Machine Learning and Neural Networks - page 31

 

Lecture 20. Speculative Parallelism & Leiserchess



20. Speculative Parallelism & Leiserchess

In this YouTube video titled "20. Speculative Parallelism & Leiserchess," the instructor introduces the concept of speculative parallelism, which is essentially preemptively guessing that certain tasks can be performed in parallel and can result in faster code. However, the speaker cautions that this code is non-deterministic and should only be used when necessary, while also warning against using it in cases where a better serial code could be used. A significant portion of the video revolves around discussing parallel alpha-beta searches, which involves pruning the game tree to optimize search time, and also talks about different data structures and heuristics used in the evaluation process of search algorithms, particularly in avoiding cycling and quiescence search. The video also touches on the benefits of iterative deepening and how it leads to better move ordering for searches, while also discussing Zobrist hashing, an optimization technique used in search algorithms involving a unique hash value for each position on the chessboard with the same pieces.

This video also discusses various optimization techniques for chess engines such as transposition tables, late move reductions, and using bitboards for move generation. The speaker also talks about the topic of "speculative parallelism and Leiserchess" where he advises programmers to evaluate if a move affects the laser's path and to go after "laser coverage." The speaker suggests leaving old representations in the code and using programs to test changes. They also developed a heuristic for measuring how close a laser is to the King in Leiserchess. More optimization suggestions include finding a better way to evaluate the opponent's proximity to the player's laser and optimizing the sorting of moves. Finally, the importance of properly refactoring and testing code is discussed.

  • 00:00:00 In this section, the instructor introduces the concept of speculative parallelism as a way to optimize code and make it run faster. This involves guessing that certain tasks can be performed in parallel, even if they are inherently serial, which can result in some wasted effort if the guess turns out to be incorrect. The instructor provides an example of thresholding a sum and shows a simple optimization by quitting early if the partial sum ever exceeds a threshold, although this introduces a predictable branch that might still slow down the code.

  • 00:05:00 In this section, the speaker discusses how to mitigate the problem of adding too much into the inner loop when operating in parallel. They explain that strip mining can be used to replace the loop of n iterations with a loop of n over four iterations with an inner loop of four iterations, while also checking to see if the threshold has been exceeded every fourth iteration to minimize the cost of the check. To parallelize a short circuited loop, the speaker adds an abort flag to the code and recursively uses it to check if the sum is greater than a limit and hasn't been aborted before setting the flag to true. By checking the flag before setting it, they avoid a determinacy race and prevent true sharing races.

  • 00:10:00 In this section, the video discusses speculative parallelism, which is when a program predicts that it will need to perform parallel work and spawns that work preemptively. This code is non-deterministic and should only be used for performance purposes when necessary. It is essential to reset the abort flag and not spawn speculative work unless there is little other opportunity for parallelism and a good chance that it will be needed. The video warns against the use of speculative parallelism in cases where a better serial code could be used, as this approach often leads to more work with no speedup. Finally, a theorem is referenced, which outlines that for parallelism, the chance that the work is unnecessary must be less than the number of processors used.

  • 00:15:00 In this section, the discussion centers around parallel alpha-beta searches, which involves pruning the game tree to optimize search time. Burkhardt Manin and his students observed that in a best-ordered tree, the degree of every node is either 1 or maximal. Their idea was to speculate that the best move was selected after the first child failed to generate a beta cutoff. This enables the remaining children to be searched in parallel without wasting any work. Heuristics in the code help to ensure that things are done in the proper order, such as using the young siblings weight algorithm to select the best move, even if it is to a shallower depth. The algorithm also aborts sub-computations when they prove to be unnecessary.

  • 00:20:00 In this section of the video, the speaker discusses the mechanism of climbing up the tree periodically to check for ancestors who were aborted in parallelization and avoid wasting work. They suggest having a counter or voodoo parameter to determine how often to check because pulling up the tree has a cost. The speaker also talks about the data structures used in the search like the transposition table which can cause races in parallelization. They suggest replicating it for each worker or locking it to avoid data races. Lastly, the speaker recommends having a way to turn off the speculation and other non-deterministic parts of the code to debug more easily.

  • 00:25:00 In this section, the speaker talks about a program that almost won the world Computer Chess Championship in 1999. They suggested a rule change that everybody agreed to, but then they lost to the famous IBM computer Deep Blue. They were running on an 1824-node supercomputer at Sandia National Labs, and their only loss was to Deep Blue. They decided to let there be a race in the transposition table in their program without including locks to access the table because it would slow down the program. They calculated that the odds of a race affecting the value that they would pick and eventually affecting the result of the tournament were low.

  • 00:30:00 In this section of the video, the speaker discusses three data structures that are important for decision making in chess AI. The first is the "killer" heuristic, which keeps track of the best moves at a given depth of code and tends to be repetitive in nature. The second is the "best move" table, which orders all the lower ordered moves based on statistical data. Both data structures are shared and need to be managed properly when parallelizing the code. The final data structure is the opening book, which pre-computes the best moves at the beginning of the game. However, the speaker suggests that there are lower hanging fruits than the opening book and that statistically, most games don't last long enough for an opening book to be beneficial.

  • 00:35:00 In this section, the speaker discusses the strategy of building opening books in Leiserchess, a game where teams try to create the strongest chess-playing bots. The speaker notes that some teams have had success by creating a strong opening book that allows them to win through a fantastic start. They also suggest that it's more effective to keep separate opening books for each side rather than using one for both. Additionally, the speaker recommends adding a slight randomness to the code to avoid predictability but cautions that it's not necessary to optimize for that during beta one. Finally, they suggest the strategy of iterative deepening which involves performing searches at different depths until the time control expires. The speaker notes that this is a good strategy since the amount of work with each depth grows exponentially, but the important information gets accumulated during the first few depths.

  • 00:40:00 In this section, the video delves into the benefits of iterative deepening and how it leads to better move ordering for searches. By going through iterative deepening, the transposition table can store the best move ordering information for all intermediate positions, making the pruning more effective at a deeper depth. Furthermore, by doing iterative deepening, it also provides a good mechanism for time control. The video also touches on game database and why creating an endgame database is beneficial, while also discussing how to avoid cycling in an endgame database by storing the distance to mate rather than a simple boolean value.

  • 00:45:00 In this section, the speaker discusses different heuristics used in the evaluation process of search algorithms, particularly in avoiding cycling and quiescence search. The speaker mentions the importance of maintaining distance to winning and avoiding cycling by searching for a distance of winning that is one less than the current distance. Another heuristic used is move pruning, where sitting still is usually not as good as making a move, and no move pruning, where the null move is applied to simplify the search when a position is so good that even doing nothing would result in a win. The speaker also discusses Zoogs Wang in Chess and how move extensions are used in Chess lie search when there is only one forced move.

  • 00:50:00 In this section, the speaker talks about the usage of a transposition table in a search algorithm, which is actually a dag (directed acyclic graph) since the same position can be reached through transposed moves. The transposition table stores quality scores determined by the depth searched to establish the value of a move to avoid searching the same position again. It is crucial not to use moves of too low quality since it will not allow for a full search, and the stored value may be less accurate. Additionally, special code is used to store mate positions calculated by subtracting some very large number from the depth to get to mate. Zobrist hashing, an optimization technique used in search algorithms, is also discussed involving a unique hash value for each position on the board with the same pieces.

  • 00:55:00 In this section, Professor Leiserson explains the concept of Zobrist hashing, which is used to efficiently update a hash function representing the position of different pieces on a chess board. The hash function involves generating a table of random numbers corresponding to different combinations of piece type, row, column, and orientation. The hash function uses XOR operations to compute the hash by taking the XOR of values of all pieces and their orientations. Zobrist hashing exploits the XOR property to remove pieces from the hash function by XORing the value of the piece being removed to obtain the hash for the remaining pieces. This allows for cheap and efficient updating of the hash function with only two XOR operations for any move made.

  • 01:00:00 In this section, the speaker discusses various optimization techniques for chess engines. He talks about the transposition table, which stores records of a move's Zobrist key, score, quality, and bound type, and ages out older moves. Additionally, he mentions the concept of late move reductions, where less promising moves are searched less deeply to save time. The speaker also talks about the representation of the board and how using bitboards can speed up move generation and other chess concepts by using bit tricks to efficiently perform operations like shifting and counting bits.

  • 01:05:00 In this section, the speaker discusses the topic of "speculative parallelism and Leiserchess". He explains that one of the main optimizations that can be made in dealing with a laser is evaluating whether a move affects the path of the laser or not. Additionally, the speaker suggests going after "laser coverage" as it is really expensive. He also advises programmers to leave the old representation in the code and put in assertions that say things are equivalent and to use programs like Perfectiy to tell if they have made any changes. Finally, he discusses how the program is supposed to work in terms of getting the laser close to the King and the importance of position in the game.

  • 01:10:00 In this section, the speaker discusses a new heuristic they developed for measuring how close a laser is getting to an opponent's king in Leiserchess. They evaluate each move by calculating the distance of the laser from the king, counting one for each position it moves away and an extra value if it bounces off an opponent. They take the minimum number they can get to each square and use a multiplier to weight how good it is to be near the king. They add it all up and multiply it by a magic constant multiplier to represent the value as a fraction of a pawn. The resulting number ranges up to around four on average.

  • 01:15:00 In this section, the speaker discusses various ways in which the efficiency of the chess engine could be improved. One suggestion is to find a better way to evaluate the opponent's proximity to the player's laser, as the current method is computationally expensive. Another area of optimization is sorting the moves, which can also be expensive, especially if there are many moves to sift through. The speaker suggests finding a way to optimize the sort so that only relevant moves are sorted and unnecessary sorting is avoided. The speaker also mentions that changing representations for the board can be a painful process, but there are alternatives to the bit board representation that may be more efficient.

  • 01:20:00 In this section, the video discusses the importance of refactoring code and properly testing it to ensure that changes are made correctly without breaking the code. The speaker suggests refactoring board accesses to a function call before modifying it to make it easier to change the board representation without extensive refactoring. Proper testing is also essential to ensure that changes are correct and not breaking the code, and it is important to make the code deterministic to avoid unpredictability. The speaker also mentions an upcoming lecture by John Bentley as a valuable opportunity to meet a celebrity and learn more about the field.
20. Speculative Parallelism & Leiserchess
20. Speculative Parallelism & Leiserchess
  • 2019.09.23
  • www.youtube.com
MIT 6.172 Performance Engineering of Software Systems, Fall 2018Instructor: Charles LeisersonView the complete course: https://ocw.mit.edu/6-172F18YouTube Pl...
 

Lecture 21. Tuning a TSP Algorithm



Lecture 21. Tuning a TSP Algorithm

This YouTube video focuses on the traveling salesperson problem (TSP), an NP-hard problem that has been around for many years. The speaker goes through various algorithms and approaches to optimize the search space and pruning the search to make the TSP algorithm faster, such as implementing a better minimum spanning tree algorithm, enabling compiler optimization, and modifying the distance calculation to use a table lookup algorithm. The need to limit the search space and think creatively to optimize programs for speed and performance is emphasized throughout the video, which provides valuable insights into solving TSP and other related problems.

In this video, the speaker discusses various techniques for optimizing the TSP algorithm, such as caching, lazy evaluation, and storing data in a hash table, emphasizing the importance of empirical data over intuition. He also shares his experience with solving the TSP problem and the importance of performance engineering in his profession. The speaker provides insights into the code optimization process, including incremental development and recursive generation, and encourages the audience to use these techniques since they are easy to implement. Lastly, the speaker expresses his gratitude for pursuing performance engineering and developing algorithms that enhance various Google services, as well as for the friendships he has made throughout his career.

  • 00:00:00 In this section, John Bentley introduces the traveling salesperson problem (TSP), which is an NP-hard problem that has been around for many years. He describes his experience with the problem and how he became hooked on it over 40 years ago. He then discusses a recursive solution to enumerate all the subsets of a set and explains the process of counting the integers in a set. He notes that this method does not generalize nicely but provides principles that will help develop faster and faster algorithms for TSP.

  • 00:05:00 In this section, the speaker explains how to generate all sets of size M recursively. The approach is to start with a set of size n-1 and enumerate all sets of size M with the addition of a zero at the end. The number of sets with a zero at the end is calculated by taking 2 to the power of M minus one. The recursive sketch is illustrated with an example where every subset is counted backwards from zero, added with a one at the end. The code for this algorithm is simple and can be implemented in most programming languages. The speaker encourages the audience to ask questions and speak up, saying that their creativity may have been beaten out of them by the education system. The rest of the video covers the traveling salesperson problem and how to develop an efficient algorithm for it.

  • 00:10:00 In this section, the speaker talks about the Traveling Salesman Problem (TSP) and its importance as a prototypical problem in computer science that was one of the first problems to be proven as NP-hard. The speaker shares a personal anecdote about how he became interested in the problem when his colleague discussed their struggles with solving a 16-point TSP in their PhD thesis. The speaker then discusses how he wrote a program to solve the same problem 20 years later, which became a popular topic in an algorithms class at Lehigh University, leading to further explorations of how performance engineering has changed in 40 years.

  • 00:15:00 In this section, the speaker explains a recursive algorithm in a simple C program for generating all factorial permutations of n cities to find the best tour. The branching factor of the tree will be 9 at each node, resulting in a large tree for n=10 with 10 factorial possible combinations. The program checks the sum of the distances between cities for each permutation and saves the minimum sum found so far. The program works correctly, but its speed for n=10 is unclear.

  • 00:20:00 In this section, the speaker discusses the time it takes to run permutations and suggests various ways to make the program faster. He explains how fast it takes to run four permutations on a fast laptop and how the time increases dramatically as the permutations get bigger. He also considers ways to speed up the program such as choosing one start and ignoring all the others or using parallelization. Additionally, he mentions the possibility of optimizing the program with compilers, particularly with GCC and -o3. Finally, he discusses the advantages of having faster machines and faster CPU time.

  • 00:25:00 In this section, the speaker discusses how much faster the TSP algorithm can become through various optimizations. For instance, simply enabling compiler optimizations can result in a performance boost of up to a factor of 25. Additionally, as hardware has improved over the years, kernel optimization can yield a faster clock speed, wider data paths, and deeper pipelines, resulting in a speed-up of a factor of 150. Furthermore, modifying the distance calculation to use a table lookup algorithm can lead to a speed-up factor of 2.5 to 3. Overall, even though old intuition about performance may no longer hold true, careful modeling can determine the effects of various optimizations on the TSP algorithm.

  • 00:30:00 In this section, the speaker explains different ways to optimize an inductive algorithm for computing the same sum multiple times to avoid computing the same pieces repetitively. The speaker also shows the run times for the four algorithms and explains how to go faster, such as using a better machine and utilizing each factor of en to create the problem size by one in the same amount of time. They also explain how to solve a traveling salesman problem and show that the optimal tour looks different on varying sides of the problem. The speaker concludes by encouraging solving the problem despite its lengthy runtime.

  • 00:35:00 In this section, the speaker discusses the magnitude of 52 factorial and explains how it is faster than any exponential function. He explains that it is approximately 2 to the 225th power or 10 to the 67th, which is a huge number. To put it in everyday terms, he gives the example of counting down 52 factorial nanoseconds and taking one step forward every million years, eventually circling the equator and taking a drop of water from the Pacific Ocean. He then emphasizes the need to limit the search space and prune the search to solve these problems efficiently.

  • 00:40:00 In this section, the speaker presents a problem given to him by his daughter to solve. The problem is to find all permutations of the 9 integers 1 through 9 such that each initial substring of length m is divisible by M so that the whole thing is divisible by 9. The speaker suggests that you think before writing a program to solve the problem. He then discusses a program in the AWK programming language that uses strings and recursive procedures to generate all possible permutations. Running this program would take around 49! time complexity.

  • 00:45:00 In this section, the speaker discusses how to optimize the search space when looking for a specific string using a program. He demonstrates this through an example of finding a string with specific properties, such as being divisible by certain numbers and containing certain numbers in specific positions. By defining the properties that must be present in the winning string, the search space can be significantly reduced from a third of a million to half a thousand possible choices. This highlights the importance of pruning the search in order to speed up the process. The speaker emphasizes the need to think about how to optimize programs for speed and performance.

  • 00:50:00 In this section, the speaker discusses ways to prune the search in order to make the TSP algorithm faster. One way to prune the search is to not keep doing what doesn't work, i.e., if the sum turns out to be greater than the minimum sum by adding more to it, then stop the search. This method can make the algorithm faster on the same machine by taking less time. However, the speaker also introduces other ideas for pruning the search and obtaining a lower bound, such as computing a TSP path or a minimum spanning tree, which are more powerful but also more expensive.

  • 00:55:00 In this section, the speaker discusses how to improve the lower bound for TSP by implementing a better minimum spanning tree algorithm since this is where most of the computation time is spent. He uses parallelism with a bit mask representation of the subset of cities to compute the MST quickly and efficiently. Even though computing the MST takes n squared time, this method is a powerful pruning mechanism leading to faster program speed. After several trials and overcoming challenges, the program goes from taking 17 seconds to 0 seconds, allowing for processing larger datasets with ease.

  • 01:00:00 In this section, the speaker describes his experiment to optimize the TSP algorithm by implementing lazy evaluation, storing data in a hash table, and using a better starting tour with a smarter search. He discusses the benefits of caching and how to optimize the performance of the algorithm by experimenting and testing different approaches. The speaker emphasizes that performance engineering should rely on empirical data, and that intuition is often wrong. He also mentions climbing Mount Monadnock and the difference between predictable and unpredictable algorithms.

  • 01:05:00 In this section of the video, the speaker explains how to make the TSP algorithm search smarter by guiding it more quickly to the initial starting city, rather than just using a random tour. By using a simple insertion sort and visiting the nearest 30 cities first, the search space can be pruned, making a big difference. The speaker shares that in 1997, they were happy to get out 230, but in 20 more years, using Moore's law alone, they could get a factor of 1,000. However, by combining Moore's law and compiler technology with all the algorithms, they were able to go out to up to 52. The speaker emphasizes that everything they shared could be achieved with 160 lines of code, and all these things are well within the scope of practice of someone who has completed this class.

  • 01:10:00 In this section, the speaker discusses several techniques for code optimization, such as caching, precomputing, and storing results to avoid unnecessary work. He also emphasizes the importance of incremental software development and the power of recursive generation. The speaker mentions that some of the techniques he discusses are covered in an old book he wrote about code tuning, but some of the ideas still apply today. He also mentions that he used a lot of tools behind the scenes, such as profilers and cost models, to perform experiments and estimate costs. Lastly, he encourages the audience to explore and use these techniques, as they are easy to implement in practice.

  • 01:15:00 In this section, the speaker discusses various topics, ranging from alpha-beta pruning to the problem of hashing collisions. The speaker also shares his experience of solving the Travelling Salesman Problem with his colleague in the early 1990s. They were able to solve the problem of 48 state capitals and were ecstatic about it. The speaker also emphasizes the importance of performance engineering in his profession and mentions his involvement in various computational systems, including automated gerrymandering and telephone call coding. Overall, the section provides insights into the speaker's vast experience in computer programming and his perspectives on various techniques and problems.

  • 01:20:00 In this section, the speaker expresses his gratitude for pursuing performance engineering as a way of life. He mentions that it has allowed him to develop algorithms that enhance various Google services, which has been immensely satisfying and fulfilling for him. The speaker also expresses his gratitude for the friendships that he has made through his career and hopes that performance engineering can be as good to others as it has been to him.
21. Tuning a TSP Algorithm
21. Tuning a TSP Algorithm
  • 2019.09.23
  • www.youtube.com
MIT 6.172 Performance Engineering of Software Systems, Fall 2018Instructor: Jon BentleyView the complete course: https://ocw.mit.edu/6-172F18YouTube Playlist...
 

Lecture 22. Graph Optimization



Lecture 22. Graph Optimization

The video discusses the concept of a graph, various ways of representing it, and optimization techniques to improve the efficiency of graph algorithms. The speaker explores applications of graphs in modeling relationships and finding the shortest path or cheapest way to reach a destination, along with optimal ways to store graphs in memory to add, delete or scan edges. The video also covers optimization of cache performance in graph searches by using bit vectors, along with the implementation of the parallel breadth-first search algorithm with prefix sums to filter out negative values. Finally, the speaker talks about their experiments on a random graph with ten million vertices and one hundred million edges, emphasizing the importance of determinism in the code to ensure reliability and consistency.

The video also discusses various graph optimization techniques, including the implementation of the right min operator, deterministic parallel BFS code, direction optimization technique, and graph compression. The direction optimization technique involves a bottom-up approach for exploring incoming edges when the frontier is large and has been applied to other graph algorithms, while graph compression aims to reduce memory usage by encoding the differences between consecutive edges and reducing the number of bits used to store these values. Additionally, the video emphasizes the importance of testing the optimizations on different types of graphs to determine where they work well and where they do not.

  • 00:00:00 In this section, the instructor introduces the concept of a graph and explains various ways of representing and using it to model relationships between objects. Examples include social networks, protein networks, and the worldwide web. The vertices and edges can be weighted and directed, and can have metadata and types. The instructor also presents applications of graphs in finding the shortest path from one city to another or the cheapest way to reach a destination. Finally, the lecture covers graph optimization techniques such as compression and reordering to improve the efficiency of graph algorithms.

  • 00:05:00 In this section, the speaker highlights various applications of graph optimization, including social network queries such as finding common friends or products of interest, clustering for community detection or detecting fraudulent websites, connectomics to study the structure of the brain, and image segmentation in computer vision. The speaker also explains two ways to represent a graph in memory: the adjacency matrix, which requires space of order N squared, and the edge list representation, which requires space of order M.

  • 00:10:00 In this section of the video, the different ways of representing a graph were discussed, including the adjacency list format and the compressed sparse row format. The adjacency list format involves an array of pointers, where each pointer points to a linked list storing the edges for that vertex. This has a space requirement of O(n + m), but may have performance issues due to random access into memory. On the other hand, the compressed sparse row format has a space usage of O(n + m) and allows for efficient computation of the degree of a vertex. Additionally, values or weights on the edges can be stored in an additional array.

  • 00:15:00 In this section, the video discusses the trade-offs in different graph representations including storage cost, scanning the graph, adding an edge, deleting an edge, and finding all the neighbors of a particular vertex. The adjacency matrix has a storage cost of O(n^2), while adding and deleting edges is O(1). For the edge list, the cost is O(m) for scanning the graph and O(1) for adding an edge. Deleting an edge is O(m). The degree of V is required to add or delete an edge in the JCU list, with a storage cost of O(m+n). In the worst case scenario, adding an edge in the compressed sparse row format can cost up to O(m+n). Finding all the neighbors of a particular vertex is O(n) for the adjacency matrix, O(m) for the edge list, and O(degree of V) for the adjacency list.

  • 00:20:00 In this section, the speaker goes over various ways to represent graphs, including adjacency matrix, edge list, JCL list, and compressed sparse row (CSR) format. He explains that CSR is best for dealing with sparse graphs in static algorithms where there is no need to update the graph. This is because all the neighbors of a vertex are stored contiguously in memory, making it easy to scan over. He also notes that real-world graphs tend to be sparse and have a power law degree distribution, meaning that most vertices have a low degree and a few have a very high degree.

  • 00:25:00 In this section, the instructor discusses graph optimization and the implementation of the breadth-first search algorithm. With skewed degree distribution in graphs, running a parallelized algorithm across the vertices may result in load imbalance issues due to the varying number of edges they have. The breadth-first search algorithm is used to visit vertices in order of their distance from the source vertex, and the output can include reporting the visited vertices in the order they were visited, the distance from each vertex to the source vertex, and generating a breadth-first search tree where each vertex in the tree has a parent in the previous level of breadth-first search. The serial BFS algorithm initializes distances to infinity, creates a queue data structure, sets the distance of the route to be zero, and places it on the queue. The algorithm keeps iterating until no more vertices are left in the queue. The work needed for this algorithm is discussed in terms of N and M.

  • 00:30:00 In this section, the speaker discusses the implementation of a serial BFS algorithm using the compressed sparse row format. The algorithm involves initializing two arrays, parent and Q, placing a source vertex onto the queue, and iterating through the neighbors of the current vertex. However, the most expensive part of the code is accessing parent of neighbor, which constitutes a random access into memory. This results in a cache miss almost every time and can lead to slower performance. The address array is mostly accessed sequentially, only requiring one random access into the edges array per vertex, making it more cache-friendly. The overall work of the algorithm is determined to be order M + N.

  • 00:35:00 In this section, the speaker discusses the analysis and optimization of cache performance in graph optimization. The analysis dissects how cache misses occur during the sequential initialization of an array, dequeuing vertices from the front of a queue, computing degrees, and accessing offset and edge arrays. The optimization involves the use of a bit vector to store whether a vertex has been explored yet, which is a one-bit variable to reduce cache misses from accessing an array with parent information. This optimization reduces the cache misses from accessing arrays of edges and vertices from em down to n.

  • 00:40:00 In this section, the speaker explains how to optimize graph searches using bit vectors to reduce the number of cache misses. The bit vector optimization involves initializing a bit vector called "visited" of size approximately n over 32 and setting its bits to 0 except for the source vertex. The code uses bit vector manipulation to check for the visited neighbors and set the bits when exploring a neighbor. The speaker also presents a parallel implementation of a breadth-first search algorithm that operates on frontiers and generates a parent pointer for each explored vertex. The parallel implementation needs to be aware of potential races when multiple vertices on the frontier try to visit the same neighbor, and load balancing is necessary to ensure that each processor has roughly the same amount of work.

  • 00:45:00 In this section, the instructor demonstrates how to perform parallel breadth-first search on a graph, starting by initializing all parent entries to be negative one. The instructor then sets the source vertex to be the 0th index of the frontier and, while the frontier size is greater than zero, iterates over all the vertices on the frontier in parallel using a cell for loop. They set the "i-th" entry of the degrees array to be the degree of the vertex on the frontier, performing a prefix sum on this array. Then the instructor loops over the frontier again and checks each vertex's neighbors to see if it has been explored, performing a compare and swap to swap the vertex with the original value of negative one in parent of the neighbor if it hasn't been explored yet.

  • 00:50:00 In this section, the video discusses a parallel Breadth-First Search (BFS) algorithm, which operates on a prefix sum to filter out negative values in an array while keeping the non-negative ones, which are used to generate unique offsets for an output array via prefix sum. The video also analyzes the work and span of the algorithm, stating that the number of iterations is bounded by the diameter of the graph, the work per vertex is n, and that the overall work of the algorithm is theta of n plus M, matching the work of the serial algorithm.

  • 00:55:00 In this section, the speaker talks about their experiments on a random graph with ten million vertices and one hundred million edges and how they tested their algorithm on a forty-core machine with two-way hyper-threading. They also explain how hyper-threading works and the importance of determining if there is non-determinism in the code. They demonstrate how non-determinism can be fixed by implementing deterministic processes such as using the write min operator and negative values for previously explored vertices in the BFS code. By doing this, the final BFS tree generated by the code will always be the same, ensuring reliability and consistency.

  • 01:00:00 In this section, the presenter discusses the implementation of the right min operator and the benefits of using a deterministic parallel BFS code. The right min operator can be implemented using a loop with a compare and swap, and while it is still not completely deterministic, it produces a consistent BFS tree. The deterministic parallel BFS code is also more easily debugged and easier to reason about its performance. The presenter also introduces the direction optimization technique, which involves a bottom-up method for exploring incoming edges when the frontier is large and many vertices have already been explored, saving on edge traversals.

  • 01:05:00 In this section, the video discusses the performance of the top-down and bottom-up approaches in BFS, as studied by Scott Beamer in 2012. The top-down approach is more efficient for small frontiers, while the bottom-up approach is more efficient for large frontiers. The choice between these two approaches is based on the size of the frontier, with a threshold of n over 20 working well in practice. The video also discusses different ways to represent the frontier and compares the performance of three different traversal approaches, including the direction optimizing approach, which is always faster than both the top-down and bottom-up approaches. The direction optimizing idea is also more general than just BFS and has been applied to other graph algorithms.

  • 01:10:00 In this section, the speaker explains two graph optimization techniques: direction optimizing and graph compression. Direction optimizing involves choosing between sparse or dense implementation based on the size of the frontier. Graph compression aims to reduce memory usage by encoding the differences between consecutive edges and reducing the number of bits used to store these values through variable length codes or K bit codes. One issue with decoding K bit codes is that it involves unpredictable branches, so an optimization involves getting rid of the continue bit by grouping integers that need the same number of bytes to encode and using a header byte to store the size of the group and the number of bytes needed to decode each integer. This slightly increases space usage but reduces the cost of decoding.

  • 01:15:00 In this section, we learn that in order to save space while running algorithms on large but relatively sparse real-world graphs, we must decode the edges on the fly as we're running our algorithm, and encode them in chunks to avoid load imbalance. The experiments show that these compression schemes save space and although they are only slightly slower than the uncompressed version, they become faster than the uncompressed version when running in parallel due to memory usage. Finally, optimizations for graphs might work well for certain graphs but might not work well for others, and hence, it is important to test the optimizations on different types of graphs to see where they work well and where they do not.
22. Graph Optimization
22. Graph Optimization
  • 2019.09.23
  • www.youtube.com
MIT 6.172 Performance Engineering of Software Systems, Fall 2018Instructor: Julian ShunView the complete course: https://ocw.mit.edu/6-172F18YouTube Playlist...
 

Lecture 23. High Performance in Dynamic Languages



Lecture 23. High Performance in Dynamic Languages

The challenges of writing performance-critical code in high-level, dynamically typed languages are discussed in this video, with a focus on the Julia programming language. Julia aims to provide high-level, interactive capabilities while delivering the same level of performance as lower-level languages like C and Fortran. Julia's ability to write generic code that works for multiple types, built-in meta programming, and optimized code paths make it faster than Python in situations like generating large vandermonde matrices and optimized code for specific polynomials in special functions. Additionally, Julia's optimized code paths allocate boxes much faster than Python, making it a better choice for dealing with dynamic data structures like arrays. Finally, the video discusses Julia's multiple dispatch and type inference capabilities, allowing for different versions of a function for different arguments, and types to be inferred recursively.

In this video also explains how parametric polymorphism works in Julia and how it allows for creating infinite families of types. By defining a parameterized type, like a point type with parameters for X and Y, and setting those parameters to a subtype of real, one can create an entire set of types that can be "instantiated" with a particular subtype. Additionally, the speaker discusses Julia's capabilities and libraries for implementing threading, garbage collection, and distributed memory parallelism, as well as its wide range of Unicode support for identifiers. Furthermore, the importance of having variables with proper and descriptive names is emphasized, and the speaker mentions a project that is exploring the merging of Julia technology with Silk technology which may lead to new developments in the future.

  • 00:00:00 In this section, the speaker talks about the challenges of writing performance-critical code in high-level, dynamically typed languages such as Python and Matlab. While these languages are popular for technical computing and interactive exploration, they tend to hit a performance wall when it comes to writing performance-critical code. As a result, people traditionally use lower-level languages like Fortran or C as a solution to write performance-critical code, but this creates a significant jump in coding complexity and loss of generality. The speaker then introduces the programming language, Julia, which aims to be as high-level and interactive as Python while providing the same level of performance as C. Julia allows users to write generic code that works for multiple types, and while it was released in 2013, its recent 1.0 release is now stable and delivers its promised performance.

  • 00:05:00 In this section, the speaker discusses the performance differences between Julia and Python when generating a large vandermonde matrix. While Python relies on hundreds of lines of C code to generate the matrix, which takes significant time due to the complexity of the code, Julia can generate the same matrix with just two nested loops and no type declarations. Julia also has built-in techniques for meta programming or code generation, allowing for very optimized in-line evaluation for specific polynomials in special functions. In some cases, Julia can be two to three times faster than optimized C and Fortran libraries for special functions.

  • 00:10:00 In this section, the speaker discusses how high-level languages like Julia enable tricks for performance that would be difficult to do in low-level languages. He explains how Julia can be fast by contrasting it with Python and highlighting Julia's ability to be completely generic while enabling the compiling of code to fast speeds. The speaker also demonstrates how to use a notebook in Julia to calculate the sum of a list of numbers and compares the implementation in Julia to Python and C. He shows how benchmarking tools can be used to collect statistics and return the minimum time for the implementation to run.

  • 00:15:00 In this section, the speaker discusses using a macro in Julia to rewrite an expression that sets up a loop and times it. Using this method, it takes around 11 milliseconds to process 10 to the power of 7 numbers. He then moves on to benchmarking in Python, utilizing a package called pycall that allows Python functions to be called from within Julia. He notes that while Python's sum function is written in C and thus performs relatively well, the fact that Python lists can be composed of items of any type means that it must be structured in a way that makes it slower than C. This is in contrast to Julia, which allows for heterogeneity in a way that doesn't compromise performance.

  • 00:20:00 In this section, the speaker discusses the challenges of dynamic languages like Python when it comes to achieving high performance in data structures like arrays. The speaker notes that the combination of a value and a type tag for every element of an array makes it difficult for an optimized implementation to read type information and data for every element of the array without re-allocating the box for the array. They highlight the use of numpy, a library designed to improve the performance of arrays, as a way to optimize array operations by typing and dispatching similar values together.

  • 00:25:00 In this section, the speaker discusses how a fast Python compiler can be made for Python code. However, it lacks the facility of providing a fast path to check if all types are the same in Python, which means that on every loop iteration, it has to allocate a new box for the result and look up the plus function dynamically, making it slower. The built-in Python was found to be much slower than C and NumPy code. The array type in Julia has the type attached to it, making it look more like a NumPy array in memory, and the equivalent of a Python list called an array of any was found to be even slower than pure Python. Julia has optimized its code paths to allocate lots of boxes much faster than Python.

  • 00:30:00 In this section, the speaker demonstrates how to write optimized code in Julia using straight loops that work on any container type and supports a plus function. The function is completely generic and works on anything that can be looped over and has a plus function. The speaker also explains that vectorization of loops is not the default because most of the code cannot be auto-vectorized, increasing the compilation time and code size. Additionally, the code is put to the test with complex numbers, an array of quaternions, and a set of unique integers, and it works for all of them. Overall, Julia is fast due to several factors.

  • 00:35:00 In this section, the speaker explains how the Julia programming language compiles specialized versions of functions depending on the type of argument being passed into the function. For example, if the function f of x equals x plus one is passed a 64-bit integer, Julia compiles a specialized version of that function for that type. The process of going from the input types to the inferred types of the output is called type inference. The speaker notes that Julia is a dynamic language, so the type inference can fail, and if it does, it falls back on C.

  • 00:40:00 In this section, the speaker discusses type inference and gives examples of how it can work recursively. He shows how the LLVM compiler can take a simple function and optimize it into a few machine instructions by doing constant folding. He then demonstrates how type declarations can be used to prevent errors and do something called dispatch, which allows for different versions of a function for different arguments. By defining different methods based on type hierarchy, he shows how one function can have multiple methods.

  • 00:45:00 In this section of the video, the speaker explains the hierarchy of types in Julia, with "number" as the main type and "integer" and "Pole real" as subtypes. He also talks about the concept of multiple dispatch in Julia, where a method is determined not only by the type of the first argument but by all argument types. This generalization of object-oriented programming makes it easy to overload an operation that operates on mixed types and choose the most specific method down the hierarchy. The example of a plus function is used to illustrate this point.

  • 00:50:00 In this section, the speaker explains how to add different types of values like a single precision real number or a complex number to another value. However, adding different types of values together - like a single precision complex number to a double precision couples member - can cause issues with ownership of methods. The speaker provides the example of the square root function and how its return value must be type stable to properly infer the type of the argument. Type inferencing ensures that the return value's type depends on the input's type and not the input's value. The speaker also mentions the challenges with type inferencing in dynamic languages like Python and MATLAB, which leads to a decrease in performance.

  • 00:55:00 In this section, the speaker discusses how different languages handle complex numbers and integer arithmetic, and how Julia's default integer arithmetic uses 64 bits, making it less prone to overflow than languages with smaller bit sizes. The speaker also talks about the advantages of defining custom types in Julia, specifically focusing on defining a custom point type for two-dimensional vectors, which can be faster and more efficient than using an array for two values. The speaker goes through several iterations to optimize this custom type, eventually arriving at an immutable struct with a defined plus function.

  • 01:00:00 In this section of the video, the speaker discusses the limitations of using a generic type for a point object and the performance issues that result. With the generic point type, the X and Y variables have to be pointers to boxes, which results in significant pointer chasing and slow runtime checks. Additionally, because the type is mutable, it has to be stored as a pointer to an object in memory, which leads to further performance issues. To address these problems, the speaker proposes using a non-mutable struct with specified argument types for X and Y, which would improve performance by allowing the type to be stored directly in memory instead of as a pointer to a box.

  • 01:05:00 In this section, the speaker explains how parametric polymorphism works in Julia and how it allows for creating infinite families of types. By defining a parameterized type, like a point type with parameters for X and Y, and setting those parameters to a subtype of real, one can create an entire set of types that can be "instantiated" with a particular subtype. This allows for flexibility in data types without sacrificing performance or generality. The compiler is smart enough to store these types in consecutive memory and optimize summing functions with tight loops. These parameterized types add to the high-level syntax of Julia and remove the need to write C code for performance optimization.

  • 01:10:00 In this section, the speaker explains how Julia can handle mixed typing, which allows for more flexibility in programming. As long as the plus sign is used to add numbers, any two types of numbers can be added, with the resulting type being determined by the type of the return. An example is given with 64-bit integers and float64s being added. Additionally, the compiler knows all the types in an array, allowing for fast computation of functions such as sum. While vectorizing compilers can be limited in their ability to optimize more complicated data structures, in Julia there are ways to use structures and parameters to accelerate computation. The speaker highlights the key design choices in Julia that enable fast, specialized compilation and type inference.

  • 01:15:00 In this section, the speaker describes some technical aspects of Julia, such as its implementation of arrays and parameterized types. Julia aims to avoid building in too many privileged types and instead allows user code to be as good as built-in code. Julia has concrete types, which are final and cannot have subtypes that may cause errors. For example, a subtype of an array would not be an actual array of that type but could cause issues with the compiler for a function that uses that array. The compiler uses LLVM to generate machine code after several passes, including parsing, macro rewriting, and type inference. Julia also has metaprogramming capabilities, allowing users to change syntax and rewrite code. Code generation is possible with multi-dimensional arrays, and parallel facilities are less advanced than languages like Silk, but the language does not have a global interpreter lock like Python.

  • 01:20:00 In this section, the speaker discusses the various capabilities and libraries provided by Julia to implement threading, garbage collection, and distributed memory parallelism. The BigNum type and BigFloat library are also introduced, which allow the manipulation of large and precise numbers. The speaker notes that Julia has a wide range of Unicode support as identifiers and allows for tab completion of LaTeX characters, which can be useful when typing equations. Python's borrowing of this feature is also mentioned.

  • 01:25:00 In this section, the speaker discusses the importance of having variables with proper and descriptive names in dynamic languages. He mentions that having variables named in a specific format can make the code more readable and easier to understand. The speaker then thanks the presenter and mentions a project that is exploring the merging of Julia technology with Silk technology, which may lead to new developments in the future.
23. High Performance in Dynamic Languages
23. High Performance in Dynamic Languages
  • 2019.09.23
  • www.youtube.com
MIT 6.172 Performance Engineering of Software Systems, Fall 2018Instructor: Steven JohnsonView the complete course: https://ocw.mit.edu/6-172F18YouTube Playl...
 

Richard Feynman: Can Machines Think?



Richard Feynman: Can Machines Think?

In the video "Richard Feynman: Can Machines Think?", Feynman argues that while machines are better than humans in many things like arithmetic, problem-solving, and processing large amounts of data, machines will never achieve human-like thinking and intelligence. Machines struggle with recognizing images due to complexities such as variations in light and distance, and although computers recognize patterns, they cannot discover new ideas and relationships by themselves. Feynman also discusses the effectiveness of using machines for weather prediction and other complex tasks, citing the example of a man named Lumic who used a list of heuristics to win the naval game championship in California. To make intelligent machines, Feynman suggests developers avoid sneakily evolving psychological distortions and instead focus on finding new ways to avoid labor, as machines are showing the necessary weaknesses of intelligence.

  • 00:00:00 In this section of the Q&A, Richard Feynman answers a question about whether machines will ever achieve human-like thinking and intelligence. He believes that machines will never think like humans because they are made with different materials and will never do things in the same way. However, he states that machines are better than humans in many things including arithmetic, problem-solving and processing large amounts of data. He argues that humans always try to find something they can do better than machines, such as recognizing patterns, which has been difficult to put into a definite procedure. Overall, Feynman provides an interesting perspective on the capabilities of machines and their differences from humans.

  • 00:05:00 In this section, Feynman discusses the difficulty machines face with recognizing images, particularly in comparison to humans. They struggle to account for variations in light, distance, tilt, and other factors that may be present in different images. While humans can easily compare fingerprints, machines often struggle with this task due to the complexities of matching prints perfectly. Although computer systems can do specific things that people can do and recognize patterns, they cannot discover new ideas and relationships by themselves at this time. Humans still have the advantage over machines in certain areas, particularly in the realm of recognition where there are complications that make comparison more difficult.

  • 00:10:00 In this section, Richard Feynman discusses the idea of using machines for weather prediction and other complex tasks. He explains that computers can make more accurate predictions than humans, as they can analyze more cases and variables at a faster rate. While people have experimented with heuristic approaches for machines, it is more effective to give them a set procedure. Feynman cites the example of a man named Lumic, who used a list of heuristics to win the naval game championship in California. Lumic's machine learned from its mistakes and became more effective over time. The machine's process of learning and selecting the most effective heuristic made it seem intelligent.

  • 00:15:00 In this section, Richard Feynman discusses a machine that was being developed to solve problems and find new heuristics. The machine had a number of bugs, one of which involved a heuristic that was assigned credit every time the machine found a solution. This caused the machine to repeatedly use this heuristic, leading to a distortion in the results. Feynman suggests that in order to make an intelligent machine, developers should avoid sneakily evolving some kind of psychological distortion and focus on finding new ways to avoid labor. He concludes by stating that machines are showing the necessary weaknesses of intelligence.
Richard Feynman: Can Machines Think?
Richard Feynman: Can Machines Think?
  • 2019.11.25
  • www.youtube.com
This is a Q&A excerpt on the topic of AI from a lecture by Richard Feynman from September 26th, 1985.This is a clip on the Lex Clips channel that I mostly us...
 

Eye on AI : Ilya Sutskever



Eye on AI : Ilya Sutskever

Ilya Sutskever discusses a variety of topics related to AI in this video. He shares his early interest in AI and machine learning and describes how his collaboration with Jeff Hinton led to the development of convolutional neural network AlexNet. Sutskever also talks about the challenges and limitations of language models, arguing that they do more than just learn statistical regularities and that representing ideas and concepts is an important achievement. He also discusses the need for large amounts of data and faster processors in AI training and suggests the possibility of a high-bandwidth form of democracy where individuals input data to specify how systems should behave.

  • 00:00:00 In this section, Ilya Sutskever recounts his early interest in AI and consciousness, and how it led him to pursue machine learning, which he saw as the most important aspect of artificial intelligence at the time. He notes that in 2003, the idea of computers learning was still completely inaccessible, as the biggest achievement in AI at the time was Deep Blue, the chess-playing engine. Sutskever then shares how he was able to find Jeff Hinton, a professor at the University of Toronto, and begin working with him, which eventually led to their collaboration on the convolutional neural network, AlexNet, in 2012.

  • 00:05:00 In this section of the video, Ilya Sutskever talks about his early motivation to contribute to AI and his realization that training a large and deep neural network on a big enough data set would necessarily succeed in solving complex tasks such as vision. He discusses how this idea led to the success of the Imagenet competition and the importance of convolutional neural networks. He then talks about how the GPT project began with the exploration of the idea that predicting the next word could lead to unsupervised learning, which was considered the Holy Grail of machine learning before it was fully solved. They were using recurrent neural networks for this purpose until the Transformer paper came out, which allowed them to achieve their goals.

  • 00:10:00 In this section, Ilya Sutskever addresses the limitations of large language models, particularly their knowledge being contained in the language they're trained on, and lack of underlying understanding of reality. He also talks about how scaling and deep learning provided the first ever way of productively using scale and getting something out of it in return, and how it matters what you scale. Sutskever suggests that while it's hard to talk about the limitations of language models, it's important to keep in mind how confident we are that these limitations that we see today will still be with us two years from now.

  • 00:15:00 In this section, Ilya Sutskever disagrees with the idea that machine learning models only learn statistical regularities and do not understand the nature of the world. He argues that learning statistical regularities is a significant achievement and should not be underestimated. By predicting and compressing data, these models gain a deeper understanding of the world as seen through the data, which includes the lens of text generated by humans. While language models have some limitations in producing good outputs, they are excellent at learning representations of ideas, concepts, and processes. Sutskever believes that by improving the reinforcement learning from human feedback step, it's just a matter of time before we can limit the machine's inclination for hallucinations and leverage its knowledge to achieve greater results.

  • 00:20:00 In this section, Ilya Sutskever discusses the feedback loop in neural network training, where the public chat interface of the GBT can provide feedback and generate punishment or reward based on user interaction. He mentions that this approach could help address the issue of hallucinations in neural networks. Sutskever also comments on Jana Kun's work on joint embedding predictive architectures and the idea of a non-linguistic World model underlying large language models. He says that while multi-modal understanding is desirable, it is not necessary to understand the world visually or from video, as some concepts like colors can still be learned from text only. Sutskever offers the example that network embeddings of colors are similar to human perception.

  • 00:25:00 In this section, the speaker discusses a claim made in a paper that one of the big challenges is predicting high-dimensional vectors that have uncertainty about them, such as predicting an image. However, the speaker points out that current autoregressive transformers already have that property and work perfectly fine, citing the example of OpenAI's work on igpt, where they applied a transformer to pixels and generated images in a complex and subtle way. The speaker argues that pre-trained models already have knowledge of language and the processes in the world that produce it, including compressed representations of people's thoughts, feelings, and interactions. Therefore, the question of teaching models about the underlying reality is not about giving them knowledge but about automating the process, which the speaker suggests could be achieved algorithmically.

  • 00:30:00 In this section, Ilya Sutskever discusses the process of teaching models to become more accurate in their outputs, explaining that the better the language model, the better the generative model, and the higher the fidelity, the more it captures the process. He notes that models now have the knowledge of an "army of teachers," who are using AI assistance to become more efficient at teaching the model. The reinforcement learning process involves human teachers reviewing the behavior of the model to achieve a high level of reliability. Sutskever is focused on making models more reliable, controllable, and faster at learning while ensuring they do not hallucinate. He notes the similarities between large language models and the human brain and suggests that more parameters and data are needed for larger models to handle.

  • 00:35:00 In this section, Ilya Sutskever discusses the need for large amounts of data in AI training and states that while it is currently necessary in the early stages of training, it may be possible to learn more from less data with creative ideas. Sutskever also mentions the need for faster processors to scale models, and the potential value of costs if the outcome outweighs them. On the topic of democracy and AI, Sutskever expressed uncertainty about how governments will use the technology for advice, but suggests that a democratic process involving citizens providing information to neural networks could be desirable in the future.

  • 00:40:00 In this section, Ilya Sutskever discusses the role of AI in democracy, suggesting that AI could open up a high-bandwidth form of democracy where individuals have the opportunity to input data to specify how systems should behave. However, Sutskever raises questions about the capacity of AI to understand and analyze all variables in a given situation. Given that even mid-sized companies can be beyond the comprehension of any single individual, he suggests that AI could be incredibly helpful in pretty much any situation if built the right way.
 

Mathematics for Machine Learning 

Playlist https://www.youtube.com/watch?v=cWZLPv4ZJhE&list=PLiiljHvN6z193BBzS0Ln8NnqQmzimTW23&index=3


M4ML - Multivariate Calculus - 1.1 Part 1: Welcome to Multivariate Calculus
M4ML - Multivariate Calculus - 1.1 Part 1: Welcome to Multivariate Calculus
  • 2019.11.15
  • www.youtube.com
Welcome to the “Mathematics for Machine Learning: Multivariate Calculus” course, offered by Imperial College London. Week 1, Video 1 - Part 1: Welcome to Mu...
 

Mathematics for Machine Learning - Multivariate Calculus - Full Online Specialism



Mathematics for Machine Learning - Multivariate Calculus - Full Online Specialism

  1. This YouTube video is a part of the Multivariate Calculus online specialization, which aims to provide an intuitive and graphical understanding of the essential concepts of calculus to support machine learning. The video covers a range of concepts, including differentiation, the chain rule, the product rule, special case functions, and partial differentiation, and emphasizes the importance of understanding the groundwork of mathematics to enjoy its intriguing applications fully. The video also introduces multivariate calculus, which allows us to apply calculus to navigate high-dimensional spaces and analyze multivariate data using partial differentiation and the concept of the total derivative.

  2. The concept of multivariate calculus for machine learning is explored in this video series. The Jacobian and Hessian are introduced along with optimization techniques and the chain rule. Neural networks are covered, with a focus on training and backpropagation. The Taylor series is explained as a method for approximating functions, and the process of creating higher order approximations using multivariate calculus is discussed. The video highlights the importance of these concepts in tackling complex real-world problems.

  3. The 3rd part of the video covers various aspects of multivariate calculus, starting with the Taylor series as a tool for approximating functions as polynomial series for building an approximation to the original function at nearby points. It then moves to the Newton-Raphson method, which uses just the gradient to step towards the solution, and the concept of grad, a vector that combines linear algebra and calculus together. Additionally, the video explains the method of Lagrange multipliers, which is useful in solving optimization problems with constraints. Finally, the video shows how to fit functions to data using the least squares method, which can help to reveal physical relationships and hypotheses between variables. Overall, the video provides a comprehensive overview of multivariate calculus's practical applications in machine learning.

  4. This section of the video discusses how to fit data to a function, starting with linear regression and moving on to nonlinear models. The steepest descent formula for nonlinear least squares fitting is introduced, which is used to minimize the sum of squares of residuals for models that are nonlinear in functions and parameters. The video also covers the importance of generating a good starting guess for the fitting parameters and visually comparing the fit to the data. The course provides an introductory understanding of multivariate calculus for machine learning, from the definition of a derivative to its applications in neural networks and linear regression.

Part 1

  • 00:00:00 In this section, the instructor introduces the multivariate calculus course for machine learning learners. The course aims to provide an understanding of calculus and its applications using graphics and animations, making it more intuitive and less overwhelming. The course consists of six modules that introduce essential calculus concepts, starting from the basics and building up to interesting applications in modules five and six. The instructor suggests focusing on skimming over details and representing concepts graphically to facilitate better understanding, but also providing links to more rigorous descriptions for those interested. Finally, the section emphasizes the importance of understanding mathematics' boring groundwork, including its quirks and notation, to enjoy the interesting applications of maths such as machine learning fully.

  • 00:05:00 In this section, the instructor discusses how selecting a function is the creative essence of science, and how calculus allows us to extract much more than just speed from a speed versus time graph for a car. Acceleration is defined as the local gradient, and can also be plotted against time to create a new graph for analysis. The instructor showcases how a constant speed graph would have a constant zero gradient, while a more complex graph would have varying points of positive and negative gradient. Ultimately, calculus is just a set of tools for describing the relationship between a function and the change in its variables, and it allows us to investigate and manipulate them.

  • 00:10:00 In this section, the concept of taking the derivative of the acceleration function is discussed by taking the slope of the acceleration function at each point, known as the jerk of the car. The video also explores the idea of the antiderivative or the inverse procedure, which is closely related to something called the integral. The discussion then moves to the formal definition of a derivative by defining the concept of gradients with the help of mathematical notation. The gradient of a linear function is explained using the rise over run formula where both the rise and run are the distances along the vertical and horizontal axes respectively. Finally, the concept of how the limit notation scheme can be used to express the gradient is also explored.

  • 00:15:00 In this section, the video explains the concept of differentiation and how it's used to find the gradient of a function. The process involves taking the limit as Delta X approaches zero of the expression (f(x+Delta X) - f(x)) / Delta X, which gives the slope of the tangent line at that point. The video provides examples of finding the gradient of simple linear and quadratic functions using this method, demonstrating the interchangeability of the sum rule. The resulting gradients are a constant and a function of x, respectively.

  • 00:20:00 In this section, the instructor explains the power rule for differentiation. If we take a function f of X equals AX to the power of B and differentiate it, the result is f dash of X equals ABX to the power of B minus 1, which is known as the power rule. The instructor also mentions that differentiation can become tedious for long and complicated expressions. To speed up the process, we can use rules like the sum and power rules. The video then moves on to explain three special case functions that give us interesting results when differentiated. The first function is f of X equals 1 over X, which shows a discontinuity at x equals 0. The instructor applies the differentiation expression to this function to investigate its gradient.

  • 00:25:00 In this section, the video discusses some special case functions in calculus. First, they explain a function with the property that the value of the function is always equal to the value of its own gradient. The exponential function e to the X is the only function satisfying all the necessary criteria. Next, the video talks about the trigonometric functions sine and cosine and their derivatives. The self-repeating pattern of these functions may remind one of the exponential function. Ultimately, the video emphasizes that differentiation is a simple concept, and even if one can't work through all of the algebra, one can just look for the rise or run gradient at each point.

  • 00:30:00 In this section, the video explains the product rule, a convenient shortcut for differentiating the product of two functions. The rule allows mathematicians to avoid the tedious process of calculating derivatives when dealing with relatively simple functions. The rule is described through the use of a rectangle where one side is the function f of x and the other side is the function g of x. The product of these two functions gives us the rectangle's area, which can be called a of x. By dividing the rectangle into four regions, side changes with small amounts of Delta X are made and the smallest rectangle that will shrink the fastest can be ignored. The final expression for the derivative of a with respect to x is f of x times the derivative of G of X plus G of X times the derivative of f of x.

  • 00:35:00 In this section of the video, the concept of the chain rule is introduced and used to find the rate of change of happiness with respect to money by relating the functions of happiness and pizza and pizza and money. The chain rule is a way to make a chain of derivative relationships and is particularly useful for complicated functions where direct substitution may not be an option. The video then applies the chain rule to the functions and obtains the desired function of the rate of change of happiness with respect to money. The video concludes by discussing the benefits of the chain rule and previewing how all of the time-saving rules will be used in the next video.

  • 00:40:00 In this section, we see an example of how to apply the product rule in calculus to a fraction that is rewritten as a product. The first step is to rewrite the function as a product by moving the denominator up and raising it to the power of negative one. Then the function is split up into two separate parts: G of X and H of X. The derivative of each part is calculated using different notation and applying the sum, power, and chain rules. Once we have the derivative expressions for both parts, we can apply the product rule to get the final answer. The section ends with a reminder that seemingly intimidating functions can be easily tamed with the right tools, while seemingly simple functions can be challenging but also fun to work with.

  • 00:45:00 In this section of the video, the instructor introduces multivariate calculus, which is an extension of the differentiation concept learned in the previous module. With more than one variable to analyze, calculus can now be applied to help navigate high-dimensional spaces. The instructor explains the subtle differences between using the terms "multivariate" and "multivariable," although the distinction is not critical. The discussion then goes on to clarify the subtleties of variables and parameters in the context of calculus applications. In future modules, the instructor will apply calculus to some interesting data analysis problems.

  • 00:50:00 In this section, the speaker explains how to use partial differentiation to find the derivative of a function with respect to each of its variables. They provide an example of finding the mass of a can by breaking down its area into different parts and multiplying these parts by the thickness and density of the metal. They show how to find the partial derivative of the can's mass with respect to each of its variables (radius, height, thickness, and density) and explain how to use the curly partial symbol to differentiate a function of more than one variable. The speaker concludes that partial differentiation is not much more complicated than univariate calculus and is an essential concept in machine learning.

  • 00:55:00 In this section, the concept of partial differentiation is introduced, and the tutorial uses the example of a function of three variables to illustrate how to find partial derivatives. Next, the tutorial introduces the concept of the total derivative and explains that it is used to measure the changes that occur due to a small change in all of the parameters of a function. The tutorial explains how to calculate the total derivative and how to use the chain rule to solve problems with many variables. Finally, the Jacobian is introduced as a way to bring in some of the ideas from linear algebra and build these partial derivatives into something particularly useful in the context of optimization and machine learning.

Part 2

  • 01:00:00 In this section, the concept of Jacobian is explained in the context of multivariate calculus. The Jacobian is an algebraic expression for a vector that, when given specific XYZ coordinates, returns a vector pointing in the direction of steepest slope of a function. The video goes on to explore a two-dimensional example of a complicated, attractive function with a contour plot to demonstrate this concept. The Jacobian vectors are shown to point uphill away from low, dark regions and towards high, bright regions. This clear example in two dimensions is meant to give viewers confidence for higher dimensional problems to be explored later in the course.

  • 01:05:00 In this section on multivariate calculus for machine learning, the concept of the Jacobian vector and Jacobian matrix is explored. The Jacobian vector is used to find the vector field of a function, where the origin represents a maximum, minimum, or saddle, and the Jacobian matrix is constructed for functions that take a vector as an input and output. For linear functions, the Jacobian matrix is a constant gradient and can be used to transform coordinates between vector spaces. Though many functions in machine learning are highly nonlinear, their smoothness allows each small region of space to be considered approximately linear, and the Jacobian at each point can be added up to calculate the change in size.

  • 01:10:00 In this section, the concept of optimization in mathematics is introduced, which refers to finding input values for functions that correspond to the maximum or minimum values of a system. The process of optimization is used in a range of real-world scenarios, such as route planning, scheduling production, and selecting stocks. To find the maxima and minima of a simple function, the Jacobian can be built and its values determined, but for more complex functions, finding the optimal values can be more challenging. The analogy of a sand pit with an uneven base is used to explain the process of finding the deepest point of a system using the Jacobian.

  • 01:15:00 In this section, the concept of the Hessian matrix is introduced for multivariate systems which can be thought of as an extension of the Jacobian vector. The Hessian matrix is an N by n square matrix for a function of n variables, where n is the number of variables in the function f. To find the Hessian, we can first find the Jacobian and then differentiate its terms again. The Hessian matrix is symmetrical across the leading diagonal and can be used to determine whether a function is a maximum or minimum at a point. The determinant of the Hessian is used to determine whether a function is a saddle point or not.

  • 01:20:00 In this section, the video discusses the limitations of two-dimensional landscapes and the challenges that come with higher dimensions, expensive calculations, sharp features, and noisy functions. The finite difference method is introduced as an approximation technique to generate solutions for problems that may not have an explicit formula. By taking small steps in different directions, the Jacobian can be approximated using this approach, but it is important to find the right balance in choosing the size of the steps.

  • 01:25:00 In this section, the video begins with a discussion on noisy data and the challenges that arise when dealing with computationally expensive functions. The speaker highlights that the simplest approach for dealing with noisy data is to calculate the gradient using a few different step sizes and taking some kind of average. The video then introduces Module 3, where the univariate chain rule will be upgraded to tackle multivariate functions. The speaker simplifies the notation and explains that the multivariable chain rule can be expressed neatly through the dot product of two multi-variable derivative expressions. The video concludes by highlighting that the rest of the time-saving rules already work for multivariate problems, concluding their discussion on the generalized form of the multivariable chain rule.

  • 01:30:00 In this section, the video covers how the chain rule works for more than two links using a univariate example with three functions. The video then introduces the multivariate case, where the chain rule still works but with additional attention to details, such as the Jacobian matrix. The derivative of F with respect to T is the product of the Jacobian of F with the Jacobian of X and the derivative vector of U, leading to a scalar output. This concept is crucial for artificial neural networks and their application to real-world problems.

  • 01:35:00 In this section, the video introduces the mathematical function of a neural network. A neural network is simply a function that takes in a variable and gives another variable back, where both variables can be vectors. Each node of a neural network is called an activity, which consists of a weight, a bias, and an activation function (represented by the Greek letter Sigma) that gives neural networks their association to the brain neurons. The video shows how to create more complexity in the network by adding more neurons and generalizes the expression to take n inputs, weights, biases, and outputs, which can be represented in a compact vector form. The final piece of the puzzle is adding hidden layers of neurons between the inputs and outputs, which behave in the same way as the previous layers.

  • 01:40:00 In this section, the concept of training neural networks using labeled data and backpropagation is introduced. The focus is on finding the weights and biases that allow the network to best match the training inputs to their labels, accomplished by choosing a simple structure and then gradually updating weights and biases. A cost function is defined, and the gradient of C with respect to the variable W is taken to work out the direction to update the weights and biases. Additionally, the chain rule expression for the partial derivative of the cost is highlighted, which can be used to navigate the W-B space in order to minimize the cost of the network for a set of training examples.

  • 01:45:00 In this section of the video, the Taylor series is introduced as an approach for building approximations to functions. The video provides an example of how the Taylor series can be used to approximate cooking times for chickens. The process involves making assumptions about the oven and chicken properties, and using a series of simpler functions to model the relationship between the chicken's mass and cooking time. The Taylor series method allows for the derivation of a function with the same slope and height as one of the points in the graph, but as one moves further away from the point of interest, the approximation becomes poor. The video also explains that Taylor series can be referred to as power series, and provides a simple generalized expression for a power series.

  • 01:50:00 In this section, the concept of truncated series and the process of building functions through approximations are discussed. A generalized power series is introduced as a series of increasing powers of X. The Taylor series method allows the reconstruction of a function everywhere else by knowing everything about the function at one point. This method can only be used for well-behaved continuous functions. The gradual improvement of approximations to build a function is demonstrated graphically with an example. The first approximations are based on only one or two pieces of information, while more information is used to improve the approximations further.

  • 01:55:00 In this section, the video discusses the process of creating higher order approximations of a function using multivariate calculus. It begins with finding the first and second order approximations using information such as F(0), F'(0), and F''(0) to create quadratic equations. The video then moves on to discussing the third and fourth order approximations, showing that piecewise higher order terms can be added while keeping the lower order terms the same. The video also notes that the coefficient in front of the cubic term in the cubic approximation resulted from differentiating a cubic term twice. Overall, the video demonstrates the usefulness of multivariate calculus in approximating complex functions.

Part 3

  • 02:00:00 In this section, the concept of power series is further applied, wherein we differentiate the function “e to the x” term by term and found something satisfying that remains unchanged. The Taylor series acknowledges that there is nothing special about the point x equals 0 and says that if you know everything about the function at any point, then you can reconstruct the function anywhere. By starting from the point x equals P, one can adjust the German equation to allow arbitrary expansion points. The zeroth order term will be a horizontal line that just uses the point F of P everywhere, and to build a tangent to the curve at Point P, we have to note down all the information available and use the gradient of the function.

  • 02:05:00 In this section, the speaker introduces the Taylor series as a useful tool for approximating functions as polynomial series. He demonstrates how to convert the Maclaurin series to the general Taylor series form by applying the second derivative at a point P and replacing X with X minus P. The resulting one-dimensional Taylor series expression can be used to conveniently reexpress functions as polynomial series. The speaker also shows how to build a Maclaurin series expansion of the cosine function and uses this example to explain the cyclic pattern of cosines and sines, the absence of odd powers of X in the series, and the use of summation notation to fully describe the series. The section ends with a reminder to be careful when handling series approximations and to know the domain in which they are acceptable.

  • 02:10:00 In this section, the speaker discusses how the Taylor series can struggle to deal with a badly-behaved function like 1/X due to its discontinuity at x=0, which leads to undefined values. However, by going somewhere else, like x=1, and applying the Taylor series with a neat summation notation, a sequence of improving approximations to functions can be constructed. The video then explores the expected error in an approximation and how to use the first-order approximation to evaluate a function near point P. The speaker mentions that the error can be precisely calculated, giving a way to estimate how accurate any given approximation will be.

  • 02:15:00 approximating the original function at a nearby point. In this section, we learn about the error term introduced in first order approximation, which is on the order of Delta x squared in case of a small number. We also see how the rise over run approximation can help us in building the definition of a derivative and the error in it when the second point remains a finite distance away from X. We then upgrade the power series to its more general multivariate form in the two-dimensional case, which gives a two-dimensional function to approximate the original function at a nearby point. Overall, these concepts play an important role when applying numerical methods in solving problems.

  • 02:20:00 In this section, the instructor describes how to build Taylor series expansions for multivariate functions. A zeroth-order approximation is simply a flat surface with the same height as the function at the expansion point, while the first-order approximation incorporates the gradient information in the two directions. For the second-order approximation, we have three terms, all of which are second derivatives, and to make this sum, we need to multiply our Delta X vector by the Hessian and then again by the transpose of the Delta X vector. The instructor explains that this immediately generalizes from 2D to multi-dimensional hyper surfaces, making use of calculus and linear algebra skills, as well as the Jacobian and Hessian concepts.

  • 02:25:00 In this section, the narrator explains a method for fitting an equation to a distribution of heights using two parameters, mean and width, instead of carrying around all the data points. The process involves finding an expression for how well the model fits the data and then looking at how that goodness of fit changes as the fitting parameters change. The narrator then introduces the Newton-Raphson method, which involves iterating to guess a solution to an equation, evaluating it, generating a new guess, and repeating the process until the solution is reached. This method is useful when a big, multidimensional function is being fit to data and solving it analytically or plotting it is too expensive.

  • 02:30:00 In this section of the video, the Newton-Raphson method is introduced as a way to solve equations using just the gradient to step towards the solution. However, the method can sometimes create problems, such as getting stuck in a loop or diverging to crazy values. Despite this, the method is a powerful means of iterating to a solution. The next section of the video focuses on how to apply this method to functions with multiple variables by finding the gradient vector and going down a hill on a contour plot. This will eventually allow for optimization and finding the best fit for the parameters of a function.

  • 02:35:00 In this section, the concept of grad, a vector that combines linear algebra and calculus together, is explained. Grad is defined as the vector where we write down DF by DX and DF by DY in the X&Y locations of the vector. The directional gradient is introduced as the dot product of grad F with a unit vector, which is parallel to grad F, and the maximum value of the directional gradient is the size of grad F. The direction in which grad points is explained as the direction of steepest descent perpendicular to the contour lines. Finally, the use of the gradient in minimizing the difference between data values and model fit is discussed.

  • 02:40:00 given is that X squared plus Y squared is equal to A squared, meaning the points we're looking at are all on a circle with radius A. To find the maxima or minima on this path, we can use the method of Lagrange multipliers. This involves finding where the gradient vector perpendicular to the contour of the function is in the same direction, up to a minus sign, as the gradient vector perpendicular to the path of the circle. This will give us the points where the contour just touches the path, which is where we'll find the minima and maxima. This approach allows us to solve optimization problems subject to constraints, such as finding the maximum or minimum value of a function along a certain path.

  • 02:45:00 In this section, the concept of Lagrange multipliers is introduced as a tool to solve optimization problems with constraints. A practical example involving a circle equation constraint and a multivariable function is used to illustrate the use of Lagrange multipliers. The equations are set up and solved to find the maximum and minimum values of the function within the constraint. Plotting the results in three dimensions shows the maximum and minimum points. This method can be useful in optimization problems in machine learning where constraints are involved.

  • 02:50:00 In this section, the video discusses how to optimize functions and solve problems using multivariate calculus. The Newton-Raphson method is introduced that uses gradients to estimate how far to step from a current guess to a solution for a problem, while the gradient vector is defined as perpendicular to contour lines and has elements equal to the difference of the function along each axis. The video then shows how to solve a problem subject to a constraint by equating the gradient function to the tangent of the constraint, using the Lagrange multiplier method. Applying multivariate calculus can help fit functions to data using the least squares method, allowing the data to be cleaned up, analyzed, and graphed to reveal physical relationships and hypotheses between variables.

  • 02:55:00 In this section of the video, the lecturer explains how to find the optimal value of m and c using a residual R and a measure of quality of fit called chi-squared. He defines R as the difference between the data items and their predicted location on the line and chi-squared as the sum of the squared residuals. By plotting out what chi-squared is going to look like for lots of different possible values of M and C, he finds the minimum at around 215 and near an intercept of 0. The minimum is found when the gradient of chi-squared is zero. The lecturer goes on to explain how to solve the problem explicitly and then shows how to do it by linear descent. He also explains how to get an idea of the uncertainties in the fitting parameters.

Part 4

  • 03:00:00 In this section, the concept of fitting a line to some data through regression is discussed, and the goodness of fit estimator chi-squared which measures the deviation of the fit from the data is introduced. The importance of visually comparing the fit is highlighted along with the fact that the intercept depends on the gradient. The problem is recast as the location of the center of mass in y at y-bar to eliminate the uncertainty in the gradient when considering the constant term in the fit. The video then goes on to talk about fitting functions that are arbitrarily more complicated than linear regression, and the parameters are fit to the data using non-linear least squares, where chi-squared is calculated as the sum over all the data points of the difference between the Y I and the model of X I with its parameters a K, all divided by Sigma squared.

  • 03:05:00 In this section, the speaker discusses the steepest descent formula for nonlinear least squares fitting, which is used to minimize the sum of squares of the residuals for a model that is nonlinear in functions and fitting parameters. The speaker explains that this formula is used to update the vector of fitting parameters during each iteration until the minimum chi-squared value is reached, which could be when the gradient of chi-squared equals zero or when the chi-squared value stops changing. While there are various methods for solving these types of problems, steepest descent is the simplest and is sufficient for finding the minimum value for a generalized nonlinear least squares fitting problem.

  • 03:10:00 this section on multivariate calculus, the video explains various methods for solving nonlinear least squares problems, including using the Hessian for faster convergence, the Levenberg-Marquardt method for stability, and robust fitting for handling outliers. The video then demonstrates how to use MATLAB and Python to perform nonlinear least squares curve fitting, using the example of fitting a Gaussian distribution to population height data. It emphasizes the importance of starting with a sensible guess for initial parameters to ensure the algorithm can converge to a meaningful minimum.

  • 03:15:00 In this section, the speaker emphasizes the importance of generating a good starting guess and comparing the fit to the data when fitting data to functions. They conclude the discussion on using multivariate calculus to optimize functions and fit data to functions, noting that it is easy computationally to fit functions in just a few lines of code in Python, MATLAB, or R. However, the speaker notes the importance of understanding how the algorithms work under the hood and how to fix them if something goes wrong. The course has provided an introductory understanding of multivariate calculus for machine learning, from the definition of a derivative to how it can be applied in neural networks and linear regression, allowing for an intuition on where calculus may be useful.
Mathematics for Machine Learning - Multivariate Calculus - Full Online Specialism
Mathematics for Machine Learning - Multivariate Calculus - Full Online Specialism
  • 2019.11.15
  • www.youtube.com
Welcome to the “Mathematics for Machine Learning: Multivariate Calculus” course, offered by Imperial College London. This video is an online specialisation ...
 

ETL Speaker Series: Ilya Sutskever, OpenAI



ETL Speaker Series: Ilya Sutskever, OpenAI

In a YouTube video titled "ETL Speaker Series: Ilya Sutskever, OpenAI," Ilya Sutskever, OpenAI's co-founder and chief scientist, discusses topics such as large language models, the premise behind artificial neurons, consciousness in AI, and the financial structure of non-profit AI organizations. Sutskever emphasizes the importance of technical progress and doing good research to OpenAI's success and encourages students interested in AI and entrepreneurship to explore their unique ideas. He also predicts that improvements in various layers of the deep learning stack and specialist training will make a huge impact in the future. Finally, the hosts thank Sutskever for his insightful discussion and invite him back for future events, while also directing viewers to the Stanford e-corner website for more resources on entrepreneurship and innovation.

  • 00:00:00 In this section, Ravi Balani introduces Ilya Sutskever, the co-founder and chief scientist of OpenAI, who is renowned as the foundational mind behind the release of large language model generative pre-trained Transformer 3 (GPT-3) and its accompanying product, Chat GBT. Balani explains Sutskever's background as a Russian-Israeli immigrant who studied mathematics and computer science in Israel and later attained his PhD from the University of Toronto. Sutskever is credited as the impetus behind AlexNet, which became known for starting the deep learning revolution that led to the current AI landscape. Sutskever then explains the premise behind the large language model and how it takes inspiration from the biological neurons in the human brain.

  • 00:05:00 In this section, Ilya Sutskever from OpenAI discusses the development of the back propagation algorithm, the mathematical equation that neural networks use to learn from experience. He explains that a large language model is a neural network trained to guess the next word from previous words in text with high accuracy, and that understanding is operationalized through the optimization of prediction error. Sutskever suggests that artificial neurons are not that different from biological neurons, and if we can imagine this, we can see that humans are capable of doing a pretty good job at guessing the next word, just like current large language models. However, he cautions against making direct comparisons between humans and artificial neural networks because our understanding of human learning is still limited.

  • 00:10:00 In this section, Ilya Sutskever, OpenAI's co-founder, discusses the differences between the way neural networks learn and the way humans learn. Neural networks are solidly good at math or programming; however, they need a lot of data to achieve this level of expertise. On the other hand, humans can understand something deeply despite having read only a small number of documents. When it comes to discussing the singularity point where machines will surpass human learning and adaptation, Sutskever doesn't know when that point will occur. Advances need to happen, and the uncertainty is high. It's tricky to define Consciousness, but it's an inevitability that needs to be tested in AI systems.

  • 00:15:00 In this section, Ilya Sutskever, the Chief Science Officer at OpenAI, discusses the concept of consciousness in artificial intelligence. He suggests that consciousness is more of a matter of degree rather than a binary concept and that animals may also have a reduced form of consciousness compared to humans. He then moves on to talk about the mission of OpenAI and the ethical issues surrounding their decision to shift from a non-profit to a for-profit organization with close ties to Microsoft. He acknowledges his direct responsibility in the advancements made by OpenAI and how ethics play a role in his decision making.

  • 00:20:00 In this section, Ilya Sutskever discusses the pros and cons of open source versus closed source AI. While open source AI prevents the concentration of power in the hands of a few, which is desirable from a power balance perspective, it may not be ideal in the long term as AI capabilities become increasingly powerful. Eventually, safety should become the obvious and immediate driver to not open source these models. Furthermore, the decision to go non-profit versus for-profit is not straightforward given the significant cost of data centers, which most of the money from funding goes to cloud providers.

  • 00:25:00 In this section, Ilya Sutskever, the co-founder of OpenAI, explains the financial structure of non-profit organizations like theirs that deal with artificial intelligence (AI). These companies require large funds to support large neural networks, which cannot be supported by universities anymore as their costs have become too great. Thus, non-profits like OpenAI funded by donations offer AI companies an avenue to contribute to academics. OpenAI's financial structure is unique; it is not a for-profit corporation but a "capped profit company." Equity in OpenAI is a bond with a finite obligation to investors. Once paid out, OpenAI becomes a non-profit again. Although it may seem crazy, this structure is essential because AI is becoming increasingly prominent, and it may be more beneficial for AI companies to support non-profit investments. Microsoft is one of OpenAI's investors, and OpenAI holds AGI (Artificial General Intelligence) discussions with them as they understand AGI's potential and its impact on the world.

  • 00:30:00 In this section, Ilya Sutskever discusses the fiduciary duty of OpenAI and the potential risks for investors. He distinguishes OpenAI from DeepMind as OpenAI is held by a non-profit that has a GP or an LP in the for-profit section. Additionally, Sutskever shares his thoughts on the need for government regulations and careful evaluations for more powerful neural networks in order to make progress that is sensible and has been thoroughly verified or certified. Regarding ethical obligations, he acknowledges the importance of citizen obligations, but prioritizes the flourishing of the United States where he resides.

  • 00:35:00 In this section, the interviewer asks Ilya Sutskever of OpenAI about what metrics they track as a North Star for their success. Sutskever says that the primary KPI is technical progress and doing good research, understanding the systems, training them better, and controlling them better. He believes that the core technology is at the heart of OpenAI's success. When asked whether OpenAI would be a destination for people or used as part of the back-end infrastructure, Sutskever says that the question is hard to answer as things change so fast. In terms of advice for students interested in AI and entrepreneurship, Sutskever recommends leaning into one's unique predispositions and exploring one's own ideas.

  • 00:40:00 In this section, Ilya Sutskever discusses his belief in trusting intuition, especially valuable in entrepreneurship where unique perspectives can be leveraged to hone in on new opportunities. When asked about the future of deep learning in the next five to ten years, Sutskever predicts that progress will continue to be made in the field, perhaps not through the previous focus on scaling, but rather through improvements in various layers of the deep learning stack. He also emphasizes the value of identifying new frontiers in deep learning as an avenue for contribution and predicts that specialists training will make a huge impact in the future, but only after a generalist training of neural networks has been established.

  • 00:45:00 In this section, the speaker discusses the idea of specialist training and how it is already happening to some degree, particularly in the open-source community, where people work with models that are underpowered and need to get as much performance as possible. He believes that the winning advantage in AI will be a combination of several factors, including having proprietary data sets and a capable base model. When it comes to releasing AI technology to researchers and startups, he suggests that intermediate approaches, such as model access, can be very productive in studying neural networks that have a large and complicated surface area of behavior. Lastly, the speaker shares that the impact of AI integration at OpenAI is a slight increase in productivity, but it has not led to a dramatic shift in team dynamics.

  • 00:50:00 In this section, the hosts thank Ilya Sutskever for his insightful discussion on artificial intelligence and deep learning. They invite him back for future events and remind the audience about upcoming ETL sessions featuring industry leaders. They also direct viewers to the Stanford e-corner website for more resources on entrepreneurship and innovation.
ETL Speaker Series: Ilya Sutskever, OpenAI
ETL Speaker Series: Ilya Sutskever, OpenAI
  • 2023.04.19
  • www.youtube.com
Ilya Sutskever is the co-founder and chief scientist of OpenAI, which aims to build artificial general intelligence that benefits all of humanity. He leads r...
 

Ilya Sutskever (OpenAI Chief Scientist) - Building AGI, Alignment, Spies, Microsoft, & Enlightenment



Ilya Sutskever (OpenAI Chief Scientist) - Building AGI, Alignment, Spies, Microsoft, & Enlightenment

OpenAI's Chief Scientist Ilya Sutskever covers a range of topics in this video, including the potential for illicit uses of GPT, the importance of reliability in AI systems, the role of human-machine collaboration in building AGI, software and hardware limitations of AGI, and the potential of academic research. He believes that a combination of approaches will be necessary to reduce the probability of misalignment in building AGI, and that breakthroughs needed for superhuman AI may not necessarily feel like breakthroughs in hindsight. He also emphasizes the value of human input in teaching models and suggests that the impact of language models can reach beyond the digital world.

  • 00:00:00 In this section, Ilya Sutskever discusses the potential for illicit uses of GPT and acknowledges that it's possible foreign governments are already using it for propaganda purposes. He also notes that while it's hard to give an exact timeframe for the transition from AI to AGI, the economic value of AI will continue to increase in an exponential way in the years leading up to it. Sutskever also uses the self-driving car as an analogy for the current state of AI, noting that while models may look capable of doing everything, there is still work to be done to ensure reliability and robustness. Finally, Sutskever admits that it's hard to predict what percentage of GDP AI will make up by 2030 and why it might not reach a high percentage.

  • 00:05:00 In this section, OpenAI Chief Scientist Ilya Sutskever discusses the importance of reliability in AI systems and how it can affect the economic value they produce. He also talks about the potential of the current generative models paradigm to lead to AGI and that the integration of different ideas from the past may create the next paradigm. Sutskever challenges the claim that next-token prediction cannot surpass human performance and explains how it can lead to insights about hypothetical people with far greater mental ability than the average person. Finally, he confirms that most of the data for reinforcement learning is already coming from AI rather than humans and talks about the potential for human teachers to collaborate with AI to improve themselves without human input.

  • 00:10:00 In this section, OpenAI's chief scientist Ilya Sutskever discusses the importance of human-machine collaboration in building systems with advanced reasoning capabilities, and the need for dedicated training to improve multi-step reasoning abilities in machine learning models. He also addresses concerns about data scarcity and suggests that going multimodal may be a valuable direction for obtaining more data. While robotics was not a feasible direction for OpenAI in the past due to data scarcity, there may be more potential for progress in the field now, but it requires a strong commitment and dedication to the task. Finally, Sutskever expresses excitement for future ideas that may not work well with current hardware limitations.

  • 00:15:00 In this section, Ilya Sutskever discusses the hardware limitations for building AGI and his perspectives on achieving alignment. He believes there won't be a single mathematical definition for alignment but rather multiple definitions that look at alignment from different aspects, and that a combination of approaches will be necessary to reduce the probability of misalignment. Sutskever also mentions the possibility of a small neural net that is well understood to verify the behavior of a large neural net. When asked about OpenAI's projected revenues of one billion dollars in 2024, Sutskever explains that the windfall for a new general-purpose technology is hard to estimate but attributes the number to the potential growth of OpenAI's products.

  • 00:20:00 In this section of the video, Ilya Sutskever, OpenAI's Chief Scientist, talks about how data plays a vital role in determining the future of AGI. He emphasizes that making predictions without data will lead to a large margin of error. He also shares his thoughts on the post-AGI future, saying that AGI could help humans become more enlightened and interact with the world more correctly. However, Sutskever points out that it will be hard for people to understand what is happening precisely and how to contribute to society as it transforms. Furthermore, he hopes that AGI will not dictate how society should be run, and people are still free to make their own mistakes and suffer their consequences, with the AGI providing more like a base safety net.

  • 00:25:00 In this section, OpenAI's Chief Scientist Ilya Sutskever discusses hardware in AI and debunks the belief that Google's custom TPU gives them an advantage over GPUs. He explains that fundamentally, the architecture of TPUs and GPUs are very similar and the only thing that matters about hardware is cost per flop and overall systems cost. Sutskever also shares insights on the work that goes into developing AI, which involves understanding the system and results, not just coming up with new ideas. He also talks about OpenAI's partnership with Microsoft and how vulnerable the AI ecosystem is to setbacks such as a natural disaster in Taiwan.

  • 00:30:00 In this section, Ilya Sutskever discusses the potential for inference cost becoming a barrier to the advancement of AI models. He suggests that the usefulness of the model will determine whether the cost is prohibitive or not, noting that different customers already use different neural nets of different sizes depending on their use case. He also addresses concerns around foreign governments attempting to learn about the models and the importance of reliability and controllability as emergent properties. While predicting specific capabilities is not simple, he believes that progress will be made in improving models, making them more trustworthy and better able to solve problems.

  • 00:35:00 In this section, Ilya Sutskever discusses the scaling laws of AI and the link between next-word prediction accuracy and reasoning capability. While he considers the scaling laws to be important, he believes that other things can give more reasoning per unit of effort. He also emphasizes the value of human input in teaching models, as well as the relationship between the existence of data, GPUs, and transformers, suggesting that their development is intertwined. Furthermore, Sutskever expresses his belief that the deep learning revolution would have occurred eventually, regardless of who the pioneers were, and admits the difficulty of aligning models that could potentially misrepresent their intentions.

  • 00:40:00 In this section, Ilya Sutskever discusses the potential for academic research to come up with important insights regarding AI capabilities, but acknowledges that it currently seems easier for companies to realize these capabilities. He also notes that the impact of language models can reach beyond the world of bits and into the world of atoms, depending on the actions they prompt. Sutskever believes that breakthroughs needed for superhuman AI may not necessarily feel like breakthroughs in hindsight, and that it may be important to be inspired by humans and the brain but also aware of the non-essential qualities that can lead research astray.

  • 00:45:00 In this section, Ilya Sutskever answers the final question on why there is a strong correlation between being the first to the deep learning revolution and still being one of the top researchers. He believes that perseverance is a necessary but not a sufficient condition for success. Many things need to come together, and one needs to have the right way of looking at things. It's a hard question to answer, but he kept trying really hard, and it turned out to have sufficed thus far.
Ilya Sutskever (OpenAI Chief Scientist) - Building AGI, Alignment, Spies, Microsoft, & Enlightenment
Ilya Sutskever (OpenAI Chief Scientist) - Building AGI, Alignment, Spies, Microsoft, & Enlightenment
  • 2023.03.27
  • www.youtube.com
Asked Ilya Sutskever (Chief Scientist of OpenAI) about - time to AGI- leaks and spies- what's after generative models- post AGI futures- working with MSFT an...