Discussion of article "DirectX Tutorial (Part I): Drawing the first triangle"

 

New article DirectX Tutorial (Part I): Drawing the first triangle has been published:

It is an introductory article on DirectX, which describes specifics of operation with the API. It should help to understand the order in which its components are initialized. The article contains an example of how to write an MQL5 script which renders a triangle using DirectX.

Rendering primitives is the primary purpose of the graphics API. Modern video cards are adapted for quick rendering of a large number of triangles. Actually, at the current computer graphics development stage, the most effective way to draw 3D objects is to create a surface from polygons. A surface can be described by specifying only three points. 3D modeling software often use rectangles, but the graphics card will still force the polygons into triangles.

Mesh

Mesh of triangles

Author: Rorschach

 
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New article DirectX Tutorial (Part I): Drawing the first triangle has been published:

Author: Rorschach

Good article