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And who will change the size of the array?
ArrayResize
Got it, thanks.
Who knows how to find out the number of anchor points of an object? After all, there may be (in the long term) up to thirty.
Which object currently has a floating number of anchor points???
There are no floating points. But the number of anchor points for different types of objects varies from one to three. This is not the question. Is it possible to find out the number of anchor points without binding to the object type?
Not that I know of. I haven't looked at this section of the guidebook in a long time.
I couldn't find it in the handbook, so I thought I'd ask here. Maybe I just missed it.
Can you give me an actual example of why this might be necessary?
I can't imagine it in any way... Draw a channel instead of a circle?
Can you give me an actual example of why it might be necessary?
I can't imagine it in any way... Draw a channel instead of a circle?
Simply need to change the arrangement of different objects. Now I do the following: I look for objects with the name I want - I define object's type - I use switch to define the number of tie points for the object - I change the object's location in the loop. I wanted to simplify the process and make my code more versatile, without binding to the object type.
There are only two options, as I understand it:
1. define the number of points by type (one way or another);
2. To write an application to Service Desk and prove the real need for such a functionality.
2. Write an application to servicedesk and prove the real need for such functionality.