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Lecture 36: Alan Edelman and Julia Language
Lecture 36: Alan Edelman and Julia Language
In this video, Alan Edelman discusses the power of programming languages for machine learning and their importance in mathematics. He highlights the recent development of the Julia language, as recognized by Google, for its technical merits and usability in machine learning. Edelman explains how automatic differentiation in Julia works and gives an example of computing the square root of x without using numerical finite differences through the Babylonian algorithm. He also discusses the use of types in Julia for efficient computation and simplifying the backpropagation process with block matrices. Overall, Edelman stresses the importance of linear algebra for mathematical computations and its role in understanding complex phenomena.
MIT 6.172 Performance Engineering of Software Systems, Fall 2018 - 1. Introduction and Matrix Multiplication
1. Introduction and Matrix Multiplication
In this YouTube video titled "1. Introduction and Matrix Multiplication," the lecturer discusses the importance of performance engineering and how it has evolved over time. Using the example of matrix multiplication, the speaker shows how coding techniques and machine specifications can greatly impact performance. The discussion covers topics such as loop order, cache usage, and parallel programming. The speaker also explores ways to optimize code for different processors and arithmetic calculations. Overall, the video provides valuable insights into the world of performance engineering and its practical applications in modern day computing systems.
Lecture 2. Bentley Rules for Optimizing Work
2. Bentley Rules for Optimizing Work
This YouTube video discusses various optimization techniques for computer programs. The Bentley rules for optimizing work are introduced and the optimizations are grouped into data structures, loops, logic, and functions. Different techniques like encoding values, data structure augmentation, pre-computation, caching, and utilizing sparse matrices are discussed. The speaker also touches on the benefits of using a sparse matrix representation for graphs, logic optimization and collision detection optimization in graphics programs. Implementing these optimization techniques helps in reducing the running time of programs, making them more efficient.
The second part of the video covers several categories of optimization techniques, including loop hoisting, the use of sentinels in loops, loop unrolling and fusion, and function inlining. The speaker advises against premature optimization and emphasizes the importance of maintaining correctness and using regression testing. The video also outlines the Bentley Rules for Optimizing Work, a six-step guide to increasing productivity and achieving goals in an efficient manner. These rules include establishing clear goals, breaking tasks down, planning and organizing, prioritizing tasks, minimizing distractions, and regularly reviewing and adjusting one's approach.
Lecture 3. Bit Hacks
3. Bit Hacks
This YouTube video covers a variety of bit manipulation topics, including binary representation, two's complement, bitwise operators, swapping variables without a temporary variable, and code optimization. The video demonstrates various bit tricks such as finding the minimum of two integers without using if-else statements and how to swap two integers without using a temporary variable. The speaker discusses unpredictable branches and introduces a no-branch minimum bit trick for when predictable branches are unavailable, and shows how bit hacks can optimize code by replacing costly operations such as division with simple bitwise operations. The video also discusses the de Bruijn sequence and its application in solving problems such as the N Queens problem.
The second part discusses solving the N Queens problem using bit vectors and efficiently counting the number of 1 bits in a binary word. Backtracking is used to implement the N Queens problem, and bit vectors are used to efficiently represent the board. Three checks are described for safely placing a queen in the N Queens problem, and a method for counting the number of 1 bits in a word by recursively eliminating the least significant 1 bit is presented. Additionally, the use of table lookup and register manipulation to count the number of 1 bits is discussed. The video ends with a demonstration of a divide-and-conquer approach to counting 1 bits that has a performance proportional to the log base two of the word length. Resources for further learning are also provided.
Lecture 4. Assembly Language & Computer Architecture
Lecture 4. Assembly Language & Computer Architecture
This video provides a comprehensive overview of assembly language and computer architecture. Assembly language is an important interface for optimizing code performance, and understanding computer architecture is essential for mastering assembly language. The speaker explains the history of x86 64 architecture and its development, its key registers, data types, memory addressing modes, and instruction set architecture, including stacks, integer and binary logic, boolean logic, and subroutines. They also discuss extensions like zero and sign extension and various addressing modes in assembly language. Additionally, the video discusses floating-point types, vectors, and vector units, traditional and SSE instructions, and computer architecture design features like superscalar processing, out of order execution, and branch prediction.
The video also covers several topics related to assembly language and computer architecture. One of the central themes is instruction level parallelism (ILP) and pipeline stalls, which are caused by hazards such as data dependencies. The speaker discusses true, anti, and output data dependencies and how superscalar processors can exploit more parallelism in hardware to execute multiple instructions at a time. However, to avoid hazards, architects have implemented strategies such as renaming and reordering, as well as speculative execution to guess the outcome of a branch and execute it beforehand. The speaker encourages the audience to understand these methods to better comprehend software optimizations.
Lecture 5. C to Assembly
Lecture 5. C to Assembly
In this portion of the video, the importance of understanding C to assembly language is discussed, along with how C code is implemented in assembly language using a compiler. The focus is specifically on how LLVM IR is translated into assembly in the Linux x86 64 calling convention. The presenter explains the basic components of LLVM IR and how constructs in the C programming language are translated into LLVM IR. The video also covers the layout of virtual memory, the issue of coordinating function calls between multiple functions, and the Linux x86 64 calling convention's use of two pointers - the BP and SP - to manage all stack frames.
The video also explains the strategies for maintaining register states in C to Assembly programming, such as saving registers off as either caller-save or callee-save, and how x86 calling convention avoids wasting work. It covers how function calls work in C and assembly, discussing the process of saving arguments and local variables onto the stack, as well as the common optimization of using the stack pointer instead of the base pointer. The video also shows the process of compiling LV miR down to assembly code, discussing the function prologue, saving registers, handling conditions, and converting C code to assembly code using a control flow graph. Finally, it talks about the function epilogue used to restore registers before returning results.
registers, the calling convention details rules for which registers each function can use, and how they must preserve those registers through function calls.
Lecture 6. Multicore Programming
Lecture 6. Multicore Programming
This video lecture discusses multi-core programming and the emergence of multi-core processors due to Moore's Law and the end of scaling of clock frequencies. The speaker explains the power density issue faced by processors and how it led to the addition of multiple cores to chips to keep up with Moore's Law. The lecture also covers the basics of cache coherence protocols in shared memory hardware and concurrency platforms like Pthreads, TBB, OpenMP, and Silk that provide abstractions for parallel programming. The pros and cons of each platform are discussed and demonstrated with examples of implementing Fibonacci programs. The video provides a comprehensive overview of multi-core programming and the challenges and solutions faced by programmers.
The video also covers various aspects of Silk, an abstraction tool for handling parallel processing. The speaker discusses topics such as nested silk for loops, generating assembly code, reduction using reducers, scheduler, and optimizing for performance. They also provide an overview of the Silk ecosystem and related tools such as silk sanitizer and silk scale for debugging and analyzing scalability, respectively. The main takeaway is that writing parallel programs for multicore processors can be challenging, but Silk simplifies the process by handling complex tasks efficiently, giving programmers more control over the execution of their code.
Lecture 7. Races and Parallelism
Lecture 7. Races and Parallelism
The video covers a range of topics related to races, parallelism, and computation dags in Silk programming. Some key concepts covered include the spawn and sync statements for concurrent execution, the importance of avoiding race conditions, and using Silk's race detector to identify them. The video also covers Amdahl's law, the work law, and span law as ways to quantify the amount of parallelism in a program, along with ways to analyze the work and span of computations. The potential speedup and parallelism of parallel sorting algorithms and the concept of scheduling theory are also discussed, with a focus on the greedy scheduler's theorem. Overall, the video provides valuable insights into understanding and optimizing program performance in Silk programming.
The video explains the corollaries of the greedy scheduler bound, which essentially states that any greedy scheduler achieves near-perfect linear speed-up as long as T1/Tinfinity is greater than or equal to P^2. The silk scheduler, which uses a work stealing scheduler, can achieve near-perfect linear speed-up as long as the number of processors is much less than T1/Tinfinity. The silk runtime system works by maintaining a work deck of ready strands and manipulates the bottom of the deck like a stack. The video also discusses the Cactus Stack, which allows for multiple views of stacks in parallel and makes parallel function calls possible. The upper bound on stack space required by P processor execution is often much looser than the actual amount needed since each processor may not need to go all the way down the computation graph every time it steals work.
Lecture 8. Analysis of Multithreaded Algorithms
Lecture 8. Analysis of Multithreaded Algorithms
This video discusses the master method for analyzing divide and conquer recurrences, and applies it to multithreaded algorithms by comparing log base B of n to log base B of A with F of N to determine their growth in n and the work required. The video presents a cheat sheet with solutions for basic multithreaded algorithms and covers topics such as work and span analysis, work efficiency, and overcoming overhead costs through grain size optimization. The importance of empathy when communicating technical topics is emphasized, and the concept of a DAG is introduced as a means of balancing work and span to increase parallelism and decrease runtime.
The video also discusses the analysis of multithreaded algorithms, focusing on work and span, and how to maximize parallelism while minimizing span to achieve near perfect linear speed-up. The speaker suggests a divide and conquer approach to multi-threaded algorithms, where the number of tasks given to threads is sufficiently large, and warns against spawning numerous small tasks due to scheduling overheads. The example code presented includes an efficient one and a lousy one. The speaker also discusses how to represent sub-matrices in two-dimensional coding and indexing and emphasizes using 'restrict' in the divide and conquer matrix multiplication code to improve performance.
Lecture 9. What Compilers Can and Cannot Do
Lecture 9. What Compilers Can and Cannot Do
This video discusses how compilers can optimize code, using various examples. It explains how compilers can eliminate unnecessary storage and memory references, and how they can optimize loops to improve performance.
This video also explains the concept of compiler optimization passes, and how they can be used to improve code performance. It also discusses the limitations of compilers, specifically in regards to vectorization. Compilers can only vectorize code if they can determine that the pointers in the code will not alias. If the pointers do alias, the compiler will not be able to vectorize the code. As a programmer, you can help the compiler by annotating your pointers to provide more information about their use.