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Mega-R3. Games, Minimax, Alpha-Beta
Mega-R3. Games, Minimax, Alpha-Beta
This video covers various topics related to game theory and the minimax algorithm, including regular minimax, alpha-beta additions, alpha-beta pruning, static evaluation, progressive deepening, and node reordering. The instructor provides explanations and demonstrations of these concepts using examples and asks the audience to participate in determining the values at different nodes in a game tree. The video ends with a discussion of the potential flaws in heuristic functions and advice for the upcoming quiz.
Mega-R4. Neural Nets
Mega-R4. Neural Nets
The video covers various aspects of neural nets, including their representations, confusion over inputs and outputs, sigmoid and performance functions, weights and biases, backpropagation, changing the sigmoid and performance functions, threshold weights, visualization, and the potential of neural nets. The instructor explains various formulas needed for the quiz and how to calculate and adjust deltas recursively. He also discusses the types of neural nets required to solve simple problems and mentions a recent real-world application of neural nets in a game-playing competition at the University of Maryland. Finally, he mentions that while neural nets have fallen out of favor due to their limitations and complexities in research, they are still useful for quizzes.
Mega-R5. Support Vector Machines
Mega-R5. Support Vector Machines
The video explains Support Vector Machines (SVMs), which determine the dividing line or decision boundaries in the data by finding the support vectors that are not the same as any other data point. It also includes the use of kernel functions that enable the kernel to calculate the dot product without directly manipulating the vectors. The professor clarifies the goal of finding the Alphas that provide the best W for the widest road and how W is the decision boundary for SVM. Students inquire about the intuition behind SVM, and the optimization-based on Alphas creates the widest road for better data classification. SVM Kernel also helps optimize the process, making it more efficient.
Mega-R6. Boosting
Mega-R6. Boosting
In the video "Mega-R6. Boosting", the speaker explains the concept of boosting in machine learning and demonstrates the process of selecting the correct classifiers to minimize errors. They give an example of identifying vampires based on certain qualities and discuss how to choose the most effective classifiers. The selected classifiers are used to create a final classifier that is applied to the data points to determine how many are classified correctly. The speaker also emphasizes that choosing when to stop the process is important and acknowledges that achieving complete accuracy may not always be feasible.
Mega-R7. Near Misses, Arch Learning
Mega-R7. Near Misses, Arch Learning
In the video, the concept of near-miss learning is introduced, involving learning about different types of light sources and their characteristics. The Arch Learning approach uses six heuristics to refine a model, including require link, forbid link, climb-tree, extend set, closed interval, and drop link. The video discusses various techniques used in machine learning, such as extend set, climb tree, closed interval, and drop link. The speakers also talk about issues related to the Arch Learning model's fragility and vulnerability to ordering, leading to inconsistent reactions to contradictory information. The video also discusses the concept of generalization for the Mega-R7 and how it differs from previous models. Additionally, the trade-offs between Irish learning and lattice learning in terms of their ability to express subsets of information are discussed, as well as teaching the system using multiple models with different implementation details.
AlphaGo - The Movie | Full award-winning documentary
AlphaGo - The Movie | Full award-winning documentary
A documentary about the development of the AlphaGo computer program, which is designed to beat human players at the game of Go. The film follows the program's victory over a world champion human player in a five-game match. Some viewers feel that AlphaGo's victory may herald the end of the human race as we know it, as machines become increasingly better at performing cognitive tasks.
Deepmind AlphaZero - Mastering Games Without Human Knowledge
Deepmind AlphaZero - Mastering Games Without Human Knowledge
The video explores the development of DeepMind's deep reinforcement learning architecture, AlphaZero, which utilizes a unified policy and value network to succeed in games with enormous state spaces without any prior human data. AlphaZero's algorithm involves training a neural network to predict the action chosen by an entire Monte Carlo tree search, iteratively distilling knowledge to generate stronger players over time. The algorithm showed impressive learning curves, outperforming previous versions in just a few hours of training and displaying remarkable scalability despite evaluating fewer positions than previous search engines. The video also discusses AlphaZero's ability to combine the best of human and machine approaches while showing potential for general-purpose reinforcement learning.
AlphaGo - How AI mastered the hardest boardgame in history
AlphaGo - How AI mastered the hardest boardgame in history
The video explores the technical details of AlphaGo Zero, an AI system that was trained entirely through self-play and without using human datasets. The system used a residual network architecture and a two-research approach to predict value and strong moves. The video highlights the improvements made, including the ability to predict game outcomes and the system's discovery and movement away from well-known moves in Go. However, the system's real-world application is limited by the need for a perfect simulator, making it difficult to apply the approach to other fields.
AlphaZero from Scratch – Machine Learning Tutorial
AlphaZero from Scratch – Machine Learning Tutorial
00:00:00 - 01:00:00 The "AlphaZero from Scratch – Machine Learning Tutorial" video teaches users how to build and train the AlphaZero algorithm using Python and PyTorch to play complex board games at superhuman levels, with examples given for Tic-tac-toe and Connect 4. One of the key components of the algorithm is the Monte Carlo tree search, which involves selecting the most promising action, expanding the tree, and simulating the game, with the results backpropagated for training. The tutorial demonstrates the expansion of nodes during the Monte Carlo research algorithm, the process of self-play, and how to train the model using loss functions that minimize the difference between the policy and the MCTS distribution, and value and final reward. The video finishes by creating a Tic-tac-toe game and testing it through a while loop.
01:00:00 - 02:00:00 In this section of the tutorial on building AlphaZero from scratch, the instructor demonstrates the implementation of the Monte Carlo Tree Search (MCTS) algorithm for the game Tic-tac-toe. The algorithm is implemented through a new class for MCTS which includes a search method defining a loop of repeated iterations for selection, expansion, simulation, and backpropagation phases. The video also covers the implementation of the architecture of the AlphaZero neural network, which includes two heads, one for policy and one for value, and uses a residual network with skip connections. The policy head uses a softmax function to indicate the most promising action, while the value head gives an estimation of how good the current state is. The speaker also discusses the implementation of the start block and backbone for the ResNet class and explains how to use the AlphaZero model to get a policy and a value for a given state in Tic-Tac-Toe.
02:00:00 - 03:00:00 The "AlphaZero from Scratch" tutorial demonstrates building the AlphaZero algorithm through machine learning. The presenter covers a wide range of topics from updating the MCTS algorithm, self-play and training methods, to improvements such as adding temperature to the probability distribution, weight decay and GPU support in the model, and adding noise to the root node. The tutorial takes the viewer step-by-step through the implementation of these features by showing how to encode the node state, obtain policy and value outputs, and tweak the policy using softmax, valid moves, and Dirichlet random noise to add exploration while ensuring promising actions are not missed.
03:00:00 - 04:05:00 In this YouTube tutorial on creating AlphaZero from scratch using machine learning, the instructor covers various topics such as adding exploration to the policy with a noise factor, incorporating CPU and GPU support for training models on more complex games, updating the source code to create a Connect Four game, increasing the efficiency of the AlphaZero implementation through parallelization, creating two new classes in Python for self-play games, encoding states to increase efficiency, implementing the Monte Carlo Tree Search algorithm for AlphaZero, and training a model for Connect Four using parallelized fs0. The tutorial provides step-by-step guidance on each topic with a focus on creating an efficient and effective AlphaZero implementation. The presenter demonstrates how to create a Connect Four environment using the Kegel environments package, then runs and visualizes the game with two agents who use the MCTS search algorithm based on a trained AlphaZero model. The presenter also makes minor corrections in the code and defines player one as the agent using the MCTS algorithm for predictions based on the trained model. The tutorial ends with the presenter providing a GitHub repository with jupyter notebooks for each checkpoint and a weights folder with the last model for Tic-tac-toe and Connect Four, expressing interest in making a follow-up video on Mu Zero if there is any interest in it.
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Google Panics Over ChatGPT [The AI Wars Have Begun]
Google Panics Over ChatGPT [The AI Wars Have Begun]
The video discusses how Google is preparing for the potential of chatbots becoming more powerful, and how this could impact their business model. Microsoft is reported to be working on a chatbot that would allow users to communicate with Bing in a more human-like way, and this feature will be beneficial for searches where images don't currently exist. Microsoft has said that they're working closely with open AI so this feature doesn't generate explicit or inappropriate visuals. So, it looks like Bing is getting a major overhaul with chat GPT and Dali 2 features integrated.