Urgent Help Need, My Indicator not Working In Some Other Broker Terminal - page 2

 
GumRai:


Well, you use [i+1] in your code and for some strange reason, you decided to name the period in the iATR call "Magic_Value"

Try something like this

Thank You sir,

Could you please check is there any problem with this Indicater code.

//+------------------------------------------------------------------+
//|                                            Rock-Trader-Code3.mq4 |
//|                                 Copyright 2014, Rock-Trader LLP. |
//|                                         http://www.Rocktrader.In |
//+------------------------------------------------------------------+
#property copyright "Copyright 2014, Rock-Trader LLP."
#property link      "http://www.Rocktrader.In"
#property version   "1.00"
#property strict

#property indicator_chart_window
#property indicator_buffers 2
#property indicator_color1 clrNONE
#property indicator_color2 clrNONE

//Turn it to true if you broker uses extra digit in quotes
input string RockTrader_Magic_No = "0";
bool UseExtraDigit = false;

bool Show_Alert = true;

bool Display_ShootStar_2 = true;
bool Show_ShootStar_Alert_2 = true;
bool Display_ShootStar_3 = true;
bool Show_ShootStar_Alert_3 = true;
bool Display_ShootStar_4 = true;
bool Show_ShootStar_Alert_4 = true;
color Color_ShootStar = Red;
int Text_ShootStar = 8;

bool Display_Hammer_2 = true;
bool Show_Hammer_Alert_2 = true;
bool Display_Hammer_3 = true;
bool Show_Hammer_Alert_3 = true;
bool Display_Hammer_4 = true;
bool Show_Hammer_Alert_4 = true;
color Color_Hammer = Blue;
int Text_Hammer = 8;

bool Display_Doji = true;
bool Show_Doji_Alert = true;
color Color_Doji = Red;
int Text_Doji = 8;

bool Display_Stars = true;
bool Show_Stars_Alert = true;
int  Star_Body_Length = 5;
color Color_Star = Blue;
int Text_Star = 8;

bool Display_Dark_Cloud_Cover = true;
bool Show_DarkCC_Alert = true;
color Color_DarkCC = Red;
int Text_DarkCC = 8;

bool Display_Piercing_Line = true;
bool Show_Piercing_Line_Alert = true;
color Color_Piercing_Line = Blue;
int Text_Piercing_Line = 8;

bool Display_Bearish_Engulfing = true;
bool Show_Bearish_Engulfing_Alert = true;
color Color_Bearish_Engulfing = Red;
int Text_Bearish_Engulfing = 8;

bool Display_Bullish_Engulfing = false;
bool Show_Bullish_Engulfing_Alert = false;
color Color_Bullish_Engulfing = Blue;
int Text_Bullish_Engulfing = 8;

//---- buffers
double upArrow[];
double downArrow[];

//+------------------------------------------------------------------+
//| Custom indicator initialization function                         |
//+------------------------------------------------------------------+
int init() {
//---- indicators
   SetIndexStyle(0,DRAW_ARROW, EMPTY);
   SetIndexArrow(0,72);
   SetIndexBuffer(0, downArrow);

   SetIndexStyle(1,DRAW_ARROW, EMPTY);
   SetIndexArrow(1,71);
   SetIndexBuffer(1, upArrow);

   return(0);
  }
//+------------------------------------------------------------------+
//| Custom indicator deinitialization function                       |
//+------------------------------------------------------------------+
int deinit() {
   ObjectsDeleteAll(0, OBJ_TEXT);
   Comment("");
   return(0);
}
//+------------------------------------------------------------------+
//| Custom indicator iteration function                              |
//+------------------------------------------------------------------+
int start(){

   if(RockTrader_Magic_No != "9048034884")
   {
      Alert("Worong Input Value");
      return 0;
   }
   double Range, AvgRange;
   int counter, setalert;
   static datetime prevtime = 0;
   int shift;
   int shift1;
   int shift2;
   int shift3;
   int shift4;
   string pattern, period;
   int setPattern = 0;
   int alert = 0;
   double O, O1, O2, C, C1, C2, C3, L, L1, L2, L3, H, H1, H2, H3;
   double CL, CL1, CL2, BL, BLa, BL90, UW, LW, BodyHigh, BodyLow;
   BodyHigh = 0;
   BodyLow = 0;
   double Doji_Star_Ratio = 0;
   double Doji_MinLength = 0;
   double Star_MinLength = 0;
   int  Pointer_Offset = 0;         // The offset value for the arrow to be located off the candle high or low point.
   int  High_Offset = 0;            // The offset value added to the high arrow pointer for correct plotting of the pattern label.
   int  Offset_ShootStar = 0;       // The offset value of the shooting star above or below the pointer arrow.
   int  Offset_Hammer = 0;          // The offset value of the hammer above or below the pointer arrow.
   int  Offset_Doji = 0;            // The offset value of the doji above or below the pointer arrow.
   int  Offset_Star = 0;            // The offset value of the star above or below the pointer arrow.
   int  Offset_Piercing_Line = 0;   // The offset value of the piercing line above or below the pointer arrow.
   int  Offset_DarkCC = 0;          // The offset value of the dark cloud cover above or below the pointer arrow.
   int  Offset_Bullish_Engulfing = 0;
   int  Offset_Bearish_Engulfing = 0;
   int  CumOffset = 0;              // The counter value to be added to as more candle types are met.
   int  IncOffset = 0;              // The offset value that is added to a cummaltive offset value for each pass through the routine so any 
                                    // additional candle patterns that are also met, the label will print above the previous label. 
   double Piercing_Line_Ratio = 0;      
   int Piercing_Candle_Length = 0;  
   int Engulfing_Length = 0;
   double Candle_WickBody_Percent = 0;
   int CandleLength = 0;  
   
   if(prevtime == Time[0]) {
      return(0);
   }
   prevtime = Time[0];
   switch (Period()) {
      case 1:
         period = "M1";
         Doji_Star_Ratio = 0;
         Piercing_Line_Ratio = 0.5;
         Piercing_Candle_Length = 10;
         Engulfing_Length = 10;
         Candle_WickBody_Percent = 0.9;
         CandleLength = 12;  
         Pointer_Offset = 9;
         High_Offset = 15;
         Offset_Hammer = 5;
         Offset_ShootStar = 5;
         Offset_Doji = 5;
         Offset_Star = 5;
         Offset_Piercing_Line = 5;
         Offset_DarkCC = 5;
         Offset_Bearish_Engulfing = 5;
         Offset_Bullish_Engulfing = 5;
         Text_ShootStar = 8;
         Text_Hammer = 8;
         Text_Star = 8;
         Text_DarkCC = 8;
         Text_Piercing_Line = 8;
         Text_Bearish_Engulfing = 8;
         Text_Bullish_Engulfing = 8;
         IncOffset = 16;
         break;
      case 5:
         period = "M5";
         Doji_Star_Ratio = 0;
         Piercing_Line_Ratio = 0.5;
         Piercing_Candle_Length = 10;
         Engulfing_Length = 10;
         Candle_WickBody_Percent = 0.9;
         CandleLength = 12;
         Pointer_Offset = 9;
         High_Offset = 15;
         Offset_Hammer = 5;
         Offset_ShootStar = 5;
         Offset_Doji = 5;
         Offset_Star = 5;
         Offset_Piercing_Line = 5;
         Offset_DarkCC = 5;
         Offset_Bearish_Engulfing = 5;
         Offset_Bullish_Engulfing = 5;
         Text_ShootStar = 8;
         Text_Hammer = 8;
         Text_Star = 8;
         Text_DarkCC = 8;
         Text_Piercing_Line = 8;
         Text_Bearish_Engulfing = 8;
         Text_Bullish_Engulfing = 8;
         IncOffset = 16;
         break;
      case 15:
         period = "M15";
         Doji_Star_Ratio = 0;
         Piercing_Line_Ratio = 0.5;
         Piercing_Candle_Length = 10;
         Engulfing_Length = 0;
         Candle_WickBody_Percent = 0.9;
         CandleLength = 12;
         Pointer_Offset = 9;
         High_Offset = 15;
         Offset_Hammer = 5;
         Offset_ShootStar = 5;
         Offset_Doji = 5;
         Offset_Star = 5;
         Offset_Piercing_Line = 5;
         Offset_DarkCC = 5;
         Offset_Bearish_Engulfing = 5;
         Offset_Bullish_Engulfing = 5;
         Text_ShootStar = 8;
         Text_Hammer = 8;
         Text_Star = 8;
         Text_DarkCC = 8;
         Text_Piercing_Line = 8;
         Text_Bearish_Engulfing = 8;
         Text_Bullish_Engulfing = 8;
         IncOffset = 16;
         break;
      case 30:
         period = "M30";
         Doji_Star_Ratio = 0;
         Piercing_Line_Ratio = 0.5;
         Piercing_Candle_Length = 10;
         Engulfing_Length = 15;
         Candle_WickBody_Percent = 0.9;
         CandleLength = 12;
         Pointer_Offset = 9;
         High_Offset = 15;
         Offset_Hammer = 5;
         Offset_ShootStar = 5;
         Offset_Doji = 5;
         Offset_Star = 5;
         Offset_Piercing_Line = 5;
         Offset_DarkCC = 5;
         Offset_Bearish_Engulfing = 5;
         Offset_Bullish_Engulfing = 5;
         Text_ShootStar = 8;
         Text_Hammer = 8;
         Text_Star = 8;
         Text_DarkCC = 8;
         Text_Piercing_Line = 8;
         Text_Bearish_Engulfing = 8;
         Text_Bullish_Engulfing = 8;
         IncOffset = 16;
         break;      
      case 60:
         period = "H1";
         Doji_Star_Ratio = 0;
         Piercing_Line_Ratio = 0.5;
         Piercing_Candle_Length = 10;
         Engulfing_Length = 25;
         Candle_WickBody_Percent = 0.9;
         CandleLength = 12;
         Pointer_Offset = 9;
         High_Offset = 20;
         Offset_Hammer = 8;
         Offset_ShootStar = 8;
         Offset_Doji = 8;
         Offset_Star = 8;
         Offset_Piercing_Line = 8;
         Offset_DarkCC = 8;
         Offset_Bearish_Engulfing = 8;
         Offset_Bullish_Engulfing = 8;
         Text_ShootStar = 8;
         Text_Hammer = 8;
         Text_Star = 8;
         Text_DarkCC = 8;
         Text_Piercing_Line = 8;
         Text_Bearish_Engulfing = 8;
         Text_Bullish_Engulfing = 8;
         IncOffset = 18;
         break;
      case 240:
         period = "H4";
         Doji_Star_Ratio = 0;
         Piercing_Line_Ratio = 0.5;
         Piercing_Candle_Length = 10;
         Engulfing_Length = 20;
         Candle_WickBody_Percent = 0.9;
         CandleLength = 12;
         Pointer_Offset = 20;
         High_Offset = 40;
         Offset_Hammer = 10;
         Offset_ShootStar = 10;
         Offset_Doji = 10;
         Offset_Star = 10;
         Offset_Piercing_Line = 10;
         Offset_DarkCC = 10;
         Offset_Bearish_Engulfing = 10;
         Offset_Bullish_Engulfing = 10;
         Text_ShootStar = 8;
         Text_Hammer = 8;
         Text_Star = 8;
         Text_DarkCC = 8;
         Text_Piercing_Line = 8;
         Text_Bearish_Engulfing = 8;
         Text_Bullish_Engulfing = 8;
         IncOffset = 25;
         break;
      case 1440:
         period = "D1";
         Doji_Star_Ratio = 0;
         Piercing_Line_Ratio = 0.5;
         Piercing_Candle_Length = 10;
         Engulfing_Length = 30;
         Candle_WickBody_Percent = 0.9;
         CandleLength = 12;
         Pointer_Offset = 9;
         High_Offset = 80;
         Offset_Hammer = 15;
         Offset_ShootStar = 15;
         Offset_Doji = 15;
         Offset_Star = 15;
         Offset_Piercing_Line = 15;
         Offset_DarkCC = 15;
         Offset_Bearish_Engulfing = 15;
         Offset_Bullish_Engulfing = 15;
         Text_ShootStar = 8;
         Text_Hammer = 8;
         Text_Star = 8;
         Text_DarkCC = 8;
         Text_Piercing_Line = 8;
         Text_Bearish_Engulfing = 8;
         Text_Bullish_Engulfing = 8;
         IncOffset = 60;
         break;
      case 10080:
         period = "W1";
         Doji_Star_Ratio = 0;
         Piercing_Line_Ratio = 0.5;
         Piercing_Candle_Length = 10;
         Engulfing_Length = 40;
         Candle_WickBody_Percent = 0.9;
         CandleLength = 12;
         Pointer_Offset = 9;
         High_Offset = 35;
         Offset_Hammer = 20;
         Offset_ShootStar = 20;
         Offset_Doji = 20;
         Offset_Star = 20;
         Offset_Piercing_Line = 20;
         Offset_DarkCC = 20;
         Offset_Bearish_Engulfing = 20;
         Offset_Bullish_Engulfing = 20;
         Text_ShootStar = 8;
         Text_Hammer = 8;
         Text_Star = 8;
         Text_DarkCC = 8;
         Text_Piercing_Line = 8;
         Text_Bearish_Engulfing = 8;
         Text_Bullish_Engulfing = 8;
         IncOffset = 35;
         break;
      case 43200:
         period = "MN";
         Doji_Star_Ratio = 0;
         Piercing_Line_Ratio = 0.5;
         Piercing_Candle_Length = 10;
         Engulfing_Length = 50;
         Candle_WickBody_Percent = 0.9;
         CandleLength = 12;
         Pointer_Offset = 9;
         High_Offset = 45;
         Offset_Hammer = 30;
         Offset_ShootStar = 30;
         Offset_Doji = 30;
         Offset_Star = 30;
         Offset_Piercing_Line = 30;
         Offset_DarkCC = 30;
         Offset_Bearish_Engulfing = 30;
         Offset_Bullish_Engulfing = 30;
         Text_ShootStar = 8;
         Text_Hammer = 8;
         Text_Star = 8;
         Text_DarkCC = 8;
         Text_Piercing_Line = 8;
         Text_Bearish_Engulfing = 8;
         Text_Bullish_Engulfing = 8;
         IncOffset = 45;
         break;
   }
   //ADDED: Check if 5-digit quotes are used and multiply basic offsets
   if (UseExtraDigit)
   {
         Piercing_Candle_Length *= 10;
         Engulfing_Length *= 10;
         Candle_WickBody_Percent *= 10;
         CandleLength *= 10;  
         Pointer_Offset *= 10;
         High_Offset *= 10;
         Offset_Hammer *= 10;
         Offset_ShootStar *= 10;
         Offset_Doji *= 10;
         Offset_Star *= 10;
         Offset_Piercing_Line *= 10;
         Offset_DarkCC = 10;
         Offset_Bearish_Engulfing *= 10;
         Offset_Bullish_Engulfing *= 10;
         IncOffset *= 10;
   }
   for (shift = 0; shift < Bars; shift++) {
      CumOffset = 0;
      setalert = 0;
      counter=shift;
      Range=0;
      AvgRange=0;
      for (counter=shift ;counter<=shift+9;counter++) {
         AvgRange=AvgRange+MathAbs(High[counter]-Low[counter]);
      }
      Range=AvgRange/10;
      shift1 = shift + 1;
      shift2 = shift + 2;
      shift3 = shift + 3;
      shift4 = shift + 4;

      O = Open[shift1];
      O1 = Open[shift2];
      O2 = Open[shift3];
      H = High[shift1];
      H1 = High[shift2];
      H2 = High[shift3];
      H3 = High[shift4];
      L = Low[shift1];
      L1 = Low[shift2];
      L2 = Low[shift3];
      L3 = Low[shift4];
      C = Close[shift1];
      C1 = Close[shift2];
      C2 = Close[shift3];
      C3 = Close[shift4];
      if (O>C) {
         BodyHigh = O;
         BodyLow = C;  }
      else {
         BodyHigh = C;
         BodyLow = O; }
      CL = High[shift1]-Low[shift1];
      CL1 = High[shift2]-Low[shift2];
      CL2 = High[shift3]-Low[shift3];
      BL = Open[shift1]-Close[shift1];
      UW = High[shift1]-BodyHigh;
      LW = BodyLow-Low[shift1];
      BLa = MathAbs(BL);
      BL90 = BLa*Candle_WickBody_Percent;
// Bearish Patterns  

      // Check for Bearish Shooting ShootStar
      if ((H>=H1)&&(H>H2)&&(H>H3))  {
         if (((UW/2)>LW)&&(UW>(2*BL90))&&(CL>=(CandleLength*Point))&&(O!=C)&&((UW/3)<=LW)&&((UW/4)<=LW)/*&&(L>L1)&&(L>L2)*/)  {
         if (Display_ShootStar_2 == true)  {
            CumOffset = CumOffset+IncOffset;
            downArrow[shift1] = High[shift1] + (Pointer_Offset*Point);
         }
         }
      }
      
      // Check for Bearish Shooting ShootStar
      if ((H>=H1)&&(H>H2)&&(H>H3))  {
         if (((UW/3)>LW)&&(UW>(2*BL90))&&(CL>=(CandleLength*Point))&&(O!=C)&&((UW/4)<=LW)/*&&(L>L1)&&(L>L2)*/)  {
         if (Display_ShootStar_3 == true)  {
            CumOffset = CumOffset+IncOffset;
            downArrow[shift1] = High[shift1] + (Pointer_Offset*Point);
         }
         }
      }
      
      // Check for Bearish Shooting ShootStar
      if ((H>=H1)&&(H>H2)&&(H>H3))  {
         if (((UW/4)>LW)&&(UW>(2*BL90))&&(CL>=(CandleLength*Point))&&(O!=C)/*&&(L>L1)&&(L>L2)*/)  {
         if (Display_ShootStar_4 == true)  {
            CumOffset = CumOffset+IncOffset;
            downArrow[shift1] = High[shift1] + (Pointer_Offset*Point);
         }
         }
      }
      
      // Check for Evening Star pattern
      if ((H>=H1)&&(H1>H2)&&(H1>H3))  {
         if (/*(L>O1)&&*/(BLa<(Star_Body_Length*Point))&&(C2>O2)&&(!O==C)&&((C2-O2)/(/*0.001+*/H2-L2)>Doji_Star_Ratio)/*&&(C2<O1)*/&&(C1>O1)/*&&((H1-L1)>(3*(C1-O1)))*/&&(O>C)&&(CL>=(Star_MinLength*Point))){
         if (Display_Stars == true) {
            CumOffset = CumOffset+IncOffset;
            downArrow[shift1] = High[shift1] + (Pointer_Offset*Point);
         }
         }
      }  
      
      // Check for Evening Doji Star pattern
      if ((H>=H1)&&(H1>H2)&&(H1>H3))  {
         if (/*(L>O1)&&*/(O==C)&&((C2>O2)&&(C2-O2)/(/*0.001+*/H2-L2)>Doji_Star_Ratio)/*&&(C2<O1)*/&&(C1>O1)/*&&((H1-L1)>(3*(C1-O1)))*/&&(CL>=(Doji_MinLength*Point))) {
         if (Display_Doji == true) {
            CumOffset = CumOffset+IncOffset;
            downArrow[shift1] = High[shift1] + (Pointer_Offset*Point);
         }
         }
      } 
      
      // Check for a Dark Cloud Cover pattern
      if ((C1>O1)&&(((C1+O1)/2)>C)&&(O>C)/*&&(O>C1)*/&&(C>O1)&&((O-C)/(/*0.001+*/(H-L))>Piercing_Line_Ratio)&&((CL>=Piercing_Candle_Length*Point))) {
         if (Display_Dark_Cloud_Cover == true) {   
            CumOffset = CumOffset+IncOffset;
            downArrow[shift1] = High[shift1] + (Pointer_Offset*Point);
         }
      }

      // Check for Bearish Engulfing pattern
      if ((C1>O1)&&(O>C)&&(O>=C1)&&(O1>=C)&&((O-C)>(C1-O1))&&(CL>=(Engulfing_Length*Point))) {
         if (Display_Bearish_Engulfing == true) {
            CumOffset = CumOffset+IncOffset;
            downArrow[shift1] = High[shift1] + (Pointer_Offset*Point);
         }
      }

// End of Bearish Patterns
   
// Bullish Patterns
   
      // Check for Bullish Hammer   
      if ((L<=L1)&&(L<L2)&&(L<L3))  {
      if (((LW/2)>UW)&&(LW>BL90)&&(CL>=(CandleLength*Point))&&(O!=C)&&((LW/3)<=UW)&&((LW/4)<=UW)/*&&(H<H1)&&(H<H2)*/)  {
         if (Display_Hammer_2 == true)  {
            CumOffset = CumOffset+IncOffset;
            upArrow[shift1] = Low[shift1] - (Pointer_Offset*Point);
         }
         }
      }
      
      // Check for Bullish Hammer   
      if ((L<=L1)&&(L<L2)&&(L<L3))  {
         if (((LW/3)>UW)&&(LW>BL90)&&(CL>=(CandleLength*Point))&&(O!=C)&&((LW/4)<=UW)/*&&(H<H1)&&(H<H2)*/)  {
         if (Display_Hammer_3 == true)  {
            CumOffset = CumOffset+IncOffset;
            upArrow[shift1] = Low[shift1] - (Pointer_Offset*Point);
         }
         }
      }
      
      // Check for Bullish Hammer   
      if ((L<=L1)&&(L<L2)&&(L<L3))  {
         if (((LW/4)>UW)&&(LW>BL90)&&(CL>=(CandleLength*Point))&&(O!=C)/*&&(H<H1)&&(H<H2)*/)  {
         if (Display_Hammer_4 == true)  {
            CumOffset = CumOffset+IncOffset;
            upArrow[shift1] = Low[shift1] - (Pointer_Offset*Point);
         }
         }
      }      

     // Check for Morning Star
      
      if ((L<=L1)&&(L1<L2)&&(L1<L3))  {
      if (/*(H1<(BL/2))&&*/(BLa<(Star_Body_Length*Point))&&(!O==C)&&((O2>C2)&&((O2-C2)/(/*0.001+*/H2-L2)>Doji_Star_Ratio))/*&&(C2>O1)*/&&(O1>C1)/*&&((H1-L1)>(3*(C1-O1)))*/&&(C>O)&&(CL>=(Star_MinLength*Point))) {
         if (Display_Stars == true) {   
            CumOffset = CumOffset+IncOffset;
            upArrow[shift1] = Low[shift1] - (Pointer_Offset*Point);
         }
         }
      }

      // Check for Morning Doji Star
      
      if ((L<=L1)&&(L1<L2)&&(L1<L3))  {
      if (/*(H1<(BL/2))&&*/(O==C)&&((O2>C2)&&((O2-C2)/(/*0.001+*/H2-L2)>Doji_Star_Ratio))/*&&(C2>O1)*/&&(O1>C1)/*&&((H1-L1)>(3*(C1-O1)))*/&&(CL>=(Doji_MinLength*Point))) {
         if (Display_Doji == true) {   
            CumOffset = CumOffset+IncOffset;
            upArrow[shift1] = Low[shift1] - (Pointer_Offset*Point);
         }
         }
      }
      
      // Check for Piercing Line pattern
      
      if ((C1<O1)&&(((O1+C1)/2)<C)&&(O<C)/*&&(O<C1)*//*&&(C<O1)*/&&((C-O)/(/*0.001+*/(H-L))>Piercing_Line_Ratio)&&(CL>=(Piercing_Candle_Length*Point))) {
         if (Display_Piercing_Line == true) {   
            CumOffset = CumOffset+IncOffset;
            upArrow[shift1] = Low[shift1] - (Pointer_Offset*Point);
         }
      }   

      // Check for Bullish Engulfing pattern
      
      if ((O1>C1)&&(C>O)&&(C>=O1)&&(C1>=O)&&((C-O)>(O1-C1))&&(CL>=(Engulfing_Length*Point))) {
         if (Display_Bullish_Engulfing) {   
            CumOffset = CumOffset+IncOffset;
            upArrow[shift1] = Low[shift1] - (Pointer_Offset*Point);
         }
      }
      
// End of Bullish Patterns          
      CumOffset = 0;
   } // End of for loop
     
   
      
   return(0);
}
//+------------------------------------------------------------------+

string GetName(string aName,int shift)
{
  return(aName+DoubleToStr(Time[shift],0));
}
 

GumRai: sir, This Is the original code,

//+------------------------------------------------------------------+
//|        Pattern Recognition Hammer & Shooting ShootStar v1.0      |
//|                                                                  |
//|           Original logic taken from Jason Robinson's             |
//|             Pattern recognition indicator                        |
//|       Updated pattern formulas by Carl Sanders to match          |
//|                 candle formulas used by RET,                     |
//|                 Refined Elliottician Trader                      |
//|   Alert logic fixed by Hartono Setiono  groups@mitrakom.com      |
//+------------------------------------------------------------------+
#property copyright "Copyright © 2007, Carl Sanders (traden4x)."
#property link      "traden4x@gmail.com"

#property indicator_chart_window
#property indicator_buffers 2
#property indicator_color1 Yellow
#property indicator_color2 Yellow

//Turn it to true if you broker uses extra digit in quotes
extern bool UseExtraDigit = false;

extern bool Show_Alert = true;

extern bool Display_ShootStar_2 = true;
extern bool Show_ShootStar_Alert_2 = true;
extern bool Display_ShootStar_3 = true;
extern bool Show_ShootStar_Alert_3 = true;
extern bool Display_ShootStar_4 = true;
extern bool Show_ShootStar_Alert_4 = true;
extern color Color_ShootStar = Red;
int Text_ShootStar = 8;

extern bool Display_Hammer_2 = true;
extern bool Show_Hammer_Alert_2 = true;
extern bool Display_Hammer_3 = true;
extern bool Show_Hammer_Alert_3 = true;
extern bool Display_Hammer_4 = true;
extern bool Show_Hammer_Alert_4 = true;
extern color Color_Hammer = Blue;
int Text_Hammer = 8;

extern bool Display_Doji = true;
extern bool Show_Doji_Alert = true;
extern color Color_Doji = Red;
int Text_Doji = 8;

extern bool Display_Stars = true;
extern bool Show_Stars_Alert = true;
extern int  Star_Body_Length = 5;
extern color Color_Star = Blue;
int Text_Star = 8;

extern bool Display_Dark_Cloud_Cover = true;
extern bool Show_DarkCC_Alert = true;
extern color Color_DarkCC = Red;
int Text_DarkCC = 8;

extern bool Display_Piercing_Line = true;
extern bool Show_Piercing_Line_Alert = true;
extern color Color_Piercing_Line = Blue;
int Text_Piercing_Line = 8;

extern bool Display_Bearish_Engulfing = true;
extern bool Show_Bearish_Engulfing_Alert = true;
extern color Color_Bearish_Engulfing = Red;
int Text_Bearish_Engulfing = 8;

extern bool Display_Bullish_Engulfing = false;
extern bool Show_Bullish_Engulfing_Alert = false;
extern color Color_Bullish_Engulfing = Blue;
int Text_Bullish_Engulfing = 8;


//---- buffers
double upArrow[];
double downArrow[];



//+------------------------------------------------------------------+
//| Custom indicator initialization function                         |
//+------------------------------------------------------------------+
int init() {

//---- indicators
   
   SetIndexStyle(0,DRAW_ARROW, EMPTY);
   SetIndexArrow(0,72);
   SetIndexBuffer(0, downArrow);
      
   SetIndexStyle(1,DRAW_ARROW, EMPTY);
   SetIndexArrow(1,71);
   SetIndexBuffer(1, upArrow);
      
   return(0);
  }
//+------------------------------------------------------------------+
//| Custom indicator deinitialization function                       |
//+------------------------------------------------------------------+
int deinit() {
   ObjectsDeleteAll(0, OBJ_TEXT);
   return(0);
}
//+------------------------------------------------------------------+
//| Custom indicator iteration function                              |
//+------------------------------------------------------------------+
int start(){

Comment("\n", "\n", "Bearish",
"\n", "SS 2,3,4 - Shooting Star", 
"\n", "E_Star   - Evening Star",
"\n", "E_Doji   - Evening Doji Star",
"\n", "DCC      - Dark Cloud Pattern",
"\n", "S_E      - Bearish Engulfing Pattern", 
"\n", "\n", "Bullish",
"\n", "HMR 2,3,4 - Bullish Hammer",
"\n", "M_Star    - Morning Star",
"\n", "M_Doji    - Morning Doji Star",
"\n", "P_L       - Piercing Line Pattern",
"\n", "L_E       - Bullish Engulfing Pattern");


   double Range, AvgRange;
   int counter, setalert;
   static datetime prevtime = 0;
   int shift;
   int shift1;
   int shift2;
   int shift3;
   int shift4;
   string pattern, period;
   int setPattern = 0;
   int alert = 0;
   double O, O1, O2, C, C1, C2, C3, L, L1, L2, L3, H, H1, H2, H3;
   double CL, CL1, CL2, BL, BLa, BL90, UW, LW, BodyHigh, BodyLow;
   BodyHigh = 0;
   BodyLow = 0;
   double Doji_Star_Ratio = 0;
   double Doji_MinLength = 0;
   double Star_MinLength = 0;
   int  Pointer_Offset = 0;         // The offset value for the arrow to be located off the candle high or low point.
   int  High_Offset = 0;            // The offset value added to the high arrow pointer for correct plotting of the pattern label.
   int  Offset_ShootStar = 0;       // The offset value of the shooting star above or below the pointer arrow.
   int  Offset_Hammer = 0;          // The offset value of the hammer above or below the pointer arrow.
   int  Offset_Doji = 0;            // The offset value of the doji above or below the pointer arrow.
   int  Offset_Star = 0;            // The offset value of the star above or below the pointer arrow.
   int  Offset_Piercing_Line = 0;   // The offset value of the piercing line above or below the pointer arrow.
   int  Offset_DarkCC = 0;          // The offset value of the dark cloud cover above or below the pointer arrow.
   int  Offset_Bullish_Engulfing = 0;
   int  Offset_Bearish_Engulfing = 0;
   int  CumOffset = 0;              // The counter value to be added to as more candle types are met.
   int  IncOffset = 0;              // The offset value that is added to a cummaltive offset value for each pass through the routine so any 
                                    // additional candle patterns that are also met, the label will print above the previous label. 
   double Piercing_Line_Ratio = 0;      
   int Piercing_Candle_Length = 0;  
   int Engulfing_Length = 0;
   double Candle_WickBody_Percent = 0;
   int CandleLength = 0;  
   
   if(prevtime == Time[0]) {
      return(0);
   }
   prevtime = Time[0];
   
   switch (Period()) {
      case 1:
         period = "M1";
         Doji_Star_Ratio = 0;
         Piercing_Line_Ratio = 0.5;
         Piercing_Candle_Length = 10;
         Engulfing_Length = 10;
         Candle_WickBody_Percent = 0.9;
         CandleLength = 12;  
         Pointer_Offset = 9;
         High_Offset = 15;
         Offset_Hammer = 5;
         Offset_ShootStar = 5;
         Offset_Doji = 5;
         Offset_Star = 5;
         Offset_Piercing_Line = 5;
         Offset_DarkCC = 5;
         Offset_Bearish_Engulfing = 5;
         Offset_Bullish_Engulfing = 5;
         Text_ShootStar = 8;
         Text_Hammer = 8;
         Text_Star = 8;
         Text_DarkCC = 8;
         Text_Piercing_Line = 8;
         Text_Bearish_Engulfing = 8;
         Text_Bullish_Engulfing = 8;
         IncOffset = 16;
         break;
      case 5:
         period = "M5";
         Doji_Star_Ratio = 0;
         Piercing_Line_Ratio = 0.5;
         Piercing_Candle_Length = 10;
         Engulfing_Length = 10;
         Candle_WickBody_Percent = 0.9;
         CandleLength = 12;
         Pointer_Offset = 9;
         High_Offset = 15;
         Offset_Hammer = 5;
         Offset_ShootStar = 5;
         Offset_Doji = 5;
         Offset_Star = 5;
         Offset_Piercing_Line = 5;
         Offset_DarkCC = 5;
         Offset_Bearish_Engulfing = 5;
         Offset_Bullish_Engulfing = 5;
         Text_ShootStar = 8;
         Text_Hammer = 8;
         Text_Star = 8;
         Text_DarkCC = 8;
         Text_Piercing_Line = 8;
         Text_Bearish_Engulfing = 8;
         Text_Bullish_Engulfing = 8;
         IncOffset = 16;
         break;
      case 15:
         period = "M15";
         Doji_Star_Ratio = 0;
         Piercing_Line_Ratio = 0.5;
         Piercing_Candle_Length = 10;
         Engulfing_Length = 0;
         Candle_WickBody_Percent = 0.9;
         CandleLength = 12;
         Pointer_Offset = 9;
         High_Offset = 15;
         Offset_Hammer = 5;
         Offset_ShootStar = 5;
         Offset_Doji = 5;
         Offset_Star = 5;
         Offset_Piercing_Line = 5;
         Offset_DarkCC = 5;
         Offset_Bearish_Engulfing = 5;
         Offset_Bullish_Engulfing = 5;
         Text_ShootStar = 8;
         Text_Hammer = 8;
         Text_Star = 8;
         Text_DarkCC = 8;
         Text_Piercing_Line = 8;
         Text_Bearish_Engulfing = 8;
         Text_Bullish_Engulfing = 8;
         IncOffset = 16;
         break;
      case 30:
         period = "M30";
         Doji_Star_Ratio = 0;
         Piercing_Line_Ratio = 0.5;
         Piercing_Candle_Length = 10;
         Engulfing_Length = 15;
         Candle_WickBody_Percent = 0.9;
         CandleLength = 12;
         Pointer_Offset = 9;
         High_Offset = 15;
         Offset_Hammer = 5;
         Offset_ShootStar = 5;
         Offset_Doji = 5;
         Offset_Star = 5;
         Offset_Piercing_Line = 5;
         Offset_DarkCC = 5;
         Offset_Bearish_Engulfing = 5;
         Offset_Bullish_Engulfing = 5;
         Text_ShootStar = 8;
         Text_Hammer = 8;
         Text_Star = 8;
         Text_DarkCC = 8;
         Text_Piercing_Line = 8;
         Text_Bearish_Engulfing = 8;
         Text_Bullish_Engulfing = 8;
         IncOffset = 16;
         break;      
      case 60:
         period = "H1";
         Doji_Star_Ratio = 0;
         Piercing_Line_Ratio = 0.5;
         Piercing_Candle_Length = 10;
         Engulfing_Length = 25;
         Candle_WickBody_Percent = 0.9;
         CandleLength = 12;
         Pointer_Offset = 9;
         High_Offset = 20;
         Offset_Hammer = 8;
         Offset_ShootStar = 8;
         Offset_Doji = 8;
         Offset_Star = 8;
         Offset_Piercing_Line = 8;
         Offset_DarkCC = 8;
         Offset_Bearish_Engulfing = 8;
         Offset_Bullish_Engulfing = 8;
         Text_ShootStar = 8;
         Text_Hammer = 8;
         Text_Star = 8;
         Text_DarkCC = 8;
         Text_Piercing_Line = 8;
         Text_Bearish_Engulfing = 8;
         Text_Bullish_Engulfing = 8;
         IncOffset = 18;
         break;
      case 240:
         period = "H4";
         Doji_Star_Ratio = 0;
         Piercing_Line_Ratio = 0.5;
         Piercing_Candle_Length = 10;
         Engulfing_Length = 20;
         Candle_WickBody_Percent = 0.9;
         CandleLength = 12;
         Pointer_Offset = 20;
         High_Offset = 40;
         Offset_Hammer = 10;
         Offset_ShootStar = 10;
         Offset_Doji = 10;
         Offset_Star = 10;
         Offset_Piercing_Line = 10;
         Offset_DarkCC = 10;
         Offset_Bearish_Engulfing = 10;
         Offset_Bullish_Engulfing = 10;
         Text_ShootStar = 8;
         Text_Hammer = 8;
         Text_Star = 8;
         Text_DarkCC = 8;
         Text_Piercing_Line = 8;
         Text_Bearish_Engulfing = 8;
         Text_Bullish_Engulfing = 8;
         IncOffset = 25;
         break;
      case 1440:
         period = "D1";
         Doji_Star_Ratio = 0;
         Piercing_Line_Ratio = 0.5;
         Piercing_Candle_Length = 10;
         Engulfing_Length = 30;
         Candle_WickBody_Percent = 0.9;
         CandleLength = 12;
         Pointer_Offset = 9;
         High_Offset = 80;
         Offset_Hammer = 15;
         Offset_ShootStar = 15;
         Offset_Doji = 15;
         Offset_Star = 15;
         Offset_Piercing_Line = 15;
         Offset_DarkCC = 15;
         Offset_Bearish_Engulfing = 15;
         Offset_Bullish_Engulfing = 15;
         Text_ShootStar = 8;
         Text_Hammer = 8;
         Text_Star = 8;
         Text_DarkCC = 8;
         Text_Piercing_Line = 8;
         Text_Bearish_Engulfing = 8;
         Text_Bullish_Engulfing = 8;
         IncOffset = 60;
         break;
      case 10080:
         period = "W1";
         Doji_Star_Ratio = 0;
         Piercing_Line_Ratio = 0.5;
         Piercing_Candle_Length = 10;
         Engulfing_Length = 40;
         Candle_WickBody_Percent = 0.9;
         CandleLength = 12;
         Pointer_Offset = 9;
         High_Offset = 35;
         Offset_Hammer = 20;
         Offset_ShootStar = 20;
         Offset_Doji = 20;
         Offset_Star = 20;
         Offset_Piercing_Line = 20;
         Offset_DarkCC = 20;
         Offset_Bearish_Engulfing = 20;
         Offset_Bullish_Engulfing = 20;
         Text_ShootStar = 8;
         Text_Hammer = 8;
         Text_Star = 8;
         Text_DarkCC = 8;
         Text_Piercing_Line = 8;
         Text_Bearish_Engulfing = 8;
         Text_Bullish_Engulfing = 8;
         IncOffset = 35;
         break;
      case 43200:
         period = "MN";
         Doji_Star_Ratio = 0;
         Piercing_Line_Ratio = 0.5;
         Piercing_Candle_Length = 10;
         Engulfing_Length = 50;
         Candle_WickBody_Percent = 0.9;
         CandleLength = 12;
         Pointer_Offset = 9;
         High_Offset = 45;
         Offset_Hammer = 30;
         Offset_ShootStar = 30;
         Offset_Doji = 30;
         Offset_Star = 30;
         Offset_Piercing_Line = 30;
         Offset_DarkCC = 30;
         Offset_Bearish_Engulfing = 30;
         Offset_Bullish_Engulfing = 30;
         Text_ShootStar = 8;
         Text_Hammer = 8;
         Text_Star = 8;
         Text_DarkCC = 8;
         Text_Piercing_Line = 8;
         Text_Bearish_Engulfing = 8;
         Text_Bullish_Engulfing = 8;
         IncOffset = 45;
         break;
   }
   
   //ADDED: Check if 5-digit quotes are used and multiply basic offsets
   if (UseExtraDigit)
   {
         Piercing_Candle_Length *= 10;
         Engulfing_Length *= 10;
         Candle_WickBody_Percent *= 10;
         CandleLength *= 10;  
         Pointer_Offset *= 10;
         High_Offset *= 10;
         Offset_Hammer *= 10;
         Offset_ShootStar *= 10;
         Offset_Doji *= 10;
         Offset_Star *= 10;
         Offset_Piercing_Line *= 10;
         Offset_DarkCC = 10;
         Offset_Bearish_Engulfing *= 10;
         Offset_Bullish_Engulfing *= 10;
         IncOffset *= 10;
   }
   
   for (shift = 0; shift < Bars - 9; shift++) {
      
      CumOffset = 0;
      setalert = 0;
      counter=shift;
      Range=0;
      AvgRange=0;
      for (counter=shift ;counter<=shift+9;counter++) {
         AvgRange=AvgRange+MathAbs(High[counter]-Low[counter]);
      }
      Range=AvgRange/10;
      shift1 = shift + 1;
      shift2 = shift + 2;
      shift3 = shift + 3;
      shift4 = shift + 4;
      
      
      O = Open[shift1];
      O1 = Open[shift2];
      O2 = Open[shift3];
      H = High[shift1];
      H1 = High[shift2];
      H2 = High[shift3];
      H3 = High[shift4];
      L = Low[shift1];
      L1 = Low[shift2];
      L2 = Low[shift3];
      L3 = Low[shift4];
      C = Close[shift1];
      C1 = Close[shift2];
      C2 = Close[shift3];
      C3 = Close[shift4];
      if (O>C) {
         BodyHigh = O;
         BodyLow = C;  }
      else {
         BodyHigh = C;
         BodyLow = O; }
      CL = High[shift1]-Low[shift1];
      CL1 = High[shift2]-Low[shift2];
      CL2 = High[shift3]-Low[shift3];
      BL = Open[shift1]-Close[shift1];
      UW = High[shift1]-BodyHigh;
      LW = BodyLow-Low[shift1];
      BLa = MathAbs(BL);
      BL90 = BLa*Candle_WickBody_Percent;
            
         
 // Bearish Patterns  
 
      // Check for Bearish Shooting ShootStar
      if ((H>=H1)&&(H>H2)&&(H>H3))  {
         if (((UW/2)>LW)&&(UW>(2*BL90))&&(CL>=(CandleLength*Point))&&(O!=C)&&((UW/3)<=LW)&&((UW/4)<=LW)/*&&(L>L1)&&(L>L2)*/)  {
         if (Display_ShootStar_2 == true)  {
            ObjectCreate(GetName("SS 2",shift), OBJ_TEXT, 0, Time[shift1], High[shift1] + (Pointer_Offset+Offset_ShootStar+High_Offset+CumOffset)*Point);
            ObjectSetText(GetName("SS 2",shift), "SS 2", Text_ShootStar, "Times New Roman", Color_ShootStar);
            CumOffset = CumOffset+IncOffset;
            downArrow[shift1] = High[shift1] + (Pointer_Offset*Point);
         }
         if (Show_ShootStar_Alert_2) {
         if (setalert == 0 && Show_Alert == true) {
            pattern = "Shooting ShootStar 2";
            setalert = 1;
         }
         }
         }
      }
      
      // Check for Bearish Shooting ShootStar
      if ((H>=H1)&&(H>H2)&&(H>H3))  {
         if (((UW/3)>LW)&&(UW>(2*BL90))&&(CL>=(CandleLength*Point))&&(O!=C)&&((UW/4)<=LW)/*&&(L>L1)&&(L>L2)*/)  {
         if (Display_ShootStar_3 == true)  {
            ObjectCreate(GetName("SS 3",shift), OBJ_TEXT, 0, Time[shift1], High[shift1] + (Pointer_Offset+Offset_ShootStar+High_Offset+CumOffset)*Point);
            ObjectSetText(GetName("SS 3",shift), "SS 3", Text_ShootStar, "Times New Roman", Color_ShootStar);
            CumOffset = CumOffset+IncOffset;
            downArrow[shift1] = High[shift1] + (Pointer_Offset*Point);
         }
         if (Show_ShootStar_Alert_3) {
         if (setalert == 0 && Show_Alert == true) {
            pattern = "Shooting ShootStar 3";
            setalert = 1;
         }
         }
         }
      }
      
      // Check for Bearish Shooting ShootStar
      if ((H>=H1)&&(H>H2)&&(H>H3))  {
         if (((UW/4)>LW)&&(UW>(2*BL90))&&(CL>=(CandleLength*Point))&&(O!=C)/*&&(L>L1)&&(L>L2)*/)  {
         if (Display_ShootStar_4 == true)  {
            ObjectCreate(GetName("SS 4",shift), OBJ_TEXT, 0, Time[shift1], High[shift1] + (Pointer_Offset+Offset_ShootStar+High_Offset+CumOffset)*Point);
            ObjectSetText(GetName("SS 4",shift), "SS 4", Text_ShootStar, "Times New Roman", Color_ShootStar);
            CumOffset = CumOffset+IncOffset;
            downArrow[shift1] = High[shift1] + (Pointer_Offset*Point);
         }
          if (Show_ShootStar_Alert_4) {
         if (setalert == 0 && Show_Alert == true) {
            pattern = "Shooting ShootStar 4";
            setalert = 1;
         }
         }
         }
      }
      
      // Check for Evening Star pattern
      if ((H>=H1)&&(H1>H2)&&(H1>H3))  {
         if (/*(L>O1)&&*/(BLa<(Star_Body_Length*Point))&&(C2>O2)&&(!O==C)&&((C2-O2)/(/*0.001+*/H2-L2)>Doji_Star_Ratio)/*&&(C2<O1)*/&&(C1>O1)/*&&((H1-L1)>(3*(C1-O1)))*/&&(O>C)&&(CL>=(Star_MinLength*Point))){
         if (Display_Stars == true) {
            ObjectCreate(GetName("Star",shift), OBJ_TEXT, 0, Time[shift1], High[shift1] + (Pointer_Offset+Offset_Star+High_Offset+CumOffset)*Point);
            ObjectSetText(GetName("Star",shift), "E_Star", Text_Star, "Times New Roman", Color_Star);
            CumOffset = CumOffset+IncOffset;
            downArrow[shift1] = High[shift1] + (Pointer_Offset*Point);
         }
         if (Show_Stars_Alert) {
         if (setalert == 0 && Show_Alert == true) {
            pattern="Evening Star Pattern";
            setalert = 1;
         }
         }
         }
      }  
      
      // Check for Evening Doji Star pattern
      if ((H>=H1)&&(H1>H2)&&(H1>H3))  {
         if (/*(L>O1)&&*/(O==C)&&((C2>O2)&&(C2-O2)/(/*0.001+*/H2-L2)>Doji_Star_Ratio)/*&&(C2<O1)*/&&(C1>O1)/*&&((H1-L1)>(3*(C1-O1)))*/&&(CL>=(Doji_MinLength*Point))) {
         if (Display_Doji == true) {
            ObjectCreate(GetName("Doji",shift), OBJ_TEXT, 0, Time[shift1], High[shift1] + (Pointer_Offset+Offset_Doji+High_Offset+CumOffset)*Point);
            ObjectSetText(GetName("Doji",shift), "E_Doji", Text_Doji, "Times New Roman", Color_Doji);
            CumOffset = CumOffset+IncOffset;
            downArrow[shift1] = High[shift1] + (Pointer_Offset*Point);
         }
         if (Show_Doji_Alert) {
         if (setalert == 0 && Show_Alert == true) {
            pattern="Evening Doji Star Pattern";
            setalert = 1;
         }
         }
         }
      } 
      
      // Check for a Dark Cloud Cover pattern
      if ((C1>O1)&&(((C1+O1)/2)>C)&&(O>C)/*&&(O>C1)*/&&(C>O1)&&((O-C)/(/*0.001+*/(H-L))>Piercing_Line_Ratio)&&((CL>=Piercing_Candle_Length*Point))) {
         if (Display_Dark_Cloud_Cover == true) {   
            ObjectCreate(GetName("DCC",shift), OBJ_TEXT, 0, Time[shift1], High[shift1] + (Pointer_Offset+Offset_DarkCC+High_Offset+CumOffset)*Point);
            ObjectSetText(GetName("DCC",shift), "DCC", Text_DarkCC, "Times New Roman", Color_DarkCC);
            CumOffset = CumOffset+IncOffset;
            downArrow[shift1] = High[shift1] + (Pointer_Offset*Point);
         }
         if (Show_DarkCC_Alert) {
         if (setalert == 0 && Show_Alert == true) {
            pattern="Dark Cloud Cover Pattern";
            setalert = 1;
         }
         }
      }

      // Check for Bearish Engulfing pattern
      if ((C1>O1)&&(O>C)&&(O>=C1)&&(O1>=C)&&((O-C)>(C1-O1))&&(CL>=(Engulfing_Length*Point))) {
         if (Display_Bearish_Engulfing == true) {
            ObjectCreate(GetName("S_E",shift), OBJ_TEXT, 0, Time[shift1], High[shift1] + (Pointer_Offset+Offset_Bearish_Engulfing+High_Offset+CumOffset)*Point);
            ObjectSetText(GetName("S_E",shift), "S_E", Text_Bearish_Engulfing, "Times New Roman", Color_Bearish_Engulfing);
            CumOffset = CumOffset+IncOffset;
            downArrow[shift1] = High[shift1] + (Pointer_Offset*Point);
         }
         if (Show_Bearish_Engulfing_Alert) {
         if (setalert == 0 && Show_Alert == true) {
            pattern = "Bearish Engulfing Pattern";
            setalert = 1;
         }
         }
      }
 
 // End of Bearish Patterns
   
 // Bullish Patterns
   
      // Check for Bullish Hammer   
      if ((L<=L1)&&(L<L2)&&(L<L3))  {
      if (((LW/2)>UW)&&(LW>BL90)&&(CL>=(CandleLength*Point))&&(O!=C)&&((LW/3)<=UW)&&((LW/4)<=UW)/*&&(H<H1)&&(H<H2)*/)  {
         if (Display_Hammer_2 == true)  {
            ObjectCreate(GetName("HMR 2",shift), OBJ_TEXT, 0, Time[shift1], Low[shift1] - (Pointer_Offset+Offset_Hammer+CumOffset)*Point);
            ObjectSetText(GetName("HMR 2",shift), "HMR 2", Text_Hammer, "Times New Roman", Color_Hammer);
            CumOffset = CumOffset+IncOffset;
            upArrow[shift1] = Low[shift1] - (Pointer_Offset*Point);
         }
         if (Show_Hammer_Alert_2) {
         if (setalert == 0 && Show_Alert == true) {
            pattern = "Bullish Hammer 2";
            setalert = 1;
         }
         }
         }
      }
      
      // Check for Bullish Hammer   
      if ((L<=L1)&&(L<L2)&&(L<L3))  {
         if (((LW/3)>UW)&&(LW>BL90)&&(CL>=(CandleLength*Point))&&(O!=C)&&((LW/4)<=UW)/*&&(H<H1)&&(H<H2)*/)  {
         if (Display_Hammer_3 == true)  {
            ObjectCreate(GetName("HMR 3",shift), OBJ_TEXT, 0, Time[shift1], Low[shift1] - (Pointer_Offset+Offset_Hammer+CumOffset)*Point);
            ObjectSetText(GetName("HMR 3",shift), "HMR 3", Text_Hammer, "Times New Roman", Color_Hammer);
            CumOffset = CumOffset+IncOffset;
            upArrow[shift1] = Low[shift1] - (Pointer_Offset*Point);
         }
         if (Show_Hammer_Alert_3) {
         if (setalert == 0 && Show_Alert == true) {
            pattern = "Bullish Hammer 3";
            setalert = 1;
         }
         }
         }
      }
      
      // Check for Bullish Hammer   
      if ((L<=L1)&&(L<L2)&&(L<L3))  {
         if (((LW/4)>UW)&&(LW>BL90)&&(CL>=(CandleLength*Point))&&(O!=C)/*&&(H<H1)&&(H<H2)*/)  {
         if (Display_Hammer_4 == true)  {
            ObjectCreate(GetName("HMR 4",shift), OBJ_TEXT, 0, Time[shift1], Low[shift1] - (Pointer_Offset+Offset_Hammer+CumOffset)*Point);
            ObjectSetText(GetName("HMR 4",shift), "HMR 4", Text_Hammer, "Times New Roman", Color_Hammer);
            CumOffset = CumOffset+IncOffset;
            upArrow[shift1] = Low[shift1] - (Pointer_Offset*Point);
         }
         if (Show_Hammer_Alert_4) {
         if (setalert == 0 && Show_Alert == true) {
            pattern = "Bullish Hammer 4";
            setalert = 1;
         }
         }
         }
      }      

     // Check for Morning Star
      
      if ((L<=L1)&&(L1<L2)&&(L1<L3))  {
      if (/*(H1<(BL/2))&&*/(BLa<(Star_Body_Length*Point))&&(!O==C)&&((O2>C2)&&((O2-C2)/(/*0.001+*/H2-L2)>Doji_Star_Ratio))/*&&(C2>O1)*/&&(O1>C1)/*&&((H1-L1)>(3*(C1-O1)))*/&&(C>O)&&(CL>=(Star_MinLength*Point))) {
         if (Display_Stars == true) {   
            ObjectCreate(GetName("Star",shift), OBJ_TEXT, 0, Time[shift1], Low[shift1] - (Pointer_Offset+Offset_Star+CumOffset)*Point);
            ObjectSetText(GetName("Star",shift), "M_Star", Text_Star, "Times New Roman", Color_Star);
            CumOffset = CumOffset+IncOffset;
            upArrow[shift1] = Low[shift1] - (Pointer_Offset*Point);
         }
         if (Show_Stars_Alert) {
         if (shift == 0 && Show_Alert == true) {
            pattern="Morning Star Pattern";
            setalert = 1;
         }
         }
         }
      }

      // Check for Morning Doji Star
      
      if ((L<=L1)&&(L1<L2)&&(L1<L3))  {
      if (/*(H1<(BL/2))&&*/(O==C)&&((O2>C2)&&((O2-C2)/(/*0.001+*/H2-L2)>Doji_Star_Ratio))/*&&(C2>O1)*/&&(O1>C1)/*&&((H1-L1)>(3*(C1-O1)))*/&&(CL>=(Doji_MinLength*Point))) {
         if (Display_Doji == true) {   
            ObjectCreate(GetName("Doji",shift), OBJ_TEXT, 0, Time[shift1], Low[shift1] - (Pointer_Offset+Offset_Doji+CumOffset)*Point);
            ObjectSetText(GetName("Doji",shift), "M_Doji", Text_Doji, "Times New Roman", Color_Doji);
            CumOffset = CumOffset+IncOffset;
            upArrow[shift1] = Low[shift1] - (Pointer_Offset*Point);
         }
         if (Show_Doji_Alert) {
         if (shift == 0 && Show_Alert == true) {
            pattern="Morning Doji Pattern";
            setalert = 1;
         }
         }
         }
      }
      
      // Check for Piercing Line pattern
      
      if ((C1<O1)&&(((O1+C1)/2)<C)&&(O<C)/*&&(O<C1)*//*&&(C<O1)*/&&((C-O)/(/*0.001+*/(H-L))>Piercing_Line_Ratio)&&(CL>=(Piercing_Candle_Length*Point))) {
         if (Display_Piercing_Line == true) {   
            ObjectCreate(GetName("PrcLn",shift), OBJ_TEXT, 0, Time[shift1], Low[shift1] - (Pointer_Offset+Offset_Piercing_Line+CumOffset)*Point);
            ObjectSetText(GetName("PrcLn",shift), "P_L", Text_Piercing_Line, "Times New Roman", Color_Piercing_Line);
            CumOffset = CumOffset+IncOffset;
            upArrow[shift1] = Low[shift1] - (Pointer_Offset*Point);
         }
         if (Show_Piercing_Line_Alert) {
         if (shift == 0 && Show_Alert == true) {
            pattern="Piercing Line Pattern";
            setalert = 1;
         }
         }
      }   

      // Check for Bullish Engulfing pattern
      
      if ((O1>C1)&&(C>O)&&(C>=O1)&&(C1>=O)&&((C-O)>(O1-C1))&&(CL>=(Engulfing_Length*Point))) {
         if (Display_Bullish_Engulfing) {   
            ObjectCreate(GetName("L_E",shift), OBJ_TEXT, 0, Time[shift1], Low[shift1] - (Pointer_Offset+Offset_Bullish_Engulfing+CumOffset)*Point);
            ObjectSetText(GetName("L_E",shift), "L_E", Text_Bullish_Engulfing, "Times New Roman", Color_Bullish_Engulfing);
            CumOffset = CumOffset+IncOffset;
            upArrow[shift1] = Low[shift1] - (Pointer_Offset*Point);
         }
         if (Show_Bullish_Engulfing_Alert) {
         if (shift == 0 && Show_Alert == true) {
            pattern="Bullish Engulfing Pattern";
            setalert = 1;
         }
         }
      }
      
 // End of Bullish Patterns          
      if (setalert == 1 && shift == 0) {
         Alert(Symbol(), " ", period, " ", pattern);
         setalert = 0;
      }
      CumOffset = 0;
   } // End of for loop
     
   
      
   return(0);
}
//+------------------------------------------------------------------+

string GetName(string aName,int shift)
{
  return(aName+DoubleToStr(Time[shift],0));
}
 
Rock-Trader:

Thank You sir,

Could you please check is there any problem with this Indicater code.


Sorry, but no. I'm not going to spend a long time reading 100's of lines of code and trying to follow another coder's logic to find what may or may not be a problem.

if you have a problem with your code and can describe the problem, you will probably be given some help.

Even better if you use print statements in your code to help pinpoint the problem.

 
Rock-Trader: GumRai: sir, This Is the original code,

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