. The alert is for a specific Order Blocks pattern. This indicator graphically provides a zigzag, and from there, CHoCH
Mobile robot 50 - 100 USD
I want a profitable scalping EA robot for mt5 and mobile phones (licence key should be provided).the video link attached below indicates how the EA robot should operate it.it analyses the market before taking trades and it trades candle to candle .also coding samples are provided on the video .it should be applicable to all timeframes.it should trade indices(Nas100,US30,S&p500,GER30,)
Martingale EA for MT5 30 - 100 USD
Criteria: Only one trade at a time. Cannot open another trade if one is running Trade on EURUSD only, once job is completed I will be happy to schedule more for other pairs You choose entry strategy and criteria win rate must be above 50% in long term backtest of EURUSD Every trade has got TP and SL Trades to last about a day, few trades a week, at least 10 pips gain per trade, so that it can be launched on normal
I have a indicator, mql file. The signals are seen below on a EURNZD H1 chart. Very important to get accurate entries. The signal to trade is the first tic after the the indicator signal paints. I've tried to demonstrate that below. Other than that the EA will have a lot size escalation, an on-screen pip counter, a button to stop taking new trades, SL/TP, and magic number. I would like the indicator to be within the
I would like to create an EA based on the Shved Supply and Demand indicator. you can find the Shved Supply and Demand v1.7 indicator in the following link https://www.mql5.com/en/code/29395 NB: Checks the trading robot must pass before publication in the Market ( https://www.mql5.com/en/articles/2555 ) MQ5 file to be provided
I want grate robot for making profits that know when to start a good trade and close a trade and must be active all time to avoid lost of money
Hi Guys, I am looking to someone that can generate an indicator for MT4 as explained below. Basically I would need that the indicator point out the price that will close my position in stop out/margin call. The indicator should pick automatically the level of trade out for the broker (which can be different from a broker to another broker) It should write (ideally on the bottom on the left) the following information
Mbeje fx 50+ USD
I like to own my robot that why I want to build my own.i like to be a best to every robot ever in the life to be have more money
I need an MT5 EA that can do the following: I have to give the EA a price in advance, when the price is reached the EA has to automatically place a buy stop or sell stop order 0.5 pips below or above the price. Is this possible

Informações sobre o projeto

Orçamento
65+ USD
Desenvolvedor
58.5 USD
Prazo
para 5 dias