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figurelli: Actually, Victor Allis estimated game-tree complexity of chess "to be at least 10123
I liked too much what you told about you chess/candle insights, as this may be also a way to address the dream
Interesting. That really would require a Quantum Computer to play perfect games at normal speed. I also enjoy the reference to Claude Shannon. Anytime I read someone's name from Bell_Labs back in that period, I get excited :)
As for the chess_model, I believe you once said that the Technology for developing self-learning systems wasn't quite here yet (something like that), I'll probably place a reliable chess_model within the same category.
Once I start trying to design EA which can read a News_Paper, I believe this is when I've combined the study of Technical_Analysis with Fundamental_Analysis. If I go even further and designed this EA to predict Human Emotions, then I've probably also crossed over into Psychology. This isn't an easy task.
With that said, I believe simple is better. I would start off by ranking the known Japanese_Candlestick patterns. Like the ones listed Here.
Later... if that shows potential, I would look into expanding the Known_Set.
As you guys explained earlier, this Known_Set is what modern computers use to evaluate good standings.
That is because mod_comps simply cannot calculate all the possible combination into the end-game.
Thanks, now I see it better, but I still can't connect the points.
Maybe to help this, think in the the following steps:
If you can write a code for this 3 steps, and explain the algorithms to address that, you have an Eureka too, as in my opinion, any dream model must address these 3 steps, if we really want to emulate this game and not just use conceptual tactics models.
By the way, I wrote this dream steps as a rule in the first post, so we can improve it better.
Hello. I'm in a rush today, so I answer this way.
I personally cannot code anything until the problem is well defined and understood, at least right now, sorry! Some of you have much more MQL5 experience than me, I mean coding that would take me a while. So if you want it can be left as an exercise for you.
Is this science fiction? No!, these are some interesting links on auto-regulating systems, just to dream a little ;-)
Cognitive science
Gödel, Escher, Bach: An Eternal Golden Braid
Jordi, as you are the owner and/or designer of this EA, let's say in this way, it's really YOU against the Market.
I do like the concepts. But to be honest, I don't realize how do you translate this concepts to a complete system and the algorithms. For instance, how would you open a Job task at MQL5.com with this?
I personally cannot code anything until the problem is well defined and understood, at least right now, sorry! Some of you have much more MQL5 experience than me, I mean coding that would take me a while. So if you want it can be left as an exercise for you.
Our idea is just to find a way to code, just find a way to describe what to code, so don't worry about that.
I think the main point here is finding a way to create a virtual game that will open real trades in some way, so we must translate concepts to a real system.
Based on last posts, the dream steps were updated to (underlines):
Note that step 4, in theory, must be related to piece moves to we get a more realistic system, regarding step1.
Interesting. That really would require a Quantum Computer to play perfect games at normal speed. I also enjoy the reference to Claude Shannon. Anytime I read someone's name from Bell_Labs back in that period, I get excited :)
As for the chess_model, I believe you once said that the Technology for developing self-learning systems wasn't quite here yet (something like that), I'll probably place a reliable chess_model within the same category.
Once I start trying to design EA which can read a News_Paper, I believe this is when I've combined the study of Technical_Analysis with Fundamental_Analysis. If I go even further and designed this EA to predict Human Emotions, then I've probably also crossed over into Psychology. This isn't an easy task.
With that said, I believe simple is better. I would start off by ranking the known Japanese_Candlestick patterns. Like the ones listed Here.
That is because mod_comps simply cannot calculate all the possible combination into the end-game.
Thanks, very good, so I think that now we have three different approaches (Figurelli, Jordi and now Ubzen) to create a system to play against the market. Not bad for something that was a dream some weeks ago ;-)
Anyway we must prove the concepts and architectures, but I see great ideas here to evolve to that.
About the Quantum Computer and real games, nothing is really perfect, and maybe here we have a good opportunity to use all these ideas, since we all know that we are creating heuristics.
Chess Grandmasters create such heuristics in their brain too, since moves combinations are near infinity, to try to find a good move. They all know that after some movements, all they can realize is find a good move.
Probably this is a good way to trade in the market today. We have infinity complexity and uncertainty, but most of traders and EAs are trying to be deterministic, and/or consider that will find a way to be profitable without heuristics.
But here, our EA must find heuristics, like "read" newspaper or "play" chess to try be profitable, as Grandmasters do, and maybe this approach is more realistic.
Jordi, as you are the owner and/or designer of this EA, let's say in this way, it's really YOU against the Market.
I do like the concepts. But to be honest, I don't realize how do you translate this concepts to a complete system and the algorithms. For instance, how would you open a Job task at MQL5.com with this?
Our idea is just to find a way to code, just find a way to describe what to code, so don't worry about that.
I think the main point here is finding a way to create a virtual game that will open real trades in some way, so we must translate concepts to a real system.
I think a good way to go with this idea (this approach wants to be a science-based one) is by asking good traders how they operate when they tune into a given cognitive process (for instance, patience, initiative, etc.). We can capture these behavior patterns.
So an essential step under this paradigm is showing people who want to participate in this experiment some specific charts, ask them how would they behave, and then we take some notes to analyze. This is something like a projective test applied to trading.
Would someone post some charts in Forex Trading Strategy - PATIENCE and ask those discretionary traders how they would behave? This will lead us from up to bottom -> from concepts to MQL5 code.
Our idea is just to find a way to code, just find a way to describe what to code, so don't worry about that.
I think the main point here is finding a way to create a virtual game that will open real trades in some way, so we must translate concepts to a real system.
I think a good way to go with this idea (this approach wants to be a science-based one) is by asking good traders how they operate when they tune into a given cognitive process (for instance, patience, initiative, etc.). We can capture these behavior patterns.
I just see this kind of ideas studying HFT approaches. I do like their challenges to try find new ways to measure such sentiments.