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AMD Developer Central: OpenCL Technical Overview. Episode 2: What is OpenCL™? (continued)
AMD Developer Central: OpenCL Technical Overview. Episode 2: What is OpenCL™? (continued)
In this video, Justin Hensley discusses the platform and memory models of OpenCL, which are important to understand when using OpenCL to accelerate applications. He explains that a host is connected to one or more OpenCL devices, such as GPUs or multi-core processors, which have compute units that execute code in a single instruction multiple data model. Work items have private memory, while work groups have shared local memory, each device has global and constant memory, and developers must explicitly manage memory synchronization and data to obtain maximum performance. In addition, Hensley discusses OpenCL objects such as devices, contexts, queues, buffers, images, programs, kernels, and events, which are used to submit work to devices, synchronize and profile data. Finally, he outlines how to execute an OpenCL program in three easy steps: creating program and kernel objects, creating memory objects, and creating command queues with events to ensure proper kernel execution order.
AMD Developer Central: OpenCL Technical Overview. Episode 3: Resource Setup
AMD Developer Central: OpenCL Technical Overview. Episode 3: Resource Setup
In Episode 3 of the OpenCL tutorial series, the speaker delves into resource setup and management in OpenCL, covering topics such as memory objects, context, devices, and command queues. The process of accessing and allocating memory for images is also discussed, with a focus on the read and write image calls and the supported formats. The characteristics of synchronous and asynchronous memory operations are examined, with an explanation of how the OpenCL event management system can be used to guarantee data transfer completion. Finally, users are advised to query device information with the CL get device info call to choose the best device for their algorithm.
to the host address space, the CL in queue map buffer is used. Lastly, the CLN queue copy buffer is used to copy memory between two memory objects.
AMD Developer Central: OpenCL Technical Overview. Episode 4: Kernel Execution
AMD Developer Central: OpenCL Technical Overview. Episode 4: Kernel Execution
In this section, Justin Hensley covers the topic of kernel execution in OpenCL, explaining that kernel objects contain a specific kernel function and are declared with the kernel qualifier. He breaks down the steps for executing a kernel, including setting kernel arguments and enqueuing the kernel. Hensley emphasizes the importance of using events to manage multiple kernels and prevent synchronization issues, and he suggests using CL wait for events to wait for them to be completed before proceeding. The video also goes into detail about profiling the application to optimize kernels that take the most time to execute.
AMD Developer Central: OpenCL Technical Overview. Episode 5: Programming with OpenCL™ C
AMD Developer Central: OpenCL Technical Overview. Episode 5: Programming with OpenCL™ C
This video discusses various features of OpenCL™ C language including work item functions, workgroup functions, vector types, and built-in synchronization functions. The video emphasizes the importance of using correct address space qualifiers for efficient parallel code writing and sharing of memory between work groups. The concept of vector types is discussed in detail along with the use of the correct memory space for kernel pointer arguments, local variables, and program global variables. Additionally, built-in math functions and workgroup functions such as barriers and memfences are covered with a suggestion to check these functions at runtime.
How to use OpenCL for GPU work
How to use OpenCL for GPU work
The video introduces OpenCL as an open standard tool that can work on most new graphics cards in Windows with required installation of either CUDA or specific graphics drivers depending on the card. The speaker describes a simple program, the process of creating a kernel, buffers for data, setting kernel arguments and global work size, and running the workload on the device in OpenCL, comparing it to CUDA. The parameters involved in creating a kernel in OpenCL for GPU work, enqueue read buffer, de-allocating memory were explained with sample codes to check calculations. By showcasing a little program that applies subtle blur to grayscale images using OpenCL, the presenter highlights that OpenCL has more boilerplate code than CUDA but is an open and standard solution applicable to different graphics cards and can be reused on different systems regardless of the manufacturer.
EECE.6540 Heterogeneous Computing (University of Massachusetts Lowell)
1. Brief Introduction to Parallel Processing with Examples
This video provides a brief introduction to parallel processing with examples. The speaker explains that parallel computing involves breaking a larger task into smaller subtasks to be executed in parallel. Two main strategies for achieving this are divide and conquer and scatter and gather. The video provides examples of natural and man-made applications that inherently have a lot of parallelism, such as human senses, self-driving cars, and cell growth. The video also discusses the benefits of parallel processing and demonstrates how it can be applied to sorting, vector multiplication, image processing, and finding the number of occurrences of a string of characters in a body of text. Finally, the video introduces the reduction process, also known as the summation process, for collecting and processing the results obtained from parallel resources.
2. Concurrency, Parallelism, Data and Task Decompositions
2. Concurrency, Parallelism, Data and Task Decompositions
The video delves into the concepts of concurrency and parallelism, as well as the usage of task and data decompositions, and the techniques for data decomposition for parallelism and concurrency. Amdahl's Law is explored as a means of calculating theoretical speedup when running tasks on multiple processors. The importance of task dependency graphs is highlighted in identifying the inter-task dependencies when breaking down a problem into subtasks. Methods for data decomposition, such as input data and row vector partitioning, are indicated as useful for carrying out computation. Atomic operations and synchronization are described as vital to generate the correct result after all sub-tasks are complete.
3. Parallel Computing: Software and Hardware
3. Parallel Computing: Software and Hardware
The video discusses different approaches to achieving high levels of parallelism in computing. The speaker describes the hardware and software techniques used to perform parallel computing, including instruction level parallelism (ILP), software threads, multi-core CPUs, SIMD, and SPMD processors. The video also explains the importance of parallelism density and the concept of computing/processing units, which allow for efficient parallel computing. Additionally, the speaker discusses the challenges of creating atomic operations for synchronization purposes and the need to restructure problems for efficient execution on GPUs.
4. Two Important Papers about Heterogeneous Processors
4. Two Important Papers about Heterogeneous Processors
The video covers various papers related to heterogeneous computing, including trends in processor design and energy efficiency, the benefits of using customized hardware and specialized accelerators, the importance of balancing big and small cores, and the challenges of data movement and efficient communication between cores. The papers also discuss the need for understanding scheduling and workload partition when working with heterogeneous processors and the use of programming languages and frameworks like OpenCL, CUDA, and OpenMP. Overall, the papers highlight the potential benefits of utilizing multiple cores and accelerators to maximize performance and energy efficiency in heterogeneous computing environments.
5. Overview of Computing Hardware
5. Overview of Computing Hardware
The video provides an overview of computing hardware, discussing topics such as processor architectures, design considerations, multi-threading, caching, memory hierarchy, and the design of control logic. It also explains how a program is a set of instructions that a computer follows to perform a task and the different types of programs, including system software and applications. The video emphasizes the importance of the hardware components of a computer, such as the CPU and memory, which work together to execute programs and perform tasks.