Forum

#include

I do not have any problems using #include within indicators, but when using in EAs it does not seem acceptable. e.g. if I #include the Data Defs for the EA it is only recognised if they are already there so will not compile

Displayed objects and their handles

Would anyone be able to tell me if it is possible to code the display of any Object such that its 'handles' are on display, (i.e. it can be moved without double clicking? It can be a problem trying to do this if there are other objects in the vicinity or if you cannot find the correct spot. I would