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Easy, Effective, Efficient: GPU programming with PyOpenCL and PyCUDA (1)
GPU programming with PyOpenCL and PyCUDA (1)
This video introduces PyOpenCL and PyCUDA, packages for efficient GPU programming with Python. The speaker emphasizes the advantages of OpenCL for its flexibility to talk with other vendor devices, unlike CUDA from Nvidia. The programming model involves indexing information to distinguish between different squares in a grid, allowing for more parallelism and less reliance on memory caches. In addition, PyOpenCL and PyCUDA allow easy communication with and programming of compute devices, thus enabling faster productivity and facilitating asynchronous computing. The speaker also discusses the importance of managing device memory and the availability of atomic operations in PyOpenCL and PyCUDA.
Easy, Effective, Efficient: GPU programming with PyOpenCL and PyCUDA (2)
GPU programming with PyOpenCL and PyCUDA (2)
The video discusses various aspects of GPU programming using PyOpenCL and PyCUDA. The speaker explains the importance of understanding the context of the program and highlights the key components of the runtime and device management. They provide valuable insights about command queues, synchronization, profiling, and the buffer in PyOpenCL and PyCUDA. The video also touches on how to execute code in a context via constructing a program from source code and emphasizes the importance of using element-wise operations and synchronization functions in the device. The speaker concludes by discussing the benefits of the staging area and encourages attendees to explore other device-specific operations that are exposed as hooks.
Easy, Effective, Efficient: GPU programming with PyOpenCL and PyCUDA (3)
GPU programming with PyOpenCL and PyCUDA (3)
In this section of the video series on GPU programming with PyOpenCL and PyCUDA, the presenter discusses various topics including optimizing code with attributes, memory management, code generation, and the benefits of using PyOpenCL and PyCuda. The presenter emphasizes the advantages of generating multiple varieties of code at runtime and explains how string replacement, building a syntax tree, and utilizing Python and performing languages can help create code that is flexible and efficient. The presenter also warns of potential pitfalls when using control structures in Python, but demonstrates how an abstract approach to analyzing algorithms can help improve parallelism. Overall, the video provides valuable insights and tips for optimizing GPU programming with PyOpenCL and PyCUDA libraries.
The video also discusses strategies for evaluating and choosing from different codes for GPU programming. Profiling is suggested, with analysis of command and event outputs to determine when the code was submitted and the duration of the run. Other evaluation options include analyzing the NVIDIA compiler log and observing the code's runtime. The video also covers a search strategy for finding the best values for a group in PyCUDA and PyOpenCL programming. The speaker recommends using a profiler to analyze program performance and mentions the impact of workarounds for Nvidia profiling patches on code aesthetics.
Easy, Effective, Efficient: GPU programming with PyOpenCL and PyCUDA (4)
GPU programming with PyOpenCL and PyCUDA (4)
This video series covers various topics related to GPU programming using PyOpenCL and PyCUDA. The speaker shares code examples and discusses the development cycle, context creation, and differences between the two tools. They also touch on collision detection, discontinuous galerkin methods, variational formulations of PDEs, and optimizing matrix-vector multiplication. Additionally, the speaker talks about the challenges of computing matrix products and highlights the performance differences between CPU and GPU in terms of memory bandwidth. The video concludes by emphasizing the importance of performance optimization while using PyOpenCL and PyCUDA.
The video also discusses the advantages of combining scripting and runtime cogeneration with PyOpenCL and PyCUDA. The speaker explains that this approach can improve application performance and make time stepping less challenging. In the demonstration of the Maxwell solution planes and inhale powers, the benefits were evident. The speaker suggests that using these tools in combination is a great idea, and there is potential for further exploration.
Par Lab Boot Camp @ UC Berkeley - GPU, CUDA, OpenCL programming
Par Lab Boot Camp @ UC Berkeley - GPU, CUDA, OpenCL programming
In this video, the speaker provides an overview of GPGPU computation, focusing primarily on CUDA and including OpenCL. The CUDA programming model aims to make GPU hardware more accessible and inherently scalable, allowing for data parallel programming on a range of different processors with varying degrees of floating-point pipelines. The lecture delves into the syntax of writing a CUDA program, the thread hierarchy in the CUDA programming model, the CUDA memory hierarchy, memory consistency and the need to use memory fence instructions in order to enforce ordering of memory operations, and the importance of parallel programming in modern platforms with CPU and GPU. Finally, the speaker discusses OpenCL, a more pragmatic and portable programming model that has been standardized by organizations like Chronos and involves collaboration between various hardware and software vendors, like Apple.
The speaker in the video discusses the differences between CUDA and OpenCL programming languages. He notes that both languages have similarities, but CUDA has a nicer syntax and is more widely adopted due to its mature software stack and industrial adoption. In contrast, OpenCL aims for portability but may not provide performance portability, which could impact its adoption. However, OpenCL is an industry standard that has the backing of multiple companies. Additionally, the speaker talks about the methodology for programming a CPU vs GPU and the use of Jacket, which wraps Matlab and runs it on GPUs. The speaker concludes by discussing how the program changes every year based on participant feedback and encourages attendees to visit the par lab.
Learning at Lambert Labs: What is OpenCL?
What is OpenCL?
In this video about OpenCL, the presenter introduces graphics processing units (GPUs) and their use in graphics programming before explaining how they can be used for general-purpose computing. OpenCL is then presented as an API that allows developers to achieve vendor-specific optimizations while being platform independent, with the speaker highlighting the importance of task design to achieve optimal GPU performance. Synchronization in OpenCL is explained, and a sample GPU program is presented using a C-like language. The speaker also demonstrates how OpenCL can significantly speed up computation and provides advice for working with GPUs.
Accelerated Machine Learning with OpenCL
Accelerated Machine Learning with OpenCL
In the webinar, "Accelerated Machine Learning with OpenCL," speakers discuss the optimizations that can be made to OpenCL for machine learning applications. One of the speakers outlines how they compared OpenCL and assembly on Intel GPUs using the open-source OneDNN library. They focus on optimizing for Intel hardware but provide interfaces for other hardware and support multiple data types and formats. The group also discusses the challenges of optimizing machine learning workflows with OpenCL and the integration of OpenCL into popular machine learning frameworks. Furthermore, they note that consolidation of OpenCL usage across different frameworks may be overdue. Finally, the speakers discuss the performance benefits of using Qualcomm's ML extension, specifically for certain key operators like convolution, which is important in image processing applications.
In the "Accelerated Machine Learning with OpenCL" video, the panelists talked about the various use cases where machine learning can be employed, including computational photography and natural language processing. They highlighted the need for optimizing machine learning workloads and scaling up based on research results. Additionally, the panelists identified speech as a significant growth area for advanced user interfaces using machine learning. The session concluded by thanking each other and the audience for joining the discussion and reminding participants to provide feedback through the survey.
Mandelbulber v2 OpenCL "fast engine" 4K test
Mandelbulber v2 OpenCL "fast engine" 4K test
This the trial of rendering flight animation using Mandelbulber v2 with partially implemented OpenCL rendering engine. There reason of this test was to check stability of application during long rendering and how rendering behaves when camera is very close to the surface. Because OpenCL kernel code runs using only single precision floating point numbers, it's not possible to do deep zooms of 3D fractals. To render this animation in 4K resolutiuon it took only 9 hours on nVidia GTX 1050.
Mandelbox flight OpenCL
Mandelbox flight OpenCL
This is a testrender of the mandelbox fractal rendered with Mandelbulber v2 OpenCL alpha version.
[3D FRACTAL] Prophecy (4K)
[3D FRACTAL] Prophecy (4K)
Rendered in 4K from Mandelbulb3D.