int WaitXBars = 3; datetime NotBefore = TimeCurrent()+WaitXBars*_Period*60; // to wait x bars ... if (TimeCurrent()<NotBefore) return; // to skip..I think even the type casting should work that way!
int WaitXBars = 3; datetime NotBefore = TimeCurrent()+WaitXBars*_Period*60; // to wait x bars ... if (TimeCurrent()<NotBefore) return; // to skip..
This does not wait x bars, it waits x bar times from the current moment.
- If you want x bar times after this bar, you need to replace TimeCurrent with Time[0].
- If there are no ticks during a period (M1 or weekend) it opens on the next bar, not x bars.
int WaitXBars = 3; : datetime signalTime = TimeCurrent(); : if (iBarShift(NULL,0, signalTime) < 3) return; // to skip.. // x bars since signalTime :
This does not wait x bars, it waits x bar times from the current moment.
- If you want x bar times after this bar, you need to replace TimeCurrent with Time[0].
- If there are no ticks during a period (M1 or weekend) it opens on the next bar, not x bars.
if( H1_high >= ema21 && CurrentBigFish6 > H1_close )TriggerBar = iTime(NULL,low,1); int BarShift = iBarShift(NULL,0, TriggerBar); int WaitXBars = BarShift + 3; // This would be BarShift + 3... ...I'm wanting to compare WaitXBars above, with the current closed bar... if they're equal, i.e. bar 1090 == 1090 (current), then execute the function...??
the index of a bar changes every time a new bar is added.
So if you have detected the bar 1090 then use time:
datetime TmeExecFunction; // global definition ... void OnTick() { for(i=limit;i>=0;i--){ ... int DetectedBar = 1090; int WaitXBars = 3; TmeExecFunction = Time[DetectedBar] + WaitXBars*_Period*60; ... if (Time[i] >= TmeExecFunction) doFunction(); ... } .. }
Consider using event timers if you do not need to trigger on the formation of a new bar. https://docs.mql4.com/eventfunctions/eventsettimer
I use event timers to read indicators that do not need to be updated at every tick. Timers are also useful if you run a large number of graphs/EA's to stop everything syncing with the start of new bars and causing CPU spikes.
if( H1_high >= ema21 && CurrentBigFish6 > H1_close )TriggerBar = iTime(NULL,low,1); int BarShift = iBarShift(NULL,0, TriggerBar); int WaitXBars = BarShift + 3; // This would be BarShift + 3... ...
Is being called on every IsNewCandle() function.... So if it is a new H1 candle (Time[1]) it will then do CheckMaBias()^^
Under CheckMaBias() is the above^
So I store the first "if" statement under TriggerBar and now I have that stored. When the IsNewCandle() is new again, it will then go on to CheckMaBias() for a second time. As this is a new bar, technically, the last passing of CheckMaBias - where the if statement was true - was bar[1]. This time, it would be bar[2] from the current (bar[0]).
I wouldn't require a for loop. Instead, I just want to have another if statement to say: "you are now on the nth bar away from "TriggerBar" = do the function below NOW.
Sorry if I am beating a dead horse, but I cannot get any of what you're saying above working.
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I can't remember how to do this, but this snippet of code here:
All I am wanting is rather than "H1_Buy_Touch = "H1 Buy Touch";" straight away off the back of that if statement being true, I am instead wanting it to wait "x" number of H1 bar closes before "H1_Buy_Touch = "H1 Buy Touch";".
To elaborate further, once that first "if" statement is true, I then want to wait 3 H1 closes and if H1_close > ema60 ONLY THEN change the string: H1_Buy_Touch = "H1 Buy Touch";