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"We'll test it if you rewrite it our way"... That's what it sounds like.
Pyotr, you're probably reading what's written to you from right to left...
Somehow...
Somehow...
Alexey, if you can find one reason to look into the engine file and parse the code while connecting the panel, I'll publicly admit myself a fool in this thread.
Peter, please provide a link to the post where the need for parsing the contents of the "engine" is pointed out.
I asked only one thing: Peter, please give me an example of code "docking" the tool created by your program to the main code. You answered that you have no time for that.
This subject remains unclear at present and there are no examples.
I've already told you: it doesn't matter what you write the innards in. The main thing is how it all fits together with the main program. But there are no examples yet.
Peter, please give me a link to the post where the need for parsing the contents of the "engine" is pointed out.
I asked only one thing: Peter, please give me an example of code "docking" the tool, created by your program, with the main code. You answered that you have no time for that.
This subject remains unclear at present and there are no examples.
I've already told you: it doesn't matter what you write the innards in. The main thing is how it all fits together with the main program. But we don't have any examples yet.
Peter, please give me a link to the post where the need for parsing the contents of the "engine" is pointed out.
I asked only one thing: Peter, please give me an example of code "docking" the tool, created by your program, with the main code. You answered that you have no time for that.
This subject remains unclear at present and there are no examples.
I've already answered you: it doesn't matter at all what the source code is written in. The main thing is how it all fits together with the main program. But I haven't got any examples yet.
Well, I already had a semi-example. It's clear that there is a certain file as a fragment of a working function. Where the switch (buttons) is generated and we will be able to insert reaction to button presses.