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Eagles or Tails - for a "very long" series - the easiest way to win is to minimize the odds from 6-9 and using double and sixlines (the scheme is about 1-1-1-1-2-2-3-4-5-6-8-10-10-12-14-16-18-20....
Turns out there are ways to win at eagles! And there's even a lot of them, wow. That's a chilling revelation...
for a "very long" series of games - the easiest way to win is minimartini starting from 6-9 if the desired outcome (heads or tails) is not achieved, as well as using doubles and sixlines (the scheme is about 1-1-1-1-2-2-3-4-5-6-8-10-10-12-14-16-18-20....
Can you tell me more about it, because not all words and phrases are clear to me:
What is minimartini?
What are dubles?
what are sixlines?
>>what is "starting from 6-9 when the correct outcome is not found"?
>> etc.
Could you be more specific, because I don't understand all the words and phrases:
What is minimartini?
What are dabbles?
What is a sixline?
What is "starting from 6-9 times the correct outcome"?
etc.
Ok... I generally analyze any "Expert Advisor" - in this case the Orliner - from this point of view:
I add the results to a table of outcomes for both heads and tails...
for example we have a sequence of
...OROROROROROROROROROROROROROROROROROROROROROROROROROROR...
The TI for minimartingale would be: on which time the correct outcome falls.
for eagles:
О1Р1О2Р1О2О1О1О1Р1О2Р1О2Р1Р2Р3Р4Р5О6Р1О2Р1О2Р1Р2О3Р1О2Р1Р2О3Р1О2Р1О2Р1
Tails 1,2,2,1,1,1,2,2,6,2,2,2,3,2,3,2,2
Решки -О1Р2О1Р2О1О2О3О4Р5О1Р2О1Р2Р1Р1Р1Р1О1Р2О1Р2О1Р2Р1О1Р2О1Р2Р1О1Р2О1Р2О1Р2
drop down to 2,2,5,2,2,1,1,1,1,2,2,2,2,2,2,2
from them form the table itself
Eagles on the 1st step Eagle has fallen out 4 times, on the 2nd step Eagle has fallen out 9 times...
1 - 4
2 - 9
3 - 2
4 - 0
5 - 0
6 - 1
Tails
1 - 6
2 - 13
3 - 0
4 - 0
5 - 1
----
even if the overall result of the system under study is negative - see if you can get it to + with lot schemes (minimartini, dablas, syxlines)
----
The "standard" martingale involves doubling at each step and for eagles for example the lot scheme would be 1-2-4-8-16-32 ... but if you don't have that kind of money (64 or more initial lots deposit
---
the scheme varies depending on the number of outcomes and the length of TI - the scheme for example
step - stake - lot - win - loss from previous outcome - net profit - step total (stake * P&L)
1 - 4 - lot=1 - you=1 - y=0 - PE=1 - ish=4
2 - 9 - 3 - 3 - 1 - 2 - 18
3 - 2 - 0 - 0 - 4 - -4 - -8
4 - 0 - 0 - 0 - 4 - 0 -
5 - 0 - 0 - 0 - 4 - 0 -
6 - 1 - 0 - 0 - 4 - -4 - -4
i.e. at lots 1-3 the system will give 4 +18-8-4 = 10 starting lots
for Tails it would be possible to start bidding from the 3rd 4th time... in general at (mm) the lot schemes in different variations, steps etc...
===
then considering dabls - table of outcomes when TWO times in a row the required result has come up
OROROO(3) OROROO(1) OROROROO(13) OROROROO
and make up the same table of Lots - but for double profits...
===
and then I look at the schemes for the sequelines (4-5-6 wins in a row)
only winnings I calculate so - for example for a currency - TP10 SL10 - at five wins in a row, the sum winnings are not 5 to 1, but 31 to 1
31 is obtained from the scheme (1-1-2-4-8) in a step - and subject to the condition that SL = 10 pips - ie, with 5 wins in a row, I get 310bucks at a risk of losing $ 10, and there is a need to meet the necessary combination of results within 40-70 outcomes ... (The scheme of lots for it is approximately 1-1-1-2-2-2-3-4-4-6-8-10-12-14-16-18-20.).
SZZY - when you look at the history of trades I determine the factors that led to maximal steps (wars, nonfarms, hurricanes, sabotage in Nigeria etc... what caused the bounces...
I think the algorithm for checking for even or odd is indeed expressed. I'll try to plot the criterion > 16383.
I think the algorithm for checking for even or odd is indeed expressed. I'll try to plot the > 16383 criterion.
How does the algorithm work on random.org data?
Сидят апостолы, играют в кости. К ним подходит Иисус:
- А мне можно с вами?
- Ну, садись.
Павел кидает - у него 11. Петр кидает - у него 12. Кидает Иисус - у него выпадает 13. Петр:
- Без чудес, Господи, на деньги играем!
Now I've just tested the idea with
if( MathRand() > 16383) RND+=0.0001;
else RND-=0.0001;
The charts do indeed turn out quite differently.
OK, I admit the sensation failed.
OK... I generally analyse any "Expert Advisor" - in this case a tails game - from this perspective:
I add the results to a table of outcomes for both heads and tails...
for example we have a sequence of
Oh, I get it now. It's a technique for finding the best betting patterns on history, assuming that the pattern of future trades is the same as it was before. I don't drink martinis myself, but if it makes you feel comfortable, why not? But keep in mind, martinis have two bad qualities: high probability of ruin and low bottom line returns.
I think the algorithm for checking for even-odd is in fact expressed.
I should add, degenerate in practice, in theory it should work.
I'll try to plot the criterion > 16383.
Actually, the magic number 16383 (you can also use 16384) is nothing more than 32768*0.5. Where 32768 is the range of variation of the random uniformly distributed numbers of the PRNG (in the case of MathRand() from 0 to 32767). 0.5 is the probability.
Oh, I get it now. It's a technique for finding the best betting pattern on history, assuming that the pattern of trades in the future is the same as it was before.
0
0
0
0
1
6740
0
0
1
1460
total
+8200 pips.
>>I don't drink martinis myself, but if it makes you feel comfortable, why not. But keep in mind, martinis have two bad qualities: high probability of ruin and low total return...