Adding alarm to this zig zag indicator

 

Hello,


I would like to add an alarm sound to this zig zag indicator


Thanks for your help

 
goodmusic: I would like to add ...
So do it, no one is stopping you. learn to code it, or pay (Freelance) someone to code it. We're not going to code it for you (although it could happen if you are lucky or the problem is interesting.) We are willing to help you when you post your attempt (using SRC) and the nature of your problem.
 
whroeder1:
So do it, no one is stopping you. learn to code it, or pay (Freelance) someone to code it. We're not going to code it for you (although it could happen if you are lucky or the problem is interesting.) We are willing to help you when you post your attempt (using SRC) and the nature of your problem.

I added "PlaySound ("alert.wav"); " at the end of int init, the sound is playing but every time I change the timeframe there's the sound, even when the last arrow was really far, how to active only on last one please? I would also be able to enable/disable the sound in the parameters with true/false


Thanks for your help

//+------------------------------------------------------------------+
//|                                             ZigAndZagScalpel.mq4 |
//|                           Bookkeeper, 2006, yuzefovich@gmail.com |
//+------------------------------------------------------------------+
#property copyright ""
#property link      ""
//----
#property indicator_chart_window
#property indicator_buffers 7     // Èëè 8 - äëÿ testBuffer
#property indicator_color1 Aqua
#property indicator_color2 Black
#property indicator_color3 Black
#property indicator_color4 Black
#property indicator_color5 White
#property indicator_color6 Red
#property indicator_color7 Red
//#property indicator_color8 White // Äëÿ ïîäáîðà ÷åãî-íèáóäü
extern int KeelOver=55; // Äëÿ M15
extern int Slalom=17;  // Äëÿ M15
double KeelOverZigAndZagSECTION[];
double KeelOverZagBuffer[];
double SlalomZigBuffer[];
double SlalomZagBuffer[];
double LimitOrdersBuffer[];
double BuyOrdersBuffer[];
double SellOrdersBuffer[];
//double testBuffer[];
int    shift,back,CountBar,Backstep=3;
int    LastSlalomZagPos,LastSlalomZigPos,LastKeelOverZagPos,LastKeelOverZigPos;
double Something,LimitPoints,Navel;
double CurKeelOverZig,CurKeelOverZag,CurSlalomZig,CurSlalomZag;
double LastSlalomZag,LastSlalomZig,LastKeelOverZag,LastKeelOverZig;
bool   TrendUp,SetBuyOrder,SetLimitOrder,SetSellOrder,Second=false;
string LastZigOrZag="None";
//----
int init()
  {
   SetIndexBuffer(0,KeelOverZigAndZagSECTION);
   SetIndexStyle(0,DRAW_SECTION,STYLE_DOT);//DRAW_SECTION èëè DRAW_NONE
   SetIndexEmptyValue(0,0.0);
   SetIndexBuffer(1,KeelOverZagBuffer);
   SetIndexStyle(1,DRAW_NONE);
   SetIndexEmptyValue(1,0.0);
   SetIndexBuffer(2,SlalomZigBuffer);
   SetIndexStyle(2,DRAW_NONE);
   SetIndexEmptyValue(2,0.0);
   SetIndexBuffer(3,SlalomZagBuffer);
   SetIndexStyle(3,DRAW_NONE);
   SetIndexEmptyValue(3,0.0);
   SetIndexBuffer(4,LimitOrdersBuffer);
   SetIndexStyle(4,DRAW_ARROW);
   SetIndexArrow(4,108);
   SetIndexEmptyValue(4,0.0);
   SetIndexBuffer(5,BuyOrdersBuffer);
   SetIndexStyle(5,DRAW_ARROW);
   SetIndexArrow(5,233);
   SetIndexEmptyValue(5,0.0);
   SetIndexBuffer(6,SellOrdersBuffer);
   SetIndexStyle(6,DRAW_ARROW);
   SetIndexArrow(6,234);
   SetIndexEmptyValue(6,0.0);
   PlaySound ("alert.wav");  
   //   SetIndexStyle(7,DRAW_SECTION);
   //   SetIndexBuffer(7,testBuffer);
   //   SetIndexEmptyValue(7,0.0);
   return(0);
  }
//+------------------------------------------------------------------+
//|                                                                  |
//+------------------------------------------------------------------+
int start()
  {
   CountBar=Bars-KeelOver;
   LimitPoints=Ask-Bid;
   if(CountBar<=3*KeelOver) return(-1); // Ìàëîâàòî áóäåò
   if(KeelOver<=2*Slalom) return(-1);  // Òùàòåëüíåå íàäî
   // Çà÷èñòêà íåïðàâèëüíîé èñòîðèè
   for(shift=Bars-1; shift>Bars-KeelOver; shift--)
     {
      SlalomZagBuffer[shift]=0.0;
      SlalomZigBuffer[shift]=0.0;
      KeelOverZagBuffer[shift]=0.0;
      KeelOverZigAndZagSECTION[shift]=0.0;
      LimitOrdersBuffer[shift]=0.0;
      BuyOrdersBuffer[shift]=0.0;
      SellOrdersBuffer[shift]=0.0;
      //      testBuffer[shift]=0.0;
     }
   //+---Ïåðâûé ïîõîä ïî èñòîðèè----------------------------------------+
   The_First_Crusade();
   //+---Âòîðîé ïðîõîä ïî èñòîðè÷åñêèì ìåñòàì---------------------------+
   //+---ñ öåëüþ ïîä÷èñòêè íåâåðíî ïîíÿòûõ ñîáûòèé----------------------+
   LastSlalomZag=-1; LastSlalomZagPos=-1;
   LastSlalomZig=-1;  LastSlalomZigPos=-1;
   LastKeelOverZag=-1; LastKeelOverZagPos=-1;
   LastKeelOverZig=-1;  LastKeelOverZigPos=-1;
   The_Second_Crusade();
   //+---Òðåòèé èñòîðè÷åñêèé ýêñêóðñ - ïîñòðîåíèå "òðåíäà"--------------+
   //+---è ðàññòàíîâêà "òîðãîâûõ ñèãíàëîâ"------------------------------+
   LastSlalomZag=-1; LastSlalomZagPos=-1;
   LastSlalomZig=-1;  LastSlalomZigPos=-1;
   LastZigOrZag="None";
   The_Third_Crusade();
   //+---À ÷åãî ìû òåïåðü áóäåì èìåòü çäåñü è ñåé÷àñ?-------------------+
   Shift_Zerro();
   return(0);
  }
//+------------------------------------------------------------------+
//|                                                                  |
//+------------------------------------------------------------------+
void The_First_Crusade()
  {
   for(shift=CountBar; shift>0; shift--)
     {
      // Ïîèñê òî÷åê "âñòàë â ïîçó" - "óøåë ñ ðûíêà"
      CurSlalomZig=Low[Lowest(NULL,0,MODE_LOW,Slalom,shift)];
      CurSlalomZag=High[Highest(NULL,0,MODE_HIGH,Slalom,shift)];
      // Ïðîâåðÿåì shift íà íàëè÷èå î÷åðåäíîãî ÑëàëîìÇèãà äëÿ âõîäà 
      // â ïîêóïêó èëè äëÿ âûõîäà èç ïðîäàæè
      if(CurSlalomZig==LastSlalomZig) CurSlalomZig=0.0;
      else
        {
         LastSlalomZig=CurSlalomZig;
         if((Low[shift]-CurSlalomZig)>LimitPoints) CurSlalomZig=0.0;
         else
           {
            // Íà èíòåðâàëå Backstep ìîæåò áûòü òîëüêî îäèí Çèã, 
            // îñòàâëÿåì òîëüêî ïîñëåäíèé, áîëåå ðàííèå óáèðàåì
            for(back=1; back<=Backstep; back++)
              {
               Something=SlalomZigBuffer[shift+back];
               if((Something!=0)&&(Something>CurSlalomZig))
                  SlalomZigBuffer[shift+back]=0.0;
              }
           }
        }
      // Ïðîâåðÿåì shift íà íàëè÷èå î÷åðåäíîãî ÑëàëîìÇàãà äëÿ âõîäà âíèç
      // èëè äëÿ âûõîäà èç ïîêóïêè
      if(CurSlalomZag==LastSlalomZag) CurSlalomZag=0.0;
      else
        {
         LastSlalomZag=CurSlalomZag;
         if((CurSlalomZag-High[shift])>LimitPoints) CurSlalomZag=0.0;
         else
           {
            // Íà èíòåðâàëå Backstep ìîæåò áûòü òîëüêî îäèí Çàã, 
            // îñòàâëÿåì òîëüêî ïîñëåäíèé, áîëåå ðàííèå óáèðàåì
            for(back=1; back<=Backstep; back++)
              {
               Something=SlalomZagBuffer[shift+back];
               if((Something!=0)&&(Something<CurSlalomZag))
                  SlalomZagBuffer[shift+back]=0.0;
              }
           }
        }
      // Âñå, ÷òî íàøëè íîâåíüêîãî è ïóñòûøêè - êëàäåì â áóôåðà ñëàëîìà
      SlalomZigBuffer[shift]=CurSlalomZig;
      SlalomZagBuffer[shift]=CurSlalomZag;
      // Èùåì òî÷êè ðàçâîðîòà äëÿ ïîñòðîåíèÿ "ëèíåéíîãî òðåíäà", ïðè ýòîì 
      // â áóôåð ðàçâîðîòîâ ZigAndZag ïîêà ÷òî áóäåì êëàñòü òîëüêî ÎâåðêèëüÇèãè
      CurKeelOverZig=Low[Lowest(NULL,0,MODE_LOW,KeelOver,shift)];
      CurKeelOverZag=High[Highest(NULL,0,MODE_HIGH,KeelOver,shift)];
      // Ïðîâåðÿåì shift íà íàëè÷èå î÷åðåäíîãî ÎâåðêèëüÇèãà
      if(CurKeelOverZig==LastKeelOverZig) CurKeelOverZig=0.0;
      else
        {
         LastKeelOverZig=CurKeelOverZig;
         if((Low[shift]-CurKeelOverZig)>LimitPoints) CurKeelOverZig=0.0;
         else
           {
            // Íà èíòåðâàëå Backstep ìîæåò áûòü òîëüêî îäèí Çèã, 
            // îñòàâëÿåì òîëüêî ïîñëåäíèé, áîëåå ðàííèå óáèðàåì
            for(back=1; back<=Backstep; back++)
              {
               Something=KeelOverZigAndZagSECTION[shift+back];
               if((Something!=0)&&(Something>CurKeelOverZig))
                  KeelOverZigAndZagSECTION[shift+back]=0.0;
              }
           }
        }
      // Ïðîâåðÿåì shift íà íàëè÷èå î÷åðåäíîãî ÎâåðêèëüÇàãà
      if(CurKeelOverZag==LastKeelOverZag) CurKeelOverZag=0.0;
      else
        {
         LastKeelOverZag=CurKeelOverZag;
         if((CurKeelOverZag-High[shift])>LimitPoints) CurKeelOverZag=0.0;
         else
           {
            // Íà èíòåðâàëå Backstep ìîæåò áûòü òîëüêî îäèí Çàã, 
            // áîëåå ðàííèå óáèðàåì
            for(back=1; back<=Backstep; back++)
              {
               Something=KeelOverZagBuffer[shift+back];
               if((Something!=0)&&(Something<CurKeelOverZag))
                  KeelOverZagBuffer[shift+back]=0.0;
              }
           }
        }
      // Âñå, ÷òî íàøëè èëè íå íàøëè - êëàäåì â áóôåðà ðàçâîðîòîâ
      KeelOverZigAndZagSECTION[shift]=CurKeelOverZig;
      KeelOverZagBuffer[shift]=CurKeelOverZag;
     }
   return;
  }
//+------------------------------------------------------------------+
//|                                                                  |
//+------------------------------------------------------------------+
void The_Second_Crusade()
  {
   // Ïðîñòî ïîä÷èñòêà ëèøíåãî
   for(shift=CountBar; shift>0; shift--)
     {
      CurSlalomZig=SlalomZigBuffer[shift];
      CurSlalomZag=SlalomZagBuffer[shift];
      if((CurSlalomZig==0)&&(CurSlalomZag==0)) continue;
      if(CurSlalomZag!=0)
        {
         if(LastSlalomZag>0)
           {
            if(LastSlalomZag<CurSlalomZag) SlalomZagBuffer[LastSlalomZagPos]=0;
            else SlalomZagBuffer[shift]=0;
           }
         if(LastSlalomZag<CurSlalomZag || LastSlalomZag<0)
           {
            LastSlalomZag=CurSlalomZag;
            LastSlalomZagPos=shift;
           }
         LastSlalomZig=-1;
        }
      if(CurSlalomZig!=0)
        {
         if(LastSlalomZig>0)
           {
            if(LastSlalomZig>CurSlalomZig) SlalomZigBuffer[LastSlalomZigPos]=0;
            else SlalomZigBuffer[shift]=0;
           }
         if((CurSlalomZig<LastSlalomZig)||(LastSlalomZig<0))
           {
            LastSlalomZig=CurSlalomZig;
            LastSlalomZigPos=shift;
           }
         LastSlalomZag=-1;
        }
      CurKeelOverZig=KeelOverZigAndZagSECTION[shift];
      CurKeelOverZag=KeelOverZagBuffer[shift];
      if((CurKeelOverZig==0)&&(CurKeelOverZag==0)) continue;
      if(CurKeelOverZag !=0)
        {
         if(LastKeelOverZag>0)
           {
            if(LastKeelOverZag<CurKeelOverZag)
               KeelOverZagBuffer[LastKeelOverZagPos]=0;
            else KeelOverZagBuffer[shift]=0.0;
           }
         if(LastKeelOverZag<CurKeelOverZag || LastKeelOverZag<0)
           {
            LastKeelOverZag=CurKeelOverZag;
            LastKeelOverZagPos=shift;
           }
         LastKeelOverZig=-1;
        }
      if(CurKeelOverZig!=0)
        {
         if(LastKeelOverZig>0)
           {
            if(LastKeelOverZig>CurSlalomZig)
               KeelOverZigAndZagSECTION[LastKeelOverZigPos]=0;
            else KeelOverZigAndZagSECTION[shift]=0;
           }
         if((CurKeelOverZig<LastKeelOverZig)||(LastKeelOverZig<0))
           {
            LastKeelOverZig=CurKeelOverZig;
            LastKeelOverZigPos=shift;
           }
         LastKeelOverZag=-1;
        }
     }
   return;
  }
//+------------------------------------------------------------------+
//|                                                                  |
//+------------------------------------------------------------------+
void The_Third_Crusade()
  {
   bool first=true;
   for(shift=CountBar; shift>0; shift--)
     {
      // Íèçâåãàåì ïðåæíèõ ïðîðîêîâ
      LimitOrdersBuffer[shift]=0.0;
      BuyOrdersBuffer[shift]=0.0;
      SellOrdersBuffer[shift]=0.0;
      // Çàäàåì öåíòð ìèðîçäàíüÿ èíòåðâàëà shift (ïî ëþáîìó -
      // ñïîñîá áîëüøîãî ïîëèòè÷åñêîãî âåñà íå èìååò)
      Navel=(5*Close[shift]+2*Open[shift]+High[shift]+Low[shift])/9;
      // Åñëè îâåðêèëü - ñìîòðèì,
      // êóäà (ìîæåò áûòü) äàëüøå ñåéìîìåíòíî ïîéäåì: ââåðõ èëè âíèç
      if(KeelOverZigAndZagSECTION[shift]!=0.0)
        {
         TrendUp=true;
         first=false;
        }
      if(KeelOverZagBuffer[shift]!=0.0)
        {
         TrendUp=false;
         first=false;
        }
      // Ñîáèðàåì â KeelOverZigAndZagSECTION è ÎâåðêèëüÇèãè, è ÎâåðêèëüÇàãè, 
      // è ïóñòûøêè - âñå â îäíó êó÷êó, òàêèì îáðàçîì ïîëó÷àåì äîëãîèãðàþùèé
      // ZigAndZag, íàòÿãèâàÿ íèòü "òðåíäà" íà ïóïêè ðàçâîðîòíûõ ñâå÷åê
      if(KeelOverZagBuffer[shift]!=0.0 || KeelOverZigAndZagSECTION[shift]!=0.0)
        {
         KeelOverZigAndZagSECTION[shift]=Navel;
        }
      else KeelOverZigAndZagSECTION[shift]=0.0;
      // Ïðîâåðÿåì shift íà íàëè÷èå ÑëàëîìÇèãà èëè ÑëàëîìÇàãà
      if(SlalomZigBuffer[shift]!=0.0)
        {
         LastZigOrZag="Zig";
         LastSlalomZig=Navel;
         SetBuyOrder=false;
         SetLimitOrder=false;
         SetSellOrder=false;
        }
      if(SlalomZagBuffer[shift]!=0.0)
        {
         LastZigOrZag="Zag";
         LastSlalomZag=Navel;
         SetBuyOrder=false;
         SetLimitOrder=false;
         SetSellOrder=false;
        }
      // è, åñëè íè ÑëàëîìÇèãà, íè ÑëàëîìÇàãà óæå íåò,
      // à îâåðêèëü óæå áûë - ñìîòðèì, à ÷òî åñòü ïî âõîäó-âûõîäó
      if(SlalomZigBuffer[shift]==0.0 &&
         SlalomZagBuffer[shift]==0.0 &&
         first==false)                  Slalom_With_A_Scalpel();
     }
   return;
  }
//+------------------------------------------------------------------+
//|                                                                  |
//+------------------------------------------------------------------+
void Shift_Zerro()
  {
   shift=0;
   Navel=(5*Close[0]+2*Open[0]+High[0]+Low[0])/9;
   Slalom_With_A_Scalpel();
   KeelOverZigAndZagSECTION[0]=Navel;
   return;
  }
//+------------------------------------------------------------------+
//|                                                                  |
//+------------------------------------------------------------------+
void Slalom_With_A_Scalpel()
  {
   // Ïðîâåðÿåì ñóùåñòâóþùèé ñèãíàë íà èìååò ïðàâî áûòü
   // èëè íà åñëè íå ñòîèò, à õîòåëîñü áû:  
   // åñëè õîä ÷èñòî êîíêðåòíî ïî æèçíè - çàáèâàåì Ñòðåëêó íà äåíüãè,
   // åñëè ïðîòèâ - ñòàâèì íà øóõåð Øàðèêà Äåëàé-Íîãè
   if(LastZigOrZag=="Zig")
     {
      if(TrendUp==true)
        {
         if((Navel-LastSlalomZig)>=LimitPoints && SetBuyOrder==false)
           {
            SetBuyOrder=true;
            BuyOrdersBuffer[shift]=Low[shift+1];
            LastSlalomZigPos=shift;
           }
         if(Navel<=LastSlalomZig && SetBuyOrder==true)
           {
            SetBuyOrder=false;
            BuyOrdersBuffer[LastSlalomZigPos]=0.0;
            LastSlalomZigPos=-1;
           }
        }
      if(TrendUp==false)
        {
         if(Navel>LastSlalomZig && SetLimitOrder==false)
           {
            SetLimitOrder=true;
            LimitOrdersBuffer[shift]=Navel;
            //            LimitOrdersBuffer[shift]=Close[shift];
            LastSlalomZigPos=shift;
           }
         if(Navel<=LastSlalomZig && SetLimitOrder==true)
           {
            SetLimitOrder=false;
            LimitOrdersBuffer[LastSlalomZigPos]=0.0;
            LastSlalomZigPos=-1;
           }
        }
     }
   if(LastZigOrZag=="Zag")
     {
      if(TrendUp==false)
        {
         if((LastSlalomZag-Navel)>=LimitPoints && SetSellOrder==false)
           {
            SetSellOrder=true;
            SellOrdersBuffer[shift]=High[shift+1];
            LastSlalomZagPos=shift;
           }
         if(Navel>=LastSlalomZag && SetSellOrder==true)
           {
            SetSellOrder=false;
            SellOrdersBuffer[LastSlalomZagPos]=0.0;
            LastSlalomZagPos=-1;
           }
        }
      if(TrendUp==true)
        {
         if(LastSlalomZag>Navel && SetLimitOrder==false)
           {
            SetLimitOrder=true;
            LimitOrdersBuffer[shift]=Navel;
            //            LimitOrdersBuffer[shift]=Close[shift];
            LastSlalomZagPos=shift;
           }
         if(Navel>=LastSlalomZag && SetLimitOrder==true)
           {
            SetLimitOrder=false;
            LimitOrdersBuffer[LastSlalomZagPos]=0.0;
            LastSlalomZagPos=-1;
           }
        }
     }
   return;
  }
//+--Ñîáñòâåííî, ÿ âñå ñêàçàë. Çàáàâíî, åñëè âñå ýòî ðàáîòàòü áóäåò--+
//+------------------------------------------------------------------+

 
goodmusic:

I added "PlaySound ("alert.wav"); " at the end of int init, the sound is playing but every time I change the timeframe there's the sound, even when the last arrow was really far,

how to active only on last one please?

I would also be able to enable/disable the sound in the parameters with true/false



  1. Why do you expect anything different? When does init run?
  2. Where and when to you set "last one?" That is where you must add it. Test if you set it, that is when to play the sound.
  3. So do it, no one is stopping you. learn to code it, or pay (Freelance) someone to code it. We're not going to code it for you (although it could happen if you are lucky or the problem is interesting.) We are willing to help you when you post your attempt (using SRC) and the nature of your problem.
 
goodmusic:

I added "PlaySound ("alert.wav"); " at the end of int init, the sound is playing but every time I change the timeframe there's the sound, even when the last arrow was really far, how to active only on last one please? I would also be able to enable/disable the sound in the parameters with true/false


Thanks for your help

Bro even i was after this..........I am not coder but with logic i tried to put notifications and alerts to some indicators of use.....I will try to put alerts to this...i am trying at my end if i am able to crack this will share with you and all......I can understand many people on this platform will ask for money to work on this or will just download ...may be they are buzy or don't want to actually help.......but people like us may find some solution on ourself...will keep you posted
 
protrader333:

Please don't bring 4 year old topics to the top for no good reason.